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  • Update tile notifcation with XML returned by web service

    - by tempid
    I have a Metro app in C# & XAML. The tile is updated periodically and I've used WebAPI to serve the tile notification XML. So far so good. I was then told that I cannot use WebAPI as the server that I was planning to host it on does not have .NET 4.5. No plans to install it anytime soon either. I had to change the WebAPI to a plain old Web service (.NET 3.5) which does the same thing - return tile notification XML. I've enabled HTTP-GET (I know, security concern) and was able to invoke the webservice like this - http://server/TileNotifications.asmx/[email protected] But ever since I made the switch, the tiles are not being updated. I've checked Fiddler and made sure the app is hitting the webservice and the XML is being returned correctly. But the tiles are not updated. If I replace it with the WebAPI, the tiles are updated. Do I need to do anything special with the web services? like decorating the web method with a custom attribute? Here's my web service code - [WebMethod] public XmlDocument GetTileData(string user) { // snip var xml = new XmlDocument(); xml.LoadXml(string.Format(@"<tile> <visual> <binding template='TileWideSmallImageAndText02'> <image id='1' src='http://server/images/{0}_wide.png'/> <text id='1'>Custom Field : {1}/text> <text id='2'>Custom Field : {2}</text> <text id='3'>Custom Field : {3}</text> </binding> <binding template='TileSquarePeekImageAndText01'> <image id='1' src='http://server/images/{0}_square.png'/> <text id='1'>Custom Field</text> <text id='2'>{1}</text> </binding> </visual> </tile>", value1, value2, value3, value4)); return xml; }

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  • Symfony2 - PdfBundle not working

    - by ElPiter
    Using Symfony2 and PdfBundle to generate dynamically PDF files, I don't get to generate the files indeed. Following documentation instructions, I have set up all the bundle thing: autoload.php: 'Ps' => __DIR__.'/../vendor/bundles', 'PHPPdf' => __DIR__.'/../vendor/PHPPdf/lib', 'Imagine' => array(__DIR__.'/../vendor/PHPPdf/lib', __DIR__.'/../vendor/PHPPdf/lib/vendor/Imagine/lib'), 'Zend' => __DIR__.'/../vendor/PHPPdf/lib/vendor/Zend/library', 'ZendPdf' => __DIR__.'/../vendor/PHPPdf/lib/vendor/ZendPdf/library', AppKernel.php: ... new Ps\PdfBundle\PsPdfBundle(), ... I guess all the setting up is correctly configured, as I am not getting any "library not found" nor anything on that way... So, after all that, I am doing this in the controller: ... use Ps\PdfBundle\Annotation\Pdf; ... /** * @Pdf() * @Route ("/pdf", name="_pdf") * @Template() */ public function generateInvoicePDFAction($name = 'Pedro') { return $this->render('AcmeStoreBundle:Shop:generateInvoice.pdf.twig', array( 'name' => $name, )); } And having this twig file: <pdf> <dynamic-page> Hello {{ name }}! </dynamic-page> </pdf> Well. Somehow, what I just get in my page is just the normal html generated as if it was a normal Response rendering. The Pdf() annotation is supposed to give the "special" behavior of creating the PDF file instead of rendering normal HTML. So, having the above code, when I request the route http://www.mysite.com/*...*/pdf, all what I get is the following HTML rendered: <pdf> <dynamic-page> Hello Pedro! </dynamic-page> </pdf> (so a blank HTML page with just the words Hello Pedro! on it. Any clue? Am I doing anything wrong? Is it mandatory to have the alternative *.html.twig apart from the *.pdf.twig version? I don't think so... :(

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  • JPanel Layout Image Cutoff

    - by Trizicus
    I am adding images to a JPanel but the images are getting cut off. I was originally trying BorderLayout but that only worked for one image and adding others added image cut-off. So I switched to other layouts and the best and closest I could get was BoxLayout however that adds a very large cut-off which is not acceptable either. So basically; How can I add images (from a custom JComponent) to a custom JPanel without bad effects such as the one present in the code. Custom JPanel: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.BoxLayout; import javax.swing.JPanel; import javax.swing.Timer; public class GraphicsPanel extends JPanel implements MouseListener { private Entity test; private Timer timer; private long startTime = 0; private int numFrames = 0; private float fps = 0.0f; GraphicsPanel() { test = new Entity("test.png"); Thread t1 = new Thread(test); t1.start(); Entity ent2 = new Entity("images.jpg"); ent2.setX(150); ent2.setY(150); Thread t2 = new Thread(ent2); t2.start(); Entity ent3 = new Entity("test.png"); ent3.setX(0); ent3.setY(150); Thread t3 = new Thread(ent3); t3.start(); //ESSENTIAL setLayout(new BoxLayout(this, BoxLayout.X_AXIS)); add(test); add(ent2); add(ent3); //GAMELOOP timer = new Timer(30, new Gameloop(this)); timer.start(); addMouseListener(this); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g.create(); g2.setClip(0, 0, getWidth(), getHeight()); g2.setColor(Color.BLACK); g2.drawString("FPS: " + fps, 1, 15); } public void getFPS() { ++numFrames; if (startTime == 0) { startTime = System.currentTimeMillis(); } else { long currentTime = System.currentTimeMillis(); long delta = (currentTime - startTime); if (delta > 1000) { fps = (numFrames * 1000) / delta; numFrames = 0; startTime = currentTime; } } } public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } class Gameloop implements ActionListener { private GraphicsPanel gp; Gameloop(GraphicsPanel gp) { this.gp = gp; } public void actionPerformed(ActionEvent e) { try { gp.getFPS(); gp.repaint(); } catch (Exception ez) { } } } } Main class: import java.awt.EventQueue; import javax.swing.JFrame; public class MainWindow { public static void main(String[] args) { new MainWindow(); } private JFrame frame; private GraphicsPanel gp = new GraphicsPanel(); MainWindow() { EventQueue.invokeLater(new Runnable() { public void run() { frame = new JFrame("Graphics Practice"); frame.setSize(680, 420); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gp); } }); } } Custom JComponent import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import javax.swing.JComponent; public class Entity extends JComponent implements Runnable { private BufferedImage bImg; private int x = 0; private int y = 0; private int entityWidth, entityHeight; private String filename; Entity(String filename) { this.filename = filename; } public void run() { bImg = loadBImage(filename); entityWidth = bImg.getWidth(); entityHeight = bImg.getHeight(); setPreferredSize(new Dimension(entityWidth, entityHeight)); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.drawImage(bImg, x, y, null); g2d.dispose(); } public BufferedImage loadBImage(String filename) { try { bImg = ImageIO.read(getClass().getResource(filename)); } catch (Exception e) { } return bImg; } public int getEntityWidth() { return entityWidth; } public int getEntityHeight() { return entityHeight; } public int getX() { return x; } public int getY() { return y; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } }

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  • Adding a generic image field onto a ModelForm in django

