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  • iPhone OpenGL scrolling background jumps when texture is drawn for first time

    - by Magnum39
    I have been fighting a problem for a while now and would appreciate any help anybody could give. I have a sprite that moves within a landscape. The sprite remains in the center of the screen and the background moves to simulate that the sprite is moving within the landscape. I have split the landscape into sections so that I only draw the sections of the landscape that I need (are on screen). The Problem: As a new texture section of the screen appears on the screen (is drawn for the first time) the movement jumps. Almost like a frame is missed. I have done some timing experiments and I do not thinks a frame is missed. My processing is well below the 30fps that I have the animation set to. It only happens the first time the texture section is drawn. Is there something extra that is done the first time a texture is drawn? Here is the code: - (void) render{ // Sets up an array of values to use as the sprite vertices. const GLfloat sVerts[] = { -1.6f, -1.6f, 1.6f, -1.6f, -1.6f, 1.6f, 1.6f, 1.6f, }; static const GLfloat sTexCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Setup opengl to draw the object in correct orientation, size, position, etc glLoadIdentity(); // Enable use of the texture glEnable(GL_TEXTURE_2D); glVertexPointer(2, GL_FLOAT, 0, sVerts); glTexCoordPointer(2, GL_FLOAT, 0, sTexCoords); // draw the texture // set the position of the first tile float xOffset = -4.8; float yOffset = 4.8; int i; int y; int currentTexture = textureA; for(i=0; i<2; i++) { for(y=0; y<2; y++) { // test for the texture tile on the screen if not on screen then do not draw float localX = xOffset+(3.21*y); float localY = yOffset-(3.21*i); float xDiff = monkeyX - localX; float yDiff = monkeyY - localY; if(((xDiff < 3.2) && (xDiff > -3.2)) && ((yDiff <2.7) && (yDiff > -2.7))) { // bind the texture and set the vertex data pointers glBindTexture(GL_TEXTURE_2D, spriteTexture[currentTexture]); // move to draw position for the texture glLoadIdentity(); glTranslatef((localX+self.positionX), (localY+self.positionY), 0.0); //draw the texture glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } currentTexture++; } } }

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  • iPhone paging UI

    - by Comma
    I have an app that displays a large amount of information. For paging I'd like to use the "Home Screen" style scrolling/paging instead of the one used in pdf documents (smooth scrolling). How what should I use? also can that UI support more than 20 pages? or is there a better solution?

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  • iPhone SDK: How to add multiple labels to table cell?

    - by iPhone Developer
    I am trying to create a custom table cell that conveys these data fields. a.) Name b.) Address1 c.) Address2 d.) Phone In the table cell these fields should appear centered one after another. Another requirement is that each of those fields be a different font and color. For that reason, I was thinking of creating labels and attaching them to the cell but I haven't had much luck getting this working. My question is, can this be done? If so, what is the general approach to follow? Any pointers or links to examples greatly appreciated.

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  • prevent navigationbaritem from animating in iphone

    - by pabloruiz55
    I have a navigation bar which i push 2 navigationBarIems without animation (animate:NO). I am animating the transition from views, so i don't want those items to animate atomatically. The problem is that when i touch the button from the bar to go to the previous view in the stack, it DOES get animated. How can i change that behaviour?

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  • iphone xcode sqlite3_open remote host

    - by cicana
    Hi, i try to get a connection my server, with the sqlite3_open command! my question...is it possible to that? i got the following code... // Get the path to the documents directory and append the databaseName databaseName = @"AnimalDatabase.sql"; NSString *serverpath = @"http://localhost/app/"; databasePath = [serverpath stringByAppendingPathComponent:databaseName]; and then this here -(void) readAnimalsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array animals = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "select * from animals"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; NSString *aDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; NSString *aImageUrl = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)]; // Create a new animal object with the data from the database Animal *animal = [[Animal alloc] initWithName:aName description:aDescription url:aImageUrl]; // Add the animal object to the animals Array [animals addObject:animal]; [animal release]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } any suggestion??

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  • use system icon in iPhone

    - by user262325
    Hello everyone I hope to use the MAC OS's icons at http://oleb.net/wordpress/wp-content/media/apple-symbols-font-glyphs-table.png how can I access these icons, export them from MAC system to png files or dynamically access them in cocoa codes ? Welcome any commnent. Thank interdev

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  • Uploading video file to server from iPhone

    - by SshUser
    I know how to upload images to a server running PHP, but I am stuck on uploading video. I have used this advice to upload my video file. Posting method is all ok. What I get on the server is a file of 0 bytes. My code is below: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { NSURL *videoURL = [info objectForKey:UIImagePickerControllerMediaURL]; NSData *videoData = [NSData dataWithContentsOfFile:[videoURL path]]; } This videoData is passed in my POST method. What should I do instead?

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  • iPhone email PDF refresh

    - by skynate
    I email out daily sales reports via SQL Server Reporting Services. However, a few users receive on iPhones and the reports don't reload when a new one comes in. It thinks it is the same file as the previous day's report. Is there a way to clear the cache or force a reload?

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  • [iPhone] Selling something inside an application

    - by Nonepse
    Hi, I've heard there are some precautions to take to develop a market in an application. I'm developing an application for a football club. I would like to integrate a kind of market to sell stadium seats. Someone told me Apple will refuse the application if I integrate it directly inside the app (using Obj-C, communicating with PHP pages). According to him, I should redirect the user to an external web page (using Safari app for example) to realize the transaction. Apple does not really communicate about that kind of information. Do you know anything about it ? Thanks for any help !

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