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  • PHP regex help with preg_match_all

    - by Steve
    Hi, I am trying to refine a preg_match_all by finding the second occurrence of a period then a space: <?php $str = "East Winds 20 knots. Gusts to 25 knots. Waters a moderate chop. Slight chance of showers."; preg_match_all ('/(^)((.|\n)+?)(\.\s{2})/',$str, $matches); $dataarray=$matches[2]; foreach ($dataarray as $value) { echo $value; } ?> But it does not work: the {2} occurrence is incorrect. I have to use preg_match_all because I a scraping dynamic HTML. I want to capture this from the string: East Winds 20 knots. Gusts to 25 knots. Any ideas? Thx

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  • Encoding a string as an integer .NET

    - by Paul Knopf
    I have a string that I would like represented uniquely as an integer. For example: A3FJEI = 34950140 How would I go about writing a EncodeAsInteger(string) method. I understand that the amount of characters in the string will make the integer increase greatly, forcing the value to become a long, not an int. Since I need the value to be an integer, I don't need the numerical representation to be entirely unique to the string. Maybe I can foreach through all the characters of the string and sum the numerical keycode of the character.

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  • .net MVC 3 multiple columns

    - by Teodor
    i want to display a list in more columns with 5 items/column my code now doesn't work as expected: @{ var c=0; } <div > @foreach (var item in Model) { c += 1; @Html.ActionLink(item.Judet , "Browse", new { judet = item.Judet }) <br /> if (c == 5){ Response.Write("</div><div style='border: 1px solid red;'>"); c = 0; } } </div>

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  • Outputing resized animated gif to browser using imagick

    - by Freeman
    I intent to resize an animated gif and outputing it to the browser on-the-fly. My problem is that when I save the resized image it is of good quality, but if I echo it to the browser it is of poor quality and the animation is removed. Here is the code:` header("Content-type:image/gif"); try { /* Read in the animated gif */ $animation = new Imagick("images/nikks.gif"); /*** Loop through the frames ***/ foreach ($animation as $frame) { /*** Thumbnail each frame ***/ $frame->thumbnailImage(200, 200); /*** Set virtual canvas size to 100x100 ***/ $frame->setImagePage(200, 200, 0, 0); } /*** Write image to disk. Notice writeImages instead of writeImage ***/ //$animation->writeImages("images/nikkyo1.gif",true); echo $animation; } catch(Exception $e) { echo $e-getMessage(); } `

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  • Twitter Trends API weekly.json causing error "Cannot use object of type stdClass as array"

    - by tucson
    I have the following PHP code: $ch = curl_init(); curl_setopt($ch, CURLOPT_URL,$URL); curl_setopt($ch, CURLOPT_RETURNTRANSFER,1); $result = curl_exec($ch); curl_close($ch); $obj = json_decode($result); foreach ($obj[0]->trends as $trend) echo utf8_decode($trend->name); which works fine for URL #1 (into the variable $URL): http://api.twitter.com/1/trends/1.json?exclude=hashtags but causes an error "Cannot use object of type stdClass as array" for URL #2: http://api.twitter.com/1/trends/weekly.json?exclude=hashtags I have searched for a while, but can't figure out a code to fix this and handle both URLs. Any help would be much appreciated.

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  • php extract data from mysql

    - by florin
    I have this mysql table with the following rows: id_cont suma_lun month year -------------------------------------------- FL28 2133 March 2012 FL28 2144 April 2012 FL28 2155 May 2012 FL28 2166 June 2012 How can i extract suma_lun, month and year foreach id_cont? so that i get an output like this: ID: Month: Monthly Sum: Year: ---------------------------------------------- FL28 March 2133 2012 April 2144 2012 May 2155 2012 June 2166 2012 This is my current code: $link = mysql_connect(DB_HOST, DB_USER, DB_PASSWORD); if(!$link) die ('Could not connect to database: '.mysql_error()); mysql_select_db(DB_DATABASE,$link); $sql="SELECT * FROM test WHERE id_cont = '$cur'"; $result=mysql_query($sql); while ($row=mysql_fetch_array($result)) { $a=$row["id_cont"]; $b=$row["suma_lun"]; $c=$row["month"]; $d=$row["year"]; } I echo the data in a table Thanks!

