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  • PHP class referencing confusion across multiple files

    - by DssTrainer
    I have an index.php file that has 3 includes <?php require_once('mod.php'); $mod = new Mod(); require_once('start.php'); require_once('tools.php'); ....some code.... ?> I need to be able to reference the $mod object inside the start.php and tools.php. How do I pass that object to be referenced by those 2 other require files? Basically the mod.php is a class that has an array list generated in its __construct(). I want to use that array list data inside the startup.php and tools.php file but not sure how to pass in the existing one without calling "new" inside both of those files separately which doesn't do what I need since it resets everything. Thanks!

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  • Delete on a very deep tree

    - by Kathoz
    I am building a suffix trie (unfortunately, no time to properly implement a suffix tree) for a 10 character set. The strings I wish to parse are going to be rather long (up to 1M characters). The tree is constructed without any problems, however, I run into some when I try to free the memory after being done with it. In particularly, if I set up my constructor and destructor to be as such (where CNode.child is a pointer to an array of 10 pointers to other CNodes, and count is a simple unsigned int): CNode::CNode(){ count = 0; child = new CNode* [10]; memset(child, 0, sizeof(CNode*) * 10); } CNode::~CNode(){ for (int i=0; i<10; i++) delete child[i]; } I get a stack overflow when trying to delete the root node. I might be wrong, but I am fairly certain that this is due to too many destructor calls (each destructor calls up to 10 other destructors). I know this is suboptimal both space, and time-wise, however, this is supposed to be a quick-and-dirty solution to a the repeated substring problem. tl;dr: how would one go about freeing the memory occupied by a very deep tree? Thank you for your time.

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  • Class properties vs NSArray / NSDictionary

    - by Frank Martin
    I want a custom class object to hold data and have somehow the feeling that creating about 80 properties is not the best way of doing it. Most of the properties would be bool values, so i'm thinking about creating Arrays (keys / values) or (probably better) a NSDictionary attached to the object for holding the data. Does that make sense or should i stay with the properties? Extra: Are there general pros and cons for the different approaches? And what keywords / concepts do i have to search for to find discussions about that somehow general question? Thanks in advance

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  • C#. Struct design. Why 16 byte is recommended size?

    - by maxima120
    I read Cwalina book (recommendations on development and design of .NET apps). He says that good designed struct has to be less than 16 bytes in size (for performance purpose). My questions is - why exactly is this? And (more important) can I have larger struct with same efficiency if I run my .NET 3.5 (soon to be .NET 4.0) 64-bit application on i7 under Win7 x64 (is this limitation CPU / OS based)? Just to stress again - I need as efficient struct as it is possible. I try to keep it in stack all the time, the application is heavily multi-threaded and runs on sub-millisecond intervals, the current size of the struct is 64 byte.

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  • c++ signatures, pointers

    - by coubeatczech
    Hello, what's the difference between these signatures? T * f(T & identifier); T & f(T & identifier); T f(T & identifier); void f(T * identifier); void f(T & identifier); void f(T identifier); I met pointers in c, but the amperstand in function signature is new for me. Can Anyone explain this?

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  • Most reliable method for uploading files in PHP w/ progress bar

    - by vanneto
    Hello everyone, I am interested in finding the most reliable method for uploading files in PHP. I need a progress bar with the upload. I have tried SWFUpload but it randomly issues an I/O Error. Even if the same file is uploaded sometimes there is an error and sometimes there is not. I have configured all the necessary INI/Mysql/Apache directives to accept large file uploads. So, I am looking for alternatives as a Flash based solution has not worked. Would Java be more relirable? I have also looked into PHP with APC. I definitely cannot afford these random errors, so any help on reliable software / suggestions on how to minimize them would be appreciated. Thank you.

