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  • NoSuchPortException using RXTX Java library on Windows?

    - by Steve
    I have followed the instructions to setup rxtx on windows from http://www.jcontrol.org/download/readme_rxtx_en.html. What I did exactly was copy rxtxSerial.dll to "C:\Program Files\Java\jdk1.6.0_07\jre\bin" and copied RXTXcomm.jar to "C:\Program Files\Java\jdk1.6.0_07\jre\lib\ext" (my JAVA_HOME variable is set to C:\Program Files\Java\jdk1.6.0_07\jre) I also added RXTXcomm.jar to my eclipse project. But when I run it, it still says "NoSuchPortException" Devel Library ========================================= Native lib Version = RXTX-2.0-7pre1 Java lib Version = RXTX-2.0-7pre1 java.lang.ClassCastException: gnu.io.RXTXCommDriver cannot be cast to gnu.io.CommDriver thrown while loading gnu.io.RXTXCommDriver gnu.io.NoSuchPortException at gnu.io.CommPortIdentifier.getPortIdentifier(CommPortIdentifier.java:218) at TwoWaySerialComm.connect(TwoWaySerialComm.java:20) at TwoWaySerialComm.main(TwoWaySerialComm.java:107) In my java file, I tell it: try { (new TwoWaySerialComm()).connect("COM4"); } and I've also tried the Java Comm API. Both cannot recognize my serial port but I am sure I followed the instruction correctly. There files are there. Does anybody have any idea what it could be?

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  • OpenFileDialog.AutoUpgradeEnabled doesn't work under 7?

    - by Digiku
    If I specify OpenFileDialog.AutoUpgradeEnabled = true, my program still shows the old XP-style dialog. Any idea why this would happen? This is after I enable theming in Main() [STAThread] static void Main() { Application.EnableVisualStyles(); Application.Run(new Primary()); } and this is my dialog code: private void OpenProgramFile() { OpenFileDialog programFileDialog = new OpenFileDialog(); programFileDialog.Filter = "Program files (*.exe;*.lnk)|*.exe|All files (*.*)|*.*"; programFileDialog.FilterIndex = 0; programFileDialog.Title = "Select program file"; programFileDialog.AutoUpgradeEnabled = true; programFileDialog.ShowHelp = true; DialogResult fileResult = programFileDialog.ShowDialog(); if (fileResult != DialogResult.OK) return false; programFileDialog.Dispose(); } So why would AutoUpgradeEnabled not work on 7?

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  • how to see my managed objects on the stack?

    - by smwikipedia
    I use SOS.dll in VisualStudio to debug my C# program. The program is as below. The debug command is !DumpStackObjects. class Program { static void Main() { Int32 result = f(1); } static Int32 f(Int32 i) { Int32 j = i + 1; return j; <===========BreakPoint is here } } After I input the "!dso" command in the immediate window of Visual Studio, the result is as below: OS Thread Id: 0xf6c (3948) ESP/REG Object Name Why there's nothing? I thought there should be the args i and local variable j. Thanks for my answering my naive questions...

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  • inno setup - registry key vs. .ini files

    - by PPTim
    Hi, Dabbling with creating an installer with inno setup- but wondering: What are the pros and cons of using registry keys (windows program) vs. .ini files that sit within the program folder? If I store all my user settings in .ini files, the entire program can be removed by deleting the folder. With registry keys i'd have to create an uninstaller / remove the key manually. Why is it that most commercial applications use registry values? I know from brief use of Macs that most programs are drag and drop. Are one of the major reasons because of the lack of a registry key in mac OS?

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  • OpenGL basics: calling glDrawElements once per object

