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  • repo sync "CyanogenMod/android_prebuilt" size and resume capability.?

    - by james
    I'm downloading CyanogenMod-10.1 source on a low speed broadband. About 4GB of source is downloaded . In that 4GB, there is a big project "CyanogenMod/android_frameworks_base" which alone took 1GB of download without any interruption. Ok now, after 4GB of download, my internet got disconnected and I had to stop (ctrl + z) repo sync while it was downloading the project "CyanogenMod/android_prebuilt". Before I stopped repo sync the android_prebuilt got downloaded till 250MB and is at 42percent. I checked the working folder and there is a file "tmp_pack_df5CKb" of size 250MB in the path "$WORKING_DIR/.repo/projects/prebuilt.git/objects/pack/" . Then I restarted repo sync and it was downloading the android_prebuilt project. But I'm not sure if it was downloading from start or resuming from 250MB. While downloading this time , the previous "tmp_pack_df5CKb" isn't deleted and the content is being downloaded to a new file "tmp_pack_HPfvFG". I heard repo sync cannot be resumed for a project. But here, since the previous file isn't deleted I want to ask if android_prebuilt is resuming or downloading from start again? Now that my high speed internet is over (current speed 256kbps), I'm not sure if I can download the remaining ~4GB if single project is in size 500 MB.

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  • How to take screenshots of WPF applications in correct size and content

    - by Thomas W.
    I usually take screenshots of single windows via the built-in key combination Alt+Print. Unfortunately this does not work well for more and more applications - all of them are WPF applications. Usually the screen shots have at least one of the following properties: the screenshot is larger than expected and contains parts of the screen around the actual window the screenshot has the correct size but includes parts of other windows, e.g. the Windows task bar. Of course the task bar might be in front of the window, but taking screen shots of "normal" programs works fine. How do I take screenshots of WPF application which are correct in size and content? I'd like to avoid the extra effort of checking all the screenshots for correctness, reproducing the situation, taking them again in case of issues or repairing/faking them manually in any pixel manipulation program (e.g. Paint.NET). I observe this on Windows 7 x64 SP 1, all official updates installed, but it might apply to other Windows versions as well (not tested yet). .NET 4.5 is installed. The application itself might only need the built-in .NET 3.5.1. It's reproducible on a virtual machine with the same settings. Examples: Screenshot of an application running in maximized mode. The screen shot includes parts of the task bar. Screenshot of a progress dialog which is behind the task bar. The screenshot also includes the task bar, while it doesn't for non WPF applications.

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  • Size of modules within initrd

    - by LiKao
    I am currently trying to manually replace the kernel within ubuntu-core on an embedded device with a custom kernel. However when I try to update the initrd my initrd becomes much bigger. Here is what I did: Extract the initrd that was shipped with ubuntu Make a list of all modules within the old initrd get the same modules from the new module director at /lib/modules/new_kernel_version add these modules to the initrd and remove the old ones If I do this my initrd becomes quite bigger than the original one, so I checked the individual modules. I picked the btrfs.ko filesystem driver as an example. So by comparing these two modules I noticed the one I just picked into the initrd was much bigger, which caused the difference in size. -rw-r--r-- 1 root root 999K Nov 14 15:06 btrfs.ko For the btrfs.ko within the shipped initrd. -rw-r--r-- 1 root root 7.2M Nov 14 15:08 btrfs.ko For the new btrfs.ko. What is different between these two modules? Could this be caused by some faulty setting for the new kernel? When producing the kernel I copied /proc/config.gz and used make oldconfig to update it, so all optimisations should be the same for both kernels. Or is there something else which is being done to the modules before they are put into the initrd? Maybe is there even some better way to build a new initrd for the new kernel in ubuntu altogether. Update: I just also tested with an initrd which I created from scratch using the mkinitrfs command within ubuntu, and it has the same size difference that I found for the initrd I manually updated.

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  • Exchange 2003 Internet Mail Size Limits

    - by scampbell
    I have unsuccessfully tried to increase per user incoming mail size settings by editing their user account settings on our Exchange server, but large incoming mail from external domains is still blocked using the default global settings. After reading here: http://support.microsoft.com/default.aspx?scid=kb;en-us;322679 I see that All Internet e-mail messages use the global setting for limits on sending and on receiving. The message categorizer evaluates the sender's sending limit and the recipient's receiving limit. In example 2 earlier, a user with a user mailbox limit of 3 MB could receive messages from another user with a 3-MB sending limit. Because Internet users use the global setting, they can send only a 2-MB message. Which to me is madness! Surely if I want to allow a user to receive mail up to a certain size then I should be able to set it as such? Is there a specific way of getting round this? Would setting the global defaults high and setting a lower, say 10MB, limit on the SMTP connector do the trick? Thanks.

