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  • Socket left in TIME_WAIT after file transfer via netcat

    - by com
    Using Copying by NetCat I am trying to copy files throught network by NetCat. From console it work pretty well. First I run listening netcat on the destination machine and after I run sending on source machine. The problem is it's doen't work from script from the source machine: ssh -f user@$desthost 'nc -l 1234 | tar xvf - /dev/null &' #listening on destination host tar cv /tmp/file | nc $desthost 1234 #sending to destination host I saw that after running port 1234 is still was open and status of the socket was TIME_WAIT. If you know what's the problem, please, help me out. And by the way, after copying how can I validate that the content is identical? Thanks! Addendum: I found one very strange thing, the same implementation with screen on destination work works, but not stable, sometimes it doesn't copy a file. ssh user@$desthost screen -dm -S test 'nc -l 1234 | tar xvf - ' #listening on destination host Maybe there is an issue with timeout?

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  • Socket server for 2D MMORPG

    - by Alejandro
    I'm starting a 2D browser multiplayer game consisting of a city with many kinds of transports (metro, buses, tunnels), players using those transports and having some interaction between them. I have started the client side in Actionscript, server side in PHP (but now i'm moving to Java) and persistence in MySQL. Which socket server (non commercial) will be preferable, RedDwarf (former DarkStar), Red5, ... ? Those servers are Flash Remoting (AMF) capable ? Those servers manage all the object's game persistence? Then there's no need to create a database ?

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  • Java blocking socket returning incomplete ByteBuffer

    - by evandro-carrenho
    I have a socketChannel configured as blocking, but when reading byte buffers of 5K from this socket, I get an incomplete buffer sometimes. ByteBuffer messageBody = ByteBuffer.allocate(5*1024); messageBody.mark(); messageBody.order(ByteOrder.BIG_ENDIAN); int msgByteCount = channel.read(messageBody); Ocasionally, messageBody is not completely filled and channel.read() does not return -1 or an exception, but the actual number of bytes read (which is less than 5k). Has anyone experienced a similar problem?

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  • boost.asio's socket's recieve/send functions are bad?

    - by the_drow
    Data may be read from or written to a connected TCP socket using the receive(), async_receive(), send() or async_send() member functions. However, as these could result in short writes or reads, an application will typically use the following operations instead: read(), async_read(), write() and async_write(). I don't really understand that remark as read(), async_read(), write() and async_write() can also end up in short writes or reads, right? Why are those functions not the same? Should I use them at all? Can someone clarify that remark for me?

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  • The Scala way to use one actor per socket connection

    - by Stefan
    I am wondering how it is possible to avoid one socket connection pr. thread in Scala. I have thought a lot about it, but I always end up with some code which is listening for incoming data for each client connection. The problem is that I want to develop an application which should simultanously handle perhaps a couple of thousand connections. However I will of course not want to create a thread for each connection because of the lack of scalability and context switching. What would be the "right" way to do this. In my world it should be possible to have one actor for each connection without the need to block one thread per actor.

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  • how to maintain session in cURL in php?

    - by newbie programmer
    how can we maintain session in cURL? i'am having a code the sends login details of a site and logs in successfully i need to get the session maintained at the site to continue. here is my code that used to login to the site using cURL <?php $socket = curl_init(); curl_setopt($socket, CURLOPT_URL, "http://www.XXXXXXX.com"); curl_setopt($socket, CURLOPT_REFERER, "http://www.XXXXXXX.com"); curl_setopt($socket, CURLOPT_POST, true); curl_setopt($socket, CURLOPT_USERAGENT, $agent); curl_setopt($socket, CURLOPT_POSTFIELDS, "form_logusername=XXXXX&form_logpassword=XXXXX"); curl_setopt($socket, CURLOPT_COOKIESESSION, true); curl_setopt($socket, CURLOPT_COOKIEJAR, "cookies.txt"); curl_setopt($socket, CURLOPT_COOKIEFILE, "cookies.txt"); $data = curl_exec($socket); curl_close($socket); ?>

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  • Java: How to clear socket bindings

    - by Matt1776
    I am having a few issues with sockets within my Java SIP client. When I bind to an address and port, if something goes wrong I have to attempt to reconnect, usually after I've stopped and restarted the process. Problem with that is then the port is bound and I am forced to increment the local port. How can I remove the binding to the port I am targeting before binding to it? If that isnt possible, then how can I trap the process just before it ends so that I can locate the socket binding and close it manually?

