Search Results

Search found 19768 results on 791 pages for 'hardware programming'.

Page 244/791 | < Previous Page | 240 241 242 243 244 245 246 247 248 249 250 251  | Next Page >

  • Making the sound for a Flash game.

    - by Artemix
    Hu guys, I'm developing a Flash game, and I'm interested in knowing what would be the process of making sound. I want to make my own sounds, if possible, and not to download some premade standard (and possibly lawsuitable if they are not "totally free") sounds from the web. So.. I've read that a synthesizer could be useful.. but, I really dont know. Thx!

    Read the article

  • Recommended way to support backward/forward compatibility in iPhone app?

    - by MrAleGuy
    I'm in the early stages of an iPhone app and I have a question. I did some searching but did not find what I was looking for. There are features in iPhone OS4 that I would like to take advantage of, but I would like for my app to also run on 3.X. It looks like I want to develop against the 4.0 SDK and do the following: Create a "weak link" to any new (4.0) frameworks Call respondsToSelector: for any new method in an existing framework or any method in a new framework before making that call Am I close? What's recommended? Pointers to similar questions welcome.

    Read the article

  • Network Security and Encryption explained in laymen terms

    - by Ehrann Mehdan
    Although I might pretend very well that I known a thing about networks or security and it might help me pass an interview, or fix a bug, I don't really feel I'm fooling anyone. I'm looking for a laymen terms explanation of nowadays network security concepts and solutions. The information is scattered around and I didn't find a resource for "dummies" like me (e.g experienced Java developers that can speak the jargon but have no real clue what it means) Topics I have a weak notion about and want to understand better as a Java developer PGP Public / Private keys RSA / DES SSL and 2 way SSL (keystore / trustore) Protecting against Man in the middle fraud Digital Signature and Certificates Is there a resource out there that really explains it in a way that doesn't require a Cisco certificate / Linux lingo / know what is subnet masking or other plumbing skills?

    Read the article

  • Is it possible to create a domain model for legacy code without refactoring?

    - by plaureano
    I currently have a client that wants me to 'abstract' out a domain model from the existing code but they specifically said that I shouldn't refactor the existing code itself. My question is 1) whether or not this is advisable and 2) what techniques would you apply in this scenario if you can't refactor the code yet they expect you to come up with a model for it? (EDIT: I can't quite put my finger on it, but somehow, not being able to refactor in this case just feels wrong. Has anyone else run into this type of scenario?)

    Read the article

  • Writing a VM - well formed bytecode?

    - by David Titarenco
    Hi, I'm writing a virtual machine in C just for fun. Lame, I know, but luckily I'm on SO so hopefully no one will make fun :) I wrote a really quick'n'dirty VM that reads lines of (my own) ASM and does stuff. Right now, I only have 3 instructions: add, jmp, end. All is well and it's actually pretty cool being able to feed lines (doing it something like write_line(&prog[1], "jmp", regA, regB, 0); and then running the program: while (machine.code_pointer <= BOUNDS && DONE != true) { run_line(&prog[machine.cp]); } I'm using an opcode lookup table (which may not be efficient but it's elegant) in C and everything seems to be working OK. My question is more of a "best practices" question but I do think there's a correct answer to it. I'm making the VM able to read binary files (storing bytes in unsigned char[]) and execute bytecode. My question is: is it the VM's job to make sure the bytecode is well formed or is it just the compiler's job to make sure the binary file it spits out is well formed? I only ask this because what would happen if someone would edit a binary file and screw stuff up (delete arbitrary parts of it, etc). Clearly, the program would be buggy and probably not functional. Is this even the VM's problem? I'm sure that people much smarter than me have figured out solutions to these problems, I'm just curious what they are!

    Read the article

  • How to use PHP fgetcsv to create an array for each piece of data in csv file?

