Search Results

Search found 17564 results on 703 pages for 'iphone safari'.

Page 246/703 | < Previous Page | 242 243 244 245 246 247 248 249 250 251 252 253  | Next Page >

  • How do I specify both icons for a universal iPhone/iPad app?

    - by byamabe
    I hope to create a single app that supports both the iPhone and the iPad. The app works in the simulator for both devices as desired. Now I'm trying to build and deploy it. I set the "Icon File" in the plist to the 57x57 .png image and when I build and try to submit the app ItunesConnect complains about needing a 72x72 .png image for the iPad. If I specify the "Icon File" to the 72x72 .png ItunesConnect complains about needing a 57x57 image for the iPhone. How do I specify both icons in a single plist?

    Read the article

  • Keeping iPhone App private after AppStore approval for beta testing.

    - by Stack
    I have messed around with AD-HOC distribution quite a bit and got it working too. The problem I am facing is all the people who I want to use as beta testers are "normal people" who never even sync their iPhone to iTunes on a computer. So, you can understand how technically challenged these people are, which is fine with me because that is the audience I want to use for testing. All these guys can do for me is if I can give them an AppStore link they will download it on their iPhone and test it for me. So, basically AD-HOC distribution (UDIDs, mobileprovision file and all that crap) is out of question for me. My Question is after AppStore approves my app, is there a way for me to be under the radar so that normal public can not download the app until I am ready. From past experience I know that the moment you put an app out there, in first week you get 100s of downloads and I dont want that to happen until my beta testing is finished.

    Read the article

  • Cross-Platform Mobile Development With Mono for Android and MonoTouch

    - by Wallym
    Many years ago, in fact pre-Java, I remember a hallway discussion about the desire to write a single application that could easily run across various platforms. At the time, we were only worried about writing applications on Windows 3.1 and Mac OS 7.x. There were many discussions about windows, user interface concepts, and specifically a rather long discussion as to whether Mac users would accept a Mac application that didn't have balloon help. Thankfully, the marketplace answered this question for us with the Windows API winning the battle.A similar set of questions is currently going on in the mobile world. Unfortunately, at this point in time, there is currently no winning API and none currently in sight. What's a developer to do? Here are some questions that developers have (and there are many more):How can mobile developers target Android and the iPhone with the same code?How can .NET developers share their code across Android, iPhone and other platforms?How can developers give applications the look and feel of the specific platform and still allow as much code as possible to be shared?Mobile devices share many common features, such as cameras, accelerometers, and address books. How can we take advantage of them in a platform independent way and still give the users the look of every other application running on their platform?In this article, we'll look at some solutions to these cross-platform and code-sharing questions between Mono for Android, MonoTouch and the .NET Framework available to developers. 

    Read the article

  • Looking for 2D Cross platform suggestions based on requirements specified

    - by MannyG
    I am an intermediate developer with minor experience on enterprise mobile applications for iphone, android and blackberry looking to build my first ever mobile game. I did a google search for some game dev forums and this popped up so I thought I would try posting here as I lack luck elsewhere. If you have ever heard of the game for the iphone and android platform entitled avatar fight then you will have an idea of the graphic capabilities I require. Basically the battles which are automated one sprite attacking another doing cool animations but all in 2d. My buddy and I have two motivations, one is to jump into mobile Dev as my experience is limited as is his so we would like some trending knowledge (html5 would be nice to learn) . The other is to make some money on the side, don't expect much but polishing the game and putting our all will hopefully reward us a bit. We have looked into corona engine, however a lot of people are saying it is limited in the graphics department, we are open to learning new languages like lua, c++, python etc. Others we have looked at include phonegap, rhomobile, unity, and the list goes on. I really have no idea what the pros and cons of these are but for a basic battle sequence and some mini games we want to chose the right one. Some more things that we will be doing include things like card games, side scrolling flying object based games, maybe fishing stuff. We want to start small with these minigames and work our way up to the idea we would like to implement in the future. We only want to work in 2D. So with these requirements please help me chose a platform to work on (cross platform is what we are ideally leaning towards). Please feel free to throw in some pieces of advice you may have for newbie game developers like myself too. Thank you for reading!

    Read the article

  • Guitar hero clone and music

    - by mm24
    I am an indie game developer and I am doing a game similar to guitar hero. I am using tracks composed by musicians and I contacted them to sing a licensing contract. As is my first indie project I have no idea on how I should deal with the royalties aspect of this because each track as an ISRC code and each time a track is played in public there is a fee to pay to the "local" registration authority. An iPhone game it is downloaded and not played on air (or physically distributed), and hence I think there is a specific legislation for this that specifies how much one should pay. I own some of the tracks composed and for this I think I won't have to pay a royalty (even if the track has an ISRC code) but for other tracks I just have a license "to use". I wonder how a game like Guitar hero can sell on iPhone for as little as 0,99$ and then have "in app purchases" for packs of 3 songs (for about 2 dollars) and make a profit (I imagine they will have to pay a ISRC royalty). Does anyone of you have any idea of this can work or if there is a section in this forum where I can ask this question? I understand is not about coding but I think is about development of a game in the broader sense.

