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  • F# &ndash; Converting your C# brain to the F# way

    - by MarkPearl
    My brain still thinks in C#!!! I have been looking at F# and trying to figure out the basics of it, but all the time in the back of my mind I am going – what is the C# equivalent to this or that… It’s frustrating because I almost want a F# to C# dictionary the whole time – and simply translate my C# code to F# – which would negate the main motivation for learning F# – as I want learn functional programming - if I was simply doing C# code in a F# syntax I would be gaining nothing! So I am experiencing pain while my brain forms some new neural networks… but luckily I live in a country where we have 11 official spoken languages, and plenty more unofficial languages so I have gone through the pain of learning how to speak a new language before – and I am finding the process is almost identical in learning a programming language that promotes a different way of looking at problems (from Object Orientated to Functional). That beings said… the first thing to learn is the basic syntax… I have searched the web for appropriate places to get a translation – and have been quite disappointed with what is out there for F#. Luckily, OCaml came to the rescue. There are some really good tutorials on getting started with OCaml syntax, one in particular that stood out was the OCamal-Tutorial. What I particularly like about it is that it is doing comparisons between C based languages and OCaml. Give it a read sometime – it’s well worth it and has definitely helped me understand F# a little better.

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  • xubuntu 12.04 screen regularly stops refreshing, refreshing resumes after un-/re-maximizing a window

    - by user68477
    My screen frequently stops completely refreshing. I can make it resume refreshing by un-maximizing/re-maximize a window or by switching workspace (the un-/re-maximizing works every time. Switching workspace sometimes has to be done a couple of times). The immediate impression is that the system is frozen: there is apparently no reaction to anything I do but interestingly window title bar will change, if I switch application with (i.e alt+tab or browse through folders) I saw an identical issue in ubuntu 10.04, though a lot less frequent, I never saw this in ubuntu 12.04 (which I have been using the last 4-5 months). After switching to Xubuntu I'm seeing this again and more frequently. The specific reason I'm not sure this is a bug: I installed gnome-control-center which dragged in tons of packages. This was while trying to fix dual-screen setup. I believe the issue surfaced after this. I later meticulously removed every package from this batch (purge) in the hope that every setting would also be removed. But the issue has persisted. Another issue happened at the same time, it may be totally unrelated but it feels as if it is the same basic issue: the screen resolution of the greeter became less than the expected 1680x1050 and often after login there's just a blank and totally unresponsive wallpaper without panel so I have to force reboot. When the login is successful it's very clear that it works hard to determine the correct resolution which is achieved after a few blink to black screens. My questions: 1) Is this a settings issue or a bug? 2) How do I begin to research the issue - could I perhaps some way reset xubuntu/xfce to default. 3) If this is a bug where would be the most appropriate place report this? System: Thinkpad T500 ati radeon HD 3650 $ fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Mobility Radeon HD 3650 OpenGL version string: 3.3.11627 Compatibility Profile Context $ uname -a Linux srvname 3.2.0-32-generic #51-Ubuntu SMP Wed Sep 26 21:33:09 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux xfce 4.10 Compiz 0.9.7.8

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  • During interviews, how do I gauge a company's respect for my position?

    - by Bluu
    I'm a web developer who previously joined a software company not knowing their value and respect went to big data analysis, not their website. Sure, they needed a public-facing website, but I eventually found that the most exciting, valued projects there went to data teams. Realizing this, members of the web team were picked off and switched teams, making it hard for those left behind to keep up the work load, and making us look bad. At times it seemed the company culture sneered at us, wondering, "What does that team even do here?" A friend of mine had the opposite problem at another software company. All he wanted to do was crunch big numbers. However he complained that the rest of the company wouldn't shut up about developing the usability of their website. Meanwhile his analytics team languished. I've also heard of salespeople getting love at a company, while engineering as a whole is undervalued, or vice versa. As for my story, if I could have known the company was like that, I might have avoided the job in the first place. So, before I join a new company, how do I gauge its actual respect for my programming role? For its other roles? I want to avoid companies that aren't serious about my particular focus in programming, or, perhaps bigger picture, companies that don't value everybody who works there. (Note I think gauging the company's attitude toward the basic needs of its programmers is covered by these related questions.)

