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  • Upgrading Ubuntu(32 bit) 10.10 -> 11.04 fails and causes a kernel panic on boot

    - by Ubuntu Upgrade
    On Ubuntu 10.10 machine Upgrade to Ubuntu 11.04 using the update manager. The upgrade fails and leaves the system in an unstable state. When I reboot the system I get a kernel panic on boot. The error points to /opt/abc/runtime/lib/libc.so.6. By researching on this I found that there is a third party software abc causes problem. It has it's own runtime(libc) library. In /lib/ directory there is a link file /lib/ld-abc.so.2 ---/opt/abc/runtime/lib/ld-linux.so.2. If we rename this file to /lib/abc.so.2 or remove this file the the upgrade is success. Here is the upgrade log of where it crashes(apt-term.log) ===== Services restarted successfully. Processing triggers for libc-bin ... ldconfig deferred processing now taking place /usr/bin/dpkg: /opt/abc/runtime/lib/libc.so.6: version `GLIBC_2.11' not found (required by /usr/bin/dpkg) /usr/bin/dpkg: /opt/abc/runtime/lib/libc.so.6: version `GLIBC_2.8' not found (required by /lib/libselinux.so.1) ===== Could you please let me know what would be the problem of having a run time link library file in /lib directory. Does the ubuntu upgrade check the 3rd part runtime as well?

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  • What is involved with writing a lobby server?

    - by Kira
    So I'm writing a Chess matchmaking system based on a Lobby view with gaming rooms, general chat etc. So far I have a working prototype but I have big doubts regarding some things I did with the server. Writing a gaming lobby server is a new programming experience to me and so I don't have a clear nor precise programming model for it. I also couldn't find a paper that describes how it should work. I ordered "Java Network Programming 3rd edition" from Amazon and still waiting for shipment, hopefully I'll find some useful examples/information in this book. Meanwhile, I'd like to gather your opinions and see how you would handle some things so I can learn how to write a server correctly. Here are a few questions off the top of my head: (may be more will come) First, let's define what a server does. It's primary functionality is to hold TCP connections with clients, listen to the events they generate and dispatch them to the other players. But is there more to it than that? Should I use one thread per client? If so, 300 clients = 300 threads. Isn't that too much? What hardware is needed to support that? And how much bandwidth does a lobby consume then approx? What kind of data structure should be used to hold the clients' sockets? How do you protect it from concurrent modification (eg. a player enters or exists the lobby) when iterating through it to dispatch an event without hurting throughput? Is ConcurrentHashMap the correct answer here, or are there some techniques I should know? When a user enters the lobby, what mechanism would you use to transfer the state of the lobby to him? And while this is happening, where do the other events bubble up? Screenshot : http://imageshack.us/photo/my-images/695/sansrewyh.png/

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  • How to make the internal subwoofer work on an Asus G73JW?

    - by CodyLoco
    I have an Asus G73JW laptop which has an internal subwoofer built-in. Currently, the system detects the internal speakers as a 2.0 system (or I can change do 4.0 is the only other option). I found a bug report here: https://bugs.launchpad.net/ubuntu/+source/alsa-driver/+bug/673051 which discusses the bug and according to them a fix was sent upstream back at the end of 2010. I would have thought this would have made it into 12.04 but I guess not? I tried following the link given at the very bottom to install the latest ALSA drivers, here: https://wiki.ubuntu.com/Audio/InstallingLinuxAlsaDriverModules however I keep running into an error when trying to install: sudo apt-get install linux-alsa-driver-modules-$(uname -r) Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package linux-alsa-driver-modules-3.2.0-24-generic E: Couldn't find any package by regex 'linux-alsa-driver-modules-3.2.0-24-generic' I believe I have added the repository correctly: sudo add-apt-repository ppa:ubuntu-audio-dev/ppa [sudo] password for codyloco: You are about to add the following PPA to your system: This PPA will be used to provide testing versions of packages for supported Ubuntu releases. More info: https://launchpad.net/~ubuntu-audio-dev/+archive/ppa Press [ENTER] to continue or ctrl-c to cancel adding it Executing: gpg --ignore-time-conflict --no-options --no-default-keyring --secret-keyring /tmp/tmp.7apgZoNrqK --trustdb-name /etc/apt/trustdb.gpg --keyring /etc/apt/trusted.gpg --primary-keyring /etc/apt/trusted.gpg --keyserver hkp://keyserver.ubuntu.com:80/ --recv 4E9F485BF943EF0EABA10B5BD225991A72B194E5 gpg: requesting key 72B194E5 from hkp server keyserver.ubuntu.com gpg: key 72B194E5: public key "Launchpad Ubuntu Audio Dev team PPA" imported gpg: Total number processed: 1 gpg: imported: 1 (RSA: 1) And I also ran an update as well (followed the instructions on the fix above). Any ideas?