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  • Is it possible to create a Mirror or Stripe volume for the boot partition in Windows 2008/R2?

    - by Georgios
    Hello, I have a server with two identical disks and I have installed Windows Server 2008 R2 on C, which is a 60GB volume on Disk 0. Using the disk manager, I have attempted to create both a Mirror and Stripe volume in Disk 1 but every time I get the same error "No extents found in the plex". This error occurs after Windows has converted both disks to Dynamic. The fact that the manager allows me to attempt to do this would point to the fact that this is possible. However I have been unable to find any solutions to this error. Any ideas on how to solve this? Thanks Georgios

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  • C# XNA 4.0 multitextured cube

    - by chron
    So I am following this tutorial on how to draw a cube in XNA and I ran into a problem. Ok so my shader can only have texture right? I need to have a texture on the front and back of my cube. So I thought I could just have both textures stored in one texture. Problem is I do not know how to map out my UV coords to do so. (I tried dividing by 2 and such with no luck...). I am really new to this (not programming, just game development and some concepts), but how could I get UV coordinates for both halfs of the texture. private void ConstructCube(Vector3 Position,Vector3 Size) { _vertices = new VertexPositionNormalTexture[50]; // Calculate the position of the vertices on the top face. Vector3 topLeftFront = Position + new Vector3(-1.0f, 1.0f, -1.0f) * Size; Vector3 topLeftBack = Position + new Vector3(-1.0f, 1.0f, 1.0f) * Size; Vector3 topRightFront = Position + new Vector3(1.0f, 1.0f, -1.0f) * Size; Vector3 topRightBack = Position + new Vector3(1.0f, 1.0f, 1.0f) * Size; // Calculate the position of the vertices on the bottom face. Vector3 btmLeftFront = Position + new Vector3(-1.0f, -1.0f, -1.0f) * Size; Vector3 btmLeftBack = Position + new Vector3(-1.0f, -1.0f, 1.0f) * Size; Vector3 btmRightFront = Position + new Vector3(1.0f, -1.0f, -1.0f) * Size; Vector3 btmRightBack = Position + new Vector3(1.0f, -1.0f, 1.0f) * Size; // Normal vectors for each face (needed for lighting / display) Vector3 normalFront = new Vector3(0.0f, 0.0f, 1.0f) * Size; Vector3 normalBack = new Vector3(0.0f, 0.0f, -1.0f) * Size; Vector3 normalTop = new Vector3(0.0f, 1.0f, 0.0f) * Size; Vector3 normalBottom = new Vector3(0.0f, -1.0f, 0.0f) * Size; Vector3 normalLeft = new Vector3(-1.0f, 0.0f, 0.0f) * Size; Vector3 normalRight = new Vector3(1.0f, 0.0f, 0.0f) * Size; // UV texture coordinates Vector2 textureTopLeft = new Vector2(1.0f * Size.X, 0.0f * Size.Y); Vector2 textureTopRight = new Vector2(0.0f * Size.X, 0.0f * Size.Y); Vector2 textureBottomLeft = new Vector2(1.0f * Size.X, 1.0f * Size.Y); Vector2 textureBottomRight = new Vector2(0.0f * Size.X, 1.0f * Size.Y); // Add the vertices for the FRONT face. _vertices[0] = new VertexPositionNormalTexture(topLeftFront, normalFront, textureTopLeft); _vertices[1] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[2] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); _vertices[3] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[4] = new VertexPositionNormalTexture(btmRightFront, normalFront, textureBottomRight); _vertices[5] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); // Add the vertices for the BACK face. _vertices[6] = new VertexPositionNormalTexture(topLeftBack, normalBack, textureTopRight); _vertices[7] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[8] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[9] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[10] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[11] = new VertexPositionNormalTexture(btmRightBack, normalBack, textureBottomLeft); // Add the vertices for the TOP face. _vertices[12] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[13] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); _vertices[14] = new VertexPositionNormalTexture(topLeftBack, normalTop, textureTopLeft); _vertices[15] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[16] = new VertexPositionNormalTexture(topRightFront, normalTop, textureBottomRight); _vertices[17] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); // Add the vertices for the BOTTOM face. _vertices[18] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[19] = new VertexPositionNormalTexture(btmLeftBack, normalBottom, textureBottomLeft); _vertices[20] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[21] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[22] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[23] = new VertexPositionNormalTexture(btmRightFront, normalBottom, textureTopRight); // Add the vertices for the LEFT face. _vertices[24] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight); _vertices[25] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[26] = new VertexPositionNormalTexture(btmLeftFront, normalLeft, textureBottomRight ); _vertices[27] = new VertexPositionNormalTexture(topLeftBack, normalLeft, textureTopLeft); _vertices[28] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[29] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight ); // Add the vertices for the RIGHT face. _vertices[30] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[31] = new VertexPositionNormalTexture(btmRightFront, normalRight, textureBottomLeft); _vertices[32] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); _vertices[33] = new VertexPositionNormalTexture(topRightBack, normalRight, textureTopRight); _vertices[34] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[35] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); done = true; }

