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  • Is Annotation in Javascript? If not, how to switch between debug/productive modes in declarative way

    - by Michael Mao
    Hi all: This is but a curious question. I cannot find any useful links from Google so it might be better to ask the gurus here. The point is: is there a way to make "annotation" in javascript source code so that all code snippets for testing purpose can be 'filtered out' when project is deployed from test field into the real environment? I know in Java, C# or some other languages, you can assign an annotation just above the function name, such as : // it is good to remove the annoying warning messages @SuppressWarnings("unchecked") public class Tester extends TestingPackage { ... } Basically I've got a lot of testing code that prints out something into FireBug console. I don't wanna manually "comment out" them because the guy that is going to maintain the code might not be aware of all the testing functions, so he/she might just miss one function and the whole thing can be brought down to its knees. One other thing, we might use a minimizer to "shrink" the source code into "human unreadable" code and boost up performance (just like jQuery.min), so trying to match testing section out of the mess is not possible for plain human eyes in the future. Any suggestion is much appreciated.

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  • javascript pausing consistently. How do I find what is causing it to pause?

    - by pedalpete
    I've got a fairly ajax heavy site and I'm trying to tune the performance. I have a function that runs between 20 & 200 times, depending on the user. I'm outputting the time the function takes to execute via console.time in firefox. The function takes about 4-6ms to complete. The strange thing is that on my larger test with 200 or runs through that function, it runs through the first 31, then seems to pause for almost a second before completing the last 170 or so. However, that 'pause' doesn't show up in the console.time logs, and I'm not running any other functions, and the object that gets passed to the function looks the same as all other objects that get passed in. The function is called like this for (var s in thisGroup.events){ showEvent(thisGroup.events[s]) } so, I don't see how or why it would suddenly pause near the beginning. but only pause once and then continue through. The pause ALWAYS happens on the 31st time through the function. I've taken a close look at the 'thisGroup.events[s]' that it is being run through, and it looks like this for #31 "eventId":"5106", "sid":"68", "gid":"29", "uid":"70","type":"event", "startDate":"2010-03-22","startTime":"6:00 PM","endDate":"2010-03-22","endTime":"11:00 PM","durationLength":"5", "durationTime":"5:00", "note":"", "desc":"event" The event immediately after the pause, #32 looks like this "eventId":"5111", "sid":"68", "gid":"29", "uid":"71","type":"event", "startDate":"2010-03-22","startTime":"6:00 PM","endDate":"2010-03-22","endTime":"11:00 PM","durationLength":"5", "durationTime":"5:00", "note":"", "desc":"event" another event that runs through no problem looks like this "eventId":"5113", "sid":"68", "gid":"29", "uid":"72","type":"event", "startDate":"2010-03-22","startTime":"4:30 PM","endDate":"2010-03-22","endTime":"11:00 PM","durationLength":"6.5", "durationTime":"6:30", "note":"", "desc":"event" From the console outputs, it doesn't appear as there is anything hanging or taking up time in the function itself, as the console.time for each event including #31,32 is 4ms. Another strange thing here is that the total time running the for loop across the entire object is coming out as 1014ms which is right for 200 events at 4-6ms each. Any suggestions on how to find this 'pause'? I find it very interesting that it is consistently happening between #31 & #32 only!

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  • How to understand "if ( obj.length === +obj.length )" Javascript condition statement?

    - by humanityANDpeace
    I have run across a condition statement which I have some difficulties to understand. It looks like (please note the +-sign on the right-hand-side) this: obj.length === +obj.length. Can this condition and its purpose/syntax be explained? Looking at the statement (without knowing it) provokes the impression that it is a dirty hack of some sort, but I am almost certain that underscore.js is rather a well designed library, so there must be a better explanation. Background I found this statement used in some functions of the underscore.js library (underscore.js annotated source). My guesswork is that this condition statement is somehow related to testing for a variable obj to be of Array type? (but I am totally unsure). I have tried to test this using this code. var myArray = [1,2,3]; testResult1 = myArray.length === +myArray.length; console.log( testResult1 ); //prints true var myObject = { foo : "somestring", bar : 123 }; testResult2 = myObject.length === +myObject.length; console.log( testResult2 ); //prints false

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  • JavaScript library not working in IE, can't see error information.

    - by Wolfy87
    Hi there. I have been writing a JavaScript library for a few weeks now and it works brilliantly in Firefox, Chrome and Safari. I had not tested it in IE until recently. I do not own a Windows box so after testing it on my friends and realising it wasnt working I started going over my code for things that could be causing it to break. So far I have found nothing. I could not find any descriptions of the errors in the browser while I was there either. So I wondered if anyone could run my test script in an IE browser (6, 7 or 8) and let me know any information they can find as to why it crashed. Please ignore any information saying it works in IE6, I put that up there after testing it through http://ipinfo.info/netrenderer/ I just assumed it was working because I could set transparency and size via my script and see it run in this tool. Here is the link to my GitHub repository: https://github.com/Wolfy87/Spark If you download it and run spark.html it will attempt to run all of my functions from the library. So if anyone could be kind enough to run it in IE and either let me know what errors they are getting and possibly how to fix them then I will be extreamly grateful. Thank you in advance. EDIT: Here is it's website http://sparkjs.co.uk/

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  • More efficient way to update multiple elements in javascript and/or jquery?