    - by Prairiedogg
    I have two models, Room and Image. Image is a generic model that can tack onto any other model. I want to give users a form to upload an image when they post information about a room. I've written code that works, but I'm afraid I've done it the hard way, and specifically in a way that violates DRY. Was hoping someone who's a little more familiar with django forms could point out where I've gone wrong. Update: I've tried to clarify why I chose this design in comments to the current answers. To summarize: I didn't simply put an ImageField on the Room model because I wanted more than one image associated with the Room model. I chose a generic Image model because I wanted to add images to several different models. The alternatives I considered were were multiple foreign keys on a single Image class, which seemed messy, or multiple Image classes, which I thought would clutter my schema. I didn't make this clear in my first post, so sorry about that. Seeing as none of the answers so far has addressed how to make this a little more DRY I did come up with my own solution which was to add the upload path as a class attribute on the image model and reference that every time it's needed. # Models class Image(models.Model): content_type = models.ForeignKey(ContentType) object_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey('content_type', 'object_id') image = models.ImageField(_('Image'), height_field='', width_field='', upload_to='uploads/images', max_length=200) class Room(models.Model): name = models.CharField(max_length=50) image_set = generic.GenericRelation('Image') # The form class AddRoomForm(forms.ModelForm): image_1 = forms.ImageField() class Meta: model = Room # The view def handle_uploaded_file(f): # DRY violation, I've already specified the upload path in the image model upload_suffix = join('uploads/images', f.name) upload_path = join(settings.MEDIA_ROOT, upload_suffix) destination = open(upload_path, 'wb+') for chunk in f.chunks(): destination.write(chunk) destination.close() return upload_suffix def add_room(request, apartment_id, form_class=AddRoomForm, template='apartments/add_room.html'): apartment = Apartment.objects.get(id=apartment_id) if request.method == 'POST': form = form_class(request.POST, request.FILES) if form.is_valid(): room = form.save() image_1 = form.cleaned_data['image_1'] # Instead of writing a special function to handle the image, # shouldn't I just be able to pass it straight into Image.objects.create # ...but it doesn't seem to work for some reason, wrong syntax perhaps? upload_path = handle_uploaded_file(image_1) image = Image.objects.create(content_object=room, image=upload_path) return HttpResponseRedirect(room.get_absolute_url()) else: form = form_class() context = {'form': form, } return direct_to_template(request, template, extra_context=context)

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  • When is #include <new> library required in C++?

    - by Czarak
    Hi, According to this reference entry for operator new ( http://www.cplusplus.com/reference/std/new/operator%20new/ ) : Global dynamic storage operator functions are special in the standard library: All three versions of operator new are declared in the global namespace, not in the std namespace. The first and second versions are implicitly declared in every translation unit of a C++ program: The header does not need to be included for them to be present. This seems to me to imply that the third version of operator new (placement new) is not implicitly declared in every translation unit of a C++ program and the header <new> does need to be included for it to be present. Is that correct? If so, how is it that using both g++ and MS VC++ Express compilers it seems I can compile code using the third version of new without #include <new> in my source code? Also, the MSDN Standard C++ Library reference entry on operator new gives some example code for the three forms of operator new which contains the #include <new> statement, however the example seems to compile and run just the same for me without this include? // new_op_new.cpp // compile with: /EHsc #include<new> #include<iostream> using namespace std; class MyClass { public: MyClass( ) { cout << "Construction MyClass." << this << endl; }; ~MyClass( ) { imember = 0; cout << "Destructing MyClass." << this << endl; }; int imember; }; int main( ) { // The first form of new delete MyClass* fPtr = new MyClass; delete fPtr; // The second form of new delete char x[sizeof( MyClass )]; MyClass* fPtr2 = new( &x[0] ) MyClass; fPtr2 -> ~MyClass(); cout << "The address of x[0] is : " << ( void* )&x[0] << endl; // The third form of new delete MyClass* fPtr3 = new( nothrow ) MyClass; delete fPtr3; } Could anyone shed some light on this and when and why you might need to #include <new> - maybe some example code that will not compile without #include <new> ? Thanks.

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  • How to optimize my PostgreSQL DB for prefix search?

    - by asmaier
    I have a table called "nodes" with roughly 1.7 million rows in my PostgreSQL db =#\d nodes Table "public.nodes" Column | Type | Modifiers --------+------------------------+----------- id | integer | not null title | character varying(256) | score | double precision | Indexes: "nodes_pkey" PRIMARY KEY, btree (id) I want to use information from that table for autocompletion of a search field, showing the user a list of the ten titles having the highest score fitting to his input. So I used this query (here searching for all titles starting with "s") =# explain analyze select title,score from nodes where title ilike 's%' order by score desc; QUERY PLAN ----------------------------------------------------------------------------------------------------------------------- Sort (cost=64177.92..64581.38 rows=161385 width=25) (actual time=4930.334..5047.321 rows=161264 loops=1) Sort Key: score Sort Method: external merge Disk: 5712kB -> Seq Scan on nodes (cost=0.00..46630.50 rows=161385 width=25) (actual time=0.611..4464.413 rows=161264 loops=1) Filter: ((title)::text ~~* 's%'::text) Total runtime: 5260.791 ms (6 rows) This was much to slow for using it with autocomplete. With some information from Using PostgreSQL in Web 2.0 Applications I was able to improve that with a special index =# create index title_idx on nodes using btree(lower(title) text_pattern_ops); =# explain analyze select title,score from nodes where lower(title) like lower('s%') order by score desc limit 10; QUERY PLAN ------------------------------------------------------------------------------------------------------------------------------------------ Limit (cost=18122.41..18122.43 rows=10 width=25) (actual time=1324.703..1324.708 rows=10 loops=1) -> Sort (cost=18122.41..18144.60 rows=8876 width=25) (actual time=1324.700..1324.702 rows=10 loops=1) Sort Key: score Sort Method: top-N heapsort Memory: 17kB -> Bitmap Heap Scan on nodes (cost=243.53..17930.60 rows=8876 width=25) (actual time=96.124..1227.203 rows=161264 loops=1) Filter: (lower((title)::text) ~~ 's%'::text) -> Bitmap Index Scan on title_idx (cost=0.00..241.31 rows=8876 width=0) (actual time=90.059..90.059 rows=161264 loops=1) Index Cond: ((lower((title)::text) ~>=~ 's'::text) AND (lower((title)::text) ~<~ 't'::text)) Total runtime: 1325.085 ms (9 rows) So this gave me a speedup of factor 4. But can this be further improved? What if I want to use '%s%' instead of 's%'? Do I have any chance of getting a decent performance with PostgreSQL in that case, too? Or should I better try a different solution (Lucene?, Sphinx?) for implementing my autocomplete feature?

