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  • Unicode license

    - by Eric Grange
    Unicode Terms of use (http://www.unicode.org/copyright.html) state that any software that uses their data files (or a modification of it) should carry the Unicode license references. It seems to me that most Unicode libraries have functions to check if a character is a digit, a letter, a symbol, etc. ans so will contain a modification of the Unicode Data Files (usually in the form of tables). Does that mean the license applies and all applications that use such Unicode libraries should carry the license? I've checked around, and it appears very few Unicode software do carry the license, though arguable most of those that didn't carry the license were from companies that were members of the Unicode consortium (do they get license exemption?). Some (f.i. Mozilla) are only "Liaison Members", and while their software do not carry the license (AFAICT), they do obviously rely on data derived from those data files. Is Mozilla in breach of the license? Should we carry the license in all apps that include any form of advanced Unicode support? (ie. are bound to rely on the Unicode data files) Or is there some form of broad exemption? (since very very few software out there carries the license)

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  • CodePlex Daily Summary for Sunday, October 28, 2012

    CodePlex Daily Summary for Sunday, October 28, 2012Popular ReleasesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536Orchard Project: Orchard 1.6: Please read our release notes for Orchard 1.6: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.ZXMAK2: Version 2.6.7.0: - small performance improvements - fix & improvements for Direct3D renderer (thanks to zebest for testing)Media Companion: Media Companion 3.507b: Once again, it has been some time since our release, and there have been a number changes since then. It is hoped that these changes will address some of the issues users have been experiencing, and of course, work continues! New Features: Added support for adding Home Movies. Option to sort Movies by votes. Added 'selectedBrowser' preference used when opening links in an external browser. Added option to fallback to getting runtime from the movie file if not available on IMDB. Added new Big...MSBuild Extension Pack: October 2012: Release Blog Post The MSBuild Extension Pack October 2012 release provides a collection of over 475 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...NAudio: NAudio 1.6: Release notes at http://mark-dot-net.blogspot.co.uk/2012/10/naudio-16-release-notes-10th.htmlPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.Umbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...MCEBuddy 2.x: MCEBuddy 2.3.5: Changelog for 2.3.5 (32bit and 64bit) 1. Fixed a bug causing MCEBuddy to crash during or after installation on Windows XP 2. Bugfix for resource leak with UPnP which would lead to a failure after many days 3. Increased the UPnP discovery re-scan interval from 10 minutes to 30 minutes 4. Added support for specifying TVDB and IMDB id’s in the conversion task page (forcing the internet lookup for metadata)CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1025.5): [NEW] Support for connecting to CRM Online via Office 365 (OSDP) [NEW] Current connection information and loaded ribbon name are displayed in the status bar [IMPROVED] Connect dialog minor improvements and error message descriptions [IMPROVED] Connecting to a CRM server will close currently loaded ribbon upon confirmation (if another ribbon was loaded previously) [FIX] Fixed bug in Open Ribbon dialog which would not allow to refresh entity list more than onceReadable Passphrase Generator: KeePass Plugin 0.8.0: Changes: Interrogative phrases (questions) like why did the statesman burgle amidst lucid sunlamps Support transitive / intransitive verbs (whether a verb needs a subject or not). Change adverbs to be either before or after the verb, at random. Add an "equal" version of each strength, where each possibility is equally likely (for password purists). 3401 words in the default dictionary (~400 more than previous release) Fixed bugs when choosing verb tenseseWay payment gateway provider for NB_Store: NB_Store_Gateway_eWay: Install package for eWAY gateway for NB_Store.fastJSON: v2.0.9: - added support for root level DataSet and DataTable deserialize (you have to do ToObject<DataSet>(...) ) - added dataset testsMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.72: Fix for Issue #18819 - bad optimization of return/assign operator.WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.390: Version 2.5.0.390 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Fix recent file list remove issue. WAF: Minor code improvements. BookLibrary: Fix Blend design time support o...Fiskalizacija za developere: FiskalizacijaDev 1.1: Ovo je prva nadogradnja ovog projekta nakon inicijalnog predstavljanja - dodali smo nekoliko feature-a, bilo zato što smo sami primijetili da bi ih bilo dobro dodati, bilo na osnovu vaših sugestija - hvala svima koji su se ukljucili :) Ovo su stvari riješene u v1.1.: 1. Bilo bi dobro da se XML dokument koji se šalje u CIS može snimiti u datoteku (http://fiskalizacija.codeplex.com/workitem/612) 2. Podrška za COM DLL (VB6) (http://fiskalizacija.codeplex.com/workitem/613) 3. Podrška za DOS (unu...New ProjectsAnalytics for Windows 8: SIlverlight / WPF User control integrated in WPF / SILVERLIGHT / WINDOWS PHONE Apps in order to collect user data ( Action , Timespan etc ) . bGui - User Interfaces in Batch: A small project for allowing basic user interface creation in batch. Still under strict development, see documentation for current functionality.Blog Projects: Projects wich i use in my blog postsCloud Sync Service: This Windows Service lets you sync your files across other machines by using Cloud File Storage as gateway. Amazon S3 and Windows Azure supported.CocoaVP8: CocoaVP8 is a dual-licensed commercial/GPL native library which allows Mac and iOS applications to easily use the VP8 video codec.DarkSky Orchard Microdata: Microdata is an Orchard module that exposes a MicrodataPart that will render microdata for your content items.Gerenciador Paroquial: Um conjunto de ferramentas desenvolvido para auxiliar a administração de comunidades eclesiásticas episcopais.Quick Launch: Quick Launch - a New Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsRDI Alef: RDI ALEF (ALef Entities Framework) é uma biblioteca desenvolvida em C# para persistência de objetos em um banco de dados. Encapsula um manipulador SQL e o funciSend multiple SMS via Way2SMS C#: Way2SMS, 160BY2, SMS, INDIATrending: Trending program; calculates the highest and lowest changes in frequency of specific words in two files.

