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  • How can I add a character and enemies to a game that uses Parallax Scrolling? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to add the player and the enemies. I tried to add a player class to the existing code, but if the player moves, then the camera isn't pointing at the player. The player leaves the camera viewport after a few seconds. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always the center of the camera? How should I add the character and the enemies to the game? Should I create a layer for the character and the enemies? For example: new Layer(_camera) { Parallax = new Vector2(0.9f, 1.0f) } At the moment, I don't use a layer for the player and I don't have implemented the enemies because I don't know how to do that. My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • Collision Detection with SAT: False Collision for Diagonal Movement Towards Vertical Tile-Walls?

    - by Macks
    Edit: Problem solved! Big thanks to Jonathan who pointed me in the right direction. Sean describes the method I used in a different thread. Also big thanks to him! :) Here is how I solved my problem: If a collision is registered by my SAT-method, only fire the collision-event on my character if there are no neighbouring solid tiles in the direction of the returned minimum translation vector. I'm developing my first tile-based 2D-game with Javascript. To learn the basics, I decided to write my own "game engine". I have successfully implemented collision detection using the separating axis theorem, but I've run into a problem that I can't quite wrap my head around. If I press the [up] and [left] arrow-keys simultaneously, my character moves diagonally towards the upper left. If he hits a horizontal wall, he'll just keep moving in x-direction. The same goes for [up] and [left] as well as downward-diagonal movements, it works as intended: http://i.stack.imgur.com/aiZjI.png Diagonal movement works fine for horizontal walls, for both left and right-movement However: this does not work for vertical walls. Instead of keeping movement in y-direction, he'll just stop as soon as he "enters" a new tile on the y-axis. So for some reason SAT thinks my character is colliding vertically with tiles from vertical walls: http://i.stack.imgur.com/XBEKR.png My character stops because he thinks that he is colliding vertically with tiles from the wall on the right. This only occurs, when: Moving into top-right direction towards the right wall Moving into top-left direction towards the left wall Bottom-right and bottom-left movement work: the character keeps moving in y-direction as intended. Is this inherited from the way SAT works or is there a problem with my implementation? What can I do to solve my problem? Oh yeah, my character is displayed as a circle but he's actually a rectangular polygon for the collision detection. Thank you very much for your help.

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  • Android ListView scrolling to top

    - by aandroid
    Hi, I have a ListView with custom rows. When any of these rows is clicked, the ListView's data is regenerated. I'd like the list to scroll back to the top when this happens. I initially tried using setSelection(0) in each row's OnClickListener to achieve this but was unsuccessful (I believe because the ListView loses its scroll position when its data is invalidated - so my call to setSelection is undone. I still don't understand how the ListView decides where to scroll to after invalidation, though). The only working solution I know of was given by Romain Guy here: http://groups.google.com/group/android-developers/browse_thread/thread/127ca57414035301 It involves (View.post)ing the call to _listView.setSelection(0). I found this to perform quite poorly. The newly generated list shows up with it's scroll location unchanged and there is a considerable delay before it scrolls back to the top. Is there any better way to achieve this functionality? Any help would be much appreciated. Thanks!

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  • How to disable scrolling in ScrollViewer while Ctrl is pressed

    - by zunyite
    I'd like to implement zoom function while Ctrl key is pressed. But the MouseWheel event is not trigger while the mouse is over the ScrollView. Is there any way to do it? ps:SilverLight 4.0 <UserControl x:Class="SilverlightApplication11.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <ScrollViewer Background="Gray" MouseWheel="ScrollViewer_MouseWheel" x:Name="scrollViewer"> <Rectangle Width="200" Height="2000" MouseWheel="ScrollViewer_MouseWheel" Fill="AliceBlue" /> </ScrollViewer> </Grid> private void ScrollViewer_MouseWheel(object sender, MouseWheelEventArgs e) { if (Keyboard.Modifiers.HasFlag(ModifierKeys.Control)) { zoom+=0.1; e.Handled = true; } }

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  • how does scrolling in android listview work?

