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  • iPhone OpenGL scrolling background jumps when texture is drawn for first time

    - by Magnum39
    I have been fighting a problem for a while now and would appreciate any help anybody could give. I have a sprite that moves within a landscape. The sprite remains in the center of the screen and the background moves to simulate that the sprite is moving within the landscape. I have split the landscape into sections so that I only draw the sections of the landscape that I need (are on screen). The Problem: As a new texture section of the screen appears on the screen (is drawn for the first time) the movement jumps. Almost like a frame is missed. I have done some timing experiments and I do not thinks a frame is missed. My processing is well below the 30fps that I have the animation set to. It only happens the first time the texture section is drawn. Is there something extra that is done the first time a texture is drawn? Here is the code: - (void) render{ // Sets up an array of values to use as the sprite vertices. const GLfloat sVerts[] = { -1.6f, -1.6f, 1.6f, -1.6f, -1.6f, 1.6f, 1.6f, 1.6f, }; static const GLfloat sTexCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Setup opengl to draw the object in correct orientation, size, position, etc glLoadIdentity(); // Enable use of the texture glEnable(GL_TEXTURE_2D); glVertexPointer(2, GL_FLOAT, 0, sVerts); glTexCoordPointer(2, GL_FLOAT, 0, sTexCoords); // draw the texture // set the position of the first tile float xOffset = -4.8; float yOffset = 4.8; int i; int y; int currentTexture = textureA; for(i=0; i<2; i++) { for(y=0; y<2; y++) { // test for the texture tile on the screen if not on screen then do not draw float localX = xOffset+(3.21*y); float localY = yOffset-(3.21*i); float xDiff = monkeyX - localX; float yDiff = monkeyY - localY; if(((xDiff < 3.2) && (xDiff > -3.2)) && ((yDiff <2.7) && (yDiff > -2.7))) { // bind the texture and set the vertex data pointers glBindTexture(GL_TEXTURE_2D, spriteTexture[currentTexture]); // move to draw position for the texture glLoadIdentity(); glTranslatef((localX+self.positionX), (localY+self.positionY), 0.0); //draw the texture glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } currentTexture++; } } }

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  • SQLite3 database doesn't actually insert data - iPhone

    - by user334934
    I'm trying to add a new entry into my database, but it's not working. There are no errors thrown, and the code that is supposed to be executed after the insertion runs, meaning there are no errors with the query. But still, nothing is added to the database. I've tried both prepared statements and the simpler sqlite3_exec and it's the same result. I know my database is being loaded because the info for the tableview (and subsequent tableviews) are loaded from the database. The connection isn't the problem. Also, the log of the sqlite3_last_insert_rowid(db) returns the correct number for the next row. But still, the information is not saved. Here's my code: db = [Database openDatabase]; NSString *query = [NSString stringWithFormat:@"INSERT INTO lists (name) VALUES('%@')", newField.text]; NSLog(@"Query: %@",query); sqlite3_stmt *statement; if (sqlite3_prepare_v2(db, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { if(sqlite3_step(statement) == SQLITE_DONE){ NSLog(@"You created a new list!"); int newListId = sqlite3_last_insert_rowid(db); MyList *newList = [[MyList alloc] initWithName:newField.text idNumber:[NSNumber numberWithInt:newListId]]; [self.listArray addObject:newList]; [newList release]; [self.tableView reloadData]; sqlite3_finalize(statement); } else { NSAssert1(0, @"Error while inserting data. '%s'", sqlite3_errmsg(db)); } } [Database closeDatabase:db]; Again, no errors have been thrown. The prepare and step statements return SQLITE_OK and SQLITE_DONE respectively, yet nothing happens. Any help is appreciated!

