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  • Databind a datagrid header combobox from ViewModel

    - by Mike
    I've got a Datagrid with a column defined as this: <Custom:DataGridTextColumn HeaderStyle="{StaticResource ComboBoxHeader}" Width="Auto" Header="Type" Binding="{Binding Path=Type}" IsReadOnly="True" /> The ComboBoxHeader style is defined in a resource dictionary as this: <Style x:Key="ComboBoxHeader" TargetType="{x:Type my:DataGridColumnHeader}"> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type my:DataGridColumnHeader}"> <ControlTemplate.Resources> <Storyboard x:Key="ShowFilterControl"> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="filterComboBox" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Visible}"/> <DiscreteObjectKeyFrame KeyTime="00:00:00.5000000" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> <ColorAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="filterComboBox" Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"> <SplineColorKeyFrame KeyTime="00:00:00" Value="Transparent"/> <SplineColorKeyFrame KeyTime="00:00:00.5000000" Value="White"/> </ColorAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="HideFilterControl"> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="filterComboBox" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00.4000000" Value="{x:Static Visibility.Collapsed}"/> </ObjectAnimationUsingKeyFrames> <ColorAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="filterComboBox" Storyboard.TargetProperty="(UIElement.OpacityMask).(SolidColorBrush.Color)"> <SplineColorKeyFrame KeyTime="00:00:00" Value="Black"/> <SplineColorKeyFrame KeyTime="00:00:00.4000000" Value="#00000000"/> </ColorAnimationUsingKeyFrames> </Storyboard> </ControlTemplate.Resources> <my:DataGridHeaderBorder x:Name="dataGridHeaderBorder" Margin="0" VerticalAlignment="Top" Height="31" IsClickable="{TemplateBinding CanUserSort}" IsHovered="{TemplateBinding IsMouseOver}" IsPressed="{TemplateBinding IsPressed}" SeparatorBrush="{TemplateBinding SeparatorBrush}" SeparatorVisibility="{TemplateBinding SeparatorVisibility}" SortDirection="{TemplateBinding SortDirection}" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Padding="{TemplateBinding Padding}" Grid.ColumnSpan="1"> <Grid x:Name="grid" Width="Auto" Height="Auto" RenderTransformOrigin="0.5,0.5"> <Grid.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Grid.RenderTransform> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <ContentPresenter x:Name="contentPresenter" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" ContentStringFormat="{TemplateBinding ContentStringFormat}" ContentTemplate="{TemplateBinding ContentTemplate}"> <ContentPresenter.Content> <MultiBinding Converter="{StaticResource headerConverter}"> <MultiBinding.Bindings> <Binding ElementName="filterComboBox" Path="Text" /> <Binding RelativeSource="{RelativeSource TemplatedParent}" Path="Content" /> </MultiBinding.Bindings> </MultiBinding> </ContentPresenter.Content> </ContentPresenter> <ComboBox ItemsSource="{Binding Path=Types}" x:Name="filterComboBox" VerticalAlignment="Center" HorizontalAlignment="Right" MinWidth="20" Height="Auto" OpacityMask="Black" Visibility="Collapsed" Text="" Grid.Column="0" Grid.ColumnSpan="1"/> </Grid> </my:DataGridHeaderBorder> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Trigger.EnterActions> <BeginStoryboard x:Name="ShowFilterControl_BeginStoryboard" Storyboard="{StaticResource ShowFilterControl}"/> <StopStoryboard BeginStoryboardName="HideFilterControl_BeginShowFilterControl"/> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard x:Name="HideFilterControl_BeginShowFilterControl" Storyboard="{StaticResource HideFilterControl}"/> <StopStoryboard BeginStoryboardName="ShowFilterControl_BeginStoryboard"/> </Trigger.ExitActions> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> <Setter Property="Background"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF0067AD" Offset="1"/> <GradientStop Color="#FF003355" Offset="0.5"/> <GradientStop Color="#FF78A8C9" Offset="0"/> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Foreground" Value="White"/> <Setter Property="BorderBrush"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#D8000000" Offset="0.664"/> <GradientStop Color="#7F003355" Offset="1"/> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="FontWeight" Value="Bold"/> <Setter Property="BorderThickness" Value="1,1,1,0"/> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="Padding" Value="5,0"/> </Style> As you can see, I'm trying to databind the combobox's ItemsSource to Types, but this doesn't work. The list is in my ViewModel that is being applied to my page, how would I specify in this style that is in my resource dictionary that I want to bind to a source in my viewmodel.

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  • Silverlight with using of DependencyProperty and ControlTemplate

    - by Taras
    Hello everyone, I'm starting to study Silverlight 3 and Visual Studio 2008. I've been trying to create Windows sidebar gadget with button controls that look like circles (I have couple of "roundish" png images). The behavior, I want, is the following: when the mouse hovers over the image it gets larger a bit. When we click on it, then it goes down and up. When we leave the button's image it becomes normal sized again. Cause I'm going to have couple of such controls I decided to implement custom control: like a button but with image and no content text. My problem is that I'm not able to set my custom properties in my template and style. What am I doing wrong? My teamplate control with three additional properties: namespace SilverlightGadgetDocked { public class ActionButton : Button { /// <summary> /// Gets or sets the image source of the button. /// </summary> public String ImageSource { get { return (String)GetValue(ImageSourceProperty); } set { SetValue(ImageSourceProperty, value); } } /// <summary> /// Gets or sets the ratio that is applied to the button's size /// when the mouse control is over the control. /// </summary> public Double ActiveRatio { get { return (Double)GetValue(ActiveRatioProperty); } set { SetValue(ActiveRatioProperty, value); } } /// <summary> /// Gets or sets the offset - the amount of pixels the button /// is shifted when the the mouse control is over the control. /// </summary> public Double ActiveOffset { get { return (Double)GetValue(ActiveOffsetProperty); } set { SetValue(ActiveOffsetProperty, value); } } public static readonly DependencyProperty ImageSourceProperty = DependencyProperty.Register("ImageSource", typeof(String), typeof(ActionButton), new PropertyMetadata(String.Empty)); public static readonly DependencyProperty ActiveRatioProperty = DependencyProperty.Register("ActiveRatio", typeof(Double), typeof(ActionButton), new PropertyMetadata(1.0)); public static readonly DependencyProperty ActiveOffsetProperty = DependencyProperty.Register("ActiveOffset", typeof(Double), typeof(ActionButton), new PropertyMetadata(0)); public ActionButton() { this.DefaultStyleKey = typeof(ActionButton); } } } And XAML with styles: <UserControl x:Class="SilverlightGadgetDocked.Page" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:SilverlightGadgetDocked="clr-namespace:SilverlightGadgetDocked" Width="130" Height="150" SizeChanged="UserControl_SizeChanged" MouseEnter="UserControl_MouseEnter" MouseLeave="UserControl_MouseLeave"> <Canvas> <Canvas.Resources> <Style x:Name="ActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="SilverlightGadgetDocked:ActionButton"> <Grid> <Image Source="{TemplateBinding ImageSource}" Width="{TemplateBinding Width}" Height="{TemplateBinding Height}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="DockedActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource ActionButtonStyle}"> <Setter Property="Canvas.ZIndex" Value="2"/> <Setter Property="Canvas.Top" Value="10"/> <Setter Property="Width" Value="30"/> <Setter Property="Height" Value="30"/> <Setter Property="ActiveRatio" Value="1.15"/> <Setter Property="ActiveOffset" Value="5"/> </Style> <Style x:Key="InfoActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_info.png"/> </Style> <Style x:Key="ReadActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_read.png"/> </Style> <Style x:Key="WriteActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_write.png"/> </Style> </Canvas.Resources> <StackPanel> <Image Source="images/background_docked.png" Stretch="None"/> <TextBlock Foreground="White" MaxWidth="130" HorizontalAlignment="Right" VerticalAlignment="Top" Padding="0,0,5,0" Text="Name" FontSize="13"/> </StackPanel> <SilverlightGadgetDocked:ActionButton Canvas.Left="15" Style="{StaticResource InfoActionButtonStyle}" MouseLeftButtonDown="imgActionInfo_MouseLeftButtonDown"/> <SilverlightGadgetDocked:ActionButton Canvas.Left="45" Style="{StaticResource ReadActionButtonStyle}" MouseLeftButtonDown="imgActionRead_MouseLeftButtonDown"/> <SilverlightGadgetDocked:ActionButton Canvas.Left="75" Style="{StaticResource WriteAtionButtonStyle}" MouseLeftButtonDown="imgActionWrite_MouseLeftButtonDown"/> </Canvas> </UserControl> And Visual Studio reports that "Invalid attribute value ActiveRatio for property Property" in line 27 <Setter Property="ActiveRatio" Value="1.15"/> VERY BIG THANKS!!!

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  • LWJGL Voxel game, glDrawArrays

    - by user22015
    I've been learning about 3D for a couple days now. I managed to create a chunk (8x8x8). Add optimization so it only renders the active and visible blocks. Then I added so it only draws the faces which don't have a neighbor. Next what I found from online research was that it is better to use glDrawArrays to increase performance. So I restarted my little project. Render an entire chunck, add optimization so it only renders active and visible blocks. But now I want to add so it only draws the visible faces while using glDrawArrays. This is giving me some trouble with calling glDrawArrays because I'm passing a wrong count parameter. > # A fatal error has been detected by the Java Runtime Environment: > # > # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000006e31a03, pid=1032, tid=3184 > # Stack: [0x00000000023a0000,0x00000000024a0000], sp=0x000000000249ef70, free space=1019k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [ig4icd64.dll+0xa1a03] Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j org.lwjgl.opengl.GL11.nglDrawArrays(IIIJ)V+0 j org.lwjgl.opengl.GL11.glDrawArrays(III)V+20 j com.vox.block.Chunk.render()V+410 j com.vox.ChunkManager.render()V+30 j com.vox.Game.render()V+11 j com.vox.GameHandler.render()V+12 j com.vox.GameHandler.gameLoop()V+15 j com.vox.Main.main([Ljava/lang/StringV+13 v ~StubRoutines::call_stub public class Chunk { public final static int[] DIM = { 8, 8, 8}; public final static int CHUNK_SIZE = (DIM[0] * DIM[1] * DIM[2]); Block[][][] blocks; private int index; private int vBOVertexHandle; private int vBOColorHandle; public Chunk(int index) { this.index = index; vBOColorHandle = GL15.glGenBuffers(); vBOVertexHandle = GL15.glGenBuffers(); blocks = new Block[DIM[0]][DIM[1]][DIM[2]]; for(int x = 0; x < DIM[0]; x++){ for(int y = 0; y < DIM[1]; y++){ for(int z = 0; z < DIM[2]; z++){ blocks[x][y][z] = new Block(); } } } } public void render(){ Block curr; FloatBuffer vertexPositionData2 = BufferUtils.createFloatBuffer(CHUNK_SIZE * 6 * 12); FloatBuffer vertexColorData2 = BufferUtils.createFloatBuffer(CHUNK_SIZE * 6 * 12); int counter = 0; for(int x = 0; x < DIM[0]; x++){ for(int y = 0; y < DIM[1]; y++){ for(int z = 0; z < DIM[2]; z++){ curr = blocks[x][y][z]; boolean[] neightbours = validateNeightbours(x, y, z); if(curr.isActive() && !neightbours[6]) { float[] arr = curr.createCube((index*DIM[0]*Block.BLOCK_SIZE*2) + x*2, y*2, z*2, neightbours); counter += arr.length; vertexPositionData2.put(arr); vertexColorData2.put(createCubeVertexCol(curr.getCubeColor())); } } } } vertexPositionData2.flip(); vertexPositionData2.flip(); FloatBuffer vertexPositionData = BufferUtils.createFloatBuffer(vertexColorData2.position()); FloatBuffer vertexColorData = BufferUtils.createFloatBuffer(vertexColorData2.position()); for(int i = 0; i < vertexPositionData2.position(); i++) vertexPositionData.put(vertexPositionData2.get(i)); for(int i = 0; i < vertexColorData2.position(); i++) vertexColorData.put(vertexColorData2.get(i)); vertexColorData.flip(); vertexPositionData.flip(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOVertexHandle); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertexPositionData, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOColorHandle); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertexColorData, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL11.glPushMatrix(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOVertexHandle); GL11.glVertexPointer(3, GL11.GL_FLOAT, 0, 0L); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOColorHandle); GL11.glColorPointer(3, GL11.GL_FLOAT, 0, 0L); System.out.println("Counter " + counter); GL11.glDrawArrays(GL11.GL_LINE_LOOP, 0, counter); GL11.glPopMatrix(); //blocks[r.nextInt(DIM[0])][2][r.nextInt(DIM[2])].setActive(false); } //Random r = new Random(); private float[] createCubeVertexCol(float[] CubeColorArray) { float[] cubeColors = new float[CubeColorArray.length * 4 * 6]; for (int i = 0; i < cubeColors.length; i++) { cubeColors[i] = CubeColorArray[i % CubeColorArray.length]; } return cubeColors; } private boolean[] validateNeightbours(int x, int y, int z) { boolean[] bools = new boolean[7]; bools[6] = true; bools[6] = bools[6] && (bools[0] = y > 0 && y < DIM[1]-1 && blocks[x][y+1][z].isActive());//top bools[6] = bools[6] && (bools[1] = y > 0 && y < DIM[1]-1 && blocks[x][y-1][z].isActive());//bottom bools[6] = bools[6] && (bools[2] = z > 0 && z < DIM[2]-1 && blocks[x][y][z+1].isActive());//front bools[6] = bools[6] && (bools[3] = z > 0 && z < DIM[2]-1 && blocks[x][y][z-1].isActive());//back bools[6] = bools[6] && (bools[4] = x > 0 && x < DIM[0]-1 && blocks[x+1][y][z].isActive());//left bools[6] = bools[6] && (bools[5] = x > 0 && x < DIM[0]-1 && blocks[x-1][y][z].isActive());//right return bools; } } public class Block { public static final float BLOCK_SIZE = 1f; public enum BlockType { Default(0), Grass(1), Dirt(2), Water(3), Stone(4), Wood(5), Sand(6), LAVA(7); int BlockID; BlockType(int i) { BlockID=i; } } private boolean active; private BlockType type; public Block() { this(BlockType.Default); } public Block(BlockType type){ active = true; this.type = type; } public float[] getCubeColor() { switch (type.BlockID) { case 1: return new float[] { 1, 1, 0 }; case 2: return new float[] { 1, 0.5f, 0 }; case 3: return new float[] { 0, 0f, 1f }; default: return new float[] {0.5f, 0.5f, 1f}; } } public float[] createCube(float x, float y, float z, boolean[] neightbours){ int counter = 0; for(boolean b : neightbours) if(!b) counter++; float[] array = new float[counter*12]; int offset = 0; if(!neightbours[0]){//top array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[1]){//bottom array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } if(!neightbours[2]){//front array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[3]){//back array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } if(!neightbours[4]){//left array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[5]){//right array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } return Arrays.copyOf(array, offset); } public boolean isActive() { return active; } public void setActive(boolean active) { this.active = active; } public BlockType getType() { return type; } public void setType(BlockType type) { this.type = type; } } I highlighted the code I'm concerned about in this following screenshot: - http://imageshack.us/a/img820/7606/18626782.png - (Not allowed to upload images yet) I know the code is a mess but I'm just testing stuff so I wasn't really thinking about it.

