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  • What's the best project management software for internal dev. 5 man shop

    - by P.Brian.Mackey
    I work for a large corporation, but we do small intranet web application development. Our project management tracking sucks. Its custom software built by a jr. intern. For what its worth, our development style is akin to agile, but there's nothing set in stone...very customer oriented approach. I need project tracking that meets the criteria: Intranet, internal products. Mostly maintenance, some new development. 5 developers 12 products 1 hands-off manager. He really just wants to know estimated man hours, due date for dev, QA and release. Along with a short description of the project. Free or super cheap. Bonus Simple pretty UI. Think pretty charts. Hope I covered everything. Please ask for any clarification. If you read dreaming in code, the company uses some project tracking software that sounds pretty sweet. Note, we do have Team Foundation Server. I already tried pushing its use as PM tracking, but its too complicated. I can't get people to sit and train. So this software has to be easy.

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  • 3 Scenarios for most relevant keywords in website. Which one is best?

    - by Sam
    A webpage about Tomato Soup has either of three following filenames: Scenario 1 website.org/en/tomato-soup or Scenario 2 website.org/en/tomato-soup-healthy-soups-recipes or Scenario 3 website.org/en/tomato-why-sandra-is-so-wild-about-her-healthy-tomato-soup-recipes Q1. Which one of the abobe would You go for? Q2. Which one of these would be ranked as most relevant by google? Q3. Would either of these be penalized for keyword stuffing?

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  • Best thing to do about projects supporting multiple versions of Visual Studio?

    - by Earlz
    I have an open source project that works on .Net 2.0 and up. The thing is though that I prefer to use Visual Studio 2012, which forces the solution and project files to only work with VS2010/2012. What exactly should I do? I don't want for my users to have to create a solution from scratch if they don't have access to VS2010, but yet, I also don't want to attempt to keep 3 different project files in sync(VS2005, VS2008, and VS2010/2012) What is the usual solution for this?

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  • what are the best concert-ticket systems? comercial and open source

    - by helle
    can anybody recommend (of developers-opinion) such systems, where you can book tickets for concerts, conferences, etc. one should be able to book a seat as well, and it shell do the debitcard stuff, and has a good interface for accounting. I am looking for an open source solution, but I am also interested in commercial ones, to have a comparison of features and prices, etc. thanks for everybodys suggestions - pros and cons to it are very wellcome ;) well, it shouldn't has a flash component multi languages :) would be great an extra mobile-view is preferred the extra extra bonus for such a system would be a very good wordpress compatibility p.s. sorry for my english well ... I already googled a lot. But I found so very many, that I hope you could help me to find a good choice, to have a base from where I can do a further lookup. and for sure :) What are the things you I have to have in mind. What brings troubles, what brings costs?

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  • What's the best way to manage list item sort order with Drag & Drop UI?

    - by Reddy S R
    I have a list of Students that I should display to user on a web page in tabular format. The items are stored in DB along with SortOrder information. On the web page, user can rearrange the list order by dragging and dropping the items to their desired sort order, similar to this post. Below is a screenshot of my test page. In the above example, each row has sort order info attached to it. When I drop John Doe (Student Id 10) above the Student Id 1 row, the list order should now be: 2, 10, 1, 8, 11. What's the optimistic (less resource hungry) way to store and update Sort Order information? My only idea for now is, for every change in the list's sort order, every object's SortOrder value should be updated, which in my opinion is very resource hungry. Just FYI: I might have at most 25 rows in my table.

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  • Practicing Java Swing

    - by user1265125
    I've been learning Java by myself through many different online and offline resources. I just finished some basic practice and theoretical knowledge of Swing. Now, to become good at it I need some practice problems which would test my Swing skills, including GUI Building, listeners etc. But I can't figure out where to find such questions/problems for my practice. Do you guys know of an online resource? Some book would also do...

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  • Do you Kung Foo? [closed]

    - by Darknight
    As a programmer who also trains in martial arts (Wing Tsun + Escrima + Judo). I am really interested to know if there are other fellow programmers who also practice martial arts. Do you practice martial arts? or do you know of programmers who practice martial arts. Further question: Do you see any analogy between your art and programming. [Apologies for the terrible pun in the title :) but I do like it cheesy...]

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  • Which of these algorithms is best for my goal?