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  • What online games would let me practice AI development?

    - by Myn
    I am working on a project experimenting with Artificial Intelligence design methodologies for online world avatars. Online world here is quite open to interpretation; Second Life is just as applicable as Counter Strike, for example. To carry out these experiments, I must first develop an intelligent agent for the world in question. However, I am honestly quite stuck as to which game I could use for this. My preference was to develop an intelligent "bot" to play an MMORPG, but the legal restrictions of such games prevent me. Likewise with most FPS games the use of an intelligent agent in place of a human player is considered cheating. The alternative, of course, is to create an NPC bot; an intelligent agent that populates the world alongside the player(s) rather than replacing a particular player. However, I'm struggling to find a game that would enable me to create an intelligent opponent either. I suppose the main requirements would be a game allows a third party program to use the function calls usually utilised by players and read feedback on the state of the world. Quake III and Unreal Tournament have been suggested before, but they have already been the subject of work on this research project. Short of writing my own online game from scratch, what games would allow me, through middleware, an API, or otherwise, to create either an artificially intelligent player or a bot?

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  • multi-thread in mmorpg server

    - by jean
    For MMORPG, there is a tick function to update every object's state in a map. The function was triggered by a timer in fixed interval. So each map's update can be dispatch to different thread. At other side, server handle player incoming package have its own threads also: I/O threads. Generally, the handler of the corresponding incoming package run in I/O threads. So there is a problem: thread synchronization. I have consider two methods: Synchronize with mutex. I/O thread lock a mutex before execute handler function and map thread lock same mutex before it execute map's update. Execute all handler functions in map's thread, I/O thread only queue the incoming handler and let map thread to pop the queue then call handler function. These two have a disadvantage: delay. For method 1, if the map's tick function is running, then all clients' request need to waiting the lock release. For method 2, if map's tick function is running, all clients' request need to waiting for next tick to be handle. Of course, there is another method: add lock to functions that use data which will be accessed both in I/O thread & map thread. But this is hard to maintain and easy to goes incorrect. It needs carefully check all variables whether or not accessed by both two kinds thread. My problem is: is there better way to do this? Notice that I said map is logic concept means no interactions can happen between two map except transport. I/O thread means thread in 3rd part network lib which used to handle client request.

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  • Solutions for "Maintenance Mode"

    - by Ka Lyse
    Given a web application running across 10+ servers, what techniques have you put in place for doing things like altering the state of your website so that you can implement certain features. For instance, you might want to: Restrict Logins/Disable Certain Features Turn Site to "Read Only" Turn Site to Single "Maintenance Mode" page. Doing any of the above is pretty trivial. You can throw a particular "flag" in an .ini file, or add a row/value to a site_options table in your database and just read that value and do the appropriate thing. But these solutions have their problems. Disadvantages/Problems For instance, if you use a file for your application, and you want to switch off a certain feature temporarily, then you need to update this file on all servers. So then you might want to look at running something like ZooKeeper, but you are probably overcomplicating things. So then, you might decide that you want to store these "feature" flags in a database. But then you are obviously adding unncessary queries to each page request. So you think to yourself, that you will throw memcached in to the mix and just cache the query. Then you just retrieve all of your "Features" from memcached and add a 2ms~ latency to your application on every page. So to get around this, you decide to use a two tier-cache system, whereby you use an inmemory cache on each machine, (like Apc/Redis etc). This would work, but then it gets complicated, because you would have to set the key/hash life to perhaps 60 seconds, so that when you purge/invalidate the memcached object storing your "Features" result, your on machine cache is prompt enough to get the the new states. What suggestions might you have? Keeping in mind that optimization/efficiency is the priority here.