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  • two-part dice pool mechanic

    - by bythenumbers
    I'm working on a dice mechanic/resolution system based off of the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh with dealing out consequences and failure, I was hoping to soften the system and add a little more player control, as well as offer the chance for players to evolve their characters into something unique, right from creation. So, here's the mechanic: Players roll 2d12 against the two statistics for their character (each is a number from 2-11, and may be rolled above or below depending on the nature of the action attempted, rolling your stat exactly always fails). Depending on the success for that roll, they add dice to the pool rolled for a modified G/E style action. The acting player gets two dice anyhow, and I am debating offering a bonus die for each success, or a single bonus die for succeeding on both of the statistic-compared rolls. One the size of the dice pool is set, the entire pool is rolled, and the players are allowed to assign rolled dice to a goal and a danger. Assigned results are judged as follows: 1-4 means the attempted goal fails, or the danger comes true. 5-8 is a partial success at the goal, or partially avoiding the danger. 9-12 means the goal is achieved, or the danger avoided. My concerns are twofold: Firstly, that the two-stage action is too complicated, with two rolls to judge separately before anything can happen. Secondly, that the statistics involved go too far in softening the game. I've run some basic simulations, and the approximate statistics follow: 2 dice (up to) 3 dice (up to) 4 dice failure ~33% ~25% ~20% partial ~33% ~35% ~35% success ~33% ~40% ~45% I'd appreciate any advice that addresses my concerns or offers to refine my simulation (right now the first roll is statistically modeled as sign(1d12-1d12), where 0 is a success).

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  • How to code Time Stop or Bullet Time in a game?

    - by David Miler
    I am developing a single-player RPG platformer in XNA 4.0. I would like to add an ability that would make the time "stop" or slow down, and have only the player character move at the original speed(similar to the Time Stop spell from the Baldur's Gate series). I am not looking for an exact implementation, rather some general ideas and design-patterns. EDIT: Thanks all for the great input. I have come up with the following solution public void Update(GameTime gameTime) { GameTime newGameTime = new GameTime(gameTime.TotalGameTime, new TimeSpan(gameTime.ElapsedGameTime.Ticks / DESIRED_TIME_MODIFIER)); gameTime = newGameTime; or something along these lines. This way I can set a different time for the player component and different for the rest. It certainly is not universal enough to work for a game where warping time like this would be a central element, but I hope it should work for this case. I kinda dislike the fact that it litters the main Update loop, but it certainly is the easiest way to implement it. I guess that is essentialy the same as tesselode suggested, so I'm going to give him the green tick :)

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  • Visually and audibly unambiguous subset of the Latin alphabet?