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  • What is the correct usage of blueprint-typography-body([$font-size])?

    - by Alexis Abril
    Recent convert to RoR and I've been using Compass w/ Blueprint to dip into the proverbial pool. Compass has been fantastic, but I've come across something strange within the Typography library. The blueprint-typography-body mixin contains the following: =blueprint-typography-body($font-size: $blueprint-font-size) line-height: 1.5 +normal-text font-size: 100% * $font-size / 16px My question revolves around "font-size." I'm a bit lost, as I would expect to pass in a font size and have that size reflected upon page load. However, in this scenario the formula seems to dictate a percentage against the default font. ie: +blueprint-typography-body(10px) //produces 7.5px off of the default font size of 12px from what I can tell. In essence, I'm curious if there is a standard to setting font size within Compass other than explicitly declaring "font-size: 10px". Note: The reason I'm leaning towards Blueprint/Compass font stylings is due to the standardization of line-heights, fonts and colors.

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  • Unaccounted for database size

    - by Nazadus
    I currently have a database that is 20GB in size. I've run a few scripts which show on each tables size (and other incredibly useful information such as index stuff) and the biggest table is 1.1 million records which takes up 150MB of data. We have less than 50 tables most of which take up less than 1MB of data. After looking at the size of each table I don't understand why the database shouldn't be 1GB in size after a shrink. The amount of available free space that SqlServer (2005) reports is 0%. The log mode is set to simple. At this point my main concern is I feel like I have 19GB of unaccounted for used space. Is there something else I should look at? Normally I wouldn't care and would make this a passive research project except this particular situation calls for us to do a backup and restore on a weekly basis to put a copy on a satellite (which has no internet, so it must be done manually). I'd much rather copy 1GB (or even if it were down to 5GB!) than 20GB of data each week. sp_spaceused reports the following: Navigator-Production 19184.56 MB 3.02 MB And the second part of it: 19640872 KB 19512112 KB 108184 KB 20576 KB while I've found a few other scripts (such as the one from two of the server database size questions here, they all report the same information either found above or below). The script I am using is from SqlTeam. Here is the header info: * BigTables.sql * Bill Graziano (SQLTeam.com) * graz@<email removed> * v1.11 The top few tables show this (table, rows, reserved space, data, index, unused, etc): Activity 1143639 131 MB 89 MB 41768 KB 1648 KB 46% 1% EventAttendance 883261 90 MB 58 MB 32264 KB 328 KB 54% 0% Person 113437 31 MB 15 MB 15752 KB 912 KB 103% 3% HouseholdMember 113443 12 MB 6 MB 5224 KB 432 KB 82% 4% PostalAddress 48870 8 MB 6 MB 2200 KB 280 KB 36% 3% The rest of the tables are either the same in size or smaller. No more than 50 tables. Update 1: - All tables use unique identifiers. Usually an int incremented by 1 per row. I've also re-indexed everything. I ran the dbcc shrink command as well as updating the usage before and after. And over and over. An interesting thing I found is that when I restarted the server and confirmed no one was using it (and no maintenance procs are running, this is a very new application -- under a week old) and when I went to run the shrink, every now and then it would say something about data changed. Googling yielded too few useful answers with the obvious not applying (it was 1am and I disconnected everyone, so it seems impossible that was really the case). The data was migrated via C# code which basically looked at another server and brought things over. The quantity of deletes, at this point in time, are probably under 50k in rows. Even if those rows were the biggest rows, that wouldn't be more than 100M I would imagine. When I go to shrink via the GUI it reports 0% available to shrink, indicating that I've already gotten it as small as it thinks it can go. Update 2: sp_spaceused 'Activity' yields this (which seems right on the money): Activity 1143639 134488 KB 91072 KB 41768 KB 1648 KB Fill factor was 90. All primary keys are ints. Here is the command I used to 'updateusage': DBCC UPDATEUSAGE(0); Update 3: Per Edosoft's request: Image 111975 2407773 19262184 It appears as though the image table believes it's the 19GB portion. I don't understand what this means though. Is it really 19GB or is it misrepresented? Update 4: Talking to a co-worker and I found out that it's because of the pages, as someone else here has also state the potential for that. The only index on the image table is a clustered PK. Is this something I can fix or do I just have to deal with it? The regular script shows the Image table to be 6MB in size. Update 5: I think I'm just going to have to deal with it after further research. The images have been resized to be roughly 2-5KB each and on a normal file system doesn't consume much space but on SqlServer it seems to consume considerably more. The real answer, in the long run, will likely be separating that table in to another partition or something similar.