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  • Directory Synchronization

    - by Robert May
    We’re using federated security with Office 365 and everything was running swimmingly and then I started getting the following error when trying to synchronize security information: “An unknown error occurred with the Microsoft Online Services Sign-in Assistant. Contact Technical Support.” Great.  Very descriptive.  In the event viewer, you get a bit more detail: GetAuthState() failed with -2147186688 state. HResult:0. Contact Technical Support.  (0x80048831) If you do some searching, you’ll find that there are a couple of MSDN articles about this error.  In KB2502710 you’re told to reinstall sign in assistant.  This one requires a reboot.  In KB2517393 you’re told to make sure that your proxy settings are working correctly.  I’m not using a proxy and everything was set up right. Rather frustrating and I couldn’t figure out what was going on.  What finally keyed me in was the error number being presented.  Rather than 80048800, which is listed in the second article, I was getting 80048831.  I did a quick search and found something that was seemingly unrelated here.  Could it really be so simple as the password having expired for my synchronization user? Turns out, it was that simple.  Once the password was reset and reentered, everything worked great again. Since this isn’t a user that humans use, I also don’t want the password to expire.  You can find the instructions for that (use Set-MsolUser –UserPrincipalName <user ID> –PasswordNeverExpires $true) here. Technorati Tags: Office 365

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  • Very basic beginner Ruby question to do with elsif and ranges [migrated]

    - by MattKneale
    I've been trying to get to grasps with Ruby (for all of an hour) and this is my first language. I've got the following code: var_comparison = 5 print "Please enter a number: " my_num = Integer(gets.chomp) if my_num > var_comparison print "You picked a number greater than 5!" elsif my_num < var_comparison print "You picked a number less than 5!" elsif my_num > 99 print "Your number is too large, man." else print "You picked the number 5!" end Clearly the interpreter has no way of distinguishing between accepting the rule 5 or 99. How do I make it so that any number between 6-99 returns "You picked a number greater than 5!", but a number 100 or greater returns "Your number is too large, man!"? Do I need to specifically state a range somehow? How would I best do that? Would it by the normal range methods e.g. if my_num 6..99 or if my_num.between(6..99) ?

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  • Checking validation of entries in a Sudoku game written in Java

    - by Mico0
    I'm building a simple Sudoku game in Java which is based on a matrix (an array[9][9]) and I need to validate my board state according to these rules: all rows have 1-9 digits all columns have 1-9 digits. each 3x3 grid has 1-9 digits. This function should be efficient as possible for example if first case is not valid I believe there's no need to check other cases and so on (correct me if I'm wrong). When I tried doing this I had a conflict. Should I do one large for loop and inside check columns and row (in two other loops) or should I do each test separately and verify every case by it's own? (Please don't suggest too advanced solutions with other class/object helpers.) This is what I thought about: Main validating function (which I want pretty clean): public boolean testBoard() { boolean isBoardValid = false; if (validRows()) { if (validColumns()) { if (validCube()) { isBoardValid = true; } } } return isBoardValid; } Different methods to do the specific test such as: private boolean validRows() { int rowsDigitsCount = 0; for (int num = 1; num <= 9; num++) { boolean foundDigit = false; for (int row = 0; (row < board.length) && (!foundDigit); row++) { for (int col = 0; col < board[row].length; col++) { if (board[row][col] == num) { rowsDigitsCount++; foundDigit = true; break; } } } } return rowsDigitsCount == 9 ? true : false; } I don't know if I should keep doing tests separately because it looks like I'm duplicating my code.