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  • Javascript is not loading

    - by Oden
    Hey, I've got a problem with JavaScript under Ubuntu, that drives me crazy. I'm using Gedit for my web sites since I'm an Ubuntu user. When I start a new website I create (usually with the gnome terminal) folder structure, and I copy the files I need into them. The next step is creating an index.html where I build the design and basic JavaScript functionality. JavaScript is stored in a sub-folder of the project and when i try to load one using the tag in the header, my whole page body disappears. If the source contains a script tag with its own body, and its not the first its code wont run. I've tried to solve the problem by setting chmod to 777 with sudo chmod -R 777 . but nothing changed. CSS is loading correctly, but JS isn't. I'm using the newest version of apache, no mod_rewrite stuff, but i get the same problem when I run the html from file (file:///...) Do anyone know how to solve this problem?

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  • Single-developer GIT workflow (moving from straightforward FTP)

    - by melat0nin
    I'm trying to decide whether moving to VCS is sensible for me. I am a single web developer in a small organisation (5 people). I'm thinking of VCS (Git) for these reasons: version control, offsite backup, centralised code repository (can access from home). At the moment I work on a live server generally. I FTP in, make my edits and save them, then reupload and refresh. The edits are usually to theme/plugin files for CMSes (e.g. concrete5 or Wordpress). This works well but provides no backup and no version control. I'm wondering how best to integrate VCS into this procedure. I would envisage setting up a Git server on the company's web server, but I'm not clear how to push changes out to client accounts (usually VPSes on the same server) - at the moment I simply log into SFTP with their details and make the changes directly. I'm also not sure what would sensibly represent a repository - would each client's website get their own one? Any insights or experience would be really helpful. I don't think I need the full power of Git by any means, but basic version control and de facto cloud access would be really useful.

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  • Why does Android make good coding so difficult?

    - by metacircle
    my daily work is writing tools in C#/WPF. After over more than 1 year on the job now, I came to love MVVM, IoC Containers, XAML (and more). It's pure fun to write code, since simple, maintainable and extendable code just comes naturally when you follow a few basic patterns. In my free time I really want to write some apps, mainly for my own personal use. I want to write apps for fun and not to make money or anything, that being said, paying an annual fee to be allowed to use my own apps on my own device is a total no-go for me. So I am not able to code for Windows Phone and am also not able to use Xamarin on Android (which is sad since Visual Studio + Resharper is programmers heaven). So I am stuck with Android "classic" Java development. Everytime I sit down at home to create an app, or improve some of the code I have already written I get annoyed very quick because getting good, decoupled code is just so hard to accomplish. It feels like everything you have to do in Android to create a good architecture is a workaround instead of being the way things are meant to be. Writing the UI in xml is fine, but everything else is one big code mess. Even all the tutorials do all their coding in the code behind. For 'hello world' this is fine, but for anything bigger this gets messy very very quick. This is where the fun for me ends. It's just no fun anymore because I just spend 90% of my time refactoring and thinking of workarounds how to make my code more maintainable with all the restrictions Android puts on me. Am I missing a crucial part or is this just the way Android is meant to be? Do you have any suggestions how to learn 'the fun way' of Android programming.

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  • How can I learn more about ADF?