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  • Help with infrequent segmentation fault in accessing struct

    - by Sarah
    I'm having trouble debugging a segmentation fault. I'd appreciate tips on how to go about narrowing in on the problem. The error appears when an iterator tries to access an element of a struct Infection, defined as: struct Infection { public: explicit Infection( double it, double rt ) : infT( it ), recT( rt ) {} double infT; // infection start time double recT; // scheduled recovery time }; These structs are kept in a special structure, InfectionMap: typedef boost::unordered_multimap< int, Infection > InfectionMap; Every member of class Host has an InfectionMap carriage. Recovery times and associated host identifiers are kept in a priority queue. When a scheduled recovery event arises in the simulation for a particular strain s in a particular host, the program searches through carriage of that host to find the Infection whose recT matches the recovery time (double recoverTime). (For reasons that aren't worth going into, it's not as expedient for me to use recT as the key to InfectionMap; the strain s is more useful, and coinfections with the same strain are possible.) assert( carriage.size() > 0 ); pair<InfectionMap::iterator,InfectionMap::iterator> ret = carriage.equal_range( s ); InfectionMap::iterator it; for ( it = ret.first; it != ret.second; it++ ) { if ( ((*it).second).recT == recoverTime ) { // produces seg fault carriage.erase( it ); } } I get a "Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_INVALID_ADDRESS at address..." on the line specified above. The recoverTime is fine, and the assert(...) in the code is not tripped. As I said, this seg fault appears 'randomly' after thousands of successful recovery events. How would you go about figuring out what's going on? I'd love ideas about what could be wrong and how I can further investigate the problem.

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  • Should I deal with files longer than MAX_PATH?

    - by John
    Just had an interesting case. My software reported back a failure caused by a path being longer than MAX_PATH. The path was just a plain old document in My Documents, e.g.: C:\Documents and Settings\Bill\Some Stupid FOlder Name\A really ridiculously long file thats really very very very..........very long.pdf Total length 269 characters (MAX_PATH==260). The user wasn't using a external hard drive or anything like that. This was a file on an Windows managed drive. So my question is this. Should I care? I'm not saying can I deal with the long paths, I'm asking should I. Yes I'm aware of the "\?\" unicode hack on some Win32 APIs, but it seems this hack is not without risk (as it's changing the behaviour of the way the APIs parse paths) and also isn't supported by all APIs . So anyway, let me just state my position/assertions: First presumably the only way the user was able to break this limit is if the app she used uses the special Unicode hack. It's a PDF file, so maybe the PDF tool she used uses this hack. I tried to reproduce this (by using the unicode hack) and experimented. What I found was that although the file appears in Explorer, I can do nothing with it. I can't open it, I can't choose "Properties" (Windows 7). Other common apps can't open the file (e.g. IE, Firefox, Notepad). Explorer will also not let me create files/dirs which are too long - it just refuses. Ditto for command line tool cmd.exe. So basically, one could look at it this way: a rouge tool has allowed the user to create a file which is not accessible by a lot of Windows (e.g. Explorer). I could take the view that I shouldn't have to deal with this. (As an aside, this isn't an vote of approval for a short max path length: I think 260 chars is a joke, I'm just saying that if Windows shell and some APIs can't handle 260 then why should I?). So, is this a fair view? Should I say "Not my problem"? Thanks! John

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  • Problem with type coercion and string concatenation in JavaScript in Greasemonkey script on Firefox

    - by Yi Jiang
    I'm creating a GreaseMonkey script to improve the user interface of the 10k tools Stack Overflow uses. I have encountered an unreproducible and frankly bizarre problem that has confounded me and the others in the JavaScript room on SO Chat. We have yet to find the cause after several lengthy debugging sessions. The problematic script can be found here. Source - Install The problem occurs at line 85, the line after the 'vodoo' comment: return (t + ' (' + +(+f.offensive + +f.spam) + ')'); It might look a little weird, but the + in front of the two variables and the inner bracket is for type coercion, the inner middle + is for addition, and the other ones are for concatenation. Nothing special, but observant reader might note that type coercion on the inner bracket is unnecessary, since both are already type coerced to numbers, and type coercing result is useless when they get concatenated into a string anyway. Not so! Removing the + breaks the script, causing f.offensive and f.spam to be concatenated instead of added together. Adding further console.log only makes things more confusing: console.log(f.offensive + f.spam); // 50 console.log('' + (+f.offensive + +f.spam)); // 5, but returning this yields 50 somehow console.log('' + (+f.offensive + +f.spam) + ''); // 50 Source: http://chat.stackoverflow.com/transcript/message/203261#203261 The problem is that this is unreproducible - running scripts like console.log('a' + (+'3' + +'1') + 'b'); in the Firebug console yields the correct result, as does (function(){ return 'a' + (+'3' + +'1') + 'b'; })(); Even pulling out large chunks of the code and running them in the console does not reproduce this bug: $('.post-menu a[id^=flag-post-]').each(function(){ var f = {offensive: '4', spam: '1'}; if(f){ $(this).text(function(i, t){ // Vodoo - please do not remove the '+' in front of the inner bracket return (t + ' (' + +(+f.offensive + +f.spam) + ')'); }); } }); Tim Stone in the chatroom has reproduction instruction for those who are below 10k. This bug only appears in Firefox - Chrome does not appear to exhibit this problem, leading me to believe that this may be a problem with either Firefox's JavaScript engine, or the Greasemonkey add-on. Am I right? I can be found in the JavaScript room if you want more detail and/or want to discuss this.

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  • Problem implementing Blinn–Phong shading model

