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  • «HTTP::Message content must be bytes» error when trying to post

    - by ZyX
    I have the following code: ... sub setImage { my $self=shift; my $filename=shift; unless(-r $filename) { warn "File $filename not found"; return; } my $imgn=shift; my $operation=&URI::Escape::uri_escape_utf8( (shift) ? "???????! (Delete)" : "?????????! (Store)"); my $FH=&::File::open($filename, 0, 0); my $image; # &utf8::downgrade($image); sysread($FH, $image, 102400, 0); close $FH; my $imginfo=eval{&Image::Info::image_info(\$image)}; if($@ or $imginfo->{"error"}) { warn "Invalid image: ".($@ || $imginfo->{"error"}); return undef; } my $fields=[ DIR => $self->url("fl"), OPERATION => $operation, FILE_NAME => ".photo$imgn", # FILE => [$filename], FILE => [undef, "image.".$imginfo->{"file_ext"}, # Content_Type => $imginfo->{"file_media_type"}, # Content_Type => 'application/octet-stream', Content => $image, ], ]; my $response=&ZLR::UA::post( &ZLR::UA::absURL("/cgi-bin/file_manager")."", $fields, Content_Type => "form-data", ); print $response->decoded_content; } ... When I try to use function setImage it fails with error HTTP::Message content must be bytes at /usr/lib64/perl5/vendor_perl/5.8.8/HTTP/Request/Common.pm line 91. Worse that I can't reproduce this error without using all of my code and upgrading libwww-perl does nothing. What can cause it?

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  • javasript function

    - by user289346
    var curtext="View large image"; function changeSrc() { if(curtext == "View large image"){ document.getElementById("boldStuff").innerHTML ="View small image"; curtext="View small image"; } else{ document.getElementById("boldStuff").innerHTML="View large image"; curtext="View large image"; } } var curimage="cottage_small.jpg"; function changeSrc(){ if(curimage == "cottage_small.jpg"){ document.getElementById("myImage").src="cottage_large.jpg"; curimage="cottage_large.jpg"; } else{ document.getElementById("myImage").src="cottage_small.jpg"; curimage="cottage_small.jpg"; } } </script> </head> <body> <!-- Your page here --> <h1> Pink Knoll Properties</h1> <h2> Single Family Homes</h2> <p> Cottage:<strong>$149,000</strong><br/> 2 bed, 1 bath, 1,189 square feet, 1.11 acres <br/><br/> <a href="#" onclick="changeSrc()"><b id="boldStuff" />View large image</a></p> <p><img id="myImage" src="cottage_small.jpg" alt="Photo of a cottage" /></p> </body> I need help, how to put as one function with two arguments. That means when you click, the image and text both will be change. Thank you! Bianca

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  • C# winforms: graphics.DrawImage problem

    - by Tony
    Hi, I have a really strange problem with Graphics.DrawImage method. I have the PictureBox control in the Panel control with AllowScroll property = true. The program cuts the image on small parts basing on the area selected by the user. I load the image 300x547 and select the area (the red rectangle): program properly cuts the image: then, I load another image 427x640: and then, as the result I see that the image is not cut properly. Each img.jpg file has properly width & height but the drawn image is too small: here's the code snippet - it saves the bitmap area selected by the user: Bitmap bmp = new Bitmap(selectedAreaRECT.Width, selectedAreaRECT.Height); Graphics g = Graphics.FromImage(bmp); g.DrawImage(OriginalIMG, 0,0, selectedAreaRECT, GraphicsUnit.Pixel); g.Save(); g.Dispose(); bmp.Save(AppDomain.CurrentDomain.BaseDirectory + @"\Temp\" + "img1.jpg", System.Drawing.Imaging.ImageFormat.Jpeg); As You see, the code is the same for the img1.jpg from image A and from Image B. I'm trying to resolve that stupid problem for too long, I don't know what's the reason of that problem. I tried diffrent constructors of the DrawImage method, with no success

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  • Converting from Latitude/Longitude to Cartesian Coordinates with a World File and map image.