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  • Color Picking Troubles - LWJGL/OpenGL

    - by Tom Johnson
    I'm attempting to check which object the user is hovering over. While everything seems to be just how I'd think it should be, I'm not able to get the correct color due to the second time I draw (without picking colors). Here is my rendering code: public void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.applyTranslations(); scene.pick(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.applyTranslations(); scene.render(); } And here is what gets called on each block/tile on "scene.pick()": public void pick() { glColor3ub((byte) pickingColor.x, (byte) pickingColor.y, (byte) pickingColor.z); draw(); glReadBuffer(GL_FRONT); ByteBuffer buffer = BufferUtils.createByteBuffer(4); glReadPixels(Mouse.getX(), Mouse.getY(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, buffer); int r = buffer.get(0) & 0xFF; int g = buffer.get(1) & 0xFF; int b = buffer.get(2) & 0xFF; if(r == pickingColor.x && g == pickingColor.y && b == pickingColor.z) { hovered = true; } else { hovered = false; } } I believe the problem is that in the method of each tile/block called by scene.pick(), it is reading the color from the regular drawing state, after that method is called somehow. I believe this because when I remove the "glReadBuffer(GL_FRONT)" line from the pick method, it seems to almost fix it, but then it will also select blocks behind the one you are hovering as it is not only looking at the front. If you have any ideas of what to do, please be sure to reply!/ EDIT: Adding scene.render(), tile.render(), and tile.draw() scene.render: public void render() { for(int x = 0; x < tiles.length; x++) { for(int z = 0; z < tiles.length; z++) { tiles[x][z].render(); } } } tile.render: public void render() { glColor3f(color.x, color.y, color.z); draw(); if(hovered) { glColor3f(1, 1, 1); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); draw(); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } tile.draw: public void draw() { float x = position.x, y = position.y, z = position.z; //Top glBegin(GL_QUADS); glVertex3f(x, y + size, z); glVertex3f(x + size, y + size, z); glVertex3f(x + size, y + size, z + size); glVertex3f(x, y + size, z + size); glEnd(); //Left glBegin(GL_QUADS); glVertex3f(x, y, z); glVertex3f(x + size, y, z); glVertex3f(x + size, y + size, z); glVertex3f(x, y + size, z); glEnd(); //Right glBegin(GL_QUADS); glVertex3f(x + size, y, z); glVertex3f(x + size, y + size, z); glVertex3f(x + size, y + size, z + size); glVertex3f(x + size, y, z + size); glEnd(); } (The game is like an isometric game. That's why I only draw 3 faces.)

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  • How to have an emacs function called when display size changes?

