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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    Hi. I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D -TheCommieDuck

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  • Google play game services and Facebook integration in one game

    - by Ineentho
    We are creating a cross platform game for iOS and Android. We have thought about how and with which services we should integrate achievements and scoreboards with. For the iOS part, we are pretty sure that this how we want to do, in order from when the user opens the app for the first time: Connect with Game Center (Should be automatic, the user shouldn't even notice?) We will also get the players nickname for public scoreboards here. Ask if the user wants to connect with Facebook so that we can compare the players highscores with their friends. We could add Google play game services there as well, but I don't feel like that adds anything to the experience for the end user. Now comes the tricky part: Android We thought that we could do just like for iOS, except that we replace Game Center with Google Play Game Services. However, unlike Game Center, Game Services will ask the user to log in to their Google+ account and allow us to access their account. So now, what we have is a double login, first with Google+ and then with Facebook. What will users think about that? Should we scrap Play Services entirely and just ask the user for a nickname within our app and user Facebook for achievements?

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  • Traffic estimation for a multiplayer flash game

    - by Steve Addington
    hey, i want to know if my rough traffic estimations are right, it would be for a pretty simple realtime flashgame in the style of haxball (but not as a soccer game) heres a video of it http://www.youtube.com/watch?v=z_xBdFg1RcI So here comes my estimation, i dont know if they are realistic! i hope someone can help me. consider the packet attached as a typical one sent every 200ms, its 148bytes + 64 bytes of header will make around a 200bytes packet. The server will receive 200bytes x 6 players x 5 times a sec=6000bytes/s=5.85Kbytes/s=46.9kbit/s plus he has to send all back to the players, so at this point are 94Kbit/s.The server received all the information, perform the definitive calculation and send the new position to all players, in a bigger packet of around 900bytes that have to be delivered to the others 6, which makes 900bytes x 6 players x 5 times a sec=27000bytes/s=26Kbytes/s=210kbit/s. overall that would be 26kbyte per second. thats like 130mb traffic per hour for a 6player room. but somehow i think the numbers are too high? that would be really much traffic for such a simple game. did i calculate something wrong?

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  • How to handle people who lie on their resume [closed]

    - by Juliet
    Moderator comment Please note that this is a two year old question that has just been migrated from Stack Overflow. Please take your time to read all the answers and ask yourself "would my answer add anything to this?". I'm conducting technical interviews to fill a few .NET positions. Many of the people I interview really do know .NET pretty well, but I find at least 90% embellish their skillset anywhere between "a little" to "quite drastically". Sometimes they fabricate skills relevant to the position they're applying for, sometimes they don't. Most of the people I interview, even the most egregious liars, are not scam artists. They just want to stand out among the crowd, so they drop a few buzzwords on their resume like "JBoss", "LINQ", "web services", "Django" or whatever just to pad their skillset and stay competitive. (You might wonder if a person that lies about those skills is just bluffing their way through a technical interview. My interviews involve a lot of hands-on coding and problem-solving – people who attempt to bluff will bomb the hands-on coding portion in the first 3 minutes.) These are two open-ended questions, but it would really help me out when I make my recommendations to the hiring managers: Regarding interviewing etiquette, should I attempt to determine whether a person really possesses all of the skills they claim to have? Can I do this without making the candidate feel uncomfortable? Regarding the final decision, should I recommend candidates who are genuinely qualified for the positions they're applying for, even if they've fabricated portions of their skillset?

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  • Repairing The Visual Studio 2012 UI

    - by Ken Cox [MVP]
    I have sympathy for ‘Softies who don’t like the controversial ‘Metro’ UI changes but are afraid to say so. After all, who wants to commit a CLM (Career-Limiting Move) by declaring that the Emperor has no clothes (or gradients) and that ALL CAPS IN MENUS ARE DUMB? Talk about power! Here’s a higher-up (anyone got a name?) who has enforced a flat, monochrome, uninteresting user interface in Visual Studio 2012  that has been damned with faint praise by consumers. The pushback must have been enormous. Some ‘Softies disengage from the raging debate with, “It’s not my decision” while others feebly point out that the addition of some colour pixels in the icons is a real improvement over the beta version. True, I guess. With the UI pretty much locked, its down to repairing the damage. Fortunately, some Empire dissident has leaked the news to a blogger that  those SHOUTING CAPs aren’t hardcoded afterall: How To Prevent Visual Studio 2012 ALL CAPS Menus And so it goes. By RTM, I’m sure there will be many more add-ons to help us ‘de-Metro’ VS 2012 and recreate our favourite Visual Studio 2010 themes for it.