    - by Heath
    I have a java applet that allows users to import a jpeg and world file from the local system. The user can then "click" draw lines on the image that was imported. Each endpoint of each line contains a set of X/Y and Lat/Long values. The XY is standard java coordinate space, the applet uses an affine transform calculation with the world file to determine the lat/long for every point on the canvas. I have a requirement that allows a user to type a distance into a text field and use the arrow key to draw a line in a certain direction (Up, Down, Left, Right) from a single selected point on the screen. I know how to determine the lat/long of a point given a source lat/long, distance, and bearing. So a user types "100" in the text field and presses the Right arrow key a line should be drawn 100 feet to the right from the currently selected point. My issue is I don't know how to convert the distance( which is in feet ) into the distance in pixels. This would then tell my where to plot the point.

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  • How to scale a sprite image without losing color key information?

    - by Michael P
    Hello everyone, I'm currently developing a simple application that displays map and draws some markers on it. I'm developing for Windows Mobile, so I decided to use DirectDraw and Imaging interfaces to make the application fast and pretty. The map moves when user moves finger on the touchscreen, so the whole map moving/scrolling animation has to be fast, but it is not. On every map update I have to draw portion of the map, control buttons, and markers - buttons and markers are preloaded on DirectDraw surface as a mipmap. So the only thing I do is BitBlit from the mipmap to a back buffer, and from the back buffer to a primary surface (I can't use page flipping due to the windowed mode of my application). Previously I used premultiplied-alpha surface with 32 bit ARGB pixel format for images mipmap, everything was looking good, but drawing entire "scene" was horribly slow - i could forget about smooth map scrolling. Now I'm using mipmap with native (RGB565) pixel format and fuchsia (0xFF00FF) color key. Drawing is much better my mipmap surface is generated on program loading - images are loaded from files, scaled (with filtering) and drawn on mipmap. The problem is, that image scaling process blends pixel colors, and those pixels which are on the border of a sprite region are blended with surrounding fuchsia pixels resulting semi-fuchsia color that is not treated as color key. When I do blitting with color key option, sprites have small fuchsia-like borders, and it looks really bad. How to solve this problem? I can use alpha blitting, but it is too slow - even in ARGB 1555 format.

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  • UIImage resize (Scale proportion)

    - by Mustafa
    The following piece of code is resizing the image perfectly, but the problem is that it messes up the aspect ratio (resulting in a skewed image). Any pointers? // Change image resolution (auto-resize to fit) + (UIImage *)scaleImage:(UIImage*)image toResolution:(int)resolution { CGImageRef imgRef = [image CGImage]; CGFloat width = CGImageGetWidth(imgRef); CGFloat height = CGImageGetHeight(imgRef); CGRect bounds = CGRectMake(0, 0, width, height); //if already at the minimum resolution, return the orginal image, otherwise scale if (width <= resolution && height <= resolution) { return image; } else { CGFloat ratio = width/height; if (ratio > 1) { bounds.size.width = resolution; bounds.size.height = bounds.size.width / ratio; } else { bounds.size.height = resolution; bounds.size.width = bounds.size.height * ratio; } } UIGraphicsBeginImageContext(bounds.size); [image drawInRect:CGRectMake(0.0, 0.0, bounds.size.width, bounds.size.height)]; UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return imageCopy; }

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  • Can an SATA hard drive image be restored onto an SSD?

    - by Bryan Parker
    I'm currently using an SATA hard drive on my primary dev machine, but planning to upgrade to an SSD at some point soon. I use TrueImage on a regular basis to make backups, and to upgrade my harddrive without reinstalling everything. Will I be able to restore and boot onto an SSD? Will there be a performance hit or other issues to watch out for?