    - by Seiverence
    Say I have 6 divs with ID "#first", ""#second" ... "#sixth". Say if I wanted to execute functions on each of those divs, I would set up an array that contains each of the names of the divs I want to update as an element in the array of strings. ["first", "second", "third"] that I want to update. If I wanted to apply I function, I set up a for loop that iterates through each element in the array and say if I wanted to change the background color to red: function updateAllDivsInTheList() { for(var i = 0; i < array.size; i++) $("#"+array[i]).changeCssFunction(); } } Whenever I create a new div, i would add it to the array. The issue is, if I have a large number of divs that need to get updated, say if I wanted to update 1000 out of 1200 divs, it may be a pain/performance tank to have to sequentially iterate through every single element in the array. Is there some alternative more efficient way of updating multiple divs without having to sequentially iterate through every element in an array, maybe with some other more efficient data structure besides array? Or is what I am doing the most efficient way to do it? If can provide some example, that would be great.

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  • Replacing repetitively occuring loops with eval in Javascript - good or bad?

    - by Herc
    Hello stackoverflow! I have a certain loop occurring several times in various functions in my code. To illustrate with an example, it's pretty much along the lines of the following: for (var i=0;i<= 5; i++) { function1(function2(arr[i],i),$('div'+i)); $('span'+i).value = function3(arr[i]); } Where i is the loop counter of course. For the sake of reducing my code size and avoid repeating the loop declaration, I thought I should replace it with the following: function loop(s) { for (var i=0;i<= 5; i++) { eval(s); } } [...] loop("function1(function2(arr[i],i),$('div'+i));$('span'+i).value = function3(arr[i]);"); Or should I? I've heard a lot about eval() slowing code execution and I'd like it to work as fast as a proper loop even in the Nintendo DSi browser, but I'd also like to cut down on code. What would you suggest? Thank you in advance!

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  • [javascript] Can I overload an object with a function?

    - by user257493
    Lets say I have an object of functions/values. I'm interested in overloading based on calling behavior. For example, this block of code below demonstrates what I wish to do. var main_thing = { initalized: false, something: "Hallo, welt!", something_else: [123,456,789], load: { sub1 : function() { //Some stuff }, sub2 : function() { //Some stuff }, all : function() { this.load.sub1(); this.load.sub2(); } } init: function () { this.initalized=true; this.something="Hello, world!"; this.something_else = [0,0,0]; this.load(); //I want this to call this.load.all() instead. } } The issue to me is that main_thing.load is assigned to an object, and to call main_thing.load.all() would call the function inside of the object (the () operator). What can I do to set up my code so I could use main_thing.load as an access the object, and main_thing.load() to execute some code? Or at least, similar behavior. Basically, this would be similar to a default constructor in other languages where you don't need to call main_thing.constructor(). If this isn't possible, please explain with a bit of detail.

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  • Advanced Web Browsing: hitting next with keyboard (single keystroke)

    - by Dan
    I have a website for class that is literally 1000's of pages long, with a next button at the bottom like this: Prev 1 2 3 4 Next With the following code, if that helps: <a href="javascript:gotoModuleObjective(1,1,34,17, 1, 0);">Prev</a> </td> <td align="center" width="10"> <font color="CC0000">1</font> </td> <td align="center" width="10"> <a href="javascript:gotoModuleObjective(1,24,33,2,1,0);">2</a> </td> <td align="center" width="10"> <a href="javascript:gotoModuleObjective(1,24,33,3,1,0);">3</a> </td> <td align="center" width="10"> <a href="javascript:gotoModuleObjective(1,24,33,4,1,0);">4</a> </td> <td align="right" style="white-space:nowrap;" width="30"> <a href="javascript:gotoModuleObjective(1, 24,33,2, 1, 0);">Next</a> </td> The numbers change depending on where you are. I would like to be able to, from the keyboard, hit the next button. I am using windows, but can switch to any browser, if this is only possible is a given browser. If this can be done with just one keystroke that would be wonderful. Like just hitting the forward arrow would automatically bring click the button called next and bring me to the next page. Is this possible? Thanks, Dan

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  • How to recover Google classic design from its new design?

    - by Steven
    I typed this into my address bar: javascript:void(document.cookie=”PREF=ID=20b6e4c2f44943bb:U=4bf292d46faad806:TM=1249677602:LM=1257919388:S=odm0Ys-53ZueXfZG;path=/; domain=.google.com”); However, I don't like the new design of Google. How to switch back? How to cancel this effect using Javascript? How to reverse by using Javascript?

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  • How do I debug this javascript -- I don't get an error in Firebug but it's not working as expected.