    - by gartenkralleb
    hi, i have an android-app with a listview in an activity. the listview has, if i call it so, three data states. no data loaded from inet - only one dummy item is visible, saying that data is loading data is loaded and shown in list one listitem is clicked and now shows more information for this listitem (so it is increased in its height) on every state change (1 - 2, 2 - 3) i call notifyDataSetChanged() on this ListAdapater. this causes the listview to scroll down to the last item. this is ugly in the first transition and even more ugly in the second because the clicked list item is now out of focus. as i can see, this happens with a google g1 with android 1.6. a htc touch with the same sdk acts like desired (i try to figure it out with some more devices). to avoid this i tried to read out getScrollY() and set this value back. but this returns 0. the reason for this return value i already found on stackoverflow in other qutestions. does anyone else comes along with my problem so far? why does the listview scrolls to the last item? it was mentioned, that listview does keep track on the scroll position. but it seems that it does not in my case. or may i call the wrong refresh method? is notifyDataSetChanged the correct one?

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  • problems with scrolling a java TextArea

    - by Jonathan
    All, I am running into an issue using JTextArea and JScrollPane. For some reason the scroll pane appears to not recognize the last line in the document, and will only scroll down to the line before it. The scroll bar does not even change to a state where I can slide it until the lines in the document are two greater than the number of lines the textArea shows (it should happen as soon as it is one greater). Has anyone run into this before? What would be a good solution (I want to avoid having to add an extra 'blank' line to the end of the document, which I would have to remove every time I add a new line)? Here is how I instantiate the TextArea and ScrollPane: JFrame frame = new JFrame("Java Chat Program"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Container pane = frame.getContentPane(); if (!(pane.getLayout() instanceof BorderLayout)) { System.err.println("Error: UI Container does not implement BorderLayout."); System.exit(-1); } textArea = new JTextArea(); textArea.setPreferredSize(new Dimension(500, 100)); textArea.setEditable(false); textArea.setLineWrap(true); textArea.setWrapStyleWord(true); JScrollPane scroller = new JScrollPane(textArea); scroller.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS); pane.add(scroller, BorderLayout.CENTER); Here is the method I use to add a new line to textArea: public void println(String a) { textArea.append(" "+a+"\n"); textArea.setCaretPosition(textArea.getDocument().getLength()); } Thanks for your help, Jonathan EDIT: Also, as a side note, with the current code I have to manually scroll down. I assumed that setCaretPosition(doc.getLength()) in the println(line) method would automatically set the page to the bottom after a line is entered... Should that be the case, or do I need to do something differently?

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  • Horizontal Scrolling Flash Game/Large Horizontal Scene

    - by Nathan
    Hello, I'm currently learning Flash (CS4, AS3) and am creating a game. I have currently 1 flv file with 4 scenes, I then move from left to right and then to scene 2 and go from left to right. This is the game where items pop up that need to be clicked on and you get points. Is there any way I can combine these onto 1 scene? Flash only allows you to have a maximum of 2880px wide. The reason for this is the transition between the scenes is RUBBISH and that my AS is not working correctly in between scenes (it loses values). Any help would be greatly appreciated! Nathan

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  • Mouse wheel not scrolling in JDialog but working in JFrame