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  • Teaching myself, as a physicist, to become a better programmer

    - by user787267
    I've always liked physics, and I've always liked coding, so when I got the offer for a PhD position doing numerical physics (details are not relevant, it's mostly parallel programming for a cluster) at a university, it was a no-brainer for me. However, as most physicists, I'm self taught. I don't have broad background knowledge about how to code in an object oriented way, or the name of that specific algorithm that optimizes the search in some kD tree. Since all my work so far has been more concerned about the physics and the scientific results, I undoubtedly have some bad habits - more so because my coding is my own, and not really teamwork. I have mostly used C since it is very straightforward and "what you write is what you get" - no need for fancy abstractions. However, I have recently switched to C++ since I'd like to learn more about the power that comes with abstraction, and it's pretty C-like (syntax-wise at least). How do I teach myself to code in a good, abstract way like a graduate in computer science? I know my code is efficient, but I want it to be elegant as well, and readable. Keep in mind that I don't have time to read several 1000-page tomes about abstract programming. I need to spend time on actual, physics related research (my supervisor would laugh at me if he knew I spent time thinking about how to program elegantly). How do I assess if my work is also good from a programmer's perspective?

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  • Can I use access used by Visual Basic for building a database [on hold]

    - by user3413537
    I am the only programmer where I work (summer job) and I am a student with only a few years of programming experience. So I was asked to build a database and I am very excited about this project because hopefully I can learn a lot from this. Using this database my manager is supposed to be able to assign work (dealing with businesses) to different people within the company using an interface (all workers have a shared drive). When workers are done with that paperwork related to the business, they can check off that its done, add comments at the bottom of the interface, and then move on to the next business. The only experience I've had with databases is some querying with SQL, and I've built GUI interfaces with JAVA. The information on the interface will be populated from Excel so workers know what businesses they are dealing with. I've done some research and I believe the best way to build this would be building a GUI using Microsoft Visual Studio (Visual Basic) first, then figuring out a way to populate the Interface from Excel. Also because the data is pretty straight forward and not complicated I will be using MS Access to store and track the database. I know this won't be easy, but for all you geniuses out there, is this on the right path? Thanks.

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  • Record management system java web framework

    - by Kamil Tomšík
    We're currently reconsidering technologies and frameworks to get more agile with "simple" RMS CRUD-based projects. In short, short-living things like this Right now we have a custom extension on top of SmartGWT but after some time it has proven not to be flexible enough. I also personally dislike the java-js compilation process and the whole GWT codebase. Not only is the design ugly, it also makes certain low-level js things very complicated if not completely impossible. So what I'm looking for is: closest to web as possible, like JSF or possibly Tapestry, it is very important to be able get "low" and weave framework if necessary. Happens more often than we thought. datagrid capable - Ext.js & PrimeFaces looks pretty good, Vaadin does too. db-schema generators (optional, no matter in which way) If it were only on me, I'd probably stick to Ext.js + custom rest-based java solution, possibly generated from database schema (not sure about concrete tooling yet). I only have experience with vanilla Ext.js, vanilla GWT and JSF 2.0 / Seam, so it hard for me to judge or even propose other frameworks. What would be your proposition? What are the problems you've faced? What was your solution and how hard do you think it was to deal with them in "big picture"?

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  • C# XNA: Effecient mesh building algorithm for voxel based terrain ("top" outside layer only, non-destructible)