    - by Angela
    I installed the plugin better-edit-in-place (http://github.com/nakajima/better-edit-in-place) but I dont' seem to be able to make it work. The plugin creates javascript, and also automatically creates a rel and class. The expected behavior is to make an edit-in-place, but it currently is not. Nothing happens when I mouse over. When I use firebug, it is rendering the value to be edited correctly: <span rel="/emails/1" id="email_1_days" class="editable">7</span> And it is showing the full javascript which should work on class editable. I didn't copy everything, just the chunks that seemed should be operationable if I have a class name in the DOM. // Editable: Better in-place-editing // http://github.com/nakajima/nakatype/wikis/better-edit-in-place-editable-js var Editable = Class.create({ initialize: function(element, options) { this.element = $(element); Object.extend(this, options); // Set default values for options this.editField = this.editField || {}; this.editField.type = this.editField.type || 'input'; this.onLoading = this.onLoading || Prototype.emptyFunction; this.onComplete = this.onComplete || Prototype.emptyFunction; this.field = this.parseField(); this.value = this.element.innerHTML; this.setupForm(); this.setupBehaviors(); }, // In order to parse the field correctly, it's necessary that the element // you want to edit in place for have an id of (model_name)_(id)_(field_name). // For example, if you want to edit the "caption" field in a "Photo" model, // your id should be something like "photo_#{@photo.id}_caption". // If you want to edit the "comment_body" field in a "MemberBlogPost" model, // it would be: "member_blog_post_#{@member_blog_post.id}_comment_body" parseField: function() { var matches = this.element.id.match(/(.*)_\d*_(.*)/); this.modelName = matches[1]; this.fieldName = matches[2]; if (this.editField.foreignKey) this.fieldName += '_id'; return this.modelName + '[' + this.fieldName + ']'; }, // Create the editing form for the editable and inserts it after the element. // If window._token is defined, then we add a hidden element that contains the // authenticity_token for the AJAX request. setupForm: function() { this.editForm = new Element('form', { 'action': this.element.readAttribute('rel'), 'style':'display:none', 'class':'in-place-editor' }); this.setupInputElement(); if (this.editField.tag != 'select') { this.saveInput = new Element('input', { type:'submit', value: Editable.options.saveText }); if (this.submitButtonClass) this.saveInput.addClassName(this.submitButtonClass); this.cancelLink = new Element('a', { href:'#' }).update(Editable.options.cancelText); if (this.cancelButtonClass) this.cancelLink.addClassName(this.cancelButtonClass); } var methodInput = new Element('input', { type:'hidden', value:'put', name:'_method' }); if (typeof(window._token) != 'undefined') { this.editForm.insert(new Element('input', { type: 'hidden', value: window._token, name: 'authenticity_token' })); } this.editForm.insert(this.editField.element); if (this.editField.type != 'select') { this.editForm.insert(this.saveInput); this.editForm.insert(this.cancelLink); } this.editForm.insert(methodInput); this.element.insert({ after: this.editForm }); }, // Create input element - text input, text area or select box. setupInputElement: function() { this.editField.element = new Element(this.editField.type, { 'name':this.field, 'id':('edit_' + this.element.id) }); if(this.editField['class']) this.editField.element.addClassName(this.editField['class']); if(this.editField.type == 'select') { // Create options var options = this.editField.options.map(function(option) { return new Option(option[0], option[1]); }); // And assign them to select element options.each(function(option, index) { this.editField.element.options[index] = options[index]; }.bind(this)); // Set selected option try { this.editField.element.selectedIndex = $A(this.editField.element.options).find(function(option) { return option.text == this.element.innerHTML; }.bind(this)).index; } catch(e) { this.editField.element.selectedIndex = 0; } // Set event handlers to automaticall submit form when option is changed this.editField.element.observe('blur', this.cancel.bind(this)); this.editField.element.observe('change', this.save.bind(this)); } else { // Copy value of the element to the input this.editField.element.value = this.element.innerHTML; } }, // Sets up event handles for editable. setupBehaviors: function() { this.element.observe('click', this.edit.bindAsEventListener(this)); if (this.saveInput) this.editForm.observe('submit', this.save.bindAsEventListener(this)); if (this.cancelLink) this.cancelLink.observe('click', this.cancel.bindAsEventListener(this)); }, // Event Handler that activates form and hides element. edit: function(event) { this.element.hide(); this.editForm.show(); this.editField.element.activate ? this.editField.element.activate() : this.editField.element.focus(); if (event) event.stop(); }, // Event handler that makes request to server, then handles a JSON response. save: function(event) { var pars = this.editForm.serialize(true); var url = this.editForm.readAttribute('action'); this.editForm.disable(); new Ajax.Request(url + ".json", { method: 'put', parameters: pars, onSuccess: function(transport) { var json = transport.responseText.evalJSON(); var value; if (json[this.modelName]) { value = json[this.modelName][this.fieldName]; } else { value = json[this.fieldName]; } // If we're using foreign key, read value from the form // instead of displaying foreign key ID if (this.editField.foreignKey) { value = $A(this.editField.element.options).find(function(option) { return option.value == value; }).text; } this.value = value; this.editField.element.value = this.value; this.element.update(this.value); this.editForm.enable(); if (Editable.afterSave) { Editable.afterSave(this); } this.cancel(); }.bind(this), onFailure: function(transport) { this.cancel(); alert("Your change could not be saved."); }.bind(this), onLoading: this.onLoading.bind(this), onComplete: this.onComplete.bind(this) }); if (event) { event.stop(); } }, // Event handler that restores original editable value and hides form. cancel: function(event) { this.element.show(); this.editField.element.value = this.value; this.editForm.hide(); if (event) { event.stop(); } }, // Removes editable behavior from an element. clobber: function() { this.element.stopObserving('click'); try { this.editForm.remove(); delete(this); } catch(e) { delete(this); } } }); // Editable class methods. Object.extend(Editable, { options: { saveText: 'Save', cancelText: 'Cancel' }, create: function(element) { new Editable(element); }, setupAll: function(klass) { klass = klass || '.editable'; $$(klass).each(Editable.create); } }); But when I point my mouse at the element, no in-place-editing action!

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  • Grid overlayed on image using javascript, need help getting grid coordinates.