    Read the article

  • Cocos2d v2.0 and OpenGL 2.0/1.0: where to start

    - by mm24
    I started developing my very first game 3 months ago using Cocos2d 2.0 for iPhone. I am now in the stage where I'd like to add some cool effects to the bullets and some special weapons (see my waveforms question here). I got a good answer in the cocos2d-iphone forum (see this one). Unfortunately I am a bit paralized now. I don't know if I will be overdoing by learning OpengGL 2.0 or if I should just stick ot the old 1.0. There is a good intro on various tutorial's written in Steffen Itterheims blog (see this post). I would like to add to my game: a blur effect to the bullets (here is a tutorial for OpenGL 1.0) a waveform (see above) some realistic water ripples (here is a nice sample code) So now, given that I don't want to overdo things but at the same time I want to achieve those effects, from where should I start? Should I discard the OpenGL 1.0 tutorials? OR should I use only OpenGL 1.0 code? How can I avoid confusion? I mean, it seems that the compiler recognizes both, but that there are some conflictual calls in some circumnstances, I am fairly sure this has some explanation, is there some reference to this somewhere?

    Read the article

  • Will buy simple Cocos2D bubbles iPad game for private use (source)

    - by boliva
    Hi, First of all, sorry if this is the wrong place for posting this kind of request. IDK if is there already a marketplace on the stack community. I'm a fairly experienced iPhone/iPad developer with several Apps already published. I have a deep understanding of Objective-C and the Cocoa framework, as well as with the iPhone development tools. However, I have never used Cocos2d (or any other gaming engine for that matter) as I've mostly specialized in utilities/productivity Apps. I am in the urgent need of developing a really simple iPad game (for which I will provide all of the media assets - graphics and sounds) that needs to be deployed in about a week from now. Basically the game should allow the user to pop bubbles of different size and speed as they move from the bottom to the top of the screen. While I could take the time to read the documentation and start working on this game myself, I'm currently with a couple of other projects that I need to finish soon, so I would like to ask for the help of some other more experienced Cocos2D developer which could develop this game on its basic form for me. If you think you can help, please send me your quote, timing and, if possible, samples of previous work done with Cocos2D that would be similar to what I need. I can provide more detail upon request. Best and thank you all.

    Read the article

  • Selenium: How to click buttons that use onclick window.location?

    - by Andrew
    I have a button (outside of a form) that redirects to another page using the onclick attribute that calls window.location to redirect the user to another page. This time I can't change the HTML. I am using Safari 4 for testing. How can I click a button that uses the onclick attribute and window.location to redirect using Safari 4 and Selenium RC PHPUnit Extension? Here's my HTML: <input type="button" onclick="window.location='/registrations/new'" value="Start a new registration" id="create">

    Read the article

  • How to pass a link to Facebook iPhone app status update?

    - by Jonatan
    It's possible to create href-attibutes that makes the iPhone quit Safari and launch another app. For the official Twitter-app this would look like: <a href="twitter:///post?message=my+important+message">Click to deliver message to Twitter-apps status updater</a> For the Facebook-app the protocoll is: fb:/// But i can't figure out, or find any information about, how to get my message (a url to share) directly into the the status updater. Is there a url-scheme, or am I going about this the wrong way?

    Read the article

  • Why is Adobe Flash Player downloaded as a ".dmg.mdlp" file?

    - by dpddt
    When I download the current Adobe flash player installer from the Adobe website using Safari 6.0.1 under OSX 10.8.2, I end up with a file named 'install_flash_player_osx.dmg.mdlp' in my downloads folder. I am curious as to why the .mdlp extension is being added to the disk image containing the flash player installer, which has always terminated with the .dmg extension in the past. The only program which uses the .mdlp extension that I am aware of is matlab; matlab is installed on this machine and it is the program the OS would like to use to open the file. I have not seen OSX, or any component thereof, replace or append file extensions in the past and I am able to download .dmg files from other websites without this phenomenon occurring. Note that I am not interested in suggestions regarding the opening of the file, but rather an explanation as to why the .mdlp extension is being applied in the first place, whether it be by the local machine or Adobe.

    Read the article

  • What is it that automatically checks config changes (such as those in /etc) into git?

    - by Brandon
    I remember reading on the ubuntu forums some time ago about a program to automatically check configuration changes into version control for you. It was (of course) not Ubuntu-specific. I'm pretty sure it used git, though it may have been svn, or perhaps even able to work with multiple different VCSs. My Googling has turned up nothing, and I'd rather not roll my own script if someone has already done this well. Of course I could just manually check things in, but there are reasons I'd like it done automatically. (I'm actually planning to use this for my LastSession.plist file for Safari, so when the #@$%^*&! thing crashes, and I don't restore everything, and then Leopard crashes, the fact that it has such lousy session management won't mean I lose the dozens of windows with dozens of tabs I had open.)