    - by Tim Hatch
    To put this bluntly, for non-destructible/non-constructible voxel style terrain, are generated meshes handled much better than instancing? Is there another method to achieve millions of visible quad faces per scene with ease? If generated meshes per chunk is the way to go, what kind of algorithm might I want to use based on only EVER needing the outer layer rendered? I'm using 3D Perlin Noise for terrain generation (for overhangs/caves/etc). The layout is fantastic, but even for around 20k visible faces, it's quite slow using instancing (whether it's one big draw call or multiple smaller chunks). I've simplified it to the point of removing non-visible cubes and only having the top faces of my cube-like terrain be rendered, but with 20k quad instances, it's still pretty sluggish (30fps on my machine). My goal is for the world to be made using quite small cubes. Where multiple games (IE: Minecraft) have the player 1x1 cube in width/length and 2 high, I'm shooting for 6x6 width/length and 9 high. With a lot of advantages as far as gameplay goes, it also means I could quite easily have a single scene with millions of truly visible quads. So, I have been trying to look into changing my method from instancing to mesh generation on a chunk by chunk basis. Do video cards handle this type of processing better than separate quads/cubes through instancing? What kind of existing algorithms should I be looking into? I've seen references to marching cubes a few times now, but I haven't spent much time investigating it since I don't know if it's the better route for my situation or not. I'm also starting to doubt my need of using 3D Perlin noise for terrain generation since I won't want the kind of depth it would seem best at. I just like the idea of overhangs and occasional cave-like structures, but could find no better 'surface only' algorithms to cover that. If anyone has any better suggestions there, feel free to throw them at me too. Thanks, Mythics

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  • ReSharper C# Live Template for Declaring Routed Event

    - by Bart Read
    Here's another WPF ReSharper Live Template for you. This one is for declaring standalone routed events of any type. Again, it's pretty simple:        #region $EVENTNAME$ Routed Event       public static readonly RoutedEvent $EVENTNAME$Event = EventManager.RegisterRoutedEvent(            "$EVENTNAME$",           RoutingStrategy.$ROUTINGSTRATEGY$,           typeof( $EVENTHANDLERDELEGATE$ ),           typeof( $DECLARINGTYPE$ ) );       public event $EVENTHANDLERDELEGATE$ $EVENTNAME$       {           add { AddHandler( $EVENTNAME$Event, value ); }           remove { RemoveHandler( $EVENTNAME$Event, value ); }       }       protected virtual void On$EVENTNAME$()       {           RaiseEvent( new $EVENTARGSTYPE$( $EVENTNAME$Event, this ) );           $END$       }       #endregion Here are my previous posts along the same lines: ReSharper C# Live Template for Read-Only Dependency Property and Routed Event Boilerplate ReSharper C# Live Template for Dependency Property and Property Change Routed Event Boilerplate Code Enjoy! Technorati Tags: resharper,live template,c#,routed event,wpf,boilerplate,code generation

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  • Hiding the Flash Message After a Time Delay

    - by Madhan ayyasamy
    Hi Friends,The flash hash is a great way to provide feedback to your users.Here is a quick tip for hiding the flash message after a period of time if you don’t want to leave it lingering around.First, add this line to the head of your layout to ensure the prototype and script.aculo.us javascript libraries are loaded:Next, add the following to either your layout (recommended), your view templates or a partial depending on your needs. I usually add this to a partial and include the partial in my layouts. "flash", :id = flash_type % "text/javascript" do % setTimeout("new Effect.Fade('');", 10000); This will wrap the flash message in a div with class=‘flash’ and id=‘error’, ‘notice’ or ‘warn’ depending on the flash key specified.The value ‘10000’ is the time in milliseconds before the flash will disappear. In this case, 10 seconds.This function looks pretty good and little javascript stunts like this can help make your site feel more professional. It’s also worth bearing in mind though, not everybody can see well or read as quickly as others so this may not be suitable for every application.Update:As Mitchell has pointed out (see comments below), it may be better to set the flash_type as the div class rather than it’s id. If there is the possibility that you’ll be showing more than one flash message per page, setting the flash_type as the div id will result in your HTML/XHTML code becoming invalid because the unique intentifier will be used more than once per page.Here is a slightly more complex version of the method shown above that will hide all divs with class ‘flash’ after a time delay, achieving the same effect and also ensuring your code stays valid with more than one flash message! "flash #{flash_type}" % "text/javascript" do % setTimeout("$$('div.flash').each(function(flash){ flash.hide();})", 10000); In this example, the div id is not set at all. Instead, each flash div will have class “div” and also class of the type of flash message (“error”, “warning” etc.).Have a Great Day..:)

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  • How do you prefer to handle image spriting in your web projects?

