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  • Partial Submit vs. Auto Submit

    - by Frank Nimphius
    Partial Submit ADF Faces adds the concept of partial form submit to JavaServer Faces 1.2 and beyond. A partial submit actually is a form submit that does not require a page refresh and only updates components in the view that are referenced from the command component PartialTriggers property. Another option for refreshing a component in response to a partial submit is call AdfContext.getCurrentInstance.addPartialTarget(component_instance_handle_goes_here)in a managed bean. If a form contains required fields that the user left empty invoking the partial submit, then errors are shown for each of the field as the full form gets submitted. Autosubmit An input component that has its autosubmit property set to true also performs a partial submit of the form. However, this time it doesn't submit the entire form but only the component that triggers the submit plus components referenced it in their PartialTriggers property. For example, consider a form that has three input fields inpA, inpB and inpC with autosubmit=true set on inpA and required=true set on inpB and inpC. use case 1: Running the view, entering data into inpA and then tabbing out of the field will submit the content for inpA but not for inpB and inpC. Further more, none of the required field settings on inpB and inpC causes an error. use case 2: You change the configuration of inpC and set its PartialTriggers property to point to the ID of component inpA. When rerunning the sample, entering a value into inpA and tabbing out of the field will now submit the inpA and inpC fields and thus show an error for the missing required value on inpC. Internally, using autosubmit=true on an input component sets the event root to just this field, which good to have in case of dependent field validation or behavior. The event root can extended to include other components by using the Partial Triggers property on these components to point to the input field that has autosubmit=true defined. PartialSubmit vs. AutoSubmit Partial submit set on a command component submits the whole form and leaves it to the developer to decide which UI component is refreshed in response. Client side required field validation (as well as the server side equivalent) is not disabled by executed in this scenario. Setting immediate=true on the command item to skip validation doesn't help as it would also skip the model update. Auto submit is a functionality on the input components and also performs a partial form submit. However, in addition an event root is defined that narrows the scope for the submitted data and thus the components that are validated on the request. To read more about this topic, see: http://docs.oracle.com/cd/E23943_01/web.1111/b31973/af_lifecycle.htm#CIAHCFJF

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  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

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  • Simple Architecture Verification

    - by Jean Carlos Suárez Marranzini
    I just made an architecture for an application with the function of scoring, saving and loading tennis games. The architecture has 2 kinds of elements: components & layers. Components: Standalone elements that can be consumed by other components or by layers. They might also consume functionality from the model/bottom layer. Layers: Software components whose functionality rests on previous layers (except for the model layer). -Layers: -Models: Data and it's behavior. -Controllers: A layer that allows interaction between the views and the models. -Views: The presentation layer for interacting with the user. -Components: -Persistence: Makes sure the game data can be stored away for later retrieval. -Time Machine: Records changes in the game through time so it's possible to navigate the game back and forth. -Settings: Contains the settings that determine how some of the game logic will apply. -Game Engine: Contains all the game logic, which it applies to the game data to determine the path the game should take. This is an image of the architecture (I don't have enough rep to post images): http://i49.tinypic.com/35lt5a9.png The requierements which this architecture should satisfy are the following: Save & load games. Move through game history and see how the scoreboard changes as the game evolves. Tie-breaks must be properly managed. Games must be classified by hit-type. Every point can be modified. Match name and player names must be stored. Game logic must be configurable by the user. I would really appreciate any kind of advice or comments on this architecture. To see if it is well built and makes sense as a whole. I took the idea from this link. http://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller

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  • Is it possible to parse a URL into it's composite components?

    - by Paul Alexander
    I'd like to parse an incoming URL into it's component parts for some pre-processing before passing it into the standard MVC routing logic. For example given your standard route {controller}/{action}/{id} and the URL /user/show/10 Is there a way to have the Routing system return a dictionary containing controller, action and id keys with their corresponding values?

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  • How to deal with class composition when components cannot be accessed from the outside?