    - by JonathonG
    I have created a program that restricts the mouse to a certain region based on a black/white bitmap. The program is 100% functional as-is, but uses an inaccurate, albeit fast, algorithm for repositioning the mouse when it strays outside the area. Currently, when the mouse moves outside the area, basically what happens is this: A line is drawn between a pre-defined static point inside the region and the mouse's new position. The point where that line intersects the edge of the allowed area is found. The mouse is moved to that point. This works, but only works perfectly for a perfect circle with the pre-defined point set in the exact center. Unfortunately, this will never be the case. The application will be used with a variety of rectangles and irregular, amorphous shapes. On such shapes, the point where the line drawn intersects the edge will usually not be the closest point on the shape to the mouse. I need to create a new algorithm that finds the closest point to the mouse's new position on the edge of the allowed area. I have several ideas about this, but I am not sure of their validity, in that they may have far too much overhead. While I am not asking for code, it might help to know that I am using Objective C / Cocoa, developing for OS X, as I feel the language being used might affect the efficiency of potential methods. My ideas are: Using a bit of trigonometry to project lines would work, but that would require some kind of intense algorithm to test every point on every line until it found the edge of the region... That seems too resource intensive since there could be something like 200 lines that would have each have to have as many as 200 pixels checked for black/white.... Using something like an A* pathing algorithm to find the shortest path to a black pixel; however, A* seems resource intensive, even though I could probably restrict it to only checking roughly in one direction. It also seems like it will take more time and effort than I have available to spend on this small portion of the much larger project I am working on, correct me if I am wrong and it would not be a significant amount of code (100 lines or around there). Mapping the border of the region before the application begins running the event tap loop. I think I could accomplish this by using my current line-based algorithm to find an edge point and then initiating an algorithm that checks all 8 pixels around that pixel, finds the next border pixel in one direction, and continues to do this until it comes back to the starting pixel. I could then store that data in an array to be used for the entire duration of the program, and have the mouse re-positioning method check the array for the closest pixel on the border to the mouse target position. That last method would presumably execute it's initial border mapping fairly quickly. (It would only have to map between 2,000 and 8,000 pixels, which means 8,000 to 64,000 checked, and I could even permanently store the data to make launching faster.) However, I am uncertain as to how much overhead it would take to scan through that array for the shortest distance for every single mouse move event... I suppose there could be a shortcut to restrict the number of elements in the array that will be checked to a variable number starting with the intersecting point on the line (from my original algorithm), and raise/lower that number to experiment with the overhead/accuracy tradeoff. Please let me know if I am over thinking this and there is an easier way that will work just fine, or which of these methods would be able to execute something like 30 times per second to keep mouse movement smooth, or if you have a better/faster method. I've posted relevant parts of my code below for reference, and included an example of what the area might look like. (I check for color value against a loaded bitmap that is black/white.) // // This part of my code runs every single time the mouse moves. // CGPoint point = CGEventGetLocation(event); float tX = point.x; float tY = point.y; if( is_in_area(tX,tY, mouse_mask)){ // target is inside O.K. area, do nothing }else{ CGPoint target; //point inside restricted region: float iX = 600; // inside x float iY = 500; // inside y // delta to midpoint between iX,iY and tX,tY float dX; float dY; float accuracy = .5; //accuracy to loop until reached do { dX = (tX-iX)/2; dY = (tY-iY)/2; if(is_in_area((tX-dX),(tY-dY),mouse_mask)){ iX += dX; iY += dY; } else { tX -= dX; tY -= dY; } } while (abs(dX)>accuracy || abs(dY)>accuracy); target = CGPointMake(roundf(tX), roundf(tY)); CGDisplayMoveCursorToPoint(CGMainDisplayID(),target); } Here is "is_in_area(int x, int y)" : bool is_in_area(NSInteger x, NSInteger y, NSBitmapImageRep *mouse_mask){ NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSUInteger pixel[4]; [mouse_mask getPixel:pixel atX:x y:y]; if(pixel[0]!= 0){ [pool release]; return false; } [pool release]; return true; }

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  • Which is the best free ide/plugin for struts2?

    - by shahensha
    Hello friends, I have just learnt struts 2 and now I have taken up a full fledged project in it. I learnt the basics of struts 2 in Netbeans with it's struts2 plugin. But I am not at all happy with it, as it is very basic and I end up doing most of the work. It is obviously better than plain-vanilla text editor, but still not at all near to what netbeans provides for springs and hibernate. I know because netbeans provides native support for springs and hibernate, it is meant to be better. I don't mind changing my IDE if i get better support for struts2! So my questions are Please list all the free IDEs where native support for struts2 is provided. And if possible please compare them. Please list all the plugins that are available for eclipse for struts2 development. I have heard there are better plugins in eclipse. Also, if there are better plugins in any other IDE (other than netbeans or eclipse of course), please list them giving links. Please give me some tips which I'll need before starting a full blown project in Struts2. I haven't worked on any project on Struts2. I have just finished reading Struts 2 in Action of Manning publications. Thanking you in advance! regards shahensha

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  • What are the best and worst policies you have seen used to run a programming team?