    - by Macy Abbey
    It seems like these days it is pretty much mandatory for web applications to sprite images if they want many images on their site AND a fast load time. (Spriting is the process of combining all images referenced from a style sheet into one/few image(s) with each reference containing a different background position.) I was wondering what method of implementing sprites you all prefer in your web applications, given that we are referring to non-dynamic images which are included/designed by the programming team and not images which are dynamically uploaded by a third party. 1. Add new images to an existing sprite by hand, create new css reference by hand. 2. Generate a sprite server-side from your css files which all reference single images set to be background images of an html element that is the same size of the image you are spriting once per build and update all css references programmatically. 3. Use a sprite generating program to generate a sprite image for you once per release and hand insert the new css class / image into your project. 4. Other methods? I prefer two as it requires very little hand-coding and image editing.

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  • AutoHotkey cannot interact with Windows 8 Windows&hellip;or can it!

    - by deadlydog
    If you’ve installed Windows 8 and are trying to use AutoHotkey (AHK) to interact with some of the Winodws 8 Windows (such as the Control Panel for example), or with apps that need to be Ran As Administrator, then you’ve likely become very frustrated as I did to discover that AHK can not send any commands (keyboard or mouse input) to these windows.  This was a huge concern as I often need to run Visual Studio as an administrator and wanted my hotkeys and hotstrings to work in Visual Studio.  After a day of fighting I finally realized the answer (and it’s pretty obvious once you think about it).  If you want AHK to be able to interact with Windows 8 Windows or apps running as administrator, then you also need to have your AHK script Run As Administrator. If you are like me then you probably have your AHK scripts set to run automatically at login, which means you don’t have the opportunity to right-click on the script and manually tell it to Run As Administrator.  Luckily the work around is simple.  First, if you want to have your AHK script (or any program for that matter) run when you log in, create a shortcut to the application and place the shortcut in: C:\Users\[User Name]\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup Note that you will need to replace “[User Name]” with your username, and that “AppData” is a hidden folder so you’ll need to turn on viewing hidden folders to see it.  So by placing that shortcut there Windows will automatically run your script when you log on.  Now, to get it to run as an administrator by default, right-click on the shortcut and go to Properties.  Under the Shortcut tab, click on the “Advanced…” button and check off “Run as administrator”.  That’s it.  Now when you log onto Windows your script will automatically start up, running as an administrator; allowing it to interact with any application and window like you had expected it to in the first place.   Happy coding!

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  • A better way to encourage contributions to OSS

    - by Daniel Cazzulino
    Currently in the .NET world, most OSS projects are available via a NuGet package. Users have a very easy path towards *using* the project right away. But let’s say they encounter some isssue (maybe a bug, maybe a potential improvement) with the library. At this point, going from user to contributor (of a fix, or a good bug repro or even a spike for a new feature) is a very steep and non trivial multi-step process of registering with some open source hosting site (codeplex, github, bitbucket, etc.), learning how to grab the latest sources, build the project, formulate a patch (or fork the code), learn the source control software they use (mercurial, git, svn, tfs), install whatever tools are needed for it, read about the contributors workflow for the project (do you fork &amp; send pull requests? do you just send a patch file? do you just send a snippet? a unit test? etc.), and on, and on, and on. Granted, you may be lucky and already know the source control system the project uses, but in really, I’d say the chances are pretty low. I believe most developers *using* OSS are far from familiar with them, much less with contributing back to various projects. We OSS devs like to be on the cutting edge all the time, ya’ know, always jumping on the new SCC system, the new hosting site, the new agile way of managing work items, bug tracking, code reviews, etc. etc. etc.. But most of our OSS users are largely the “... Read full article

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  • SharePoint Web Part Constructor Fires Twice When Adding it to the Page (and has a different security

