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  • I need beginner help on loading an image (2D). I have an error

    - by Seth Taddiken
    I keep getting a "NullReferenceExeption was unhandled" with "Object reference not set to an instance of an object." written under it. I have all of the images (png) correct with names and added to references. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); backGround = Content.Load("Cracked"); player1.playerBlock = Content.Load("square"); player2.playerBlock = Content.Load("square2"); }

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  • Adding Facebook Open Graph Tags to an MVC Application

    - by amaniar
    If you have any kind of share functionality within your application it’s a good practice to add the basic Facebook open graph tags to the header of all pages. For an MVC application this can be as simple as adding these tags to the Head section of the Layouts file.<head> <title>@ViewBag.Title</title> <meta property="og:title" content="@ViewBag.FacebookTitle" /> <meta property="og:type" content="website"/> <meta property="og:url" content="@ViewBag.FacebookUrl"/> <meta property="og:image" content="@ViewBag.FacebookImage"/> <meta property="og:site_name" content="Site Name"/> <meta property="og:description" content="@ViewBag.FacebookDescription"/></head>  These ViewBag properties can then be populated from any action: private ActionResult MyAction() { ViewBag.FacebookDescription = "My Actions Description"; ViewBag.FacebookUrl = "My Full Url"; ViewBag.FacebookTitle = "My Actions Title"; ViewBag.FacebookImage = "My Actions Social Image"; .... } You might want to populate these ViewBag properties with default values when the actions don’t populate them. This can be done in 2 places. 1. In the Layout itself. (check the ViewBag properties and set them if they are empty) @{ ViewBag.FacebookTitle = ViewBag.FacebookTitle ?? "My Default Title"; ViewBag.FacebookUrl = ViewBag.FacebookUrl ?? HttpContext.Current.Request.RawUrl; ViewBag.FacebookImage = ViewBag.FacebookImage ?? "http://www.mysite.com/images/logo_main.png"; ViewBag.FacebookDescription = ViewBag.FacebookDescription ?? "My Default Description"; }  2. Create an action filter and add it to all Controllers or your base controller. public class FacebookActionFilterAttribute : ActionFilterAttribute { public override void OnActionExecuting(ActionExecutingContext filterContext) { var viewBag = filterContext.Controller.ViewBag; viewBag.FacebookDescription = "My Actions Description"; viewBag.FacebookUrl = "My Full Url"; viewBag.FacebookTitle = "My Actions Title"; viewBag.FacebookImage = "My Actions Social Image"; base.OnActionExecuting(filterContext); } } Add attribute to your BaseController. [FacebookActionFilter] public class HomeController : Controller { .... }

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  • XNA WP7 Texture memory and ContentManager

    - by jlongstreet
    I'm trying to get my WP7 XNA game's memory under control and under the 90MB limit for submission. One target I identified was UI textures, especially fullscreen ones, that would never get unloaded. So I moved UI texture loads to their own ContentManager so I can unload them. However, this doesn't seem to affect the value of Microsoft.Phone.Info.DeviceExtendedProperties.GetValue("ApplicationCurrentMemoryUsage"), so it doesn't look like the memory is actually being released. Example: splash screens. In Game.LoadContent(): Application.Instance.SetContentManager("UI"); // set the current content manager for (int i = 0; i < mSplashTextures.Length; ++i) { // load the splash textures mSplashTextures[i] = Application.Instance.Content.Load<Texture2D>(msSplashTextureNames[i]); } // set the content manager back to the global one Application.Instance.SetContentManager("Global"); When the initial load is done and the title screen starts, I do: Application.Instance.GetContentManager("UI").Unload(); The three textures take about 6.5 MB of memory. Before unloading the UI ContentManager, I see that ApplicationCurrentMemoryUsage is at 34.29 MB. After unloading the ContentManager (and doing a full GC.Collect()), it's still at 34.29 MB. But after that, I load another fullscreen texture (for the title screen background) and memory usage still doesn't change. Could it be keeping the memory for these textures allocated and reusing it? edit: very simple test: protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); PrintMemUsage("Before texture load: "); // TODO: use this.Content to load your game content here red = this.Content.Load<Texture2D>("Untitled"); PrintMemUsage("After texture load: "); } private void PrintMemUsage(string tag) { Debug.WriteLine(tag + Microsoft.Phone.Info.DeviceExtendedProperties.GetValue("ApplicationCurrentMemoryUsage")); } protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here if (count++ == 100) { GC.Collect(); GC.WaitForPendingFinalizers(); PrintMemUsage("Before CM unload: "); this.Content.Dispose(); GC.Collect(); GC.WaitForPendingFinalizers(); PrintMemUsage("After CM unload: "); red = null; spriteBatch.Dispose(); GC.Collect(); GC.WaitForPendingFinalizers(); PrintMemUsage("After SpriteBatch Dispose(): "); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here if (red != null) { spriteBatch.Begin(); spriteBatch.Draw(red, new Vector2(0,0), Color.White); spriteBatch.End(); } base.Draw(gameTime); } This prints something like (it changes every time): Before texture load: 7532544 After texture load: 10727424 Before CM unload: 9875456 After CM unload: 9953280 After SpriteBatch Dispose(): 9953280

