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  • Custom Grid LINQ to SQL help

    - by user488361
    Following is my custome cotrol grid... public partial class LinqGrid : UserControl { object tmpDataTable = new object(); public LinqGrid() { InitializeComponent(); } public void Bind(System.Data.Linq.Table listSource) where T : class { Project.dbClassesDataContext dbc = new Project.dbClassesDataContext(); tmpDataTable = listSource; var query = (from c in listSource select c); dgvRecords.DataSource = query.Take(10).ToList(); } private void btnNext_Click(object sender, EventArgs e) { // now what i have to do here if i want next 10 records.....means how to retrive tmpDataTable object here... ??? i can't find Type of variable....?? plz help me.... } }

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  • .NET XmlSerializer fails with List<T>

    - by Redshirt
    I'm using a singleton class to save all my settings info. It's first utilized by calling Settings.ValidateSettings(@"C:\MyApp"). The problem I'm having is that 'List Contacts' is causing the xmlserializer to fail to write the settings file, or to load said settings. If I comment out the List<T> then I have no problems saving/loading the xml file. What am I doing wrong? // The actual settings to save public class MyAppSettings { public bool FirstLoad { get; set; } public string VehicleFolderName { get; set; } public string ContactFolderName { get; set; } public List<ContactInfo> Contacts { get { if (contacts == null) contacts = new List<ContactInfo>(); return contacts; } set { contacts = value; } } private List<ContactInfo> contacts; } // The class in which the settings are manipulated public static class Settings { public static string SettingPath; private static MyAppSettings instance; public static MyAppSettings Instance { get { if (instance == null) instance = new MyAppSettings(); return instance; } set { instance = value; } } public static void InitializeSettings(string path) { SettingPath = Path.GetFullPath(path + "\\MyApp.xml"); if (File.Exists(SettingPath)) { LoadSettings(); } else { Instance.FirstLoad = true; Instance.VehicleFolderName = "Cars"; Instance.ContactFolderName = "Contacts"; SaveSettingsFile(); } } // load the settings from the xml file private static void LoadSettings() { XmlSerializer ser = new XmlSerializer(typeof(MyAppSettings)); TextReader reader = new StreamReader(SettingPath); Instance = (MyAppSettings)ser.Deserialize(reader); reader.Close(); } // Save the settings to the xml file public static void SaveSettingsFile() { XmlSerializer ser = new XmlSerializer(typeof(MyAppSettings)); TextWriter writer = new StreamWriter(SettingPath); ser.Serialize(writer, Settings.Instance); writer.Close(); } public static bool ValidateSettings(string initialFolder) { try { Settings.InitializeSettings(initialFolder); } catch (Exception e) { return false; } // Do some validation logic here return true; } } // A utility class to contain each contact detail public class ContactInfo { public string ContactID; public string Name; public string PhoneNumber; public string Details; public bool Active; public int SortOrder; }

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  • How can I check the content of the arrays? Parsing XML file with ObjectiveC

