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  • Areas of support needed when attempting to roll out a new software system

    In general, I think most people tend to be resistant to new systems or even change because they fear the unknown. Change means that their normal routine will be interrupted until they can learn to conform to the new routine due to the fact that it has transformed to the old routine. In addition, the feeling of failure is also generates a resistance to change. Why would a worker want to move from a process that has worked successfully for them in the past? Their fears over shadow any benefits a change in a new system or business process will bring to their work life. Areas of support needed when attempting to roll out a new software system: Executive/Upper Management Support If there is no support from the top of an organization how will employees be supportive of the new system? Proper Training Employees need to train on a new system prior to its rollout. The more training employee’s receive on any new system will directly impact how comfortable they will be with the system and are more accepting of the change because they can see how the changes will benefit them. Employee Incentives One way to re-enforce the need for employees to use a new system is to offer incentives to ensure that the system will be used. Employee Discipline/Termination If employees are adamantly refusing to use the new system after several warnings then they need to be formally reprimanded.  If this does not work the employer is forced to replace the employees.

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  • USB mouse pointer only moving horizontally on macbook 6.2 with 12.04

    - by Glyn Normington
    After installing Ubuntu 12.04 on a macbook pro 6.2, the touchpad and external USB mouse worked perfectly. After rebooting I can't get either touchpad or external USB mouse to work. Sometimes no mouse pointer is visible, but more often I can only move the mouse pointer horizontally five sixths of the way across the display (from the top left). I have uninstalled mouseemu. xinput list shows the USB mouse. xinput query-state for the USB mouse shows the following: ButtonClass button[1]=up ... button[16]=up ValuatorClass Mode=Relative Proximity=In valuator[0]=480 valuator[1]=2400 valuator[2]=0 valuator[3]=3 and re-issuing this command with the pointer at its right hand extreme displays the same except for: valuator[0]=1679 So the valuator[0] seems to be the x-coordinate of the pointer and the range of motion 480-1679 is indeed about five sixths of the display width (1440). valuator[1] is suspiciously large given the display height is 900. Perhaps this is a side-effect of having previously been using a dual monitor (although booting with that monitor connected does not help). There are other entries listed under xinput list: Virtual core XTEST pointer which seems stuck at position (840,1050). bcm5974 which seems stuck at position (837,6700). Removing the bcm5974 module using rmmod disables the toucpad as expected but does not fix the USB mouse problem. After adding the module back, it is stuck at position (840,1050) instead of (837,6700). /etc/X11/xorg.conf was generated by nvidia-settings and contains: Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "ZAxisMapping" "4 5" although I don't know how plausible these settings are. Any suggestions?

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  • Can i change the order of these OpenGL / Win32 calls?

    - by Adam Naylor
    I've been adapting the NeHe ogl/win32 code to be more object orientated and I don't like the way some of the calls are structured. The example has the following pseudo structure: Register window class Change display settings with a DEVMODE Adjust window rect Create window Get DC Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Show the window Set it to foreground Set it to having focus Resize the GL scene Init GL The points in bold are what I want to move into a rendering class (the rest are what I see being pure win32 calls) but I'm not sure if I can call them after the win32 calls. Essentially what I'm aiming for is to encapsulate the Win32 calls into a Platform::Initiate() type method and the rest into a sort of Renderer::Initiate() method. So my question essentially boils down to: "Would OpenGL allow these methods to be called in this order?" Register window class Adjust window rect Create window Get DC Show the window Set it to foreground Set it to having focus Change display settings with a DEVMODE Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Resize the GL scene Init GL (obviously passing through the appropriate window handles and device contexts.) Thanks in advance.

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  • On Screen Coin Animation

    - by Siddharth
    am working with side scrolling skater game. I want to perform coin animation such that as player collect coin it moves upside and attach with currency sprite. My main character and coin present in game scene and currency sprite present in HUD layer. This situation creates problem for me. Directly I can not apply modifier to coin because it is side scrolling game so based on main character speed it reaches at different position. That I have checked. So that I have to generate other coin at same position at game layer coin has, in HUD layer and move upward to it. But I didn't able to get its y position correct though I can able to get x position correctly. Many time main character goes downward so it get minus value many time. I also tried following code float[] position = GameHUD.this .convertSceneCoordinatesToLocalCoordinates(GameManager .getInstance().getCoinX(), GameManager.getInstance() .getCoinY()); But I am getting same coordinate as I provide. No difference in that so please some one provide me guidance in that. Because I am near to complete my game. EDIT: Here game layer and hud layer is totally different. Actual coin present in game layer which player has to collect and at same position I want to generate another coin in hud layer to perform some animation. It is recommended to generate coin in hud layer because through that only I can able to complete my target.

