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  • Aaron Hillegass Chapter 18 Challenge Question

    - by jasonbogd
    I am working through Aaron Hillegass' Cocoa Programming for Mac OS X and am doing the challenge for Chapter 18. Basically, the challenge is to write an app that can draw ovals using your mouse, and then additionally, add saving/loading and undo support. I'm trying to think of a good class design for this app that follows MVC. Here's what I had in mind: Have a NSView-subclass that represents an oval (say JBOval) that I can use to easily draw an oval. Have a main view (JBDrawingView) that holds JBOvals and draws them. The thing is that I wasn't sure how to add archiving. Should I archive each JBOval? I think this would work, but archiving an NSView doesn't seem very efficient. Any ideas on a better class design? Thanks.

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  • Android drawing cache

    - by Seva Alekseyev
    Please explain how does the drawing cache work in Android. I'm implementing a custom View subclass. I want my drawing to be cached by the system. In the View constructor, I call setDrawingCacheEnabled(true); Then in the draw(Canvas c), I do: Bitmap cac = getDrawingCache(); if(cac != null) { c.drawBitmap(cac, 0, 0, new Paint()); return; } Yet the getDrawingCache() returns null to me. My draw() is not called neither from setDrawingCacheEnabled(), nor from getDrawingCache(). Please, what am I doing wrong?

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  • Show underlying applications mouse cursor when hovering over visible section of my application.

    - by Dylan Vester
    I am writing a WPF application that allows the user to draw over the entire screen when the right mouse button is held down. I use a full screen transparent overlay form to achieve this, however, as I draw lines with the mouse, what's happening is that the portion of my window that contains the line is becoming visible (as expected). The undesired effect of this is that if the line is over a part of another application such as a textbox, or hyperlink, this changes the cursor back to the default cursor my my app (arrow), instead of the other applications desired cursor (IBeam). I want my overlay to be seamless to the user, and just show their drawing path, rather than have any interaction with the mouse cursor. See my example below:

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  • How to only round selected corners in a fancytitle box with Tikz

    - by Christian Jonassen
    If you take a look at http://www.texample.net/tikz/examples/boxes-with-text-and-math/ the boxes there are with rounded corners. In the examples, both the box itself and the title is a box. I want the title box to not have the bottom corners rounded. On page 120 in the manual, there is a description of how to draw with and without rounded corners. However, I want to use this in a fancytitle. It looks a bit silly to have the fancytitle as a box where all corners are rounded when it is as wide as the box itself. \begin{tikzpicture}[baseline=-2cm] \node [mybox] (box){ \begin{minipage}[t!]{0.50\textwidth} Help, I'm a box \end{minipage} }; \node[fancytitle, text width=0.5423\textwidth, text centered, rounded corners] at (box.north) {Help, I'm a title}; \end{tikzpicture} The style I use is this \tikzstyle{mybox} = [draw=red, fill=blue!20, very thick, rectangle, rounded corners, inner sep=10pt, inner ysep=20pt] \tikzstyle{fancytitle} = [fill=red, text=white]

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  • Add transparent JPanel upon AWT Component to paint on

    - by Gambrinus
    Hi, I've got a Problem: In my Java application I've got an AWT Component (cannot change that one) that streams and shows an avi-file. Now I want to draw upon this movie and thought about putting a transparent JPanel above it and draw on that one. This does not work since I either see the avi-stream or the drawn lines but not both. I read somewhere that AWT does not support transparency of components - but the panel is a JPanel which is able to do so. Can someone please help me with this one - thanks in advance.

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  • updating score in card game

    - by Confused
    I am a total beginner with python. I need help updating the score of a card game. The scoring works as follows: Player A or B has a pair: score += 1 Player A asks Player B (vice versa) for a card and that player has it: score += 1 Player B doesn't have it, Player A has to draw a card. If there is pair after draw: score += 2 I have the logic down but I don't really know how to connect it together. I tried manually adding the scores in my functions, but it get's messy and complicated :( I assume I would have to make a new function for the score and call them in my other functions? I would appreciate the guidance, Thank-you!