    - by skiria
    I have 3 classes- video { nameVideo, id, description, user... } topic {nameTopic, topicID, NSMutableArray videos; } category {nameCategory, categoryID, NSMUtableArray topics} And then in my app delegate I defined- NSMutableArray categories; I parse an XML file with this code. I try the arrays hierachy, and i think that i don't add any object on the arrays. How can I check it? What's wrong? (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if([elementName isEqualToString:@"Videos"]) { //Initialize the array. appDelegate.categories = [[NSMutableArray alloc] init]; } else if ([elementName isEqualToString:@"Category"]) { aCategory = [[Category alloc] init]; aCategory.categoryID = [[attributeDict objectForKey:@"id"] integerValue]; NSLog(@"Reading id category value: %i", aCategory.categoryID); } else if ([elementName isEqualToString:@"Topic"]) { aTopic = [[Topic alloc] init]; aTopic.topicID = [[attributeDict objectForKey:@"id"] integerValue]; NSLog(@"Reading id topic value: %i", aTopic.topicID); } else if ([elementName isEqualToString:@"video"]) { aVideo = [[Video alloc] init]; aVideo.videoID = [[attributeDict objectForKey:@"id"] integerValue]; aVideo.nameTopic = currentNameTopic; aVideo.nameCategory = currentNameCategory; NSLog(@"Reading id video value: %i", aVideo.videoID); } NSLog(@"Processing Element: %@", elementName); } (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(!currentElementValue) currentElementValue = [[NSMutableString alloc] initWithString:string]; else [currentElementValue appendString:string]; NSLog(@"Processing Value: %@", currentElementValue); } (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:@"Videos"]) return; if ([elementName isEqualToString:@"Category"]) { [appDelegate.categories addObject:aCategory]; [aCategory release]; aCategory = nil; } if ([elementName isEqualToString:@"Topic"]) { [aCategory.topics addObject:aTopic]; //NSLog(@"contador: %i", [aCategory.topics count]); //NSLog(@"contador: %@", aTopic.nameTopic); [aTopic release]; aTopic = nil; } if ([elementName isEqualToString:@"video"]) { [aTopic.videos addObject:aVideo]; NSLog(@"count number videos: %i", [aTopic.videos count]); -- always 0 NSLog(@"NOM CATEGORIA VIDEO: %@", aVideo.urlVideo); -- OK [aVideo release]; aVideo = nil; } if ([elementName isEqualToString:@"nameCategory"]) { //[aCategory setValue:currentElementValue forKey:elementName]; aCategory.nameCategory = currentElementValue; currentNameCategory = currentElementValue; } if ([elementName isEqualToString:@"nameTopic"]) { aTopic.nameTopic = currentElementValue; currentNameTopic = currentElementValue; } else [aVideo setValue:currentElementValue forKey:elementName]; [currentElementValue release]; currentElementValue = nil; }

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  • Dynamic Array Java program converted to C#

    - by Sef
    Hello, The folowing program was orignally in java. But i still get 1 error with the program in C#. (the eror is listed in comment in the 2nd block of code). using System; using System.Collections.Generic; using System.Linq; using System.Text; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DynArray { public class DynArrayTester { static void Main(string[] args) { DynArray da = new DynArray(5); for (int i = 1; i <= 7; i++) { da.setData(i, i); //da.put(0, 0); //da.put(6, 6); } Console.WriteLine(da); } }/*DynArrayTester*/ } using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DynArray { public class DynArray { //toestand private int[] data; //gedrag public DynArray(int size) { data = new int[size]; } public int getData(int index) { return data[index - 1]; } private void expand(int size) { int[] tmp = data; data = new int[size]; for (int i = 0; i < tmp.Length; i++) { data[i] = tmp[i]; } }/*expand*/ public void setData(int index, int data) { if (0 < index) { if (index > this.data.length) // ***error, does not contain definition for "lenght" and no exetension method "lenght"*** expand(index); this.data[index - 1] = data; } } public override string ToString() { StringBuilder buf = new StringBuilder(); for (int i = 0; i < data.Length; i++) { buf.Append("[" + i + "]"); buf.Append(data[i]); buf.Append('\n'); } return buf.ToString(); } }/*DynArray*/ }

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  • How to keep the popup menu of a JComboBox open on populating it ?

    - by Stormshadow
    I have a JComboBox on my Panel. One of the popup menu items is 'More' and when I click that I fetch more menu items and add them to the existing list. After this, I wish to keep the popup menu open so that the user realizes that more items have been fetched however, the popup closes. The event handler code I am using is as follows public void actionPerformed(ActionEvent e) { if (e.getSource() == myCombo) { JComboBox selectedBox = (JComboBox) e.getSource(); String item = (String) selectedBox.getSelectedItem(); if (item.toLowerCase().equals("more")) { fetchItems(selectedBox); } selectedBox.showPopup(); selectedBox.setPopupVisible(true); } } private void fetchItems(JComboBox box) { box.removeAllItems(); /* code to fetch items and store them in the Set<String> items */ for (String s : items) { box.addItem(s); } } I do not understand why the showPopup() and setPopupVisible() methods are not functioning as expected.