    - by Olivia
    I'm trying to import data from a csv file to some html code to use it in a graph I have already coded. I'm trying to use PHP and fgetcsv to create arrays for each separate piece of data to use PHP to put it into the html code. I know how to open the csv file and to print it using PHP, and how to print each separate row, but not each piece of data separated by a comma. Is there a way to do this? If this helps, this is the csv data I am trying to import. May 10,72,12,60 May 11,86,24,62 May 12,67,32,34 May 13,87,12,75 May 14,112,23,89 May 17,69,21,48 May 18,98,14,84 May 19,115,18,97 May 20,101,13,88 May 21,107,32,75 I hope that makes sense.

    Read the article

  • Support FOSS Projects via T-Shirts

    - by The MYYN
    Can we get a list of free and open source projects, which can be supported through purchasing branded garment? Free Software Foundation http://shop.fsf.org/ ps. I know this is extremly off-topic. But I'd like to buy clothing and support open source at the same time, if possible. And I'd like to know, where this is possible.

    Read the article

  • Explicit method tables in C# instead of OO - good? bad?

    - by FunctorSalad
    Hi! I hope the title doesn't sound too subjective; I absolutely do not mean to start a debate on OO in general. I'd merely like to discuss the basic pros and cons for different ways of solving the following sort of problem. Let's take this minimal example: you want to express an abstract datatype T with functions that may take T as input, output, or both: f1 : Takes a T, returns an int f2 : Takes a string, returns a T f3 : Takes a T and a double, returns another T I'd like to avoid downcasting and any other dynamic typing. I'd also like to avoid mutation whenever possible. 1: Abstract-class-based attempt abstract class T { abstract int f1(); // We can't have abstract constructors, so the best we can do, as I see it, is: abstract void f2(string s); // The convention would be that you'd replace calls to the original f2 by invocation of the nullary constructor of the implementing type, followed by invocation of f2. f2 would need to have side-effects to be of any use. // f3 is a problem too: abstract T f3(double d); // This doesn't express that the return value is of the *same* type as the object whose method is invoked; it just expresses that the return value is *some* T. } 2: Parametric polymorphism and an auxilliary class (all implementing classes of TImpl will be singleton classes): abstract class TImpl<T> { abstract int f1(T t); abstract T f2(string s); abstract T f3(T t, double d); } We no longer express that some concrete type actually implements our original spec -- an implementation is simply a type Foo for which we happen to have an instance of TImpl. This doesn't seem to be a problem: If you want a function that works on arbitrary implementations, you just do something like: // Say we want to return a Bar given an arbitrary implementation of our abstract type Bar bar<T>(TImpl<T> ti, T t); At this point, one might as well skip inheritance and singletons altogether and use a 3 First-class function table class /* or struct, even */ TDictT<T> { readonly Func<T,int> f1; readonly Func<string,T> f2; readonly Func<T,double,T> f3; TDict( ... ) { this.f1 = f1; this.f2 = f2; this.f3 = f3; } } Bar bar<T>(TDict<T> td; T t); Though I don't see much practical difference between #2 and #3. Example Implementation class MyT { /* raw data structure goes here; this class needn't have any methods */ } // It doesn't matter where we put the following; could be a static method of MyT, or some static class collecting dictionaries static readonly TDict<MyT> MyTDict = new TDict<MyT>( (t) => /* body of f1 goes here */ , // f2 (s) => /* body of f2 goes here */, // f3 (t,d) => /* body of f3 goes here */ ); Thoughts? #3 is unidiomatic, but it seems rather safe and clean. One question is whether there are any performance concerns with it. I don't usually need dynamic dispatch, and I'd prefer if these function bodies get statically inlined in places where the concrete implementing type is known statically. Is #2 better in that regard?

    Read the article

  • Too many open connections... Did I mess up something?

    - by Legend
    I am developing a plugin (for a Bittorrent client named Azureus programmed in Java) that lets me add peers into the current list from which it is downloading. Everything was working fine until yesterday when I started getting these weird errors: DEBUG::Thu Apr 15 10:45:40 CET 2010::org.gudy.azureus2.core3.peer.impl.control.PEPeerControlImpl::addPeer::795: Injected peer 90.35.126.126:33064 was not added - Too many connections DEBUG::Thu Apr 15 10:48:40 CET 2010::org.gudy.azureus2.core3.peer.impl.control.PEPeerControlImpl::addPeer::795: Injected peer 80.25.126.126:33064 was not added - Too many connections DEBUG::Thu Apr 15 10:52:40 CET 2010::org.gudy.azureus2.core3.peer.impl.control.PEPeerControlImpl::addPeer::795: Injected peer 90.35.126.126:33064 was not added - Too many connections I am thinking I messed up something with the TCP sockets. Does anyone know why this could be happening?