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  • Using rspec to check creation of template

    - by Brian
    I am trying to use rspec with puppet to check the generation of a configuration file from an .erb file. However, I get the error 1) customizations should generate valid logstash.conf Failure/Error: content = catalogue.resource('file', 'logstash.conf').send(:parameters)[:content] ArgumentError: wrong number of arguments (0 for 1) # ./spec/classes/logstash_spec.rb:29:in `catalogue' # ./spec/classes/logstash_spec.rb:29 And the logstash_spec.rb: describe "customizations" do let(:params) { {:template => "profiles/logstash/output_broker.erb", :options => {'opt_a' => 'value_a' } } } it 'should generate valid logstash.conf' do content = catalogue.resource('file', 'logstash.conf').send(:parameters)[:content] content.should match('logstash') end end

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  • Website Remodel Redirects

    - by inKit
    We've recently built a site for a new client who has not inserted all the content that they had from their old site into their new one. Also a lot of content is dynamic with ID's not matching from the old site to the new one. We have added dynamic redirects for most of the patterns we could find in pages that were 404ing, but there are still a lot of pages that had content, or just jumbled urls that we cannot match up with content pages on the new site. Is it better to redirect these leftover pages to the homepage? Or leave them 404ing?

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  • when including a file using php function not work?

    - by John Smiith
    MY PHP FUNCTION IS function functionName() { include($_SERVER['DOCUMENT_ROOT']."/path/file.php"); } Content of File.php is $foo = 'bar'; Calling function (content of file test.php) functionName(); When call function and variable not work echo $foo; <- not works But when adding code below its works (content of file test.php) include($_SERVER['DOCUMENT_ROOT']."/path/file.php"); echo $foo; <- its works

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  • ADF training material now on the iPad

    - by Grant Ronald
    My team has developed about a weeks worth of ADF training material under the title ADF Insider and ADF Insider Essentials.  This has been available from our page on OTN.  But we are now loading all our content on YouTube as well so the content can now be accessed on iPads.  Over the next couple of weeks we'll also add these YouTube links to the OTN page but in the meantime, if you have an interest in ADF I strongly urge you to subscribe to our ADFInsiderEssentials YouTube Channel so you can be alerted when new content comes on line. Please also leave comments, thumbs up/down, and let us know what content/topics you want...

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  • When creating a GUI wizard, should all pages/tabs be of the same size? [closed]

    - by Job
    I understand that some libraries would force me to, but my question is general. If I have a set of buttons at the bottom: Back, Next, Cancel?, (other?), then should their location ever change? If the answer is no, then what do I do about pages with little content? Do I stretch things? Place them in the lone upper left corner? According to Steve Krug, it does not make sense to add anything to GUI that does not need to be there. I understand that there are different approaches to wizards - some have tabs, others do not. Some tabs are lined horizontally at the top; others - vertically on the left. Some do not show pages/tabs, and are simply sequences of dialogs. This is probably a must when the wizard is "non-linear", e.g. some earlier choices can result in branching. Either way the problem is the same - sacrifice on the consistency of the "big picture" (outline of the page/tab + location of buttons), or the consistency of details (some tabs might be somewhat packed; others having very little content). A third choice, I suppose is putting extra effort in the content in order to make sure that organizing the content such that it is more or less evenly distributed from page to page. However, this can be difficult to do (say, when the very first tab contains only a choice of three things, and then branches off from there; there are probably other examples), and hard to maintain this balance if any of the content changes later. Can you recommend a good approach? A link to a relevant good blog post or a chapter of a book is also welcome. Let me know if you have questions.