    - by Chathuranga
    For example if I say I have three classes A, B, and C where B and C have a composition relation ship with A. That means the life of B and C is handled by A, and also B and C cannot access directly from the outside. For some reason my DataService class needs to return objects of B and C as It cant return a object of A as B and C cannot be initialized at the same time. (to be able to initializeC you have to initializeB first). So that I'm returning DataTables from DataService and then inside the class A those data tables are converted to B / C objects. If B and C objects cannot be initialized at the same time is it valid to say that B and C have a composition relationship with A? If its composition is it must to generate A with B and C inside? What is the proper way to handle this sort of a problem? EDIT: Following code explains the way I'm doing it now with DataTables. Example: class A { private List<B> B; private List <C> C; public A() { B= new List<B>(); C= new List<C>(); } public List<B> GetB( DataTable dt) { // Create a B list from dt return B; } } class Presenter { private void Show B() { _View.DataGrid = A.GetB(DataService.GetAListOfB()); } } The actual scenario is I have a class called WageInfo and classes Earning and Deduction having a composition relationship in the design. But for you to generate Deductions first you should Generate earnings and should be saved in a table. Then only you can generate deductions for the earnings to calculate balance wages. Also note that these contained classes have a one to many relationship with the containing class WageInfo. So actually WageInfo has a List<Earnings> and List<Deduction> My initial question was, is it ok if my DataService class returns Deductions / Earnings objects (actually lists) not a WageInfo? Still not clear?

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  • How to get components from a JFrame with a GridLayout?

    - by NlightNfotis
    I have a question about Java and JFrame in particular. Let's say I have a JFrame that I am using with a GridLayout. Supposing that I have added JButtons in the JFrame, how can I gain access to the one I want using it's position (by position, I mean a x and a y, used to define the exact place on the Grid). I have tried several methods, for instance getComponentAt(int x, int y), and have seen that those methods do not work as intended when combined with GridLayout, or at least don't work as intended in my case. So I tried using getComponent(), which seems fine. The latest method, that seems to be on a right track for me is (assuming I have a JFrame with a GridLayout with 7 rows and 7 columns, x as columns, y as rows): public JButton getButtonByXAndY(int x, int y) { return (JButton) this.getContentPane().getComponent((y-1) * 7 + x); } Using the above, say I want to get the JButton at (4, 4), meaning the 25th JButton in the JFrame, I would index through the first 21 buttons at first, and then add 4 more, finally accessing the JButton I want. Problem is this works like that in theory only. Any ideas? P.S sorry for linking to an external website, but stack overflow won't allow me to upload the image, because I do not have the required reputation.

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  • WPF custom user widgets. Will UI components be standardized?

    - by Andrew Florko
    There are lots of articles and video lessons that describe how to create your unique user widget (graphical control) with WPF. There are tons of technical details what is behind the scene and I feel people enthusiasm with ability to customize widgets as never before. I remember those days when VCL library (Delphi) appeared and there was the same enthusiasm in VCL widgets area. Ability to create VCL controls was nearly the must when you was applying for a job as Delphi developer. This situation continued for several years till professional sophisticated 3'd party UI libraries appeared. Hardly you'll have to create your own VCL widget nowadays. Will WPF widgets enthusiasm die as VCL one?

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  • What is meant by 4 GL?

    - by Geek
    I came across the term 4GL(generation language) in reading about Oracle ADF Busniess components . I want to know what exactly is 4GL ? This is the actual quote from the book Oracle Fusion Guide: Oracle ADF Business Components is the business services layer of choice in Oracle Fusion application development. Compared to other persistence layers, ADF Business Components provides exceptional built-in business application functionality and maximally declarative experience that makes it a perfect match for those who seek an end-to-end fourth generation language (4GL) Java EE development architecture.

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  • WiX major upgrade! Need different behaviors for different components...

    - by Joshua
    Okay! I have finally more closely identified the problem I'm having. In my installer, I was attempting to get a settings file to REMAIN INTACT on a major upgrade. I finally got this to work with the suggestion to set <InstallExecuteSequence> <RemoveExistingProducts After="InstallFinalize" /> </InstallExecuteSequence> This is successful in forcing this component to leave the original, not replacing it if it exists: <Component Id="Settings" Guid="A3513208-4F12-4496-B609-197812B4A953" NeverOverwrite="yes"> <File Id="settingsXml" KeyPath="yes" ShortName="SETTINGS.XML" Name="Settings.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Settings\settings.xml" Vital="yes" /> </Component> HOWEVER! This is a problem! I have another component listed here: <Component Id="Database" Guid="1D8756EF-FD6C-49BC-8400-299492E8C65D" KeyPath="yes"> <File Id="pathwaysMdf" Name="Pathways.mdf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.mdf" Vital="yes"/> <File Id="pathwaysLdf" Name="Pathways_log.ldf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.ldf" Vital="yes"/> </Component> And this component MUST BE REPLACED on a major upgrade. I can only accomplish this so far by setting <RemoveExistingProducts After="InstallInitialize" /> THIS BREAKS THE FIRST FUNCTIONALITY I NEED WITH THE SETTINGS FILE. HOW CAN I DO BOTH?!