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  • Updating / refreshing a live geojson layer | JSON & JS Variable

    - by Ozaki
    TLDR I am trying to get my geoJSON layer to update, currently it will 1. Create the vector mark, 2. Remove the vector mark, 3. Set the JS variable for lat and lon, 4. Unset the variable??? :S Hey S O. I have a geojson layer set up as follows: //GeoJSON Layer// var layer1 = new OpenLayers.Layer.GML("My GeoJSON Layer", "coordinates", {format: OpenLayers.Format.GeoJSON, styleMap: style_red}); My features are set up as follows: var latitude = 0.0; // as 0.0 it will draw the point in. var longitude = 0.0; // as 0.0 it will draw the point in. //var longitude = getlongitude; where getlongitude = JSON string of longitude. var point = new OpenLayers.Geometry.Point(longitude, latitude); pointFeature = new OpenLayers.Feature.Vector(point, null, style_red); var style_red = OpenLayers.Util.extend({}, layer_style); style_red.strokeColor = "red"; style_red.fillColor = "black"; style_red.fillOpacity = 0.5; style_red.graphicName = "circle"; style_red.pointRadius = 3.8; style_red.strokeWidth = 2; style_red.strokeLinecap = "butt"; and my layer updating function: function UpdateLayer(){ var p = new OpenLayers.Format.GeoJSON({ 'internalProjection': new OpenLayers.Projection("EPSG:900913"), 'externalProjection': new OpenLayers.Projection("EPSG:4326") }); var url = "coordinates"; OpenLayers.loadURL(url, {}, null, function(r) { var f = p.read(r.responseText); map.layers[2].destroyFeatures(); map.layers[2].addFeatures(pointFeature); }); setTimeout("UpdateLayer()",1000) } Any idea what I am doing wrong or what I am missing? Edit1 It now removes the feature (was map.layers[1]) previously... But will not add the new feature.. Edit2 I managed to get it to redraw a point but not with live data. It should draw the point at what (latitude) & (longitude) are equal to. I am trying to set latitude & longitude to some JSON string but every time straight after it sets the variable it changes it back to "undefined" as soon as it passes the line after var latitude? (using firebug & firequery to debug)

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  • CALayer drawInContext vs addSublayer

    - by Michael
    How can I use both of these in the same UIView correctly? I have one custom subclassed CALayer in which I draw a pattern within drawInContext I have a another in which I set an overlay PNG image as the contents. I have a third which is just a background. How do I overlay all 3 of these items? [self.layer addSublayer:bottomLayer]; // this line is the problem [squaresLayer drawInContext:viewContext]; [self.layer addSublayer:imgLayer]; The other 2 by themselves draw correctly if I do them in that order. No matter where I try and put bottomLayer, it always prevents squaresLayer from drawing. The reason I need 3 layers is I intend to animate the colors in the background and custom layers. The top layer is just a graphical overlay.

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  • How to sketch out an event-driven system?

    - by Jordan
    I'm trying to design a system in Node.js (an attempt at solving one of my earlier problems, using Node's concurrency) but I'm running into trouble figuring out how to draw a plan of how the thing should operate. I'm getting very tripped up thinking in terms of callbacks instead of returned values. The flow isn't linear, and it's really boggling my ability to draft it. How does one draw out an operational flow for an event-driven system? I need something I can look at and say "Ok, yes, that's how it will work. I'll start it over here, and it will give me back these results over here." Pictures would be very helpful for this one. Thanks. Edit: I'm looking for something more granular than UML, specifically, something that will help me transition from a blocking and object-oriented programming structure, where I'm comfortable, to a non-blocking and event driven structure, where I'm unfamiliar.

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  • Why there is an invalid context error?

    - by Tattat
    Here is the code I use to draw: - (void) drawSomething { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBStrokeColor(context, 1, 0, 0, 1); CGContextSetLineWidth(context, 6.0); CGContextMoveToPoint(context, 100.0f, 100.0f); CGContextAddLineToPoint(context, 200.0f, 200.0f); CGContextStrokePath(context); NSLog(@"draw"); } But I got the error like this: [Session started at 2010-04-03 17:51:07 +0800.] Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextSetRGBStrokeColor: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextSetLineWidth: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextMoveToPoint: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextAddLineToPoint: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextDrawPath: invalid context Why it prompt me to say that the context is invalided?

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  • Entity Relationship Diagramming

    - by Ben Aston
    I'd like to improve my understanding of cardinality constraints in ER diagrams. I have two entities: User Location But, I want the relationship between these two entities to be many-to-many (a user can be in many locations and a location can have many users). To do this I need to introduce an association class UserLocation. Is it correct to say I now have 3 entities? If I were to draw an ER diagam of the above, would I draw in the UserLocation entity, and would the cardinality look like this? User 1 ------ * User Location * ------ 1 Location

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  • Drawing a path with a line in OpenLayers using JavaScript

    - by Andreas Grech
    I have seen the examples presented here of how to draw a line but the examples only show how to do it with the mouse, by clicking. What I want to do is draw the line manually using JavaScript given a list of Longitude and Latitude coordinates. The reason I cannot work on the source provided in the link above is because they are only calling activate on the feature, and then let the user point and click on the map. Has anyone ever drew a path on an OpenLayers map programatically? What I want to do is exactly this: http://openspace.ordnancesurvey.co.uk/openspace/example4.html, but without using OpenSpace.