    - by Alos
    Hi I am fairly new to javascript and could use some help, I am trying to overlay a grid on top of an image and then be able to have the user click on the grid and get the grid coordinate from the box that the user clicked. I have been working with the code from the following stackoverflow question: Creating a grid overlay over image. link text Here is the code that I have so far: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> </script> <script type="text/javascript"> var SetGrid = function(el, sz, nr, nc){ //get number of rows/columns according to the 'grid' size //numcols = el.getSize().x/sz; //numrows = el.getSize().y/sz; numcols = 48; numrows = 32; //create table element for injecting cols/rows var gridTable = new Element('table', { 'id' : 'gridTable', 'styles' : { 'width' : el.getSize().x, 'height' : el.getSize().y, 'top' : el.getCoordinates().top, 'left' : el.getCoordinates().left } }); //inject rows/cols into gridTable for (row = 1; row<=numrows; row++){ thisRow = new Element('tr', { 'id' : row, 'class' : 'gridRow' }); for(col = 1; col<=numcols; col++){ thisCol = new Element('td', { 'id' : col, 'class' : 'gridCol0' }); //each cell gets down/up over event... down starts dragging|up stops|over draws area if down was fired thisCol.addEvents({ 'mousedown' : function(){ dragFlag = true; startRow = this.getParent().get('id'); startCol = this.get('id'); }, 'mouseup' : function(){ dragFlag = false; }, 'mouseover' : function(){ if (dragFlag==true){ this.set('class', 'gridCol'+$$('#lvlSelect .on').get('value')); } }, 'click' : function(){ //this.set('class', 'gridCol'+$$('#lvlSelect .on').get('id').substr(3, 1) ); str = $$('#lvlSelect .on').get('id'); alert(str.substr(2, 3)); } }); thisCol.inject(thisRow, 'bottom'); }; thisRow.inject(gridTable, 'bottom'); }; gridTable.inject(el.getParent()); } //sens level selector func var SetSensitivitySelector = function(el, sz, nr, nc){ $$('#lvlSelect ul li').each(function(el){ el.addEvents({ 'click' : function(){ $$('#lvlSelect ul li').set('class', ''); this.set('class', 'on'); }, 'mouseover' : function(){ el.setStyle('cursor','pointer'); }, 'mouseout' : function(){ el.setStyle('cursor',''); } }); }); } //execute window.addEvent('load', function(){ SetGrid($('imagetomap'), 32); SetSensitivitySelector(); }); var gridSize = { x: 48, y: 32 }; var img = document.getElementById('imagetomap'); img.onclick = function(e) { if (!e) e = window.event; alert(Math.floor(e.offsetX/ gridSize.x) + ', ' + Math.floor(e.offsetY / gridSize.y)); } </script> <style> #imagetomapdiv { float:left; display: block; } #gridTable { border:1px solid red; border-collapse:collapse; position:absolute; z-index:5; } #gridTable td { opacity:0.2; filter:alpha(opacity=20); } #gridTable .gridCol0 { border:1px solid gray; background-color: none; } #gridTable .gridCol1 { border:1px solid gray; background-color: green; } #gridTable .gridCol2 { border:1px solid gray; background-color: blue; } #gridTable .gridCol3 { border:1px solid gray; background-color: yellow; } #gridTable .gridCol4 { border:1px solid gray; background-color: orange; } #gridTable .gridCol5 { border:1px solid gray; background-color: red; } #lvlSelect ul {float: left; display:block; position:relative; margin-left: 20px; padding: 10px; } #lvlSelect ul li { width:40px; text-align:center; display:block; border:1px solid black; position:relative; padding: 10px; list-style:none; opacity:0.2; filter:alpha(opacity=20); } #lvlSelect ul li.on { opacity:1; filter:alpha(opacity=100); } #lvlSelect ul #li0 { background-color: none; } #lvlSelect ul #li1 { background-color: green; } #lvlSelect ul #li2 { background-color: blue; } #lvlSelect ul #li3 { background-color: yellow; } #lvlSelect ul #li4 { background-color: orange; } #lvlSelect ul #li5 { background-color: red; } </style> </div> <div id="lvlSelect"> <ul> <li value="0" id="li0">0</li> <li value="1" id="li1">1</li> <li value="2" id="li2">2</li> <li value="3" id="li3">3</li> <li value="4" id="li4">4</li> <li value="5" id="li5" class="on">5</li> </ul> </div> In this example the grid box changes color when the image is grid box is clicked, but I would like to be able to have the coordinates of the box. Any help would be great. Thank you

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  • simple collision detection with box2dweb

    - by skywalker
    im beginner in box2dweb that version of box2d for javascript i wrote simple gravity system and i want to detect the collision between the box and the ground , when the falling box hit the ground execute simple function like function sucs(){alert("the box on the floor !")}; this is my code var CANVAS_WIDTH = 1024, CANVAS_HEIGHT = 700, SCALE = 30; var b2Vec2 = Box2D.Common.Math.b2Vec2 , b2BodyDef = Box2D.Dynamics.b2BodyDef , b2Body = Box2D.Dynamics.b2Body , b2FixtureDef = Box2D.Dynamics.b2FixtureDef , b2Fixture = Box2D.Dynamics.b2Fixture , b2World = Box2D.Dynamics.b2World , b2MassData = Box2D.Collision.Shapes.b2MassData , b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape , b2CircleShape = Box2D.Collision.Shapes.b2CircleShape , b2DebugDraw = Box2D.Dynamics.b2DebugDraw; var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d"); var world = new b2World(new b2Vec2(0, 8), true); var fixDef = new b2FixtureDef(); var bodyDef = new b2BodyDef(); fixDef.density = 1.0; fixDef.friction = 0.5; bodyDef.type = b2Body.b2_staticBody; fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsBox(20, 2); bodyDef.position.Set(10, 400 / 30 + 1.8); world.CreateBody(bodyDef).CreateFixture(fixDef); fixDef.density = 1.0; fixDef.friction = 0.5; fixDef.restitution = 0.3; bodyDef.type = b2Body.b2_dynamicBody; bodyDef.position.Set(50 / SCALE, 0 / SCALE); //bodyDef.linearVelocity.Set((Math.random() * 12) + 2, (Math.random() * 12) + 2); fixDef.shape = new b2PolygonShape(); fixDef.shape.SetAsBox(25 / SCALE, 25 / SCALE); world.CreateBody(bodyDef).CreateFixture(fixDef); var debugDraw = new b2DebugDraw(); debugDraw.SetSprite(document.getElementById("canvas").getContext("2d")); debugDraw.SetDrawScale(30.0); debugDraw.SetFillAlpha(0.5); debugDraw.SetLineThickness(1.0); debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); world.SetDebugDraw(debugDraw); var image = new Image(); image.src = "image.png"; window.setInterval(gameLoop, 1000 / 60); function gameLoop() { world.Step(1 / 60, 8, 3); world.ClearForces(); context.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT); b = world.GetBodyList() var pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); b = b.GetNext(); pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); //b.GetAngle()++; context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); world.DrawDebugData(); };