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  • Socket c# not listen on port over internet?

    - by Nguy?n Van Th?ng
    Code server I have server listen on port 1450: //Using UDP sockets clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); EndPoint ourEP = new IPEndPoint(IPAddress.Any, 1450); //Listen asynchronously on port 1450 for coming messages (Invite, Bye, etc). clientSocket.Bind(ourEP); //Receive data from any IP. EndPoint remoteEP = (EndPoint)(new IPEndPoint(IPAddress.Any, 0)); byteData = new byte[1024]; //Receive data asynchornously. clientSocket.BeginReceiveFrom(byteData, 0, byteData.Length, SocketFlags.None, ref remoteEP, new AsyncCallback(OnReceive), null); but code on not open port 1450 and client connect: otherPartyIP = new IPEndPoint(IPAddress.Parse(txtCallToIP.Text), 1450); otherPartyEP = (EndPoint)otherPartyIP; When i run code client and server in lan network it's ok. but run over network i check port 1450 in lan not open. tell me how open port 1450 in code server? thanks

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  • Why is my socket closing?

    - by Tommy3244
    Ok, so I am making a multiplayer game. I am working out the kinks in the server/client connectivity system. I can't seam to work out this error. Mainly, my server code does the following: Accepts Client Using SocketServer Module CLIENT -- SERVER sends Login byte (1 byte) + login username and password (200 bytes) SERVER request for 1 byte by struct.calcsize('b') CLIENT has exception on read SERVER recieves byte from CLIENT and sends CLIENT a struct packed byte with the value of 4 SERVER has exception on send So, it is the client excepting. The client exception is: socket.error: (10054, 'Connection reset by peer') And the server error is this: error: (9, 'Bad file descriptor')

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  • Google AppEngine java.net.Socket is restricted error

    - by ofko
    I'm using Quercus/PHP on AppEngine. When I run a simple script with file_get_contents($url); I get an error: java.lang.NoClassDefFoundError: java.net.Socket is a restricted class. Please see the Google App Engine developer's guide for more details. I've googled and although I find that other's have run into the same error, but the cause seems the vary. What do you think is cousing this error for me? I'm using the latest AppEngine Java SDK, and the latest Quercus.

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  • Cucumber Error: Socket Error for Test Environment Host in REST API

    - by tmo256
    I posted this to the Cucumber group with no replies, which makes me wonder if this is actually a cucumber issue or not. I'm pretty new to cucumber, and there are a number of things I really don't quite understand about how the cucumber environment is set up and executed within the test environment. I have a REST API rails app I'm testing with cucumber, using the RestClient gem to generate a post to controller create action. When I run the feature with a hard-coded URL pointing to a running localhost server (my local dev server environment; replacing tickets_url with "http:// localhost/tickets" in the snippet below), my cucumber steps execute as expected. However, when the resource URL resolves to the cucumber host I'm declaring, I get a socket error exception. getaddrinfo: nodename nor servname provided, or not known (SocketError) From the steps file: When /^POS Adapter sends JSON data to the Tickets resource$/ do ticket = { :ticket = { ... } } host! "test.host" puts tickets_url RestClient.post tickets_url, ticket.to_json, :content_type = :json, :accepts = :json end (the "puts" statement prints "http://test.host/tickets") Using the following gems: cucumber-0.6.1 webrat-0.6.0 rest-client-1.2.0 I should also say I have a similar set up in another rails app, using test.host as my host, and it seems to work fine. I'd appreciate any insight on what I might be missing in my configuration or what this could be related to.