    - by Bethor
    Hi all, continuing on from my explorations of the basics of OpenGL (see this question), I'm trying to figure out the basic principles of drawing a scene with OpenGL. I am trying to render a simple cube repeated n times in every direction. My method appears to yield terrible performance : 1000 cubes brings performance below 50fps (on a QuadroFX 1800, roughly a GeForce 9600GT). My method for drawing these cubes is as follows: done once: set up a vertex buffer and array buffer containing my cube vertices in model space set up an array buffer indexing the cube for drawing as 12 triangles done for each frame: update uniform values used by the vertex shader to move all cubes at once done for each cube, for each frame: update uniform values used by the vertex shader to move each cube to its position call glDrawElements to draw the positioned cube Is this a sane method ? If not, how does one go about something like this ? I'm guessing I need to minimize calls to glUniform, glDrawElements, or both, but I'm not sure how to do that. Full code for my little test : (depends on gletools and pyglet) I'm aware that my init code (at least) is really ugly; I'm concerned with the rendering code for each frame right now, I'll move to something a little less insane for the creation of the vertex buffers and such later on. import pyglet from pyglet.gl import * from pyglet.window import key from numpy import deg2rad, tan from gletools import ShaderProgram, FragmentShader, VertexShader, GeometryShader vertexData = [-0.5, -0.5, -0.5, 1.0, -0.5, 0.5, -0.5, 1.0, 0.5, -0.5, -0.5, 1.0, 0.5, 0.5, -0.5, 1.0, -0.5, -0.5, 0.5, 1.0, -0.5, 0.5, 0.5, 1.0, 0.5, -0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0] elementArray = [2, 1, 0, 1, 2, 3,## back face 4, 7, 6, 4, 5, 7,## front face 1, 3, 5, 3, 7, 5,## top face 2, 0, 4, 2, 4, 6,## bottom face 1, 5, 4, 0, 1, 4,## left face 6, 7, 3, 6, 3, 2]## right face def toGLArray(input): return (GLfloat*len(input))(*input) def toGLushortArray(input): return (GLushort*len(input))(*input) def initPerspectiveMatrix(aspectRatio = 1.0, fov = 45): frustumScale = 1.0 / tan(deg2rad(fov) / 2.0) fzNear = 0.5 fzFar = 300.0 perspectiveMatrix = [frustumScale*aspectRatio, 0.0 , 0.0 , 0.0 , 0.0 , frustumScale, 0.0 , 0.0 , 0.0 , 0.0 , (fzFar+fzNear)/(fzNear-fzFar) , -1.0, 0.0 , 0.0 , (2*fzFar*fzNear)/(fzNear-fzFar), 0.0 ] return perspectiveMatrix class ModelObject(object): vbo = GLuint() vao = GLuint() eao = GLuint() initDone = False verticesPool = [] indexPool = [] def __init__(self, vertices, indexing): super(ModelObject, self).__init__() if not ModelObject.initDone: glGenVertexArrays(1, ModelObject.vao) glGenBuffers(1, ModelObject.vbo) glGenBuffers(1, ModelObject.eao) glBindVertexArray(ModelObject.vao) initDone = True self.numIndices = len(indexing) self.offsetIntoVerticesPool = len(ModelObject.verticesPool) ModelObject.verticesPool.extend(vertices) self.offsetIntoElementArray = len(ModelObject.indexPool) ModelObject.indexPool.extend(indexing) glBindBuffer(GL_ARRAY_BUFFER, ModelObject.vbo) glEnableVertexAttribArray(0) #position glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ModelObject.eao) glBufferData(GL_ARRAY_BUFFER, len(ModelObject.verticesPool)*4, toGLArray(ModelObject.verticesPool), GL_STREAM_DRAW) glBufferData(GL_ELEMENT_ARRAY_BUFFER, len(ModelObject.indexPool)*2, toGLushortArray(ModelObject.indexPool), GL_STREAM_DRAW) def draw(self): glDrawElements(GL_TRIANGLES, self.numIndices, GL_UNSIGNED_SHORT, self.offsetIntoElementArray) class PositionedObject(object): def __init__(self, mesh, pos, objOffsetUf): super(PositionedObject, self).__init__() self.mesh = mesh self.pos = pos self.objOffsetUf = objOffsetUf def draw(self): glUniform3f(self.objOffsetUf, self.pos[0], self.pos[1], self.pos[2]) self.mesh.draw() w = 800 h = 600 AR = float(h)/float(w) window = pyglet.window.Window(width=w, height=h, vsync=False) window.set_exclusive_mouse(True) pyglet.clock.set_fps_limit(None) ## input forward = [False] left = [False] back = [False] right = [False] up = [False] down = [False] inputs = {key.Z: forward, key.Q: left, key.S: back, key.D: right, key.UP: forward, key.LEFT: left, key.DOWN: back, key.RIGHT: right, key.PAGEUP: up, key.PAGEDOWN: down} ## camera camX = 0.0 camY = 0.0 camZ = -1.0 def simulate(delta): global camZ, camX, camY scale = 10.0 move = scale*delta if forward[0]: camZ += move if back[0]: camZ += -move if left[0]: camX += move if right[0]: camX += -move if up[0]: camY += move if down[0]: camY += -move pyglet.clock.schedule(simulate) @window.event def on_key_press(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = True @window.event def on_key_release(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = False ## uniforms for shaders camOffsetUf = GLuint() objOffsetUf = GLuint() perspectiveMatrixUf = GLuint() camRotationUf = GLuint() program = ShaderProgram( VertexShader(''' #version 330 layout(location = 0) in vec4 objCoord; uniform vec3 objOffset; uniform vec3 cameraOffset; uniform mat4 perspMx; void main() { mat4 translateCamera = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, cameraOffset.x, cameraOffset.y, cameraOffset.z, 1.0f); mat4 translateObject = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, objOffset.x, objOffset.y, objOffset.z, 1.0f); vec4 modelCoord = objCoord; vec4 positionedModel = translateObject*modelCoord; vec4 cameraPos = translateCamera*positionedModel; gl_Position = perspMx * cameraPos; }'''), FragmentShader(''' #version 330 out vec4 outputColor; const vec4 fillColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); void main() { outputColor = fillColor; }''') ) shapes = [] def init(): global camOffsetUf, objOffsetUf with program: camOffsetUf = glGetUniformLocation(program.id, "cameraOffset") objOffsetUf = glGetUniformLocation(program.id, "objOffset") perspectiveMatrixUf = glGetUniformLocation(program.id, "perspMx") glUniformMatrix4fv(perspectiveMatrixUf, 1, GL_FALSE, toGLArray(initPerspectiveMatrix(AR))) obj = ModelObject(vertexData, elementArray) nb = 20 for i in range(nb): for j in range(nb): for k in range(nb): shapes.append(PositionedObject(obj, (float(i*2), float(j*2), float(k*2)), objOffsetUf)) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glFrontFace(GL_CW) glEnable(GL_DEPTH_TEST) glDepthMask(GL_TRUE) glDepthFunc(GL_LEQUAL) glDepthRange(0.0, 1.0) glClearDepth(1.0) def update(dt): print pyglet.clock.get_fps() pyglet.clock.schedule_interval(update, 1.0) @window.event def on_draw(): with program: pyglet.clock.tick() glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glUniform3f(camOffsetUf, camX, camY, camZ) for shape in shapes: shape.draw() init() pyglet.app.run()