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  • Implementing my Entity System. Questions about some problems I have found.

    - by Notbad
    Hi!, Well during this week I have deciding about implementation of my entity system. It is a big topic so it has been difficult to take one option from the whole. This has been my decision: 1) I don't have an entity class it is just an id. 2) I have systems that contain a list of components (the list is homegenous, I mean, RenderSystem will just have RenderComponents). 3) Compones will be just data. 4) There would be some kind of "entity prototypes" in a manager or something from we will create entity instances.Ideally they will define the type of components it has and initialization data. 5) Prototype code to create an entity (this is from the top of my head): int id=World::getInstance()->createEntity("entity template"); 6) This will notify all systems that a new entity has been created, and if the entity needs a component that the system handles it will add it to the entity. Ok, this are the ideas. Let's see if some can help with the problems: 1) The main problem is this templates that are sent to the systems in creation process to populate the entity with needed components. What would you use, an OR(ed) int?, a list of strings?. 2) How to do initialization for components when the entity has been created? How to store this in the template? I have thought about having a function in the template that is virtual and after entity is created an populated, gets the components and sets initialization values. 3) Don't you think this is a lot of work for just an entity creation?. Sorry for the long post, I have tried to expose my ideas and finding in order other could have a start beside exposing my problems. Thanks in advance, Notbad.

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  • ECS with Go - circular imports [migrated]

    - by Andreas
    I'm exploring both Go and Entity-Component-Systems. I understand how ECS works, and I'm trying to replicate what seems to be the go-to document of ECS, namely http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ For performance, the document recommends to use static arrays of every component type. That is, not arrays of component interfaces (arrays of pointers). The problem with this in Go is circular imports. I have one package, ecs, which contains the definitions for Entity, Component and System types/interfaces as well as an EntityManager. Another package, ecs/components, contains the various components. Obviously, the ecs/components package depends on ecs. But, to declare arrays of specific components in EntityManager, ecs would depend on ecs/components, therefore creating a circular import. Is there any way of avoiding this? I am aware that normally a high level system should not depend on lower systems. I'm also want to point out that using an array of pointers is probably fast enough for my purposes, but I'm interested in possible workarounds (for future reference) Thank you for your help!

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  • Is it possible to use components derived from TWinControl in a service?

    - by M Schenkel
    I am creating a Delphi service. Is there any way to use controls derived from TWinControl within services? Ultimately the control and any controls I place on it will be saved to a bitmap. But anything I try I get "control has no parent window" error. I have successfully created a TBitMap and can accomplish the same functionality. But having all the functionality built into the VCL would greatly simplify the task.

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  • Legally, can I re reuse code for different customers?

    - by canice
    The company I work for develops custom factory automation applications for multiple customers. Even though each application is custom, they contain common code which is re-used across projects. One of the customers is now looking for the source code to their application, which has caused a major storm in the company. Management have decided that we can't give them the source to the shared components as they are used by other customers. I've been asked to modify the shared components 'enough' so as they aren't common. So my questions are: 1) Legally, should there be any problem with re-using common components for different customer? 2) If I really need to modify the common components, then how much is 'enough' ? (I know this sucks, but I either do this or hand in my notice). Oh yeah, and my company has no license in place with any of these customers.

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  • Writing a custom wpf 'rolling' plot control (are there any components with such functionality?)

    - by adrin
    I need a wpf plot control that would 'roll' (scroll) as data is fed to it (instead of stretching, etc). Unfortunately i didnt find a working component so now I am considering writing my own control (its plotting features need to be simple). Did anyone write a custom plot/chart control? Is it difficult? What container should I use (Canvas & ViewBox?) so that it is reasonably fast, easy to write and scales as window is resized?

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  • Delphi: what are the 8 mystery components on my form?

    - by mawg
    When I iterate of the controls on my form, I see those which I placed there at design time or run time. They are all of type TEdit, Tmemo, TComboBox, etc ... However, there are always exactly eight which I do not recognize. I can skip over them, since they are not of a type which interests me, but I am curios. I am guessing system controls like min/max/close. Their Name property is empty. Is there any way I can determine what type they are (without explicitly testing for every standard component derived from TWinControl) ? I am curious - but not yellow ;-)

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