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  • Ubuntu Dependency Problem in Activity log Manager

    - by Incredible
    incredible@incredible-Inspiron-N5010:~$ sudo apt-get -f install [sudo] password for incredible: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: activity-log-manager The following packages will be upgraded: activity-log-manager 1 upgraded, 0 newly installed, 0 to remove and 287 not upgraded. 1 not fully installed or removed. Need to get 0 B/60.3 kB of archives. After this operation, 29.7 kB disk space will be freed. Do you want to continue [Y/n]? y dpkg: dependency problems prevent configuration of activity-log-manager: activity-log-manager depends on activity-log-manager-common (= 0.9.4-0ubuntu3); however: Version of activity-log-manager-common on system is 0.9.4-0ubuntu3.1. activity-log-manager-control-center (0.9.4-0ubuntu3.1) breaks activity-log-manager (<< 0.9.4-0ubuntu3.1) and is installed. Version of activity-log-manager to be configured is 0.9.4-0ubuntu3. dpkg: error processing activity-log-manager (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: activity-log-manager E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Would having an undergraduate certificate in Computer Science help me get employed as a computer programmer? [on hold]

    - by JDneverSleeps
    I am wondering how would employers perceive the Universtiy Certificate in Computing and Information Systems offered by Athabasca University (a distance education institution... The university is legit and accredited by the Government of Alberta, Canada). I already have a BSc in Statistics from University of Alberta (a classic brick and mortar public university in Alberta, Canada)...so I can state in my resume that I have a "university degree"..... Luckily, I was able to secure a very good employment in my field after the graduation from the U of A. The main reason why I am interested in taking the certificate program through Athabasca is because knowing how to program can increase the chance for promotion in my current job. I also believe that if something turns out bad in my current job and if I ever need to look for a new place to work, having the certificate in computer science will help me get employed as a computer programmer (i.e. my choice for the new job wouldn't be restricted to the field of Statistics). Athabasca University is claiming that the certificate program is meant to be equivalent to the undergraduate minor in computing science. I carefully looked at the certificate's curriculum and as far as I am concerned, the certificate program does have the same level of rigour as the undergraduate minor in Computer Science programs offered by other Canadian universities. I am also confident that the certificate program will get me to pick up enough skills/background to start a career as a computer programmer. The reasons why I am not 100% sure on getting the certificate is worth the tuition are: Athabasca University is a distance education institution (accredited by government but still) The credential that I will receive is "university certificate", not a "undergraduate degree" Do you think it's a good idea for me to pursue the certificate, given the two facts above? again, I already have my Bachelor's degree - although it is not in CS Thanks,

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  • Unable to start after 13.04 > 13.10 udate

    - by romainl
    At the end of the update process, clicking on the Restart button had no visible effect whatsoever. After waiting 5 to 10 minutes, I decided to reboot the computer manually. Since then, I rebooted a good dozen times (not with the hope that it would work but with the hope of reading the messages) with the same non-result and the same symptoms: I get the ASCII text-on-purple Ubuntu 13.10 . . . . splash screen with these messages: * Restoring resolver state... [OK] * Starting crash report submission daemon [OK] * Starting CUPS printing spooler/server [OK] Everything disappears. The whole process hangs at a purple screen with the mouse cursor right in the middle. At this point, I'm unable to use the mouse and the keyboard. Booting from a 12.04 CD works perfectly, Disk Utility says that all my disks are OK and I can mount my main partition without problems. Something obviously went wrong at the end of the upgrade but I have no idea what. I'd appreciate any pointer. This is the kind of moment where you really think "Next time, I'll separate my /home partition for sure". My machine is an aging but working Dell Inspiron 530 with an Intel Core Duo E2160 processor, 2 GHz of RAM and an ATI Radeon HD3650 video card. Thanks.

