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  • How does Ruby's Enumerator object iterate externally over an internal iterator?

    - by Salman Paracha
    As per Ruby's documentation, the Enumerator object uses the each method (to enumerate) if no target method is provided to the to_enum or enum_for methods. Now, let's take the following monkey patch and its enumerator, as an example o = Object.new def o.each yield 1 yield 2 yield 3 end e = o.to_enum loop do puts e.next end Given that the Enumerator object uses the each method to answer when next is called, how do calls to the each method look like, every time next is called? Does the Enumeartor class pre-load all the contents of o.each and creates a local copy for enumeration? Or is there some sort of Ruby magic that hangs the operations at each yield statement until next is called on the enumeartor? If an internal copy is made, is it a deep copy? What about I/O objects that could be used for external enumeration? I'm using Ruby 1.9.2.

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  • What's a good way to check that a player has clicked on an object in a 3D game?

    - by imja
    I'm programming a 3D game (using C++ and OpenGL), and I have a few 3D objects in the scene, we can say they are boxes for this example. I want to let the player click on those boxes to select them (ie. they might change color) with the typical restriction like if more than one box is located where the user clicked, only the one closest to the camera would get selected. What would be the best way to do this? The fact that these objects go through several transforms before getting to window coordinates is what makes this a bit tricky. One approach I thought about was that if the player clicks on the screen, I could normalize the x,y coordinates of mouse click and then transform the bounding box coordinates of the objects into clip-space so that I could compare then to the normalized mouse coordinates. I guess I could then do some sort of ray-box collision test to see if any objects lie as the path of the mouse click. I'm afraid I might be over complicating it. Any better methods out there?

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  • Java/Eclipse Dependency mapping / graphing tool - Where is a JAR being used in my project?

    - by gav
    Hi All, I have a JAR on the build path of a medium sized Java application and I would like to know where it's used. At the most basic level if someone could tell me how to 'Find References' for a Jar that would be great. Whilst I'm looking at dependencies it would be great to find a tool that would map all of my package / external library usages and graph them. I used to have a free plug-in for eclipse that did just that but I haven't been able to rediscover it. Thanks, Gav

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  • Invoking a superclass's class methods in Python

    - by LeafStorm
    I am working on a Flask extension that adds CouchDB support to Flask. To make it easier, I have subclassed couchdb.mapping.Document so the store and load methods can use the current thread-local database. Right now, my code looks like this: class Document(mapping.Document): # rest of the methods omitted for brevity @classmethod def load(cls, id, db=None): return mapping.Document.load(cls, db or g.couch, id) I left out some for brevity, but that's the important part. However, due to the way classmethod works, when I try to call this method, I receive the error message File "flaskext/couchdb.py", line 187, in load return mapping.Document.load(cls, db or g.couch, id) TypeError: load() takes exactly 3 arguments (4 given) I tested replacing the call with mapping.Document.load.im_func(cls, db or g.couch, id), and it works, but I'm not particularly happy about accessing the internal im_ attributes (even though they are documented). Does anyone have a more elegant way to handle this?

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  • How to evade writing a lot of repetitive code when mapping?

    - by JPCF
    I have a data access layer (DAL) using Entity Framework, and I want to use Automapper to communicate with upper layers. I will have to map data transfer objects (DTOs) to entities as the first operation on every method, process my inputs, then proceed to map from entities to DTOs. What would you do to skip writing this code? As an example, see this: //This is a common method in my DAL public CarDTO getCarByOwnerAndCreditStatus(OwnerDTO ownerDto, CreditDto creditDto) { //I want to automatize this code on all methods similar to this Mapper.CreateMap<OwnerDTO,Owner>(); Mapper.CreateMap<CreditDTO,Credit>(); Owner owner = Mapper.map(ownerDto); Owner credit = Mapper.map(creditDto) //... Some code processing the mapped DTOs //I want to automatize this code on all methods similar to this Mapper.CreateMap<Car,CarDTO>(); Car car = Mapper.map(ownedCar); return car; }

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  • In WPF, how do I update the object that my custom property is bound to?

    - by Timothy Khouri
    I have a custom property that works perfectly, except when it's bound to an object. The reason is that once the following code is executed: base.SetValue(ValueProperty, value); ... then my control is no longer bound. I know this because calling: base.GetBindingExpression(ValueProperty); ... returns the binding object perfectly - UNTIL I call base.SetValue. So my question is, how do I pass the new "value" on to the object that I'm bound to?

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  • Do unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. Now I'm wondering does it have a noticeable affect in FPS if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? Edit Final output will be a w*h cell grid, but for technical issues it's much easier for me to allocate (w+1)*(h+1) vertices. Sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect FPS or not? (Note that mesh is only generated once in each time you play the game)

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  • How to persist and load an object which conforms to NSCoding protocol?