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  • Unable to connect on socket across different networks.

    - by maleki
    I am having trouble connecting my online application to others across another network. I am able to give them the hostAddress to connect when we are on the same network but when we are doing it across the internet the generated host address doesn't allow a connection, nor does using the ip address gotten from online sites such as whatismyip.com My biggest issue isn't debugging this code, because it works over intra-network but The server doesn't see attempts when we try to move to different networks. Also, the test ip I am using is 2222. InetAddress addr = InetAddress.getLocalHost(); String hostname = addr.getHostName(); System.out.println("Hostname: " + hostname); System.out.println("IP: " + addr.getHostAddress()); I display the host to the server when it is starting if (isClient) { System.out.println("Client Starting.."); clientSocket = new Socket(host, port_number); } else { System.out.println("Server Starting.."); echoServer = new ServerSocket(port_number); clientSocket = echoServer.accept(); System.out.println("Warning, Incoming Game.."); }

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  • How to identify the type of socket data?

    - by Nitesh Panchal
    Hello, May be i am not able to express my doubt properly in this question but still i will try. Basically i created a simple socket based chat program and everything works fine. But i think i have made many patches in it from the design point of view. I have used ObjectInputStream and ObjectOutputStreams in my program. The question i want to ask is how do i identify the different type of data that i send across the network? say if it is simple String type object i directly add to List<String> chatMessages. Now if want to ban certain users i created an another class :- public class User{ private String name; private String id; //getters and setters } This User class means no importance to me till now but i only created it to properly identify the action. Thus if i receive an instanceOf User i can be sure that some user is to be banned. That way i dont have to hardcode strings. I mean first i thought of sending something like "Banned User :" + userName and then i used to check if string startsWith "Banned User :" then i take some action :p. I've created a User class but it means no importance to me in my program. I want to know whether directly sending strings is good way or create a class for every action that is good. If i am not clear please let me know. If i have hundreds of action do i have to create hundreds of classes so i can check via instanceOf? Say now if i plan to create a BUZZ like facility that is available in yahoo messenger. Should i again create an another class named BUZZ? so it can be identified easily?

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  • Sending jpegs by tcp socket...sometimes incomplete.

    - by Guy
    Vb.net Hi I've been working on a project for months now (vb 2008 express). There is one final problem which I can't solve. I need to send images to a client from a 'server'(listener). The code below works most of the time but sometimes the image is incomplete. I believe this might be something to do with the tcp packet sizes varying, maybe limited by how busy it is out there on the net. I have seen examples of code that splits the image into chunks and sends them out, but I can't get them to work maybe because I'm using a different vb version. The pictures to be sent are small 20k max. Any working code examples would be wonderful. I have been experimenting and failing with this final hurdle for weeks. Thanks in anticipation. Client----- Sub GetPic() '------- Connect to Server ClientSocket = New Socket(AddressFamily.InterNetwork, SocketType.Stream, _ ProtocolType.Tcp) ClientSocket.Connect(Epoint) '------- Send Picture Request Dim Bytes() As Byte = System.Text.ASCIIEncoding.ASCII.GetBytes("Send Picture") ClientSocket.Send(Bytes, Bytes.Length, SocketFlags.None) '------- Receive Response Dim RecvBuffer(20000) As Byte Dim Numbytes As Integer Numbytes = ClientSocket.Receive(RecvBuffer) Dim Darray(Numbytes) As Byte Buffer.BlockCopy(RecvBuffer, 0, Darray, 0, Numbytes) '------- Close Connection ClientSocket.Shutdown(SocketShutdown.Both) ClientSocket.Close() '------- Dim MStrm = New MemoryStream(Darray) Picture = Image.FromStream(MStrm) End Sub Listener----- 'Threaded from a listener Sub ClientThread(ByVal Client As TcpClient) Dim MStrm As New MemoryStream Dim Rbuffer(1024) As Byte Dim Tbyte As Byte() Dim NStrm As NetworkStream = Client.GetStream() Dim I As Integer = NStrm.Read(Rbuffer, 0, Rbuffer.Length) Dim Incoming As String = System.Text.Encoding.ASCII.GetString(Rbuffer, 0, I) If Incoming = "Send Picture" then Picture Save(MStrm, Picture.RawFormat) Tbyte = MStrm.ToArray NStrm.Write(Tbyte, 0, Tbyte.Length) End if Client.Close() End Sub