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  • Brownfield Support for OVMSS

    - by Owen Allen
    The area of virtualization saw quite a few enhancements with version 12.2. There's one particular virtualization enhancement that can make a big difference for a lot of people: support for brownfield Oracle VM Servers for SPARC. Brownfield refers to Oracle VM Servers for SPARC that were created outside of Ops Center. In older versions of Ops Center, you couldn't really do anything with them - Ops Center could only manage OVM Servers that it created. If you had OVM Servers outside of Ops Center, you'd have to recreate them if you wanted to manage them. In 12.2, though, this problem is cleared up. You can discover and manage OVM Servers for SPARC that you created outside of Ops Center, so long as the LDom Manager is running. When you discover the control domain, all of the logical domains are automatically discovered and managed and appear under the control domain in the Asset tree. If you want to use server pools and migrate the logical domains to a different Oracle VM Server for SPARC system, you'll need to move the metadata to a shared library and use shared Fibre Channel or iSCSI LUNs for the guest domain storage and add the server to a server pool. See the Oracle VM Server for SPARC chapter for more information.

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  • Disabling monitor reconfiguration when closing lid

    - by Tomas
    I often need to move my laptop from one working place to another. When I do this, there are two events Ubuntu responds to by changing the monitor set up: Removing/attaching the VGA cable Closing/opening the lid of the laptop While removing the VGA cable gives me what I need (single screen, highest native resolution on the external screen if connected; otherwise highest resolution on the laptop), the laptop close/open lid response is not as good. Every time I close or open the lid, Ubuntu reconfigures the monitor set up. When I close the lid now... the screen goes black for a few seconds and it switches to clone, with my laptop screen disabled. Reopening results in... briefly a black screen, then the external monitor being used as desktop extension. Ubuntu thinks too much. My first and foremost question: Is there any way to let Ubuntu ignore lid close events? Ideally (or when there's no way to solve above question) I'd want to change how it deals with the screen reconfiguration. Why does Ubuntu toggle the screen configuration between external, clone and single display? Can't I just configure it to always use the external monitor, when present, in single screen mode? Note that similar questions have been asked before (most notably this one), but these have been closed perhaps wrongly. Any ideas are very welcome, I don't mind playing around a bit to see if something works.

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  • Impact Earth Lets You Simulate Asteroid Impacts

    - by Jason Fitzpatrick
    If you’re looking for a little morbid simulation to cap off your Friday afternoon, this interactive asteroid impact simulator makes it easy to the results of asteroid impacts big and small. The simulator is the result of a collaboration between Purdue University and the Imperial College of London. You can adjust the size, density, impact angle, and impact velocity of the asteroid as well as change the target from water to land. The only feature missing is the ability to select a specific location as the point of impact (if you want to know what a direct strike to Paris would yield, for example, you’ll have to do your own layering). Once you plug all that information in, you’re treated to a little 3D animation as the simulator crunches the numbers. After it finishes you’ll see a breakdown of a variety of effects including the size of the crater, the energy of the impact, seismic effects, and more. Hit up the link below to take it for a spin. Impact Earth [via Boing Boing] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • How to create shared home directories across multiple computers?

    - by Joe D
    I know there are ways to share a folder across computers making it easy to move files. But I was wondering how one would setup a single login which lets you access the same files regardless of which machine you login on? What I would like is something similar to something you would see in a college campus where students login on machines in the lab and see their files regardless of which machine they use. I know there are server involved here. I have a need to create this on a smaller scale where we have a few computers available (and one of these could act as the server if needed and host the files) that every one shares. Note, the specific install of software might be different on each computer but the login and OS are the same. Since some computers have additional capability that our group members will need to use at rotating schedules (software licenses or hardware components, etc.). I have not done this before, so I would appreciate detailed instructions if possible or a reference to a guide that describes this. Thanks in advance.

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  • How do I drag my widgets without dragging other widgets?