    - by Alex K
    I'm trying to define an emacs function that will be called when the display size changes, currently I'm not finding any hooks that I can use for this. I an NOT trying to notice when the emacs window changes size. My use case is that I have emacs open on my laptop, then I close it and bring it to work and plug it into a bigger monitor and turn it on via the keyboard. After logging in my windows are all in the top left corner. I want emacs to notice the screen size change and call my function allow me to reposition the window and change the font size. yes, I know about stay but I also want to change the font size. I'm running emacs 24.3.1 from emacsformacosx.com under OSX Mavericks

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  • what service to restart for /var/log/auth.log to start

    - by Bond
    Here is a situation since the log files on my server had grown to several Gigabytes I took a backup of directory /var/log and then manually when to each subdirectory of /var/log and the files which were big in size I did cat > /var/log/file_which_is_big press 2 times enter key (basically over wrote those files with a blank space) and then Ctrl+C So basically I over wrote those files to be blank. Now when I open /var/log/auth.log I don't see any entry (which is expected also since I over wrote) but when I exit the SSH session and login again then also I do not see any entry in auth.log is there any way other than rebooting the machine to make sure I keep getting the entries in /var/log/auth.log I am not sure which service writes in this file. This is a Ubuntu 10.04 server.

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  • how to make a small image become really huge

    - by DennyHalim.com
    all webmaster should already know about hotlinking stuffs. and we know how to ban those bad referer too... but i want to get revenge... i want to replace the hotlinked images with one huge image with few megs in size. i have found one good image. yet it less than 100k. i already use it to replace all bad hotlinkers. how can i convert this image to become few megs?

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  • Trying to unpack 2.5GB .tar.gz file on Linux but getting "An error occurred while trying to open the archive"

    - by TMM
    Hi, Is there a limit on Linux for the file size of a .tar.gz (or its contents). I am currently creating a .tar.gz (both through the UI/"Compress As" and also through the command line) file for 2 files (6GB and 2GB), and even though it is created successfully, when I try to unpack it using Ark it throws the error "An error occurred while trying to open the archive". I have seen some places that it might be better to archive the file into several smaller .tar.gz files, but I was wondering exactly how to do this (and subsequently unpack the files). Also, is it totally impossible to use the 1 .tar.gz file approach as this would be much simpler. Thanks in advance, Tim

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  • how to add multiple widgets in one app?!!

    - by BarcaDroid
    Hello, I've just finished my Android widget. Now I need to have different sizes of this wiget for the user to choose from. for example I need a medium, small and large size widget. so when the user install the app and hold the the home screen then choose widget, in the widget menu I want him to see three widget with the same app name but with the size. something like this: helloSmall helloMedium helloLarge I have the medium one ready but how can I make the small and the large in the same app? knowing that all three sizes contain the same exact data and actions just the size and the background are different. Thanks.

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  • SMTP 552 4.3.1 Session size exceeds fixed maximum session size.

    - by JL
    I'm having a frustrating problem with one of our clients who is running an exchange SMTP server. I have an emailing component that is written in .net and I've specifically used Mono DLL's to ensure that the email component sends the ELO and QUIT command for each message it sends. Each mail I send will never exceed 10MB's including attachments, which is lower than the session size value set in the clients exchange configuration. Still the problem persists. Any ideas where to look?

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  • eAccelerator disk cache size

    - by Josh
    I am using eAccelerator to cache my PHP opcodes. I have the disk cache set to /var/cache/eAccelerator. How can I limit the size of the cache? It's already grown to 1.5 GiB and keeps growing!

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  • Display size comparison chart?

    - by Pekka
    I am in the process of collecting laptop recommendations for a friend. I need a way to show to her the size differences of the various formats (15" 4:3, 15" 16:9, 15" 16:10 .... up to 17.3") in a graphical way, so she can compare them to the laptop she currently has (15"). Does anybody know a simple comparison chart where those sizes are shown side-by-side? We have E-Mail connection only right now, so I would need some sort of a link or PDF document.

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  • PowerPoint: print slides - enlarge their size

    - by Franz
    In PowerPoint (2007), it is possible to print multiple slides on a paper as a handout. However, there is quite a lot of whitespace in between them and around them. Is there another way to enlarge the slides (I'm using the "6 per page" option)? And I don't mean "Adjust to paper size" (or whatever that's called in English), because the difference is just minimal.

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  • Phone system for 55 size firm

    - by Hemal
    Hello, We are in the process of upgrading our 11 years old PBX system and looking for options like Panasonic, Avaya, Toshiba etc. We welcome any suggestions/features/product models to look for 55+ size firm... Thank you in advance for any replies...

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