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  • Windows Azure Service Bus Splitter and Aggregator

    - by Alan Smith
    This article will cover basic implementations of the Splitter and Aggregator patterns using the Windows Azure Service Bus. The content will be included in the next release of the “Windows Azure Service Bus Developer Guide”, along with some other patterns I am working on. I’ve taken the pattern descriptions from the book “Enterprise Integration Patterns” by Gregor Hohpe. I bought a copy of the book in 2004, and recently dusted it off when I started to look at implementing the patterns on the Windows Azure Service Bus. Gregor has also presented an session in 2011 “Enterprise Integration Patterns: Past, Present and Future” which is well worth a look. I’ll be covering more patterns in the coming weeks, I’m currently working on Wire-Tap and Scatter-Gather. There will no doubt be a section on implementing these patterns in my “SOA, Connectivity and Integration using the Windows Azure Service Bus” course. There are a number of scenarios where a message needs to be divided into a number of sub messages, and also where a number of sub messages need to be combined to form one message. The splitter and aggregator patterns provide a definition of how this can be achieved. This section will focus on the implementation of basic splitter and aggregator patens using the Windows Azure Service Bus direct programming model. In BizTalk Server receive pipelines are typically used to implement the splitter patterns, with sequential convoy orchestrations often used to aggregate messages. In the current release of the Service Bus, there is no functionality in the direct programming model that implements these patterns, so it is up to the developer to implement them in the applications that send and receive messages. Splitter A message splitter takes a message and spits the message into a number of sub messages. As there are different scenarios for how a message can be split into sub messages, message splitters are implemented using different algorithms. The Enterprise Integration Patterns book describes the splatter pattern as follows: How can we process a message if it contains multiple elements, each of which may have to be processed in a different way? Use a Splitter to break out the composite message into a series of individual messages, each containing data related to one item. The Enterprise Integration Patterns website provides a description of the Splitter pattern here. In some scenarios a batch message could be split into the sub messages that are contained in the batch. The splitting of a message could be based on the message type of sub-message, or the trading partner that the sub message is to be sent to. Aggregator An aggregator takes a stream or related messages and combines them together to form one message. The Enterprise Integration Patterns book describes the aggregator pattern as follows: How do we combine the results of individual, but related messages so that they can be processed as a whole? Use a stateful filter, an Aggregator, to collect and store individual messages until a complete set of related messages has been received. Then, the Aggregator publishes a single message distilled from the individual messages. The Enterprise Integration Patterns website provides a description of the Aggregator pattern here. A common example of the need for an aggregator is in scenarios where a stream of messages needs to be combined into a daily batch to be sent to a legacy line-of-business application. The BizTalk Server EDI functionality provides support for batching messages in this way using a sequential convoy orchestration. Scenario The scenario for this implementation of the splitter and aggregator patterns is the sending and receiving of large messages using a Service Bus queue. In the current release, the Windows Azure Service Bus currently supports a maximum message size of 256 KB, with a maximum header size of 64 KB. This leaves a safe maximum body size of 192 KB. The BrokeredMessage class will support messages larger than 256 KB; in fact the Size property is of type long, implying that very large messages may be supported at some point in the future. The 256 KB size restriction is set in the service bus components that are deployed in the Windows Azure data centers. One of the ways of working around this size restriction is to split large messages into a sequence of smaller sub messages in the sending application, send them via a queue, and then reassemble them in the receiving application. This scenario will be used to demonstrate the pattern implementations. Implementation The splitter and aggregator will be used to provide functionality to send and receive large messages over the Windows Azure Service Bus. In order to make the implementations generic and reusable they will be implemented as a class library. The splitter will be implemented in the LargeMessageSender class and the aggregator in the LargeMessageReceiver class. A class diagram showing the two classes is shown below. Implementing the Splitter The splitter will take a large brokered message, and split the messages into a sequence of smaller sub-messages that can be transmitted over the service bus messaging entities. The LargeMessageSender class provides a Send method that takes a large brokered message as a parameter. The implementation of the class is shown below; console output has been added to provide details of the splitting operation. public class LargeMessageSender {     private static int SubMessageBodySize = 192 * 1024;     private QueueClient m_QueueClient;       public LargeMessageSender(QueueClient queueClient)     {         m_QueueClient = queueClient;     }       public void Send(BrokeredMessage message)     {         // Calculate the number of sub messages required.         long messageBodySize = message.Size;         int nrSubMessages = (int)(messageBodySize / SubMessageBodySize);         if (messageBodySize % SubMessageBodySize != 0)         {             nrSubMessages++;         }           // Create a unique session Id.         string sessionId = Guid.NewGuid().ToString();         Console.WriteLine("Message session Id: " + sessionId);         Console.Write("Sending {0} sub-messages", nrSubMessages);           Stream bodyStream = message.GetBody<Stream>();         for (int streamOffest = 0; streamOffest < messageBodySize;             streamOffest += SubMessageBodySize)         {                                     // Get the stream chunk from the large message             long arraySize = (messageBodySize - streamOffest) > SubMessageBodySize                 ? SubMessageBodySize : messageBodySize - streamOffest;             byte[] subMessageBytes = new byte[arraySize];             int result = bodyStream.Read(subMessageBytes, 0, (int)arraySize);             MemoryStream subMessageStream = new MemoryStream(subMessageBytes);               // Create a new message             BrokeredMessage subMessage = new BrokeredMessage(subMessageStream, true);             subMessage.SessionId = sessionId;               // Send the message             m_QueueClient.Send(subMessage);             Console.Write(".");         }         Console.WriteLine("Done!");     }} The LargeMessageSender class is initialized with a QueueClient that is created by the sending application. When the large message is sent, the number of sub messages is calculated based on the size of the body of the large message. A unique session Id is created to allow the sub messages to be sent as a message session, this session Id will be used for correlation in the aggregator. A for loop in then used to create the sequence of sub messages by creating chunks of data from the stream of the large message. The sub messages are then sent to the queue using the QueueClient. As sessions are used to correlate the messages, the queue used for message exchange must be created with the RequiresSession property set to true. Implementing the Aggregator The aggregator will receive the sub messages in the message session that was created by the splitter, and combine them to form a single, large message. The aggregator is implemented in the LargeMessageReceiver class, with a Receive method that returns a BrokeredMessage. The implementation of the class is shown below; console output has been added to provide details of the splitting operation.   public class LargeMessageReceiver {     private QueueClient m_QueueClient;       public LargeMessageReceiver(QueueClient queueClient)     {         m_QueueClient = queueClient;     }       public BrokeredMessage Receive()     {         // Create a memory stream to store the large message body.         MemoryStream largeMessageStream = new MemoryStream();           // Accept a message session from the queue.         MessageSession session = m_QueueClient.AcceptMessageSession();         Console.WriteLine("Message session Id: " + session.SessionId);         Console.Write("Receiving sub messages");           while (true)         {             // Receive a sub message             BrokeredMessage subMessage = session.Receive(TimeSpan.FromSeconds(5));               if (subMessage != null)             {                 // Copy the sub message body to the large message stream.                 Stream subMessageStream = subMessage.GetBody<Stream>();                 subMessageStream.CopyTo(largeMessageStream);                   // Mark the message as complete.                 subMessage.Complete();                 Console.Write(".");             }             else             {                 // The last message in the sequence is our completeness criteria.                 Console.WriteLine("Done!");                 break;             }         }                     // Create an aggregated message from the large message stream.         BrokeredMessage largeMessage = new BrokeredMessage(largeMessageStream, true);         return largeMessage;     } }   The LargeMessageReceiver initialized using a QueueClient that is created by the receiving application. The receive method creates a memory stream that will be used to aggregate the large message body. The AcceptMessageSession method on the QueueClient is then called, which will wait for the first message in a message session to become available on the queue. As the AcceptMessageSession can throw a timeout exception if no message is available on the queue after 60 seconds, a real-world implementation should handle this accordingly. Once the message session as accepted, the sub messages in the session are received, and their message body streams copied to the memory stream. Once all the messages have been received, the memory stream is used to create a large message, that is then returned to the receiving application. Testing the Implementation The splitter and aggregator are tested by creating a message sender and message receiver application. The payload for the large message will be one of the webcast video files from http://www.cloudcasts.net/, the file size is 9,697 KB, well over the 256 KB threshold imposed by the Service Bus. As the splitter and aggregator are implemented in a separate class library, the code used in the sender and receiver console is fairly basic. The implementation of the main method of the sending application is shown below.   static void Main(string[] args) {     // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Use the MessagingFactory to create a queue client     QueueClient queueClient = factory.CreateQueueClient(AccountDetails.QueueName);       // Open the input file.     FileStream fileStream = new FileStream(AccountDetails.TestFile, FileMode.Open);       // Create a BrokeredMessage for the file.     BrokeredMessage largeMessage = new BrokeredMessage(fileStream, true);       Console.WriteLine("Sending: " + AccountDetails.TestFile);     Console.WriteLine("Message body size: " + largeMessage.Size);     Console.WriteLine();         // Send the message with a LargeMessageSender     LargeMessageSender sender = new LargeMessageSender(queueClient);     sender.Send(largeMessage);       // Close the messaging facory.     factory.Close();  } The implementation of the main method of the receiving application is shown below. static void Main(string[] args) {       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Use the MessagingFactory to create a queue client     QueueClient queueClient = factory.CreateQueueClient(AccountDetails.QueueName);       // Create a LargeMessageReceiver and receive the message.     LargeMessageReceiver receiver = new LargeMessageReceiver(queueClient);     BrokeredMessage largeMessage = receiver.Receive();       Console.WriteLine("Received message");     Console.WriteLine("Message body size: " + largeMessage.Size);       string testFile = AccountDetails.TestFile.Replace(@"\In\", @"\Out\");     Console.WriteLine("Saving file: " + testFile);       // Save the message body as a file.     Stream largeMessageStream = largeMessage.GetBody<Stream>();     largeMessageStream.Seek(0, SeekOrigin.Begin);     FileStream fileOut = new FileStream(testFile, FileMode.Create);     largeMessageStream.CopyTo(fileOut);     fileOut.Close();       Console.WriteLine("Done!"); } In order to test the application, the sending application is executed, which will use the LargeMessageSender class to split the message and place it on the queue. The output of the sender console is shown below. The console shows that the body size of the large message was 9,929,365 bytes, and the message was sent as a sequence of 51 sub messages. When the receiving application is executed the results are shown below. The console application shows that the aggregator has received the 51 messages from the message sequence that was creating in the sending application. The messages have been aggregated to form a massage with a body of 9,929,365 bytes, which is the same as the original large message. The message body is then saved as a file. Improvements to the Implementation The splitter and aggregator patterns in this implementation were created in order to show the usage of the patterns in a demo, which they do quite well. When implementing these patterns in a real-world scenario there are a number of improvements that could be made to the design. Copying Message Header Properties When sending a large message using these classes, it would be great if the message header properties in the message that was received were copied from the message that was sent. The sending application may well add information to the message context that will be required in the receiving application. When the sub messages are created in the splitter, the header properties in the first message could be set to the values in the original large message. The aggregator could then used the values from this first sub message to set the properties in the message header of the large message during the aggregation process. Using Asynchronous Methods The current implementation uses the synchronous send and receive methods of the QueueClient class. It would be much more performant to use the asynchronous methods, however doing so may well affect the sequence in which the sub messages are enqueued, which would require the implementation of a resequencer in the aggregator to restore the correct message sequence. Handling Exceptions In order to keep the code readable no exception handling was added to the implementations. In a real-world scenario exceptions should be handled accordingly.

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  • Developing custom MBeans to manage J2EE Applications (Part III)