    Read the article

  • My iPhone, Macbook and Laptop won't connect to 192.168.1.*

    - by 1Rabbit
    Previously I could connect perfectly with my iphone to my web server on 192.168.1.* but since I got a MacBook, I now can't even connect my iphone to either of the computers. I can connect to the wifi hub on my iphone, I can connect to the wifi hub on all the computers including my phone. Neither of my computers nor my iphone 5 can communicate with each other. What has happened? I've tried number of different local web servers, even tried the osx web server, but my iphone just wont connect to any.

    Read the article

  • SIGABRT error when running on iPad

    - by user324881
    Hello, all. I've been banging my head for a few hours because of this problem. I have a universal project that's a mix of iPhone and iPad projects. I put these codebases together into the universal project and, after a lot of "#if __IPHONE_OS_VERSION_MIN_REQUIRED >= 30200" checks, got the project to run in both the iPhone (OS 3.0 to 3.1.3) and iPad simulators. After doing a more finagling with the project settings of external libraries that I load, I got the app to load on an iPhone (which runs OS 3.1.3). However, when I run the app on my iPad, I get an immediate SIGABRT error. I've tried running it under Debug, under Release, with Active Architecture of both armv6 and armv7. I've checked and double-checked that the app has the right nib files set up (but, again, this app runs fine in the simulator). I've gone through the external libraries I'm using and set them up to have the same base SDK (3.2), same architectures (Optimized (armv6 armv7)), the same targeted device family (iPhone/iPad), and the same iPhone OS deployment target (iPhone OS 3.0). So, to summarize... I have a universal app that works in the simulator for iPhone and iPad, runs on an actual iPhone, but doesn't run on an iPad. It doesn't get far on the iPad -- there's an immediate SIGABRT error that stops execution. Help??

    Read the article

  • iPhone/Obj-C: Accessing a UIScrollView from a View displayed within it.

    - by Daniel I-S
    I'm writing a simple iPhone app which lets a user access a series of calculators. It consists of the following: UITableViewController (RootViewController), with the list of calculators. UIViewController + UIScrollView (UniversalScroller), which represents an empty scroll view - and has a 'displayedViewController' property. UIViewController (Calculators 1-9), each of which contains a view with controls that represents a particular calculator. Each calculator takes 3-5 values via UITextFields and UISliders, and has a 'calculate' button. They can potentially be taller than 460px(iPhone screen height). The idea is: User taps on a particular menu item in the RootViewController. This loads and inits UniversalScroller, ALSO loads and inits the UIViewcontroller for the particular calculator that was selected, sets the displayedViewController property of UniversalScroller to the newly loaded calculator UIViewcontroller, and pushes the UniversalScroller to the front. When the UniversalScroller hits its 'viewDidLoad' event, it sets its contentSize to the view frame size of its 'displayedViewController' object. It then adds the displayedViewController's view as a subview to itself, and sets its own title to equal that of the displayedViewController. It now displays the calculator, along with the correct title, in a scrollable form. Conceptually (and currently; this stuff has all been implemented already), this works great - I can design the calculators how I see fit, as tall as they end up being, and they will automatically be accommodated and displayed in an appropriately configured UIScrollView. However, there is one problem: The main reason I wanted to display things in a UIScrollView was so that, when the on-screen-keyboard appeared, I could shift the view up to focus on the control that is currently being edited. To do this, I need access to the UniversalScroller object that is holding the current calculator's view. On the beganEditing: event of each control, I intended to use the [UniversalScroller.view scrollRectToVisible: animated:] method to move focus to the correct control. However, I am having trouble accessing the UniversalScroller. I tried assigning a reference to it as a property of each calculator UIViewController, but did't seem to have much luck. I've read about using Delegates but have had trouble working out exactly how they work. I'm looking for one of three things: Some explanation of how I can access the methods of a UIScrollView from a UIViewController whose view is contained within it. or Confirmation of my suspicions that making users scroll on a data entry form is bad, and I should just abandon scrollviews altogether and move the view up and down to the relevant position when the keyboard appears, then back when it disappears. or Some pointers on how I could go about redesigning the calculators (which are basically simple data entry forms using labels, sliders and textfields) to be contained within UITableViewCells (presumably in a UITableView, which I understand is a scrollview deep down) - I read a post on SO saying that that's a more pleasing way to make a data entry form, but I couldn't find any examples of that online. Screenshots would be nice. Anything to make my app more usable and naturally 'iPhone-like', since shuffling labels and textboxes around makes me feel like I am building a winforms app! I've only recently started with this platform and language, and despite being largely an Apple skeptic I definitely see the beauty in the way that it works. Help me solve this problem and I might fall in love completely. Dan

    Read the article

< Previous Page | 242 243 244 245 246 247 248 249 250 251 252 253  | Next Page >