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  • Clearing canvas with Canvas.drawColor()

    - by strangeInAStrangerLand
    I'm attempting to change the background image of a custom View with some success. The image will change but the problem is that I still see traces of the old image. When I attempt to clear the canvas before drawing the new image, it doesn't appear to work. I create a bitmap to store the image. When changing the image, I call Canvas.drawColor() before drawing the new image but the old image persists. I've tried drawColor(0), drawColor(Color.BLACK), c.drawColor(0, PorterDuff.Mode.CLEAR), and none of the above works. As such, I had to post this for review from more experienced minds than mine. The actual code is as follows: private int bgnd; private boolean switching; public void setBgnd(int incoming){ switching = true; switch (incoming){ case R.drawable.image1: bgnd = incoming; this.invalidate(); break; case R.drawable.image2: bgnd = incoming; this.invalidate(); break; } } protected void onDraw(Canvas c){ if(switching == true){ Bitmap b = BitmapFactory.decodeResource(getResources(), bgnd); c.drawColor(0, PorterDuff.Mode.CLEAR); c.drawBitmap(b, 0, 0, null); switching = false; }else{ Bitmap b = BitmapFactory.decodeResource(getResources(), bgnd); c.drawBitmap(b, 0, 0, null); } }

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  • HTML tabindex: Put some links last without complete enumeration

    - by Emanuel Berg
    I know I can use the HTML anchor attribute tabindex to set the tabindex of links, i.e., in what order they get focused when the user hits Tab (or Shift-Tab). But, I have a home page with tons of links, and to enumerate all those is a lot of work. The actual case is, I have four image links that by default gets index 1, 2, 3, and 4 (well, the behavior is equivalent, at least). But, I'd much rather have the first non-image link as number 1. Check it out here and you'll understand immediately. I tried to give the first non-image link (the link I desire to have tabindex 1) - I tried to give it tabindex 1 explicitly, hoping that it would cascade from there, but it didn't (i.e., the first image link got implicit tabindex 2). I also tried to give the image links ridiculously high tabindexes, but that didn't work: as the other links didn't have tabindexes at all, those highs were still "first". As a last resort (the solution currently employed) I gave the image links all tabindex -1. That makes for logical tabbing, but, it is suboptimal, as those image links are excluded from the tab loop - a user tabbing away will probably never realize that the images are clickable. I'd like them to be reachable with tabbing, but last, after all the ordinary links. If you wonder why I'm so determined to achieve this, it has to do with my own finger habits: I almost exclusively search for links, tab back, tab forth, etc., and very seldom using the mouse. Note: I'll accept a script to change the actual HTML for a complete enumeration, if you convince me there is no "set" way to solve this problem.

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  • Is there a way to use an inline PNG image in an Outlook e-mail?

    - by James McMahon
    In my work as a developer I sometimes find myself sending details emails with screenshots to illustrate some point or problem. The content of these screenshots is often text. So knowing that PNG is much better at handle compression of images with text, I save my screenshots as PNG and insert them into my email. However whenever I check my sent mail, the images are clearly being sent as a JPG because they look horribly compressed. I'm using Outlook 2003 as my email program. Is there some setting I can change to make Outlook send inline images as PNGs?

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  • CssClass and default images in ServerContol

    - by Jeff Dege
    I'm writing a ServerControl in ASP.NET 3.5, and I'm exposing CssClass, so the user can manipulate the visual appearance of the control. My problem is that I want to establish reasonable defaults, so that the user doesn't have to configure CSS unless he wants to change the defaults. My specific problem is that my control is emitting html divs, that need to display background images. I want the user to be able to specify a different image in CSS, but I want to display a default background image, and I can't make that work. The entire server control is emitted as a div, with a class name set to the value the user provided in CssClass. The div that needs the background image is enclosed within this outer div, with a class name of its own. I am currently setting the background image in CSS on the page that contains the control: <style type="text/css"> .cssClass .innerDiv { background-image: url("http://...."); } </style> With this the proper image is drawn. But if it's not there, no image is drawn. What I want is for the ServerControl to emit some CSS that will define these image urls, that would be over-ridden by any css that was added by the user, and for that default CSS to include URLs to images embedded in the ServerControl's assembly. And I'm not sure of how to do either. Nor, for that matter, am I sure this is the best approach. Any ideas?