    - by jhpierce -Oracle
    Look to the Oracle Technology Network for a wealth of information, tutorials, best practices and coding examples. The place to start is the Oracle Application Development Framework (ADF) web page. The Oracle ADF page has basic information and downloads for ADF, but the real wealth is in the links to other pages. One of the pages is the Oracle ADF Code Corner,  which is a blog-style column that provides hints, tips and coding examples for ADF developers. The content on this page ranges from easy to complex and often contains advanced programming concepts. The content is inspired by questions asked on the Oracle JDeveloper customer forum on OTN. The ADF Code Corner has many articles that will inspire your imagination and possibly solve your coding problem.How about the Oracle ADF Architecture Square link? The Oracle ADF Architecture Square focuses on architectural issues and developer guidelines for writing ADF software solutions. The goal is to give ADF developers an understanding of the necessary decisions for building a successful ADF application, to offer potential architectural blueprints to choose from when putting the ADF application together, and to provide potential ADF best practices to take back to your development team. The Oracle ADF Mobile link gives information on developing mobile applications for iOS and Android based applications. There are links to ADF Mobile Overview, ADF Mobile demos and ADF Mobile courses.The Sample ADF Applications link lists sample applications and other resources where you can find code samples for ADF. These are complete ADF applications that can be downloaded into JDeveloper and give you insight into coding an application.There are many more links found under the "Learn More" tab that can equip the developer with the knowledge they need to develop their applications. There are links to overview papers, technical resources, related topics and available training. The information you need IS just a click away.

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  • Mechanics of reasoning during programming interviews

    - by user129506
    This is not the usual "I don't want to write code during an interview", in this question the assumption is that I need to write code during an interview (think about the level of rewriting the quicksort or mergesort from scratch) I know how the algorithm work or I have a basic idea of how I should start working from there, i.e. I don't remember the algorithm by heart I noticed that even on a whiteboard, I always end up writing bugged code or code that doesn't compile. If there's a typo, whatever I usually live with that.. but when there's a crash due to some uncaught particular case I end up losing confidence in my skills. I realize that perhaps interviewers might want to look at how I write code and/or how I solve problems rather than proof-compiling my whiteboard code, but I'd like to ask how should I approach the above problem in mental terms, i.e. what mental steps should I follow when writing code for an interview with the two bullet points above. There must be a unique and agreed series of steps I should follow to avoid getting stuck/caught into particular exception cases (limit cases) that might end up wasting my time and my energies rather than focusing on the overall algorithm for the general case. I hope I made my point clear

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  • Is there any kind of established architecture for browser based MMO games?

    - by black_puppydog
    I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into the system. I believe a good kind of comparison might be a platform for managing fantasy football, although I have virtually no experience playing that, so please correct me if I am mistaken here. The point is that some events happen in the program (i.e. on the server, out of reach for the players) like pulling new results from some datasource, starting of a new round by a game master and such. Other events happen in real life (two players closing a deal on the transfer of some team member or whatnot - again: have never played fantasy football) and have to be entered into the system. The first part is pretty easy since the game masters will be "staff" and thus can be trusted to a certain degree to not mess with the system. But the second part bothers me quite a lot, especially since the actions may involve multiple steps and interactions with different players, like registering a deal with the system that then has to be approved by the other party or denied and passed on to a game master to decide. I would of course like to separate the game logic as far as possible from the presentation and basic form validation but am unsure how to do this in a clean fashion. Of course I could (and will) put some effort into making my own architectural decisions and prototype different ideas. But I am bound to make some stupid mistakes at some point, so I would like to avoid some of that by getting a little "book smart" beforehand. So the question is: Is there any kind of architectural works that I can read up on? Papers, blogs, maybe design documents or even source code? Writing this down this seems more like a business application with business rules, workflows and such... Any good entry points for that?

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  • Unit testing to prove balanced tree

    - by Darrel Hoffman
    I've just built a self-balancing tree (red-black) in Java (language should be irrelevant for this question though), and I'm trying to come up with a good means of testing that it's properly balanced. I've tested all the basic tree operations, but I can't think of a way to test that it is indeed well and truly balanced. I've tried inserting a large dictionary of words, both pre-sorted and un-sorted. With a balanced tree, those should take roughly the same amount of time, but an unbalanced tree would take significantly longer on the already-sorted list. But I don't know how to go about testing for that in any reasonable, reproducible way. (I've tried doing millisecond tests on these, but there's no noticeable difference - probably because my source data is too small.) Is there a better way to be sure that the tree is really balanced? Say, by looking at the tree after it's created and seeing how deep it goes? (That is, without modifying the tree itself by adding a depth field to each node, which is just wasteful if you don't need it for anything other than testing.)