    - by Tesserex
    If I were to begin managing a team of programmers (which I'm not, I'm just asking out of curiosity) what are some of the office / team policies you have seen that are either particularly conducive or particularly prohibitive to productivity and teamwork? Some of the well known bad ones include regular overtime, micromanagement, not having admin rights, very strict hours, and endless meeting requirements. What else is there to avoid, and what interesting policies have you seen that do wonders for a team?

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  • Best way to land a new job while working full time?

    - by JerryC
    I work full time as a software engineer but I would like to find another job. I'm a little worried about posting my resume directly to monster or dice just in case someone at my company finds out about it. Recruiters occasionally call me (maybe once a month or so) but I'd like some more frequent correspondence so I can speed this process up. What are some good strategies to find a new job while working?

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  • What is the best way to diagrammatically represent a system threading architecture?

    - by thegreendroid
    I am yet to find the perfect way to diagrammatically represent the overall threading architecture for a system (using UML or otherwise). I am after a diagramming technique that would show all the threads in a given system and how they interact with each other. There are a few similar questions - Drawing Thread Interaction, UML Diagrams of Multithreaded Applications and Intuitive UML Approach to Depict Threads but they don't fully answer my question. What are some of the techniques that you've found useful to depict the overall threading architecture for a system?

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  • What is the best way to check if there is overlap between player and static, non-collidable items in bullet physic engine

    - by tigrou
    I'd like to add non collidable objects (eg: power ups, items, ...) in a game world using Bullet Physics Engine and to know if there is collision between player and them. Some info : there is a lot of items ( 1000), all are box shapes and they don't overlap. Here is things i have tried : btDbvt* bvtItems = new btDbvt(); //btDbvt is a hierachical AABB tree, used by Bullet foreach(var item ...) { btDbvtVolume volume = ... //compute item AABB; bvtItems->insert(volume, (void*)someExtraData); } Then, to find collisions between items and player : playerRigidBody->getAabb(min, max); btDbvtVolume playervolume = ... //compute player AABB bvtItems->collideTV(bvtItems->m_root, playervolume, *someCollisionHandler); This works fairly well (and its very fast), however, there is a problem : it only check items AABB against player AABB. That loss of precision is acceptable for items but not for player which is not a box. It would actually need another check to make sure player really collide with item but i don't know how to do this in Bullet. It would have been nice to have a function like this : playerRigidBody->checkCollisionWithAABB(); After doing trying that, I discovered that a btGhostObject exist and seems to have been made for that. I changed my code like this : foreach(var item...) { btCollisionObject* ghostObject = new btGhostObject(); ghostObject->setCollisionShape(boxShape); ghostObject->setCollisionFlags(ghostObject->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); startTransform.setOrigin(...); //item position ghostObject->setWorldTransform(startTransform); dynamicsWorld->addCollisionObject(ghostObject, btBroadphaseProxy::SensorTrigger, btBroadphaseProxy:: CharacterFilter); } It also works ok, but there is a huge fps drop (almost ten times slower) which is not acceptable. Maybe there is something missing (forget set a flag) and Bullet is doing extra job for nothing or maybe all that ghostObjects are polluting broad phase and ghostObject is not the right thing for that. Any help would be appreciated.

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  • Best practice. Do I save html tags in DB or store the html entity value?

    - by Matt
    Hi Guys, I was wondering about which way i should do the following. I am using the tiny MCE wysiwyg editor which formats the users data with the right html tags. Now, i need to save this data entered into the editor into a database table. Should I encode the html tags to their corresponding entities when inserting into the DB, then when i get the data back from the table, not have the encode it for XSS purposes but I'd still have to use eval for the html tags to format the text. OR Do i save the html tags into the database, then when i get the data back from the database encode the html tags to their entities, but then as the tags will appear to the user, I'd have to use the eval function to actually format the data as it was entered. My thoughts are with the first option, I just wondered on what you guys thought.

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  • What's the best way to install the GD graphics library for Nagios?