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  • C++ function will not return

    - by Mike
    I have a function that I am calling that runs all the way up to where it should return but doesn't return. If I cout something for debugging at the very end of the function, it gets displayed but the function does not return. fetchData is the function I am referring to. It gets called by outputFile. cout displays "done here" but not "data fetched" I know this code is messy but can anyone help me figure this out? Thanks //Given an inode return all data of i_block data char* fetchData(iNode tempInode){ char* data; data = new char[tempInode.i_size]; this->currentInodeSize = tempInode.i_size; //Loop through blocks to retrieve data vector<unsigned int> i_blocks; i_blocks.reserve(tempInode.i_blocks); this->currentDataPosition = 0; cout << "currentDataPosition set to 0" << std::endl; cout << "i_blocks:" << tempInode.i_blocks << std::endl; int i = 0; for(i = 0; i < 12; i++){ if(tempInode.i_block[i] == 0) break; i_blocks.push_back(tempInode.i_block[i]); } appendIndirectData(tempInode.i_block[12], &i_blocks); appendDoubleIndirectData(tempInode.i_block[13], &i_blocks); appendTripleIndirectData(tempInode.i_block[14], &i_blocks); //Loop through all the block addresses to get the actual data for(i=0; i < i_blocks.size(); i++){ appendData(i_blocks[i], data); } cout << "done here" << std::endl; return data; } void appendData(int block, char* data){ char* tempBuffer; tempBuffer = new char[this->blockSize]; ifstream file (this->filename, std::ios::binary); int entryLocation = block*this->blockSize; file.seekg (entryLocation, ios::beg); file.read(tempBuffer, this->blockSize); //Append this block to data for(int i=0; i < this->blockSize; i++){ data[this->currentDataPosition] = tempBuffer[i]; this->currentDataPosition++; } data[this->currentDataPosition] = '\0'; } void outputFile(iNode file, string filename){ char* data; cout << "File Transfer Started" << std::endl; data = this->fetchData(file); cout << "data fetched" << std::endl; char *outputFile = (char*)filename.c_str(); ofstream myfile; myfile.open (outputFile,ios::out|ios::binary); int i = 0; for(i=0; i < file.i_size; i++){ myfile << data[i]; } myfile.close(); cout << "File Transfer Completed" << std::endl; return; }

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  • Add another class to a div with javascript

    - by zac
    I have a function that checks the age of a form submission and then returns new content in a div depending on their age. right now I am just using getElementById to replace the html content. BUt I think would work better for me if I could also add a class to a div as well. So for example I have.. if (under certain age) { document.getElementById('hello').innerHTML = "<p>Good Bye</p>"; createCookie('age','not13',0) return false; } else { document.getElementById('hello').innerHTML = "<p>Hello</p>"; return true; } What I would like to do is have everything in a div and if return false then that div disappears and is replaced with other content.. can I get any ideas on a good way to achieve this with pure javascript. I dont want to use jQuery for this particular function.

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  • how to avoid repeating code?

    - by helloWorld
    I have some technical question, I have repeating code in my work, and I want to get rid of it, so I know that in C++ it is not good idea to use macro, but instead I must use inline function, is it good idea to use this function as inline: list<Data>::iterator foo(int data){ if(dataExists(data)){ list<Data>::iterator i; for(i = Data.begin(); i != Data.end(); ++i){ if(i->getData() == data){ break; } return i; //here I have one more problem, what can I return if data doesn't exist? } I'm beginner, and I think that this function is very unsafe, can somebody please give me advice, how can I improve my code, thanks in advance P.S. what usually do You use to avoid repeating code?

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  • fastest method for minimum of two numbers

    - by user85030
    I was going through mit's opencourseware related to performance engineering. The quickest method (requiring least number of clock cycles) for finding the minimum of two numbers(say x and y) is stated as: min= y^((x^y) & -(x<y)) The output of the expression x < y can be 0 or 1 (assuming C is being used) which then changes to -0 or -1. I understand that xor can be used to swap two numbers. Questions: 1. How is -0 different from 0 and -1 in terms of binary? 2. How is that result used with the and operator to get the minimum? Thanks in advance.