    - by mystify
    I have made an class which conforms to the NSCoding protocol and does all the encode and decode stuff. For my app, I simply want to persist an object from that class to the device and the next time when the app launches, I want to load that object back into memory. Basically it's just an class which holds some user input information. For example the user starts writing a text but then quits the app. Next time I want to load that data object. I guess I need NSKeyedArchiver? Is there a good tutorial on this? How do I do that?

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  • Is Mapping SIMPLE data to winform control really as hard as it seems?

    - by HotOil
    Hi: I'm making a leap from MFC to WinForms. It has all gone smoothly so far; The windows/gui parts of winforms app development are making good sense to me. But. Now all I want to do is display simple data types in the controls on the form, and retrieve them from the controls when the user clicks. This is a very simple operation in MFC.. (DataExchange) but seems to be much more complicated in .NET. Binding ? DataObject ? DataSet ? no.. I don't want a dataset or records or columns or any of that. I just want to map an or a bool to a checkbox or a radiobutton.. I have looked but have not found any good examples of doing this in C++. Is it really this hard? Really? What am I missing? Thanks-

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  • Determining if something is on the right or left side of an object?

    - by meds
    I have a character in a 3D world which is facing an arbitrary direction on a flat plane, the player can click on the left or right side of the character and based on which side is clicked on a different action happens. How can I determine which side the click occured on? Obviously for straight on ahead (0,0,1) I can simply use the x coordinate of the click point to determine if it's the left or right hand side, but what about other cases?

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  • does unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. now I'm wondering does it have a noticeable affect in fps if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? edit final output will be a w*h cell grid, but for technical issues it's much more easier for me to allocate (w+1)*(h+1) vertices. sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect fps or not? (note that mesh is only generated once in each time you play the game)

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  • List in a Python class shares the same object over 2 different instances?

    - by zfranciscus
    I created a class: class A: aList = [] now I have function that instantiate this class and add items into the aList. note: there are 2 items for item in items: a = A(); a.aList.append(item); I find that the first A and the second A object has the same number of items in their aList. I would expect that the first A object will have the first item in its list and the second A object will have the second item in its aList. Can anyone explain how this happens ? PS: I manage to solve this problem by moving the aList inside a constructor : def __init__(self): self.aList = []; but I am still curious about this behavior

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  • How do I find out if an object can be Invoke()'d?

    - by Jurily
    Consider the following class: public class Event<T> { public delegate void Handler<t>(t msg); private event Handler<T> E; public void connect(Delegate handler) { E += delegate(T msg) { object target = handler.Target; if (Invokable(target) { target.BeginInvoke(handler, new object[] { msg }); } }; } public void emit(T msg) { if ( E != null ) { E(msg); } } private static bool Invokable(object o) { // magic } } How do I implement Invokable(), and what else do I need for this code to compile?

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  • How do I keep subdomain.domain.com links from mapping to subdomain.domain.com/subdomain?

    - by Alan Jackson
    I have a virtual directory created and a sub domain that points to that virtual directory. My links always route to subdomain.domain.com/subdomain/controller/action when they can leave off the subdomain link. Is there an easy way to stop that? Also, it's the same problem when I mapped anotherdomain.com to my virtual directory. It ends up linking to anotherdomain.com/virtualdir/controller/action. It just looks unprofessional to me to have all my links be myapp.com/myapp/action/controller.

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  • How can I check the type of an object against a list of types?

    - by RookieRick
    Given a collection IEnumerable<Type> supportedTypes What's the best way to check whether a given object is one of those types (or a derived type)? My first instinct was to do something like: // object target is a parameter passed to the method in which I'm doing this. if (supportedTypes.Count( supportedType => target is supportedType ) > 0) { // Yay my object is of a supported type!!! } ..but that doesn't seem to be working. Can I not use the "is" keyword in a lambda expression like this?

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  • How do you use a flash object as a link?

    - by Matthew Crumley
    Is it possible to use a flash document embedded in HTML as a link? I tried just wrapping the object element with an a like this: <a href="http://whatever.com"> <object ...> <embed ... /> </object> </a> In Internet Explorer, that made it show the location in the status bar like a link, but it doesn't do anything. I just have the .swf file, so I can't add a click handler in ActionScript.

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  • How do i change Object to String in a class which extends AsyncTask?

    - by Filip V.
    I'm learning from Google's Android developing tutorial and i came across a problem. On this link https://developer.android.com/training/basics/network-ops/connecting.html#AsyncTask it says to create a class that extends AsyncTask. So when i write the class it automatically implements the method as follows: private Object doInBackground(Object... args) {..} //it's fine but when i try writing just as it says in the tutorial: private String doInBackground(String... args) {..} //it gives an error and the error says: The method doInBackground(String...) of type MainActivity.DownloadWebpageText must override a superclass method. So how do i change Object to String without getting an error there?