    - by Damon
    We had some exciting times debugging an interesting issue with SharePoint 2007 Web Parts.  We had some code in staging that had been running just fine for weeks and had not been touched or changed in about the same amount of time.  However, when we tried to move the web part into a different staging environment, the part started throwing a security exception when we tried to add it to a page.  After a bit of debugging, we determined that the web part was throwing the exception while trying to access the SPGroups property on the SharePoint site.  This was pretty strange because we were logged in as an admin and the code was working perfectly fine before.  During the debugging process, however, we found out that the web part constructor was being fired twice.  On one request, the security context did not seem to have everything it needed in order to run.  On the other request, the security context was populated with the user context with the user making the request (like it normally is).  Moving the security code outside of the constructor seems to have fixed the issue. Why the discrepancy between the two staging environments?  Turns out we deployed the part originally, then deployed an update with the security code.  Since the part was never "added" to the page after the code updates were made (we just deployed a new assembly to make the updates), we never saw the problem.  It seems as though the constructor fires twice when you are adding the web part to the page, and when you run the web part from the web part gallery.  My only thought on why this would occur is that SharePoint is instantiating an instance to get some information from it - which is odd because you would think that would happen with reflection without requiring a new object.  Anyway, the work around is to just not put anything security related inside the constructor, or to do a good job accounting for the possibility of the security context not being present if you are adding the item to the page. Technorati Tags: SharePoint,.NET,Microsoft,ASP.NET

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  • Optimizing hash lookup & memory performance in Go

    - by Moishe
    As an exercise, I'm implementing HashLife in Go. In brief, HashLife works by memoizing nodes in a quadtree so that once a given node's value in the future has been calculated, it can just be looked up instead of being re-calculated. So eg. if you have a node at the 8x8 level, you remember it by its four children (each at the 2x2 level). So next time you see an 8x8 node, when you calculate the next generation, you first check if you've already seen a node with those same four children. This is extended up through all levels of the quadtree, which gives you some pretty amazing optimizations if eg. you're 10 levels above the leaves. Unsurprisingly, it looks like the perfmance crux of this is the lookup of nodes by child-node values. Currently I have a hashmap of {&upper_left_node,&upper_right_node,&lower_left_node,&lower_right_node} -> node So my lookup function is this: func FindNode(ul, ur, ll, lr *Node) *Node { var node *Node var ok bool nc := NodeChildren{ul, ur, ll, lr} node, ok = NodeMap[nc] if ok { return node } node = &Node{ul, ur, ll, lr, 0, ul.Level + 1, nil} NodeMap[nc] = node return node } What I'm trying to figure out is if the "nc := NodeChildren..." line causes a memory allocation each time the function is called. If it does, can I/should I move the declaration to the global scope and just modify the values each time this function is called? Or is there a more efficient way to do this? Any advice/feedback would be welcome. (even coding style nits; this is literally the first thing I've written in Go so I'd love any feedback)

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  • Automated Error Reporting in .NET Reflector - harnessing the most powerful test rig in existence

    - by Alex.Davies
    I know a testing system that will find more bugs than all the unit testing, integration testing, and QA you could possibly do. And the chances are you're not using it. It's called your users. It's a cliché that you should test so that you find your bugs rather than your users. Of course you should. But it's also a cliché that no software is ever shipped bug-free. Lost cause? No, opportunity! I think .NET Reflector 6 is pretty stable. In fact I know exactly how stable it is, because some (surprisingly high) proportion of its users tell me every time it crashes: If they press "Send Error Report", I get: And then I fix it. As a rough guess, while a standard stack trace is enough to fix a problem 30% of the time, having all those local variables in the stack trace means I can fix it about 80% of the time. How does this all happen? Did it take ages to code this swish system? Nope, it was one checkbox in SmartAssembly. It adds some clever code to your assembly to capture local variables every time an exception is thrown, and to ask your user to report it to you, with a variety of other useful information. Of course not all bugs show up as exceptions. But if you get used to knowing that SmartAssembly will tell you when an exception happens, you begin to change your coding style. Now, as long as an exception gets thrown in any situation you don't expect, you'll fix it if it ever happens. You'll start throwing exceptions liberally, and stop having to think about whether tiny edge cases are possible, as long as they throw an exception if they happen.