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  • How to print element values when iterating through XML document in PHP

    - by pharma_joe
    I am iterating through the results of a service call to yahoo news thus: //Send service request if (!$yahooResults = file_get_contents($yahooRequest)) { echo 'Error processing service request'; } //Read result into xml document $yahooResultXml = new DOMDocument('1.0', 'UTF-8'); $yahooResultXml-loadXML($yahooResults); //Build page include_once('components/pageHeader.php'); echo 'Search Results'; //echo $yahooResultXml-saveHTML(); //Iterate over each Result node $stories = $yahooResultXml-getElementsByTagName('Result'); foreach ($stories as $story) { //Title //Summary //Url //Source //Language //Publish Date //Modification Date } include_once('components/pageFooter.php'); Each Title is in a Title node within a Result Node. I cannot figure out how to simply echo the content of the Title node!

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  • Optimal way to generate list of PHP object properties with delimiter character, implode()?

    - by Kris
    I am trying to find out if there is a more optimal way for creating a list of an object's sub object's properties. (Apologies for the crude wording, I am not really much of an OO expert) I have an object "event" that has a collection of "artists", each artist having an "artist_name". On my HTML output, I want a plain list of artist names delimited by a comma. PHP's implode() seems to be the best way to create a comma delimited list of values. I am currently iterating through the object and push values in a temporary array "artistlist" so I can use implode(). That is the shortest I could come up with. Is there a way to do this more elegant? $artistlist = array(); foreach ($event->artists as $artist) { $artistlist[] = $artist->artist_name; } echo implode(', ', $artistlist);

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  • Printing array with delimiters in Perl

    - by Mark B
    I have an array in Perl I want to print with space delimiters between each element, except every 10th element which should be newline delimited. There aren't any spaces in the elements if that matters. I've written a function to do it with for and a counter, but I wondered if there's a better/shorter/canonical Perl way, perhaps a special join syntax or similar. My function to illustrate: sub PrintArrayWithNewlines { my $counter = 0; my $newlineIndex = shift @_; foreach my $item (@_) { ++$counter; print "$item"; if($counter == $newlineIndex) { $counter = 0; print "\n"; } else { print " "; } } }

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  • strategy for observer pattern?

    - by fayer
    I want to use observer pattern for a logging system. We have got logObservers and logObservables. The class that will have to log something will implement iLogObservable and include these methods: private $logObservers = array(); public function addLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function removeLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function write($type, $message) { foreach($this->logObservers as $logObserver) { $logObserver->log($level, $message); ; } } Then I noticed, that a lot of classes that will use logging will have these methods and I have to copy paste. So isn't it better to have these methods in a class I call LogObservable or just Log and then use strategy (instantiate this class inside all classes that will have to log). When I change the methods in Log, all logObservables will be affected. However, I have not seen anyone use observer pattern with strategy pattern yet, but it seems to be very efficient and remove the duplications. What do you think?

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  • Save VM properties with EF code first

    - by Julien
    I thought this would be simple but can't find any good examples. public Class BookVm : ImplementsPropertyChanged { public int BookId {get;set;} private bool _favorite; public bool Favorite { get { return _favorite; } set { _favorite = value; OnPropertyChanged("Favorite"); MyDbContext.SaveChanges() // this does not work } } Then in my XAML bound to Book <CheckBox Content="Favorite" IsChecked="{Binding Favorite}" /> How and when do I call SaveChanges() on my DatabaseContext? I don't want to implement a save button. If I intercept the PropertyChange event and call SaveChanges, nothing seems to happen. My object is modified in memory but the database does not see a change. My BookVm class is created on application startup like so: foreach (var book in MyDbContext.Books) Books.Add(book); Where Books is an ObservableCollection<Book> in my MainWindowVm

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  • What's the best example of pure show-off code you've seen?

    - by Damovisa
    Let's face it, programmers can be show-offs. I've seen a lot of code that was only done a particular way to prove how smart the person who wrote it was. What's the best example of pure show-off code you've seen (or been responsible for) in your time? For me, it'd have to be the guy who wrote FizzBuzz in one line on a whiteboard during a programming interview. Not really that impressive in the scheme of things, but completely unnecessary and pure, "look-what-I-can-do". I've lost the original code, but I think it was something like this (linebreaks for readability): Enumerable.Range(1,100).ToList().ForEach( n => Console.WriteLine( (n%3==0) ? (n%5==0) ? "FizzBuzz" : "Fizz" : (n%5==0) ? "Buzz" : n ) );

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • How to dynamically set validation messages on properties with a class validation attribute