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  • Is the method that I am using for retrieval in my generic list optimized

    - by fishhead
    At some time there will be a large amount of records, about 50,000. with that in mind is the method GetEquipmentRecord up to the task. thanks for you opinions. public enum EquipShift { day, night }; public class EquipStatusList : List<EquipStatus> { string SerialFormat = "yyyyMMdd"; int _EquipmentID; string _DateSerial; EquipShift _Shift; public EquipStatus GetEquipmentRecord(int equipmentID, EquipShift shift, DateTime date) { _DateSerial = date.ToString(SerialFormat); _Shift = shift; _EquipmentID = equipmentID; return this.Find(checkforEquipRecord); } bool checkforEquipRecord(EquipStatus equip) { if ((equip.EquipmentID == _EquipmentID) && (equip.Shift == _Shift) && (equip.Date.ToString(SerialFormat) == _DateSerial)) return true; else return false; } }

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  • How do I manipulate a tree of immutable objects?

    - by Frederik
    I'm building an entire application out of immutable objects so that multi-threading and undo become easier to implement. I'm using the Google Collections Library which provides immutable versions of Map, List, and Set. My application model looks like a tree: Scene is a top-level object that contains a reference to a root Node. Each Node can contain child Nodes and Ports. An object graph might look like this: Scene | +-- Node | +-- Node | +- Port +-- Node | +- Port +- Port If all of these objects are immutable, controlled by a top-level SceneController object: What is the best way to construct this hierarchy? How would I replace an object that is arbitrarily deep in the object tree? Is there a way to support back-links, e.g. a Node having a "parent" attribute?

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  • Problem in reading configuration file from Class library project

    - by Newbie
    If I create an app.config file in a console apps like this <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key ="key1" value ="val1"/> </appSettings> </configuration> and access the same from the console application like object sourcePath = System.Configuration.ConfigurationManager.AppSettings["key1"]; or by object sourcePath = System.Configuration.ConfigurationSettings.AppSettings["key1"]; I am able to get the value. But if I do the same thing in a class library project, I am getting a null value. Why? Where I am making mistake? I have added the proper reference System.Configuration. I am using C# 3.0

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  • What is/are the Scala way(s) to implement this Java "byte[] to Hex" class

    - by nicerobot
    I'm specifically interested in Scala (2.8) techniques for building strings with formats as well as interesting ways to make such a capability easily accessible where it's useful (lists of bytes, String, ...?).. public class Hex { public static String valueOf (final byte buf[]) { if (null == buf) { return null; } final StringBuilder sb = new StringBuilder(buf.length * 2); for (final byte b : buf) { sb.append(String.format("%02X", b & 0xff)); } return sb.toString(); } public static String valueOf (final Byteable o) { return valueOf(o.toByteArray()); } } This is only a learning exercise (so the utility and implementation of the Java isn't a concern.) Thanks

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  • How to implement copy operator for such C++ structure?

    - by Kabumbus
    So having struct ResultStructure { ResultStructure(const ResultStructure& other) { // copy code in here ? using memcpy ? how??? } ResultStructure& operator=(const ResultStructure& other) { if (this != &other) { // copy code in here ? } return *this } int length; char* ptr; }; How to implement copy? (sorry - I am C++ nube)

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  • ASP SaveToDisk method takes an incredible amount of time

    - by burnt_hand
    This is a method in ASP Classic that saves a file to disk. It takes a very long time but I'm not sure why. Normally, I wouldn't mind so much, but the files it handles are pretty large so need this needs to faster than 100kB a second save. Seriously slow. (old legacy system, band aid fix till it gets replaced...) Public Sub SaveToDisk(sPath) Dim oFS, oFile Dim nIndex If sPath = "" Or FileName = "" Then Exit Sub If Mid(sPath, Len(sPath)) <> "\" Then sPath = sPath & "\" '" Set oFS = Server.CreateObject("Scripting.FileSystemObject") If Not oFS.FolderExists(sPath) Then Exit Sub Set oFile = oFS.CreateTextFile(sPath & FileName, True) For nIndex = 1 to LenB(FileData) oFile.Write Chr(AscB(MidB(FileData,nIndex,1))) Next oFile.Close End Sub I'm asking because there are plenty of WTF's in this code so I'm fighting those fires while getting some help on these ones.