    - by philippe Le Mouel
    This is the third and final part in a series of blogs, that demonstrate how to add management capability to your own application using JMX MBeans. In Part I we saw: How to implement a custom MBean to manage configuration associated with an application. How to package the resulting code and configuration as part of the application's ear file. How to register MBeans upon application startup, and unregistered them upon application stop (or undeployment). How to use generic JMX clients such as JConsole to browse and edit our application's MBean. In Part II we saw: How to add localized descriptions to our MBean, MBean attributes, MBean operations and MBean operation parameters. How to specify meaningful name to our MBean operation parameters. We also touched on future enhancements that will simplify how we can implement localized MBeans. In this third and last part, we will re-write our MBean to simplify how we added localized descriptions. To do so we will take advantage of the functionality we already described in part II and that is now part of WebLogic 10.3.3.0. We will show how to take advantage of WebLogic's localization support to localize our MBeans based on the client's Locale independently of the server's Locale. Each client will see MBean descriptions localized based on his/her own Locale. We will show how to achieve this using JConsole, and also using a sample programmatic JMX Java client. The complete code sample and associated build files for part III are available as a zip file. The code has been tested against WebLogic Server 10.3.3.0 and JDK6. To build and deploy our sample application, please follow the instruction provided in Part I, as they also apply to part III's code and associated zip file. Providing custom descriptions take II In part II we localized our MBean descriptions by extending the StandardMBean class and overriding its many getDescription methods. WebLogic 10.3.3.0 similarly to JDK 7 can automatically localize MBean descriptions as long as those are specified according to the following conventions: Descriptions resource bundle keys are named according to: MBean description: <MBeanInterfaceClass>.mbean MBean attribute description: <MBeanInterfaceClass>.attribute.<AttributeName> MBean operation description: <MBeanInterfaceClass>.operation.<OperationName> MBean operation parameter description: <MBeanInterfaceClass>.operation.<OperationName>.<ParameterName> MBean constructor description: <MBeanInterfaceClass>.constructor.<ConstructorName> MBean constructor parameter description: <MBeanInterfaceClass>.constructor.<ConstructorName>.<ParameterName> We also purposely named our resource bundle class MBeanDescriptions and included it as part of the same package as our MBean. We already followed the above conventions when creating our resource bundle in part II, and our default resource bundle class with English descriptions looks like: package blog.wls.jmx.appmbean; import java.util.ListResourceBundle; public class MBeanDescriptions extends ListResourceBundle { protected Object[][] getContents() { return new Object[][] { {"PropertyConfigMXBean.mbean", "MBean used to manage persistent application properties"}, {"PropertyConfigMXBean.attribute.Properties", "Properties associated with the running application"}, {"PropertyConfigMXBean.operation.setProperty", "Create a new property, or change the value of an existing property"}, {"PropertyConfigMXBean.operation.setProperty.key", "Name that identify the property to set."}, {"PropertyConfigMXBean.operation.setProperty.value", "Value for the property being set"}, {"PropertyConfigMXBean.operation.getProperty", "Get the value for an existing property"}, {"PropertyConfigMXBean.operation.getProperty.key", "Name that identify the property to be retrieved"} }; } } We have now also added a resource bundle with French localized descriptions: package blog.wls.jmx.appmbean; import java.util.ListResourceBundle; public class MBeanDescriptions_fr extends ListResourceBundle { protected Object[][] getContents() { return new Object[][] { {"PropertyConfigMXBean.mbean", "Manage proprietes sauvegarde dans un fichier disque."}, {"PropertyConfigMXBean.attribute.Properties", "Proprietes associee avec l'application en cour d'execution"}, {"PropertyConfigMXBean.operation.setProperty", "Construit une nouvelle proprietee, ou change la valeur d'une proprietee existante."}, {"PropertyConfigMXBean.operation.setProperty.key", "Nom de la propriete dont la valeur est change."}, {"PropertyConfigMXBean.operation.setProperty.value", "Nouvelle valeur"}, {"PropertyConfigMXBean.operation.getProperty", "Retourne la valeur d'une propriete existante."}, {"PropertyConfigMXBean.operation.getProperty.key", "Nom de la propriete a retrouver."} }; } } So now we can just remove the many getDescriptions methods from our MBean code, and have a much cleaner: package blog.wls.jmx.appmbean; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.File; import java.net.URL; import java.util.Map; import java.util.HashMap; import java.util.Properties; import javax.management.MBeanServer; import javax.management.ObjectName; import javax.management.MBeanRegistration; import javax.management.StandardMBean; import javax.management.MBeanOperationInfo; import javax.management.MBeanParameterInfo; public class PropertyConfig extends StandardMBean implements PropertyConfigMXBean, MBeanRegistration { private String relativePath_ = null; private Properties props_ = null; private File resource_ = null; private static Map operationsParamNames_ = null; static { operationsParamNames_ = new HashMap(); operationsParamNames_.put("setProperty", new String[] {"key", "value"}); operationsParamNames_.put("getProperty", new String[] {"key"}); } public PropertyConfig(String relativePath) throws Exception { super(PropertyConfigMXBean.class , true); props_ = new Properties(); relativePath_ = relativePath; } public String setProperty(String key, String value) throws IOException { String oldValue = null; if (value == null) { oldValue = String.class.cast(props_.remove(key)); } else { oldValue = String.class.cast(props_.setProperty(key, value)); } save(); return oldValue; } public String getProperty(String key) { return props_.getProperty(key); } public Map getProperties() { return (Map) props_; } private void load() throws IOException { InputStream is = new FileInputStream(resource_); try { props_.load(is); } finally { is.close(); } } private void save() throws IOException { OutputStream os = new FileOutputStream(resource_); try { props_.store(os, null); } finally { os.close(); } } public ObjectName preRegister(MBeanServer server, ObjectName name) throws Exception { // MBean must be registered from an application thread // to have access to the application ClassLoader ClassLoader cl = Thread.currentThread().getContextClassLoader(); URL resourceUrl = cl.getResource(relativePath_); resource_ = new File(resourceUrl.toURI()); load(); return name; } public void postRegister(Boolean registrationDone) { } public void preDeregister() throws Exception {} public void postDeregister() {} protected String getParameterName(MBeanOperationInfo op, MBeanParameterInfo param, int sequence) { return operationsParamNames_.get(op.getName())[sequence]; } } The only reason we are still extending the StandardMBean class, is to override the default values for our operations parameters name. If this isn't a concern, then one could just write the following code: package blog.wls.jmx.appmbean; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.File; import java.net.URL; import java.util.Properties; import javax.management.MBeanServer; import javax.management.ObjectName; import javax.management.MBeanRegistration; import javax.management.StandardMBean; import javax.management.MBeanOperationInfo; import javax.management.MBeanParameterInfo; public class PropertyConfig implements PropertyConfigMXBean, MBeanRegistration { private String relativePath_ = null; private Properties props_ = null; private File resource_ = null; public PropertyConfig(String relativePath) throws Exception { props_ = new Properties(); relativePath_ = relativePath; } public String setProperty(String key, String value) throws IOException { String oldValue = null; if (value == null) { oldValue = String.class.cast(props_.remove(key)); } else { oldValue = String.class.cast(props_.setProperty(key, value)); } save(); return oldValue; } public String getProperty(String key) { return props_.getProperty(key); } public Map getProperties() { return (Map) props_; } private void load() throws IOException { InputStream is = new FileInputStream(resource_); try { props_.load(is); } finally { is.close(); } } private void save() throws IOException { OutputStream os = new FileOutputStream(resource_); try { props_.store(os, null); } finally { os.close(); } } public ObjectName preRegister(MBeanServer server, ObjectName name) throws Exception { // MBean must be registered from an application thread // to have access to the application ClassLoader ClassLoader cl = Thread.currentThread().getContextClassLoader(); URL resourceUrl = cl.getResource(relativePath_); resource_ = new File(resourceUrl.toURI()); load(); return name; } public void postRegister(Boolean registrationDone) { } public void preDeregister() throws Exception {} public void postDeregister() {} } Note: The above would also require changing the operations parameters name in the resource bundle classes. For instance: PropertyConfigMXBean.operation.setProperty.key would become: PropertyConfigMXBean.operation.setProperty.p0 Client based localization When accessing our MBean using JConsole started with the following command line: jconsole -J-Djava.class.path=$JAVA_HOME/lib/jconsole.jar:$JAVA_HOME/lib/tools.jar: $WL_HOME/server/lib/wljmxclient.jar -J-Djmx.remote.protocol.provider.pkgs=weblogic.management.remote -debug We see that our MBean descriptions are localized according to the WebLogic's server Locale. English in this case: Note: Consult Part I for information on how to use JConsole to browse/edit our MBean. Now if we specify the client's Locale as part of the JConsole command line as follow: jconsole -J-Djava.class.path=$JAVA_HOME/lib/jconsole.jar:$JAVA_HOME/lib/tools.jar: $WL_HOME/server/lib/wljmxclient.jar -J-Djmx.remote.protocol.provider.pkgs=weblogic.management.remote -J-Dweblogic.management.remote.locale=fr-FR -debug We see that our MBean descriptions are now localized according to the specified client's Locale. French in this case: We use the weblogic.management.remote.locale system property to specify the Locale that should be associated with the cient's JMX connections. The value is composed of the client's language code and its country code separated by the - character. The country code is not required, and can be omitted. For instance: -Dweblogic.management.remote.locale=fr We can also specify the client's Locale using a programmatic client as demonstrated below: package blog.wls.jmx.appmbean.client; import javax.management.MBeanServerConnection; import javax.management.ObjectName; import javax.management.MBeanInfo; import javax.management.remote.JMXConnector; import javax.management.remote.JMXServiceURL; import javax.management.remote.JMXConnectorFactory; import java.util.Hashtable; import java.util.Set; import java.util.Locale; public class JMXClient { public static void main(String[] args) throws Exception { JMXConnector jmxCon = null; try { JMXServiceURL serviceUrl = new JMXServiceURL( "service:jmx:iiop://127.0.0.1:7001/jndi/weblogic.management.mbeanservers.runtime"); System.out.println("Connecting to: " + serviceUrl); // properties associated with the connection Hashtable env = new Hashtable(); env.put(JMXConnectorFactory.PROTOCOL_PROVIDER_PACKAGES, "weblogic.management.remote"); String[] credentials = new String[2]; credentials[0] = "weblogic"; credentials[1] = "weblogic"; env.put(JMXConnector.CREDENTIALS, credentials); // specifies the client's Locale env.put("weblogic.management.remote.locale", Locale.FRENCH); jmxCon = JMXConnectorFactory.newJMXConnector(serviceUrl, env); jmxCon.connect(); MBeanServerConnection con = jmxCon.getMBeanServerConnection(); Set mbeans = con.queryNames( new ObjectName( "blog.wls.jmx.appmbean:name=myAppProperties,type=PropertyConfig,*"), null); for (ObjectName mbeanName : mbeans) { System.out.println("\n\nMBEAN: " + mbeanName); MBeanInfo minfo = con.getMBeanInfo(mbeanName); System.out.println("MBean Description: "+minfo.getDescription()); System.out.println("\n"); } } finally { // release the connection if (jmxCon != null) jmxCon.close(); } } } The above client code is part of the zip file associated with this blog, and can be run using the provided client.sh script. The resulting output is shown below: $ ./client.sh Connecting to: service:jmx:iiop://127.0.0.1:7001/jndi/weblogic.management.mbeanservers.runtime MBEAN: blog.wls.jmx.appmbean:type=PropertyConfig,name=myAppProperties MBean Description: Manage proprietes sauvegarde dans un fichier disque. $ Miscellaneous Using Description annotation to specify MBean descriptions Earlier we have seen how to name our MBean descriptions resource keys, so that WebLogic 10.3.3.0 automatically uses them to localize our MBean. In some cases we might want to implicitly specify the resource key, and resource bundle. For instance when operations are overloaded, and the operation name is no longer sufficient to uniquely identify a single operation. In this case we can use the Description annotation provided by WebLogic as follow: import weblogic.management.utils.Description; @Description(resourceKey="myapp.resources.TestMXBean.description", resourceBundleBaseName="myapp.resources.MBeanResources") public interface TestMXBean { @Description(resourceKey="myapp.resources.TestMXBean.threshold.description", resourceBundleBaseName="myapp.resources.MBeanResources" ) public int getthreshold(); @Description(resourceKey="myapp.resources.TestMXBean.reset.description", resourceBundleBaseName="myapp.resources.MBeanResources") public int reset( @Description(resourceKey="myapp.resources.TestMXBean.reset.id.description", resourceBundleBaseName="myapp.resources.MBeanResources", displayNameKey= "myapp.resources.TestMXBean.reset.id.displayName.description") int id); } The Description annotation should be applied to the MBean interface. It can be used to specify MBean, MBean attributes, MBean operations, and MBean operation parameters descriptions as demonstrated above. Retrieving the Locale associated with a JMX operation from the MBean code There are several cases where it is necessary to retrieve the Locale associated with a JMX call from the MBean implementation. For instance this can be useful when localizing exception messages. This can be done as follow: import weblogic.management.mbeanservers.JMXContextUtil; ...... // some MBean method implementation public String setProperty(String key, String value) throws IOException { Locale callersLocale = JMXContextUtil.getLocale(); // use callersLocale to localize Exception messages or // potentially some return values such a Date .... } Conclusion With this last part we conclude our three part series on how to write MBeans to manage J2EE applications. We are far from having exhausted this particular topic, but we have gone a long way and are now capable to take advantage of the latest functionality provided by WebLogic's application server to write user friendly MBeans.

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  • HttpPost works in Java project, not in Android

    - by dave.c
    I've written some code for my Android device to login to a web site over https and parse some data out of the resulting pages. An HttpGet happens first to get some info needed for login, then an HttpPost to do the actual login process. The code below works great in a Java project within Eclipse which has the following Jar files on the build path: httpcore-4.1-beta2.jar, httpclient-4.1-alpha2.jar, httpmime-4.1-alpha2.jar, commons-logging-1.1.1.jar. public static MyBean gatherData(String username, String password) { MyBean myBean = new MyBean(); try { HttpResponse response = doHttpGet(URL_PAGE_LOGIN, null, null); System.out.println("Got login page"); String content = EntityUtils.toString(response.getEntity()); String token = ContentParser.getToken(content); String cookie = getCookie(response); System.out.println("Performing login"); System.out.println("token = "+token +" || cookie = "+cookie); response = doLoginPost(username,password,cookie, token); int respCode = response.getStatusLine().getStatusCode(); if (respCode != 302) { System.out.println("ERROR: not a 302 redirect!: code is \""+ respCode+"\""); if (respCode == 200) { System.out.println(getHeaders(response)); System.out.println(EntityUtils.toString(response.getEntity()).substring(0, 500)); } } else { System.out.println("Logged in OK, loading account home"); // redirect handler and rest of parse removed } }catch (Exception e) { System.out.println("ERROR in gatherdata: "+e.toString()); e.printStackTrace(); } return myBean; } private static HttpResponse doHttpGet(String url, String cookie, String referrer) { try { HttpClient client = new DefaultHttpClient(); client.getParams().setParameter(CoreProtocolPNames.PROTOCOL_VERSION, HttpVersion.HTTP_1_1); client.getParams().setParameter(CoreProtocolPNames.HTTP_CONTENT_CHARSET, "UTF-8"); HttpGet httpGet = new HttpGet(url); httpGet.getParams().setParameter(CoreProtocolPNames.PROTOCOL_VERSION, HttpVersion.HTTP_1_1); httpGet.setHeader(HEADER_USER_AGENT,HEADER_USER_AGENT_VALUE); if (referrer != null && !referrer.equals("")) httpGet.setHeader(HEADER_REFERER,referrer); if (cookie != null && !cookie.equals("")) httpGet.setHeader(HEADER_COOKIE,cookie); return client.execute(httpGet); } catch (Exception e) { e.printStackTrace(); throw new ConnectException("Failed to read content from response"); } } private static HttpResponse doLoginPost(String username, String password, String cookie, String token) throws ClientProtocolException, IOException { try { HttpClient client = new DefaultHttpClient(); client.getParams().setParameter(CoreProtocolPNames.PROTOCOL_VERSION, HttpVersion.HTTP_1_1); client.getParams().setParameter(CoreProtocolPNames.HTTP_CONTENT_CHARSET, "UTF-8"); HttpPost post = new HttpPost(URL_LOGIN_SUBMIT); post.getParams().setParameter(CoreProtocolPNames.PROTOCOL_VERSION, HttpVersion.HTTP_1_1); post.setHeader(HEADER_USER_AGENT,HEADER_USER_AGENT_VALUE); post.setHeader(HEADER_REFERER, URL_PAGE_LOGIN); post.setHeader(HEADER_COOKIE, cookie); post.setHeader("Content-Type","application/x-www-form-urlencoded"); List<NameValuePair> formParams = new ArrayList<NameValuePair>(); formParams.add(new BasicNameValuePair("org.apache.struts.taglib.html.TOKEN", token)); formParams.add(new BasicNameValuePair("showLogin", "true")); formParams.add(new BasicNameValuePair("upgrade", "")); formParams.add(new BasicNameValuePair("username", username)); formParams.add(new BasicNameValuePair("password", password)); formParams.add(new BasicNameValuePair("submit", "Secure+Log+in")); UrlEncodedFormEntity entity = new UrlEncodedFormEntity(formParams,HTTP.UTF_8); post.setEntity(entity); return client.execute(post); } catch (Exception e) { e.printStackTrace(); throw new ConnectException("ERROR in doLoginPost(): "+e.getMessage()); } } The server (which is not under my control) returns a 302 redirect when the login was successful, and 200 if it fails and re-loads the login page. When run with the above Jar files I get the 302 redirect, however if I run the exact same code from an Android project with the 1.6 Android Jar file on the build path I get the 200 response from the server. I get the same 200 response when running the code on my 2.2 device. My android application has internet permissions, and the HttpGet works fine. I'm assuming that the problem lies in the fact that HttpPost (or some other class) is different in some significant way between the Android Jar version and the newer Apache versions. I've tried adding the Apache libraries to the build path of the Android project, but due to the duplicate classes I get messages like: INFO/dalvikvm(390): DexOpt: not resolving ambiguous class 'Lorg/apache/http/impl/client/DefaultHttpClient;' in the log. I've also tried using a MultipartEntity instead of the UrlEncodedFormEntity but I get the same 200 result. So, I have a few questions: - Can I force the code running under android to use the newer Apache libraries in preference to the Android versions? - If not, does anyone have any ideas how can I alter my code so that it works with the Android Jar? - Are there any other, totally different approaches to doing an HttpPost in Android? - Any other ideas? I've read a lot of posts and code but I'm not getting anywhere. I've been stuck on this for a couple of days and I'm at a loss how to get the thing to work, so I'll try anything at this point. Thanks in advance.

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  • T-SQL Dynamic SQL and Temp Tables

    - by George
    It looks like #temptables created using dynamic SQL via the EXECUTE string method have a different scope and can't be referenced by "fixed" SQLs in the same stored procedure. However, I can reference a temp table created by a dynamic SQL statement in a subsequence dynamic SQL but it seems that a stored procedure does not return a query result to a calling client unless the SQL is fixed. A simple 2 table scenario: I have 2 tables. Let's call them Orders and Items. Order has a Primary key of OrderId and Items has a Primary Key of ItemId. Items.OrderId is the foreign key to identify the parent Order. An Order can have 1 to n Items. I want to be able to provide a very flexible "query builder" type interface to the user to allow the user to select what Items he want to see. The filter criteria can be based on fields from the Items table and/or from the parent Order table. If an Item meets the filter condition including and condition on the parent Order if one exists, the Item should be return in the query as well as the parent Order. Usually, I suppose, most people would construct a join between the Item table and the parent Order tables. I would like to perform 2 separate queries instead. One to return all of the qualifying Items and the other to return all of the distinct parent Orders. The reason is two fold and you may or may not agree. The first reason is that I need to query all of the columns in the parent Order table and if I did a single query to join the Orders table to the Items table, I would be repoeating the Order information multiple times. Since there are typically a large number of items per Order, I'd like to avoid this because it would result in much more data being transfered to a fat client. Instead, as mentioned, I would like to return the two tables individually in a dataset and use the two tables within to populate a custom Order and child Items client objects. (I don't know enough about LINQ or Entity Framework yet. I build my objects by hand). The second reason I would like to return two tables instead of one is because I already have another procedure that returns all of the Items for a given OrderId along with the parent Order and I would like to use the same 2-table approach so that I could reuse the client code to populate my custom Order and Client objects from the 2 datatables returned. What I was hoping to do was this: Construct a dynamic SQL string on the Client which joins the orders table to the Items table and filters appropriate on each table as specified by the custom filter created on the Winform fat-client app. The SQL build on the client would have looked something like this: TempSQL = " INSERT INTO #ItemsToQuery OrderId, ItemsId FROM Orders, Items WHERE Orders.OrderID = Items.OrderId AND /* Some unpredictable Order filters go here */ AND /* Some unpredictable Items filters go here */ " Then, I would call a stored procedure, CREATE PROCEDURE GetItemsAndOrders(@tempSql as text) Execute (@tempSQL) --to create the #ItemsToQuery table SELECT * FROM Items WHERE Items.ItemId IN (SELECT ItemId FROM #ItemsToQuery) SELECT * FROM Orders WHERE Orders.OrderId IN (SELECT DISTINCT OrderId FROM #ItemsToQuery) The problem with this approach is that #ItemsToQuery table, since it was created by dynamic SQL, is inaccessible from the following 2 static SQLs and if I change the static SQLs to dynamic, no results are passed back to the fat client. 3 around come to mind but I'm look for a better one: 1) The first SQL could be performed by executing the dynamically constructed SQL from the client. The results could then be passed as a table to a modified version of the above stored procedure. I am familiar with passing table data as XML. If I did this, the stored proc could then insert the data into a temporary table using a static SQL that, because it was created by dynamic SQL, could then be queried without issue. (I could also investigate into passing the new Table type param instead of XML.) However, I would like to avoid passing up potentially large lists to a stored procedure. 2) I could perform all the queries from the client. The first would be something like this: SELECT Items.* FROM Orders, Items WHERE Order.OrderId = Items.OrderId AND (dynamic filter) SELECT Orders.* FROM Orders, Items WHERE Order.OrderId = Items.OrderId AND (dynamic filter) This still provides me with the ability to reuse my client sided object-population code because the Orders and Items continue to be returned in two different tables. I have a feeling to, that I might have some options using a Table data type within my stored proc, but that is also new to me and I would appreciate a little bit of spoon feeding on that one. If you even scanned this far in what I wrote, I am surprised, but if so, I woul dappreciate any of your thoughts on how to accomplish this best.