    - by Joe Hopfgartner
    I did this very simple, perfectly working, implementation of Phong Relflection Model (There is no ambience implemented yet, but that doesn't bother me for now). The functions should be self explaining. /** * Implements the classic Phong illumination Model using a reflected light * vector. */ public class PhongIllumination implements IlluminationModel { @RGBParam(r = 0, g = 0, b = 0) public Vec3 ambient; @RGBParam(r = 1, g = 1, b = 1) public Vec3 diffuse; @RGBParam(r = 1, g = 1, b = 1) public Vec3 specular; @FloatParam(value = 20, min = 1, max = 200.0f) public float shininess; /* * Calculate the intensity of light reflected to the viewer . * * @param P = The surface position expressed in world coordinates. * * @param V = Normalized viewing vector from surface to eye in world * coordinates. * * @param N = Normalized normal vector at surface point in world * coordinates. * * @param surfaceColor = surfaceColor Color of the surface at the current * position. * * @param lights = The active light sources in the scene. * * @return Reflected light intensity I. */ public Vec3 shade(Vec3 P, Vec3 V, Vec3 N, Vec3 surfaceColor, Light lights[]) { Vec3 surfaceColordiffused = Vec3.mul(surfaceColor, diffuse); Vec3 totalintensity = new Vec3(0, 0, 0); for (int i = 0; i < lights.length; i++) { Vec3 L = lights[i].calcDirection(P); N = N.normalize(); V = V.normalize(); Vec3 R = Vec3.reflect(L, N); // reflection vector float diffuseLight = Vec3.dot(N, L); float specularLight = Vec3.dot(V, R); if (diffuseLight > 0) { totalintensity = Vec3.add(Vec3.mul(Vec3.mul( surfaceColordiffused, lights[i].calcIntensity(P)), diffuseLight), totalintensity); if (specularLight > 0) { Vec3 Il = lights[i].calcIntensity(P); Vec3 Ilincident = Vec3.mul(Il, Math.max(0.0f, Vec3 .dot(N, L))); Vec3 intensity = Vec3.mul(Vec3.mul(specular, Ilincident), (float) Math.pow(specularLight, shininess)); totalintensity = Vec3.add(totalintensity, intensity); } } } return totalintensity; } } Now i need to adapt it to become a Blinn-Phong illumination model I used the formulas from hearn and baker, followed pseudocodes and tried to implement it multiple times according to wikipedia articles in several languages but it never worked. I just get no specular reflections or they are so weak and/or are at the wrong place and/or have the wrong color. From the numerous wrong implementations I post some little code that already seems to be wrong. So I calculate my Half Way vector and my new specular light like so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), Vec3.add(L.normalize(), V).length()); float specularLight = Vec3.dot(H, N); With theese little changes it should already work (maby not with correct intensity but basically it should be correct). But the result is wrong. Here are two images. Left how it should render correctly and right how it renders. If i lower the shininess factor you can see a little specular light at the top right: Altough I understand the concept of Phong illumination and also the simplified more performant adaptaion of blinn phong I am trying around for days and just cant get it to work. Any help is appriciated. Edit: I was made aware of an error by this answer, that i am mutiplying by |L+V| instead of dividing by it when calculating H. I changed to deviding doing so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), 1/Vec3.add(L.normalize(), V).length()); Unfortunately this doesnt change much. The results look like this: and if I rise the specular constant and lower the shininess You can see the effects more clearly in a smilar wrong way: However this division just the normalisation. I think I am missing one step. Because the formulas like this just dont make sense to me. If you look at this picture: http://en.wikipedia.org/wiki/File:Blinn-Phong_vectors.svg The projection of H to N is far less than V to R. And if you imagine changing the vector V in the picture the angle is the same when the viewing vector is "on the left side". and becomes more and more different when going to the right. I pesonally would multiply the whole projection by two to become something similiar (and the hole point is to avoid the calculation of R). Altough I didnt read anythinga bout that anywehre i am gonna try this out... Result: The intension of the specular light is far too much (white areas) and the position is still wrong. I think I am messing something else up because teh reflection are just at the wrong place. But what? Edit: Now I read on wikipedia in the notes that the angle of N/H is in fact approximalty half or V/R. To compensate that i should multiply my shineness exponent by 4 rather than my projection. If i do that I end up with this: Far to intense but still one thing. The projection is at the wrong place. Where could i mess up my vectors?

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  • I've got my 2D/3D conversion working perfectly, how to do perspective

    - by user346992
    Although the context of this question is about making a 2d/3d game, the problem i have boils down to some math. Although its a 2.5D world, lets pretend its just 2d for this question. // xa: x-accent, the x coordinate of the projection // mapP: a coordinate on a map which need to be projected // _Dist_ values are constants for the projection, choosing them correctly will result in i.e. an isometric projection xa = mapP.x * xDistX + mapP.y * xDistY; ya = mapP.x * yDistX + mapP.y * yDistY; xDistX and yDistX determine the angle of the x-axis, and xDistY and yDistY determine the angle of the y-axis on the projection (and also the size of the grid, but lets assume this is 1-pixel for simplicity). x-axis-angle = atan(yDistX/xDistX) y-axis-angle = atan(yDistY/yDistY) a "normal" coordinate system like this --------------- x | | | | | y has values like this: xDistX = 1; yDistX = 0; xDistY = 0; YDistY = 1; So every step in x direction will result on the projection to 1 pixel to the right end 0 pixels down. Every step in the y direction of the projection will result in 0 steps to the right and 1 pixel down. When choosing the correct xDistX, yDistX, xDistY, yDistY, you can project any trimetric or dimetric system (which is why i chose this). So far so good, when this is drawn everything turns out okay. If "my system" and mindset are clear, lets move on to perspective. I wanted to add some perspective to this grid so i added some extra's like this: camera = new MapPoint(60, 60); dx = mapP.x - camera.x; // delta x dy = mapP.y - camera.y; // delta y dist = Math.sqrt(dx * dx + dy * dy); // dist is the distance to the camera, Pythagoras etc.. all objects must be in front of the camera fac = 1 - dist / 100; // this formula determines the amount of perspective xa = fac * (mapP.x * xDistX + mapP.y * xDistY) ; ya = fac * (mapP.x * yDistX + mapP.y * yDistY ); Now the real hard part... what if you got a (xa,ya) point on the projection and want to calculate the original point (x,y). For the first case (without perspective) i did find the inverse function, but how can this be done for the formula with the perspective. May math skills are not quite up to the challenge to solve this. ( I vaguely remember from a long time ago mathematica could create inverse function for some special cases... could it solve this problem? Could someone maybe try?)

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  • Advice for Architecture Design Logic for software application

    - by Prasad
    Hi, I have a framework of basic to complex set of objects/classes (C++) running into around 500. With some rules and regulations - all these objects can communicate with each other and hence can cover most of the common queries in the domain. My Dream: I want to provide these objects as icons/glyphs (as I learnt recently) on a workspace. All these objects can be dragged/dropped into the workspace. They have to communicate only through their methods(interface) and in addition to few iterative and conditional statements. All these objects are arranged finally to execute a protocol/workflow/dataflow/process. After drawing the flow, the user clicks the Execute/run button. All the user interaction should be multi-touch enabled. The best way to show my dream is : Jeff Han's Multitouch Video. consider Jeff is playing with my objects instead of the google maps. :-) it should be like playing a jigsaw puzzle. Objective: how can I achieve the following while working on this final product: a) the development should be flexible to enable provision for web services b) the development should enable easy web application development c) The development should enable client-server architecture - d) further it should also enable mouse based drag/drop desktop application like Adobe programs etc. I mean to say: I want to economize on investments. Now I list my efforts till now in design : a) Created an Editor (VB) where the user writes (manually) the object / class code b) On Run/Execute, the code is copied into a main() function and passed to interpreter. c) Catch the output and show it in the console. The interpreter can be separated to become a server and the Editor can become the client. This needs lot of standard client-server architecture work. But some how I am not comfortable in the tightness of this system. Without interpreter is there much faster and better embeddable solution to this? - other than writing a special compiler for these objects. Recently learned about AXIS-C++ can help me - looks like - a friend suggested. Is that the way to go ? Here are my questions: (pl. consider me a self taught programmer and NOT my domain) a) From the stage of C++ objects to multi-touch product, how can I make sure I will develop the parallel product/service models as well.? What should be architecture aspects I should consider ? b) What technologies are best suited for this? c) If I am thinking of moving to Cloud Computing, how difficult/ how redundant / how unnecessary my efforts will be ? d) How much time in months would it take to get the first beta ? I take the liberty to ask if any of the experts here are interested in this project, please email me: [email protected] Thank you for any help. Looking forward.