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  • PowerPoint.Application not raising events in C#

    - by AdmSteck
    I have a simple application written in C# and .Net 2.0 that displays several PowerPoint 2003 files in a loop. (It is going to be used for a information board in our cafeteria) The application works fine on my development machine but when I deploy it to another machine the events I have registered for SlideShowNextSlide and PresentationClose are never fired. I have tried registering the events with this method. private void InitPPT() { app.SlideShowNextSlide += new Microsoft.Office.Interop.PowerPoint.EApplication_SlideShowNextSlideEventHandler(app_SlideShowNextSlide); app.PresentationClose += new Microsoft.Office.Interop.PowerPoint.EApplication_PresentationCloseEventHandler(app_PresentationClose); app.SlideShowEnd += new Microsoft.Office.Interop.PowerPoint.EApplication_SlideShowEndEventHandler(app_PresentationClose); } And with this method that I found here: private void InitPPT() { IConnectionPointContainer oConnPointContainer = (IConnectionPointContainer)app; Guid guid = typeof(Microsoft.Office.Interop.PowerPoint.EApplication).GUID; oConnPointContainer.FindConnectionPoint(ref guid, out m_oConnectionPoint); m_oConnectionPoint.Advise(this, out m_Cookie); } Do I need to register some dll's on the client machine or am I missing something.

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  • Help translating Reflector deconstruction into compilable code

    - by code poet
    So I am Reflector-ing some framework 2.0 code and end up with the following deconstruction fixed (void* voidRef3 = ((void*) &_someMember)) { ... } This won't compile due to 'The right hand side of a fixed statement assignment may not be a cast expression' I understand that Reflector can only approximate and generally I can see a clear path but this is a bit outside my experience. Question: what is Reflector trying to describe to me? Update: Am also seeing the following fixed (IntPtr* ptrRef3 = ((IntPtr*) &this._someMember)) Update: So, as Mitch says, it is not a bitwise operator, but an addressOf operator. Question is now: fixed (IntPtr* ptrRef3 = &_someMember) fails with an 'Cannot implicitly convert type 'xxx*' to 'System.IntPtr*'. An explicit conversion exists (are you missing a cast?)' compilation error. So I seemed to be damned if I do and damned if I dont. Any ideas?

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  • How to let the matcher to match the second invocation on mock?

    - by Alex Luya
    I have an interface like this public interface EventBus{ public void fireEvent(GwtEvent<?> event); } and test code(testng method) looks like this: @Test public void testFireEvent(){ EventBus mock=mock(EventBus.class); //when both Event1 and Event2 are subclasses of GwtEvent<?> mock.fireEvent(new Event1()); mock.fireEvent(new Event2()); //then verify(mock).fireEvent(argThat(new Event2Matcher())); } Event2Matcher looks like this: private class Event2Matcher extends ArgumentMatcher<Event2> { @Override public boolean matches(Object arg) { return ((Event2) arg).getSth==sth; } } But get an error indicating that: Event1 can't be cast to Event2 And obviously,the matcher matched the first invoking mock.fireEvent(new Event1()); So,the statement within matcher return ((Event2) arg).getSth==sth; Will throw out this exception.So the question is how to let verify(mock).fireEvent(argThat(new Event2Matcher())); to match the second invoking?

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  • creating button

    - by eomer
    hi I started to learn as3 using fdt i managed to put texts on screen now i want to show the text after the button is clicked but the button does not appear here is the code ` package { import flash.events.MouseEvent; import flash.media.Camera; import mx.controls.Button; import flash.display.Sprite; import flash.text.TextField; public class test2 extends Sprite { private var tField:TextField; public function click(e:MouseEvent):void { tField = new TextField(); tField.text="ffff"; addChild(tField); } public function test2():void { var aa:Button=new Button(); aa.label="deneme"; aa.x=100; aa.y=200; aa.addEventListener(MouseEvent.CLICK, click) } } } ` help me pleaseee

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  • Releasing the keyboard stops shake events. Why?