    - by elliot42
    Imagine you give someone a card with the code "5SBDO0" on it. In some fonts, the letter "S" is difficult to visually distinguish from the number five, (as with number zero and letter "O"). Reading the code out loud, it might be difficult to distinguish "B" from "D", necessitating saying "B as in boy," "D as in dog," or using a "phonetic alphabet" instead. What's the biggest subset of letters and numbers that will, in most cases, both look unambiguous visually and sound unambiguous when read aloud? Background: We want to generate a short string that can encode as many values as possible while still being easy to communicate. Imagine you have a 6-character string, "123456". In base 10 this can encode 10^6 values. In hex "1B23DF" you can encode 16^6 values in the same number of characters, but this can sound ambiguous when read aloud. ("B" vs. "D") Likewise for any string of N characters, you get (size of alphabet)^N values. The string is limited to a length of about six characters, due to wanting to fit easily within the capacity of human working memory capacity. Thus to find the max number of values we can encode, we need to find that largest unambiguous set of letters/numbers. There's no reason we can't consider the letters G-Z, and some common punctuation, but I don't want to have to go manually pairwise compare "does G sound like A?", "does G sound like B?", "does G sound like C" myself. As we know this would be O(n^2) linguistic work to do =)...

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  • How to blend the sprite into background?

    - by optimisez
    I try to blend the character into game but I still cannot remove the blue color in the sprite sheet and discover that the white area of sprite is semi-transparent. Before that, the color D3DCOLOR_XRGB(255, 255, 255) is set in D3DXCreateTextureFromFileEx. You will see the fireball through the sprite. After I change the color to D3DCOLOR_XRGB(0, 255, 255), the result will be Now, I am trying to remove the blue color of the sprite sheet and my expected result is something like that Until now, I still cannot figure out how to do that. Any ideas? void initPlayer() { // Create texture. hr = D3DXCreateTextureFromFileEx(d3dDevice, "player.png", 169, 44, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(0, 255, 255), NULL, NULL, &player); } void renderPlayer() { sprite->Draw(player, &playerRect, NULL, &D3DXVECTOR3(playerDest.X, playerDest.Y, 0),D3DCOLOR_XRGB(255, 255, 255)); } void initFireball() { hr = D3DXCreateTextureFromFileEx(d3dDevice, "fireball.png", 512, 512, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &fireball); } void renderFireball() { sprite->Draw(fireball, &fireballRect, NULL, &D3DXVECTOR3(fireballDest.X, fireballDest.Y, 0), D3DCOLOR_XRGB(255,255, 255)); }

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  • What level of detail to use in an interface members descriptions?

    - by famousgarkin
    I am extracting interfaces from some classes in .NET, and I am not completely sure about what level of detail of description to use for some of the interface members (properties, methods). An example: interface ISomeInterface { /// <summary> /// Checks if the object is checked out. /// </summary> /// <returns> /// Returns true if the object is checked out, or if the object locking is not enabled, /// otherwise returns false. /// </returns> bool IsObjectCheckedOut(); } class SomeImplementation : ISomeInterface { public bool IsObjectCheckedOut() { // An implementation of the method that returns true if the object is checked out, // or if the object locking is not enabled } } The part in question is the <returns>...</returns> section of the IsObjectCheckedOut description in the interface. Is it ok to include such a detail about return value in the interface itself, as the code that will work with the interface should know exactly what that method will do? All the current implementations of the method will do just that. But is it ok to limit the possible other/future implementations by description this way? Or should this not be included in the interface description, as there is no way to actually ensure that other/future implementations will do exactly this? Is it better to be as general as possible regarding the interface in such circumstances? I am currently inclined to the latter option.