    Read the article

  • Keeping sync in multiplayer RTS game that uses floating point arithmetic

    - by Calmarius
    I'm writing a 2D space RTS game in C#. Single player works. Now I want to add some multiplayer functionality. I googled for it and it seems there is only one way to have thousands of units continuously moving without a powerful net connection: send only the commands through the network while running the same simulation at every player. And now there is a problem the entire engine uses doubles everywhere. And floating point calculations are depends heavily on compiler optimalizations and cpu architecture so it is very hard to keep things syncronized. And it is not grid based at all, and have a simple phisics engine to move the space-ships (space ships have impulse and angular-momentum...). So recoding the entire stuff to use fixed point would be quite cumbersome (but probably the only solution). So I have 2 options so far: Say bye to the current code and restart from scratch using integers Make the game LAN only where there is enough bandwidth to have 8 players with thousands of units and sending the positions and orientation etc in (almost) every frame... So I looking for better opinions, (or even tips on migrating the code to fixed-point without messing everything up...)

    Read the article

  • Algorithm to distribute objects in a box (like InDesign, Illustrator, Draw!)

    - by Rafael Almeida
    I have a set of rectangles with their corresponding positions and a big rectangle which serves as the 'bounding box' for these rectangles. I would like to know of an algorithm that would 'distribute the free space' evenly among the rectangles. Some of you may be familiar with the Distribute Spacing option in Adobe InDesign and similar layout-oriented apps. That would be what I'm looking for. I did try looking it up, but I'm not familiar with 'graphical' algorithms terminology and trying only terms relating to 'distribute' mainly yields results about Distributed Computing. So, even the names of the algorithms or better terms to look up would be a big help. Finally, the algorithm doesn't need to be rigorously the same as InDesign's one: pretty much any algorithm that 'distributes' objects inside a region will work fine. In fact, since I'm striving for visual appeal mainly, the more suggestions the better. =D

    Read the article

  • How to change internal buffer size of DataInputStream

    - by Gaks
    I'm using this kind of code for my TCP/IP connection: sock = new Socket(host, port); sock.setKeepAlive(true); din = new DataInputStream(sock.getInputStream()); dout = new DataOutputStream(sock.getOutputStream()); Then, in separate thread I'm checking din.available() bytes to see if there are some incoming packets to read. The problem is, that if a packet bigger than 2048 bytes arrives, the din.available() returns 2048 anyway. Just like there was a 2048 internal buffer. I can't read those 2048 bytes when I know it's not the full packet my application is waiting for. If I don't read it however - it'll all stuck at 2048 bytes and never receive more. Can I enlarge the buffer size of DataInputStream somehow? Socket receive buffer is 16384 as returned by sock.getReceiveBufferSize() so it's not the socket limiting me to 2048 bytes. If there is no way to increase the DataInputStream buffer size - I guess the only way is to declare my own buffer and read everything from DataInputStream to that buffer? Regards

    Read the article

  • What coding standards do you follow?

    - by Mark Szymanski
    I was just curious what coding standards people followed. I for one use the following: Brackets ALWAYS go on the next line. For instance: int main() { //Blah... } I never use code folding. (Yes my IDE's do support it (Xcode and Eclipse). Put related functions/methods single-spaced, otherwise double space. Here is an example: int foo = 0; printf("%d",foo); those are related while these are not: printf("Hello, World!"); return(0); I don't put else statements on the same line as the closing bracket for the preceding if statement. Most of the time in Java if a program needs multiple try catch statements I will just put the whole thing in one try catch.

    Read the article

  • Summer Camp TextMate theme

    - by Frankie Laguna
    A while back on the User Submitted Themes wiki page on the TextMate site there was a link to the theme "Summer Camp", the entry is still there but the link no longer works. I'm wondering if anyone has this theme and is willing to share? Thanks in advance.