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  • Scene transitions

    - by Mars
    It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how to affect them from other scenes. Lets say I wanted to "push" one screen to the right, with another one coming in at the same time. Naturally I'd have to keep drawing both, until the transition is complete. And I'd have to adjust the coordinates I'm drawing at while doing it. Is there a way around specifically handling this special case in every single scene? Or of I wanted to fade one into the other. Basically the question stays the same, how would you do that without having to handle it in every single scene? While writing this I'm realizing it will be the same thing for all kinds of transitions. Maybe a central Draw method in the manager could be a solution, where parameters and effects are applied when necessary. But this wouldn't work if objects that are drawn have their own method, and aren't drawn within the scene, or if an effect has to be applied to the whole scene. That means, maybe scenes have to be drawn to their own rendertarget? That way one call to the base class after the normal drawing could be enough, to apply the effects, while drawing it to the main render target. But I once heard there are problems when switching from target to target, back and forth. So is that even a viable option? As you can see, I have some basic ideas how it might work... but nothing specific. I'd like to learn what's the common way to achieve such things, a general way to apply all kinds of transitions.

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  • Encapsulating code in F# (Part 2)

    - by MarkPearl
    In part one of this series I showed an example of encapsulation within a local definition. This is useful to know so that you are aware of the scope of value holders etc. but what I am more interested in is encapsulation with regards to generating useful F# code libraries in .Net, this is done by using Namespaces and Modules. Lets have a look at some C# code first… using System; namespace EncapsulationNS { public class EncapsulationCLS { public static void TestMethod() { Console.WriteLine("Hello"); } } } Pretty simple stuff… now the F# equivalent…. namespace EncapsulationNS module EncapsulationMDL = let TestFunction = System.Console.WriteLine("Hello") ()   Even easier… lets look at some specifics about F# namespaces… Namespaces are open. meaning you can have multiple source files and assemblies can contribute to the same namespace. So, Namespaces are a great way to group modules together, so the question needs to be asked, what role do modules play. For me, the F# module is in many ways similar to the vb6 days of modules. In vb6 modules were separate files and simply allowed us to group certain methods together. I find it easier to visualize F# modules this way than to compare them to the C# classes. However that being said one is not restricted to one module per file – there is flexibility to have multiple modules in one code file however with my limited F# experience I would still recommend using the file as the standard level of separating modules as it is very easy to then find your way around a solution. An important note about interop with F# and other .Net languages. I wrote a blog post a while back about a very basic F# to C# interop. If I were to reference an F# library in a C# project (for instance ‘TestFunction’), in C# it would show this method as a static method call, meaning I would not have to instantiate an instance of the module.

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  • Strategies for avoiding SQL in your Controllers... or how many methods should I have in my Models?

    - by Keith Palmer
    So a situation I run into reasonably often is one where my models start to either: Grow into monsters with tons and tons of methods OR Allow you to pass pieces of SQL to them, so that they are flexible enough to not require a million different methods For example, say we have a "widget" model. We start with some basic methods: get($id) insert($record) update($id, $record) delete($id) getList() // get a list of Widgets That's all fine and dandy, but then we need some reporting: listCreatedBetween($start_date, $end_date) listPurchasedBetween($start_date, $end_date) listOfPending() And then the reporting starts to get complex: listPendingCreatedBetween($start_date, $end_date) listForCustomer($customer_id) listPendingCreatedBetweenForCustomer($customer_id, $start_date, $end_date) You can see where this is growing... eventually we have so many specific query requirements that I either need to implement tons and tons of methods, or some sort of "query" object that I can pass to a single -query(query $query) method... ... or just bite the bullet, and start doing something like this: list = MyModel-query(" start_date X AND end_date < Y AND pending = 1 AND customer_id = Z ") There's a certain appeal to just having one method like that instead of 50 million other more specific methods... but it feels "wrong" sometimes to stuff a pile of what's basically SQL into the controller. Is there a "right" way to handle situations like this? Does it seem acceptable to be stuffing queries like that into a generic -query() method? Are there better strategies?