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  • How to include multiple XML files in a single XML file for deserialization by XmlSerializer in .NET

    - by harrydev
    Hi, is it possible to use the XmlSerializer in .NET to load an XML file which includes other XML files? And how? This, in order to share XML state easily in two "parent" XML files, e.g. AB and BC in below. Example: using System; using System.IO; using System.Xml.Serialization; namespace XmlSerializerMultipleFilesTest { [Serializable] public class A { public int Value { get; set; } } [Serializable] public class B { public double Value { get; set; } } [Serializable] public class C { public string Value { get; set; } } [Serializable] public class AB { public A A { get; set; } public B B { get; set; } } [Serializable] public class BC { public B B { get; set; } public C C { get; set; } } class Program { public static void Serialize<T>(T data, string filePath) { using (var writer = new StreamWriter(filePath)) { var xmlSerializer = new XmlSerializer(typeof(T)); xmlSerializer.Serialize(writer, data); } } public static T Deserialize<T>(string filePath) { using (var reader = new StreamReader(filePath)) { var xmlSerializer = new XmlSerializer(typeof(T)); return (T)xmlSerializer.Deserialize(reader); } } static void Main(string[] args) { const string fileNameA = @"A.xml"; const string fileNameB = @"B.xml"; const string fileNameC = @"C.xml"; const string fileNameAB = @"AB.xml"; const string fileNameBC = @"BC.xml"; var a = new A(){ Value = 42 }; var b = new B(){ Value = Math.PI }; var c = new C(){ Value = "Something rotten" }; Serialize(a, fileNameA); Serialize(b, fileNameB); Serialize(c, fileNameC); // How can AB and BC be deserialized from single // files which include two of the A, B or C files. // Using ideally something like: var ab = Deserialize<AB>(fileNameAB); var bc = Deserialize<BC>(fileNameBC); // That is, so that A, B, C xml file // contents are shared across these two } } } Thus, the A, B, C files contain the following: A.xml: <?xml version="1.0" encoding="utf-8"?> <A xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Value>42</Value> </A> B.xml: <?xml version="1.0" encoding="utf-8"?> <B xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Value>3.1415926535897931</Value> </B> C.xml: <?xml version="1.0" encoding="utf-8"?> <C xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Value>Something rotten</Value> </C> And then the "parent" XML files would contain a XML include file of some sort (I have not been able to find anything like this), such as: AB.xml: <?xml version="1.0" encoding="utf-8"?> <AB xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <A include="A.xml"/> <B include="B.xml"/> </AB> BC.xml: <?xml version="1.0" encoding="utf-8"?> <BC xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <B include="B.xml"/> <C include="C.xml"/> </BC> Of course, I guess this can be solved by implementing IXmlSerializer for AB and BC, but I was hoping there was an easier solution or a generic solution with which classes themselves only need the [Serializable] attribute and nothing else. That is, the split into multiple files is XML only and handled by XmlSerializer itself or a custom generic serializer on top of this. I know this should be somewhat possible with app.config (as in http://stackoverflow.com/questions/480538/use-xml-includes-or-config-references-in-app-config-to-include-other-config-files), but I would prefer a solution based on XmlSerializer. Thanks.

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  • Accessing PerSession service simultaneously in WCF using C#

    - by krishna555
    1.) I have a main method Processing, which takes string as an arguments and that string contains some x number of tasks. 2.) I have another method Status, which keeps track of first method by using two variables TotalTests and CurrentTest. which will be modified every time with in a loop in first method(Processing). 3.) When more than one client makes a call parallely to my web service to call the Processing method by passing a string, which has different tasks will take more time to process. so in the mean while clients will be using a second thread to call the Status method in the webservice to get the status of the first method. 4.) when point number 3 is being done all the clients are supposed to get the variables(TotalTests,CurrentTest) parallely with out being mixed up with other client requests. 5.) The code that i have provided below is getting mixed up variables results for all the clients when i make them as static. If i remove static for the variables then clients are just getting all 0's for these 2 variables and i am unable to fix it. Please take a look at the below code. [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession)] public class Service1 : IService1 { public int TotalTests = 0; public int CurrentTest = 0; public string Processing(string OriginalXmlString) { XmlDocument XmlDoc = new XmlDocument(); XmlDoc.LoadXml(OriginalXmlString); this.TotalTests = XmlDoc.GetElementsByTagName("TestScenario").Count; //finding the count of total test scenarios in the given xml string this.CurrentTest = 0; while(i<10) { ++this.CurrentTest; i++; } } public string Status() { return (this.TotalTests + ";" + this.CurrentTest); } } server configuration <wsHttpBinding> <binding name="WSHttpBinding_IService1" closeTimeout="00:10:00" openTimeout="00:10:00" receiveTimeout="00:10:00" sendTimeout="00:10:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="2147483647" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="true" /> <security mode="Message"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" algorithmSuite="Default" establishSecurityContext="true" /> </security> </binding> </wsHttpBinding> client configuration <wsHttpBinding> <binding name="WSHttpBinding_IService1" closeTimeout="00:10:00" openTimeout="00:10:00" receiveTimeout="00:10:00" sendTimeout="00:10:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="2147483647" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="true" /> <security mode="Message"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" algorithmSuite="Default" establishSecurityContext="true" /> </security> </binding> </wsHttpBinding> Below mentioned is my client code class Program { static void Main(string[] args) { Program prog = new Program(); Thread JavaClientCallThread = new Thread(new ThreadStart(prog.ClientCallThreadRun)); Thread JavaStatusCallThread = new Thread(new ThreadStart(prog.StatusCallThreadRun)); JavaClientCallThread.Start(); JavaStatusCallThread.Start(); } public void ClientCallThreadRun() { XmlDocument doc = new XmlDocument(); doc.Load(@"D:\t72CalculateReasonableWithdrawal_Input.xml"); bool error = false; Service1Client Client = new Service1Client(); string temp = Client.Processing(doc.OuterXml, ref error); } public void StatusCallThreadRun() { int i = 0; Service1Client Client = new Service1Client(); string temp; while (i < 10) { temp = Client.Status(); Thread.Sleep(1500); Console.WriteLine("TotalTestScenarios;CurrentTestCase = {0}", temp); i++; } } } Can any one please help.

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  • having issue while making the client calls persession in c# wcf

    - by krishna555
    1.) I have a main method Processing, which takes string as an arguments and that string contains some x number of tasks. 2.) I have another method Status, which keeps track of first method by using two variables TotalTests and CurrentTest. which will be modified every time with in a loop in first method(Processing). 3.) When more than one client makes a call parallely to my web service to call the Processing method by passing a string, which has different tasks will take more time to process. so in the mean while clients will be using a second thread to call the Status method in the webservice to get the status of the first method. 4.) when point number 3 is being done all the clients are supposed to get the variables(TotalTests,CurrentTest) parallely with out being mixed up with other client requests. 5.) The code that i have provided below is getting mixed up variables results for all the clients when i make them as static. If i remove static for the variables then clients are just getting all 0's for these 2 variables and i am unable to fix it. Please take a look at the below code. [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession)] public class Service1 : IService1 { public int TotalTests = 0; public int CurrentTest = 0; public string Processing(string OriginalXmlString) { XmlDocument XmlDoc = new XmlDocument(); XmlDoc.LoadXml(OriginalXmlString); this.TotalTests = XmlDoc.GetElementsByTagName("TestScenario").Count; //finding the count of total test scenarios in the given xml string this.CurrentTest = 0; while(i<10) { ++this.CurrentTest; i++; } } public string Status() { return (this.TotalTests + ";" + this.CurrentTest); } } server configuration <wsHttpBinding> <binding name="WSHttpBinding_IService1" closeTimeout="00:10:00" openTimeout="00:10:00" receiveTimeout="00:10:00" sendTimeout="00:10:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="2147483647" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="true" /> <security mode="Message"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" algorithmSuite="Default" establishSecurityContext="true" /> </security> </binding> </wsHttpBinding> client configuration <wsHttpBinding> <binding name="WSHttpBinding_IService1" closeTimeout="00:10:00" openTimeout="00:10:00" receiveTimeout="00:10:00" sendTimeout="00:10:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="2147483647" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="true" /> <security mode="Message"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" algorithmSuite="Default" establishSecurityContext="true" /> </security> </binding> </wsHttpBinding> Below mentioned is my client code class Program { static void Main(string[] args) { Program prog = new Program(); Thread JavaClientCallThread = new Thread(new ThreadStart(prog.ClientCallThreadRun)); Thread JavaStatusCallThread = new Thread(new ThreadStart(prog.StatusCallThreadRun)); JavaClientCallThread.Start(); JavaStatusCallThread.Start(); } public void ClientCallThreadRun() { XmlDocument doc = new XmlDocument(); doc.Load(@"D:\t72CalculateReasonableWithdrawal_Input.xml"); bool error = false; Service1Client Client = new Service1Client(); string temp = Client.Processing(doc.OuterXml, ref error); } public void StatusCallThreadRun() { int i = 0; Service1Client Client = new Service1Client(); string temp; while (i < 10) { temp = Client.Status(); Thread.Sleep(1500); Console.WriteLine("TotalTestScenarios;CurrentTestCase = {0}", temp); i++; } } } Can any one please help.

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  • Graphics.MeasureCharacterRanges giving wrong size calculations in C#.Net?

    - by Owen Blacker
    I'm trying to render some text into a specific part of an image in a Web Forms app. The text will be user entered, so I want to vary the font size to make sure it fits within the bounding box. I have code that was doing this fine on my proof-of-concept implementation, but I'm now trying it against the assets from the designer, which are larger, and I'm getting some odd results. I'm running the size calculation as follows: StringFormat fmt = new StringFormat(); fmt.Alignment = StringAlignment.Center; fmt.LineAlignment = StringAlignment.Near; fmt.FormatFlags = StringFormatFlags.NoClip; fmt.Trimming = StringTrimming.None; int size = __startingSize; Font font = __fonts.GetFontBySize(size); while (GetStringBounds(text, font, fmt).IsLargerThan(__textBoundingBox)) { context.Trace.Write("MyHandler.ProcessRequest", "Decrementing font size to " + size + ", as size is " + GetStringBounds(text, font, fmt).Size() + " and limit is " + __textBoundingBox.Size()); size--; if (size < __minimumSize) { break; } font = __fonts.GetFontBySize(size); } context.Trace.Write("MyHandler.ProcessRequest", "Writing " + text + " in " + font.FontFamily.Name + " at " + font.SizeInPoints + "pt, size is " + GetStringBounds(text, font, fmt).Size() + " and limit is " + __textBoundingBox.Size()); I then use the following line to render the text onto an image I'm pulling from the filesystem: g.DrawString(text, font, __brush, __textBoundingBox, fmt); where: __fonts is a PrivateFontCollection, PrivateFontCollection.GetFontBySize is an extension method that returns a FontFamily RectangleF __textBoundingBox = new RectangleF(150, 110, 212, 64); int __minimumSize = 8; int __startingSize = 48; Brush __brush = Brushes.White; int size starts out at 48 and decrements within that loop Graphics g has SmoothingMode.AntiAlias and TextRenderingHint.AntiAlias set context is a System.Web.HttpContext (this is an excerpt from the ProcessRequest method of an IHttpHandler) The other methods are: private static RectangleF GetStringBounds(string text, Font font, StringFormat fmt) { CharacterRange[] range = { new CharacterRange(0, text.Length) }; StringFormat myFormat = fmt.Clone() as StringFormat; myFormat.SetMeasurableCharacterRanges(range); using (Graphics g = Graphics.FromImage(new Bitmap( (int) __textBoundingBox.Width - 1, (int) __textBoundingBox.Height - 1))) { g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; Region[] regions = g.MeasureCharacterRanges(text, font, __textBoundingBox, myFormat); return regions[0].GetBounds(g); } } public static string Size(this RectangleF rect) { return rect.Width + "×" + rect.Height; } public static bool IsLargerThan(this RectangleF a, RectangleF b) { return (a.Width > b.Width) || (a.Height > b.Height); } Now I have two problems. Firstly, the text sometimes insists on wrapping by inserting a line-break within a word, when it should just fail to fit and cause the while loop to decrement again. I can't see why it is that Graphics.MeasureCharacterRanges thinks that this fits within the box when it shouldn't be word-wrapping within a word. This behaviour is exhibited irrespective of the character set used (I get it in Latin alphabet words, as well as other parts of the Unicode range, like Cyrillic, Greek, Georgian and Armenian). Is there some setting I should be using to force Graphics.MeasureCharacterRanges only to be word-wrapping at whitespace characters (or hyphens)? This first problem is the same as post 2499067. Secondly, in scaling up to the new image and font size, Graphics.MeasureCharacterRanges is giving me heights that are wildly off. The RectangleF I am drawing within corresponds to a visually apparent area of the image, so I can easily see when the text is being decremented more than is necessary. Yet when I pass it some text, the GetBounds call is giving me a height that is almost double what it's actually taking. Using trial and error to set the __minimumSize to force an exit from the while loop, I can see that 24pt text fits within the bounding box, yet Graphics.MeasureCharacterRanges is reporting that the height of that text, once rendered to the image, is 122px (when the bounding box is 64px tall and it fits within that box). Indeed, without forcing the matter, the while loop iterates to 18pt, at which point Graphics.MeasureCharacterRanges returns a value that fits. The trace log excerpt is as follows: Decrementing font size to 24, as size is 193×122 and limit is 212×64 Decrementing font size to 23, as size is 191×117 and limit is 212×64 Decrementing font size to 22, as size is 200×75 and limit is 212×64 Decrementing font size to 21, as size is 192×71 and limit is 212×64 Decrementing font size to 20, as size is 198×68 and limit is 212×64 Decrementing font size to 19, as size is 185×65 and limit is 212×64 Writing VENNEGOOR of HESSELINK in DIN-Black at 18pt, size is 178×61 and limit is 212×64 So why is Graphics.MeasureCharacterRanges giving me a wrong result? I could understand it being, say, the line height of the font if the loop stopped around 21pt (which would visually fit, if I screenshot the results and measure it in Paint.Net), but it's going far further than it should be doing because, frankly, it's returning the wrong damn results. Any and all help gratefully received. Thanks!