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  • How to combine these two JavaScript functions?

    - by user289346
    var curtext = "View large image"; function changeSrc() { if (curtext == "View large image") { document.getElementById("boldStuff").innerHTML = "View small image"; curtext="View small image"; } else { document.getElementById("boldStuff").innerHTML = "View large image"; curtext = "View large image"; } } var curimage = "cottage_small.jpg"; function changeSrc() { if (curimage == "cottage_small.jpg") { document.getElementById("myImage").src = "cottage_large.jpg"; curimage = "cottage_large.jpg"; } else { document.getElementById("myImage").src = "cottage_small.jpg"; curimage = "cottage_small.jpg"; } } </script> </head> <body> <!-- Your page here --> <h1> Pink Knoll Properties</h1> <h2> Single Family Homes</h2> <p> Cottage:<strong>$149,000</strong><br/> 2 bed, 1 bath, 1,189 square feet, 1.11 acres <br/><br/> <a href="#" onclick="changeSrc()"><b id="boldStuff" />View large image</a></p> <p><img id="myImage" src="cottage_small.jpg" alt="Photo of a cottage" /></p> </body> I need help, how to put as one function with two arguments? That means when you click, the image and text both will be change. Thank you! Bianca

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  • Data Mappers, Models and Images

    - by James
    Hi, I've seen and read plenty of blog posts and forum topics talking about and giving examples of Data Mapper / Model implementations in PHP, but I've not seen any that also deal with saving files/images. I'm currently working on a Zend Framework based project and I'm doing some image manipulation in the model (which is being passed a file path), and then I'm leaving it to the mapper to save that file to the appropriate location - is this common practise? But then, how do you deal with creating say 3 different size images from the one passed in? At the moment I have a "setImage($path_to_tmp_name)" which checks the image type, resizes and then saves back to the original filename. A call to "getImagePath()" then returns the current file path which the data mapper can use and then change with a call to "setImagePath($path)" once it's saved it to the appropriate location, say "/content/my_images". Does this sound practical to you? Also, how would you deal with getting the URL to that image? Do you see that as being something that the model should be providing? It seems to me like that model should worry about where the images are being stored or ultimately how they're accessed through a browser and so I'm inclined to put that in the ini file and just pass the URL prefix to the view through the controller. Does that sound reasonable? I'm using GD for image manipulation - not that that's of any relevance. UPDATE: I've been wondering if the image resizing should be done in the model at all. The model could require that it's provided a "main" image and a "thumb" image, both of certain dimensions. I've thought about creating a "getImageSpecs()" function in the model that would return something that defines the required sizes, then a separate image manipulation class could carry out the resizing and (perhaps in the controller?) and just pass the final paths in to the model using something like "setImagePaths($images)". Any thoughts much appreciated :) James.

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  • Linux program to convert audio file of fax transmission to image?

    - by bdk
    I have a number of uncompressed audio files recorded off of an analog (POTS) telephone line of fax transmissions. Is there a Linux utility or library I could use to convert these files into images of the fax they contain? I'm not looking to send/receive a fax via a modem, but just to "replay" the communications tones and parse out the fax message.I'm guessing this may not be possible due to duplex issues and not knowing which end of the conversation is sending what,but thought I'd ask to see if anyone knew of something.