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  • bin_at in dlmalloc

    - by chunhui
    In glibc malloc.c or dlmalloc It said "repositioning tricks"As in blew, and use this trick in bin_at. bins is a array,the space is allocated when av(struct malloc_state) is allocated.doesn't it? the sizeof(bin[i]) is less then sizeof(struct malloc_chunk*)? Who can describe this trick for me? I can't understand the bin_at macro.why they get the bins address use this method?how it works? Very thanks,and sorry for my poor English. /* To simplify use in double-linked lists, each bin header acts as a malloc_chunk. This avoids special-casing for headers. But to conserve space and improve locality, we allocate only the fd/bk pointers of bins, and then use repositioning tricks to treat these as the fields of a malloc_chunk*. */ typedef struct malloc_chunk* mbinptr; /* addressing -- note that bin_at(0) does not exist */ #define bin_at(m, i) \ (mbinptr) (((char *) &((m)->bins[((i) - 1) * 2])) \ - offsetof (struct malloc_chunk, fd)) The malloc_chunk struct like this: struct malloc_chunk { INTERNAL_SIZE_T prev_size; /* Size of previous chunk (if free). */ INTERNAL_SIZE_T size; /* Size in bytes, including overhead. */ struct malloc_chunk* fd; /* double links -- used only if free. */ struct malloc_chunk* bk; /* Only used for large blocks: pointer to next larger size. */ struct malloc_chunk* fd_nextsize; /* double links -- used only if free. */ struct malloc_chunk* bk_nextsize; }; And the bin type like this: typedef struct malloc_chunk* mbinptr; struct malloc_state { /* Serialize access. */ mutex_t mutex; /* Flags (formerly in max_fast). */ int flags; #if THREAD_STATS /* Statistics for locking. Only used if THREAD_STATS is defined. */ long stat_lock_direct, stat_lock_loop, stat_lock_wait; #endif /* Fastbins */ mfastbinptr fastbinsY[NFASTBINS]; /* Base of the topmost chunk -- not otherwise kept in a bin */ mchunkptr top; /* The remainder from the most recent split of a small request */ mchunkptr last_remainder; /* Normal bins packed as described above */ mchunkptr bins[NBINS * 2 - 2]; /* Bitmap of bins */ unsigned int binmap[BINMAPSIZE]; /* Linked list */ struct malloc_state *next; #ifdef PER_THREAD /* Linked list for free arenas. */ struct malloc_state *next_free; #endif /* Memory allocated from the system in this arena. */ INTERNAL_SIZE_T system_mem; INTERNAL_SIZE_T max_system_mem; };

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  • Understanding CLR 2.0 Memory Model

    - by Eloff
    Joe Duffy, gives 6 rules that describe the CLR 2.0+ memory model (it's actual implementation, not any ECMA standard) I'm writing down my attempt at figuring this out, mostly as a way of rubber ducking, but if I make a mistake in my logic, at least someone here will be able to catch it before it causes me grief. Rule 1: Data dependence among loads and stores is never violated. Rule 2: All stores have release semantics, i.e. no load or store may move after one. Rule 3: All volatile loads are acquire, i.e. no load or store may move before one. Rule 4: No loads and stores may ever cross a full-barrier (e.g. Thread.MemoryBarrier, lock acquire, Interlocked.Exchange, Interlocked.CompareExchange, etc.). Rule 5: Loads and stores to the heap may never be introduced. Rule 6: Loads and stores may only be deleted when coalescing adjacent loads and stores from/to the same location. I'm attempting to understand these rules. x = y y = 0 // Cannot move before the previous line according to Rule 1. x = y z = 0 // equates to this sequence of loads and stores before possible re-ordering load y store x load 0 store z Looking at this, it appears that the load 0 can be moved up to before load y, but the stores may not be re-ordered at all. Therefore, if a thread sees z == 0, then it also will see x == y. If y was volatile, then load 0 could not move before load y, otherwise it may. Volatile stores don't seem to have any special properties, no stores can be re-ordered with respect to each other (which is a very strong guarantee!) Full barriers are like a line in the sand which loads and stores can not be moved over. No idea what rule 5 means. I guess rule 6 means if you do: x = y x = z Then it is possible for the CLR to delete both the load to y and the first store to x. x = y z = y // equates to this sequence of loads and stores before possible re-ordering load y store x load y store z // could be re-ordered like this load y load y store x store z // rule 6 applied means this is possible? load y store x // but don't pop y from stack (or first duplicate item on top of stack) store z What if y was volatile? I don't see anything in the rules that prohibits the above optimization from being carried out. This does not violate double-checked locking, because the lock() between the two identical conditions prevents the loads from being moved into adjacent positions, and according to rule 6, that's the only time they can be eliminated. So I think I understand all but rule 5, here. Anyone want to enlighten me (or correct me or add something to any of the above?)

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  • Silverlight with MVVM Inheritance: ModelView and View matching the Model

    - by moonground.de
    Hello Stackoverflowers! :) Today I have a special question on Silverlight (4 RC) MVVM and inheritance concepts and looking for a best practice solution... I think that i understand the basic idea and concepts behind MVVM. My Model doesn't know anything about the ViewModel as the ViewModel itself doesn't know about the View. The ViewModel knows the Model and the Views know the ViewModels. Imagine the following basic (example) scenario (I'm trying to keep anything short and simple): My Model contains a ProductBase class with a few basic properties, a SimpleProduct : ProductBase adding a few more Properties and ExtendedProduct : ProductBase adding another properties. According to this Model I have several ViewModels, most essential SimpleProductViewModel : ViewModelBase and ExtendedProductViewModel : ViewModelBase. Last but not least, according Views SimpleProductView and ExtendedProductView. In future, I might add many product types (and matching Views + VMs). 1. How do i know which ViewModel to create when receiving a Model collection? After calling my data provider method, it will finally end up having a List<ProductBase>. It containts, for example, one SimpleProduct and two ExtendedProducts. How can I transform the results to an ObservableCollection<ViewModelBase> having the proper ViewModel types (one SimpleProductViewModel and two ExtendedProductViewModels) in it? I might check for Model type and construct the ViewModel accordingly, i.e. foreach(ProductBase currentProductBase in resultList) if (currentProductBase is SimpleProduct) viewModels.Add( new SimpleProductViewModel((SimpleProduct)currentProductBase)); else if (currentProductBase is ExtendedProduct) viewModels.Add( new ExtendedProductViewModels((ExtendedProduct)currentProductBase)); ... } ...but I consider this very bad practice as this code doesn't follow the object oriented design. The other way round, providing abstract Factory methods would reduce the code to: foreach(ProductBase currentProductBase in resultList) viewModels.Add(currentProductBase.CreateViewModel()) and would be perfectly extensible but since the Model doesn't know the ViewModels, that's not possible. I might bring interfaces into game here, but I haven't seen such approach proven yet. 2. How do i know which View to display when selecting a ViewModel? This is pretty the same problem, but on a higher level. Ended up finally having the desired ObservableCollection<ViewModelBase> collection would require the main view to choose a matching View for the ViewModel. In WPF, there is a DataTemplate concept which can supply a View upon a defined DataType. Unfortunately, this doesn't work in Silverlight and the only replacement I've found was the ResourceSelector of the SLExtensions toolkit which is buggy and not satisfying. Beside that, all problems from Question 1 apply as well. Do you have some hints or even a solution for the problems I describe, which you hopefully can understand from my explanation? Thank you in advance! Thomas