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  • Query for server DefaultData & DefaultLog folders

    - by jamiet
    Do you ever need to query for the DefaultData & DefaultLog folders for your SQL Server instance? Well, I just did and the following script enabled me to do that: DECLARE @HkeyLocal NVARCHAR(18),@MSSqlServerRegPath NVARCHAR(31),@InstanceRegPath SYSNAME; SELECT @HkeyLocal=N'HKEY_LOCAL_MACHINE' SELECT @MSSqlServerRegPath=N'SOFTWARE\Microsoft\MSSQLServer' SELECT @InstanceRegPath=@MSSqlServerRegPath + N'\MSSQLServer' DECLARE @SmoDefaultFile NVARCHAR(512) EXEC MASTER.dbo.xp_instance_regread @HkeyLocal, @InstanceRegPath, N'DefaultData', @SmoDefaultFile OUTPUT DECLARE @SmoDefaultLog NVARCHAR(512) EXEC MASTER.dbo.xp_instance_regread @HkeyLocal, @InstanceRegPath, N'DefaultLog', @SmoDefaultLog OUTPUT SELECT ISNULL(@SmoDefaultFile,N'') AS [DefaultFile],ISNULL(@SmoDefaultLog,N'') AS [DefaultLog]' I haven’t done any rigorous testing or anything like that, all I can say is…it worked for me (on SQL Server 2012). Use as you see fit. Doubtless this information exists in a multitude of other places but nevertheless I’m putting it here so I know where to find it in the future. Just for fun I thought I’d try this out against SQL Azure Windows Azure SQL Database. Unsurprisingly it didn’t work there: Msg 40515, Level 15, State 1, Line 16 Reference to database and/or server name in 'MASTER.dbo.xp_instance_regread' is not supported in this version of SQL Server. @Jamiet

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  • how to solve this problem

    - by Surbir
    root@me-desktop:~# sudo apt-get install aircrack-ng Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: aircrack-ng 0 upgraded, 1 newly installed, 0 to remove and 446 not upgraded. 1 not fully installed or removed. Need to get 1,579kB of archives. After this operation, 2,843kB of additional disk space will be used. Get:1 http://archive.ubuntu.com/ubuntu/ maverick/universe aircrack-ng i386 1:1.1-1 [1,579kB] Fetched 1,579kB in 1min 9s (22.7kB/s) Selecting previously deselected package aircrack-ng. (Reading database ... 520739 files and directories currently installed.) Unpacking aircrack-ng (from .../aircrack-ng_1%3a1.1-1_i386.deb) ... Processing triggers for man-db ... Setting up linux-image-3.0.1-030001-generic (3.0.1-030001.201108060905) ... Running depmod. update-initramfs: Generating /boot/initrd.img-3.0.1-030001-generic Warning: No support for locale: en_US.utf8 Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/dkms 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/nvidia-common 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/pm-utils 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/update-notifier 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/zz-update-grub 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic exec: 15: update-grub: not found run-parts: /etc/kernel/postinst.d/zz-update-grub exited with return code 2 Failed to process /etc/kernel/postinst.d at /var/lib/dpkg/info/linux-image-3.0.1-030001-generic.postinst line 1010. dpkg: error processing linux-image-3.0.1-030001-generic (--configure): subprocess installed post-installation script returned error exit status 2 Setting up aircrack-ng (1:1.1-1) ... Errors were encountered while processing: linux-image-3.0.1-030001-generic E: Sub-process /usr/bin/dpkg returned an error code (1) root@me-desktop:~#

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  • Game programming : C# or C++?

    - by Chronix
    Ok so the faq says : "What language should I learn next? (Unless you have a specific requirement and don't know which language meets that requirement.)" so I guess this is not against the rules of questions. So, I've decided what I really want is to do Game Programming. So the question is, as a 18 years old who wants to learn self taught programming, what is the most suited programming language between C# and C++? ( I should state that I don't care about unix because I believe windows will be still the most used os ) I know the basics of C++, but none about C#. I know that C++ has more tutorials guides, dlls and stuff like that, while C# doesn't, but it's far easier to learn and to use for a single person to develop a program, but I've read even if the program is obfuscated it's easy to get the source of it. Well, I kinda want to focus on basic a lot first, I must say that I have a preference for C++ just because it feels more suitable to me, but I must consider that I work alone.. So even if I like it, it may not be the best thing to do. I am really not sure of which one to go for, i've read a lot of threads on various websites and it looks like C# is becoming more popular than C++. But yeah, that said, I also specified I want to do Game Programming. So I need to know some better points than just "C# is easier because of .net memory handling while C++ isnt" because I couldn't just find it. I hope the thread won't be closed because I've read the faq and I have a specific requirement. Thank you, and if you need more details you're free to ask me, but I think just by saying game programming and that I'd work alone should be enough!