    - by Moshe
    1) How do I make a UITextField resign the keyboard and hide it? The keyboard is in a dynamically created subview whose superview looks for shake events. Resigning first responder seems to break the shake event handler. 2) how do you make the view holding the keyboard transparent, like see through glass? I have seen this done before. This part has been taken care of thanks guys. As always, code samples are appreciated. I've added my own to help explain the problem. EDIT: Basically, - (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event; gets called in my main view controller to handle shaking. When a user taps on the "edit" icon (a pen, in the bottom of the screen - not the traditional UINavigationBar edit button), the main view adds a subview to itself and animates it on to the screen using a custom animation. This subview contains a UINavigationController which holds a UITableView. The UITableView, when a cell is tapped on, loads a subview into itself. This second subview is the culprit. For some reason, a UITextField in this second subview is causing problems. When a user taps on the view, the main view will not respond to shakes unless the UITextField is active (in editing mode?). Additional info: My Motion Event Handler: - (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event { NSLog(@"%@", [event description]); SystemSoundID SoundID; NSString *soundFile = [[NSBundle mainBundle] pathForResource:@"shake" ofType:@"aif"]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:soundFile], &SoundID); AudioServicesPlayAlertSound(SoundID); [self genRandom:TRUE]; } The genRandom: Method: /* Generate random label and apply it */ -(void)genRandom:(BOOL)deviceWasShaken{ if(deviceWasShaken == TRUE){ decisionText.text = [NSString stringWithFormat: (@"%@", [shakeReplies objectAtIndex:(arc4random() % [shakeReplies count])])]; }else{ SystemSoundID SoundID; NSString *soundFile = [[NSBundle mainBundle] pathForResource:@"string" ofType:@"aif"]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:soundFile], &SoundID); AudioServicesPlayAlertSound(SoundID); decisionText.text = [NSString stringWithFormat: (@"%@", [pokeReplies objectAtIndex:(arc4random() % [pokeReplies count])])]; } } shakeReplies and pokeReplies are both NSArrays of strings. One is used for when a certain part of the screen is poked and one is for when the device is shaken. The app will randomly choose a string from the NSArray and display onscreen. For those of you who work graphically, here is a diagram of the view hierarchy: Root View -> UINavigationController -> UITableView -> Edit View -> Problem UITextfield

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  • What is a good practice to access class attributes in class methods?

    - by Clem
    I always wonder about the best way to access a class attribute from a class method in Java. Could you quickly convince me about which one of the 3 solutions below (or a totally different one :P) is a good practice? public class Test { String a; public String getA(){ return this.a; } public setA(String a){ this.a = a; } // Using Getter public void display(){ // Solution 1 System.out.println(this.a); // Solution 2 System.out.println(getA()); // Solution 3 System.out.println(this.getA()); } // Using Setter public void myMethod(String b, String c){ // Solution 1 this.a = b + c; // Solution 2 setA(b + c); // Solution 3 this.setA(b + c); } }

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  • Is it okay to pass injected EntityManagers to EJB bean's helper classes and use it?

    - by Zwei steinen
    We have some JavaEE5 stateless EJB bean that passes the injected EntityManager to its helpers. Is this safe? It has worked well until now, but I found out some Oracle document that states its implementation of EntityManager is thread-safe. Now I wonder whether the reason we did not have issues until now, was only because the implementation we were using happened to be thread-safe (we use Oracle). @Stateless class SomeBean { @PersistenceContext private EntityManager em; private SomeHelper helper; @PostConstruct public void init(){ helper = new SomeHelper(em); } @Override public void business(){ helper.doSomethingWithEm(); } } Actually it makes sense.. If EntityManager is thread-unsafe, a container would have to do inercept business() this.em = newEntityManager(); business(); which will not propagate to its helper classes. If so, what is the best practice in this kind of a situation? Passing EntityManagerFactory instead of EntityManager?