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  • How to control an actor movement in UDK

    - by Mikalichov
    This might be very basic, but I couldn't find something relevant to what I need (see below). I am working on a very basic thing: a 3D environment with some buildings, and actors walking inside it. It looks like following: I mainly want to manage to have one actor standing around, idling, and another walking around the area. Right now, this is done through matinee + skeletal mesh groups, and forcing a looped animation on the actors: But I realize this is super caveman-level. So I've build an AnimTree, linking the idling and directional animations to the corresponding nodes. But then, I'm stuck. I added the AnimTree in the actors properties, but nothing happens. I've tried MoveToActor, but no success - is there a thing to set to allow an actor to move? Also, I place the actors on the map manually (they are supposed to be unique), should I spawn them instead? Every tutorial I find explains how to use an AnimTree for the player character, which is not what I want. I need a way to move the actors. I tried to look for AI tutorials, but only found UT3 bots-modifications, which is not what I need either. Since I have so much trouble finding how to do this through Kismet, I'm starting to suspect this has to be done through scripting/coding, but I would like to be sure there is no way to do it through Kismet before going that route. Every bit of answer about how to tell an actor something along the lines of "go in that direction as much as you can, then when you hit a wall turn 45° and continue" would be awesome. I'll be happy to move/edit the question if there is any problem with it

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  • creating a tag-based website and not using programming?

    - by monodial
    I want to create a tag-based website, and I need a tool that I could use (preferably without programming). It's a site where a user could pick tags on a certain item. All tags will be placed under a group that they are logically linked to (I will do that by hand). On the other end - a visitor could choose a tag, and then be redirected to a few items on which that tag was selected the most. Besides this, I need to set up a registration form (for the visitors who want to select tags on a desired item). stackoverflow.com may serve as an example of what I want to achieve. Functionally it is a quite similar approach. I am not sure if further detailing will bring me closer to getting a development advice, but nevertheless - following this template what I would be missing on is: ability to categorize the tags; and so they would fit in one page (overall i assume <200 tags) box where a user could enter a tag and it would be pending until a certain number of users enter such tag ability to limit the number of 'questions' that appear when a visitor chooses a tag - 'question' stands for an item to which users are selecting tags (displayed items would depend on the frequency the tag was assigned - say the top two items) Which software should I try / How should I go about it? Thank you. Lukas P.S. I have bought hosting account through GoDaddy.com. This is a first website that I am trying to build.

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  • How can I replicate the look and limitations of the Super NES?

    - by Mikalichov
    I am looking to produce graphics with the same limitations / look that in the Super Nes era. I am specifically looking for graphics similar to Chrono Trigger / FF6. It would be a lot easier to do if I had an idea of the resolution / dpi I am supposed to use. I found that the technical specs for the SNES are: Progressive: 256 × 224, 512 × 224, 256 × 239, 512 × 239 Interlaced: 512 × 448, 512 × 478 But even by using these resolutions, it is pointless if I set it at 72dpi, as I will still have possibly very detailed graphics (that is the main thing, I don't want detailed graphics, I want to go pixelated). I figured it might be related to the sprite size limit, i.e.: Sprites can be 8 × 8, 16 × 16, 32 × 32, or 64 × 64 pixels, each using one of eight 16-color palettes and tiles from one of two blocks of 256 in VRAM. Up to 32 sprites and 34 8 × 8 sprite tiles may appear on any one line. This would work for sprites (characters, objects), but what about maps? Are they built entirely from 8x8 tiles? And then, at what resolution is the end result displayed? It might seem like I am giving the question and answers at the same time, but all of these are suppositions I am making, so could someone confirm or correct them?

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  • Chrome refused to execute this JavaScript file

    - by TestSubject528491
    In the head of my HTML page, I have: <script src="https://raw.github.com/cloudhead/less.js/master/dist/less-1.3.3.js"></script> When I load the page in my browser (Google Chrome v 27.0.1453.116) and enable the developer tools, it says: Refused to execute script from 'https://raw.github.com/cloudhead/less.js/master/dist/less-1.3.3.js' because its MIME type ('text/plain') is not executable, and strict MIME type checking is enabled. Indeed, the script won't run. Why does Chrome think this is a plain text file? It clearly has a .js file extension. Since I'm using HTML5, I omitted the type attribute, so I thought that might be causing the problem. So I added type="text/javascript" to the <script> tag, and got the same result. I even tried type="application/javascript" and still got the same error. Then I tried changing it to type="text/plain" just out of curiosity. The browser did not return an error, but of course the JavaScript did not run either. Finally I thought the periods in the filename might be throwing the browser off. So in my HTML code, I changed all the periods to the URL escape character %2E: <script src="https://raw.github.com/cloudhead/less%2Ejs/master/dist/less-1%2E3%2E3.js"></script> This still did not work. The only thing that truly works (i.e. the browser does not give an error and the JS successfully runs) is if I download the file, upload it to a local directory, and then change the src value to the local file. I'd rather not do this since I'm trying to save space on my own website. How do I get Chrome to recognize that the linked file is actually a JavaScript type?