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  • What's the current (as of April 2010) state of affairs regarding <object> vs <embed> in HTML?

    - by rvdm
    The age old question. <object> vs <embed>. From what I gather, <object> is the XHTML-compliant way of doing things, while <embed> is for legacy support. I'm currently building a Flash application that will contain a pre-made embedding code for users to copy and paste, and I'm wondering if it's feasible to simply dump the <embed> tag altogether. Which browsers would be unable to load my application if I gave my users an <object>-only embed code? Thanks :)

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  • Overload and hide methods in Java

    - by Marco
    Hi, i have an abstract class BaseClass with a public insert() method: public abstract class BaseClass { public void insert(Object object) { // Do something } } which is extended by many other classes. For some of those classes, however, the insert() method must have additional parameters, so that they instead of overriding it I overload the method of the base class with the parameters required, for example: public class SampleClass extends BaseClass { public void insert(Object object, Long param){ // Do Something } } Now, if i instantiate the SampleClass class, i have two insert() methods: SampleClass sampleClass = new SampleClass(); sampleClass.insert(Object object); sampleClass.insert(Object object, Long param); what i'd like to do is to hide the insert() method defined in the base class, so that just the overload would be visible: SampleClass sampleClass = new SampleClass(); sampleClass.insert(Object object, Long param); Could this be done in OOP?

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  • Does remove a DOM object (in Javascript) will cause Memory leak if it has event attached?

    - by seatoskyhk
    So, if in the javascript, I create a DOM object in the HTML page, and attach event listener to the DOM object, upon I remove the the DOM from HTML page, does the event listener still exist and causing memory leak? function myTest() { var obj = document.createElement('div'); obj.addEventListener('click', function() {alert('whatever'); }); var body = document.getElementById('body'); // assume there is a <div id='body'></div> already body.appendChild(obj); } // then after some user actions. I call this: function emptyPage() { var body = document.getElementById('body'); body.innerHTML = ''; //empty it. } So, the DOM object, <div> inside body is gone. But what about the eventlistener? I'm just afraid that it will cause memory leak.

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  • How to post JSON object to a URL without cURL in PHP? [closed]

    - by empyreanphoenix
    I have written a send sms code which uses an available sms api. So, I need to post a string in the json(string in $json) format to a url(url specified in $url var), but I am getting the following error String index out of range: -1 I understand that the error arises when requesting for an index that isn't there, but I dont find how that applies in this case. Please help. Note: name1,name2 and name3 are sender name, phone number and content respectively. Thanks array ( 'method' = 'POST', 'content' = $data, 'header' ="Authentication:$key" . "timeout:50000"."ContentLength: " . strlen ( $data) . "\r\n" ) ); if ($optional_headers != null) { $params ['http'] ['header'] = $optional_headers; } $ctx = stream_context_create ( $params ); try { $fp = fopen ( $url, 'rb', false, $ctx ); $response = stream_get_contents ( $fp ); echo "response"; } catch ( Exception $e ) { echo 'Exception: ' . $e-getMessage (); echo "caught"; } echo "done"; return $response; }

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  • How do I delete an object from an Entity Framework model without first loading it?

    - by Tomas Lycken
    I am quite sure I've seen the answer to this question somewhere, but as I couldn't find it with a couple of searches on SO or google, I ask it again anyway... In Entity Framework, the only way to delete a data object seems to be MyEntityModel ent = new MyEntityModel(); ent.DeleteObject(theObjectToDelete); ent.SaveChanges(); However, this approach requires the object to be loaded to, in this case, the Controller first, just to delete it. Is there a way to delete a business object referencing only for instance its ID? If there is a smarter way using Linq or Lambda expressions, that is fine too. The main objective, though, is to avoid loading data just to delete it.

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  • What Java data structure/design pattern best models this object, considering it would perform these methods?

    - by zundarz
    Methods: 1. getDistance(CityA,CityB) // Returns distance between two cities 2. getCitiesInRadius(CityA,integer) // Returns cities within a given distance of another city 3. getCitiesBeyondRadius(CityA,integer) //Returns cities beyond a given distance of another city 4. getRemoteDestinations(integer) // Returns all city pairs greater than x distance of each other 5. getLocalDestinations(integer) //Returns all city pairs within x distance of each other

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  • XNA - How do I change the texture of a 2D object?

    - by Adorjan
    I am on to make a table game, I successfully figured out how to make the arraw and to move the cursor on it (by tiles). Now I wanna find out how to make that if I hit the Enter key the tile's texture change to another. I tryed like this: if (input.KeyPressed(Keys.Enter)) { cell[X,Y].Cell_texture = tile_texture; } but it doesn't really work. Hope you can help. :) Thanks!

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