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  • Drawing CGPathRef in ScrollView using Iphone sdk.

    - by Ann
    Hi all. I want to draw some curve in my scroll view using CGPathRef. I tried to draw this path but i see only the part of my CGPathRef which located at 320x480 pixels. Is it way to do that. Thank you in advance. Here is my code path = CGPathCreateMutable(); CGContextBeginPath(ctx); CGContextMoveToPoint(ctx, [[pathArray objectAtIndex:0]CGPointValue].x,[[pathArray objectAtIndex:0]CGPointValue].y ); for(int i = 1; i < [pathArray count]; ++i) { CGContextAddLineToPoint(ctx, [[pathArray objectAtIndex:i]CGPointValue].x, [[pathArray objectAtIndex:i]CGPointValue].y); } CGContextClosePath(ctx); CGContextSetRGBFillColor(ctx, 0.5, 0.3, 0.2, 0.5); CGContextFillPath(ctx); And when I scroll my view the line does not change its location. My goal is to move this line during scrolling.

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  • algorithm diagram

    - by tunl
    This is the max searching algorithm diagram: So, I wonder how can draw diagram for Recursion in HaNoi Tower program: package tunl; public class TowersApp { static int n = 3; public static void main(String[] args) { TowersApp.doTowers(3, 'A', 'B', 'C'); } public static void doTowers(int n, char from, char inter, char to) { if (n == 1) { System.out.println("disk 1 from "+ from + " to " + to); } else { doTowers(n-1, from, to, inter); System.out.println("disk " + n + " from " + from + " to " + to); doTowers(n-1, inter, from, to); } } } I can't draw it. Anyone can help me !!!

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  • iPhone image distortion

    - by Corey Floyd
    Are there any reasons why the simulator will display UIImageViews properly, but incorrectly on the iPhone? My Process: An image in a PNG file Start a UIGraphicsBeginImageContext() Draw the PNG in a CGrect Draw text in the CGRect Create an UIImage from the context Set the image of a UIImaveView to the UIImage Set the frame of the UIImageView to the size of the PNG Add as a subview Outcome: The image does not display correctly. The rightmost 1-3 pixels of the image is just a vertical white line. This occurs only on the device and not on the simulator. I can fix the problem, but only by increasing the size of the UIImageView. If I increase the size.height of the UIImageView by 1 pixel, it displays the UIImage correctly. Of course, these leaves the iPhone to scale my image before drawing it on screen which is not desirable. Any ideas why this occurs or any fixes for it? (I will post my code if needed)

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  • JAVA Classes in Game programming.

    - by Gabriel A. Zorrilla
    I'm doing a little strategy game to help me learn Java in a fun way. The thing is I visioned the units as objects that would self draw on the game map (using images and buffering) and would react to the mouse actions with listeners attached to them. Now, based on some tutorials I've been reading regarding basic game programming, all seems to be drawn in the Graphics method of my Map class. If a new unit emerges, i just update the Map.Graphics method, it's not as easy as making a new Unit object which would self draw... In this case, I'd be stuck with a whole bunch of Map methods instead of using classes for rendering new things. So my question is, is it possible to use classes for rendering units, interface objects, etc, or i'll have to create methods and just do some kind of structural programming instead of object oriented? I'm a little bit confused and I'd like to have a mental blueprint of how things would be organized. Thanks!

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  • Odd "Object reference not set to an instance of an object" involving xWinForms

    - by Kyle
    Hey, I've been trying to get the xWinForms 3.0 library (a library with forms support in xna) working with my C# XNA Game project but I keep getting the same problem. I add the reference to my project, put in the using statement, declare a formCollection variable and then I try to initialize it. whenever I run the project I get stopped on this line: formCollection = new FormCollection(this.Window, Services, ref graphics); it gives me the error: " System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="Microsoft.Xna.Framework" StackTrace: at Microsoft.Xna.Framework.Graphics.VertexShader..ctor(GraphicsDevice graphicsDevice, Byte[] shaderCode) at Microsoft.Xna.Framework.Graphics.SpriteBatch.ConstructPlatformData() at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice) at xWinFormsLib.FormCollection..ctor(GameWindow window, IServiceProvider services, GraphicsDeviceManager& graphics) at GameSolution.Game2.LoadContent() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 45 at Microsoft.Xna.Framework.Game.Initialize() at GameSolution.Game2.Initialize() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 37 at Microsoft.Xna.Framework.Game.Run() at GameSolution.Program.Main(String[] args) in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Program.cs:line 14 InnerException: " In a project I downloaded that used the xWinForms, I put the following code in and it compiled and ran no error. but when I put it in my project I get the error. Am I making some stupid mistake about including dlls or something? I've been at this for hours and I can't seem to find anything that would cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; using xWinFormsLib; namespace GameSolution { public class Game2 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; FormCollection formCollection; public Game2() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); formCollection = new FormCollection(this.Window, Services, ref graphics); } protected override void Update(GameTime gameTime) { base.Update(gameTime); } protected override void Draw(GameTime gameTime) { base.Draw(gameTime); } } } Any help would be greatly appreciated ._.