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  • JavaFX FXML communication between Application and Controller classes

    - by likethesky
    I am trying to get and destroy an external process I've created via ProcessBuilder in my FXML application close, but it's not working. This is based on the helpful advice Sergey Grinev gave me here. I have tried running with/without the "// myController.setApp(this);" and with "// super.stop();" at top of subclass and at bottom (see commented out/in for that line in MyApp), but no combination works. This probably isn't related to FXML or JavaFX, though I imagine this is a common pattern for developing apps on JavaFX. I suppose I'm asking for a Java best practice for closing dependent processes in a UI-based app like this one (in this case: FXML / JavaFX based), where there is a controller class and an application class. Can you explain what I'm doing wrong? Or better: advise what I should be doing instead? Thanks. In my Application I do this: public class MyApp extends Application { @Override public void start(Stage primaryStage) throws Exception { FXMLLoader fxmlLoader = new FXMLLoader(); Scene scene = (Scene)FXMLLoader.load(getClass().getResource("MyApp.fxml")); MyAppController myController = (MyAppController)fxmlLoader.getController(); primaryStage.setScene(scene); primaryStage.show(); // myController.setApp(this); } @Override public void stop() throws Exception { // super.stop(); // this is called on fx app close, you may call it in an action handler too if (MyAppController.getScriptProcess() != null) { MyAppController.getScriptProcess().destroy(); } super.stop(); } public static void main(String[] args) { launch(args); } } In my Controller I do this: public class MyAppController implements Initializable { private Application app; private static Process scriptProcess; public void setApp(Application a) { app = a; } public static Process getScriptProcess() { return scriptProcess; } } The result when I run with the "commented-out setApp()" not commented out (that is, left in the start method), is the following, immediately upon launch (the main Scene flashes, then disappears, then this dialog appears: "JavaFX Launcher Error: Exception while running Application" And it gives an, "Exception in Application start method" in the console as well. The result when I leave out the "commented-out code" in my MyApp above (that is, remove the "setApp()" from the start method), is that my app does indeed close, but gives this error when it closes: Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1440) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:69) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:217) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:170) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:38) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:37) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:53) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:28) at javafx.event.Event.fireEvent(Event.java:171) at javafx.scene.Node.fireEvent(Node.java:6863) at javafx.scene.control.Button.fire(Button.java:179) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:193) at com.sun.javafx.scene.control.skin.SkinBase$4.handle(SkinBase.java:336) at com.sun.javafx.scene.control.skin.SkinBase$4.handle(SkinBase.java:329) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:64) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:217) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:170) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:38) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:37) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:53) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:33) at javafx.event.Event.fireEvent(Event.java:171) at javafx.scene.Scene$MouseHandler.process(Scene.java:3324) at javafx.scene.Scene$MouseHandler.process(Scene.java:3164) at javafx.scene.Scene$MouseHandler.access$1900(Scene.java:3119) at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1559) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2261) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:228) at com.sun.glass.ui.View.handleMouseEvent(View.java:528) at com.sun.glass.ui.View.notifyMouse(View.java:922) at com.sun.glass.ui.gtk.GtkApplication._runLoop(Native Method) at com.sun.glass.ui.gtk.GtkApplication$3$1.run(GtkApplication.java:82) at java.lang.Thread.run(Thread.java:722) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1435) ... 44 more Caused by: java.lang.NullPointerException at mypackage.MyController.handleCancel(MyController.java:300) ... 49 more Clean up...

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  • Factorising program not working. Help required.

    - by Ender
    I am working on a factorisation problem using Fermat's Factorization and for small numbers it is working well. I've been able to calculate the factors (getting the answers from Wolfram Alpha) for small numbers, like the one on the Wikipedia page (5959). Just when I thought I had the problem licked I soon realised that my program was not working when it came to larger numbers. The program follows through the examples from the Wikipedia page, printing out the values a, b, a2 and b2; the results printed for large numbers are not correct. I've followed the pseudocode provided on the Wikipedia page, but am struggling to understand where to go next. Along with the Wikipedia page I have been following this guide. Once again, as my Math knowledge is pretty poor I cannot follow what I need to do next. The code I am using so far is as follows: import java.math.BigInteger; /** * * @author AlexT */ public class Fermat { private BigInteger a, b; private BigInteger b2; private static final BigInteger TWO = BigInteger.valueOf(2); public void fermat(BigInteger N) { // floor(sqrt(N)) BigInteger tmp = getIntSqrt(N); // a <- ceil(sqrt(N)) a = tmp.add(BigInteger.ONE); // b2 <- a*a-N b2 = (a.multiply(a)).subtract(N); final int bitLength = N.bitLength(); BigInteger root = BigInteger.ONE.shiftLeft(bitLength / 2); root = root.add(b2.divide(root)).divide(TWO); // while b2 not square root while(!(isSqrt(b2, root))) { // a <- a + 1 a = a.add(BigInteger.ONE); // b2 <- (a * a) - N b2 = (a.multiply(a)).subtract(N); root = root.add(b2.divide(root)).divide(TWO); } b = getIntSqrt(b2); BigInteger a2 = a.pow(2); // Wrong BigInteger sum = (a.subtract(b)).multiply((a.add(b))); //if(sum.compareTo(N) == 0) { System.out.println("A: " + a + "\nB: " + b); System.out.println("A^2: " + a2 + "\nB^2: " + b2); //} } /** * Is the number provided a perfect Square Root? * @param n * @param root * @return */ private static boolean isSqrt(BigInteger n, BigInteger root) { final BigInteger lowerBound = root.pow(2); final BigInteger upperBound = root.add(BigInteger.ONE).pow(2); return lowerBound.compareTo(n) <= 0 && n.compareTo(upperBound) < 0; } public BigInteger getIntSqrt(BigInteger x) { // It returns s where s^2 < x < (s+1)^2 BigInteger s; // final result BigInteger currentRes = BigInteger.valueOf(0); // init value is 0 BigInteger currentSum = BigInteger.valueOf(0); // init value is 0 BigInteger sum = BigInteger.valueOf(0); String xS = x.toString(); // change input x to a string xS int lengthOfxS = xS.length(); int currentTwoBits; int i=0; // index if(lengthOfxS % 2 != 0) {// if odd length, add a dummy bit xS = "0".concat(xS); // add 0 to the front of string xS lengthOfxS++; } while(i < lengthOfxS){ // go through xS two by two, left to right currentTwoBits = Integer.valueOf(xS.substring(i,i+2)); i += 2; // sum = currentSum*100 + currentTwoBits sum = currentSum.multiply(BigInteger.valueOf(100)); sum = sum.add(BigInteger.valueOf(currentTwoBits)); // subtraction loop do { currentSum = sum; // remember the value before subtract // in next 3 lines, we work out // currentRes = sum - 2*currentRes - 1 sum = sum.subtract(currentRes); // currentRes++ currentRes = currentRes.add(BigInteger.valueOf(1)); sum = sum.subtract(currentRes); } while(sum.compareTo(BigInteger.valueOf(0)) >= 0); // the loop stops when sum < 0 // go one step back currentRes = currentRes.subtract(BigInteger.valueOf(1)); currentRes = currentRes.multiply(BigInteger.valueOf(10)); } s = currentRes.divide(BigInteger.valueOf(10)); // go one step back return s; } /** * @param args the command line arguments */ public static void main(String[] args) { Fermat fermat = new Fermat(); //Works //fermat.fermat(new BigInteger("5959")); // Doesn't Work fermat.fermat(new BigInteger("90283")); } } If anyone can help me out with this problem I'll be eternally grateful.

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  • GCC ICE -- alternative function syntax, variadic templates and tuples

    - by Marc H.
    (Related to C++0x, How do I expand a tuple into variadic template function arguments?.) The following code (see below) is taken from this discussion. The objective is to apply a function to a tuple. I simplified the template parameters and modified the code to allow for a return value of generic type. While the original code compiles fine, when I try to compile the modified code with GCC 4.4.3, g++ -std=c++0x main.cc -o main GCC reports an internal compiler error (ICE) with the following message: main.cc: In function ‘int main()’: main.cc:53: internal compiler error: in tsubst_copy, at cp/pt.c:10077 Please submit a full bug report, with preprocessed source if appropriate. See <file:///usr/share/doc/gcc-4.4/README.Bugs> for instructions. Question: Is the code correct? or is the ICE triggered by illegal code? // file: main.cc #include <tuple> // Recursive case template<unsigned int N> struct Apply_aux { template<typename F, typename T, typename... X> static auto apply(F f, const T& t, X... x) -> decltype(Apply_aux<N-1>::apply(f, t, std::get<N-1>(t), x...)) { return Apply_aux<N-1>::apply(f, t, std::get<N-1>(t), x...); } }; // Terminal case template<> struct Apply_aux<0> { template<typename F, typename T, typename... X> static auto apply(F f, const T&, X... x) -> decltype(f(x...)) { return f(x...); } }; // Actual apply function template<typename F, typename T> auto apply(F f, const T& t) -> decltype(Apply_aux<std::tuple_size<T>::value>::apply(f, t)) { return Apply_aux<std::tuple_size<T>::value>::apply(f, t); } // Testing #include <string> #include <iostream> int f(int p1, double p2, std::string p3) { std::cout << "int=" << p1 << ", double=" << p2 << ", string=" << p3 << std::endl; return 1; } int g(int p1, std::string p2) { std::cout << "int=" << p1 << ", string=" << p2 << std::endl; return 2; } int main() { std::tuple<int, double, char const*> tup(1, 2.0, "xxx"); std::cout << apply(f, tup) << std::endl; std::cout << apply(g, std::make_tuple(4, "yyy")) << std::endl; } Remark: If I hardcode the return type in the recursive case (see code), then everything is fine. That is, substituting this snippet for the recursive case does not trigger the ICE: // Recursive case (hardcoded return type) template<unsigned int N> struct Apply_aux { template<typename F, typename T, typename... X> static int apply(F f, const T& t, X... x) { return Apply_aux<N-1>::apply(f, t, std::get<N-1>(t), x...); } }; Alas, this is an incomplete solution to the original problem.

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  • ASP.NET MVC 3 Hosting :: How to Deploy Web Apps Using ASP.NET MVC 3, Razor and EF Code First - Part II

    - by mbridge
    In previous post, I have discussed on how to work with ASP.NET MVC 3 and EF Code First for developing web apps. In this post, I will demonstrate on working with domain entity with deep object graph, Service Layer and View Models and will also complete the rest of the demo application. In the previous post, we have done CRUD operations against Category entity and this post will be focus on Expense entity those have an association with Category entity. Domain Model Category Entity public class Category   {       public int CategoryId { get; set; }       [Required(ErrorMessage = "Name Required")]       [StringLength(25, ErrorMessage = "Must be less than 25 characters")]       public string Name { get; set;}       public string Description { get; set; }       public virtual ICollection<Expense> Expenses { get; set; }   } Expense Entity public class Expense     {                public int ExpenseId { get; set; }                public string  Transaction { get; set; }         public DateTime Date { get; set; }         public double Amount { get; set; }         public int CategoryId { get; set; }         public virtual Category Category { get; set; }     } We have two domain entities - Category and Expense. A single category contains a list of expense transactions and every expense transaction should have a Category. Repository class for Expense Transaction Let’s create repository class for handling CRUD operations for Expense entity public class ExpenseRepository : RepositoryBase<Expense>, IExpenseRepository     {     public ExpenseRepository(IDatabaseFactory databaseFactory)         : base(databaseFactory)         {         }                } public interface IExpenseRepository : IRepository<Expense> { } Service Layer If you are new to Service Layer, checkout Martin Fowler's article Service Layer . According to Martin Fowler, Service Layer defines an application's boundary and its set of available operations from the perspective of interfacing client layers. It encapsulates the application's business logic, controlling transactions and coordinating responses in the implementation of its operations. Controller classes should be lightweight and do not put much of business logic onto it. We can use the service layer as the business logic layer and can encapsulate the rules of the application. Let’s create a Service class for coordinates the transaction for Expense public interface IExpenseService {     IEnumerable<Expense> GetExpenses(DateTime startDate, DateTime ednDate);     Expense GetExpense(int id);             void CreateExpense(Expense expense);     void DeleteExpense(int id);     void SaveExpense(); } public class ExpenseService : IExpenseService {     private readonly IExpenseRepository expenseRepository;            private readonly IUnitOfWork unitOfWork;     public ExpenseService(IExpenseRepository expenseRepository, IUnitOfWork unitOfWork)     {                  this.expenseRepository = expenseRepository;         this.unitOfWork = unitOfWork;     }     public IEnumerable<Expense> GetExpenses(DateTime startDate, DateTime endDate)     {         var expenses = expenseRepository.GetMany(exp => exp.Date >= startDate && exp.Date <= endDate);         return expenses;     }     public void CreateExpense(Expense expense)     {         expenseRepository.Add(expense);         unitOfWork.Commit();     }     public Expense GetExpense(int id)     {         var expense = expenseRepository.GetById(id);         return expense;     }     public void DeleteExpense(int id)     {         var expense = expenseRepository.GetById(id);         expenseRepository.Delete(expense);         unitOfWork.Commit();     }     public void SaveExpense()     {         unitOfWork.Commit();     } } View Model for Expense Transactions In real world ASP.NET MVC applications, we need to design model objects especially for our views. Our domain objects are mainly designed for the needs for domain model and it is representing the domain of our applications. On the other hand, View Model objects are designed for our needs for views. We have an Expense domain entity that has an association with Category. While we are creating a new Expense, we have to specify that in which Category belongs with the new Expense transaction. The user interface for Expense transaction will have form fields for representing the Expense entity and a CategoryId for representing the Category. So let's create view model for representing the need for Expense transactions. public class ExpenseViewModel {     public int ExpenseId { get; set; }       [Required(ErrorMessage = "Category Required")]     public int CategoryId { get; set; }       [Required(ErrorMessage = "Transaction Required")]     public string Transaction { get; set; }       [Required(ErrorMessage = "Date Required")]     public DateTime Date { get; set; }       [Required(ErrorMessage = "Amount Required")]     public double Amount { get; set; }       public IEnumerable<SelectListItem> Category { get; set; } } The ExpenseViewModel is designed for the purpose of View template and contains the all validation rules. It has properties for mapping values to Expense entity and a property Category for binding values to a drop-down for list values of Category. Create Expense transaction Let’s create action methods in the ExpenseController for creating expense transactions public ActionResult Create() {     var expenseModel = new ExpenseViewModel();     var categories = categoryService.GetCategories();     expenseModel.Category = categories.ToSelectListItems(-1);     expenseModel.Date = DateTime.Today;     return View(expenseModel); } [HttpPost] public ActionResult Create(ExpenseViewModel expenseViewModel) {                      if (!ModelState.IsValid)         {             var categories = categoryService.GetCategories();             expenseViewModel.Category = categories.ToSelectListItems(expenseViewModel.CategoryId);             return View("Save", expenseViewModel);         }         Expense expense=new Expense();         ModelCopier.CopyModel(expenseViewModel,expense);         expenseService.CreateExpense(expense);         return RedirectToAction("Index");              } In the Create action method for HttpGet request, we have created an instance of our View Model ExpenseViewModel with Category information for the drop-down list and passing the Model object to View template. The extension method ToSelectListItems is shown below public static IEnumerable<SelectListItem> ToSelectListItems(         this IEnumerable<Category> categories, int  selectedId) {     return           categories.OrderBy(category => category.Name)                 .Select(category =>                     new SelectListItem                     {                         Selected = (category.CategoryId == selectedId),                         Text = category.Name,                         Value = category.CategoryId.ToString()                     }); } In the Create action method for HttpPost, our view model object ExpenseViewModel will map with posted form input values. We need to create an instance of Expense for the persistence purpose. So we need to copy values from ExpenseViewModel object to Expense object. ASP.NET MVC futures assembly provides a static class ModelCopier that can use for copying values between Model objects. ModelCopier class has two static methods - CopyCollection and CopyModel.CopyCollection method will copy values between two collection objects and CopyModel will copy values between two model objects. We have used CopyModel method of ModelCopier class for copying values from expenseViewModel object to expense object. Finally we did a call to CreateExpense method of ExpenseService class for persisting new expense transaction. List Expense Transactions We want to list expense transactions based on a date range. So let’s create action method for filtering expense transactions with a specified date range. public ActionResult Index(DateTime? startDate, DateTime? endDate) {     //If date is not passed, take current month's first and last dte     DateTime dtNow;     dtNow = DateTime.Today;     if (!startDate.HasValue)     {         startDate = new DateTime(dtNow.Year, dtNow.Month, 1);         endDate = startDate.Value.AddMonths(1).AddDays(-1);     }     //take last date of start date's month, if end date is not passed     if (startDate.HasValue && !endDate.HasValue)     {         endDate = (new DateTime(startDate.Value.Year, startDate.Value.Month, 1)).AddMonths(1).AddDays(-1);     }     var expenses = expenseService.GetExpenses(startDate.Value ,endDate.Value);     //if request is Ajax will return partial view     if (Request.IsAjaxRequest())     {         return PartialView("ExpenseList", expenses);     }     //set start date and end date to ViewBag dictionary     ViewBag.StartDate = startDate.Value.ToShortDateString();     ViewBag.EndDate = endDate.Value.ToShortDateString();     //if request is not ajax     return View(expenses); } We are using the above Index Action method for both Ajax requests and normal requests. If there is a request for Ajax, we will call the PartialView ExpenseList. Razor Views for listing Expense information Let’s create view templates in Razor for showing list of Expense information ExpenseList.cshtml @model IEnumerable<MyFinance.Domain.Expense>   <table>         <tr>             <th>Actions</th>             <th>Category</th>             <th>                 Transaction             </th>             <th>                 Date             </th>             <th>                 Amount             </th>         </tr>       @foreach (var item in Model) {              <tr>             <td>                 @Html.ActionLink("Edit", "Edit",new { id = item.ExpenseId })                 @Ajax.ActionLink("Delete", "Delete", new { id = item.ExpenseId }, new AjaxOptions { Confirm = "Delete Expense?", HttpMethod = "Post", UpdateTargetId = "divExpenseList" })             </td>              <td>                 @item.Category.Name             </td>             <td>                 @item.Transaction             </td>             <td>                 @String.Format("{0:d}", item.Date)             </td>             <td>                 @String.Format("{0:F}", item.Amount)             </td>         </tr>          }       </table>     <p>         @Html.ActionLink("Create New Expense", "Create") |         @Html.ActionLink("Create New Category", "Create","Category")     </p> Index.cshtml @using MyFinance.Helpers; @model IEnumerable<MyFinance.Domain.Expense> @{     ViewBag.Title = "Index"; }    <h2>Expense List</h2>    <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery-ui.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.ui.datepicker.js")" type="text/javascript"></script> <link href="@Url.Content("~/Content/jquery-ui-1.8.6.custom.css")" rel="stylesheet" type="text/css" />      @using (Ajax.BeginForm(new AjaxOptions{ UpdateTargetId="divExpenseList", HttpMethod="Get"})) {     <table>         <tr>         <td>         <div>           Start Date: @Html.TextBox("StartDate", Html.Encode(String.Format("{0:mm/dd/yyyy}", ViewData["StartDate"].ToString())), new { @class = "ui-datepicker" })         </div>         </td>         <td><div>            End Date: @Html.TextBox("EndDate", Html.Encode(String.Format("{0:mm/dd/yyyy}", ViewData["EndDate"].ToString())), new { @class = "ui-datepicker" })          </div></td>          <td> <input type="submit" value="Search By TransactionDate" /></td>         </tr>     </table>         }   <div id="divExpenseList">             @Html.Partial("ExpenseList", Model)     </div> <script type="text/javascript">     $().ready(function () {         $('.ui-datepicker').datepicker({             dateFormat: 'mm/dd/yy',             buttonImage: '@Url.Content("~/Content/calendar.gif")',             buttonImageOnly: true,             showOn: "button"         });     }); </script> Ajax search functionality using Ajax.BeginForm The search functionality of Index view is providing Ajax functionality using Ajax.BeginForm. The Ajax.BeginForm() method writes an opening <form> tag to the response. You can use this method in a using block. In that case, the method renders the closing </form> tag at the end of the using block and the form is submitted asynchronously by using JavaScript. The search functionality will call the Index Action method and this will return partial view ExpenseList for updating the search result. We want to update the response UI for the Ajax request onto divExpenseList element. So we have specified the UpdateTargetId as "divExpenseList" in the Ajax.BeginForm method. Add jQuery DatePicker Our search functionality is using a date range so we are providing two date pickers using jQuery datepicker. You need to add reference to the following JavaScript files to working with jQuery datepicker. - jquery-ui.js - jquery.ui.datepicker.js For theme support for datepicker, we can use a customized CSS class. In our example we have used a CSS file “jquery-ui-1.8.6.custom.css”. For more details about the datepicker component, visit jquery UI website at http://jqueryui.com/demos/datepicker . In the jQuery ready event, we have used following JavaScript function to initialize the UI element to show date picker. <script type="text/javascript">     $().ready(function () {         $('.ui-datepicker').datepicker({             dateFormat: 'mm/dd/yy',             buttonImage: '@Url.Content("~/Content/calendar.gif")',             buttonImageOnly: true,             showOn: "button"         });     }); </script> Summary In this two-part series, we have created a simple web application using ASP.NET MVC 3 RTM, Razor and EF Code First CTP 5. I have demonstrated patterns and practices  such as Dependency Injection, Repository pattern, Unit of Work, ViewModel and Service Layer. My primary objective was to demonstrate different practices and options for developing web apps using ASP.NET MVC 3 and EF Code First. You can implement these approaches in your own way for building web apps using ASP.NET MVC 3. I will refactor this demo app on later time.