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  • YouTube SEO: Video Optimization

    - by Mike Stiles
    SEO optimization is still regarded as one of the primary tools in the digital marketing kit. However and wherever a potential customer is conducting a search, brands want their content to surface in the top results. Makes sense. But without a regular flow of good, relevant content, your SEO opportunities run shallow. We know from several studies video is one of the most engaging forms of content, so why not make sure that in addition to being cool, your videos are helping you win the SEO game? Keywords:-Decide what search phrases make the most sense for your video. Don’t dare use phrases that have nothing to do with the content. You’ll make people mad.-Research those keywords to see how competitive they are. Adjust them so there are still lots of people searching for it, but there are not as many links showing up for it.-Search your potential keywords and phrases to see what comes up. It’s amazing how many people forget to do that. Video Title: -Try to start and/or end with your keyword.-When you search on YouTube, visual action words tend to come up as suggested searches. So try to use action words. Video Description: -Lead with a link to your site (include http://). -Don’t stuff this with your keyword. It leads to bad writing and it won’t work anyway. This is where you convince people to watch, so write for humans. Use some showmanship. -At the end, do a call to action (subscribe, see the whole playlist, visit our social channels, etc.) Video Tags:-Don’t over-tag. 5-10 tags per video is plenty. -If you’re compelled to have more than 10, that means you should probably make more videos specifically targeting all those keywords. Find Linking Pals:-45% of videos are discovered on video sites. But 44% are found through links on blogs and sites.-Write a blog about your video’s content, then link to the video in it. -A good site for finding places to guest blog is myblogguest.com-Once you find good linking partners, they’ll link to your future videos (as long as they’re good and you’re returning the favor). Tap the Power of Similar Videos:-Use Video Reply to associate your video with other topic-related videos. That’s when you make a video responding to or referencing a video made by someone else. Content:-Again, build up a portfolio of videos, not just one that goes after 30 keywords.-Create shorter, sequential videos that pull them deeper into the content and closer to a desired final action.-Organize your video topics separately using Playlists. Playlists show up as a whole in search results like individual videos, so optimize playlists the same as you would for a video. Meta Data:-Too much importance is placed on it. It accounts for only 15% of search success.-YouTube reads Captions or Transcripts to determine what a video is about. If you’re not using them, you’re missing out.-You get the SEO benefit of captions and transcripts whether the viewers has them toggled on or not. Promotion:-This accounts for 25% of search success.-Promote the daylights out of your videos using your social channels and digital assets. Don’t assume it’s going to magically get discovered. -You can pay to promote your video. This could surface it on the YouTube home page, YouTube search results, YouTube related videos, and across the Google content network. Community:-Accounts for 10% of search success.-Make sure your YouTube home page is a fun place to spend time. Carefully pick your featured video, and make sure your Playlists are featured. -Participate in discussions so users will see you’re present. The volume of ratings/comments is as important as the number of views when it comes to where you surface on search. Video Sitemaps:-As with a web site, a video sitemap helps Google quickly index your video.-Google wants to know title, description, play page URL, the URL of the thumbnail image you want, and raw video file location.-Sitemaps are xml files you host or dynamically generate on your site. Once you’ve made your sitemap, sign in and submit it using Google webmaster tools. Just as with the broadcast and cable TV channels, putting a video out there is only step one. You also have to make sure everybody knows it’s there so the largest audience possible can see it. Here’s hoping you get great ratings. @mikestiles

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  • Accessing Master Page Controls

    - by Bunch
    Sometimes when using Master Pages you need to set a property on a control from the content page. An example might be changing a label’s text to reflect some content (e.g. customer name) being viewed or maybe to change the visibility of a control depending on the rights a user may have in the application. There are different ways to do this but this is the one I like. First on the code behind of the Master Page create the property that needs to be accessed. An example would be: Public Property CustomerNameText() As String     Get         Return lblCustomerName.Text     End Get     Set(ByVal value As String)         lblCustomerName.Text = value     End Set End Property Next in the aspx file of the content page add the MasterType directive like: <%@ MasterType VirtualPath="~/MasterPages/Sales.master" %> Then you can access the property in any of the functions of the code behind of the aspx content page. Master.CustomerNameText = “ABC Store” Technorati Tags: ASP.Net,VB.Net

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  • Great SharePoint Community Resources

    - by Enrique Lima
    3 sites that any person working with SharePoint should visit are: SharePoint Magazine SharePoint Magazine is an online magazine dedicated to the world of SharePoint and related Information Worker Technologies. End User SharePoint Community driven content, at this point in time the site is a historical archive of content released. Nothing But SharePoint I see this as the natural evolution of EndUserSharePoint.com Follows on the same great principle of community driven content, but expanding from the world of End User to the IT Pro and Developer realms.