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  • cocoa hello world screensaver

    - by RW
    I have been studying NSView and as such I thought I would give a shot at a screen saver. I have been able to display and image in an NSView but I can't seen to modify this example code to display a simple picture in ScreenSaverView. http://www.mactech.com/articles/mactech/Vol.20/20.06/ScreenSaversInCocoa/ BTW great tutorial that works with Snow Leopard. I would think to simply display an image I would need something that looked like this... What am I doing wrong? // // try_screensaverView.m // try screensaver // #import "try_screensaverView.h" @implementation try_screensaverView - (id)initWithFrame:(NSRect)frame isPreview:(BOOL)isPreview { self = [super initWithFrame:frame isPreview:isPreview]; if (self) { [self setAnimationTimeInterval:1]; //refresh once per sec } return self; } - (void)startAnimation { [super startAnimation]; NSString *path = [[NSBundle mainBundle] pathForResource:@"leaf" ofType:@"JPG" inDirectory:@""]; image = [[NSImage alloc] initWithContentsOfFile:path]; } - (void)stopAnimation { [super stopAnimation]; } - (void)drawRect:(NSRect)rect { [super drawRect:rect]; } - (void)animateOneFrame { ////////////////////////////////////////////////////////// //load image and display This does not scale the image NSRect bounds = [self bounds]; NSSize newSize; newSize.width = bounds.size.width; newSize.height = bounds.size.height; [image setSize:newSize]; NSRect imageRect; imageRect.origin = NSZeroPoint; imageRect.size = [image size]; NSRect drawingRect = imageRect; [image drawInRect:drawingRect fromRect:imageRect operation:NSCompositeSourceOver fraction:1]; } - (BOOL)hasConfigureSheet { return NO; } - (NSWindow*)configureSheet { return nil; } @end

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  • Weird unexpected image compression on a web server running Apache on Ubuntu?

    - by Billy Bob Thornton
    I have a weird problem on my production web server running Apache on Ubuntu: it compresses my images thereby dramatically lowering their quality! Actually I have two virtual hosts running, each located in a different folder. Wether I display .gif images by navigating on the two sites, or acceding them directly by their url, their size and quality are invariably degraded. I tried with three different browsers: same problem. Using them on other sites on the Web: no problem. Of course I disabled mod_deflate on the server (which should not compress images anyway), but the phenomenon remains. On my local développement server, running the same configuration, everything is Ok. Now I'm completely lost! For the record, my configuration: Ubuntu 10.04, Apache 2, Php 5.

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  • Why won't my CATiledLayer scroll in a UIScrollView after zooming?

    - by Brodie4598
    I'm currently having the following problem with CATiledLayer: when the view first loads, the scrolling works perfectly, but then when you zoom once, the view snaps to the anchor point (top left corner) and it can no longer scroll at all. The zooming works in that it will zoom in and out, but it will only zoom to the top left corner. My code is as follows: #import <QuartzCore/QuartzCore.h> #import "PracticeViewController.h" @implementation practiceViewController //@synthesize image; - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f); tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1000, 1000); tiledLayer.levelsOfDetail = 6; tiledLayer.levelsOfDetailBias = 0; tiledLayer.bounds = pageRect; tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f); myContentView = [[UIView alloc] initWithFrame:self.view.bounds]; [myContentView.layer addSublayer:tiledLayer]; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.minimumZoomScale = .2; scrollView.maximumZoomScale = 1; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height); CGContextDrawImage (ctx, imageRect, [image CGImage]); } @end

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  • Images from SQL Server JPG/PNG Image Column not being Type Converted to Bitmap in HttpHandlers (cons