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  • C#/.NET Little Wonders: Interlocked CompareExchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Two posts ago, I discussed the Interlocked Add(), Increment(), and Decrement() methods (here) for adding and subtracting values in a thread-safe, lightweight manner.  Then, last post I talked about the Interlocked Read() and Exchange() methods (here) for safely and efficiently reading and setting 32 or 64 bit values (or references).  This week, we’ll round out the discussion by talking about the Interlocked CompareExchange() method and how it can be put to use to exchange a value if the current value is what you expected it to be. Dirty reads can lead to bad results Many of the uses of Interlocked that we’ve explored so far have centered around either reading, setting, or adding values.  But what happens if you want to do something more complex such as setting a value based on the previous value in some manner? Perhaps you were creating an application that reads a current balance, applies a deposit, and then saves the new modified balance, where of course you’d want that to happen atomically.  If you read the balance, then go to save the new balance and between that time the previous balance has already changed, you’ll have an issue!  Think about it, if we read the current balance as $400, and we are applying a new deposit of $50.75, but meanwhile someone else deposits $200 and sets the total to $600, but then we write a total of $450.75 we’ve lost $200! Now, certainly for int and long values we can use Interlocked.Add() to handles these cases, and it works well for that.  But what if we want to work with doubles, for example?  Let’s say we wanted to add the numbers from 0 to 99,999 in parallel.  We could do this by spawning several parallel tasks to continuously add to a total: 1: double total = 0; 2:  3: Parallel.For(0, 10000, next => 4: { 5: total += next; 6: }); Were this run on one thread using a standard for loop, we’d expect an answer of 4,999,950,000 (the sum of all numbers from 0 to 99,999).  But when we run this in parallel as written above, we’ll likely get something far off.  The result of one of my runs, for example, was 1,281,880,740.  That is way off!  If this were banking software we’d be in big trouble with our clients.  So what happened?  The += operator is not atomic, it will read in the current value, add the result, then store it back into the total.  At any point in all of this another thread could read a “dirty” current total and accidentally “skip” our add.   So, to clean this up, we could use a lock to guarantee concurrency: 1: double total = 0.0; 2: object locker = new object(); 3:  4: Parallel.For(0, count, next => 5: { 6: lock (locker) 7: { 8: total += next; 9: } 10: }); Which will give us the correct result of 4,999,950,000.  One thing to note is that locking can be heavy, especially if the operation being locked over is trivial, or the life of the lock is a high percentage of the work being performed concurrently.  In the case above, the lock consumes pretty much all of the time of each parallel task – and the task being locked on is relatively trivial. Now, let me put in a disclaimer here before we go further: For most uses, lock is more than sufficient for your needs, and is often the simplest solution!    So, if lock is sufficient for most needs, why would we ever consider another solution?  The problem with locking is that it can suspend execution of your thread while it waits for the signal that the lock is free.  Moreover, if the operation being locked over is trivial, the lock can add a very high level of overhead.  This is why things like Interlocked.Increment() perform so well, instead of locking just to perform an increment, we perform the increment with an atomic, lockless method. As with all things performance related, it’s important to profile before jumping to the conclusion that you should optimize everything in your path.  If your profiling shows that locking is causing a high level of waiting in your application, then it’s time to consider lighter alternatives such as Interlocked. CompareExchange() – Exchange existing value if equal some value So let’s look at how we could use CompareExchange() to solve our problem above.  The general syntax of CompareExchange() is: T CompareExchange<T>(ref T location, T newValue, T expectedValue) If the value in location == expectedValue, then newValue is exchanged.  Either way, the value in location (before exchange) is returned. Actually, CompareExchange() is not one method, but a family of overloaded methods that can take int, long, float, double, pointers, or references.  It cannot take other value types (that is, can’t CompareExchange() two DateTime instances directly).  Also keep in mind that the version that takes any reference type (the generic overload) only checks for reference equality, it does not call any overridden Equals(). So how does this help us?  Well, we can grab the current total, and exchange the new value if total hasn’t changed.  This would look like this: 1: // grab the snapshot 2: double current = total; 3:  4: // if the total hasn’t changed since I grabbed the snapshot, then 5: // set it to the new total 6: Interlocked.CompareExchange(ref total, current + next, current); So what the code above says is: if the amount in total (1st arg) is the same as the amount in current (3rd arg), then set total to current + next (2nd arg).  This check and exchange pair is atomic (and thus thread-safe). This works if total is the same as our snapshot in current, but the problem, is what happens if they aren’t the same?  Well, we know that in either case we will get the previous value of total (before the exchange), back as a result.  Thus, we can test this against our snapshot to see if it was the value we expected: 1: // if the value returned is != current, then our snapshot must be out of date 2: // which means we didn't (and shouldn't) apply current + next 3: if (Interlocked.CompareExchange(ref total, current + next, current) != current) 4: { 5: // ooops, total was not equal to our snapshot in current, what should we do??? 6: } So what do we do if we fail?  That’s up to you and the problem you are trying to solve.  It’s possible you would decide to abort the whole transaction, or perhaps do a lightweight spin and try again.  Let’s try that: 1: double current = total; 2:  3: // make first attempt... 4: if (Interlocked.CompareExchange(ref total, current + i, current) != current) 5: { 6: // if we fail, go into a spin wait, spin, and try again until succeed 7: var spinner = new SpinWait(); 8:  9: do 10: { 11: spinner.SpinOnce(); 12: current = total; 13: } 14: while (Interlocked.CompareExchange(ref total, current + i, current) != current); 15: } 16:  This is not trivial code, but it illustrates a possible use of CompareExchange().  What we are doing is first checking to see if we succeed on the first try, and if so great!  If not, we create a SpinWait and then repeat the process of SpinOnce(), grab a fresh snapshot, and repeat until CompareExchnage() succeeds.  You may wonder why not a simple do-while here, and the reason it’s more efficient to only create the SpinWait until we absolutely know we need one, for optimal efficiency. Though not as simple (or maintainable) as a simple lock, this will perform better in many situations.  Comparing an unlocked (and wrong) version, a version using lock, and the Interlocked of the code, we get the following average times for multiple iterations of adding the sum of 100,000 numbers: 1: Unlocked money average time: 2.1 ms 2: Locked money average time: 5.1 ms 3: Interlocked money average time: 3 ms So the Interlocked.CompareExchange(), while heavier to code, came in lighter than the lock, offering a good compromise of safety and performance when we need to reduce contention. CompareExchange() - it’s not just for adding stuff… So that was one simple use of CompareExchange() in the context of adding double values -- which meant we couldn’t have used the simpler Interlocked.Add() -- but it has other uses as well. If you think about it, this really works anytime you want to create something new based on a current value without using a full lock.  For example, you could use it to create a simple lazy instantiation implementation.  In this case, we want to set the lazy instance only if the previous value was null: 1: public static class Lazy<T> where T : class, new() 2: { 3: private static T _instance; 4:  5: public static T Instance 6: { 7: get 8: { 9: // if current is null, we need to create new instance 10: if (_instance == null) 11: { 12: // attempt create, it will only set if previous was null 13: Interlocked.CompareExchange(ref _instance, new T(), (T)null); 14: } 15:  16: return _instance; 17: } 18: } 19: } So, if _instance == null, this will create a new T() and attempt to exchange it with _instance.  If _instance is not null, then it does nothing and we discard the new T() we created. This is a way to create lazy instances of a type where we are more concerned about locking overhead than creating an accidental duplicate which is not used.  In fact, the BCL implementation of Lazy<T> offers a similar thread-safety choice for Publication thread safety, where it will not guarantee only one instance was created, but it will guarantee that all readers get the same instance.  Another possible use would be in concurrent collections.  Let’s say, for example, that you are creating your own brand new super stack that uses a linked list paradigm and is “lock free”.  We could use Interlocked.CompareExchange() to be able to do a lockless Push() which could be more efficient in multi-threaded applications where several threads are pushing and popping on the stack concurrently. Yes, there are already concurrent collections in the BCL (in .NET 4.0 as part of the TPL), but it’s a fun exercise!  So let’s assume we have a node like this: 1: public sealed class Node<T> 2: { 3: // the data for this node 4: public T Data { get; set; } 5:  6: // the link to the next instance 7: internal Node<T> Next { get; set; } 8: } Then, perhaps, our stack’s Push() operation might look something like: 1: public sealed class SuperStack<T> 2: { 3: private volatile T _head; 4:  5: public void Push(T value) 6: { 7: var newNode = new Node<int> { Data = value, Next = _head }; 8:  9: if (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next) 10: { 11: var spinner = new SpinWait(); 12:  13: do 14: { 15: spinner.SpinOnce(); 16: newNode.Next = _head; 17: } 18: while (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next); 19: } 20: } 21:  22: // ... 23: } Notice a similar paradigm here as with adding our doubles before.  What we are doing is creating the new Node with the data to push, and with a Next value being the original node referenced by _head.  This will create our stack behavior (LIFO – Last In, First Out).  Now, we have to set _head to now refer to the newNode, but we must first make sure it hasn’t changed! So we check to see if _head has the same value we saved in our snapshot as newNode.Next, and if so, we set _head to newNode.  This is all done atomically, and the result is _head’s original value, as long as the original value was what we assumed it was with newNode.Next, then we are good and we set it without a lock!  If not, we SpinWait and try again. Once again, this is much lighter than locking in highly parallelized code with lots of contention.  If I compare the method above with a similar class using lock, I get the following results for pushing 100,000 items: 1: Locked SuperStack average time: 6 ms 2: Interlocked SuperStack average time: 4.5 ms So, once again, we can get more efficient than a lock, though there is the cost of added code complexity.  Fortunately for you, most of the concurrent collection you’d ever need are already created for you in the System.Collections.Concurrent (here) namespace – for more information, see my Little Wonders – The Concurent Collections Part 1 (here), Part 2 (here), and Part 3 (here). Summary We’ve seen before how the Interlocked class can be used to safely and efficiently add, increment, decrement, read, and exchange values in a multi-threaded environment.  In addition to these, Interlocked CompareExchange() can be used to perform more complex logic without the need of a lock when lock contention is a concern. The added efficiency, though, comes at the cost of more complex code.  As such, the standard lock is often sufficient for most thread-safety needs.  But if profiling indicates you spend a lot of time waiting for locks, or if you just need a lock for something simple such as an increment, decrement, read, exchange, etc., then consider using the Interlocked class’s methods to reduce wait. Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked,CompareExchange,threading,concurrency

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  • Is there a better way to avoid an infinite loop using winforms?