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  • Why it is called "hash table", or "hash function"? Hash doesn't make any sense to me here

    - by Saeed Neamati
    It's now about 4 years of development that I'm using, hearing, talking about, and implementing hash tables and hash functions. But I really never understand why it's called hash? I remember the first days I started programming, this term was kind'of cumbersome terminology to me. I never figured out what is it, based on its name. I just experimentally understood what it does and why and when should we use it. However, I still sometimes try to figure out why it's called hash. I have no problem with table or function and to be honest, they are pretty deductive, rational terms. However, I think better words could be used instead of hash, like key, or uniqueness. Don't key table or uniqueness table. According to my dictionary, hash means: Fried dish of potato and meats (highly irrelevant) # symbol (AKA number sign, pound sign, etc.) (still irrelevant, maybe just a mis-nomenclature) Apply algorithm to character string (still has nothing to do with uniqueness, which is the most important feature of a hash table) Cut food Another term for hashish Does anyone know why it's called hash?

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  • Software center is not working after attempt to install skype

    - by user288690
    I am completely new person on Linux. I installed it just today and i have to say I like them a lot, until I faced the problem. I was looking on the internet but nothing worked for me. After i downloaded skype and tried to run it, software center showed up and was loading something for 5 mins. then it just dessapeared. Now everytime I try to turn it on, the window is gone after 3 sec. I tried to kill it but didnt really wokrked. I get this message when trying to run it from the terminal: whats_new_cat = self._update_whats_new_content() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/lobbyview.py", line 240, in _update_whats_new_content docs = whats_new_cat.get_documents(self.db) File "/usr/share/software-center/softwarecenter/db/categories.py", line 131, in get_documents nonblocking_load=False) File "/usr/share/software-center/softwarecenter/db/enquire.py", line 330, in set_query self._blocking_perform_search() File "/usr/share/software-center/softwarecenter/db/enquire.py", line 225, in _blocking_perform_search matches = enquire.get_mset(0, self.limit, None, xfilter) File "/usr/share/software-center/softwarecenter/db/appfilter.py", line 89, in __call__ if (not pkgname in self.cache and File "/usr/share/software-center/softwarecenter/db/pkginfo_impl/aptcache.py", line 281, in __contains__ return self._cache.__contains__(k) AttributeError: 'NoneType' object has no attribute '__contains when trying to kill it via terminal, it says there is no process like this. Thx guys for help! Help me like Ubuntu for rest of my life! :P

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  • wireless blocked after installing ubuntu 12.04

    - by Cornelia Frank
    I am using a lenovo S10-3 ideapad; had no problems with earlier version of ubuntu, only since installing 12.04. Have looked through many of the questions on the same issue and tried potential solutions but cannot seem to solve my problem. The hardware switch is in 'on' position and the wireless light comes on very briefly (2-3 sec) when the laptop starts up but then goes off and stays off. Pressing FN+F5 does nothing at all. I'd be grateful for any assistance. Cornelia Have received the following responses in Terminal: cf@cf-Lenovo:~$ rfkill list all 0: ideapad_wlan: Wireless LAN Soft blocked: no Hard blocked: no 1: ideapad_bluetooth: Bluetooth Soft blocked: no Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: yes cf@cf-Lenovo:~$ iwconfig lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=off Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off eth0 no wireless extensions. cf@cf-Lenovo:~$ lshw -C network WARNING: you should run this program as super-user. *-network description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 02 serial: 00:26:9e:ee:7f:4c size: 100Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=N/A ip=10.0.1.8 latency=0 multicast=yes port=MII speed=100Mbit/s resources: irq:43 ioport:2000(size=256) memory:f0520000-f0520fff memory:f0510000-f051ffff memory:f0540000-f055ffff *-network DISABLED description: Wireless interface product: AR9285 Wireless Network Adapter (PCI-Express) vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:09:00.0 logical name: wlan0 version: 01 serial: c4:17:fe:f8:bc:d7 width: 64 bits clock: 33MHz capabilities: bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.2.0-31-generic-pae firmware=N/A latency=0 multicast=yes wireless=IEEE 802.11bgn resources: irq:18 memory:f0100000-f010ffff WARNING: output may be incomplete or inaccurate, you should run this program as super-user.