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  • Share application in local network

    - by hedgehogrider
    I would like to eventually create a managerial program that shares and updates information for multiple computers that are on the same network. I am fairly familiar with Python, C++ and a bit of Java, is there a library I could use with any of these languages to design such a program? I could probably create the local interface from where I am right now, but when it comes to packing and sharing data I could not be more clueless; any advice would be platinum. The program will need to differentiate between administrative and user access if that makes a difference.

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  • Objective-c string appending causes exception

    - by Dave C
    Hello Everyone, The following code is causing me some problems. The third line causes a program crash... it doesn't happen the first time I step through but somehow later on in the program. If I comment out that third line, the program runs smoothly. NSString *myRequestString = @"text"; int i = 1; myRequestString = [myRequestString stringByAppendingString:[NSString stringWithFormat: @"t=%d", i]]; That code causes this exception: * -[CFString release]: message sent to deallocated instance 0xb4c43fe0 On a side note, can anyone tell me how to concatenate strings in objective-c like any other normal language... I can't believe that there is no concatenation operator. Any and all help is greatly appreciated.

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  • Print "1 followed by googolplex number of zeros" [closed]

    - by Rajan
    Assuming we are not concerned about running time of the program (which is practically infinite for human mortals), we want to print out in base 10, the exact value of 10^(googolplex), one digit at a time (mostly zeros). Describe an algorithm (which can be coded on current day computers), or write a program to do this. Since we cannot practically check the output, so we will rely on collective opinion on the correctness of the program. NOTE : I do not know the solution, or whether a solution exists or not. The problem is my own invention. To those readers who think this is not a CS question... kindly reconsider. This is difficult and bit theoretical but definitely CS.

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  • OpenCV - DLL missing, but it's not?