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  • .NET Remoting: Getting underlying socket?

    - by Alan
    Hi, I'm writing a light remoting app to assist in debugging a problem with remoting communication. This app mimics much of what a larger application does: Periodically sends a heartbeat to another peer application, and periodically verifies that a heartbeat has been received within some time threshold. What we're seeing is in our big application, the heartbeats seem to get dropped. One peer will go for long periods of time without seeing heartbeats from another peer, until the peer that is "dead" is restarted. The big application is responsive in all other ways. We believe it has something to do with the network setup. We were able to repro the problem locally, and fixed it by making some configuration changes to our test environment. To help our customer diagnose the issue, the mini-remoting app needs to log as much information as possible. So, is there a way to get the underlying socket for the remoting connection? I'm aware that I could write a custom sink for this, but I'd like to keep the actual remoting process as close to what is implemented in the big app as possible. Also as an aside, any ideas why the big-app might be "dropping" heartbeats?

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  • C++ socket protocol design issue (ring inclusion)

    - by Martin Lauridsen
    So I have these two classes, mpqs_client and client_protocol. The mpqs_client class handles a Boost socket connection to a server (sending and receiving messages with some specific format. Upon receiving a message, it calls a static method, parse_message(..), in the class client_protocol, and this method should analyse the message received and perform some corresponding action. Given some specific input, the parse_message method needs to send some data back to the server. As mentioned, this happens through the class mpqs_client. So I could, from mpqs_client, pass "this" to parse_message(..) in client_protocol. However, this leads to a two-way association relationship between the two classes. Something which I reckon is not desireable. Also, to implement this, I would need to include the other in each one, and this gives me a terrible pain. I am thinking this is more of a design issue. What is the best solution here? Code is posted below. Class mpqs_client: #include "mpqs_client.h" mpqs_client::mpqs_client(boost::asio::io_service& io_service, tcp::resolver::iterator endpoint_iterator) : io_service_(io_service), socket_(io_service) { ... } ... void mpqs_client::write(const network_message& msg) { io_service_.post(boost::bind(&mpqs_client::do_write, this, msg)); } Class client_protocol: #include "../network_message.hpp" #include "../protocol_consts.h" class client_protocol { public: static void parse_message(network_message& msg, mpqs_sieve **instance_, mpqs_client &client_) { ... switch (type) { case MPQS_DATA: ... break; case POLYNOMIAL_DATA: ... break; default: break; } }

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  • Accepting a socket on Windows 7 takes more than a second

    - by eburger
    Here's what I've done: I wrote a minimal web server (using Qt, but I don't think it's relevant here). I'm running it on a legal Windows 7 32-bit. The problem: If I make a request with Firefox, IE, Chrome or Safari it takes takes about one second before my server sees that there is a new connection to be accepted. Clues: Using other clients (wget, own test client that just opens a socket) than Firefox, IE, Chrome, Safari seeing the new connection is matter of milliseconds. I installed Apache and tried the clients mentioned above. Serving the request takes ~50ms as expected. The problem isn't reproducible when running Windows XP (or compiling and running the same code under Linux) The problem seems to present itself only when connecting to localhost. A friend connected over the Internet and serving the connection was a matter of milliseconds. Running the server in different ports has no effect on the 1 second latency Here's what I've tried without luck: Stopped the Windows Defender service Stopped the Windows Firewall service Any ideas? Is this some clever 'security feature' in Windows 7? Why isn't Apache affected? Why are only the browsers affected?

