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  • Drawing multiple objects from one Vertex Buffer Object in OpenGL/OpenTK

    - by stoney78us
    I am trying to experimenting drawing method using VBO in OpenGL. Many people normally use 1 vbo to store one object data array. I was trying to do something quite opposite which is storing multiple object data into 1 vbo then drawing it. There is story behind why i want to do this. I want to group many of objects as a single object sometime. However my code doesn't do the justice. Following is my pseudo code: //Data double[] vertices = {line strip 1, line strip 2, line strip 3}; //series of vertices int linestrip1offset = index of the first vertex in line strip 1; int linestrip2offset = index of the first vertex in line strip 2; int linestrip3offset = index of the first vertex in line strip 3; int linestrip1VertexNum = number of vertices in linestrip 1; int linestrip2VertexNum = number of vertices in linestrip 2; int linestrip3VertexNum = number of vertices in linestrip 3; //Setting Up void init() { int[] vBO = new int[1]; GL.GenBuffer(1, vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(_vertices.Length * sizeof(double)), _vertices, BufferUsageHint.StaticDraw); GL.EnableClientState(Array.VertexArray); } //Drawing void draw() { GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.EnableClientState(ArrayCap.VertexArray); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip1offset); //drawing first linestrip GL.DrawArrays(drawMode, linestrip1offset , linestrip1VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip2offset); //drawing second linestrip GL.DrawArrays(drawMode, linestrip2offset , linestrip2VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip3offset); //drawing third linestrip GL.DrawArrays(drawMode, linestrip3offset , linestrip3VertexNum ); GL.DisableClientState(ArrayCap.VertexArray); GL.BindBuffer(BufferTarget.ArrayBuffer, 0); } I don't know what i did wrong but i think technically it should work where we can tell OpenGL which part of the data in the vBO to be drawn.

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  • Can't update scala on Gentoo