    - by Cypher
    I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around. While this is kind of a neat thing and I can think of a few game ideas based on that alone, that was not intended. :-P Background Info I have a Widget class that is the basis for my user interface controls. It has a bunch of properties that define it's size, position, image information, etc. It also defines some events, OnMouseOver, OnMouseOut, OnMouseClick, etc. All of the event handler functions are virtual, so that child objects can override them and make use of their implementation without duplicating code. Widgets are not aware of each other. They cannot tell each other, "Hey, I'm dragging so bugger off!" Source Code Here's where the widget gets updated (every frame): public virtual void Update( MouseComponent mouse, KeyboardComponent keyboard ) { // update position if the widget is being dragged if ( this.IsDragging ) { this.Left -= (int)( mouse.LastPosition.X - mouse.Position.X ); this.Top -= (int)( mouse.LastPosition.Y - mouse.Position.Y ); } ... // define and throw other events if ( !this.WasMouseOver && this.IsMouseOver && mouse.IsButtonDown( MouseButton.Left ) ) { this.IsMouseDown = true; this.MouseDown( mouse, new EventArgs() ); } ... // define and throw other events } And here's the OnMouseDown event where the IsDraggable property gets set: public virtual void OnMouseDown( object sender, EventArgs args ) { if ( this.IsDraggable ) { this.IsDragging = true; } } Problem Looking at the source code, it's obvious why this is happening. The OnMouseDown event gets fired whenever the mouse is hovered over the Widget and when the left mouse button is "down" (but not necessarily in that order!). That means that even if I hold the mouse down somewhere else on screen, and simply move it over anything that IsDraggable, it will "hook" onto the mouse and go for a ride. So, now that it's obvious that I'm Doing It Wrong™, how do I do this correctly?

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  • How to Enable Priority Inbox on Android (and Setup Important-Only Notifications)

    - by The Geek
    Yesterday Google released an updated Gmail application for Android 2.2 phones that supports the Priority Inbox feature—and more importantly, allows you to change your notifications to only alert you for important email. Let’s take a look. Note: If you’ve never used Priority Inbox, you should really give it a try—it rearranges your email into what is and isn’t important, and you can customize how it classifies messages easily. The idea is that it learns over time, so if you send a lot of emails back and forth with somebody, it will know that they are probably important—you can manually adjust the settings as well. To update the Gmail application, you’ll want to head into the Market and access Menu –> Downloads, where you should see Gmail in the list, and it should let you update from there. If you don’t see an update, you’re either not running Android 2.2, or it has already updated automatically Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • How to package static content outside of web application?

    - by chinto
    Our web application has static content packaged as part of WAR. We have been planning to move it out of the project and host it directly on Apache to achieve the following objectives. It's getting too big and bloating the EAR size resulting in slower deployment across nodes. Faster deployment times. Take the load of Application Server Host the static content on a sub domain allowing some browsers (IE) to load resources simultaneously Give us an option to use further caching such as Apache mod_cache apart from the cache headers we send out to browsers. We use yuicompressor-maven-plugin to aggregate and minimize JS file. My question is how do package and manage this static content out side of the web application? My current options are. New maven war project. Still use the same plugin for aggregation and compression. Just a plain directory in SVN and use YUI/Google compressor directly. Or is there a better technology out there to manage static content as a project?

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  • Deploying my first website!

    - by test
    I have built a data driven website - an asp.net website, using the entity framework. In my solution I have 4 projects - the web application PresentationLayer, and 3 class libraries - Data Layer, Business and Common Layer. In one of these libraries, Common Layer I have my Model (MyModel.edmx). I have always tested my application on Cassini - Asp.Net Development Server. I have never touched IIS in my life. I bought a domain and hosting on go daddy. My logic tells me to grab my four folders (1 for each layer) and simply move them to the root folder. But I know I'm wrong since then the home page would be mywebsite.org/presentationlayer/default.aspx and second of all I start getting a bunch of errors where files do not load or they are not found. I also know that I need to manage the web.config but I don't have any experience where to start. I'm not sure if this is a problem but I also have a web service included in my presentation layer.

