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  • Java Thread - Memory consistency errors

    - by Yatendra Goel
    I was reading a Sun's tutorial on Concurrency. But I couldn't understand exactly what memory consistency errors are? I googled about that but didn't find any helpful tutorial or article about that. I know that this question is a subjective one, so you can provide me links to articles on the above topic. It would be great if you explain it with a simple example.

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  • ID generator with local static variable - thread-safe?

    - by Poseidon
    Will the following piece of code work as expected in a multi-threaded scenario? int getUniqueID() { static int ID=0; return ++ID; } It's not necessary that the IDs to be contiguous - even if it skips a value, it's fine. Can it be said that when this function returns, the value returned will be unique across all threads?

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  • Online file storage similar to Amazon S3

    - by Joel G
    I am looking to code a file storage application in perl similar to amazon s3. I already have a amazon s3 clone that I found online called parkplace but its in ruby and is old also isn't built for high loads. I am not really sure what modules and programs I should use so id like some help picking them out. My requirements are listed below (yes I know there are lots but I could start simple then add more once I get it going): Easy API implementation for client side apps. (maybe RESTful but extras like mkdir and cp (?) Centralized database server for the USERDB (maybe PostgreSQL (?). Logging of all connections, bandwidth used, well pretty much everything to a centralized server (maybe PostgreSQL again (?). Easy server side configuration (config file(s) stored on the servers). Web based control panel for admin(s) and user(s) to show logs. (could work just running queries from the databases) Fast High Uptime Low memory usage Some sort of load distribution/load balancer (maybe a dns based or pound or perlbal or something else (?). Maybe a cache of some sort (memcached or parlbal or something else (?). Thanks in advance

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  • Thread safe GUI programming

    - by James
    I have been programming Java with swing for a couple of years now, and always accepted that GUI interactions had to happen on the Event Dispatch Thread. I recently started to use GTK+ for C applications and was unsurprised to find that GUI interactions had to be called on gtk_main. Similarly, I looked at SWT to see in what ways it was different to Swing and to see if it was worth using, and again found the UI thread idea, and I am sure that these 3 are not the only toolkits to use this model. I was wondering if there is a reason for this design i.e. what is the reason for keeping UI modifications isolated to a single thread. I can see why some modifications may cause issues (like modifying a list while it is being drawn), but I do not see why these concerns pass on to the user of the API. Is there a limit imposed by an operating system? Is there a good reason these concerns are not 'hidden' (i.e. some form of synchronization that is invisible to the user)? Is there any (even purely conceptual) way of creating a thread safe graphics library, or is such a thing actually impossible? I found this http://blogs.operationaldynamics.com/andrew/software/gnome-desktop/gtk-thread-awareness which seems to describe GTK differently to how I understood it (although my understanding was the same as many people's) How does this differ to other toolkits? Is it possible to implement this in Swing (as the EDT model does not actually prevent access from other threads, it just often leads to Exceptions)

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  • Logic / Render phases with a single thread

    - by DevilWithin
    The question I have may generate different opinions from different developers, but I'd still like to have an answer on this. Its all about the updating and rendering steps of the game loop, and their use under multi and single threaded environments. Currently, there is one thread running, which takes care of sequentially executing events , logic and rendering. Sometimes, the logic part may wish to change the game state to something else, and in between do some loading of files. The result is that the game hangs completely while loading, and then proceeds to normal rendering of the new state. To go around this, i could make another thread, do the loading there while the main thread renders a smooth loading animation, and then proceed normally. The real question is about if i don't create another thread. I could refresh the screen from the logic thread, and provide some basic loading screen, which could be not so smoothly updated while the files load. In fact, this approach is not loved by a lot of developers, as it scrambles render code in the logic step, which may cause problems of different sorts.. Hope its clear!

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  • How to do thread management in C++?

    - by Dipan Mehta
    We use pthread for thread management in C based systems. pthread is in general compilable by C++ compiler (like g++). However, what are the better ways of abstractions for threads in C++? Also, for making any system to be working in a multi-threaded system, it is also important to make thread safe. What are the standard libraries that requires alternative (installs) to be thread safe or are they unsafe for multi-threaded environments? Is smart pointers, templates require special measures to make it safe? What are the best practices for the thread managements in C++?

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  • Why is USB-sticks so much slower than Solid State Drives?

    - by Jonas
    From what I understand, USB flash memory and Solid State Drives are based on similar technologies, NAND flash memory. But USB-sticks is usually quite slow with a read and write speed of 5-10MB per second while Solid State Drives usually is very fast, usually 100-570MB per second. Why are Solid State Drives so much faster than USB-sticks? And why isn't USB-sticks faster than 5-10MB per second? Is it simply that SSD-drives uses parallel access to the NAND flash memory or are there other reasons?

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  • Online FTP or file sharing service [on hold]

    - by Frede
    We need to share large files with clients, e.g. clients upload a large file, we modify it and later make it available for download. Up until now we've used FTP but this has a number of drawbacks. A lot of management of files and setting up accounts etc. We are therefore considering online alternatives. Requirements: Cheap, 8-) Easy to use, ideally just requiring a web browser, but also possible for power users to connect e.g. via FTPS/SFTP No registration requried for users to upload/download files. We ourselves of course need to be able to login an view uploaded files and upload new files. No per user fee High bandwidth. As files may be GBs in size both upload and download speed cannot be too slow Secure. Encryption during upload/download. No way for users to access uploaded files. Once a user has uploaded a file they (or anyone else besides us) should be able to access the file. To download files users get a link with a password. Ideally the link expires after a set time. No software installation We do NOT need any sync features, backup, versioning etc. Just a quick, easy, secure way for us to share files with our clients. Services like JustCloud, DriveHQ etc seems bloated and "too much" for what we need. What other alternatives exist? Thanks!