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  • Diving into a computer science career [closed]

    - by Willis
    Well first I would like to say thank you for taking the time to read my question. I'll give you some background. I graduated two years ago from a local UC in my state with a degree in cognitive psychology and worked in a neuroscience lab. During this time I was exposed to some light Matlab programming and other programming tidbits, but before this I had some basic understanding of programming. My father worked IT for a company when I was younger so I picked up his books and took learned things along the way growing up. Naturally I'm an inquisitive person, constantly learning, love challenges, and have had exposure to some languages. Yet at this point I was fully pursue it as a career and always had this in the back of my head. Where do I start? I'm 25 and feel like I still have time to make a switch. I've immersed myself in the terminal/command prompt to start, but which language do I focus on? I've read the A+ book and planning to take on the exam, then the networking exam, but I want to deal with more programming, development, and troubleshooting. I understand to get involved in open source, but where? I took the next step and got a small IT assistant job, but doesn't really deal with programming, development, just troubling shooting and small network issues. Thank you!

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  • How do I restore default menu/top panel text color in Gnome Classic?

    - by Kobby
    The default text/icon color in my top panel has changed from white to a very dark grey, making my menus virtually unreadable against the black of the Ambiance theme. This includes even the login screen menu. I used Gnome Tweak to change the theme to Adwaita, but while some text has gone light grey (e.g. Date/Time), the login menu text remains dark grey, as do most icons (e.g. dropbox, wireless, battery indicator...) in the top panel after I log in. I tried deleting the top panel altogether but the option of deleting under Super + Alt + Right Click is blocked off. I tried running a panel from the terminal, but it came up in strange colors too, plus icons had moved around and some parts of the panel were opaque and other parts transparent. Deleting the panel wouldn't solve the basic problem anyway, as my login menu would still be very dark grey and unreadable against the default (black) Ambiance background. I would like to keep Ambiance but I want to reset the color to default (white) again. Can anyone help me?

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  • Hobbyist transitioning to earn money on paid work?

    - by Chelonian
    I got into hobbyist Python programming some years ago on a whim, having never programmed before other than BASIC way back when, and little by little have cobbled together a, in my opinion, nice little desktop application that I might try to get out there in some fashion someday. It's roughly 15,000 logical lines of code, and includes use of Python, wxPython, SQLite, and a number of other libraries, works on Win and Linux (maybe Mac, untested) and I've gotten some good feedback about the application's virtues from non-programmer friends. I've also done a small application for data collection for animal behavior experiments, and an ad hoc tool to help generate a web page...and I've authored some tutorials. I consider my Python skills to be appreciably limited, my SQL skills to be very limited, but I'm not totally out to sea, either (e.g. I did FizzBuzz in a few minutes, did a "Monty Hall Dilemma" simulator in some minutes, etc.). I also put a strong premium on quality user experience; that is, the look and feel matters much to me and the software looks quite good, I feel. I know no other programming languages yet. I also know the basics of HTML/CSS (not considering them programming languages) and have created an artist's web page (that was described by a friend as "incredibly slick"...it's really not, though), and have a scientific background. I'm curious: Aside from directly selling my software, what's roughly possible--if anything--in terms of earning either side money on gigs, or actually getting hired at some level in the software industry, for someone with this general skill set?

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  • Applying Service Pack 1 to Team Foundation Server 2010

    - by Enrique Lima
    Disclosure:  I performed the following activities on my Windows 7 SP1 system, Visual Studio 2010 SP1 and a local Basic installation of TFS 2010. As with any deployment of a service pack into a server environment, take your recommended precautions and be aware of the changes you are putting in.  With that said, make sure you backup your databases, and that you have an exit/rollback strategy in the event of an unexpected situation. Team Foundation Server 2010 Service Pack 1 corresponds to KB2182621.  The KB article is http://support.microsoft.com/kb/2182621 The process will be very simple to follow, you will need to execute the mu_team_foundation_server_2010_sp1_x86_x64_651711.exe file.  That will extract files needed and launch the wizard driven Installation. Once this process completes, you need to validate the changes. By looking at Team Foundation Server 2010 Administration Console, you should see the reference to the KB number and SP1. There is also a good reason to validate log locations and records. From the Team Foundation Server 2010 Administration Console. Or from Windows Explorer, go to the C:\ProgramData\Microsoft\Team Foundation\Server Configuration\Logs location and review the logs referenced by the servicing references.