    - by xhochy
    As I wanted to test Scala 2.9.2 on my gentoo system I tried updated the package but ended up with this error. I can't figure out where the problem may be: Calculating dependencies ...... done! >>> Verifying ebuild manifests >>> Jobs: 0 of 1 complete, 1 running Load avg: 0.23, 0.16, 0.20 >>> Emerging (1 of 1) dev-lang/scala-2.9.2 >>> Jobs: 0 of 1 complete, 1 running Load avg: 0.23, 0.16, 0.20 >>> Failed to emerge dev-lang/scala-2.9.2, Log file: >>> Jobs: 0 of 1 complete, 1 running Load avg: 0.23, 0.16, 0.20 >>> '/var/tmp/portage/dev-lang/scala-2.9.2/temp/build.log' >>> Jobs: 0 of 1 complete, 1 running Load avg: 0.23, 0.16, 0.20 >>> Jobs: 0 of 1 complete, 1 running, 1 failed Load avg: 0.23, 0.16, 0.20 >>> Jobs: 0 of 1 complete, 1 failed Load avg: 0.23, 0.16, 0.20 * Package: dev-lang/scala-2.9.2 * Repository: gentoo * Maintainer: [email protected] * USE: amd64 elibc_glibc kernel_linux multilib userland_GNU * FEATURES: sandbox [01m[31;06m!!! ERROR: Couldn't find suitable VM. Possible invalid dependency string. Due to jdk-with-com-sun requiring a target of 1.7 but the virtual machines constrained by virtual/jdk-1.6 and/or this package requiring virtual(s) jdk-with-com-sun[0m * Unable to determine VM for building from dependencies: NV_DEPEND: virtual/jdk:1.6 java-virtuals/jdk-with-com-sun !binary? ( dev-java/ant-contrib:0 ) app-arch/xz-utils >=dev-java/java-config-2.1.9-r1 source? ( app-arch/zip ) >=dev-java/ant-core-1.7.0 dev-java/ant-nodeps >=dev-java/javatoolkit-0.3.0-r2 >=dev-lang/python-2.4 * ERROR: dev-lang/scala-2.9.2 failed (setup phase): * Failed to determine VM for building. * * Call stack: * ebuild.sh, line 93: Called pkg_setup * scala-2.9.2.ebuild, line 43: Called java-pkg-2_pkg_setup * java-pkg-2.eclass, line 53: Called java-pkg_init * java-utils-2.eclass, line 2187: Called java-pkg_switch-vm * java-utils-2.eclass, line 2674: Called die * The specific snippet of code: * die "Failed to determine VM for building." * * If you need support, post the output of `emerge --info '=dev-lang/scala-2.9.2'`, * the complete build log and the output of `emerge -pqv '=dev-lang/scala-2.9.2'`. !!! When you file a bug report, please include the following information: GENTOO_VM= CLASSPATH="" JAVA_HOME="" JAVACFLAGS="" COMPILER="" and of course, the output of emerge --info * The complete build log is located at '/var/tmp/portage/dev-lang/scala-2.9.2/temp/build.log'. * The ebuild environment file is located at '/var/tmp/portage/dev-lang/scala-2.9.2/temp/die.env'. * Working directory: '/var/tmp/portage/dev-lang/scala-2.9.2' * S: '/var/tmp/portage/dev-lang/scala-2.9.2/work/scala-2.9.2-sources' * Messages for package dev-lang/scala-2.9.2: * Unable to determine VM for building from dependencies: * ERROR: dev-lang/scala-2.9.2 failed (setup phase): * Failed to determine VM for building. * * Call stack: * ebuild.sh, line 93: Called pkg_setup * scala-2.9.2.ebuild, line 43: Called java-pkg-2_pkg_setup * java-pkg-2.eclass, line 53: Called java-pkg_init * java-utils-2.eclass, line 2187: Called java-pkg_switch-vm * java-utils-2.eclass, line 2674: Called die * The specific snippet of code: * die "Failed to determine VM for building." * * If you need support, post the output of `emerge --info '=dev-lang/scala-2.9.2'`, * the complete build log and the output of `emerge -pqv '=dev-lang/scala-2.9.2'`. * The complete build log is located at '/var/tmp/portage/dev-lang/scala-2.9.2/temp/build.log'. * The ebuild environment file is located at '/var/tmp/portage/dev-lang/scala-2.9.2/temp/die.env'. * Working directory: '/var/tmp/portage/dev-lang/scala-2.9.2' * S: '/var/tmp/portage/dev-lang/scala-2.9.2/work/scala-2.9.2-sources' The following eix output may help: % eix java-virtuals/jdk-with-com-sun [I] java-virtuals/jdk-with-com-sun Available versions: 20111111 {{ELIBC="FreeBSD"}} Installed versions: 20111111(16:08:51 18/04/12)(ELIBC="-FreeBSD") Homepage: http://www.gentoo.org Description: Virtual ebuilds that require internal com.sun classes from a JDK Both virtual jdks 1.6 and 1.7 are installed: % eix virtual/jdk [I] virtual/jdk Available versions: (1.4) ~1.4.2-r1[1] (1.5) 1.5.0 ~1.5.0-r3[1] (1.6) 1.6.0 1.6.0-r1 (1.7) (~)1.7.0 Installed versions: 1.6.0-r1(1.6)(23:22:48 10/11/12) 1.7.0(1.7)(23:21:09 10/11/12) Description: Virtual for JDK [1] "java-overlay" /var/lib/layman/java-overlay

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  • Using AutoMySQLBackup on Rackspace Cloud

    - by xref
    Since Rackspace Cloud only allows FTP access it makes using AutoMySQLBackup a little trickier, and while it is at least creating DB dumps I get errors in the backup log: ###### WARNING ###### Errors reported during AutoMySQLBackup execution.. Backup failed Error log below.. .../backups/automysqlbackup: line 1791: /usr/bin/find: Permission denied .../backups/automysqlbackup: line 1855: /usr/bin/find: Permission denied .../backups/automysqlbackup: line 803: /usr/bin/find: Permission denied .../backups/automysqlbackup: line 1972: /usr/bin/du: Permission denied Since files are being created I'm assuming the find command failing has to do with actually rotating out and deleting the old backups? Line 803: find "${CONFIG_backup_dir}/${subfolder}${subsubfolder}" -mtime +"${rotation}" -type f -exec rm {} \; Any ideas for alternatives?