    Read the article

  • Support Open Source Projects via T-Shirts

    - by The MYYN
    Can we get a list of free and open source projects, which can be supported through purchasing branded garment? Free Software Foundation http://shop.fsf.org/ OpenBSD https://https.openbsd.org/cgi-bin/order Mozilla http://store.mozilla.org/ ps. I know this is extremly off-topic. But I'd like to buy clothing and support open source at the same time. And I'd like to know, where this is possible.

    Read the article

  • java string detection of ip

    - by user384706
    Hi, Assume a java string that contains an IP (v4 or v6) or a hostname. What is the best way to detect among these cases? I am not interested so much on whether the IP is in valid range (e.g. 999.999.999.999 for IPv4). I am interested in just a way to detect if a String is a hostname or an IP (v4 or v6). Initially I though this: if(theString.indexOf("@")!=-1){ //Not an Ip } but I am not sure if I should always expect a format containing @ always. Thanks

    Read the article

  • Are there any code critique sites or similar resources?

    - by Ukko
    I have noticed when people post example code illustrating some issue that they are having often they will gather a number of comments addressing the quality of the code they presented and not the actual problem asked. This is very helpful--if not well directed. Often, this is wasted effort since the asker is often not receptive and the code is often chopped down to something small to post leaving lots of rough edges. In the old days you would see people asking questions like this on comp.lang.lisp and other parts of the comp.lang hierarchy. But that bit of the net kind of sank into the sewers of neglect. Is there a comparable one-stop-shop today? I am partially asking for selfish reasons, I know how to write good idiomatic C, Lisp, O'Caml, and Java code. But I learned C++ pre-template and STL, those rusty skills are not really applicable to today's C++. I have picked up languages like Scala in a vacuum and get by, but am I really doing it correctly? There are so many ways you can abuse a language, I am currently working against a codebase of Fortran written in C, and I recognize and loathe the "that guy" who wrote it. I don't want to be someone else's "that guy" if I can help it. Just because it works does not mean that one did not totally miss the boat on how it should have been done. Do you seek out this type of critique? If so how, where and why? What types of benefits do you derive from it? How about abuse and trolls?

    Read the article

  • How to Format Code in Research Reports

    - by RoseOfJericho
    I am currently writing a formal research report, and I'll be including code with this report. Question: Is there an accepted way of displaying code in research reports? I'm thinking both in terms of font, spacing, et cetera, and whether the code should be displayed inside the document, or in an appendix. The code will be JavaScript and PHP. None of the sections of code will be more than 25 lines (so they're mere snippets). There will be approx. half a dozen snippets. Each of the snippets will have a couple of paragraphs explaining what is happening in the code, and a discussion on its pros/cons. I have no contact with the body the report will be submitted to, and they have no published guidelines on how to format code (please do not question these points). Any help considered and appreciated.

    Read the article

  • Tips for learning MUMPS (M) / Cache?

    - by Jake
    I'm interested in getting involved/up to speed on VistA, the Veterans' Administrations open source medical records system. To that effect, I understand I should learn the MUMPS (M) language upon which the software is based. Does anyone have any getting started tips or book recommendations on this language and environment? Any tips on getting up to speed on VistA is appreciated as well. Audience: experienced developer/consultant. Thanx in adv.

    Read the article

  • Visual Studio 2010 Language Support

    - by inspectorG4dget
    Hello SO, I want to be able to develop code using Visual Studio 2010. I just got VS2010 and I'm not able to get the languages I want on it. The main reason that I'm asking this is that I'm trying to migrate to ONE IDE that does it all for me. Thus far eclipse has been doing a good job, but I've been informed that VS2010 is better and I'm trying to get into the groove of that standard So my question is two-fold. I am not able to find a complete list of languages supported by VS2010. What are these languages? How can I get VS2010 support for: a. Python/IronPython b. C/C++/C#/XNA c. Java My Googling has given me no promising/definitive results. I'd really appreciate any help.

    Read the article

< Previous Page | 240 241 242 243 244 245 246 247 248 249 250 251  | Next Page >