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  • How to resize an openGL window created with wglCreateContext?

    - by Nick
    Is it possible to resize an openGL window (or device context) created with wglCreateContext without disabling it? If so how? Right now I have a function which resizes the DC but the only way I could get it to work was to call DisableOpenGL and then re-enable. This causes any textures and other state changes to be lost. I would like to do this without the disable so that I do not have to go through the tedious task of recreating the openGL DC state. HWND hWnd; HDC hDC; void View_setSizeWin32(int width, int height) { // resize the window LPRECT rec = malloc(sizeof(RECT)); GetWindowRect(hWnd, rec); SetWindowPos( hWnd, HWND_TOP, rec->left, rec->top, rec->left+width, rec->left+height, SWP_NOMOVE ); free(rec); // sad panda DisableOpenGL( hWnd, hDC, hRC ); EnableOpenGL( hWnd, &hDC, &hRC ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-(width/2), width/2, -(height/2), height/2, -1.0, 1.0); // have fun recreating the openGL state.... } void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC) { PIXELFORMATDESCRIPTOR pfd; int format; // get the device context (DC) *hDC = GetDC( hWnd ); // set the pixel format for the DC ZeroMemory( &pfd, sizeof( pfd ) ); pfd.nSize = sizeof( pfd ); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; format = ChoosePixelFormat( *hDC, &pfd ); SetPixelFormat( *hDC, format, &pfd ); // create and enable the render context (RC) *hRC = wglCreateContext( *hDC ); wglMakeCurrent( *hDC, *hRC ); } void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC) { wglMakeCurrent( NULL, NULL ); wglDeleteContext( hRC ); ReleaseDC( hWnd, hDC ); }

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  • Why is there no parameter contra-variance for overriding?

    - by Oak
    C++ and Java support return-type covariance when overriding methods. Neither, however, support contra-variance in parameter types - instead, it translates to overloading (Java) or hiding (C++). Why is that? It seems to me that there is no harm in allowing that. I can find one reason for it in Java - since it has the "choose-the-most-specific-version" mechanism for overloading anyway - but can't think of any reason for C++. Example (Java): class A { public void f(String s) {...} } class B extends A { public void f(Object o) {...} // Why doesn't this override A.f? }

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  • External SWF Loading problem

    - by Glycerine
    I have an SWF loading in an SWF containing a papervision scene. I've done it before yet problem is, I get an error - I'm not sure what the issue really is. private function downloadSWF(url:String):void { trace(url); var urlRequest:URLRequest = new URLRequest(url); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loaderProgressEventHandler); loader.load(urlRequest); } private function loaderProgressEventHandler(ev:ProgressEvent):void { loader.preloaderCircle.percent = ev.bytesLoaded / ev.bytesTotal; } When the application runs the code - I get the error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.dehash.pv3d.examples.physics::WowDemo() Why am I getting this if the loading hasn't even complete yet? Thanks in advance guys.

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  • Problem separating C++ code in header, inline functions and code.

    - by YuppieNetworking
    Hello all, I have the simplest code that I want to separate in three files: Header file: class and struct declarations. No implementations at all. Inline functions file: implementation of inline methods in header. Code file: normal C++ code for more complicated implementations. When I was about to implement an operator[] method, I couldn't manage to compile it. Here is a minimal example that shows the same problem: Header (myclass.h): #ifndef _MYCLASS_H_ #define _MYCLASS_H_ class MyClass { public: MyClass(const int n); virtual ~MyClass(); double& operator[](const int i); double operator[](const int i) const; void someBigMethod(); private: double* arr; }; #endif /* _MYCLASS_H_ */ Inline functions (myclass-inl.h): #include "myclass.h" inline double& MyClass::operator[](const int i) { return arr[i]; } inline double MyClass::operator[](const int i) const { return arr[i]; } Code (myclass.cpp): #include "myclass.h" #include "myclass-inl.h" #include <iostream> inline MyClass::MyClass(const int n) { arr = new double[n]; } inline MyClass::~MyClass() { delete[] arr; } void MyClass::someBigMethod() { std::cout << "Hello big method that is not inlined" << std::endl; } And finally, a main to test it all: #include "myclass.h" #include <iostream> using namespace std; int main(int argc, char *argv[]) { MyClass m(123); double x = m[1]; m[1] = 1234; cout << "m[1]=" << m[1] << endl; x = x + 1; return 0; } void nothing() { cout << "hello world" << endl; } When I compile it, it says: main.cpp:(.text+0x1b): undefined reference to 'MyClass::MyClass(int)' main.cpp:(.text+0x2f): undefined reference to 'MyClass::operator[](int)' main.cpp:(.text+0x49): undefined reference to 'MyClass::operator[](int)' main.cpp:(.text+0x65): undefined reference to 'MyClass::operator[](int)' However, when I move the main method to the MyClass.cpp file, it works. Could you guys help me spot the problem? Thank you.