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  • Smart defaults [SSDT]

    - by jamiet
    I’ve just discovered a new, somewhat hidden, feature in SSDT that I didn’t know about and figured it would be worth highlighting here because I’ll bet not many others know it either; the feature is called Smart Defaults. It gets around the problem of adding a NOT NULLable column to an existing table that has got data in it – previous to SSDT you would need to define a DEFAULT constraint however it does feel rather cumbersome to create an object purely for the purpose of pushing through a deployment – that’s the situation that Smart Defaults is meant to alleviate. The Smart Defaults option exists in the advanced section of a Publish Profile file: The description of the setting is “Automatically provides a default value when updating a table that contains data with a column that does not allow null values”, in other words checking that option will cause SSDT to insert an arbitrary default value into your newly created NON NULLable column. In case you’re wondering how it does it, here’s how: SSDT creates a DEFAULT CONSTRAINT at the same time as the column is created and then immediately removes that constraint: ALTER TABLE [dbo].[T1]    ADD [C1] INT NOT NULL,         CONSTRAINT [SD_T1_1df7a5f76cf44bb593506d05ff9a1e2b] DEFAULT 0 FOR [C1];ALTER TABLE [dbo].[T1] DROP CONSTRAINT [SD_T1_1df7a5f76cf44bb593506d05ff9a1e2b]; You can then update the value as appropriate in a Post-Deployment script. Pretty cool! On the downside, you can only specify this option for the whole project, not for an individual table or even an individual column – I’m not sure that I’d want to turn this on for an entire project as it could hide problems that a failed deployment would highlight, in other words smart defaults could be seen to be “papering over the cracks”. If you think that should be improved go and vote (and leave a comment) at [SSDT] Allow us to specify Smart defaults per table or even per column. @Jamiet

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  • Why can't we capture the design of software more effectively?

    - by Ira Baxter
    As engineers, we all "design" artifacts (buildings, programs, circuits, molecules...). That's an activity (design-the-verb) that produces some kind of result (design-the-noun). I think we all agree that design-the-noun is a different entity than the artifact itself. A key activity in the software business (indeed, in any business where the resulting product artifact needs to be enhanced) is to understand the "design (the-noun)". Yet we seem, as a community, to be pretty much complete failures at recording it, as evidenced by the amount of effort people put into rediscovering facts about their code base. Ask somebody to show you the design of their code and see what you get. I think of a design for software as having: An explicit specification for what the software is supposed to do and how well it does it An explicit version of the code (this part is easy, everybody has it) An explanation for how each part of the code serves to achieve the specification A rationale as to why the code is the way it is (e.g., why a particualr choice rather than another) What is NOT a design is a particular perspective on the code. For example [not to pick specifically on] UML diagrams are not designs. Rather, they are properties you can derive from the code, or arguably, properties you wish you could derive from the code. But as a general rule, you can't derive the code from UML. Why is it that after 50+ years of building software, why don't we have regular ways to express this? My personal opinion is that we don't have good ways to express this. Even if we do, most of the community seems so focused on getting "code" that design-the-noun gets lost anyway. (IMHO, until design becomes the purpose of engineering, with the artifact extracted from the design, we're not going to get around this). What have you seen as means for recording designs (in the sense I have described it)? Explicit references to papers would be good. Why do you think specific and general means have not been succesful? How can we change this?

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  • Spinup time failure

    - by bioShark
    I am not sure this is a real question or a bug I should report Ubuntu. Using: Ubuntu 11.10, on a Intel Q6600, Samsung Spinpoint F4 2TB. I have set my PC on Suspend and after I came back, pressed Enter and after logging in everything was back to normal. However, I had a message from Disk Utility that one disk reports errors. I entered Disk Utility, and my Samsung 2TB disk, the one on which my Ubuntu is installed, had the SMART Status turned red, with error message on it. The error was: Spinup time failed Value 21, Threshold value was 25 (so the error was reported because 21 < 25) I restarted and booted up in Windows to see what HD Tune is reporting. Unfortunately it was exactly the same 21/25. After reading up on Wiki about SMART and the errors, I discovered that Spinup time is the time required for the disk to reach full spinning speed in milliseconds. Then it hit me that, in Ubuntu I had Suspended the system, making essentially all my hardware stop. And when I rebooted to Windows, the hardware doesn't really stop, so SMART's reading of the Spinup time was still from Ubuntu's suspension. So I did a full PC stop and then booted up again, both in Ubuntu and Windows to see if there are different readings. Both reported successful Spinup time, 68 (a little better then 21 :) ), although in Disk Utility I have a nice message: Failed in the Past So now I am pretty sure that Ubuntu didn't handle the Suspend correctly, but then again should I worry about Imminent hardware failure ? Am I missing some drivers? Should I report this as a bug to Ubuntu? Sorry if this was a bad place to ask this question.