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  • The Evolution of Computer Keyboards

    - by Jason Fitzpatrick
    While the basic shape of keyboards has remained largely unchanged over the last thirty years, the guts have undergone several transformations. Read on to explore the history of the computer keyboard. ComputerWorld delves into the history of the modern keyboard, including the heavy influence IBM’s extensive keyboard research on early keyboards: As far as direct influences on the modern computer keyboard, IBM’s Selectric typewriter was one of the biggest. IBM released the first model of its iconic electromechanical typewriter in 1961, a time when being able to type fast and accurately was a highly sought-after skill. Dag Spicer, senior curator at the Computer History Museum, notes that as the Selectric models rose to prominence, admins grew to love the feel of the keyboard because of IBM’s dogged focus on making the ergonomics comfortable. “IBM’s probably done more than anyone to find [keyboard] ergonomics that work for everyone,” Spicer says. So when the PC hit the scene a decade or two later, the Selectric was largely viewed as the baseline to design keyboards for those newfangled computers you could put in your office or home. Hit up the link below to continue reading about how the Selectric influenced keyboards throughout the 1980s and what replaced the crisp clacking of early IBM-styled models. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Android - big game universe

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • What You Said: How Do You Browse Securely Away From Home?

    - by Jason Fitzpatrick
    Responses to this week’s Ask the Reader question show that just because you’re away from home doesn’t mean you have to give up the security and privacy that your home network provides. Earlier this week we asked you to share you browsing away from home security tips and tricks and obliged. JC offered one of the more entertaining tales of away-from-home browsing: Recently a bunch of us stayed at a high end resort down in Mexico. Internet was offered as a pay per device service at about $80/week/device. Considering we had about 12 wifi devices there among us(a few geeks), I decided to plan ahead. I setup a WRT54G as a WiFi client with a vpn back to my house and NAT. Setup a second one as a basic wireless access point with password and plugged it into the first. Onsite we setup the devices and connected to the wireless with one paid account(tied to the MAC address). Everyone connected to the other device for wireless access and it was all tunnelled through my home network with encryption. HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting

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  • What is the best way to store meshes or 3d models in a class

    - by Robse
    I am wondering, how I should store my mesh into memory after loading it from whatever file. I have Questions floating in my head: Should a mesh could have sub meshes or does the 3d model just store a list of meshes all on the same level Is there one material assigned to one mesh 1:1? What do I have to consider, if I want to store skeletal animations? Btw it's a OpenGL|ES2 iOS game using GLKit. I came up with some basic struct types: (But I think they are way to simple and I need to add padding or change the vector3 to vector4.) typedef union _N3DShortVector2 { struct { short x, y; }; struct { short s, t; }; short v[2]; } N3DShortVector2; typedef union _N3DShortVector3 { struct { short x, y, z; }; struct { short r, g, b; }; struct { short s, t, p; }; short v[3]; } N3DShortVector3; typedef GLKVector3 N3DFloatVector3; typedef struct _N3DMeshRecordSV3 { N3DShortVector3 v1, v2, v3; } N3DMeshRecordSV3; typedef struct _N3DMeshRecordSV3FN3ST2 { N3DShortVector3 v1, v2, v3; N3DFloatVector3 n1, n2, n3; N3DShortVector2 t1, t2, t3; } N3DMeshRecordSV3FN3ST2;

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  • Translating an object along its heading