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  • Multithreaded game fails on SwapBuffers in render thread at exit

    - by user782220
    The render loop and windows message loop run on separate threads. The way the program exits is that after PostQuitMessage is called in WM_DESTROY the message loop thread signals the render loop thread to exit. As far as I can tell before the render loop thread can even process the signal it tries SwapBuffers and that fails. My question, is there something about how Windows processes WM_DESTROY and WM_QUIT, in maybe DefWindowProc that causes various objects associated with rendering to go away even though I haven't explicitly deleted anything? And that would explain why the rendering thread is making bad calls at exit?

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  • local database for mobile dicitonary for j2me

    - by ann
    hi.... i'm now developing phrase english arabic for mobile phone for my final year project.i'm using eclipse(j2me) software.However,one of the requirements of my project is to use local database.I was thinking to use MySQL since i used to use it before,but it has to connect with the server.Thus, i have no idea what database that suitable for j2me(exclude rdms) for this project.can anyone help me??

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  • How to save svg canvas to local filesystem

    - by dr jerry
    Is there a way to allow a user, after he has created a vector graph on a javascript svg canvas using a browser, to download this file to their local filesystem? SVG is a total new field for me so please be patient if my wording is not accurate. kind regards, Jeroen.

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  • Getting 404 when attempting to POST file to Google Cloud Storage from service account

    - by klactose
    I'm wondering if anyone can tell me the proper syntax & formatting for a service account to send a POST Object to bucket request? I'm attempting it programmatically using the HttpComponents library. I manage to get a token from my GoogleCredential, but every time I construct the POST request, I get: HTTP/1.1 403 Forbidden <?xml version='1.0' encoding='UTF-8'?><Error><Code>AccessDenied</Code><Message>Access denied.</Message><Detailsbucket-name</Details></Error The Google documentation that describes the request methods, mentions posting using html forms, but I'm hoping that wasn't suggesting the ONLY way to get the job done. I know that HttpComponents has a way to explicitly create form data by using UrlEncodedFormEntity, but it doesn't support multipart data. Which is why I went with using the MultipartEntity class. My code is below: MultipartEntity entity = new MultipartEntity( HttpMultipartMode.BROWSER_COMPATIBLE ); String token = credential.getAccessToken(); entity.addPart("Authorization", new StringBody("OAuth " + token)); String date = formatDate(new Date()); entity.addPart("Date", new StringBody(date)); entity.addPart("Content-Encoding", new StringBody("UTF-8")); entity.addPart("Content-Type", new StringBody("multipart/form-data")); entity.addPart("bucket", new StringBody(bucket)); entity.addPart("key", new StringBody("fileName")); entity.addPart("success_action_redirect", new StringBody("/storage")); File uploadFile = new File("pathToFile"); FileBody fileBody = new FileBody(uploadFile, "text/xml"); entity.addPart("file", fileBody); httppost.setEntity(entity); System.out.println("Posting URI = "+httppost.toString()); HttpResponse response = client.execute(httppost); HttpEntity resp_entity = response.getEntity(); As I mentioned, I am able to get an actual token, so I'm pretty sure the problem is in how I've formed the request as opposed to not being properly authenticated. Keep in mind: This is being performed by a service account. Which means that it does have Read/Write access Thanks for reading, and I appreciate any help!

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  • Is it possible to have a local group for an LDAP user

    - by fakedrake
    I have an LDAP server to which i do not have full privileges and an ubuntu system with LDAP authentication to which i am root. Is it possible to add an LDAP user to a local group? (i dont know if i phrase this correctly but all i want is to have a user in LDAP in a group without edititing the actual database)

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  • emacs local version control

    - by aaa
    hello. I am wondering if there is local version control/snapshots for emacs independent of VC? let me clarify: every time I save buffer, I would like to be able to keep track of changes of each save in session. I know I can do something similar with backup files, but they are not automated like VC and a somewhat cumbersome. I have searched Google, but did not find the solution. Perhaps my query string was not good. Thanks

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  • Cloud storage provider lost my data. How to back up next time?

    - by tomcam
    What do you do when cloud storage fails you? First, some background. A popular cloud storage provider (rhymes with Booger Link) damaged a bunch of my data. Getting it back was an uphill battle with all the usual accusations that it was my fault, etc. Finally I got the data back. Yes, I can back this up with evidence. Idiotically, I stayed with them, so I totally get that the rest of this is on me. The problem had been with a shared folder that works with all 12 computers my business and family use with the service. We'll call that folder the Tragic Briefcase. It is a sort of global folder that's publicly visible to all computers on the service. It's our main repository. Today I decided to deal with some residual effects of the Crash of '11. Part of the damage they did was that in just one of my computers (my primary, of course) all the documents in the Tragic Briefcase were duplicated in the Windows My Documents folder. I finally started deleting them. But guess what. Though they appeared to be duplicated in the file system, removing them from My Documents on the primary PC caused them to disappear from the Tragic Briefcase too. They efficiently disappeared from all the other computers' Tragic Briefcases as well. So now, 21 gigs of files are gone, and of course I don't know which ones. I want to avoid this in the future. Apart from using a different storage provider, the bigger picture is this: how do I back up my cloud data? A complete backup every week or so from web to local storage would cause me to exceed my ISP's bandwidth. Do I need to back up each of my 12 PCs locally? I do use Backupify for my primary Google Docs, but I have been storing taxes, confidential documents, Photoshop source, video source files, and so on using the web service. So it's a lot of data, but I need to keep it safe. Backup locally would also mean 2 backup drives or some kind of RAID per PC, right, because you can't trust a single point of failure? Assuming I move to DropBox or something of its ilk, what is the best way to make sure that if the next cloud storage provider messes up I can restore?

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