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  • Google Visualization legend format Jquery ui tabs

    - by Liam
    I've got an issue when using the Google Visualization api line chart with Jquery ui tabs. I've got two graphs on two tabs. The first graph, which is visible by default displays fine: the second chart on the hidden tab seems to be messing up the key: I've tried changing the options but nothing I do seems to make any difference. Here are my options: options = { 'title': title, titleTextStyle: { color: color, fontSize: 20 }, 'width': 950, 'height': 400, hAxis: { minorGridlines: { count: x } }, chartArea: { width: 880 }, legend: { position: 'bottom', textStyle: { fontSize: 10 } } }; // Instantiate and draw our chart, passing in some options. var chart = new google.visualization.LineChart(document.getElementById(divId)); chart.draw(data, options); $('#tabs').tabs(); any thoughts on what is causing this and how to prevent it?? Edit If I remove the tabs() call it displays correctly. As per answer below from @Vipul tried setting the div to a fixed width, no difference.

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  • Creating a dynamic (video) Overlay on Google Maps on Android 2.1

    - by Soumya
    I'm trying to create a map overlay for displaying a video stream (MJPEG) on top of a Mapview. Currently I've a standalone activity that creates a data thread for fetching MJPEG video frames. I'm using a handler to send a frame (as a Bitmap) from the data thread to the main activity which then updates the UI. I'm not sure how I can implement "refresh" for updating my "overlayed" video stream. EDIT: What I mean by "refresh" is - how can I update the video portion (not the mapview) of my UI whenever I get a new video frame. I plan to paint the video frame (bitmap) in the "draw method" of my implementation of the Overlay subclass. But the "draw" method is not invoked by me directly. Thanks.

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  • DrawString with character wrapping

    - by Roy
    Hi all, I'm creating a fatal error dialog for a Windows Mobile Application using C#. The problem is when I try to draw the stacktrace using DrawString, half of my stacktrace is getting clipped off because DrawString uses word wrapping instead of character wrapping. For those who don't understand the explanation: When i draw the stacktrace, it comes out as this: at company.application.name.space.Funct at company.application.name.Function(St at etc. etc. And i want it to print like this: at company.application.name.space.Funct ion(String sometext, Int32 somenumbe r) at company.application.name.Function(St ring sometext, Int32 somenumber, Int 32 anothernumber) at etc. etc. Is this possible in Csharp?

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  • How do I MOVE a circle drawn in a subclass of UIView by overwriting the method "drawRect"??

    - by Christoph v
    hi, I'm trying to figure out what i'm doing wrong but i just don't get it. Here is what i want to do: I want to draw a circle somewhere on the screen of the iphone and then i want the circle always to be displayed at the position where the user currently taps on the screen. I started by creating a subclass of UIView and adding the following lines into the "drawRect" method: - (void)drawRect:(CGRect)rect { //Create the main view! CGContextRef mainscreen = UIGraphicsGetCurrentContext(); //Draw the dot //will be a circle cause rectangle is a square CGRect dotRect = CGRectMake(50, 80, 100, 100); [[UIColor blueColor] set]; CGContextStrokeEllipseInRect(mainscreen, dotRect); CGContextFillEllipseInRect(mainscreen, dotRect); } The appears just fine but now i have no idea how to make it move around on the screen i've tried serveral things and nothing worked pls help!

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  • CGContextSetRBStrokeColor to replace, not add, for alpha?

    - by Peter Hajas
    I use CGContexts to allow the user to draw in my application, here's an example: CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); CGContextSetLineWidth(UIGraphicsGetCurrentContext(), size); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(),r,g,b,a); I want the user to have an "eraser" tool that actually erases - it can't draw white (that would add white to the image, which may not have a white background) or alpha (or else the stroke won't do anything). Is there a way to do this? Perhaps replacing contents of a CGContext or UIImage?

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