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  • How do I make a firefox extension execute script on page open/load? [migrated]

    - by Will Mc
    Thanks in advance! I am creating my first extension (A firefox extension). See below for full description of final product. I need help starting off. I have looked and studied the HelloWorld.xpi example found on Mozilla's site so I am happy to edit that to learn. In the example, when you click a menu item it runs script to display an alert message. My question is, how would I edit this extension to run the script on page load? I am guessing I need to insert some code in the browserOverlay as it loads on page load so, here is the browserOverlay.xpi from the example I am editing to learn: <?xml version="1.0"?> <?xml-stylesheet type="text/css" href="chrome://global/skin/" ?> <?xml-stylesheet type="text/css" href="chrome://xulschoolhello/skin/browserOverlay.css" ?> <!DOCTYPE overlay SYSTEM "chrome://xulschoolhello/locale/browserOverlay.dtd"> <overlay id="xulschoolhello-browser-overlay" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script type="application/x-javascript" src="chrome://xulschoolhello/content/browserOverlay.js" /> <stringbundleset id="stringbundleset"> <stringbundle id="xulschoolhello-string-bundle" src="chrome://xulschoolhello/locale/browserOverlay.properties" /> </stringbundleset> <menubar id="main-menubar"> <menu id="xulschoolhello-hello-menu" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloMenu.accesskey;" insertafter="helpMenu"> <menupopup> <menuitem id="xulschoolhello-hello-menu-item" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloItem.accesskey;" oncommand="XULSchoolChrome.BrowserOverlay.sayHello(event);" /> </menupopup> </menu> </menubar> <vbox id="appmenuSecondaryPane"> <menu id="xulschoolhello-hello-menu-2" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloMenu.accesskey;" insertafter="appmenu_addons"> <menupopup> <menuitem id="xulschoolhello-hello-menu-item-2" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloItem.accesskey;" oncommand="XULSchoolChrome.BrowserOverlay.sayHello(event);" /> </menupopup> </menu> </vbox> </overlay> I hope you can help me. I need to know what code I should use and where I should put it... Here is the gist of my overall extension - I am creating a click to call extension. This extension will search any new page for a phone number whether just refreshed, new page, new tab etc... Each phone number when clicked will open a new tab and direct user to a custom URL. Thanks again!

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  • (CanvsEngine) Collission problem ( TypeError: this._polygon[this._frame] is undefined) [on hold]

    - by user2127102
    How can i fix this error TypeError: this._polygon[this._frame] is undefined Heres my code: html: <!DOCTYPE Html> <head> <meta charset="utf-8"> <title>Project</title> <link href="css/style.css" rel="stylesheet"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="js/canvasengine-1.3.0.all.min.js"></script> <script src="js/extends/Input.js"></script> <script src="main.js"></script> </head> <body> <canvas id="window"></canvas> </body> main.js: var canvas = CE.defines("window"). extend(Input). ready(function() { canvas.Scene.call("Game"); }); canvas.Scene.new({ name: "Game", materials: { images: { player: "img/character.png", Wall: "img/TestWall.png" } }, ready: function(stage) { var _canvas = this.getCanvas(); _canvas.setSize("browser", "strech"); this.Player = Class.new("Entity", [stage]); this.Player.el.drawImage("player"); stage.append(this.Player.el); this.Wall = Class.new("Entity", [stage]); this.Wall.el.drawImage("Wall"); this.Wall.position(300, 0); stage.append(this.Wall.el); }, render: function(stage) { //Controls ====== //Control calculations var self = this; this.Mover_A; this.Mover_D; this.Mover_W; this.Mover_S; canvas.Input.keyDown(Input.A, function(e) { self.Mover_A = true; }); canvas.Input.keyDown(Input.D, function(e) { self.Mover_D = true; }); canvas.Input.keyDown(Input.W, function(e) { self.Mover_W = true; }); canvas.Input.keyDown(Input.S, function(e) { self.Mover_S = true; console.log(self.Mover_S); }); canvas.Input.keyUp(Input.A, function(e) { self.Mover_A = false; }); canvas.Input.keyUp(Input.D, function(e) { self.Mover_D = false; }); canvas.Input.keyUp(Input.W, function(e) { self.Mover_W = false; }); canvas.Input.keyUp(Input.S, function(e) { self.Mover_S = false; }); x = 0; y = 0; if(this.Mover_A)x -= 1.5; //A if(this.Mover_D)x += 1.5;//D if(this.Mover_W)y -= 1.5;//W if(this.Mover_S)y += 1.5; //S this.Player.move(x, y); this.Player.hit("over", [this.Wall], function(state, el) { this.Player.move(x * -1, y * -1); }); //End Controls ===== stage.refresh(); } });

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  • how to access(read/write) local file system from webkit/javascript?