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  • From release to business

    - by geneotech
    So let's say that I've finished programming a simple, indie MMO game similiar to Tibia. I've got a stable server application that is ready to launch, i've got a tested bug-free working client application that is ready to play and the game's official website (ready to host) with payment system and client that is ready to download for free. Let's say none of them break copyright laws, and no matter how impossible it sounds, let's for now say it's true. My game divides accounts into two groups - free and premium. If someone gets premium, he's granted access to all possible game features, that of course, need server authorisation to work properly. Let's say that the "premium account" can be bought on the website for a fixed money/month. Free accounts mean that everyone can actually play, but without paying, you get limited access. This is what the mentioned payment system will be for. Well, I'm completely novice to these business entities issues, so in short: what, in terms of law, are steps from here to the state where my game earns money in a fully legal way ? Also, is there for example, something like verification if game gives the user what it actually offers when paying on its website ? I live in Europe, if it changes something.

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  • "Unmet Dependencies" problem when trying apt-get install

    - by GChorn
    Anytime I try to install python packages using the command: sudo apt-get install python-package I get the following output: Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: linux-headers-generic : Depends: linux-headers-3.2.0-36-generic but it is not going to be installed linux-headers-generic-pae : Depends: linux-headers-3.2.0-36-generic-pae but it is not going to be installed linux-image-generic : Depends: linux-image-3.2.0-36-generic but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). This seems to have started when these same three packages showed up in Ubuntu's Update Manager and kicked an error when I tried to install them there. Based on the suggestion in the output above, I tried running: sudo apt-get -f install But this only gave me several instances of the following error: dpkg: error processing /var/cache/apt/archives/linux-image-3.2.0-36-generic_3.2.0-36.57_i386.deb (--unpack): unable to create `/lib/modules/3.2.0-36-generic/kernel/drivers/net/wireless/ath/carl9170/carl9170.ko.dpkg-new' (while processing `./lib/modules/3.2.0-36-generic/kernel/drivers/net/wireless/ath/carl9170/carl9170.ko'): No space left on device Now maybe I'm way off-base here, but I'm wondering if the error could be coming from the "No space left on device" part? The thing is, I'm running Ubuntu as a VirtualBox VM but I've got it set to dynamically increase its virtual hard drive space as needed, so why am I still getting this error? Here's my output when I use dh -f: Filesystem Size Used Avail Use% Mounted on /dev/sda1 6.9G 5.7G 869M 88% / udev 494M 4.0K 494M 1% /dev tmpfs 201M 784K 200M 1% /run none 5.0M 0 5.0M 0% /run/lock none 501M 76K 501M 1% /run/shm VB_Shared_Folder 466G 271G 195G 59% /media/sf_VB_Shared_Folder When I perform sudo apt-get -f install and the system says, After this operation, 192 MB of additional disk space will be used. Does that mean 192 MB of my virtual machine's current memory, or 192 MB on top of the rest of my free space? As I said, my machine normally dynamically allocates additional memory from the host machine, so I don't see why there would be memory restrictions at all...