    - by kanchirk
    Our Silverlight 3.0 Client consumes Images stored/retrieved on the File System thorough ASP.NET HttpHandlers successfully. We are trying to store and read back Images using a SQL Server 2008 Database. Please find the stripped down code pasted below with the Exception. "Bitmap is not Valid" //Store document to the database private void SaveImageToDatabaseKK(HttpContext context, string pImageFileName) { try { //ADO.NET Entity Framework ImageTable documentDB = new ImageTable(); int intLength = Convert.ToInt32(context.Request.InputStream.Length); //Move the file contents into the Byte array Byte[] arrContent = new Byte[intLength]; context.Request.InputStream.Read(arrContent, 0, intLength); //Insert record into the Document table documentDB.InsertDocument(pImageFileName, arrContent, intLength); } catch { } } =The method to Read Back the Row from the Table and Send it back is below.= private void RetrieveImageFromDatabaseTableKK(HttpContext context, string pImageName) { try { ImageTable documentDB = new ImageTable(); var docRow = documentDB.GetDocument(pImageName); //based on Imagename which is unique //DocData column in table is **Image** if (docRow!=null && docRow.DocData != null && docRow.DocData.Length > 0) { Byte[] bytImage = docRow.DocData; if (bytImage != null && bytImage.Length > 0) { Bitmap newBmp = ConvertToBitmap(context, bytImage ); if (newBmp != null) { newBmp.Save(context.Response.OutputStream, ImageFormat.Jpeg); newBmp.Dispose(); } } } } catch (Exception exRI) { } } // Convert byte array to Bitmap (byte[] to Bitmap) protected Bitmap ConvertToBitmap(byte[] bmp) { if (bmp != null) { try { TypeConverter tc = TypeDescriptor.GetConverter(typeof(Bitmap)); Bitmap b = (Bitmap)tc.ConvertFrom(bmp); **//This is where the Exception Occurs.** return b; } catch (Exception) { } } return null; }

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  • Misalignement in the output Bitmap created from a byte array

    - by Daniel
    I am trying to understand why I have troubles creating a Bitmap from a byte array. I post this after a careful scrutiny of the existing posts about Bitmap creation from byte arrays, like the followings: Creating a bitmap from a byte[], Working with Image and Bitmap in c#?, C#: Bitmap Creation using bytes array My code is aimed to execute a filter on a digital image 8bppIndexed writing the pixel value on a byte [] buffer to be converted again (after some processing to manage gray levels) in a 8BppIndexed Bitmap My input image is a trivial image created by means of specific perl code: https://www.box.com/shared/zqt46c4pcvmxhc92i7ct Of course, after executing the filter the output image has lost the first and last rows and the first and last columns, due to the way the filter manage borders, so from the original 256 x 256 image i get a 254 x 254 image. Just to stay focused on the issue I have commented the code responsible for executing the filter so that the operation really performed is an obvious: ComputedPixel = InputImage.GetPixel(myColumn, myRow).R; I know, i should use lock and unlock but I prefer one headache one by one. Anyway this code should be a sort of identity transform, and at last i use: private unsafe void FillOutputImage() { OutputImage = new Bitmap (OutputImageCols, OutputImageRows , PixelFormat .Format8bppIndexed); ColorPalette ncp = OutputImage.Palette; for (int i = 0; i < 256; i++) ncp.Entries[i] = Color .FromArgb(255, i, i, i); OutputImage.Palette = ncp; Rectangle area = new Rectangle(0, 0, OutputImageCols, OutputImageRows); var data = OutputImage.LockBits(area, ImageLockMode.WriteOnly, OutputImage.PixelFormat); Marshal .Copy (byteBuffer, 0, data.Scan0, byteBuffer.Length); OutputImage.UnlockBits(data); } The output image I get is the following: https://www.box.com/shared/p6tubyi6dsf7cyregg9e It is quite clear that I am losing a pixel per row, but i cannot understand why: I have carefully controlled all the parameters: OutputImageCols, OutputImageRows and the byte [] byteBuffer length and content even writing known values as way to test. The code is nearly identical to other code posted in stackOverflow and elsewhere. Someone maybe could help to identify where the problem is? Thanks a lot

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  • Error Converting PIL B&W images to Numpy Arrays