    - by ganapati hegde
    Hi, i am using Webkitgtk for rendering my HTML pages.Now,say i am browsing the page, i select some text while reading,i want to save/write down the selected text on my local file say /home/localfile.txt. Is any way to access(read/write) local file system using webkit? In case of firefox, i can do like below. try { netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect"); } catch (e) { alert("Permission to save file was denied."); } var file = Components.classes["@mozilla.org/file/local;1"] .createInstance(Components.interfaces.nsILocalFile); file.initWithPath( "/home/localfile.txt" ); if ( file.exists() == false ) { alert( "Creating file... " ); file.create( Components.interfaces.nsIFile.NORMAL_FILE_TYPE, 420 ); } var outputStream = Components.classes["@mozilla.org/network/file-output-stream;1"] .createInstance( Components.interfaces.nsIFileOutputStream ); outputStream.init( file, 0x04 | 0x08 | 0x20, 420, 0 ); var output = "my data to be written to the local file"; var result = outputStream.write( output, output.length ); outputStream.close(); The above code is written in a javascript file and the js file is linked to the html file.When some text is selected,the js function will be called and action will be taken place.How can i achieve the same result using Webkit? Thanks...

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  • Javascript/CSS rollover menus are patented and subject to licensing?

    - by Scott B
    Very interesting finding that a client brought to my attention today regarding javascript style rollover menus. They got a call from their legal dept that they need to change the manner in which their rollover menu is activated (at the risk of having to pay license to continue using the navigation technique). Its no April fools joke, apparently this is really happening. Apparently a company named Webvention LLC has obtained enforcement rights to a patent, U.S. Patent No. 5,251,294 - "Accessing, assembling, and using bodies of Information." A menu link, that when rolled over, expands to show a list of categorized, related links. Dropdown menus and slide-out menus are examples of this patented navigational methodology. A key component of this patent is that the dropdown/slide-out action must be initiated by a rollover or mouseover event. If the dropdown/slide-out action is initiated by any other event, such as a mouse-click event, then this behavior is not in violation of the patent. Anyone ever heard of this or know of the validity of its claims? Website is here: http://www.webventionllc.com/

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  • Can anyone provide sample source code for xml parsing using photoshop javascript?

    - by panofish
    Here is a sample of a simple xml file I want to parse using photoshop javascript: <Pgen> <renderSettings> <imageWidth>1000</imageWidth> <imageHeight>600</imageHeight> <SAA>16</SAA> <bgColor>E1E1E1</bgColor> <filePrefix></filePrefix> <suffix>.jpg</suffix> </renderSettings> <coverPage> <template>//TEMPLATE/Product.psd</template> <title>2010 Mazda</title> <subtitle>Exterior</subtitle> <date>March 26, 2010</date> </coverPage> <images> <template>/TEMPLATE/Product2.psd</template> <image file="file1.png" title="2010 Mazda" subtitle="LS" note="" exclude="yes"/> <image file="file2.png" title="2010 Mazda" subtitle="1LT" note="Shows SS trim" exclude="no"/> <image file="file3.png" title="2010 Mazda" subtitle="2LT" note="" /> <image file="file4.png" title="2010 Mazda" subtitle="2LT" note="" /> </images> </Pgen> I've found the toolkit documentation, but it doesn't have much sample code and I can't find any sample code by searching google.

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  • How to call Javascript function in JSF EL conditionally?

    - by Paul
    I have to call Javascript funtion based on the bean value. i use the following code onmouseover="#{occasionBean.user.userPreference.defaultPreview==true?'':'Tip()'})" I need to send some parameters in Tip() like this Tip('<img src="pics/image.jpg" width="60">') Error i am getting is javax.servlet.jsp.JspException: javax.faces.el.EvaluationException: com.sun.faces.el.impl.parser.ParseException: Encountered "test" at line 1, column 60. Was expecting one of: "}" ... "." ... "" ... "gt" ... "<" ... "lt" ... "==" ... "eq" ... "<=" ... "le" ... "=" ... "ge" ... "!=" ... "ne" ... "[" ... "+" ... "-" ... "*" ... "/" ... "div" ... "%" ... "mod" ... "and" ... "&&" ... "or" ... "||" ... "?" ... '

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  • Add incremental numbers at the end of a string in a loop in Javascript.