    - by Dan
    I'm writing Validation attribute that sits on the class but inspects the properties of the class. I want it to set a validation message on each of the properties it finds to be invalid. How do I do this? This is what I have got so far: [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)] public class LinkedFieldValidationAttribute : ValidationAttribute { private readonly string[] _properiesToValidate; public LinkedFieldValidationAttribute(params string[] properiesToValidate) { _properiesToValidate = properiesToValidate; } public override bool IsValid(object value) { PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(value); foreach (var propertyName in _properiesToValidate) { var propertyValue = properties.Find(propertyName, false).GetValue(value); //if value is invalid add message from base } //return validity } }

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  • How To Get Type Info Without Using Generics?

    - by DaveDev
    Hi Guys I have an object obj that is passed into a helper method. public static MyTagGenerateTag<T>(this HtmlHelper htmlHelper, T obj /*, ... */) { Type t = typeof(T); foreach (PropertyInfo prop in t.GetProperties()) { object propValue = prop.GetValue(obj, null); string stringValue = propValue.ToString(); dictionary.Add(prop.Name, stringValue); } // implement GenerateTag } I've been told this is not a correct use of generics. Can somebody tell me if I can achieve the same result without specifying a generic type? If so, how? I would probably change the signature so it'd be like: public static MyTag GenerateTag(this HtmlHelper htmlHelper, object obj /*, ... */) { Type t = typeof(obj); // implement GenerateTag } but Type t = typeof(obj); is impossible. Any suggestions? Thanks Dave

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  • Sending mass email using PHP

    - by Alan
    I am currently writing a music blog. The administrator posts a new article every 2-3 days. Once the administrator posts an article, a mass email will be sent to around 5000 subscribers immediately. What is the best way to implement the mass mail feature? Does the following function work? function massmail() { $content = '...'; foreach ($recipients as $r) { $_content = $content . '<img src="http://xxx/trackOpenRate.php?id='.$r.'">'; mail($r, 'subject', $_content); } } Another question: If all 5000 subscribers are using Yahoo Mail, will Yahoo treat it as a DDOS attack and block the IP address of my SMTP server?

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  • ASP.net MVC3 entities, don't know how to count

    - by Spedax
    I have 2 tables, 1 with countries, 1 with states. The states table has a column with Population. I'm using entities and I have created a List of states for the countries public class TblCountries { //Entities for my table country ... public List<tblStates> States { get; set; } } So now I can for example List all the states that belong to a country. Now what I want to do is count the population, so I can show the population that of an entire country. I tried using in my view @foreach (var item in Model.Countries) { @Html.DisplayFor(modelItem => item.States.Count<population>) } But this doesn't work, anyone know how to do this? Thanks in advanced!

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  • How to By Pass Request Validation

    - by GIbboK
    Hi, I have a GridView and I need update some data inserting HTML CODE; I would need this data been stored encoded and decoded on request. I cannot in any way disable globally "Request Validation" and not even at Page Level, so I would need a solution to disable "Request Validation" at Control Level. At the moment I am using a script which should Html.Encode every value being update, butt seems that "Request Validation" start its job before event RowUpdating, so I get the Error "Page A potentially dangerous Request.Form ... ". Any idea how to solve it? Thanks protected void GridView1_RowUpdating(object sender, GridViewUpdateEventArgs e) { foreach (DictionaryEntry entry in e.NewValues) { e.NewValues[entry.Key] = Server.HtmlEncode(entry.Value.ToString()); } PS I USE Wweb Controls not MVC

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  • Linq with a long where clause

    - by Jeremy Roberts
    Is there a better way to do this? I tried to loop over the partsToChange collection and build up the where clause, but it ANDs them together instead of ORing them. I also don't really want to explicitly do the equality on each item in the partsToChange list. var partsToChange = new Dictionary<string, string> { {"0039", "Vendor A"}, {"0051", "Vendor B"}, {"0061", "Vendor C"}, {"0080", "Vendor D"}, {"0081", "Vendor D"}, {"0086", "Vendor D"}, {"0089", "Vendor E"}, {"0091", "Vendor F"}, {"0163", "Vendor E"}, {"0426", "Vendor B"}, {"1197", "Vendor B"} }; var items = new List<MaterialVendor>(); foreach (var x in partsToChange) { var newItems = ( from m in MaterialVendor where m.Material.PartNumber == x.Key && m.Manufacturer.Name.Contains(x.Value) select m ).ToList(); items.AddRange(newItems); } Additional info: I am working in LINQPad.