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  • How effectively "sell" a good design in large meetings

    - by User1
    Many times I have witnessed a sad tragedy. Here's what happens: A team design review for a new project. I see a simple design that has quite a few holes. I casually mention the holes and ways to avoid them. The warnings are ignored with comments like "that 'never' happen in real life" Eventually the things that "will 'never' happen" happen An emergency team design review for a broken project. So what do I do? Copping the "I told you so" attitude is not going to win friends and influence people. Sometimes years go by and the comments from step 3 are forgotten anyway. I definitely don't want to be the annoying pest reminding the world of the gotchas. I often sit back and watch the Titanic sail off to Europe. It's frustrating to see bad designs move forward. It's also frustrating that I can't seem to convince others of the pending peril of the current path. I do worst on team meetings where everyone has different ways of understanding different terms. Also, egos tend to win of reason and thought. I'm looking for good tactics to convince groups people to use some new and complicated ideas.

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  • How do I uninstall GRUB?

    - by ændrük
    A hard drive that I use only for data storage still has GRUB from past Ubuntu installations. How can I remove GRUB from it without harming the rest of the drive's data? Background I occasionally move the data drive between computers with various boot order configurations, so I would like it to be non-bootable in order to avoid having to accommodate it in each computer's BIOS settings. When I power on a computer while only the data drive is attached, the following appears: error: no such device: fdf38dd4-9e9d-479d-b830-2a6989958503. grub rescue> I can confirm from old backups of /etc/fstab that this was the UUID of a root partition that I recently reformatted and which no longer exists. Here's the the data drive's partition table and raw master boot record. Please note that I'm not interested in workarounds that don't answer my primary question. I can think of several ways to work around this issue, but it bothers me on principle that I don't know how to directly resolve it. Every installation procedure should have a counterpart uninstallation procedure.

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  • 10.04 Window manager not working

    - by jackg
    Using an old mx200 128Mb AGP card. Log in ok. Sometimes the top and bottom bars do not appear, sometimes one sometimes both sometimes none. The menus on firefox/thunderbird and others disappear when I move the pointer from the menu heading to the menu itself. I can't play you tube videos, nor pacman, so the world has ended as I know it. If I type sudo metacity --replace in a terminal the window manager seems to work fine. But I don't know how to make this permanent. One option was: System menupreferencessessions In the sessions tab make sure that "automatically save changes to session" is checked. I don't have a sessions option in the preferences menu. So...? Must be a line of code in a terminal I can use to get round this. I have not upgraded to Ubuntu 11... because the graphics card is so old that I cannot get any decent screen resolutions when I do. On 10.04 I disable the Nvidia driver for the same reason and use 1024x768. Ta

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  • Opportunities in Cloud Computing

    - by Paul Sorensen
    A recent article from CIO Journal indicates that there is an extreme labor shortage (in certain technology areas) that is is leading to upward pressure on wages for IT Workers. This represents a great opportunity for those with certain skill-sets, among which include Java (Oracle certification is mentioned specifically). The article points out that a key driver of the labor shortage is the expansion of cloud computing. Cloud computing is set up to make life extremely simple for end-users, but the model pushes the complexity to back-end systems which are sophisticated, enterprise-level computing stacks (Oracle has an extensive set of cloud computing solutions). These complex systems require very highly-skilled IT professionals (the best-of-the-best) to successfully develop, implement, administer and maintain them. What this mean for you is that there is opportunity for those who have the appropriate skills at the appropriate levels. If you want to be a part of this opportunity you should do a self-assessment of your own skill-sets and experience. Based upon your results you can decide where it would be most appropriate to spend your time and resources for the highest return on your investment. By expanding and sharpening your skills and by gaining greater experience you will be better prepared to take advantage of career opportunities (like this) that come along periodically. As you evaluate your needs remember that Oracle University has a tremendous selection of high-quality eduction offerings (including training and certification) that can you help move your career forward. Thanks and best of luck!

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  • Learning a new concept - write from scratch or use frameworks?

    - by Stu
    I have recently been trying to learn about MVVM and all of the associated concepts such as repositories, mediators, data access. I made a decision that I would not use any frameworks for this so that I could gain a better understanding of how everything worked. I’m beginning to wonder if that was the best idea because I have hit some problems which I am not able to solve, even with the help of Stack Overflow! Writing from scratch I still feel that you have a much better understanding of something when you have been in the guts of it than if you were at a higher level. The other side of that coin is that you are in the guts of something that you don't fully understand which will lead to bad design decisions. This then makes it hard to get help because you will create unusual scenarios which are less likely to occur when you working within the confines of a framework. I have found that there are plenty of tutorials on the basics of a concept but very few that take you all the way from novice to expert. Maybe I should be looking at a book for this? Using frameworks The biggest motivation for me to use frameworks is that they are much more likely to be used in the workplace than a custom rolled solution. This can be quite a benefit when starting a new job if it's one less thing you have to learn. I feel that there is much better support for a framework than a custom solution which makes sense; many more people are using the framework than the solution that you created. The level of help is much wider as well, from basic questions to really specific, detailed questions. I would be interested to hear other people's views on this. When you are learning something new, should you/do you use frameworks or not? Why? If it's a combination of both, when do you stop one and move on to the other?