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  • string categorization strategies

    - by Andrew Heath
    I'm the one-man dev team on a fledgling military history website. One aspect of the site is a catalog of ~1,200 individual battles, including the nations & formations (regiments, divisions, etc) which took part. The formation information (as well as the other battle info) was manually imported from a series of books by a 10-man volunteer team. The formations were listed in groups with varying formatting and abbreviation patterns. At the time I set up the data collection forms I couldn't think of a good way to process that data... and elected to store it all as strings in the MySQL database and sort it out later. Well, "later" - as it tends to happen - has arrived. :-) Each battle has 2+ records in the database - one for each nation that participated. Each record has a formations text string listing the formations present as the volunteer chose to add them. Some real examples: 39th Grenadier Rgmt, 26th Volksgrenadier Division 2nd Luftwaffe Field Division, 246th Infantry Division 247th Rifle Division, 255th Tank Brigade 2nd Luftwaffe Field Division, SS Cavalry Division 28th Tank Brigade, 158th Rifle Division, 135th Rifle Division, 81st Tank Brigade, 242nd Tank Brigade 78th Infantry Division 3rd Kure Special Naval Landing Force, Tulagi Seaplane Base personnel 1st Battalion 505th Infantry Regiment The ultimate goal is for each individual force to have an ID, so that its participation can be traced throughout the battle database. Formation hierarchy, such as the final item above 1st Battalion (of the) 505th Infantry Regiment also needs to be preserved. In that case, 1st Battalion and 505th Infantry Regiment would be split, but 1st Battalion would be flagged as belonging to the 505th. In database terms, I think I want to pull the formation field out of the current battle info table and create three new tables: FORMATION [id] [name] FORMATION_HIERARCHY [id] [parent] [child] FORMATION_BATTLE [f_id] [battle_id] It's simple to explain, but complicated to enact. What I'm looking for from the SO community is just some tips on how best to tackle this problem. Ideally there's some sort of method to solving this that I'm not aware of. However, as a last resort, I could always code a classification framework and call my volunteers back to sort through 2,500+ records...

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  • Why does the rename() syscall prohibit moving a directory that I can't write to a different director

    - by Daniel Papasian
    I am trying to understand why this design decision was made with the rename() syscall in 4.2BSD. There's nothing I'm trying to solve here, just understand the rationale for the behavior itself. 4.2BSD saw the introduction of the rename() syscall for the purpose of allowing atomic renames/moves of files. From 4.3BSD-Reno/src/sys/ufs/ufs_vnops.c: /* * If ".." must be changed (ie the directory gets a new * parent) then the source directory must not be in the * directory heirarchy above the target, as this would * orphan everything below the source directory. Also * the user must have write permission in the source so * as to be able to change "..". We must repeat the call * to namei, as the parent directory is unlocked by the * call to checkpath(). */ if (oldparent != dp->i_number) newparent = dp->i_number; if (doingdirectory && newparent) { VOP_LOCK(fndp->ni_vp); error = ufs_access(fndp->ni_vp, VWRITE, tndp->ni_cred); VOP_UNLOCK(fndp->ni_vp); So clearly this check was added intentionally. My question is - why? Is this behavior supposed to be intuitive? The effect of this is that one cannot move a directory (located in a directory that one can write) that one cannot write to another directory that one can write to atomically. You can, however, create a new directory, move the links over (assuming one has read access to the directory), and then remove one's write bit on the directory. You just can't do so atomically. % cd /tmp % mkdir stackoverflow-question % cd stackoverflow-question % mkdir directory-1 % mkdir directory-2 % mkdir directory-1/directory-i-cant-write % echo "foo" > directory-1/directory-i-cant-write/contents % chmod 000 directory-1/directory-i-cant-write/contents % chmod 000 directory-1/directory-i-cant-write % mv directory-1/directory-i-cant-write directory-2 mv: rename directory-1/directory-i-cant-write to directory-2/directory-i-cant-write: Permission denied We now have a directory I can't write with contents I can't read that I can't move atomically. I can, however, achieve the same effect non-atomically by changing permissions, making the new directory, using ln to create the new links, and changing permissions. (Left as an exercise to the reader) . and .. are special cased already, so I don't particularly buy that it is intuitive that if I can't write a directory I can't "change .." which is what the source suggests. Is there any reason for this besides it being the perceived correct behavior by the author of the code? Is there anything bad that can happen if we let people atomically move directories (that they can't write) between directories that they can write?

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  • How does NameScope in WPF works ?

    - by Nicolas Dorier
    I'm having a strange behavior with NameScopes in WPF, I have created a CustomControl called FadingPopup which is a child class of Window with nothing special inside. <Window.Resources> <local:FadingPopup> <Button Name="prec" Content="ahah"></Button> <Button Content="{Binding ElementName=prec, Path=Content}"></Button> </local:FadingPopup> </Window.Resources> In this snippet, the binding doesn't work (always empty). If I move these buttons from the resources to the content of the window like this : <Window ...> <Button Name="prec" Content="ahah"></Button> <Button Content="{Binding ElementName=prec, Path=Content}"></Button> </Window> The binding works as expected. Now, I have tried a mix between these two snippets : <Window...> <Window.Resources> <local:FadingPopup> <Button Name="prec" Content="Haha"></Button> </local:FadingPopup> </Window.Resources> <Button Content="{Binding ElementName=prec, Path=Content}"></Button> </Window> It works as well. Apparently, if the button prec is in the resources it registers itself in the NameScope of the Window. BUT, it seems that the Binding tries to resolve ElementName with the NameScope of the FadingPopup (which is null), thus the binding doesn't work... My first snipped works well if I specify a NameScope in my class FadingPopup : static FadingPopup() { NameScope.NameScopeProperty.OverrideMetadata(typeof(FadingPopup), new PropertyMetadata(new NameScope())); } But I don't like this solution because I don't understand why, in the first snippet, prec is registered in the NameScope of Window, but ElementName is resolved with the NameScope of FadingGroup (which is null by default)... Does someone can explain to me what is going on ? Why my first snippet doesn't work, if I don't specify a default NameScope for FadingGroup ?

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  • How can I capture the keystroke that triggers "CellEndEdit" on a DataGridView in C#?