    - by charles-22
    I am trying just a basic program with OpenCV with the following code: #include "cv.h" #include "highgui.h" int main() { IplImage* newImg; newImg = cvLoadImage("~/apple.bmp", 1); cvNamedWindow("Window", 1); cvShowImage("Window", newImg); cvWaitKey(0); cvDestroyWindow("Window"); cvReleaseImage(&newImg); return 0; } When I run this, I get The program can't start because libcxcore200.dll is missing from your computer. Try reinstalling the program to fix this problem. However, I can see this DLL. It exists. I have added the following to the input dependencies for my linker C:\OpenCV2.0\lib\libcv200.dll.a C:\OpenCV2.0\lib\libcvaux200.dll.a C:\OpenCV2.0\lib\libcxcore200.dll.a C:\OpenCV2.0\lib\libhighgui200.dll.a What gives? I'm using visual studio 2008.

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  • using pscp.exe for sftp transfer is very slow compared to filezilla

    - by Keller
    I have a weird problem. I'm using pscp.exe from within a C# program (with process.start) to upload files to an SFTP server. Now I have set up a new server with the same program, where I upload to the same SFTP server as before, but It runs incredibly slow in the new server. The weird thing is that when I try uploading the files manually via FileZilla, the upload goes as fast as expected, but not when using the program. Can anyone explain this? Am I missing something obvious like a windows setting or something?

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  • capture any error in VBScript?

    - by JoelFan
    I have a batch file that calls a VBScript (.vbs) program. After calling it, my batch script checks errorlevel to see if the .vbs program failed. I can signal failure with an exit code in the .vbs program with WScript.Quit(1). However, I can only do that explicitly. If some unexpected run-time error happens, the .vbs quits with an error dialog box, however the exit code is zero so my batch file thinks it suceeded! How can I change that behavior? And if you are thinking of saying, use on error goto, don't bother... that syntax is available in regular VB, but not in VBScript.

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  • Building log4cxx on visual 2005

    - by retto
    Hello, When I build the log4cxx on Visual 2005 according to instructions http://logging.apache.org/log4cxx/building/vstudio.html, I am getting error below; 1>------ Build started: Project: apr, Configuration: Debug Win32 ------ 1>Compiling... 1>userinfo.c 1>c:\program files\microsoft visual studio 8\vc\platformsdk\include\rpcndr.h(145) : error C2059: syntax error : ':' 1>c:\program files\microsoft visual studio 8\vc\platformsdk\include\rpcndr.h(898) : error C2059: syntax error : ',' . . . 1>c:\program files\microsoft visual studio 8\vc\platformsdk\include\rpcndr.h(3119) : fatal error C1003: error count exceeds 100; stopping compilation When clicking the first error moves to code below /**************************************************************************** * Other MIDL base types / predefined types: ****************************************************************************/ typedef unsigned char byte; typedef ::byte cs_byte; // error indicates here Is there any comment?? Thanks

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  • WebSVN install on IIS 6.0

    - by ClayB
    I am trying to set up WebSVN on a Windows Server 2003 machine and not having any luck. I have done the following: Installed FastCGI Installed PHP 5.3.1.0 to c:\PHP Updated php.ini with the following: cgi.force_redirect = 0 cgi.fix_pathinfo = 1 fastcgi.impersonate = 1 fastcgi.logging = 0 Downloaded and extracted WebSVN 2.3.0 to D:\myWebRoot\websvn Copy distconfig.php to config.php Added the following: $config-setSVNCommandPath('c:\Program Files\Subversion\bin'); $config-setDiffPath('C:\Program Files\FogBugz\accessories'); $config-addRepository('Documents', 'https://myServer/myDir/Docs)', null, 'myDocsUser', 'myDocsPassword'); When I browse to URL myServer//websvn, I get the following error: Error running this command: "c:\Program Files\Subversion\bin\svn" --version --config-dir /tmp Any ideas?

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  • Best practice in this situation?

    - by Steve
    My Delphi program relies heavily on Outlook automation. Outlook versions prior to 2007-SP2 tend to get stuck in memory due to badly written addins and badly written Outlook code. If Outlook is stuck, calling CreateOleObject('Outlook.Application') or GetActiveObject ... doesn't return and keeps my application hanging till Outlook.exe is closed in the task manager. I've thought of a solution, but I'm unsure whether it's good practice or not. I'd start Outlook with CreateOleObject in a separate thread, wait 10 seconds in my main thread and if Outlook hangs (CreateOleObject doesn't return), offer the user to kill the Outlook.exe process from my program. But since I don't want to force the user to kill the Outlook.exe proccess, as an alternative I also need a way to kill the new thread in my program which keeps hanging now. My questions are: a, Is this good practice b, How can I terminate a hanging thread in Delphi without leaking memory? Is there a way?