    - by Iulian Serbanoiu
    Hello, I'm facing a frustrating issue. I have an application where the scroll wheel doesn't work in a JDialog window (but works in a JFrame). Here's the code: import javax.swing.*; import java.awt.event.*; public class Failtest extends JFrame { public static void main(String[] args) { new Failtest(); } public Failtest() { super(); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setTitle("FRAME"); JScrollPane sp1 = new JScrollPane(getNewList()); add(sp1); setSize(150, 150); setVisible(true); JDialog d = new JDialog(this, false);// NOT WORKING //JDialog d = new JDialog((JFrame)null, false); // NOT WORKING //JDialog d = new JDialog((JDialog)null, false);// WORKING - WHY? d.setTitle("DIALOG"); d.setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE); JScrollPane sp = new JScrollPane(getNewList()); d.add(sp); d.setSize(150, 150); d.setVisible(true); } public JList getNewList() { String objs[] = new String[30]; for(int i=0; i<objs.length; i++) { objs[i] = "Item "+i; } JList l = new JList(objs); return l; } } I found a solution which is present as a comment in the java code - the constructor receiving a (JDialog)null parameter. Can someone enlighten me? My opinion is that this is a java bug. Tested on Windows XP-SP3 with 1 JDK and 2 JREs: D:\Program Files\Java\jdk1.6.0_17\bin>javac -version javac 1.6.0_17 D:\Program Files\Java\jdk1.6.0_17\bin>java -version java version "1.6.0_17" Java(TM) SE Runtime Environment (build 1.6.0_17-b04) Java HotSpot(TM) Client VM (build 14.3-b01, mixed mode, sharing) D:\Program Files\Java\jdk1.6.0_17\bin>cd .. D:\Program Files\Java\jdk1.6.0_17>java -version java version "1.6.0_18" Java(TM) SE Runtime Environment (build 1.6.0_18-b07) Java HotSpot(TM) Client VM (build 16.0-b13, mixed mode, sharing) Thank you in advance, Iulian Serbanoiu PS: The problem is not new - the code is taken from a forum (here) where this problem was also mentioned - but no solutions to it (yet) LATER EDIT: The problem persists with jre/jdk_1.6.0_10, 1.6.0_16 also LATER EDIT 2: Back home, tested on linux (Ubuntu - lucid/lynx) - both with openjdk and sun-java from distribution repo and it works (I used the .class file compiled on Windows) !!! - so I believe I'm facing a JRE bug that happens on some Windows configurations.

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  • CSS: Horizontally scrolling image inside variable width div?

    - by neezer
    I have... <div id="tabs"> <!-- ... --> <div id="interior-photo"> <img src="..."> </div> <!-- ... --> </div> ... and ... #interior-photo { overflow-x: auto; } Basically, I have a page broken down into a main section and a fixed-width right sidebar. Within the main section, I have my tabbed div. The entire page grows with the width of the window, so when the window is resized, the tabbed div grows horizontally in size too. My problem is that the image that I'm loading inside one of the tabbed divs is generally much, much wider than the window usually is (they're panorama pictures; very lengthy horizontally, but not much vertically). I know that I can force the contents of #interior-photo to scroll horizontally using the CSS rule above, but that only seems to work when that same div has a fixed width. Since I want that div to have a variable width, it always seems to display the full width of the image, pushing my layout way out of whack. I know how to fix this using Javascript, but I was wondering if anyone has a CSS-only solution. If you need more information about my layout to solve this issue, please let me know. Thanks!

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  • CSS: series of floated elements without wrapping but rather scrolling horizontally