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  • Will new Twitter API 1.1 allow hashtag/tweet/trend queries without any authentication, i.e. for a client that does not use an user's account at all?

    - by P5music
    I see that, even not being logged in Twitter with an account, if I google hashtags or twitter accounts, twitter show them. I think it should be also possible to get those tweets programmatically but I do not know it for sure, so I ask for confirmation here, especially for the future with the new Twitter API resctrictions. I mean, will it be possible to get tweets from hashtags or accounts without logging in an user account, and so not wanting to access the user settings, subscriptions, etc (because I do not need it), thus not having to respect any token limit? I found these API 1.1 faqs, have I to be concerned? Will an application have to request user authorization just to make public API calls? When API v1.1 is released, user authorization (and access tokens) are required for all API 1.1 requests. In the weeks following release, some methods will require only application-based authentication for certain "userless" contexts. Will an application have to request user authorization just to make public API calls? When API v1.1 is released, user authorization (and access tokens) are required for all API 1.1 requests. In the weeks following release, some methods will require only application-based authentication for certain "userless" contexts. Will the Search API require authentication? The Search API is now part of the official REST API in version 1.1. In addition to serving results in a format consistent with other Tweet resources, usage will also require authentication.

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  • Unable to debug an encodded javascript?

    - by miles away
    I’m having some problems debugging an encoded javacscript. This script I’m referring to given in this link over here. The encoding here is simple and it works by shifting the unicodes values to whatever Codekey was use during encoding. The code that does the decoding is given here in plain English below:- <script language="javascript"> function dF(s){ var s1=unescape(s.substr(0,s.length-1)); var t=''; for(i=0;i<s1.length;i++)t+=String.fromCharCode(s1.charCodeAt(i)-s.substr(s.length-1,1)); document.write(unescape(t)); } </script> I’m interested in knowing or understanding the values (e.g s1,t). Like for example when the value of i=0 what values would the following attributes / method would hold s1.charCodeAt(i) and s.substr(s.length-1,1) The reason I’m doing this is to understand as to how a CodeKey function really works. I don’t see anything in the code above which tells it to decode on the basis of codekey value. The only thing I can point in the encoding text is the last character which is set to 1 , 2 ,3 or 4 depending upon the codekey selected during encoding process. One can verify using the link I have given above. However, to debug, I’m using firebug addon with the script running as localhost on my wamp server. I’m able to put a breakpoint on the js using firebug but I’m unable to retrieve any of the user defined parameters or functions I mentioned above. I want to know under this context what would be best way to debug this encoded js.

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  • Should all public methods in an abstract class be marked virtual?

    - by Justin Pihony
    I recently had to update an abstract base class on some OSS that I was using so that it was more testable by making them virtual (I could not use an interface as it combined two). This got me thinking whether I should mark all of the methods that I needed virtual, or if I should mark every public method/property virtual. I generally agree with Roy Osherove that every method should be made virtual, but I came across this article that got me thinking about whether this was necessary or not. I am going to limit this down to abstract classes for simplicity, however (whether all concrete public methods should be virtual is especially debatable, I am sure). I could see where you might want to allow a sub-class to use a method, but not want it overriding the implementation. However, as long as you trust that Liskov's Substitution Principle will be followed, then why would you not allow it to be overriden? By marking it abstract, you are forcing a certain override anyway, so, it seems to me that all public methods inside of an abstract class should indeed be marked virtual. However, I wanted to ask in case there was something I might not be thinking. Should all public methods within an abstract class be made virtual?