    - by Andy Stampor
    I have a DataGridView that is set to EditOnF2. I do some special processing of data in the CellEndEdit eventhandler that sets the value of the cell. I still want the functionality of the EditOnKeystrokeOrF2 of reverting to the original value when the Esc key is pressed. Unfortunately, at the CellEndEdit eventhandler, I don't see a way to tell what caused the CellEndEdit event to be fired. I only want to change the value of the cell if the Esc key is not pressed. How can I tell if it was or not? Edit: It is worth noting that the KeyDown event does not get fired when the cell is being edited, nor for the final ending keystroke. Edit2: I have tried the KeyPreview suggestion, but the form still does not capture the Escape key being pressed. Edit3: I've been experimenting with trying to get this working. I originally posted some of the following as a separate post, but feel it might be more relevant to include it here. I have a cell in a DataGridView that is now set to EditProgrammatically. To capture the keystroke that starts an edit, I am setting the cell.Value equal to the keystroke. However, this ruins the "Escape" functionality of the cell - when you press escape, instead of reverting to the original value, it reverts to the keystroke that I programmatically inserted into the cell. I believe that if I could set the "EditedFormattedValue" on a cell, this would be where I want to put my keystroke value, however this appears to be read only. How can I accomplish what I am attempting? An example to clarify: If the cell has a value of "54.3" in it, and I press the "9" key, it begins editing the cell and places a "9" there. If I hit Escape, instead of reverting to "54.3" it reverts to "9". What I want is for it to return to its original value of "54.3". So, I am trying to tackle this issue from both the beginning and the end. I think the real problem is that I am overwriting the original value and have no way to determine if I should revert it or not. Edit4: It looks like CellValidating might be worth using, but I am seeing strange behavior when I experiment with it. In a new project, I create the DataGridView and register for the various events and see that CellValidating is fired before the CellEndEdit. However, in my project where I am trying to get this to work, CellEndEdit is firing BEFORE CellValidating. Any ideas on what the difference might be?

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  • How to load a springframework ApplicationContext from Jython

    - by staticman
    I have a class that loads a springframework application context like so: package com.offlinesupport; import org.springframework.context.ApplicationContext; import org.springframework.context.support.ClassPathXmlApplicationContext; public class OfflineScriptSupport { private static ApplicationContext appCtx; public static final void initialize() { appCtx = new ClassPathXmlApplicationContext( new String[] { "mycontext.spring.xml" } ); } public static final ApplicationContext getApplicationContext() { return appCtx; } public static final void main( String[] args ) { System.out.println( "Starting..." ); initialize(); System.out.println( "loaded" ); } } The class OfflineScriptSupport, and the file mycontext.spring.xml are each deployed into separate jars (along with other classes and resources in their respective modules). Lets say the jar files are OfflineScriptSupport.jar and *MyContext.jar". mycontext.spring.xml is put at the root of the jar. In a Jython script (*myscript.jy"), I try to call the initialize method to create the application context: from com.offlinesupport import OfflineScriptSupport OfflineScriptSupport.initialize(); I execute the Jython script with the following command (from Linux): jython -Dpython.path=spring.jar:OfflineScriptSupport.jar:MyContext.jar myscript.jy The Springframework application context cannot find the mycontext.spring.xml file. It displays the following error: java.io.FileNotFoundException: class path resource [mycontext.spring.xml] cannot be opened because it does not exist at org.springframework.core.io.ClassPathResource.getInputStream(ClassPathResource.java:137) at org.springframework.beans.factory.xml.XmlBeanDefinitionReader.loadBeanDefinitions(XmlBeanDefinitionReader.java:167) at org.springframework.beans.factory.xml.XmlBeanDefinitionReader.loadBeanDefinitions(XmlBeanDefinitionReader.java:148) at org.springframework.beans.factory.support.AbstractBeanDefinitionReader.loadBeanDefinitions(AbstractBeanDefinitionReader.java:126) at org.springframework.beans.factory.support.AbstractBeanDefinitionReader.loadBeanDefinitions(AbstractBeanDefinitionReader.java:142) at org.springframework.context.support.AbstractXmlApplicationContext.loadBeanDefinitions(AbstractXmlApplicationContext.java:113) at org.springframework.context.support.AbstractXmlApplicationContext.loadBeanDefinitions(AbstractXmlApplicationContext.java:81) at org.springframework.context.support.AbstractRefreshableApplicationContext.refreshBeanFactory(AbstractRefreshableApplicationContext.java:89) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:269) at org.springframework.context.support.ClassPathXmlApplicationContext.<init>(ClassPathXmlApplicationContext.java:87) at org.springframework.context.support.ClassPathXmlApplicationContext.<init>(ClassPathXmlApplicationContext.java:72) at com.offlinesupport.OfflineScriptSupport.initialize(OfflineScriptSupport.java:27) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) If I run the jar directly from Java (using the main entry point in OfflineScriptSupport) it works and there is no error thrown. Is there something special about the way Jython handles classpaths making the Springframework's ClassPathXmlApplicationContext not work (i.e. not be able to find resource files in the classpath)?

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  • ASP.NET MVC Page - Viewstate for Confirm email field is getting erased on Registration Page if valid

    - by Rita
    Hi I have a Registaration page with the following fields Email, Confirm Email, Password and Confrim Password. On Register Button click and post the model to the server, the Model validates and if that Email is already Registered, it displays the Validation Error Message "User already Exists. Please Login or Register with a different email ID". While we are displaying this validation error message, I am loosing the value of "Confirm Email" field. So that the user has to reenter again and I want to avoid this. Here I don't have confirm_Email field in my Model. Is there something special that has to be done to remain Confirm Email value on the Page even in case of Validation failure? Appreciate your responses. Here is my Code: <% using (Html.BeginForm()) {%> <%= Html.ValidationSummary(false) %> <fieldset> <div class="cssform"> <p> <%= Html.LabelFor(model => model.Email)%><em>*</em> <%= Html.TextBoxFor(model => model.Email, new { @class = "required email" })%> <%= Html.ValidationMessageFor(model => model.Email)%> </p> <p> <%= Html.Label("Confirm email")%><em>*</em> <%= Html.TextBox("confirm_email")%> <%= Html.ValidationMessage("confirm_email") %> </p> <p> <%= Html.Label("Password")%><em>*</em> <%= Html.Password("Password", null, new { @class = "required" })%> <%= Html.ValidationMessage("Password")%><br /> (Note: Password should be minimum 6 characters) </p> <p> <%= Html.Label("Confirm Password")%><em>*</em> <%= Html.Password("confirm_password")%> <%= Html.ValidationMessage("confirm_password") %> </p><hr /> <p>Note: Confirmation email will be sent to the email address listed above.</p> </fieldset> <% } %>

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  • How to combine designable components with dependency injection