    - by tybro0103
    I'm working on a album viewer. At the top I want a horizontal container of all the image thumbnails. Right now all the thumbnails are wrapped in a div with float:left. I'm trying to figure out how to keep these thumbnails from wrapping to the next line when there are too many, but rather stay all in one horizontal row and use the scrollbar. Here's my code: (I don't want to use tables) <style type="text/css"> div { overflow:hidden; } #frame { width:600px; padding:8px; border:1px solid black; } #thumbnails_container { height:75px; border:1px solid black; padding:4px; overflow-x:scroll; } .thumbnail { border:1px solid black; margin-right:4px; width:100px; height:75px; float:left; } .thumbnail img { width:100px; height:75px; } #current_image_container img { width:600px; } </style> <div id="frame"> <div id="thumbnails_container"> <div class="thumbnail"><img src="http://www.blueridgexotics.com/images/glry-pixie-bob-kittens.jpg" alt="foo" /></div> <div class="thumbnail"><img src="http://www.blueridgexotics.com/images/PB-KitJan08-1.jpg" alt="foo" /></div> <div class="thumbnail"><img src="http://www.blueridgexotics.com/images/PB-KitJan08-3.jpg" alt="foo" /></div> <div class="thumbnail"><img src="http://www.blueridgexotics.com/images/PB-Jan08.jpg" alt="foo" /></div> <div class="thumbnail"><img src="http://www.blueridgexotics.com/images/gallery3.jpg" alt="foo" /></div> <div class="thumbnail"><img src="http://www.blueridgexotics.com/images/gallery4.jpg" alt="foo" /></div> <div class="thumbnail"><img src="http://www.blueridgexotics.com/Gallery-Pics/kitten3.jpg" alt="foo" /></div> <div class="thumbnail"><img src="http://www.blueridgexotics.com/Gallery-Pics/kitten1.jpg" alt="foo" /></div> </div> <div id="current_image_container"> <img src="http://www.whitetailrun.com/Pixiebobs/PBkittenpics/shani-kits/Cats0031a.jpg" alt="foo" /> </div> </div>

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  • Scrolling when idle?

    - by Julie
    Can anyone point me to an example of code for a page that begins to automatically scroll when the user is idle for an amount of time? I think this is slightly beyond my skill set. I think JQuery or something similar might be appropriate but I just can't seem to figure it out. I'm designing a site for the nonprofit I work for and we don't have the money to hire a programmer. I wouldn't ask anyone to code anything for me, just to point me in the right direction. Thank you so much. Julie K.

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  • Stop Progressbar manual scrolling in Android

    - by Rony
    Hi experts, I have already posted my query here, but unfortunately, not getting the required support for this simple query. http://www.anddev.org/prevent_manual_moving_of_seekbar_widget-t13048.html I am using progressbar widget in my application to show the download progress. In the current state, I am able to manually move the slider back and forth while download is progressing. How can I prevent the manual moving of progressbar, instead it works only based on progressbar.setProgress(progressbar.getProgress() + 1024); -- currently this works perfect, but I need to prevent the manual moving of progressbar during download. Any help in this regard is appreciated. Regards, Rony

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  • ScrollView alawys scrolling to the bottom

    - by Sebi
    I defined a scrollview with a texteedit in my layout: <ScrollView android:fillViewport="true" android:layout_marginBottom="50dip" android:id="@+id/start_scroller" android:layout_height="fill_parent" android:layout_width="fill_parent" android:fadingEdge="none"> <TextView android:id="@+id/text" android:layout_width="fill_parent" android:layout_height="wrap_content" > </TextView> </ScrollView> I add text to this ScrollView with the following method: public void writeToLogView(String textMsg) { if (text.getText().equals("")) { text.append(textMsg); } else { text.append("\n" + textMsg); scroller.scrollBy(0, 1000000); } } As you can see i append the text and try to scroll to the bottom of the ScrollView. Unfortunately this doesn't worked correctly. It scrolls down, but not always, and not always to the bottom. Any hints?

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  • Scrolling with two fingers with a UIScrollView

    - by Craig
    I have an app where my main view accepts both touchesBegan and touchesMoved, and therefore takes in single finger touches, and drags. I want to implement a UIScrollView, and I have it working, but it overrides the drags, and therefore my contentView never receives them. I'd like to implement a UIScrollview, where a two finger drag indicates a scroll, and a one finger drag event gets passed to my content view, so it performs normally. Do I need create my own subclass of UIScrollView? Here's my code from my appDelegate where I implement the UIScrollView. @implementation MusicGridAppDelegate @synthesize window; @synthesize viewController; @synthesize scrollView; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch //[application setStatusBarHidden:YES animated:NO]; //[window addSubview:viewController.view]; scrollView.contentSize = CGSizeMake(720, 480); scrollView.showsHorizontalScrollIndicator = YES; scrollView.showsVerticalScrollIndicator = YES; scrollView.delegate = self; [scrollView addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [scrollView release]; [window release]; [super dealloc]; }

