How to setup Cocos2D-X (Android) under Mac OS X?
- by Beast
Hi I've made a small game for iPhone that I also want to run on Android but I'm having problems setting up Cocos2D-X for Android.
I've downloaded and installed Android SDK and NDK (under my "/Users/username/Android").
Installed all necessary packages under SDK and created an Emulator.
Copied Cocos2D-x under "/Users/username/cocos2dx".
Installed Eclipse IDE with ADT Plugin.
Opened "Users/username/cocos2dx/tests/build_native.sh" and changed "NDK_ROOT_LOCAL=/Users/username/Android/android-ndk", "COCOS2DX_ROOT_LOCAL=/Users/username/cocos2dx" to the values shown.
On running the script using Terminal it compiles test project. What's next?