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  • Errors in ~/.xsession-errors

    - by Kuberan Naganathan
    I'm getting errors in ~/.xession-errors. I'm running ubuntu 12.04 Many apps fail to run without mention of problems in the .xsession-errors file. I looked around and tried to resolve issues myself but failed so far. I have to say it's possible that the issue is related to me mounting /home on another partition. (I say possibly because stuff worked ok for a while.) Fortunately my .xsession-errors file is small enough to post here. Thanks in advance for the help: gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done (gnome-settings-daemon:2547): color-plugin-WARNING **: failed to get edid: unable to get EDID for output (gnome-settings-daemon:2547): color-plugin-WARNING **: unable to get EDID for xrandr-default: unable to get EDID for output (gnome-settings-daemon:2547): color-plugin-WARNING **: failed to reset xrandr-default gamma tables: gamma size is zero Initializing composite options...done Initializing opengl options...done Initializing decor options...done ** Message: applet now removed from the notification area Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done I/O warning : failed to load external entity "/home/kuberan/.compiz/session/10754cf696d335e98e13471376531156900000024960034" Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done Initializing unitymtgrabhandles options...done Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done ** Message: using fallback from indicator to GtkStatusIcon (compiz:2560): GConf-CRITICAL **: gconf_client_add_dir: assertion `gconf_valid_key (dirname, NULL)' failed Initializing unityshell options...done Setting Update "main_menu_key" Setting Update "run_key" Setting Update "icon_size" ** Message: moving back from GtkStatusIcon to indicator

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  • Importing an existing project into Git

    - by Andy
    Background During the course of developing our site (ASP.NET), we discovered that our existing source control (SourceGear Vault) wasn't working for us. So, we decided to migrate to Git. The translation has been less than smooth though. Our site is broken up into three environments DEV, QA, and PROD. For tho most part, DEV and the source control repo have been in sync with each other. There is one branch in the repo, if a page was going to be moved up to QA then the file was moved manually, same thing with stuff that was ready for PROD. So, our current QA and PROD environments do not correspond to any particular commit in the master branch. Clarification: The QA and PROD branches are not currently, nor have they ever been in source control. The Question How do I move QA and PROD into Git? Should I forget about the history we've maintained up to this point and start over with a new repo? I could start with everything on PROD, then make a branch and pull in everything from QA, and then make another branch off of that with DEV. That way not only will the branches reflect the differences in the environments, they'll be in the right order chronologically with the newest commits in the DEV branch. What I've tried so far I thought about creating a QA branch off of the current master and using robocopy to make the working folder look like the current QA environment. This doesn't work because the new commit from QA will remove new files from DEV and that will remove them when we merge up, I suspect there will be similar problems if I started QA at an earlier (though not exact) commit from DEV.

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • Games without a(n explicit) game loop

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial.

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  • Is this the most effect simple way to display a moving image? SDL2

    - by user36324
    I've looked around for tutorials on SDL2, but there isnt many so I am curious i was messing around and is this an effective way to move an image. One problem is that it drags along the image to where it moves. #include "SDL.h" #include "SDL_image.h" int main(int argc, char* argv[]) { bool exit = false; SDL_Init(SDL_INIT_EVERYTHING); SDL_Window *win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN); SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); SDL_Surface *png = IMG_Load("character.png"); SDL_Rect src; src.x = 0; src.y = 0; src.w = 161; src.h = 159; SDL_Rect dest; dest.x = 50; dest.y = 50; dest.w = 161; dest.h = 159; SDL_Texture *tex = SDL_CreateTextureFromSurface(ren, png); SDL_FreeSurface(png); while(exit==false){ dest.x++; SDL_RenderClear(ren); SDL_RenderCopy(ren, tex, &src, &dest); SDL_RenderPresent(ren); } SDL_Delay(5000); SDL_DestroyTexture(tex); SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); SDL_Quit(); }