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  • Windows mobile phone for business application - or design way out of scrolling problem

    - by Peter
    We have a business application written for Windows mobile. It has people doing inventories. The fastest way to do this is to keep one hand on the product being counted and the other on the phone. The five-way lets you hit enter to accept the current correct inventory (the norm) or to move one left to remove one. This is very fast. If I am two low, I have a quick glance at the phone- move my eyes back to count the next row - and with my right hand hit the five way "left left enter". Very fast. Our problem is that with I-Mate out of business, we cannot find a modern cell phone that has a decent size screen and a five way. Everyone is going to candy bar and flicks. That works great if it is two hands and you are looking at the phone, but not efficient for us. Other than the $1,500 ruggadized units, is there anybody who makes a business style Windows Mobile with a five way? If not, any ideas on how to design the phone to make it easier without a five way to quickly enter data like this?

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  • Mouse wheel not scrolling in JDialog

    - by Iulian Serbanoiu
    Hello, I'm facing a frustrating issue. I have an application where the scroll wheel doesn't work in a JDialog class. Here's the code: import javax.swing.*; import java.awt.event.*; public class Failtest extends JFrame { public static void main(String[] args) { new Failtest(); } public Failtest() { super(); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setTitle("FRAME"); JScrollPane sp1 = new JScrollPane(getNewList()); add(sp1); setSize(150, 150); setVisible(true); JDialog d = new JDialog(this, false);// NOT WORKING //JDialog d = new JDialog((JFrame)null, false); // NOT WORKING //JDialog d = new JDialog((JDialog)null, false);// WORKING - WHY? d.setTitle("DIALOG"); d.setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE); JScrollPane sp = new JScrollPane(getNewList()); d.add(sp); d.setSize(150, 150); d.setVisible(true); } public JList getNewList() { String objs[] = new String[30]; for(int i=0; i<objs.length; i++) { objs[i] = "Item "+i; } JList l = new JList(objs); return l; } } I found a solution which is present as a comment in the java code - the constructor receiving a (JDialog)null parameter. Can someone enlighten me? My opinion is that this is a java bug. Tested on Windows XP-SP3 with 1 JDK and 2 JREs: D:\Program Files\Java\jdk1.6.0_17\bin>javac -version javac 1.6.0_17 D:\Program Files\Java\jdk1.6.0_17\bin>java -version java version "1.6.0_17" Java(TM) SE Runtime Environment (build 1.6.0_17-b04) Java HotSpot(TM) Client VM (build 14.3-b01, mixed mode, sharing) D:\Program Files\Java\jdk1.6.0_17\bin>cd .. D:\Program Files\Java\jdk1.6.0_17>java -version java version "1.6.0_18" Java(TM) SE Runtime Environment (build 1.6.0_18-b07) Java HotSpot(TM) Client VM (build 16.0-b13, mixed mode, sharing) Thank you in advance, Iulian Serbanoiu PS: The problem is not new - the code is taken from a forum (here) where this problem was also mentioned - but no solutions to it (yet)

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  • UIScrollview calling superviews layoutSubviews when scrolling?

    - by marchinram
    Hello, I added a UITableView as a subview to a custom UIView class I'm working on. However I noticed that whenever I scroll the table it calls my classes layoutSubviews. I'm pretty sure its the UIScrollview that the table is inheriting from which is actually doing this but wanted to know if there is a way to disable this functionality and if not why is it happening? I don't understand why when you scroll a scrollview it needs its superview to layout its subviews. Code: @implementation CustomView - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { self.clipsToBounds = YES; UITableView *tableView = [[UITableView alloc] initWithFrame:CGRectMake(0.0, 15.0, 436.0, 132.0) style:UITableViewStylePlain]; tableView.dataSource = self; tableView.delegate = self; tableView.separatorStyle = UITableViewCellSeparatorStyleNone; tableView.backgroundColor = [UIColor clearColor]; tableView.showsVerticalScrollIndicator = NO; tableView.contentInset = UIEdgeInsetsMake(kRowHeight, 0.0, kRowHeight, 0.0); tableView.tag = componentIndex; [self addSubview:tableView]; [tableView release]; } return self; } - (void)layoutSubviews { // This is called everytime I scroll the tableview } @end