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  • MouseWheel Event Fire

    - by Rahat
    I have a problem on calling my private method on MouseWheel event. In fact my mouse wheel event gets fired properly when i only increment a variable or display something in Title bar etc. But when i want to call a private method, that method gets called only one time which is not the requirement i want to call that method depending on the speed of scroll i.e. when scroll is done one time slowly call the private method one time but when the scroll is done in high speed call the private method more than one time depending on the scroll speed. For further explanation i am placing the sample code which displays the value of i in Title bar and add it in the Listbox control properly depending on the scroll speed but when i want to call the private method more than one time depending upon the scroll speed, that method gets called only one time. public partial class Form1 : Form { ListBox listBox1 = new ListBox(); int i = 0; public Form1() { InitializeComponent(); // Settnig ListBox control properties this.listBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.listBox1.FormattingEnabled = true; this.listBox1.Location = new System.Drawing.Point(13, 13); this.listBox1.Name = "listBox1"; this.listBox1.Size = new System.Drawing.Size(259, 264); this.listBox1.TabIndex = 0; // Attaching Mouse Wheel Event this.listBox1.MouseWheel += new MouseEventHandler(Form1_MouseWheel); // Adding Control this.Controls.Add(this.listBox1); } void Form1_MouseWheel(object sender, MouseEventArgs e) { i++; this.Text = i.ToString(); this.listBox1.Items.Add(i.ToString()); // Uncomment the following line to call the private method // this method gets called only one time irrelevant of the // mouse wheel scroll speed. // this.LaunchThisEvent(); } private void Form1_Load(object sender, EventArgs e) { this.listBox1.Select(); } private void LaunchThisEvent() { // Display message each time // this method gets called. MessageBox.Show(i.ToString()); } } How to call the private method more than one time depending upon the speed of the mouse wheel scroll?

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  • Creating dynamic text for a literal control

    - by strakastroukas
    On the ListView1_ItemDataBound of a list view event, i create the literal.text like so... <span style="position:relative"> <span id="term1" class="popup">This is the answer!</span> <a href="javascript:void(0);"onMouseover="ShowPop('term1')" onMouseout="HidePop('term1')">Show me the answer</a></span> The problem is that the text is not rendered as it should. On mousing over the literal control the url is http://localhost:1391/"javascript:void(0);"onMouseover="ShowPop('term1');" So what is going on here? What am i missing?

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  • JUnit4 + Eclipse "An internal error occured during Launching"

    - by Mike
    Hello I'm trying to run JUnit4 test cases on Eclipse 3.4.2 but it's not even starting for me. I am sure that I properly have junit-4.7.jar in my build path and the test application. Here is a simple example that illustrates my problem package test; import org.junit.Before; import org.junit.Test; public class UTest { @Test public void test() { } @Before public void setUp() throws Exception { } } This compiles fine Then I do "Run JUnit Test case" from Eclipse and I get an error dialog with this message "Launching UTest' has encountered a problem An internal error occurred during: "Launching UTest". java.lang.NullPointerException I'm not sure how to figure out what exactly generating this NullPointerException. Some pointers would be appreciated

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  • Best way to identify and dispose locked thread in java.