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  • SQL – Difference Between INNER JOIN and JOIN

    - by Pinal Dave
    Here is the follow up question to my earlier question SQL – Difference between != and Operator <> used for NOT EQUAL TO Operation. There was a pretty good discussion about this subject earlier and lots of people participated with their opinion. Though the answer was very simple but the conversation was indeed delightful and was indeed very informative. In this blog post I have another following up question to all of you. What is the difference between INNER JOIN and JOIN? If you are working with database you will find developers use above both the kinds of the joins in their SQL Queries. Here is the quick example of the same. Query using INNER JOIN SELECT * FROM Table1 INNER JOIN  Table2 ON Table1.Col1 = Table2.Col1 Query using JOIN SELECT * FROM Table1 JOIN  Table2 ON Table1.Col1 = Table2.Col1 The question is what is the difference between above two syntax. Here is the answer – They are equal to each other. There is absolutely no difference between them. They are equal in performance as well as implementation. JOIN is actually shorter version of INNER JOIN. Personally I prefer to write INNER JOIN because it is much cleaner to read and it avoids any confusion if there is related to JOIN. For example if users had written INNER JOIN instead of JOIN there would have been no confusion in mind and hence there was no need to have original question. Here is the question back to you - Which one of the following syntax do you use when you are inner joining two tables – INNER JOIN or JOIN? and Why? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Joins, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Creating packages in code - Workflow

    This is just a quick one prompted by a question on the SSIS Forum, how to programmatically add a precedence constraint (aka workflow) between two tasks. To keep the code simple I’ve actually used two Sequence containers which are often used as anchor points for a constraint. Very often this is when you have task that you wish to conditionally execute based on an expression. If it the first or only task in the package you need somewhere to anchor the constraint too, so you can then set the expression on it and control the flow of execution. Anyway, back to my code sample, here’s a quick screenshot of the finished article: Now for the code, which is actually pretty simple and hopefully the comments should explain exactly what is going on. Package package = new Package(); package.Name = "SequenceWorkflow"; // Add the two sequence containers to provide anchor points for the constraint // If you use tasks, it follows exactly the same pattern, they all derive from Executable Sequence sequence1 = package.Executables.Add("STOCK:Sequence") as Sequence; sequence1.Name = "SEQ Start"; Sequence sequence2 = package.Executables.Add("STOCK:Sequence") as Sequence; sequence2.Name = "SEQ End"; // Add the precedence constraint, here we use the package's constraint collection // as it hosts the two objects we want to constrain (link) // The default constraint is a basic On Success constraint just like in the designer PrecedenceConstraint constraint = package.PrecedenceConstraints.Add(sequence1, sequence2); // Change the settings to use a (dummy) expression only constraint.EvalOp = DTSPrecedenceEvalOp.Expression; constraint.Expression = "1 == 1";   The complete code file is available to download below. SequenceWorkflow.cs

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  • Advice for Setting up an On-Call Team

    - by Ciaran Archer
    I'm leading a largish development team (~35 developers). We are doing primarily Web Development work on a number of sites. Historically the knowledge on the teams has been pretty siloed. If you worked on Site A you will know how to troubleshoot it, but you would not be a lot of help on Site B. We also have a few cross-cutting concerns, i.e. common components used between sites which require specialized knowledge to troubleshoot. With all this in mind, I'm trying to understand the best way to setup an on-call team. This would be a team of programmers who would be available to deal with out-of-hours emergency issues occasionally (say one call every 2 weeks). They may be required to deploy emergency fixes. Part of me is saying we can't have a big on-call team with shallow knowledge, instead we need a smaller team with deep knowledge who can expect to be on-call more often and remunerated as such. Does anyone have any suggestions based on experience on how to setup this team? Thanks in advance.

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  • What are the packages/libraries I should install before compiling Python from source?