    - by user1196
    While trying to install Nagios 3.2.3, I ran their ./configure script and got these errors: checking for main in -liconv... no checking for gdImagePng in -lgd (order 1)... no checking for gdImagePng in -lgd (order 2)... no checking for gdImagePng in -lgd (order 3)... no checking for gdImagePng in -lgd (order 4)... no *** GD, PNG, and/or JPEG libraries could not be located... ********* Boutell's GD library is required to compile the statusmap, trends and histogram CGIs. Get it from http://www.boutell.com/gd/, compile it, and use the --with-gd-lib and --with-gd-inc arguments to specify the locations of the GD library and include files. NOTE: In addition to the gd-devel library, you'll also need to make sure you have the png-devel and jpeg-devel libraries installed on your system. NOTE: After you install the necessary libraries on your system: 1. Make sure /etc/ld.so.conf has an entry for the directory in which the GD, PNG, and JPEG libraries are installed. 2. Run 'ldconfig' to update the run-time linker options. 3. Run 'make clean' in the Nagios distribution to clean out any old references to your previous compile. 4. Rerun the configure script. NOTE: If you can't get the configure script to recognize the GD libs on your system, get over it and move on to other things. The CGIs that use the GD libs are just a small part of the entire Nagios package. Get everything else working first and then revisit the problem. Make sure to check the nagios-users mailing list archives for possible solutions to GD library problems when you resume your troubleshooting. ******************************************************************** Which package do I want? libgd2-xpm-dev? libgd2-noxpm-dev? php5-gd? I'm not looking to do any image processing myself - I just want to get Nagios working.

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  • what is the best way to use loops to detect events while the main loop is running?

    - by yao jiang
    I am making an "game" that has pathfinding using pygame. I am using Astar algo. I have a main loop which draws the whole map. In the loop I check for events. If user press "enter" or "space", random start and end are selected, then animation starts and it will try to get from start to end. My draw function is stupid as hell right now, it works as expected but I feel that I am doing it wrong. It'll draw everything to the end of the animation. I am also detecting events in there as well. What is a better way of implementing the draw function such that it will draw one "step" at a time while checking for events? animating = False; while loop: check events: if not animating: # space or enter press will choose random start/end coords if enter_pressed or space_pressed: start, end = choose_coords route = find_route(start, end) draw(start, end, grid, route) else: # left click == generate an event to block the path # right click == user can choose a new destination if left_mouse_click: gen_event() reroute() elif right_mouse_click: new_end = new_end() new_start = current_pos() route = find_route(new_start, new_end) draw(new_start, new_end, grid, route) # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = [];

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  • What's the best version control/QA workflow for a legacy system?

    - by John Cromartie
    I am struggling to find a good balance with our development and testing process. We use Git right now, and I am convinced that ReinH's Git Workflow For Agile Teams is not just great for capital-A Agile, but for pretty much any team on DVCS. That's what I've tried to implement but it's just not catching. We have a large legacy system with a complex environment, hundreds of outstanding and undiscovered defects, and no real good way to set up a test environment with realistic data. It's also hard to release updates without disrupting users. Most of all, it's hard to do thorough QA with this process... and we need thorough testing with this legacy system. I feel like we can't really pull off anything as slick as the Git workflow outlined in the link. What's the way to do it?

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    Hi guys, I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • What Is latest & best effect on compiz in unity? [closed]

    - by Gaurav_Java
    Although I have downloaded compiz, ccsm, compiz-plugins, compiz-fusion-plugins-main and compiz-fusion-plugins-extra,compiz-plugins-main-dev,compiz-bcop,compiz-dev .build-essential,libtool,libglu1-mesa-dev,libxss-dev,libcairo2-dev,git-core i was just thinking may be i am not using some good plugins, i want to know some unsupported plugin . how i install them use them . some seeking for some good compiz profile

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  • What's the best practice to setup testing for ASP.Net MVC? What to use/process/etc?

    - by melaos
    hi there, i'm trying to learn how to properly setup testing for an ASP.Net MVC. and from what i've been reading here and there thus far, the definition of legacy code kind of piques my interests, where it mentions that legacy codes are any codes without unit tests. so i did my project in a hurry not having the time to properly setup unit tests for the app and i'm still learning how to properly do TDD and unit testing at the same time. then i came upon selenium IDE/RC and was using it to test on the browser end. it was during that time too that i came upon the concept of integration testing, so from my understanding it seems that unit testing should be done to define the test and basic assumptions of each function, and if the function is dependent on something else, that something else needs to be mocked so that the tests is always singular and can be run fast. Questions: so am i right to say that the project should have started with unit test with proper mocks using something like rhino mocks. then anything else which requires 3rd party dll, database data access etc to be done via integration testing using selenium? because i have a function which calls a third party dll, i'm not sure whether to write a unit test in nunit to just instantiate the object and pass it some dummy data which breaks the mocking part to test it or just cover that part in my selenium integration testing when i submit my forms and call the dll. and for user acceptance tests, is it safe to say we can just use selenium again? Am i missing something or is there a better way/framework? i'm trying to put in more tests for regression testing, and to ensure that nothing breaks when we put in new features. i also like the idea of TDD because it helps to better define the function, sort of like a meta documentation. thanks!! hope this question isn't too subjective because i need it for my case.