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  • Gmail Now Supports Google Drive Integration; Share Files Up to 10GB

    - by Jason Fitzpatrick
    Gmail users can now easily send large files thanks to Google Drive’s increased integration with Gmail–blow through the 25MB in-email attachment limit and share files up to 10GB. From the official Gmail announcement: Have you ever tried to attach a file to an email only to find out it’s too large to send? Now with Drive, you can insert filesup to 10GB – 400 times larger than what you can send as a traditional attachment. Also, because you’re sending a file stored in the cloud, all your recipients will have access to the same, most-up-to-date version.  Like a smart assistant, Gmail will also double-check that your recipients all have access to any files you’re sending. This works like Gmail’s forgotten attachment detector: whenever you send a file from Drive that isn’t shared with everyone, you’ll be prompted with the option to change the file’s sharing settings without leaving your email. It’ll even work with Drive links pasted directly into emails.  The new Gmail/Drive integration is rolling out in waves to users over the next few days and is accessible via the new Gmail compose window. How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Hexagonal Tiles

    - by PATRY
    i'm doing a tactical game (X-Com / Fallout style) for fun. I've decided to use an hexagonal map, but i'm having a graphic problem. My current map display is HUD-like, with only the border of the map cells displayed, without any texture. it's simple and allow for display of different types of informations by varying the color of the border. For exemple the "danger view mode" displays the borders with a color going from green (no damage possible) to red (prob of damage 90%). Now, It's a bit hard to différenciate the kind of tile the player is on. I could put a plain color (green is grass, pale blue is water...), but this is going to limit the possibilities. Thus, i would like to display a texture on my tiles. Since the map are generated, i can not use a picture for the whole map with the HUD over. So, my question is : does any one knows how i could generate the sealess hexagonal textures (algo or plugin), or if there is a site with some hexagonal tiles ?

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  • IZWebFileManager

    - by csharp-source.net
    IZWebFileManager is featured File Manager control for ASP.NET 2 compatible with most-used browsers like MS Internet Explorer and Firefox. Features: * Copying, moving, renaming, deletion of files and folders; * Ability to work (copy, move, delete) with several files at once; * File upload; * Easy duplication of files and folders; * Right-click context menu (Windows Explorer like); * Common shortcuts supported. Arrow Keys, F5 - refresh, F2 - rename, Enter - default action, Delete; * Permission control: you can forbid uploading, renaming or deletion of files and folders. You can limit size of files that can be uploaded and restrict types of files which could be uploaded by their extensions. For example, you can let users upload pictures (gifs and jpgs) only with the size not more than 50KB. * Multilingual interface. English, Russian and Hebrew are already supported. Other languages can be added without even recompilation of the component; * Full Unicode and Right-to-Left support; * All major browsers supported. The component has been tested and works fine in Netscape 8.0, Firefox 1.5, IE 6.0 (SP2); * Optimized and compiled for .Net Framework 2.0; * Totally easy to install and to use. No additional configuration in web.config need. Deployed with *.dll only; * XHTML capability.

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  • Unsure about TRIM enabled on my SSD

    - by user84750
    I have a SSD OCZ Vertex4 installed on my laptop. I'm running Ubuntu 12.04 LTS. I have enable TRIM by adding "discard" to my fstab file. (also added option noatime). I rebooted my Ubuntu and followed These instructions here to test TRIM. The end results of my tempfile was all ffff's, when it should have read all zero's, which is telling me TRIM is not really working or enabled correctly. Did I miss something? Also, will it be a problem if only my /home directory is encrypted. AND if you ask why I have swap on my SSD, it's because I let Ubuntu set up my partition. When I have my SSD, I just wanted to install Ubuntu as fast as possible. =) I've done testing to see at which point it will start to use swap and it took a lot of applications open to finally use swap. I currently have 4 GB of memory. I might shrink this to like 512 MB or 1 GB the most. Here's some info about my file system setup. sudo hdparm -I /dev/sda1 | grep "TRIM supported" Data Set Management TRIM supported (limit 16 blocks) sudo fdisk -l /dev/sda Device Boot Start End Blocks Id System /dev/sda1 * 2048 242016255 121007104 83 Linux /dev/sda2 242018302 250068991 4025345 5 Extended /dev/sda5 242018304 250068991 4025344 82 Linux swap / Solaris ls /dev/mapper control cryptswap1

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  • Floating point undesirable in highly critical code?