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  • Updating the jump in game

    - by Luka Tiger
    I am making a Java game and I want my game to run the same on any FPS so I'm using time delta between each update. This is the update method of the Player: public void update(long timeDelta) { //speed is the movement speed of a player on X axis //timeDelta is expressed in nano seconds so I'm dividing it with 1000000000 to express it in seconds if (Input.keyDown(37)) this.velocityX -= speed * (timeDelta / 1000000000.0); if (Input.keyDown(39)) this.velocityX += speed * (timeDelta / 1000000000.0); if(Input.keyPressed(38)) { this.velocityY -= 6; } velocityY += g * (timeDelta/1000000000.0); //applying gravity move(velocityX, velocityY); /*this is method which moves a player according to velocityX and velocityY, and checking the collision */ this.velocityX = 0.0; } The strange thing is that when I have unlimited FPS (and update number) my player is jumping about 10 blocks. It jumps even higher when the FPS is increasing. If I limit FPS it is jumping 4 blocks. (BLOCK: 32x32) I have just realized that the problem is this: if(Input.keyPressed(38)) { this.velocityY -= 6; } I add -6 to velocityY which increases player's Y proportionally to the update number and not to the time. But I don't know how to fix this.

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  • Migrating My GWB Blog Over To WordPress

    - by deadlydog
    Geeks With Blogs has been good to me, but there are too many tempting things about Word Press for me to stay with GWB.  Particularly their statistics features, and also I like that I can apply specific tags to my posts to make them easier to find in Google (and I never was able to get categories working on GWB). The one thing I don’t like about WordPress is I can’t seem to find a theme that stretches the Content area to take up the rest of the space on wide resolutions…..hopefully I’ll be able to overcome that obstacle soon though. For those who are curious as to how I actually moved all of my posts across, I ended up just using Live Writer to open my GWB posts, and then just changed it to publish to my WordPress blog.  This was fairly painless, but with my 27 posts it took probably about 2 hours of manual effort to do.  Most of the time WordPress was automatically able to copy the images over, but sometimes I had to save the pics from my GWB posts and then re-add them in Live Writer to my WordPress post.  I found another developers automated solution (in alpha mode), but opted to do it manually since I wanted to manually specify Categories and Tags on each post anyways.  The one thing I still have left to do is move the worthwhile comments across from the GWB posts to the new WordPress posts. The largest pain point was that with GWB I was using the Code Snippet Plugin for Live Writer for my source code snippets, and when they got transferred over to WordPress they looked horrible.  So I ended up finding a new Live Writer plugin called SyntaxHighlighter that looks even nicer on my posts If anybody knows of a nice WordPress theme that stretches the content area to fit the width of the screen, please let me know.  All of the themes I’ve found seem to have a max width set on them, so I end up with much wasted space on the left and right sides.  Since I post lots of code snippets, the more horizontal space the better! So if you want to continue to follow me, my blog's new home is now at https://deadlydog.wordpress.com

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  • Oracle Solaris 11.1 available today

    - by user12611852
    Today Oracle is pleased to announce availability of Oracle Solaris 11.1. Download Solaris 11.1 Order Solaris 11.1 media kitExisting customers can quickly and simply update using the network based repository Highlights include: 8x faster database startup and shutdown and online resizing of the database SGA with a new optimized shared memory interface between the database and Oracle Solaris 11.1 Up to 20% throughput increases for Oracle Real Application Clusters by offloading lock management into the Oracle Solaris kernel Expanded support for Software Defined Networks (SDN) with Edge Virtual Bridging enhancements to maximize network resource utilization and manage bandwidth in cloud environments 4x faster Solaris Zone updates with parallel operations shorten maintenance windows New built-in memory predictor monitors application memory use and provides optimized memory page sizes and resource location to speed overall application performance. Learn more and share these valuable tools with your customers to enable them to move to Oracle Solaris 11.1 quickly. Many customers wait for the first update --now is the time to encourage them to install Oracle Solaris 11.1. Oracle Solaris 11.1 Data Sheet  What's New in Oracle Solaris 11.1 Oracle Solaris 11.1 FAQs Oracle Solaris 11 .1 Customer Presentation Oracle Solaris 11.1 is recommended for all SPARC T4 Systems and will soon be available preinstalled.

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