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  • Library order is important

    - by Darryl Gove
    I've written quite extensively about link ordering issues, but I've not discussed the interaction between archive libraries and shared libraries. So let's take a simple program that calls a maths library function: #include <math.h int main() { for (int i=0; i<10000000; i++) { sin(i); } } We compile and run it to get the following performance: bash-3.2$ cc -g -O fp.c -lm bash-3.2$ timex ./a.out real 6.06 user 6.04 sys 0.01 Now most people will have heard of the optimised maths library which is added by the flag -xlibmopt. This contains optimised versions of key mathematical functions, in this instance, using the library doubles performance: bash-3.2$ cc -g -O -xlibmopt fp.c -lm bash-3.2$ timex ./a.out real 2.70 user 2.69 sys 0.00 The optimised maths library is provided as an archive library (libmopt.a), and the driver adds it to the link line just before the maths library - this causes the linker to pick the definitions provided by the static library in preference to those provided by libm. We can see the processing by asking the compiler to print out the link line: bash-3.2$ cc -### -g -O -xlibmopt fp.c -lm /usr/ccs/bin/ld ... fp.o -lmopt -lm -o a.out... The flag to the linker is -lmopt, and this is placed before the -lm flag. So what happens when the -lm flag is in the wrong place on the command line: bash-3.2$ cc -g -O -xlibmopt -lm fp.c bash-3.2$ timex ./a.out real 6.02 user 6.01 sys 0.01 If the -lm flag is before the source file (or object file for that matter), we get the slower performance from the system maths library. Why's that? If we look at the link line we can see the following ordering: /usr/ccs/bin/ld ... -lmopt -lm fp.o -o a.out So the optimised maths library is still placed before the system maths library, but the object file is placed afterwards. This would be ok if the optimised maths library were a shared library, but it is not - instead it's an archive library, and archive library processing is different - as described in the linker and library guide: "The link-editor searches an archive only to resolve undefined or tentative external references that have previously been encountered." An archive library can only be used resolve symbols that are outstanding at that point in the link processing. When fp.o is placed before the libmopt.a archive library, then the linker has an unresolved symbol defined in fp.o, and it will search the archive library to resolve that symbol. If the archive library is placed before fp.o then there are no unresolved symbols at that point, and so the linker doesn't need to use the archive library. This is why libmopt needs to be placed after the object files on the link line. On the other hand if the linker has observed any shared libraries, then at any point these are checked for any unresolved symbols. The consequence of this is that once the linker "sees" libm it will resolve any symbols it can to that library, and it will not check the archive library to resolve them. This is why libmopt needs to be placed before libm on the link line. This leads to the following order for placing files on the link line: Object files Archive libraries Shared libraries If you use this order, then things will consistently get resolved to the archive libraries rather than to the shared libaries.

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  • Is the carriage-return char considered obsolete

    - by Evan Plaice
    I wrote an open source library that parses structured data but intentionally left out carriage-return detection because I don't see the point. It adds additional complexity and overhead for little/no benefit. To my surprise, a user submitted a bug where the parser wasn't working and I discovered the cause of the issue was that the data used CR line endings as opposed to LF or CRLF. Hasn't OSX been using LF style line-endings since switching over to a unix-based platform? I know there are applications like Notepad++ where line endings can be changed to use CR explicitly but I don't see why anybody would want to. Is it safe to exclude support for the statistically insignificant percentage of users who decide (for whatever reason) to the old Mac OS style line-endings?