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  • A very weird problem with texbox control in C# .net

    - by Kazoom
    Well i know textbox is a very simple user control, perhaps the first input control ever made. I have been facing a very frustrating problem with this simple control. I programatically add a textbox in my user control. From ui i am able to edit it like a normal textbox. however, i am not able to read the user inputed value in the program. my program all the time sees the old value with which my text box was initialized. i textchange event getting triggered but the value never gets updated. This seemingly looks to be some innocuous bug in the code, but the program is very simple and it does not seem to be having any bug. Any guidelines on this issue?

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  • SortedDictionary and SortedList

    - by Simon Cooper
    Apart from Dictionary<TKey, TValue>, there's two other dictionaries in the BCL - SortedDictionary<TKey, TValue> and SortedList<TKey, TValue>. On the face of it, these two classes do the same thing - provide an IDictionary<TKey, TValue> interface where the iterator returns the items sorted by the key. So what's the difference between them, and when should you use one rather than the other? (as in my previous post, I'll assume you have some basic algorithm & datastructure knowledge) SortedDictionary We'll first cover SortedDictionary. This is implemented as a special sort of binary tree called a red-black tree. Essentially, it's a binary tree that uses various constraints on how the nodes of the tree can be arranged to ensure the tree is always roughly balanced (for more gory algorithmical details, see the wikipedia link above). What I'm concerned about in this post is how the .NET SortedDictionary is actually implemented. In .NET 4, behind the scenes, the actual implementation of the tree is delegated to a SortedSet<KeyValuePair<TKey, TValue>>. One example tree might look like this: Each node in the above tree is stored as a separate SortedSet<T>.Node object (remember, in a SortedDictionary, T is instantiated to KeyValuePair<TKey, TValue>): class Node { public bool IsRed; public T Item; public SortedSet<T>.Node Left; public SortedSet<T>.Node Right; } The SortedSet only stores a reference to the root node; all the data in the tree is accessed by traversing the Left and Right node references until you reach the node you're looking for. Each individual node can be physically stored anywhere in memory; what's important is the relationship between the nodes. This is also why there is no constructor to SortedDictionary or SortedSet that takes an integer representing the capacity; there are no internal arrays that need to be created and resized. This may seen trivial, but it's an important distinction between SortedDictionary and SortedList that I'll cover later on. And that's pretty much it; it's a standard red-black tree. Plenty of webpages and datastructure books cover the algorithms behind the tree itself far better than I could. What's interesting is the comparions between SortedDictionary and SortedList, which I'll cover at the end. As a side point, SortedDictionary has existed in the BCL ever since .NET 2. That means that, all through .NET 2, 3, and 3.5, there has been a bona-fide sorted set class in the BCL (called TreeSet). However, it was internal, so it couldn't be used outside System.dll. Only in .NET 4 was this class exposed as SortedSet. SortedList Whereas SortedDictionary didn't use any backing arrays, SortedList does. It is implemented just as the name suggests; two arrays, one containing the keys, and one the values (I've just used random letters for the values): The items in the keys array are always guarenteed to be stored in sorted order, and the value corresponding to each key is stored in the same index as the key in the values array. In this example, the value for key item 5 is 'z', and for key item 8 is 'm'. Whenever an item is inserted or removed from the SortedList, a binary search is run on the keys array to find the correct index, then all the items in the arrays are shifted to accomodate the new or removed item. For example, if the key 3 was removed, a binary search would be run to find the array index the item was at, then everything above that index would be moved down by one: and then if the key/value pair {7, 'f'} was added, a binary search would be run on the keys to find the index to insert the new item, and everything above that index would be moved up to accomodate the new item: If another item was then added, both arrays would be resized (to a length of 10) before the new item was added to the arrays. As you can see, any insertions or removals in the middle of the list require a proportion of the array contents to be moved; an O(n) operation. However, if the insertion or removal is at the end of the array (ie the largest key), then it's only O(log n); the cost of the binary search to determine it does actually need to be added to the end (excluding the occasional O(n) cost of resizing the arrays to fit more items). As a side effect of using backing arrays, SortedList offers IList Keys and Values views that simply use the backing keys or values arrays, as well as various methods utilising the array index of stored items, which SortedDictionary does not (and cannot) offer. The Comparison So, when should you use one and not the other? Well, here's the important differences: Memory usage SortedDictionary and SortedList have got very different memory profiles. SortedDictionary... has a memory overhead of one object instance, a bool, and two references per item. On 64-bit systems, this adds up to ~40 bytes, not including the stored item and the reference to it from the Node object. stores the items in separate objects that can be spread all over the heap. This helps to keep memory fragmentation low, as the individual node objects can be allocated wherever there's a spare 60 bytes. In contrast, SortedList... has no additional overhead per item (only the reference to it in the array entries), however the backing arrays can be significantly larger than you need; every time the arrays are resized they double in size. That means that if you add 513 items to a SortedList, the backing arrays will each have a length of 1024. To conteract this, the TrimExcess method resizes the arrays back down to the actual size needed, or you can simply assign list.Capacity = list.Count. stores its items in a continuous block in memory. If the list stores thousands of items, this can cause significant problems with Large Object Heap memory fragmentation as the array resizes, which SortedDictionary doesn't have. Performance Operations on a SortedDictionary always have O(log n) performance, regardless of where in the collection you're adding or removing items. In contrast, SortedList has O(n) performance when you're altering the middle of the collection. If you're adding or removing from the end (ie the largest item), then performance is O(log n), same as SortedDictionary (in practice, it will likely be slightly faster, due to the array items all being in the same area in memory, also called locality of reference). So, when should you use one and not the other? As always with these sort of things, there are no hard-and-fast rules. But generally, if you: need to access items using their index within the collection are populating the dictionary all at once from sorted data aren't adding or removing keys once it's populated then use a SortedList. But if you: don't know how many items are going to be in the dictionary are populating the dictionary from random, unsorted data are adding & removing items randomly then use a SortedDictionary. The default (again, there's no definite rules on these sort of things!) should be to use SortedDictionary, unless there's a good reason to use SortedList, due to the bad performance of SortedList when altering the middle of the collection.