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  • Scrolling png with text & alpha on top of a static UIImageView

    - by heymon
    I have a view controller that has a view structure as follows: FilesOwner FirstResponder View ImageView (.jpg) ScrollView ImageView (.png) The text in the innermost imageview has white text and clear (alpha) all around. I want to scroll the innermost imageview, and see the background image (the .jpg) behind it. Its not working. Its acting like the scrollview background obscures the underneath .jpg. I say this because if I change the background color of the scrollview, that's what I see i.e. if I set it black, I see black behind my .png, if I set it white, I see white. If I change the alpha of the scrollview that doesn't seem to work either. The one other thing I tried was unchecking drawing: Opaque, but that doesn't get it either.

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  • Scrolling textboxes programmatically using WndProc messages.

    - by Hannes Nel
    Hi, I'm trying to scroll a textbox using the form's WndProc method. The code I've come up with so far, after scouring the internet, looks like this: private void ScrollTextBox() { scrollMessage = Message.Create(TabContents.Handle, 0x00B6, new IntPtr(0x0003), new IntPtr(0x0000)); this.WndProc(ref scrollMessage); } where TabContents is a TextBox. For some reason, nothing happens when i call this method. I'd like to know why. I realise that i can accomplish the same with the MoveToCaret method, but I'm curious why this is not working.

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  • How to stop scrolling in a virtual (LVS_OWNERDATA) listview in LVS_REPORT mode when using changing t

    - by David L Morris
    Win32 Virtual listviews (LVS_REPORT view) created with the LVS_OWNERDATA style are supposed not to scroll when LVSICF_NOSCROLL is used in the LVM_SETITEMCOUNT message or ListView_SetItemCountEx macro, according the MSDN documentation. However, this doesn't seem work, and the list-view scrolls regardless of the use of LVSICF_NOSCROLL. In these sorts of cases, 99% of the time it is something I have done incorrectly or overlooked. But, I've now run out of options. Have I missed something?

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  • Scrolling screen upward to expose TextView above keyboard

    - by Matt Winters
    I think I'm missing something obvious and would appreciate an answer. I have a view with a 2-section grouped tableView, each section having one row and a textView, the heights of the rows 335 and 140. This allows for a box with nicely rounded corners to type text into when the keyboard appears (140 height section) and when the keyboard is dismissed, a nice box to read more text (notes); most of the time, use is without the keyboard. I also added a toolbar at the bottom of the screen to scroll up above the keyboard. A button on the toolbar dismisses the keyboard. This last part works fine with the keyboard going up and down using a notification and the following code in a keyboardWillShow method: [UIView beginAnimations:@"showKeyboardAnimation" context:nil]; [UIView setAnimationDuration:0.50]; self.view.frame = CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height - 216); [UIView commitAnimations]; But with the above code, the 2 sections of the tableView remain unscrolled, only the toolbar and the keyboard move. With the following code (found both in previous posts), both the toolbar and the tableView sections move. [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.50]; CGRect rect = self.view.frame; rect.origin.y -= 216; self.view.frame = rect; [UIView commitAnimations]; Now I know that I have to tweak the numbers to get the everything as I want it but my first question is what is substantively different between the 2 sets of code that the sections move in the 2nd but not in the 1st? The toolbar also moves with the 2nd code. The second question is, am I going to be able to scroll the smaller height section from off the screen to above the keyboard while at the same time moving the toolbar up just 216? Thanks

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