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  • Socket Performance C++ Or C#

    - by modernzombie
    I have to write an application that is essentially a proxy server to handle all HTTP and HTTPS requests from our server (web browsing, etc). I know very little C++ and am very comfortable writing the application features in C#. I have experimented with the proxy from Mentalis (socket proxy) which seems to work fine for small webpages but if I go to large sites like tigerdirect.ca and browse through a couple of layers it is very slow and sometimes requests don't complete and I see broken images and javascript errors. This happens with all of our vendor sites and other content heavy sites. Mentalis uses HTTP 1.0 which I know is not as efficient but should a proxy be that slow? What is an acceptable amount of performance loss from using a proxy? Would HTTP 1.1 make a noticeable difference? Would a C++ proxy be much faster than one in C#? Is the Mentalis code just not efficient? Would I be able to use a premade C++ proxy and import the DLL to C# and still get good performance or would this project call for all C++? Sorry if these are obvious questions but I have not done network programming before.

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  • c unix- Select() send and receive with same socket descriptor

    - by RileyVanZeeland
    I am wanting to use select to receive and send on a client/server on the same socket descriptor (serverside). timestruct* myTime; sockfd = accept(listeningFd, 0, 0); while(1) FD_ZERO(&my_fd_set) maxFd = sockfd FD_ZERO(&my_fd_set); FD_SET(sockfd, &my_fd_set); select(maxFd+1, &my_fd_set, &my_fd_set, NULL, myTime); for (j=0; j<=maxFd; j++) if(FD_ISSET(j, &temp_fd_set)) if(j==sockfd) send() if(j==sockfd) recv() This is essentially what I want to do. Obviously this won't work because sockfd is going to be the same value for sending and receiving. Is there a way I can do this without using fork()?? Currently I have a blocking recv and send but the server could be required to recv multiple commands while another command is being processed to send back to the client. I am very knew to c and also 'select()'. Because select has the three fd_set options (read, write, execute) I thought maybe I could do this. Thank you.

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  • Windows service: Listening on socket while running as LocalSystem

    - by Socob
    I'm writing a small server-like program in C for Windows (using MinGW/GCC, testing on Windows 7) which is eventually supposed to run as a service with the LocalSystem account. I am creating a socket, and using Windows Sockets bind(), listen() and accept() to listen for incoming connections. If I run the application from the command line (i.e. not as a service, but as a normal user), I have no problems connecting to it from external IPs. However, if I run the program as a service with the LocalSystem account, I can only connect to the service from my own PC, either with 127.0.0.1 or my local address, 192.168.1.80 (I'm behind a router in a small local network). Neither external IPs nor other PCs in the same local network, using my local address, can connect now, even though there were no problems without running as a service. Now, I've heard that networking is handled differently or even not accessible (?) when running as LocalSystem or LocalService or that services cannot access both the desktop and the network (note: my service is not interactive) at the same time due to security considerations. Essentially, I need to find out what's going wrong/how to listen for connections in a service. Is running as NetworkService the same as running as LocalSystem, but with network access? Surely there must be servers that can run as background services, so how do they do it?