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  • OpenFileDialog.AutoUpgradeEnabled doesn't work under Vista or 7?

    - by Digiku
    If I specify OpenFileDialog.AutoUpgradeEnabled = true, my program still shows the old XP-style dialog. Any idea why this would happen? This is after I enable theming in Main() [STAThread] static void Main() { Application.EnableVisualStyles(); Application.Run(new Primary()); } and this is my dialog code: private void OpenProgramFile() { OpenFileDialog programFileDialog = new OpenFileDialog(); programFileDialog.Filter = "Program files (*.exe;*.lnk)|*.exe|All files (*.*)|*.*"; programFileDialog.FilterIndex = 0; programFileDialog.Title = "Select program file"; programFileDialog.AutoUpgradeEnabled = true; programFileDialog.ShowHelp = true; DialogResult fileResult = programFileDialog.ShowDialog(); if (fileResult != DialogResult.OK) return false; programFileDialog.Dispose(); } So why would AutoUpgradeEnabled not work?

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  • What is a hardware-id?

    - by Rob
    Some forums that I regularly visit sell premium programs, and to prevent them from being leaked they use hardware-id authentication. That is, first they send you a program to run to grab your HWID, you tell them your HWID, they store it in a database, then they send you the actual program. If your HWID isn't in the database, the program won't run. So what is Hardware-ID, and how is it generated? Why is it that my HWID is different depending on the programmer that sends me a HWID-grabber?

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  • Way to turn on keyboard's caps-lock light without actually turning on caps-lock?

    - by cksubs
    I'm writing a program that uses caps-lock as a toggle switch. It would be nice to set the LED of the key to show that my program is on or off, like the capslock key does naturally. I know that I could just SendInput('Capslock'); or whatever to actually turn caps-lock on and off. But my app is a typing program, and I don't want to have to deal with translating the all-caps keys that turning it on would give me into their lower/upper cases. I might go that route eventually, but not for this version. I would however be interested in just turning on the LED light WITHOUT actually turning on caps-lock. Is there any way to do that? Thank you.