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  • iPhone App Store Screenshot Order

    - by David L
    In iTunes Connect, the first screenshot (on left) is not showing up as the first screenshot in the App Store. In one case the 3rd screenshot in iTunes Connect shows up 1st on the App Store and in another case the 4th screenshot is 1st on the App Store. Does anyone know how to specify the order of images? I found this question, that says the 1st screenshot in iTunes Connect should be 1st on the App Store, but that is not the case for my 2 apps. iTunes connect screenshot order

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  • iphone UIPicker question

    - by Rob
    I have a picker that prompts the user to choose a gender and an age group (17-21, 22-26, etc.) These 2 choices determine which view the user will be brought to after pressing the button, but I am having troubles writing the method for that button. The code I have so far is this: - (IBAction) buttonPressed { NSInteger genderRow = [genderPicker selectedRowInComponent:0]; NSString *genderSelected = [genderPickerData objectAtIndex:genderRow]; NSInteger ageRow = [agePicker selectedRowInComponent:1]; NSString *ageSelected = [agePickerData objectAtIndex:ageRow]; if (genderSelected == "Male" && ageSelected == "17-21") { Calc2ViewController *calc2ViewController = [[Calc2ViewController alloc] initWithNibName:@"Calc2View" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:calc2ViewController animated:YES]; [calc2ViewController release]; calc2ViewController = nil; } } When I run the program, and select these 2 groups (Male and 17-21) - nothing happens. What am I missing?

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  • Display different iphone views depending on logged in status

    - by user330936
    I want to display a login view to my users if they are not logged in and the main view if they are. In my header file I define a variable to hold the logged in status #define loggedIn 0 I figure I should then reference this in the initWithNibName method and then decide which nib to load. Is the right way of doing it? If so can someone help me out with the exact code? Thanks for any help

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  • Class hierarchy of objective c in iphone -for xcode

    - by vijay
    i want to know what is the hierarchy we have in xcode first we have to get window and from that i have to understand completely if i use the class as property of another like this //child inherits the parents @interface child:parent { // parent *parentobject; child *child; } then what is the difference b/w the class behaviour while using the as property for another class then what is contrast between the inheritance and property

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  • iPhone SDK: How to add multiple labels to table cell?

    - by iPhone Developer
    I am trying to create a custom table cell that conveys these data fields. a.) Name b.) Address1 c.) Address2 d.) Phone In the table cell these fields should appear centered one after another. Another requirement is that each of those fields be a different font and color. For that reason, I was thinking of creating labels and attaching them to the cell but I haven't had much luck getting this working. My question is, can this be done? If so, what is the general approach to follow? Any pointers or links to examples greatly appreciated.

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  • EXC_BAD_ACCESS when returning a CGRect in iPhone

    - by pabloruiz55
    I have a class which must return a CGRect from one of its methods: -(CGRect)myRect { CGRect rect = CGRectMake(self.mySprite.position.x,self.mySprite.position.y,self.mySprite.textureRect.size.width, self.mySprite.textureRect.size.height); return rect; } I get an exc_bad_access as soon as i try to access the mySprite ivar. Thing is if i call it, the instance variable mySprite is full of garbage. BUT if i change the function to return void, self.mySprite does contain the correct data. -(void)myRect { CGRect rect = CGRectMake(self.mySprite.position.x,self.mySprite.position.y,self.mySprite.textureRect.size.width, self.mySprite.textureRect.size.height); return rect; } that does not crash when accessing mySprite...

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  • prevent navigationbaritem from animating in iphone

    - by pabloruiz55
    I have a navigation bar which i push 2 navigationBarIems without animation (animate:NO). I am animating the transition from views, so i don't want those items to animate atomatically. The problem is that when i touch the button from the bar to go to the previous view in the stack, it DOES get animated. How can i change that behaviour?

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  • use system icon in iPhone

    - by user262325
    Hello everyone I hope to use the MAC OS's icons at http://oleb.net/wordpress/wp-content/media/apple-symbols-font-glyphs-table.png how can I access these icons, export them from MAC system to png files or dynamically access them in cocoa codes ? Welcome any commnent. Thank interdev

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  • iphone xcode sqlite3_open remote host

    - by cicana
    Hi, i try to get a connection my server, with the sqlite3_open command! my question...is it possible to that? i got the following code... // Get the path to the documents directory and append the databaseName databaseName = @"AnimalDatabase.sql"; NSString *serverpath = @"http://localhost/app/"; databasePath = [serverpath stringByAppendingPathComponent:databaseName]; and then this here -(void) readAnimalsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array animals = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "select * from animals"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; NSString *aDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; NSString *aImageUrl = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)]; // Create a new animal object with the data from the database Animal *animal = [[Animal alloc] initWithName:aName description:aDescription url:aImageUrl]; // Add the animal object to the animals Array [animals addObject:animal]; [animal release]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } any suggestion??

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