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  • How to read a Dependency property from a method

    - by PaN1C_Showt1Me
    XAML: <my:Control ItemsSource="{StaticResource MySource}" A="true" /> Assume a Control with a dependency property A with a default value false; and a method to handle the Source Collection: protected override void OnItemsSourceChanged(System.Collections.IEnumerable oldValue, System.Collections.IEnumerable newValue) {} in which you want to look at A and readout its value (which is true). how would you ensure, that A is already initialized and has a given value? Or how should this be done correctly ? In my case A is something like AllowLateBinding .. Could coerce callback help me?

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  • In Visual Studio 2010, intellisense isn't showing for long method signatures

    - by sohtimsso1970
    The problem is exactly as asked in the question title. When I'm typing in the text editor and referencing a public method that has a long signature (lots of parameters, usually 10 or more) the intellisense just stops working. It will sometimes flicker; other times it will not show at all. Only seen this happen with C#, but I don't use anything else. It might happen in VB too. Don't know. Anyone else seeing this? I've Googled for an hour but can't seem to iron it out. I've restarted VS, rebooted the machine, enabled/disabled intellisense in Tools - Options. NOTHING works.

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  • Single C++/CLI method to wrap many type specific C functions

    - by T33C
    I am wrapping a C library using C++/CLI so that the C library can be used easily from C# in a C#'ish way. Some of the functions in this library are for putting a value into a container. There are no generics in C so there exists a function per type CLIB_SetBool(BOOL value), CLIB_SetInt(int value), CLIB_SetString(char* string) and so on. To make it easier to use from C#, I have created a single Set function which takes a System::Object. I have two related questions: With my method how would you use a switch statement on the type of System::Object to call the correct CLIB_Setxxxx function. [typeid is only for unmanaged code and I can't seem to use GetType.] Is there a better way to wrap these functions like using a Generic? [I started using template specialisation but then realised that C# doesn't see templates.] Thanks.

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  • PHP - Class Inherit problem

    - by TatMing
    I have A.php and B.php A.php <?php error_reporting(E_ALL); ini_set("display_errors",1); class myClass { function hello() { return 'hello'; } } ?> B.php <?php error_reporting(E_ALL); ini_set("display_errors",1); require_once('/A.php'); $a = new myClass(); testing(); function testing() { echo $a ->hello(); } ?> B.php inherits A.php , if i run B.php,but it show "Fatal error: Call to a member function hello() on a non-object." So the question is simple, how can i correct this ,but "$a = new myClass();" is not inside the function, since in .NET world can do this, i believe PHP also possible. And one more question is, what is the modify of function in A.php ,if i have not state private/public/protected???

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  • Factory Method Using Is/As Operator

    - by Swim
    I have factory that looks something like the following snippet. Foo is a wrapper class for Bar and in most cases (but not all), there is a 1:1 mapping. As a rule, Bar cannot know anything about Foo, yet Foo takes an instance of Bar. Is there a better/cleaner approach to doing this? public Foo Make( Bar obj ) { if( obj is Bar1 ) return new Foo1( obj as Bar1 ); if( obj is Bar2 ) return new Foo2( obj as Bar2 ); if( obj is Bar3 ) return new Foo3( obj as Bar3 ); if( obj is Bar4 ) return new Foo3( obj as Bar4 ); // same wrapper as Bar3 throw new ArgumentException(); } At first glance, this question might look like a duplicate (maybe it is), but I haven't seen one exactly like it. Here is one that is close, but not quite: http://stackoverflow.com/questions/242097/factory-based-on-typeof-or-is-a

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