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  • Why choose an established CMS as opposed to building one from scratch?

    - by SkonJeet
    A lot of my research over the next few weeks will be into different CMS's. I've already had a brief look at episerver and umbraco. While reading into these systems I can't help but think that providing content management features are achievable without learning the details and structure of many of these (rather large) CMS platforms. I have, in the past, been given projects whereby my role as a developer must be kept separate to that of an editor (makes sense). i.e. It was my task to develop the design and functionality of the site and my clients' job to update the content. I've achieved this by also implementing a sort of 'portal' on which there were a couple of pages that would accept text input and picture uploads etc. (basically, whatever content they wanted), record this new content to the database and then by design the code-behind would read all this from the database into relevant controls (repeaters for example). For me, this has been an effective enough way of my clients managing the content to deploy with my solutions. I know that I am wrong - and that CMS's are preferable to those that are built from the ground up - but other than the matter of cost, why?

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  • Client and Server game update speed

    - by user20686
    I am working on a simple two player networked asteroids game using XNA and the Lidgren networking library. For this set up I have a Lidgren server maintaining what I want to be the true state of the game, and the XNA game is the Lidgren client. The client sends key inputs to the server, and the server process the key inputs against game logic, sending back updates. (This seemed like a better idea then sending local positions to the server.) The client also processes the key inputs on its own, so as to not have any visible lag, and then interpolates between the local position and remote position. Based on what I have been reading this is the correct way to smooth out a networked game. The only thing I don’t get is what value to use as the time deltas. Currently every message the server sends it also sends a delta-time update with it, which is time between the last update. The client then saves this delta time to use for its local position updates, so they can be using roughly the same time deltas to calculate position updates. I know the XNA game update gets called 60 times a second, so I set my server to update the game state at the same speed. This will probably only work as long as the game is working on a fixed time step and will probably cause problems if I want to change that in the future. The server sends updates to clients on another thread, which runs at 10 updates per second to cut down on bandwidth. I do not see noticeable lag in movement and over time if no user input is received the local and remote positions converge on each other as they should. I am also not currently calculating for any latency as I am trying to go one step at a time. So my question is should the XNA client be using its current game time to update the local game state and not being using time deltas sent by the server? If I should be using the clients time delta between updates how do I keep it in-line with how fast the server is updating its game state?

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  • How do I get the current date according to an NTP server without setting it locally?

    - by Zac B
    I want to get the current date and time according to a remote NTP server, using Linux. I don't want to change the local time as a result; I just want to get the remote date, adjusted for the local time zone, printed out. The date returned must comply with the following criteria: It needs to be reasonably accurate. It needs to be adjusted for the timezone on the local system making the request. It needs to be formatted in an easily-readable or interpretable way (standard date format, or seconds since epoch). What I've Tried: I can call ntpdate -q my.ntp.server and get the offset between the local time and the server's time, but that doesn't return the date according to the NTP server; it just returns the offset and the local date. Is there some easy way/command I can use to say: "Print out the date according to a given NTP server, adjusted for my current timezone"?

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  • Mac OS X keeps "old" environment variable around

    - by Xymak1y
    So far I had /Applications/play-1.2.5/ added to my $PATH variable. Now I'm working with 2.2.1, which I installed in /Applications/play-2.2.1 and changed in ~/.bash_profile (which is getting sourced at startup). However, when printing $PATH, 1.2.5 is somehow still around: mbp:~ user$ echo $PATH /usr/local/share/npm/bin:/Applications/play-2.2.1:/usr/local/heroku/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/Applications/play-1.2.5:/Applications/XAMPP/xamppfiles/bin/:/opt/X11/bin As far as I now, I only entered $PATH variables in .bash_profile, which looks like this: mbp:~ user$ cat .bash_profile source ~/.git-completion.bash ### Added by the Heroku Toolbelt export PATH="/usr/local/heroku/bin:$PATH" ### Play Framework export PATH="/Applications/play-2.2.1:$PATH" export PATH="/usr/local/share/npm/bin:$PATH" I'm also not sure where the XAMPP extension to the variable comes from. Can I see somewhere which other files are being sourced on startup?