    - by Kirt Undercoffer
    Question 11 in the Software Quality section of "IEEE Computer Society Real-World Software Engineering Problems", Naveda, Seidman, lists fp computation as undesirable because "the accuracy of the computations cannot be guaranteed". This is in the context of computing acceleration for an emergency braking system for a high speed train. This thinking seems to be invoking possible errors in small differences between measurements of a moving object but small differences at slow speeds aren't a problem (or shouldn't be), small differences between two measurements at high speed are irrelevant - can there be a problem with small roundoff errors during deceleration for an emergency braking system? This problem has been observed with airplane braking systems resulting in hydroplaning but could this actually happen in the context of a high speed train? The concern about fp errors seems to not be well-founded in this context. Any insight? The fp is used for acceleration so perhaps the concern is inching over a speed limit? But fp should be just fine if they use a double in whatever implementation language. The actual problem in the text states: During the inspection of the code for the emergency braking system of a new high speed train (a highly critical, real-time application), the review team identifies several characteristics of the code. Which of these characteristics are generally viewed as undesirable? The code contains three recursive functions (well that one is obvious). The computation of acceleration uses floating point arithmetic. All other computations use integer arithmetic. The code contains one linked list that uses dynamic memory allocation (second obvious problem). All inputs are checked to determine that they are within expected bounds before they are used.

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  • Is it possible to generate Events and Hooks in Lua for any game without built-in support?

    - by pr0tocol
    Does a game have to have built-in functions to accept and run lua scripts, or can I design Events and Hooks using Lua on any game I please, akin to the days where C code could be used to hook into the WinAPI using dlls? The reason I ask is, I am trying to create a background application that will perform events and hooks on a particular game that does not currently support lua in-game. Brief examples: Events: - An action executed by the PLAYER is detected. For instance, hitting the Q key will normally make my character use an ability, but with my Lua script running in the background, will cause a sound to play on my computer (or something). Hooks: - An action within the GAME is detected. For instance, the game spawns an enemy every minute. When an enemy spawns, the script will detect this and perform an action, for instance playing a sound locally on the computer. I would like to do both, but I know for games like Garry's Mod, the game already has built-in support for running lua scripts. Is there a way to do either events OR hooks using lua similarly to how C/C++ can connect to a game using WinAPI dlls?

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  • Name of the Countdown Numbers round problem - and algorithmic solutions?

    - by Dai
    For the non-Brits in the audience, there's a segment of a daytime game-show where contestants have a set of 6 numbers and a randomly generated target number. They have to reach the target number using any (but not necessarily all) of the 6 numbers using only arithmetic operators. All calculations must result in positive integers. An example: Youtube: Countdown - The Most Extraordinary Numbers Game Ever? A detailed description is given on Wikipedia: Countdown (Game Show) For example: The contentant selects 6 numbers - two large (possibilities include 25, 50, 75, 100) and four small (numbers 1 .. 10, each included twice in the pool). The numbers picked are 75, 50, 2, 3, 8, 7 are given with a target number of 812. One attempt is (75 + 50 - 8) * 7 - (3 * 2) = 813 (This scores 7 points for a solution within 5 of the target) An exact answer would be (50 + 8) * 7 * 2 = 812 (This would have scored 10 points exactly matching the target). Obviously this problem has existed before the advent of TV, but the Wikipedia article doesn't give it a name. I've also saw this game at a primary school I attended where the game was called "Crypto" as an inter-class competition - but searching for it now reveals nothing. I took part in it a few times and my dad wrote an Excel spreadsheet that attempted to brute-force the problem, I don't remember how it worked (only that it didn't work, what with Excel's 65535 row limit), but surely there must be an algorithmic solution for the problem. Maybe there's a solution that works the way human cognition does (e.g. in-parallel to find numbers 'close enough', then taking candidates and performing 'smaller' operations).

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  • Need Help Hiring a Perfectionist Programmer [closed]

    - by Bryan Hadaway
    I understand my question may be in the gray area, but I'm not able to use the Meta to ask if this question is appropriate or not so I'll simply have to risk it. My project is complete in the sense that it's a fully functional, ready to go 1.0 version. However, that's not good enough for my standards. My expertise is in HTML/CSS, not jQuery and PHP. I'm looking for someone to refine every character of my code for quality, speed, security and compatibility. I want everything to be as bug free as possible for launch. So I need an expert programmer who's a perfectionist in their coding who cares about the quality of their work (not just making it work) to review and refine my code. I'm sure I can't outright post the project's details and hope for interested parties to contact me as that wouldn't be beneficial to the community so instead I'm looking for advice from programmers about where some of best places to hire quality programmers are and the best strategies to hire the right programmer. In other words, screening applicants off of craigslist isn't going to cut it for this project. Thanks

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