    - by Kuros
    I am working on a simulation that requires me to have several objects moving around in 3D space (text output of their current position on the grid and heading is fine, I do not need graphics), and I am having some trouble getting objects to move along their relative headings. I have a basic understanding of vectors and matrices. I am using a vector to represent their position, and I am also using Euler Angles. I can translate one of my entities with a matrix along whatever axis, and I can alter their heading. For example, if I have an entity at (order is XYZ) 1, 1, 1, with a heading of 0, I can apply a translation matrix to get them to talk to 1, 1, 2 fine. However, if I change their heading to 270, they still walk to 1, 1, 3, instead of 2, 1, 2 as I desire. I have a feeling that my problem lies in not translating my matrix from world space to object space, but I am not sure how to go about that. How can I do this? Addition: I am using 3D vectors to represent their current position and their heading (using the three euler angles). For now, all I want to do is have an entity walk in a square, reporting their current position at each step. So, assuming it starts at 10, 10, 10 I want it to walk as follows: 10,10,10 -> 10, 10, 15 10, 10, 15 -> 5, 10, 15 5, 10, 15 -> 5, 10, 10 5, 10, 10 -> 10, 10, 10 My 1 Z unit translation matrix is as follows: [1 0 0 0] [0 1 0 0] [0 0 1 1] [0 0 0 1] My rotation matrix is as follows: [0 0 1 0] [0 1 0 0] [-1 0 0 0] [0 0 0 1]

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  • I still can't figure out how to program!

    - by Mark K.
    Please help! I've read lots of programming books for various languages, Java, Python, C, etc. I understand and know all of the basics of the languages and I understand algorithms and data structures. (Equivilant of say 2 years of CompSci classes) BUT, I still can't figure how to write a program that does anything useful. All of the programming books show you how to write the language, but NOT how to use it! The programming examples are all very basic like build a card catalog for a library or a simple game or use algorithms etc... They dont't show you how to develop complex programs that actually do anything useful! I've looked a open-source programs on sourceforge, but they don't make much sense to me. There are hundreds of files in each program & thousands of lines of code. But how do I learn how to do this? There's nothing in any book I can buy on Amazon that will give me the tools to write any of these programs. How do you go from reading Intro to Java or Programming Python, or C Programming Language, etc.. to actually being able to say, I have an idea for X Program.. this is how I go about developing it? It seems like there is so much more involved in writing a program than you can learn in a book or from a class. I feel like there is someth Can anyone put me on the right track?

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  • Is looking for code examples constantly a sign of a bad developer?

    - by Newly Insecure
    I am a comp sci student with several years of experience in C and C++, and for the last few years I've been constantly working with Java/Objective C doing app dev and now I have switched to web dev and am mainly focused on ruby on rails and I came to the realization that (as with app dev, really) I reference other code wayyyy too much. I constantly google functionality for lots of things I imagine I should be able to do from scratch and it's really cracked my confidence a bit. Basic fundamentals are not an issue, I hate to use this as an example but I can run through javabat in both java/python at a sprint - obviously not an accomplishment and but what I mean to say is I have a strong base for the fundamentals I think? I know what I need to use typically but reference syntax constantly. Would love some advice and input on this, as it has been holding me back pretty solidly in terms of looking for work in this field even though I'm finishing my degree. My main reason for asking is not really about employment, but more that I don't want to be the only guy at a hackathon not hammering out nonstop code and sitting there with 20 google/github tabs open, and I have refrained from attending any due to a slight lack of confidence... Is a person a bad developer by constantly looking to code examples for moderate to complex tasks?

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  • htaccess and htpasswd trouble

    - by hjpotter92
    This is the first time that I have ever tried working with .htpasswd and .htaccess files, so please point out my childish works. I have my apache document root set to /www/ on my debian server. Inside it, there's a folder named Logs/ which I want to restrict access using a htpasswd. I created my htpasswd file using the shell's htpasswd command. And this is the result: > user:<encoded password here> > hjp:<encoded password here> > hjpotter92:<encoded password here> I put this file named .htaccess inside /www/. The Logs/ has following htaccess file in it: > AuthName "Restricted Area" > AuthType Basic > AuthUserFile /www/.htpasswd > AuthGroupFile /dev/null > require valid-user This was again created using an online tool(I forgot its name/link, and can't search the browser-history now). The problem, as it might've already struck you is that I am experiencing no change on my Logs folder access. The folder is still accessible to everyone. I am running apache as root user(if that matters/helps). Please help/guide me. I've tried reading some htaccess guides and have followed some of older SO questions, but still haven't figured out a way to restrict access to Logs folder with a password.

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