    - by Lennart Regebro
    Once in a while I need to install a new Ubuntu (I used it both for desktop and servers) and I always forget a couple of libraries I should have installed before compiling, meaning I have to recompile, and it's getting annoying. So now I want to make a complete list of all library packages to install before compiling Python (and preferably how optional they are). This is the list I compiled with below help and by digging in setup.py. It is complete for Ubuntu 10.04 and 11.04 at least: build-essential (obviously) libz-dev (also pretty common and essential) libreadline-dev (or the Python prompt is crap) libncursesw5-dev libssl-dev libgdbm-dev libsqlite3-dev libbz2-dev More optional: tk-dev libdb-dev Ubuntu has no packages for v1.8.5 of the Berkeley database, nor (for obvious reasons) the Sun audio hardware, so the bsddb185 and sunaudiodev modules will still not be built on Ubuntu, but all other modules are built with the above packages installed. Python 2.5 and Python 2.6 also needs to have LDFLAGS set on Ubuntu 11.04 and later, to handle the new multi-arch layout: export LDFLAGS="-L/usr/lib/$(dpkg-architecture -qDEB_HOST_MULTIARCH)" For Python 2.6 and 2.7 you also need to explicitly enable SSL after running the ./configure script and before running make. In Modules/Setup there are lines like this: #SSL=/usr/local/ssl #_ssl _ssl.c \ # -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \ # -L$(SSL)/lib -lssl -lcrypto Uncomment these lines and change the SSL variable to /usr: SSL=/usr _ssl _ssl.c \ -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \ -L$(SSL)/lib -lssl -lcrypto Python 2.6 also needs Modules/_ssl.c modified to be used with OpenSSL 1.0, which is used in Ubuntu 11.10. At around line 300 you'll find this: else if (proto_version == PY_SSL_VERSION_SSL3) self->ctx = SSL_CTX_new(SSLv3_method()); /* Set up context */ else if (proto_version == PY_SSL_VERSION_SSL2) self->ctx = SSL_CTX_new(SSLv2_method()); /* Set up context */ else if (proto_version == PY_SSL_VERSION_SSL23) self->ctx = SSL_CTX_new(SSLv23_method()); /* Set up context */ Change that into: else if (proto_version == PY_SSL_VERSION_SSL3) self->ctx = SSL_CTX_new(SSLv3_method()); /* Set up context */ #ifndef OPENSSL_NO_SSL2 else if (proto_version == PY_SSL_VERSION_SSL2) self->ctx = SSL_CTX_new(SSLv2_method()); /* Set up context */ #endif else if (proto_version == PY_SSL_VERSION_SSL23) self->ctx = SSL_CTX_new(SSLv23_method()); /* Set up context */ This disables SSL_v2 support, which apparently is gone in OpenSSL1.0.

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  • "VLC could not read the file" error when trying to play DVDs

    - by stephenmurdoch
    I can watch most DVD's on my machine using VLC but today, I went to watch Thor, and it won't play. libdvdread4 and libdvdcss2 are at the latest versions. vlc -v returns 1.1.4 w32codecs are installed and reinstalled ubuntu-restricted-extras are same as above My machine recognises the disc and I can open the folder and browse the assorted .vob files, of which there are many. None of them will open in VLC, or in MPlayer etc. When I run vlc -vvv /media/THOR/VIDEO_TS/VTS_03_1.VOB I get: File Reading Failed VLC could not read the file I also see command line output like this: [0x963f47c] main filter debug: removing module "swscale" [0x963a4b4] main generic debug: A filter to adapt decoder to display is needed [0x964be84] main filter debug: looking for video filter2 module: 18 candidates [0x964be84] swscale filter debug: 720x576 chroma: I420 -> 979x551 chroma: RV32 with scaling using Bicubic (good quality) [0x964be84] main filter debug: using video filter2 module "swscale" ..... [0x959f4e4] main video output warning: late picture skipped (-10038 > -15327) [0x963a4b4] main generic debug: auto hidding mouse [0x93ca094] main input warning: clock gap, unexpected stream discontinuity [0x93ca094] main input warning: feeding synchro with a new reference point trying to recover from clock gap [0x959f4e4] main video output warning: early picture skipped ...... ac-tex damaged at 0 12 ac-tex damaged at 6 20 ac-tex damaged at 12 28 This happens with onboard and Known Good USB DVD player I don't have standalone DVD player to try with TV I am going to watch another film instead for now, because I can do that. I just can't watch THOR, and I'm pretty confident that the disc is ok. It is a rental, but it's clean and there are no surface abrasions. I even cleaned it with Christian Dior aftershave to make sure.

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