    - by Bala R
    I have to call a function 3rd party module on a new thread. From what I've seen, the call either completes quickly if everything went well or it just hangs for ever locking up the thread. What's a good way to start the thread and make the call and wait for a few secs and if the thread is still alive, then assuming it's locked up, kill (or stop or abandon) the thread without using any deprecated methods. I have something like this for now, but I'm not sure if this is the best way to do it and I want to avoid calling Thread.stop() as it's deprecated. Thanks. private void foo() throws Exception { Runnable runnable = new Runnable() { @Override public void run() { // stuff that could potentially lock up the thread. } }; Thread thread; thread = new Thread(runnable); thread.start(); thread.join(3500); if (thread.isAlive()) { thread.stop(); throw new Exception(); } }

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  • Help needed to convert code from C# to Python.

    - by Ali
    Can you please convert this code from C# to Python to be run on IronPython? I don’t have any experience with Python. using System; using Baz; namespace ConsoleApplication { class Program { static void Main() { Portal foo = new Portal("Foo"); Agent bar = new Agent("Bar"); foo.Connect("127.0.0.1", 1234); foo.Add(bar); bar.Ready += new Agent.ReadyHandler(bar_Ready); } static void bar_Ready(object sender, string msg) { Console.WriteLine(msg.body); } } }

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  • DllImport Based on OS Platform

    - by Ngu Soon Hui
    I have a mixture of unmanaged code ( backend) and managed code ( front end), as such, I would need to call the unmanaged code from my managed code, using interop techniques and DllImport attribute. Now, I've compiled two versions of unmanaged code, for both 32 and 64 bit OS; they are named service32.dll and service64.dll respectively. So, in my .Net code, I would have to do a DllImport for both dlls: [DllImport(@"service32.dll")] //for 32 bit OS invocation public static void SimpleFunction(); [DllImport(@"service64.dll")] //for 64 bit OS invocation public static void SimpleFunction(); And call them depending on which platform my application is running on. The issue now is that for every unmanaged function, I have to declared it twice, one for 32 bit OS and one for 64 bit OS. This is a duplication of work, and everytime I change the signature of an unmanaged function, I have to modified it in two places. Is there anyway that I can change the argument in DllImport so that the correct dll will be invoked automagically, depending on the platform?

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  • @Resource annotated member not injected - bad code or bug?

    - by Brabster
    I am using an @Resource annotation in a class instantiated in a ServletContextListener's contextInitialized(...) method, but the member is always null. Here's my sample code. Listener: public void contextInitialized(ServletContextEvent sce) { System.err.println("In contextInitialised"); new ResourceListenerTargetTest().executeMe(); } ResourceListenerTargetTest: @Resource(name="MyJDBCResource") private DataSource source; public void executeMe() { /*try { InitialContext ictx = new InitialContext(); source = (DataSource)ictx.lookup("java:comp/env/MyJDBCResource"); } catch (NamingException e) { e.printStackTrace(); }*/ System.err.println("source is " + source); } If I switch the comments and run the manual resource lookup, it works fine. Should the @Resource annotation work like this, when used in a contextInitalized method? Appserver is WAS 7.0.0.5, if it should work then I guess it's a bug? Can anyone confirm?

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  • Implicit declaration when using a function before it is defined in C, why can't the compiler figure this out?

    - by rolls
    As the title says, I know what causes this error but I want to know why the compiler gives it in this circumstance. Eg : main.c void test(){ test1(); } void test1(){ ... } Would give an implicit declaration warning as the compiler would reach the call to test1() before it has read its declaration, I can see the obvious problems with this (not knowing return type etc), but why can't the compiler do a simple pass to get all function declarations, then compile the code removing these errors? It just seems so simple to do and I don't believe I've seen similar warnings in other languages. Does anyone know if there is a specific purpose for this warning in this situation that I am overlooking?

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