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  • Cocos2D: Change animation based on joystick direction

    - by Blade
    I'm trying to get my figure to look in the right directions, based on the input of the joystick. So if I tilt left it looks left and the left animation is used, if I used right, it looks right and right animation is used, if up, then up, down, down and so on. I just get animation for front and back. Also if I press up I see the back of the figure correctly, but it won't go back into the original state when I don't press up anymore. -(void)applyJoystick:(SneakyJoystick *)aJoystick forTimeDelta:(float) deltaTime { CGPoint scaledVelocity = ccpMult(aJoystick.velocity, 128.0f); CGPoint oldPosition = [self position]; CGPoint newPosition = ccp(oldPosition.x + scaledVelocity.x * deltaTime, oldPosition.y + scaledVelocity.y * deltaTime); [self setPosition:newPosition]; id action = nil; int extra = 50; if ((int) aJoystick.degrees > 180 - extra && aJoystick.degrees < 180 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimLeft restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 360 - extra && aJoystick.degrees < 360 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimRight restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 90 - extra && aJoystick.degrees < 90 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimBack restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 270 - extra && aJoystick.degrees < 270 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimFront restoreOriginalFrame:NO]; } if (action != nil) { [self runAction:action]; } } }

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  • curl blocked at TMG firewall

    - by jemtube100
    i using TMG (threat management gateway) firewall at my web server. when i try to use Curl from outside, this firewall was blocked the connection. what rule/setting that i need to create at TMG to allow it. the error state as below : Refresh page: Search for the page again by clicking the Refresh button. The timeout may have occurred due to Internet congestion. Check spelling: Check that you typed the Web page address correctly. The address may have been mistyped. Access from a link: If there is a link to the page you are looking for, try accessing the page from that link. </UL> <HR color=#c0c0c0 noShade> <P id=L_defaultr_11>Technical Information (for support personnel)</P> <UL> <LI id=L_defaultr_12>Error Code: 403 Forbidden. The server denied the specified Uniform Resource Locator (URL). Contact the server administrator. (12202)

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  • Reversing animated sprites

    - by brandon sedgwick
    I have created a sprite sheet of which consists of 6 frames with a character moving legs each frame, now I have coded it so that the animation is running successfully from frame 1 to 6, however I am trying to reverse this so then when it goes from 1 to 6 instead of restarting it go's 6 to 1 in a continuous loop. The coding for current animation is: void SpriteGame::Update(int tickTotal, int tickDelta) { //This is where you manage the state of game objects if ( tickTotal >= this->playerLastFrameChange + 4) { //Four ticks have elapsed since the last frame change this->playerFrame = this->playerFrame + 1; this->playerLastFrameChange = tickTotal; //We've just changed the frame if (this->playerFrame >= this->playerSheetLength) { this->playerFrame = playerLastFrameChange + 4; } //Frame has changed so change the source rectangle this->playerSourceRect->left = this->playerFrame * 64; this->playerSourceRect->top = 0; this->playerSourceRect->right = (this->playerFrame + 1) * 64; this->playerSourceRect->bottom = 64; } } any help please I am using DirectX11 as thats what we are being told to use as its for an win 8 game.

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  • Help with collision detection method [on hold]

    - by derek jones
    I was wondering if any of you could spare me some time to go over some collision detection on my platform engine. i tried XNA a few years back but for reasons i wont go into online could not continue, my health is now at a state where i am ready to try again but due to my current circumstances (and age) schooling is out of the question so i turn to you guys for help. Whilst i can adapt the MS sample ok and have some great features, you will agree modifying code is not really learning. So i have spent the last couple of week going over my old MS code and lots of stuff online and decided on what i want and have ported most of it over to code that i understand 90% of. I have my player class that moves about, jumps with gravity, has animations and a bounding box that follows it around. I have my map & basic level class to load levels from text files. Its just how i handle the collisions that i am struggling with as i will want per pixel collision on some tiles(i have code for this in a pong game i made so that should be ok). I'm pretty clear in my mind on what i need to do its just putting it in code and in the right place, here's what i was thinking. I was going to do it all in layers, have a tile layer, a collision layer & an item layer this way i could make a nice map editor in Win Forms at some point. Anyway i need to read in the collision layer the assign each tile a rectangle and collision property, and this is where i get me. Would any of you be able to spare some time and go over this with me ? I will post some code later Regards Del

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  • Coping with build order requirements in automated builds