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  • StreamWriter stops writing when file is opened from web link

    - by fearofawhackplanet
    Following on from my previous question... The following code creates log files on a web server: private void LogMessage(Message msg) { using (StreamWriter sw = File.AppendText(_logDirectory + DateTime.Now.ToString("yyyyMMddHH") + ".txt")) { sw.WriteLine(msg.ToString()); } } The log files are linked to from an admin page on the web site: foreach (FileInfo file in logDir.GetFiles()) { Response.Write("<a href='http:// .... /Logs/" + file.Name + "'>" + file.Name + "</a>"); } I'm getting the problem that after someone looks at one of the log files from the link, that log file stops being written to.

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  • how to find the max index of a string from variable in c#?

    - by zoya
    suppose i have a string as string[] _strFile; foreach (ListViewItem item in listview1.Items) { string _strRecFileName = item.SubItems[5].Text; _strFile = _strRecFileName.Split('\\'); } in my listview i have a string as \123\abc\hello\.net\*winxp* now i want to get the last value of the string i.e. winxp in this case.. what is the function to do that? can i use getupperbond function to calculate the upper bound of the string and how to use it?

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  • Convert inline image tags like [image:123:title:size] into HTML img tags

    - by Jacques Joubert
    I am looking for help with regular expression $pattern to convert inline image tags like [image:123:title:size] into HTML img tags. here is the code: //[image:ID:caption:size] $content = '[image:38:title:800x900]'; preg_match_all( '/\[image:(\d+)(:?)([^\]]*)\]/i', $content, $images ); if( !empty( $images[0] ) ) { // There are image inline tags in the content foreach( $images[0] as $i => $tag ) { $link_ID = (int)$images[1][$i]; $caption = empty( $images[2][$i] ) ? '#' : $images[3][$i]; $size = empty( $images[4][$i] ) ? '#' : $images[4][$i]; } echo '<br />'; echo 'ID: '.$link_ID.'<br />'; echo 'Tag: '.$caption.'<br />'; echo 'size: '.$size.'<br />'; } which outputs: ID: 12 Tag: caption:size size: # Any help would be great!

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  • Relative XPath selection using XmlNode (c#)

    - by maxp
    Say i have the following xml file: <a> <b> <c></c> </b> <b> <c></c> </b> </a> var nodes = doc.SelectNodes("/a/b"); will select the two b nodes. I then loop these two nodes suchas: foreach (XmlNode node in nodes) { } However, when i call node.SelectNodes("/a/b/c"); It still returns both values and not just the descendants. Is it possible to select nodes only descening from the current node?

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  • Using MEF to build a tabbed application dynamically

    - by Mmarquee
    I'm rather taken with MEF and plan to use it to build a demo application to load different tabs. I am a begineer at MEF and WPF and although MEF is loading the assemblies I'm stuck at loading the controls into the TabItem I have created. My code looks a bt like this .. foreach (var page in pages) { TabItem item = new TabItem(); item.Header = page.PageTitle; /// Errm??? // Add each page tcPageControl.Items.Add(item); } The tabs are Pages, so I might be doing it totally wrong, and any help would be appreciated. Thanks in advance

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  • Problem while configuring the file Delimeter("\t") in app.config(C#3.0)

    - by Newbie
    In my app.config file I made the setting like the following <add key = "Delimeter" value ="\t"/> Now while accessing the above from the program by using the below code string delimeter = ConfigurationManager.AppSettings["FileDelimeter"].ToString(); StreamWriter streamWriter = null; streamWriter = new StreamWriter(fs); streamWriter.BaseStream.Seek(0, SeekOrigin.End); Enumerable .Range(0, outData.Length) .ToList().ForEach(i => streamWriter.Write(outData[i].ToString() + delimiter)); streamWriter.WriteLine(); streamWriter.Flush(); I am getting the output as 18804\t20100326\t5.59975381254617\t 18804\t20100326\t1.82599797249479\t But if I directly use "\t" in the delimeter variable I am getting the correct output 18804 20100326 5.59975381254617 18804 20100326 1.82599797249479 I found that while I am specifying the "\t" in the config file, and while reading it into the delimeter variable, it is becoming "\\t" which is the problem. I even tried with but with no luck. I am using C#3.0. Need help

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