    - by Hamish Grubijan
    I am using .Net 3.5 for now. Right now I am using a using trick to disable and enable events around certain sections of code. The user can change either days, hours, minutes or total minutes, and that should not cause an infinite cascade of events (e.g. minutes changing total, total changing minutes, etc.) While the code does what I want, there might be a better / more straight-forward way. Do you know of any? For brawny points: This control will be used by multiple teams - I do not want to make it embarrassing. I suspect that I do not need to reinvent the wheel when defining hours in a day, days in week, etc. Some other standard .Net library out there must have it. Any other remarks regarding code? This using (EventHacker.DisableEvents(this)) business - that must be a common pattern in .Net ... changing the setting temporarily. What is the name of it? I'd like to be able to refer to it in a comment and also read up more on current implementations. In the general case not only a handle to the thing being changed needs to be remembered, but also the previous state (in this case previous state does not matter - events are turned on and off unconditionally). Then there is also a possibility of multi-threaded hacking. One could also utilize generics to make the code arguably cleaner. Figuring all this out can lead to a multi-page blog post. I'd be happy to hear some of the answers. P.S. Does it seem like I suffer from obsessive compulsive disorder? Some people like to get things finished and move on; I like to keep them open ... there is always a better way. // Corresponding Designer class is omitted. using System; using System.Windows.Forms; namespace XYZ // Real name masked { interface IEventHackable { void EnableEvents(); void DisableEvents(); } public partial class PollingIntervalGroupBox : GroupBox, IEventHackable { private const int DAYS_IN_WEEK = 7; private const int MINUTES_IN_HOUR = 60; private const int HOURS_IN_DAY = 24; private const int MINUTES_IN_DAY = MINUTES_IN_HOUR * HOURS_IN_DAY; private const int MAX_TOTAL_DAYS = 100; private static readonly decimal MIN_TOTAL_NUM_MINUTES = 1; // Anything faster than once per minute can bog down our servers. private static readonly decimal MAX_TOTAL_NUM_MINUTES = (MAX_TOTAL_DAYS * MINUTES_IN_DAY) - 1; // 99 days should be plenty. // The value above was chosen so to not cause an overflow exception. // Watch out for it - numericUpDownControls each have a MaximumValue setting. public PollingIntervalGroupBox() { InitializeComponent(); InitializeComponentCustom(); } private void InitializeComponentCustom() { this.m_upDownDays.Maximum = MAX_TOTAL_DAYS - 1; this.m_upDownHours.Maximum = HOURS_IN_DAY - 1; this.m_upDownMinutes.Maximum = MINUTES_IN_HOUR - 1; this.m_upDownTotalMinutes.Maximum = MAX_TOTAL_NUM_MINUTES; this.m_upDownTotalMinutes.Minimum = MIN_TOTAL_NUM_MINUTES; } private void m_upDownTotalMinutes_ValueChanged(object sender, EventArgs e) { setTotalMinutes(this.m_upDownTotalMinutes.Value); } private void m_upDownDays_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void m_upDownHours_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void m_upDownMinutes_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void updateTotalMinutes() { this.setTotalMinutes( MINUTES_IN_DAY * m_upDownDays.Value + MINUTES_IN_HOUR * m_upDownHours.Value + m_upDownMinutes.Value); } public decimal TotalMinutes { get { return m_upDownTotalMinutes.Value; } set { m_upDownTotalMinutes.Value = value; } } public decimal TotalHours { set { setTotalMinutes(value * MINUTES_IN_HOUR); } } public decimal TotalDays { set { setTotalMinutes(value * MINUTES_IN_DAY); } } public decimal TotalWeeks { set { setTotalMinutes(value * DAYS_IN_WEEK * MINUTES_IN_DAY); } } private void setTotalMinutes(decimal nTotalMinutes) { if (nTotalMinutes < MIN_TOTAL_NUM_MINUTES) { setTotalMinutes(MIN_TOTAL_NUM_MINUTES); return; // Must be carefull with recursion. } if (nTotalMinutes > MAX_TOTAL_NUM_MINUTES) { setTotalMinutes(MAX_TOTAL_NUM_MINUTES); return; // Must be carefull with recursion. } using (EventHacker.DisableEvents(this)) { // First set the total minutes this.m_upDownTotalMinutes.Value = nTotalMinutes; // Then set the rest this.m_upDownDays.Value = (int)(nTotalMinutes / MINUTES_IN_DAY); nTotalMinutes = nTotalMinutes % MINUTES_IN_DAY; // variable reuse. this.m_upDownHours.Value = (int)(nTotalMinutes / MINUTES_IN_HOUR); nTotalMinutes = nTotalMinutes % MINUTES_IN_HOUR; this.m_upDownMinutes.Value = nTotalMinutes; } } // Event magic public void EnableEvents() { this.m_upDownTotalMinutes.ValueChanged += this.m_upDownTotalMinutes_ValueChanged; this.m_upDownDays.ValueChanged += this.m_upDownDays_ValueChanged; this.m_upDownHours.ValueChanged += this.m_upDownHours_ValueChanged; this.m_upDownMinutes.ValueChanged += this.m_upDownMinutes_ValueChanged; } public void DisableEvents() { this.m_upDownTotalMinutes.ValueChanged -= this.m_upDownTotalMinutes_ValueChanged; this.m_upDownDays.ValueChanged -= this.m_upDownDays_ValueChanged; this.m_upDownHours.ValueChanged -= this.m_upDownHours_ValueChanged; this.m_upDownMinutes.ValueChanged -= this.m_upDownMinutes_ValueChanged; } // We give as little info as possible to the 'hacker'. private sealed class EventHacker : IDisposable { IEventHackable _hackableHandle; public static IDisposable DisableEvents(IEventHackable hackableHandle) { return new EventHacker(hackableHandle); } public EventHacker(IEventHackable hackableHandle) { this._hackableHandle = hackableHandle; this._hackableHandle.DisableEvents(); } public void Dispose() { this._hackableHandle.EnableEvents(); } } } }

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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Nashorn in the Twitterverse, Continued

    - by jlaskey
    After doing the Twitter example, it seemed reasonable to try graphing the result with JavaFX.  At this time the Nashorn project doesn't have an JavaFX shell, so we have to go through some hoops to create an JavaFX application.  I thought showing you some of those hoops might give you some idea about what you can do mixing Nashorn and Java (we'll add a JavaFX shell to the todo list.) First, let's look at the meat of the application.  Here is the repackaged version of the original twitter example. var twitter4j      = Packages.twitter4j; var TwitterFactory = twitter4j.TwitterFactory; var Query          = twitter4j.Query; function getTrendingData() {     var twitter = new TwitterFactory().instance;     var query   = new Query("nashorn OR nashornjs");     query.since("2012-11-21");     query.count = 100;     var data = {};     do {         var result = twitter.search(query);         var tweets = result.tweets;         for each (tweet in tweets) {             var date = tweet.createdAt;             var key = (1900 + date.year) + "/" +                       (1 + date.month) + "/" +                       date.date;             data[key] = (data[key] || 0) + 1;         }     } while (query = result.nextQuery());     return data; } Instead of just printing out tweets, getTrendingData tallies "tweets per date" during the sample period (since "2012-11-21", the date "New Project: Nashorn" was posted.)   getTrendingData then returns the resulting tally object. Next, use JavaFX BarChart to display that data. var javafx         = Packages.javafx; var Stage          = javafx.stage.Stage var Scene          = javafx.scene.Scene; var Group          = javafx.scene.Group; var Chart          = javafx.scene.chart.Chart; var FXCollections  = javafx.collections.FXCollections; var ObservableList = javafx.collections.ObservableList; var CategoryAxis   = javafx.scene.chart.CategoryAxis; var NumberAxis     = javafx.scene.chart.NumberAxis; var BarChart       = javafx.scene.chart.BarChart; var XYChart        = javafx.scene.chart.XYChart; var Series         = XYChart.Series; var Data           = XYChart.Data; function graph(stage, data) {     var root = new Group();     stage.scene = new Scene(root);     var dates = Object.keys(data);     var xAxis = new CategoryAxis();     xAxis.categories = FXCollections.observableArrayList(dates);     var yAxis = new NumberAxis("Tweets", 0.0, 200.0, 50.0);     var series = FXCollections.observableArrayList();     for (var date in data) {         series.add(new Data(date, data[date]));     }     var tweets = new Series("Tweets", series);     var barChartData = FXCollections.observableArrayList(tweets);     var chart = new BarChart(xAxis, yAxis, barChartData, 25.0);     root.children.add(chart); } I should point out that there is a lot of subtlety going on in the background.  For example; stage.scene = new Scene(root) is equivalent to stage.setScene(new Scene(root)). If Nashorn can't find a property (scene), then it searches (via Dynalink) for the Java Beans equivalent (setScene.)  Also note, that Nashorn is magically handling the generic class FXCollections.  Finally,  with the call to observableArrayList(dates), Nashorn is automatically converting the JavaScript array dates to a Java collection.  It really is hard to identify which objects are JavaScript and which are Java.  Does it really matter? Okay, with the meat out of the way, let's talk about the hoops. When working with JavaFX, you start with a main subclass of javafx.application.Application.  This class handles the initialization of the JavaFX libraries and the event processing.  This is what I used for this example; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import javafx.application.Application; import javafx.stage.Stage; import javax.script.ScriptEngine; import javax.script.ScriptEngineManager; import javax.script.ScriptException; public class TrendingMain extends Application { private static final ScriptEngineManager MANAGER = new ScriptEngineManager(); private final ScriptEngine engine = MANAGER.getEngineByName("nashorn"); private Trending trending; public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) throws Exception { trending = (Trending) load("Trending.js"); trending.start(stage); } @Override public void stop() throws Exception { trending.stop(); } private Object load(String script) throws IOException, ScriptException { try (final InputStream is = TrendingMain.class.getResourceAsStream(script)) { return engine.eval(new InputStreamReader(is, "utf-8")); } } } To initialize Nashorn, we use JSR-223's javax.script.  private static final ScriptEngineManager MANAGER = new ScriptEngineManager(); private final ScriptEngine engine = MANAGER.getEngineByName("nashorn"); This code sets up an instance of the Nashorn engine for evaluating scripts. The  load method reads a script into memory and then gets engine to eval that script.  Note, that load also returns the result of the eval. Now for the fun part.  There are several different approaches we could use to communicate between the Java main and the script.  In this example we'll use a Java interface.  The JavaFX main needs to do at least start and stop, so the following will suffice as an interface; public interface Trending {     public void start(Stage stage) throws Exception;     public void stop() throws Exception; } At the end of the example's script we add; (function newTrending() {     return new Packages.Trending() {         start: function(stage) {             var data = getTrendingData();             graph(stage, data);             stage.show();         },         stop: function() {         }     } })(); which instantiates a new subclass instance of Trending and overrides the start and stop methods.  The result of this function call is what is returned to main via the eval. trending = (Trending) load("Trending.js"); To recap, the script Trending.js contains functions getTrendingData, graph and newTrending, plus the call at the end to newTrending.  Back in the Java code, we cast the result of the eval (call to newTrending) to Trending, thus, we end up with an object that we can then use to call back into the script.  trending.start(stage); Voila. ?

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Detect when mouse leaves my app

    - by user593747
    Hello I am creating an app in win32 that will display the x, y position(In screen coords) of the mouse whereever the mouse is (inside my app client/NC area & outside). I am at the stage where I want to detect when the mouse leaves my application completely. I have written a simple win32 app that should detect & notify myself when the mouse leaves my app, BUT its not working, I never receive the messages WM_MOUSELEAVE & WM_NCMOUSELEAVE. What do you think is wrong? Am I using the wrong win32 functions? // Track Mouse.cpp : Defines the entry point for the application. // #include "stdafx.h" #include <windows.h> #include <vector> #include <string> #include <cstdlib> static HINSTANCE gInstance; // Globals // enum MouseStatus { DEFAULT = 50001, LEFT_CLIENT, LEFT_NCLIENT }; static MouseStatus mouseState = DEFAULT; static COLORREF bkCol = RGB(0,255,255); // Functions List // BOOL TrackMouse( HWND hwnd ) { // Post: TRACKMOUSEEVENT mouseEvt; ZeroMemory( &mouseEvt, sizeof(TRACKMOUSEEVENT) ); mouseEvt.cbSize = sizeof(TRACKMOUSEEVENT); mouseEvt.dwFlags = TME_LEAVE | TME_NONCLIENT; //mouseEvt.dwHoverTime = HOVER_DEFAULT; mouseEvt.hwndTrack = hwnd; return TrackMouseEvent( &mouseEvt ); } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_CREATE: { // Track mouse so I can be notified when it leaves my application (Client & NC areas) BOOL trackSuccess = TrackMouse( hwnd ); // Returns successful, so I correctly track the mouse if ( trackSuccess == 0 ) { MessageBoxW( hwnd, L"Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); } break; case WM_MOUSELEAVE: { // I never receive this message // Detect when the mouse leaves the client area mouseState = LEFT_CLIENT; bkCol = RGB(50,50,50); InvalidateRect( hwnd, NULL, true ); } break; case WM_NCMOUSELEAVE : { // I never receive this message // If the mouse has left the client area & then leaves the NC area then I know // that the mouse has left my app if ( mouseState == LEFT_CLIENT ) { mouseState = LEFT_NCLIENT; BOOL trackSuccess = TrackMouse( hwnd ); if ( trackSuccess == 0 ) { bkCol = RGB(255,255,0); MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); InvalidateRect( hwnd, NULL, true ); } } break; case WM_ACTIVATE: case WM_MOUSEHOVER: { // The mouse is back in my app mouseState = DEFAULT; bkCol = RGB(0,255,255); InvalidateRect( hwnd, NULL, true ); } break; case WM_PAINT: { HDC hdc; PAINTSTRUCT ps; hdc = BeginPaint( hwnd, &ps ); SetBkColor( hdc, bkCol ); Rectangle( hdc, 10, 10, 200, 200 ); EndPaint( hwnd, &ps ); } break; case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: break; } return DefWindowProc(hwnd, msg, wParam, lParam); } int WINAPI WinMain(HINSTANCE gInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; HWND hwnd; MSG Msg; wc.cbSize = sizeof(WNDCLASSEX); wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = gInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)(DKGRAY_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = L"Custom Class"; wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); // if registration of main class fails if(!RegisterClassEx(&wc)) { MessageBoxW(NULL, L"Window Registration Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } hwnd = CreateWindowEx( WS_EX_CLIENTEDGE, L"Custom Class", L"App Name", WS_CAPTION|WS_MINIMIZEBOX|WS_VISIBLE|WS_OVERLAPPED|WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT, 600, 500, NULL, NULL, gInstance, NULL); if(hwnd == NULL) { MessageBoxW(NULL, L"Window Creation Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); while(GetMessage(&Msg, NULL, 0, 0) > 0) { TranslateMessage(&Msg); DispatchMessage(&Msg); } return Msg.wParam; }

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  • Why does this code generate an error? [closed]