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  • Using Subdomains for Newly Regional Company

    - by Taylord22
    The company I work for is expanding their business to new territories. I've got a lot of stabilization to do in the region/state where we're one of the most well known companies of our kind. Currently, we have 3 distinct product lines which are currently distinguished by 3 separate URLS. This is affecting the user flow of our site, so we'd like to clean it up before launching our products into the various regions. The business has decided to grow into 5 new states (one state consisting of one county only) — none of which will feature all 3 products. Our homebase state is the only one that will have all 3 products this year. My initial thought was to use subdomains to separate out the regions, that way we could use a canonical tag to stabilize the root domain (which would feature home state content, and support content for all regions), and remove us from potential duplicate content penalization. Our product content will be nearly identical across the regions for the first year. I second guessed myself by thinking that it was perhaps better to use a "[product].root/region" URL instead. And I'm currently stuck by wondering if it was not better to build out subdomains for products and regions...using one modifier or the other as a funnel/branding page into the other. For instance, user lands on "region.root.com" and sees exactly what products we offer in that region. Basically, a tailored landing page. Meanwhile the bulk of the product content would actually live under "product.root.com/region/page". My head is spinning. And while searching for similar questions I also bumped into reference of another tag meant to be used in some similar cases to mine. I feel like there's a lot of risks involved in this subdomain strategy, but I also can't help but see the benefits in the user flow.

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  • Multi server management

    - by user788721
    We are running a website that allow users to create their own content, then share it through an iframe. We would like to get more servers to host the user content, and the main one for our website. Each user has a link like xxxx.com/content989856, xxxx.com/content45454545 We were thinking of two options : using a htaccess on the main server that will redirect to the good server but the problem is that if the main server is out, then all the content is out as well using subdomain depending on where the content is hosted, but then if we change the user content from one domain to another one, we will have to change his links as well Do you know a better option or is that really the only two available ? I am wondering how big websites like youtube handle this problem. Thank you very much for your help,

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  • Your Blog Will Help You With SEO

    One of the factors that can greatly improve your rankings is constantly having updated content on your website. Due to the nature of blogs, you can easily have updated content by making a simple post. Most of you know that Google indexes blog content more frequently.

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  • Error configuring virtual hosts with Apache on Windows 8 [on hold]

    - by rushd
    I can't get virtual host to work on my Windows 8. I restart, stop, start Apache, but I get a popup dialog that says: The requested operation has failed! I know it's the line that produces the error, but how can I enable vhost if I don't uncomment the line in httpd.conf? # Virtual hosts Include conf/extra/httpd-vhosts.conf The only thing I did was edited C:\Apache24\conf\httpd.conf by removing the comment on Include conf/extra/httpd-vhosts.conf and edited the file located in C:\Apache24\conf\extra\httpd-vhost.conf. Apache is installed in C:\Apache24 Directory I want to use for Virtual Host is located at C:\Users\TomCODE\brainprojects My vhost.conf looks like this: <VirtualHost *:80> ServerAdmin [email protected] ServerName brain.local DocumentRoot "C:/Users/TomCODE/brainprojects" ErrorLog "logs/brain.local-error.log" CustomLog "logs/local.local-access.log" common </VirtualHost> My hosts file: 127.0.0.1 brain.local I downloaded the file httpd-2.4.9-win64-VC11 from Apache Lounge.

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  • From concept to reality. Teach me how to CSS style my divs [closed]

    - by unixman83
    I have the html layout of my simple web page below (commented). What css do I add to <div> classes to get the rendering that I want? I want to learn. Give me the CSS file for it please. <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>My Website</title> </head> <body> <div class="outer"> <!--Outer content box 750px wide--> <div class="header"> The heading of the page. </div> <div class="main"> <div class="leftbar"> A sidebar on the left with categories. </div> <div class="content"> The main content of the page. </div> </div> </div> </body> </html>

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  • How to Make WordPress Themes

    Many blogger swear by WordPress as the best platform for blogs, websites and content platforms to publish content, pictures, videos etc. Though popular for blog, people are using WordPress as a Content Management System (CMS).

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