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  • What is the best approach for creating a Common Information Model?

    - by Kaiser Advisor
    Hi, I would like to know the best approach to create a Common Information Model. Just to be clear, I've also heard it referred to as a canonical information model, semantic information model, and master data model - As far as I can tell, they are all referring to the same concept. I've heard in the past that a combined "top-down" and "bottom-up" approach is best. This has the advantage of incorporating "Ivory tower" architects and developers - The work will meet somewhere in the middle and usually be both logical and practical. However, this involves bringing in a lot of people with different skill sets. I've also seen a couple of references to the Distributed Management Task Force, but I can't glean much on best practices in terms of CIM development. This is something I'm quite interested in getting some feedback on since having a strong CIM is a prerequisite to SOA. Thanks for your help! KA Update I've heard another strategy goes along with overall SOA implementation: Get the business involved, and seek executive sponsorship. This would be part of the "Top-down" effort.

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  • Best Creational Pattern for loggers in a multi-threaded system?

    - by Dipan Mehta
    This is a follow up question on my past questions : Concurrency pattern of logger in multithreaded application As suggested by others, I am putting this question separately. As the learning from the last question. In a multi-threaded environment, the logger should be made thread safe and probably asynchronous (where in messages are queued while a background thread does writing releasing the requesting object thread). The logger could be signleton or it can be a per-group logger which is a generalization of the above. Now, the question that arise is how does logger should be assigned to the object? There are two options I can think of: 1. Object requesting for the logger: Should each of the object call some global API such as get_logger()? Such an API returns "the" singleton or the group logger. However, I feel this involves assumption about the Application environment to implement the logger -which I think is some kind of coupling. If the same object needs to be used by other application - this new application also need to implement such a method. 2. Assign logger through some known API The other alternative approach is to create a kind of virtual class which is implemented by application based on App's own structure and assign the object sometime in the constructor. This is more generalized method. Unfortunately, when there are so many objects - and rather a tree of objects passing on the logger objects to each level is quite messy. My question is there a better way to do this? If you need to pick any one of the above, which approach is would you pick and why? Other questions remain open about how to configure them: How do objects' names or ID are assigned so that will be used for printing on the log messages (as the module names) How do these objects find the appropriate properties (such as log levels, and other such parameters) In the first approach, the central API needs to deal with all this varieties. In the second approach - there needs to be additional work. Hence, I want to understand from the real experience of people, as to how to write logger effectively in such an environment.

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • View Models (ViewData), UserControls/Partials and Global variables - best practice?

    - by elado
    Hi I'm trying to figure out a good way to have 'global' members (such as CurrentUser, Theme etc.) in all of my partials as well as in my views. I don't want to have a logic class that can return this data (like BL.CurrentUser) I do think it needs to be a part of the Model in my views So I tried inheriting from BaseViewData with these members. In my controllers, in this way or another (a filter or base method in my BaseController), I create an instance of the inheriting class and pass it as a view data. Everything's perfect till this point, cause then I have my view data available on the main View with the base members. But what about partials? If I have a simple partial that needs to display a blog post then it looks like this: <%@ Control Language="C#" AutoEventWireup="true" Inherits="ViewUserControl<Post>" %> and simple code to render this partial in my view (that its model.Posts is IEnumerable<Post>): <%foreach (Post p in this.Model.Posts) {%> <%Html.RenderPartial("Post",p); %> <%}%> Since the partial's Model isn't BaseViewData, I don't have access to those properties. Hence, I tried to make a class named PostViewData which inherits from BaseViewData, but then my containing views will have a code to actually create the PostViewData in them in order to pass it to the partial: <%Html.RenderPartial("Post",new PostViewData { Post=p,CurrentUser=Model.CurrentUser,... }); %> Or I could use a copy constructor <%Html.RenderPartial("Post",new PostViewData(Model) { Post=p }); %> I just wonder if there's any other way to implement this before I move on. Any suggestions? Thanks!

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