    - by Kyle Sevenoaks
    This Javascript is part of a Foreach loop. var stickytooltip={ tooltipoffsets: [20, -30], //additional x and y offset from mouse cursor for tooltips fadeinspeed: 200, //duration of fade effect in milliseconds rightclickstick: false, //sticky tooltip when user right clicks over the triggering element (apart from pressing "s" key) ? stickybordercolors: ["#0a5692", "#0a5692"], //border color of tooltip depending on sticky state stickynotice: ["Press \"s\"", "or right click", "to sticky box"], //customize tooltip status message stickynotice2: "Click outside this box to hide it", //customize tooltip status message //***** NO NEED TO EDIT BEYOND HERE isdocked: false, positiontooltip:function($, $tooltip, e){ var x=e.pageX+this.tooltipoffsets[0], y=e.pageY+this.tooltipoffsets[1] var tipw=$tooltip.outerWidth(), tiph=$tooltip.outerHeight(), x=(x+tipw>$(document).scrollLeft()+$(window).width())? x-tipw-(stickytooltip.tooltipoffsets[0]*2) : x y=(y+tiph>$(document).scrollTop()+$(window).height())? $(document).scrollTop()+$(window).height()-tiph-10 : y $tooltip.css({left:x, top:y}) }, showbox:function($, $tooltip, e){ $tooltip.fadeIn(this.fadeinspeed) this.positiontooltip($, $tooltip, e) }, hidebox:function($, $tooltip){ if (!this.isdocked){ $tooltip.stop(false, true).hide() $tooltip.css({borderColor:'black'}).find('.stickystatus:eq(0)').css({background:this.stickybordercolors[0]}).html(this.stickynotice) } }, docktooltip:function($, $tooltip, e){ this.isdocked=true $tooltip.css({borderColor:'darkred'}).find('.stickystatus:eq(0)').css({background:this.stickybordercolors[1]}).html(this.stickynotice) }, init:function(targetselector, tipid){ jQuery(document).ready(function($){ var $targets=$(targetselector) var $tooltip=$('#'+tipid).appendTo(document.body) if ($targets.length==0) return var $alltips=$tooltip.find('div.atip') if (!stickytooltip.rightclickstick) stickytooltip.stickynotice[1]='' stickytooltip.stickynotice=stickytooltip.stickynotice.join(' ') stickytooltip.hidebox($, $tooltip) $targets.bind('mouseenter', function(e){ $alltips.hide().filter('#'+$(this).attr('data-tooltip')).show() stickytooltip.showbox($, $tooltip, e) }) $targets.bind('mouseleave', function(e){ stickytooltip.hidebox($, $tooltip) }) $targets.bind('mousemove', function(e){ if (!stickytooltip.isdocked){ stickytooltip.positiontooltip($, $tooltip, e) } }) $tooltip.bind("mouseenter", function(){ stickytooltip.hidebox($, $tooltip) }) $tooltip.bind("click", function(e){ e.stopPropagation() }) $(this).bind("click", function(e){ if (e.button==0){ stickytooltip.isdocked=false stickytooltip.hidebox($, $tooltip) } }) $(this).bind("contextmenu", function(e){ if (stickytooltip.rightclickstick && $(e.target).parents().andSelf().filter(targetselector).length==1){ //if oncontextmenu over a target element stickytooltip.docktooltip($, $tooltip, e) return false } }) $(this).bind('keypress', function(e){ var keyunicode=e.charCode || e.keyCode if (keyunicode==115){ //if "s" key was pressed stickytooltip.docktooltip($, $tooltip, e) } }) }) //end dom ready } } //stickytooltip.init("targetElementSelector", "tooltipcontainer") stickytooltip.init("*[data-tooltip]", "mystickytooltip") I need to just add some code to the end of "mystickytooltip" to add 1, 2, 3, 4 each time it loops. My JS-foo is nonexistant, please help :)

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  • JavaScript: Is there a way to get Chrome to break on all errors?

    - by Alessandro Vernet
    I am looking for an equivalent in Chrome to the "break on all errors" functionality of Firebug. In the Scripts tab, Chrome has a "pause on all exceptions", but this is not quite the same as breaking on all errors. For instance, when loading a page with the following code, I would like Chrome to break on the line foo.bar = 42. Instead, even when enabling the "Pause on all exceptions", I don't get the expected result. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <script type="text/javascript"> function doError() { foo.bar = 42; } window.onload = function() { try { doError(); } catch (e) { console.log("Error", e); } } </script> </head> <body> </body> </html> You can try the code pasted above on this page.

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  • IE7 - visited links revert to unvisted after page refresh

    - by Gerald
    Hello, A number of our users have just upgraded from IE6 to IE7. the upgreaded users are reporting an issue with visited links reverting to their unvisited color after a page refresh. This only happens to links that are using javascript instead of a hard coded URL: <script lang="JavaScript"> <!-- function LoadGoogle() { var LoadGoogle = window.open('http://www.google.com'); } --> </script> <a href="javascript:LoadGoogle()">Google using javascript</a> <a href="#" OnClick="javascript:LoadGoogle()">Google using javascript OnClick</a> The above links will revert back to the unvisited color whenever the page is refreshed. It doesn't matter if the page is refreshed because of a post back, manually hitting the refresh or f5 button, or from an auto-refresh function. Please note, the above code is an over simplification of what is actually happening, but I believe it illustrates the issue well enough. This is causing a problem for our users because we are providing them with a list of items that are all opened into new windows via javascript when they are clicked; and refresh the parent page when the users are finished with them. Each time the parent page is refreshed all of these links revert back to their unvisited color, so our users are losing track of which items they've worked on. I've been digging around and it looks like this is intended behavior. IE7 doesn't register these links with the browsers history. Does anyone know a work around that will allow us to keep these javascript links in the visited state without having to do a major overhaul of the apps code? Thank you.

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  • Why would javascript click-areas not be working in IE8?