    - by user559601
    <link rel="search" type="application/opensearchdescription+xml" href="http://b.static.ak.fbcdn.net/rsrc.php/yJ/r/H2SSvhJMJA-.xml" title="" /> <link rel="shortcut icon" href="http://static.ak.fbcdn.net/rsrc.php/y7/r/5875srnzL-I.ico" /></head> <body class="WelcomePage UIPage_LoggedOut mac Locale_en_US"> <div id="FB_HiddenContainer" style="position:absolute; top:-10000px; width:0px; height:0px;" ></div> <div id="blueBar" class="loggedOut"></div> <div id="globalContainer"><div id="dialogContainer"></div><div id="dropmenu_container"></div> <div id="content" class="fb_content clearfix"><div ><!-- 2365fa3194ecdc0cab15721ce967a9f8663937c7 --> <div class="WelcomePage_Container"><div class="loggedout_menubar_container"><div class="clearfix loggedout_menubar"><a class="lfloat" href="/" title="Go to Home"><img class="fb_logo img" src="http://static.ak.fbcdn.net/rsrc.php/yp/r/kk8dc2UJYJ4.png" alt="Facebook logo" width="170" height="36" /></a><div class="rfloat"><div class="menu_login_container"><form method="POST" action="https://login.facebook.com/login.php?login_attempt=1" id="login_form" onsubmit="return Event.__inlineSubmit(this,event)"><input type="hidden" name="charset_test" value="&euro;,&acute;,€,´,?,?,?" /><input type="hidden" name="lsd" value="hEICz" autocomplete="off" /><input type="hidden" id="locale" name="locale" value="en_US" autocomplete="off" /><table cellspacing="0"><tr><td class="html7magic"><label for="email">Email</label></td><td class="html7magic"><label for="pass">Password</label></td></tr><tr><td><input type="text" class="inputtext" name="email" id="email" tabindex="1" /></td><td><input type="password" class="inputtext" name="pass" id="pass" tabindex="2" /></td><td><label class="uiButton uiButtonConfirm"><input value="Login" tabindex="4" type="submit" /></label></td></tr><tr><td class="login_form_label_field"><input type="checkbox" class="inputcheckbox" value="1" id="persistent" name="persistent" checked="1" /><input type="hidden" name="default_persistent" value="1" /><label id="label_persistent" for="persistent">Keep me logged in</label></td><td class="login_form_label_field"><a href="http://www.facebook.com/reset.php" rel="nofollow">Forgot your password?</a></td></tr></table><input type="hidden" name="charset_test" value="&euro;,&acute;,€,´,?,?,?" /><input type="hidden" id="lsd" name="lsd" value="hEICz" autocomplete="off" /></form> </div></div></div></div><div class="WelcomePage_MainSell"><div class="WelcomePage_MainSellCenter clearfix"><div class="WelcomePage_MainSellLeft"><div class="WelcomePage_MainMessage">Facebook helps you connect and share with the people in your life.</div><div class="WelcomePage_MainMap">&nbsp;</div></div><div class="WelcomePage_MainSellRight"><div class="WelcomePage_SignUpSection"><div class="WelcomePage_SignUpMessage"><div class="WelcomePage_SignUpHeadline">Sign Up</div><div class="WelcomePage_SignUpSubheadline">It's free, and always will be.</div></div><div class="WelcomePage_SimpleReg" id="registration_container"><div><noscript><div id="no_js_box"><h2>Javascript is disabled on your browser.</h2><p>Please enable JavaScript on your browser or upgrade to a Javascript-capable browser to register for Facebook.</p></div></noscript><div id="simple_registration_container" class="simple_registration_container"><div id="reg_box"><form method="post" id="reg" name="reg" onsubmit="return function(event)&#123;return false;&#125;.call(this,event)!==false &amp;&amp; Event.__inlineSubmit(this,event)"><input type="hidden" autocomplete="off" name="post_form_id" value="c3a2bed7243b9a85f53d69f23a38da9d" /><input type="hidden" name="lsd" value="hEICz" autocomplete="off" /><input type="hidden" autocomplete="off" id="reg_instance" name="reg_instance" value="bpgeTawHFSiHa5-7SR4gbif7" /><input type="hidden" autocomplete="off" id="locale" name="locale" value="en_US" /><input type="hidden" autocomplete="off" id="terms" name="terms" value="on" /><input type="hidden" autocomplete="off" id="abtest_registration_group" name="abtest_registration_group" value="1" /><input type="hidden" autocomplete="off" id="referrer" name="referrer" value="" /><input type="hidden" autocomplete="off" id="md5pass" name="md5pass" value="" /><input type="hidden" autocomplete="off" id="validate_mx_records" name="validate_mx_records" value="1" /><input type="hidden" autocomplete="off" id="ab_test_data" name="ab_test_data" value="" /><div id="reg_form_box" class="large_form"><table class="uiGrid editor" cellspacing="0" cellpadding="1"><tbody><tr><td class="label">First Name:</td><td><div class="field_container"><input type="text" class="inputtext" id="firstname" name="firstname" /></div></td></tr><tr><td class="label">Last Name:</td><td><div class="field_container"><input type="text" class="inputtext" id="lastname" name="lastname" /></div></td></tr><tr><td class="label">Your Email:</td><td><div class="field_container"><input type="text" class="inputtext" id="reg_email__" name="reg_email__" /></div></td></tr><tr><td class="label">Re-enter Email:</td><td><div class="field_container"><input type="text" class="inputtext" id="reg_email_confirmation__" name="reg_email_confirmation__" /></div></td></tr><tr><td class="label">New Password:</td><td><div class="field_container"><input type="password" class="inputtext" id="reg_passwd__" name="reg_passwd__" value="" /></div></td></tr><tr><td class="label">I am:</td><td><div class="field_container"><div class="hidden_elem"><select><option></option><option></option></select><select><option></option><option></option></select></div><select class="select" name="sex" id="sex"><option value="0">Select Sex:</option><option value="1">Female</option><option value="2">Male</option></select></div></td></tr><tr><td class="label">Birthday:</td><td><div class="field_container"> <select class="" id="birthday_month" name="birthday_month" onchange="return run_with(this, [&quot;editor&quot;], function() &#123;editor_date_month_change(this, &quot;birthday_day&quot;, &quot;birthday_year&quot;);&#125;);"><option value="-1">Month:</option><option value="1">Jan</option>

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  • how to use Thread in java ?

    - by tiendv
    Hi all i have code use googleseach API I want to use Thread to improve speed of my program. But i have a problem here is code import java.io.BufferedReader; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.InputStreamReader; import java.net.URL; import java.net.URLConnection; import java.net.URLEncoder; import java.util.ArrayList; import java.util.Enumeration; import java.util.Hashtable; import java.util.List; import org.json.JSONArray; import org.json.JSONObject; import com.yahoo.search.WebSearchResult; /** * Simple Search using Google ajax Web Services * * @author Daniel Jones Copyright 2006 Daniel Jones Licensed under BSD open * source license http://www.opensource.org/licenses/bsd-license.php */ public class GoogleSearchEngine extends Thread { private String queryString; private int maxResult; private ArrayList<String> resultGoogleArrayList = null; public ArrayList<String> getResultGoogleArrayList() { return resultGoogleArrayList; } public void setResultGoogleArrayList(ArrayList<String> resultGoogleArrayList) { this.resultGoogleArrayList = resultGoogleArrayList; } public String getQueryString() { return queryString; } public void setQueryString(String queryString) { this.queryString = queryString; } public int getMaxResult() { return maxResult; } public void setMaxResult(int maxResult) { this.maxResult = maxResult; } // Put your website here public final static String HTTP_REFERER = "http://www.example.com/"; public static ArrayList<String> makeQuery(String query, int maxResult) { ArrayList<String> finalArray = new ArrayList<String>(); ArrayList<String> returnArray = new ArrayList<String>(); try { query = URLEncoder.encode(query, "UTF-8"); int i = 0; String line = ""; StringBuilder builder = new StringBuilder(); while (true) { // Call GoogleAjaxAPI to submit the query URL url = new URL("http://ajax.googleapis.com/ajax/services/search/web?start=" + i + "&rsz=large&v=1.0&q=" + query); URLConnection connection = url.openConnection(); if (connection == null) { break; } // Value i to stop while or Max result if (i >= maxResult) { break; } connection.addRequestProperty("Referer", HTTP_REFERER); BufferedReader reader = new BufferedReader(new InputStreamReader(connection.getInputStream(),"utf-8")); while ((line = reader.readLine()) != null) { builder.append(line); } String response = builder.toString(); JSONObject json = new JSONObject(response); JSONArray ja = json.getJSONObject("responseData").getJSONArray("results"); for (int j = 0; j < ja.length(); j++) { try { JSONObject k = ja.getJSONObject(j); // Break string into 2 parts: URL and Title by <br> returnArray.add(k.getString("url") + "<br>" + k.getString("titleNoFormatting")); } catch (Exception e) { e.printStackTrace(); } } i += 8; } // Remove objects that is over the max number result required if (returnArray.size() > maxResult) { for (int k=0; k<maxResult; k++){ finalArray.add(returnArray.get(k)); } } else return returnArray; return finalArray; } catch (Exception e) { e.printStackTrace(); } return null; } @Override public void run() { // TODO Auto-generated method stub //super.run(); this.resultGoogleArrayList = GoogleSearchEngine.makeQuery(queryString, maxResult); System.out.println("Code run here "); } public static void main(String[] args) { Thread test = new GoogleSearchEngine(); ((GoogleSearchEngine) test).setQueryString("data "); ((GoogleSearchEngine) test).setMaxResult(10); test.start(); ArrayList<String> returnGoogleArrayList = null; returnGoogleArrayList = ((GoogleSearchEngine) test).getResultGoogleArrayList(); System.out.print("contents of al:" + returnGoogleArrayList); } } when i run it, it can run into run method but it don't excute make query methor and return null array. when i do't use Thread it can nomal . Can you give me the reason why ? or give a sulution Thanks

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  • Java RMI cannot connect to host from external client.

    - by Koe
    I've been using RMI in this project for a while. I've gotten the client program to connect (amongst other things) to the server when running it over my LAN, however when running it over the internet I'm running into the following exception: java.rmi.ConnectException: Connection refused to host: (private IP of host machine); nested exception is: java.net.ConnectException: Connection timed out: connect at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source) at sun.rmi.transport.tcp.TCPChannel.createConnection(Unknown Source) at sun.rmi.transport.tcp.TCPChannel.newConnection(Unknown Source) at sun.rmi.server.UnicastRef.invoke(Unknown Source) at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(Unknown Source) at java.rmi.server.RemoteObjectInvocationHandler.invoke(Unknown Source) at $Proxy1.ping(Unknown Source) at client.Launcher$PingLabel.runPing(Launcher.java:366) at client.Launcher$PingLabel.<init>(Launcher.java:353) at client.Launcher.setupContentPane(Launcher.java:112) at client.Launcher.<init>(Launcher.java:99) at client.Launcher.main(Launcher.java:59) Caused by: java.net.ConnectException: Connection timed out: connect at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(Unknown Source) at java.net.PlainSocketImpl.connectToAddress(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(Unknown Source) at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(Unknown Source) ... 12 more This error is remeniscent of my early implementation of RMI and I can obtain the error verbatum if I run the client locally without the server program running as well. To me Connection Timed Out means a problem with the server's response. Here's the client initiation: public static void main(String[] args) { try { String host = "<WAN IP>"; Registry registry = LocateRegistry.getRegistry(host, 1099); Login lstub = (Login) registry.lookup("Login Server"); Information istub = (Information) registry.lookup("Game Server"); new Launcher(istub, lstub); } catch (RemoteException e) { System.err.println("Client exception: " + e.toString()); e.printStackTrace(); } catch (NotBoundException e) { System.err.println("Client exception: " + e.toString()); e.printStackTrace(); } } Interestingly enough no Remote Exception is thrown here. Here's the server initiation: public static void main(String args[]) { try { GameServer gobj = new GameServer(); Information gstub = (Information) UnicastRemoteObject.exportObject( gobj, 1099); Registry registry = LocateRegistry.createRegistry(1099); registry.bind("Game Server", gstub); LoginServer lobj = new LoginServer(gobj); Login lstub = (Login) UnicastRemoteObject.exportObject(lobj, 7099); // Bind the remote object's stub in the registry registry.bind("Login Server", lstub); System.out.println("Server ready"); } catch (Exception e) { System.err.println("Server exception: " + e.toString()); e.printStackTrace(); } } Bad practice with the catch(Exception e) I know but bear with me. Up to this stage I know it works fine over the LAN, here's where the exception occurs over the WAN and is the first place a method in the server is called: private class PingLabel extends JLabel { private static final long serialVersionUID = 1L; public PingLabel() { super(""); runPing(); } public void setText(String text) { super.setText("Ping: " + text + "ms"); } public void runPing() { try { PingThread pt = new PingThread(); gameServer.ping(); pt.setRecieved(true); setText("" + pt.getTime()); } catch (RemoteException e) { e.printStackTrace(); } } } That's a label placed on the launcher as a ping test. the method ping(), in gameserver does nothing, as in is a null method. It's worth noting also that ports 1099 and 7099 are forwarded to the server machine (which should be obvious from the stack trace). Can anyone see anyting I'm missing/doing wrong? If you need any more information just ask. EDIT: I'm practically certain the problem has nothing to do with my router settings. When disabling my port forwarding settings I get a slightly different error: Client exception: java.rmi.ConnectException: Connection refused to host: (-WAN IP NOT LOCAL IP-); but it appears both on the machine locally connected to the server and on the remote machine. In addition, I got it to work seamlessly when connecting the server straight tho the modem (cutting out the router. I can only conclude the problem is in my router's settings but can't see where (I've checked and double checked the port forwarding page). That's the only answer i can come up with.

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  • Image not loading onto JPanel?

    - by None None
    I have been trying to figure out how to add an image to a JPanel as a background, but still have complete control over the placing of JButtons, JLabels, and etc. This is one method I found, but it is crashing and not loading the image or buttons. Here is the code: import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JButton; import java.awt.BorderLayout; import java.awt.FlowLayout; import java.awt.GridLayout; public class PanelDemo extends JFrame { private static final long serialVersionUID = 1L; private JButton btn1 = new JButton("EASY"); private JButton btn2 = new JButton("MEDIUM"); private JButton btn3 = new JButton("HARD"); private JButton btn4 = new JButton("High Score"); public PanelDemo() { super("Image Panel Demo"); JPanel panel = new ImagePanel( new FlowLayout(FlowLayout.CENTER, 50, 180)); JPanel panelbtn = new JPanel(new GridLayout(4, 1)); btn1.setBackground(new java.awt.Color(0, 0, 0)); btn1.setFont(new java.awt.Font("Showcard Gothic", 1, 24)); btn1.setForeground(new java.awt.Color(0, 255, 102)); btn2.setBackground(new java.awt.Color(0, 0, 0)); btn2.setFont(new java.awt.Font("Showcard Gothic", 1, 24)); btn2.setForeground(new java.awt.Color(0, 255, 102)); btn3.setBackground(new java.awt.Color(0, 0, 0)); btn3.setFont(new java.awt.Font("Showcard Gothic", 1, 24)); btn3.setForeground(new java.awt.Color(0, 255, 102)); btn4.setBackground(new java.awt.Color(0, 0, 0)); btn4.setFont(new java.awt.Font("Showcard Gothic", 1, 24)); btn4.setForeground(new java.awt.Color(0, 255, 102)); panel.add(panelbtn); panelbtn.add(btn1); panelbtn.add(btn2); panelbtn.add(btn3); panelbtn.add(btn4); add(panel, BorderLayout.CENTER); setSize(640, 480); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } public static void main(String... args) { new PanelDemo().setVisible(true); } } ImagePanel.java import java.awt.Graphics; import java.awt.Image; import java.awt.LayoutManager; import javax.swing.ImageIcon; import javax.swing.JPanel; public class ImagePanel extends JPanel { private static final long serialVersionUID = 1L; String imageFile = "/rsc/img/background.jpg"; public ImagePanel() { super(); } public ImagePanel(String image) { super(); this.imageFile = image; } public ImagePanel(LayoutManager layout) { super(layout); } public void paintComponent(Graphics g) { ImageIcon imageicon = new ImageIcon(getClass().getResource(imageFile)); Image image = imageicon.getImage(); super.paintComponent(g); if (image != null) g.drawImage(image, 0, 0, getWidth(), getHeight(), this); } } Error: Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at javax.swing.ImageIcon.<init>(Unknown Source) at ImagePanel.paintComponent(ImagePanel.java:27) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JComponent.paintChildren(Unknown Source) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JComponent.paintChildren(Unknown Source) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JLayeredPane.paint(Unknown Source) at javax.swing.JComponent.paintChildren(Unknown Source) at javax.swing.JComponent.paintToOffscreen(Unknown Source) at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source) at javax.swing.RepaintManager$PaintManager.paint(Unknown Source) at javax.swing.RepaintManager.paint(Unknown Source) at javax.swing.JComponent.paint(Unknown Source) at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source) at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source) at sun.awt.SunGraphicsCallback.runComponents(Unknown Source) at java.awt.Container.paint(Unknown Source) at java.awt.Window.paint(Unknown Source) at javax.swing.RepaintManager$3.run(Unknown Source) at javax.swing.RepaintManager$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.access$1000(Unknown Source) at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Also, if anyone knows of a better way to put a background image on a JPanel, pease do tell. Thank you in advance.

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