    - by Derecho
    I have three Scala packages being built as separate sbt projects in separate repos with a dependency graph like this: M---->D ^ ^ | | +--+--+ ^ | S S is a service. M is a set of message classes shared between S and another service. D is a DAL used by S and the other service, and some of its model appears in the shared messages. If I make a breaking change to all three, and push them up to my Git repo, a build of S will be kicked off in Jenkins. The build will only be successful if, when S is pushed, M and D have already been pushed. Otherwise, Jenkins will find it doesn't have the right dependent package versions available. Even pushing them simultaneously wouldn't be enough -- the dependencies would have to be built and published before the dependent job was even started. Making the jobs dependent in Jenkins isn't enough, because that would just cause the previous version to be built, resulting in an artifact that doesn't have the needed version. Is there a way to set things up so that I don't have to remember to push things in the right order? The only way I can see it working is if there was a way that a build could go into a pending state if its dependencies weren't available yet. I feel like there's a simple solution I'm missing. Surely people deal with this a lot?

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  • What is meant by "no password set" for root account (and otthers)?

    - by MMA
    Several years back, we were more accustomed to changing to the root account using the su command. First, we switched to the root account, and then executed those root commands. Now we are more accustomed to using the sudo command. But we know that the root account is there. We can readily find the home directory of user root. $ ls -ld /root/ drwx------ 18 root root 4096 Oct 22 17:21 /root/ Now my point is, it is stated that "the root password in Ubuntu is left unset". Please see the answers to this question. Most of the answers have something to this effect in the first paragraph. One or two answers further state that "the account is left disabled". Now my (primary) questions are, What is meant by an unset password? Is it blank? Is it null? Or something else more cryptic? How does the account becomes enabled once I set password for it? (sudo password root) In order get a better understanding, I checked the /etc/shadow file. Since I have already set a password for the root account, I can no longer see what is there (encrypted password). So, I created another account and left it disabled. The corresponding entry in the /etc/shadow file is, testpassword:!:16020:0:99999:7::: Now perhaps my above queries need to be changed to, what does an ! in password field mean? Other encrypted passwords are those very long cryptic strings. How come this encrypted form is only one character long? And does an account become disabled if I put an ! in the (encrypted) password field?

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  • Lenovo ThinkPad W530 problem to activate the optical/DVD drive

    - by Marko Apfel
    Problem Sometimes my notebook shows the optical drive as power off: But the hint there is not changing this state. Solution By looking in the device manager you see the next problem: So open the properties via right mouse click. This gives you the hint to remove the drive first. “Windows cannot use this hardware device because it has been prepared for "safe removal", but it has not been removed from the computer. (Code 47)” Whether you select the comment by dragging the mouse over the the hidden part or pressing the button “Properties”. So we unplug and reinsert the ultrabay. If you think, now the system is working – you are wrong. Now the system is the meaning, that the ultrabay is unplugged. You could verify this by refresh the view in the device panel. Now there is no longer our device. Yet your great gig comes – unplug the ultra bay and reinsert it a second time! After this you could hear with a media inside, that the motor is really started and we have a working device What a difficult birth …

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  • Random generation of interesting puzzle levels?

    - by monsterfarm
    I'm making a Sokoban-like game i.e. there's a grid that has some crates on it you can push and you have to get the crates on crosses to win the level (although I'm going to add some extra elements to it). Are there any general algorithms or reading material I can look at for how I could go about generating interesting (as in, not trivial to solve) levels for this style of game? I'm aware that random level generators exist for Sokoban but I'm having trouble finding the algorithm descriptions. I'm interested in making a game where the machine can generate lots of levels for me, sorted by difficulty. I'm even willing to constrain the rules of the game to make the level generation easier (e.g. I'll probably limit the grid size to about 7x7). I suspect there are some general ways to do level generation here as I've seen e.g. Traffic Jam-like games (where you have to move blocks around the free some block) with 1000s of levels where each one has a unique solution. One idea I had was to generate a random map in its final state (i.e. where all crates are on top of their crosses) and then the computer would pull (instead of push) these crates around to create a level. The nice property here is that we know the level is solvable. However, I'd need some heuristics to ensure the level was interesting.

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