    - by Edward Tanguay
    I'm trying to find a bug in an old ASP.NET application which causes IE8 to not be able to click on the following "button" area in our application: <td width="150px" class="ctl00_CP1_UiCommandManager1i toolBarItem" valign="middle" onmouseout="onMouseOverCommand(this,1,'ctl00_CP1_UiCommandManager1',0,0);" onmouseover="onMouseOverCommand(this,0,'ctl00_CP1_UiCommandManager1',0,0);" onmousedown="onMouseDownCommand(this, 'ctl00_CP1_UiCommandManager1', 0, 0);" onmouseup="onMouseUpCommand(this, 'ctl00_CP1_UiCommandManager1', 0, 0);" id="ctl00_CP1_UiCommandManager1_0_0"> <span style="width:100%;overflow:hidden;text-overflow:ellipsis;vertical-align:middle;white-space:nowrap;"> NEW </span> </td> When we switch IE8 to IE7 compatibility mode, the problem disappears, IE7 is able to click on it. Since the above HTML is generated by a third party control (Janus, http://www.janusys.com/controls), we don't have the source code. has anyone experienced any similar problems with IE8? I've determined that it actually fires the onMouseDownCommand command also the CSS of the button area is different in IE8, it doesn't have color shading that it does in IE7. I can imagine that somewhere the HTML is not valid and IE8 being stricter is not playing along, but where? any advice on how to narrow in on this bug welcome ANSWER: Turned out to be that the application was not checking the navigator.agent for "MSIE 8.0" and was thus treating IE8 has a non-Internet-Explorer browser. Thanks Lazarus for the tip, the IE8 Javascript debugger is very nice, like a Firebug for IE, will be using it more!

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  • Writing to a new window with javascript... get access denied

    - by Søren
    Hello gurus :) I have been struggling with this for a while now, and decided it was time to ask for help. I am trying to create a print function on an aspx page, and I am using javascript to do this: function PrintContentCell() { var display_setting = "toolbar=yes, location=no, directories=yes, menubar=yes,"; display_setting += "scrollbars=yes, width=750, height=600, left=100, top=25"; var content_innerhtml = document.getElementById("testTable").innerHTML; var document_print = window.open("Loading.htm", "", display_setting); document_print.document.open(); document_print.document.write('<html><head><title>Print</title></head>'); document_print.document.write('<body style="font-family:verdana; font-size:12px;" onLoad="self.print();self.close();" >'); document_print.document.write(content_innerhtml); document_print.document.write('</body></html>'); document_print.print(); document_print.document.close(); return false; } I get "Access Denied" when the script tries to write to the new window. The Loading.htm file is just a very slim html document writing out the text "Loading...". I had hoped this would work after reading this thread: http://stackoverflow.com/questions/735136/ie-6-7-access-denied-trying-to-access-a-popup-window-document Anybody can help?

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  • JavaScript Image zoom with CSS3 Transforms, How to calculate Origin? (with example)

    - by Sunday Ironfoot
    I'm trying to implement an image zoom effect, a bit like how the zoom works with Google Maps, but with a grid of fix position images. I've uploaded an example of what I have so far here: http://www.dominicpettifer.co.uk/Files/MosaicZoom.html (uses CSS3 transforms so only works with Firefox, Opera, Chrome or Safari) Use your mouse wheel to zoom in/out. The HTML source is basically an outer div with an inner-div, and that inner-div contains 16 images arranged using absolute position. It's going to be a Photo Mosaic basically. I've got the zoom bit working using CSS3 transforms: $(this).find('div').css('-moz-transform', 'scale(' + scale + ')'); ...however, I'm relying on the mouse X/Y position on the outer div to zoom in on where the mouse cursor is, similar to how Google Maps functions. The problem is that if you zoom right in on an image, move the cursor to the bottom/left corner and zoom again, instead of zooming to the bottom/left corner of the image, it zooms to the bottom/left of the entire mosaic. This has the effect of appearing to jump about the mosaic as you zoom in closer while moving the mouse around, even slightly. That's basically the problem, I want the zoom to work exactly like Google Maps where it zooms exactly to where your mouse cursor position is, but I can't get my head around the Maths to calculate the transform-origin: X/Y values correctly. Please help, been stuck on this for 3 days now. Here is the full code listing for the mouse wheel event: var scale = 1; $("#mosaicContainer").mousewheel(function(e, delta) { if (delta > 0) { scale += 1; } else { scale -= 1; } scale = scale < 1 ? 1 : (scale > 40 ? 40 : scale); var x = e.pageX - $(this).offset().left; var y = e.pageY - $(this).offset().top; $(this).find('div').css('-moz-transform', 'scale(' + scale + ')') .css('-moz-transform-origin', x + 'px ' + y + 'px'); return false; });

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  • how do i keep form data after submitting the form using javascript?

    - by Lina
    When i submit this form, the values just disappears from the textboxes. I like them to stay printed in the textboxes. How do i do that? <form id="myform" method="get" action="" onSubmit="hello();"> <input id="hour" type="text" name="hour" style="width:30px; text-align:center;" /> : <input id="minute" type="text" name="minute" style="width:30px; text-align:center;" /> <br/> <input type="submit" value="Validate!" /> </form> <style type="text/css"> .error { color: red; font: 10pt verdana; padding-left: 10px } </style> <script type="text/javascript"> function hello(){ var hour = $("#hour").html(); alert(hour); } $(function() { // validate contact form on keyup and submit $("#myform").validate({ //set the rules for the fild names rules: { hour: { required: true, minlength: 1, maxlength: 2, range:[0,23] }, minute: { required: true, minlength: 1, maxlength: 2, range:[0,60] }, }, //set messages to appear inline messages: { hour: "Please enter a valid hour", minute: "Please enter a valid minute" } }); }); </script>

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