    - by Elliot
    I am getting weird errors when I try to convert a black and white PIL image to a numpy array. An example of the code I am working with is below. if image.mode != '1': image = image.convert('1') #convert to B&W data = np.array(image) #convert data to a numpy array n_lines = data.shape[0] #number of raster passes line_range = range(data.shape[1]) for l in range(n_lines): # process one horizontal line of the image line = data[l] for n in line_range: if line[n] == 1: write_line_to(xl, z+scale*n, speed) #conversion to other program code elif line[n] == 0: run_to(xl, z+scale*n) #conversion to other program code I have tried this using both array and asarray for the conversion, and gotten different errors. If I use array, then the data I get out is nothing like what I put in. It looks like several very shrunken partial images side by side, with the remainder of the image space filled in in black. If I use asarray, then the entirety of python crashes during the raster step (on a random line). If I work with a greyscale image ('L'), then neither of these errors occurs for either array or asarray. Does anyone know what I am doing wrong? Is there something odd about the way PIL encodes B&W images, or something special I need to pass numpy to make it convert properly?

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  • Can I change the image associated with my computer when it's sharing as a media server?

    - by animuson
    I currently have my computer setup to share its videos, music, and pictures as a media server so I can easily access all of my stuff from my PS3 and play it on my TV (since I can't connect my computer directly to my TV). However, my dad also has his laptop setup as a media server, for whatever reason, and both of them use the same "Windows Media Player" icon in the list. It's not a huge issue, but I was wondering if it was possible to somehow change what icon gets sent out by your computer to other devices when it's acting as a media server, and how?

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  • How do I create an ISO image from a directory structure on CentOS?

    - by tom smith
    I'm trying to figure out the exact mkisofs cmd to create the ISO with the following directory and file structure. I've tried different commands, but when I mount the ISO that is created the directory tree has not been reproduced. The initial directory tree is: master.iso:: mount -o loop /apps/vmware/master.iso /mnt/vmtest ls /mnt/vmtest isolinux ks.cfg upgra32 upgra64 upgrade.sh ls /mnt/vmtest/isolinux boot.cat initrd.img isolinux.bin isolinux.cfg vmlinuz I've used different variations of the following mkisofs command without success: mkisofs -o '/foo/test.iso' -b 'isolinux.bin' -c 'boot.cat' -no-emul-boot -boot-load-size 4 -boot-info-table 'isolinux' How do I make an ISO that captures a directory's exact structure?

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  • Image manipulation filter needed: unobtrusively hide an area by blurring or smudging?

    - by index
    I would like to hide an empty area of a panorama stitched with hugin (using the GIMP). Hide in the sense of blending it in unobtrusively. I.e. fill the area with the average color of the surroundings and blur it. Or manually smudge the surroundings into the empty area. Is there a filter/plug-in that automatically smudges/blurs the edges into the area? Not looking for seam carving. Thanks.

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  • Casting to specify unknown object type?

    - by fuzzygoat
    In the following code I have a view object that is an instance of UIScrollView, if I run the code below I get warnings saying that "UIView might not respond to -setContentSize etc." UIImage *image = [UIImage imageNamed:@"Snowy_UK.jpg"]; imageView = [[UIImageView alloc] initWithImage:image]; [[self view] addSubview:imageView]; [[self view] setContentSize:[image size]]; [[self view] setMaximumZoomScale:2.0]; [[self view] setMinimumZoomScale: [[self view] bounds].size.width / [image size].width]; I have checked the type of the object and [self view] is indeed a UIScrollView. I am guessing that this is just the compiler making a bad guess as to the type and the solution is simply to cast the object to the correct type manually, am I getting this right? UIScrollView *scrollView = (UIScrollView *)[self view]; UIImage *image = [UIImage imageNamed:@"Snowy_UK.jpg"]; imageView = [[UIImageView alloc] initWithImage:image]; [[self view] addSubview:imageView]; [scrollView setContentSize:[image size]]; [scrollView setMaximumZoomScale:2.0]; [scrollView setMinimumZoomScale: [scrollView bounds].size.width / [image size].width]; cheers Gary.

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