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  • Execute C++ exe from C# form using Process.start()

    - by Dan
    Hi, I'm trying to create a C# form app that will allow me to use all of my previous C++ programs from one central program. I'm able to open the exes with Process.start, however it does not compile the code correctly. Example code: Process.Start("C:\\Documents and Settings\\dan\\Desktop\\test.exe"); This will bring up the console and act like it's running, but it does not run like when I normally compile out of the C++ editor. Is there a startinfo variable I need to set to signify that it's a c++ program or something along that line? Also, is there any way to execute a C++ program using process.start that will allow me to pass it variables through the command line via argc and argv? Thanks

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  • EXC_BAD_ACCESS signal received

    - by Hector Ramos
    When deploying the application to the device, the program will quit after a few cycles with the following error: Program received signal: "EXC_BAD_ACCESS". The program runs without any issue on the iPhone simulator, it will also debug and run as long as I step through the instructions one at a time. As soon as I let it run again, I will hit the EXC_BAD_ACCESS signal. In this particular case, it happened to be an error in the accelerometer code. It would not execute within the simulator, which is why it did not throw any errors. However, it would execute once deployed to the device. Most of the answers to this question deal with the general EXC_BAD_ACCESS error, so I will leave this open as a catch-all for the dreaded Bad Access error. EXC_BAD_ACCESS is typically thrown as the result of an illegal memory access. You can find more information in the answers below. Have you encountered the EXC_BAD_ACCESS signal before, and how did you deal with it?

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  • "Debug Assertion" Runtime Error on VS2008?

    - by Linda Cohen
    I' writing a C++ MFC program on VS2008 and I'm getting this "Debug Assertion Error" when I first run the program sometimes. When I try to debug it, it takes me to this winhand.cpp file which is not part of the program I wrote so I'm not sure how to debug this. It takes the error to this place in winhand.cpp CObject* pTemp = LookupTemporary(h); if (pTemp != NULL) { // temporary objects must have correct handle values HANDLE* ph = (HANDLE*)((BYTE*)pTemp + m_nOffset); // after CObject ASSERT(ph[0] == h || ph[0] == NULL); if (m_nHandles == 2) ASSERT(ph[1] == h); } So why does this error happen? Why does it only happen sometimes (50% of the time)? How would I debug this? I'll provide some code if is needed. THANKS!

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  • How to utilize my computation resources.

    - by carter-boater
    Hi all, I wrote a program to solve a complicated problem. This program is just a c# console application and doesn't do console.write until the computation part is finished, so output won't affect the performance. The program is like this: static void Main(string[] args) { Thread WorkerThread = new Thread(new ThreadStart(Run), StackSize); WorkerThread.Priority = ThreadPriority.Highest; WorkerThread.Start(); Console.WriteLine("Worker thread is runing..."); WorkerThread.Join(); } Now it takes 3 minute to run, when I open my task manager, I see it only take 12% of the cpu time. I actually have a i7 intel cpu with 6G three channel DDR3 memory. I am wondering how I can improve the utilization of my hardware. Thanks a lot

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  • System.Net.WebProxy in .NET Client

    - by NealWalters
    I don't yet have a good understanding of how the network is set up at my current client, but here is my issue. The vendor has a normal URL, but it might be a leased line. I have a .NET program that calls an external .asmx service. If I go to IE, Connections, LAN Settings, and uncheck "Automatic detect settings" and uncheck "Use Automatic Configuration Sript", then the .NET program runs and access the web service fine. But then, to access internet again from the browser, I have to re-check the two boxes, and so on throughout the day while we are testing and browsing. I'm hoping to put some code like this in the .NET program to avoid us having to constantly change: if (chkUseProxy.Checked) { myclient.Proxy = new System.Net.WebProxy(""); } I tried null and empty string and so far not able to connect without errors. Is this possible, and if so, what might be the correct parms for the constructor? Or are there other objects or properties that would need to be set? Thanks, Neal Walters

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  • Using Proguard for Android in Eclipse Problem

    - by Chris
    I have taken a fresh install of Eclipse and all the latest Android tools and want to use Proguard on existing project, but for now I have created a new blank one. I have added a proguard.cfg file to my project added proguard.config=proguard.cfg to my default.properties Now when I try to export I get the following error [2010-12-12 10:36:35 - ApplicationTest] Proguard returned with error code 1. See console [2010-12-12 10:36:35 - ApplicationTest] 'C:\Program' is not recognized as an internal or external command, [2010-12-12 10:36:35 - ApplicationTest] operable program or batch file. [2010-12-12 10:36:35 - ApplicationTest] '-jar' is not recognized as an internal or external command, [2010-12-12 10:36:35 - ApplicationTest] operable program or batch file. I know it means there is a filepath setup incorrectly, question is where the heck is as I have looked through the general properties and project properties and can't see any reference to proguard or obfuscation so am stuck on what to change Any help appreciated.

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