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  • C socket and openssl (RSA)

    - by giozh
    there's something strange in my client/server socket using RSA. If i test it on localhost, everithing goes fine, but if i put client on a pc and server on othe pc, something gone wrong. Client after call connect, call a method for public keys exchange with server. This part of code works fine. After this, client send a request to server: strcpy(send_pack->op, "help\n"); RSA_public_encrypt(strlen(send_pack->op), send_pack->op, encrypted_send->op, rsa_server, padding); rw_value = write(server, encrypted_send, sizeof (encrypted_pack)); if (rw_value == -1) { stampa_errore(write_error); close(server); exit(1); } if (rw_value == 0) { stampa_errore(no_response); close(server); exit(1); } printf("---Help send, waiting for response\n"); set_alarm(); rw_value = read(server, encrypted_receive, sizeof (encrypted_pack)); alarm(0); if (rw_value == -1) { stampa_errore(read_error); exit(1); } if (rw_value == 0) { stampa_errore(no_response); close(server); exit(1); } RSA_private_decrypt(RSA_size(rsa), encrypted_receive->message, receive_pack->message, rsa, padding); printf("%s\n", receive_pack->message); return; } but when server try to decrypt the receive message on server side, the "help" string doesn't appear. This happen only on the net, on localhost the same code works fine... EDIT: typedef struct pack1 { unsigned char user[encrypted_size]; unsigned char password[encrypted_size]; unsigned char op[encrypted_size]; unsigned char obj[encrypted_size]; unsigned char message[encrypted_size]; int id; }encrypted_pack; encrypted_size is 512, and padding used is RSA_PKCS1_PADDING

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  • Determine how much can I write into a filehandle

    - by Vi
    How to determine if I can write the given number of bytes to a filehandle (socket actually)? (Alternatively, how to "unread" the data I had read from other filehandle?) I want something like: n = how_much_can_I_write(w_handle); n = read(r_handle, buf, n); assert(n==write(w_handle, buf, n)); Both filehandles (r_handle and w_handle) have received ready status from epoll_wait. I want all data from r_handle to be copied to w_handle without using a "write debt" buffer.

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  • HttpWebRequest gives a SocketException with error code 10050

    - by Shodan Is Alive
    Hi everybody I'm pulling my hairs off since two days now because I'm trying to download an image from a website using HttpWebRequest. When I call the method "GetResponse" of that class, I get the WebException "Unable to connect to the remote server.". The inner exception is "A socket operation encountered a dead network 193.63.75.26:80". After some trial and error, I created a new website to test only that portion of code and it works. I thought it could be the proxy settings so I changed settings for both of the websites according to some clues I found googling around but the situation remains the same. Basically the code I execute is this xHttpReq = System.Net.HttpWebRequest.Create(New Uri(uri)) xHttpReq.Timeout = 30000 xHttpResp = xHttpReq.GetResponse() '<-- here's where I get the error xRespStream = xHttpResp.GetResponseStream I can't figure out what I'm doing wrong... can someone help me?

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  • Is is possible to use IOCP (or other API) in Reactor-style operations?

    - by Artyom
    Hello, Is there any scalable Win32 API (like IOCP not like select) that gives you reactor style operations on sockets? AFAIK IOCP allows you to receive notification on completed operations like data read or written (proactor) but I'm looking for reactor style of operations: I need to get notification when the socket is readable or writable (reactor). Something similar to epoll, kqueue, /dev/poll ? Is there such API in Win32? If so where can I find a manual on it? Clearification: I need select like api for sockets that is as scalable as IOCP, or I'm looking for a way to use IOCP in reactor like operations.

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  • recv returns old data

    - by anon
    This loop is supposed to take data from a socket line by line and put it in a buffer. For some reason, when there is no new data to return, recv returns the last couple lines it got. I was able to stop the bug by commenting out the first recv, but then I cant tell how long the next line will be. I know it's not a while(this->connected){ memset(buf, '\0', sizeof(buf)); recv(this->sock, buf, sizeof(buf), MSG_PEEK); //get length of next message ptr = strstr(buf, "\r\n"); if (ptr == NULL) continue; err = recv(this->sock, buf, (ptr-buf), NULL); //get next message printf("--%db\n%s\n", err, buf); tok[0] = strtok(buf, " "); for(i=1;tok[i-1]!=NULL;i++) tok[i] = strtok(NULL, " "); //do more stuff }

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