    - by Wim Coenen
    When creating a designable .NET component, you are required to provide a default constructor. From the IComponent documentation: To be a component, a class must implement the IComponent interface and provide a basic constructor that requires no parameters or a single parameter of type IContainer. This makes it impossible to do dependency injection via constructor arguments. (Extra constructors could be provided, but the designer would ignore them.) Some alternatives we're considering: Service Locator Don't use dependency injection, instead use the service locator pattern to acquire dependencies. This seems to be what IComponent.Site.GetService is for. I guess we could create a reusable ISite implementation (ConfigurableServiceLocator?) which can be configured with the necessary dependencies. But how does this work in a designer context? Dependency Injection via properties Inject dependencies via properties. Provide default instances if they are necessary to show the component in a designer. Document which properties need to be injected. Inject dependencies with an Initialize method This is much like injection via properties but it keeps the list of dependencies that need to be injected in one place. This way the list of required dependencies is documented implicitly, and the compiler will assists you with errors when the list changes. Any idea what the best practice is here? How do you do it? edit: I have removed "(e.g. a WinForms UserControl)" since I intended the question to be about components in general. Components are all about inversion of control (see section 8.3.1 of the UMLv2 specification) so I don't think that "you shouldn't inject any services" is a good answer. edit 2: It took some playing with WPF and the MVVM pattern to finally "get" Mark's answer. I see now that visual controls are indeed a special case. As for using non-visual components on designer surfaces, I think the .NET component model is fundamentally incompatible with dependency injection. It appears to be designed around the service locator pattern instead. Maybe this will start to change with the infrastructure that was added in .NET 4.0 in the System.ComponentModel.Composition namespace.

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  • Where can I find information on the Get, Set and Address methods for multidimensional System.Array i

    - by Rob Smallshire
    System.Array serves as the base class for all arrays in the Common Language Runtime (CLR). According to this article, For each concrete array type, [the] runtime adds three special methods: Get/Set/Address. and indeed if I disassemble this C# code, int[,] x = new int[1024,1024]; x[0,0] = 1; x[1,1] = 2; x[2,2] = 3; Console.WriteLine(x[0,0]); Console.WriteLine(x[1,1]); Console.WriteLine(x[2,2]); into CIL I get, IL_0000: ldc.i4 0x400 IL_0005: ldc.i4 0x400 IL_000a: newobj instance void int32[0...,0...]::.ctor(int32, int32) IL_000f: stloc.0 IL_0010: ldloc.0 IL_0011: ldc.i4.0 IL_0012: ldc.i4.0 IL_0013: ldc.i4.1 IL_0014: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_0019: ldloc.0 IL_001a: ldc.i4.1 IL_001b: ldc.i4.1 IL_001c: ldc.i4.2 IL_001d: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_0022: ldloc.0 IL_0023: ldc.i4.2 IL_0024: ldc.i4.2 IL_0025: ldc.i4.3 IL_0026: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_002b: ldloc.0 IL_002c: ldc.i4.0 IL_002d: ldc.i4.0 IL_002e: call instance int32 int32[0...,0...]::Get(int32, int32) IL_0033: call void [mscorlib]System.Console::WriteLine(int32) IL_0038: ldloc.0 IL_0039: ldc.i4.1 IL_003a: ldc.i4.1 IL_003b: call instance int32 int32[0...,0...]::Get(int32, int32) IL_0040: call void [mscorlib]System.Console::WriteLine(int32) IL_0045: ldloc.0 IL_0046: ldc.i4.2 IL_0047: ldc.i4.2 IL_0048: call instance int32 int32[0...,0...]::Get(int32, int32) IL_004d: call void [mscorlib]System.Console::WriteLine(int32) where the calls to the aforementioned Get and Set methods can be clearly seen. It seems the arity of these methods is related to the dimensionality of the array, which is presumably why they are created by the runtime and are not pre-declared. I couldn't locate any information about these methods on MSDN and their simple names makes them resistant to Googling. I'm writing a compiler for a language which supports multidimensional arrays, so I'd like to find some official documentation about these methods, under what conditions I can expect them to exist and what I can expect their signatures to be. In particular, I'd like to know whether its possible to get a MethodInfo object for Get or Set for use with Reflection.Emit without having to create an instance of the array with correct type and dimensionality on which to reflect, as is done in the linked example.

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  • Share a "deep link" from a Windows 8/WinRT application

    - by Dave Parker
    I have searched using many different terms and phrases, and waded through many pages of results, but I have (remarkably) not seen anyone else addressing, even asking, about, this issue. So here goes... Ultimate Goal: Allow a user viewing a content-based page (may contain both text and images) within a Windows Store app to share that content with someone else. Description I am working on taking a fair amount of content and making it available for browsing/navigating as a Windows 8/WinRT/Windows Store (we need a consistent name here) application. One of the desired features is to take advantage of the Share Charm, such that someone viewing a page could share that page with someone else. The ideal behavior is for the application to implement the Share Source contract which would share an email message that contained some explanatory text, a link to get the app from the Windows Store, and a "deep link" into the shared page in the application. Solutions Considered We had originally looked at just generating a PDF representation of the page, but there are very few external libraries that would work under WinRT, and having to include externally licensed code would be problematic as well. Writing our own PDF generation code would out of scope. We have also considered generating a Word document or PowerPoint slide using OpenXML, but again, we run up against the limitaions of WinRT. In this case, it is highly unlikely the OpenXML SDK is useable in a WinRT application. Another thought was to pre-generate all of the pages as .pdf files, store them as resources, and when the Share Charm is invoked, share the .pdf file associated with the current page. The problem here is the application will have at least 150 content pages, and depending on how we break the content down, up to over 600. This would likely cause serious bloat. Where We Are At Thus we have come to sharing URIs. From what I can tell, though, the "deep linking" feature is only intended for use on Secondary Tiles tied to your application. Another avenue I considered was registering a protocol like, "my-special-app:" with the OS and having it fire up the application but that would require HKCR registry access, which is outside the WinRT sandbox. If it matters, we are leaning towards an HTML/JS application, rather than XAML/C#, because the converted content will all be in HTML and the WebView control in WinRT is fairly limited. This decision is not yet final, though. Conclusion So, is this possible, and if so, how would it be done or where can I find documentation on it? Thanks, Dave Parker

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  • WTF is wtf? (in WebKit code base)

    - by Motti
    I downloaded Chromium's code base and ran across the WTF namespace. namespace WTF { /* * C++'s idea of a reinterpret_cast lacks sufficient cojones. */ template<typename TO, typename FROM> TO bitwise_cast(FROM in) { COMPILE_ASSERT(sizeof(TO) == sizeof(FROM), WTF_wtf_reinterpret_cast_sizeof_types_is_equal); union { FROM from; TO to; } u; u.from = in; return u.to; } } // namespace WTF Does this mean what I think it means? Could be so, the bitwise_cast implementation specified here will not compile if either TO or FROM is not a POD and is not (AFAIK) more powerful than C++ built in reinterpret_cast. The only point of light I see here is the nobody seems to be using bitwise_cast in the Chromium project. I see there's some legalese so I'll put in the little letters to keep out of trouble. /* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */

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