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  • Can't get into the admin console after migrating to new server

    - by Emerson
    I migrated my WordPress blog to a new server, and everything seemed to be working fine until it started giving me the error when entering the admin area: Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 4864 bytes) in /home/neworder/public_html/blog/wp-admin/includes/plugin.php on line 729 The line 729 has: $protected = array( '_wp_attached_file', '_wp_attachment_metadata', '_wp_old_slug', '_wp_page_template' ); I had installed the maintenance-mode, and I have suspicions that this is what broke the forum. If I remove the plugin it then gives another error: Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 19456 bytes) in /home/neworder/public_html/blog/wp-admin/includes/post.php on line 1158 And that line has: $content .= '<p class="hide-if-no-js">' . esc_html__( 'Remove featured image' ) . '</p>'; } I tried to restore the blog file-system from the old server and also to restore the database from the old server (2x), but still it gives me the same error. The blog itself seems to be working fine: http://blog.antinovaordemmundial.com/

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  • Why does Alacarte give me this error when I try to add items to the menu?

    - by RichardoC
    When I try to add anything to the menu in 12.04 I get this error. $ alacarte Traceback (most recent call last): File "/usr/share/alacarte/Alacarte/MainWindow.py", line 317, in on_new_item_button_clicked process = subprocess.Popen(['gnome-desktop-item-edit', file_path], env=os.environ) File "/usr/lib/python2.7/subprocess.py", line 679, in __init__ errread, errwrite) File "/usr/lib/python2.7/subprocess.py", line 1249, in _execute_child raise child_exception OSError: [Errno 2] No such file or directory Thank you, R.C.

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  • Can not login Dashboard / Unable to find the server at mykeystoneurl

    - by neo0
    I installed Dashboard following this guide: http://wiki.openstack.org/OpenStackDashboard Everything fine, but when I run the server, I can not login with the username and password in DATABASE config in local_settings.py. Here's my config: DATABASES = { 'default': { 'ENGINE': 'django.db.backends.mysql', 'NAME': 'dashboarddb', 'USER': 'nova', 'PASSWORD': 'nova', 'HOST': 'localhost', 'default-character-set': 'utf8' }, } When I run the Dashboard server and enter username + password. It returned this error on browser: Unable to find the server at mykeystoneurl (HTTP 400) And in the command line: DEBUG:openstack_dashboard.settings:Running in debug mode without debug_toolbar. DEBUG:openstack_dashboard.settings:Running in debug mode without debug_toolbar. Validating models... 0 errors found Django version 1.3.1, using settings 'openstack_dashboard.settings' Development server is running at http://0.0.0.0:8888/ Quit the server with CONTROL-C. Request returned failure status. Traceback (most recent call last): File "/home/us/horizon/.venv/src/python-keystoneclient/keystoneclient/client.py", line 121, in request body = json.loads(body) File "/usr/lib/python2.7/json/__init__.py", line 326, in loads return _default_decoder.decode(s) File "/usr/lib/python2.7/json/decoder.py", line 366, in decode obj, end = self.raw_decode(s, idx=_w(s, 0).end()) File "/usr/lib/python2.7/json/decoder.py", line 384, in raw_decode raise ValueError("No JSON object could be decoded") ValueError: No JSON object could be decoded [06/Mar/2012 15:20:03] "POST /auth/login/ HTTP/1.1" 200 3735 I also tried login as "admin" with password is "password" or "secrete" but I didn't work. What's wrong? Thank you!

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  • I am getting an error while writing my first app as shown in developer get-started tutorial

    - by TrickyJ
    I am trying to learn to develop apps in ubuntu and currently i am going through this tutorial. As shown in the video I am writing the below given codes: self.refreshbutton = self.builder.get_object("refreshbutton") def on_refreshbutton_clicked(self, widget): print "Refresh" As soon as I try to run my application it is giving me an error : I type this command to run my application : quickly run (trickybrowser:4418): Gtk-WARNING **: Theme parsing error: gtk-widgets.css:1971:11: Not using units is deprecated. Assuming 'px'. (trickybrowser:4418): Gtk-WARNING **: Failed to parse /usr/share/themes/mac-os-lion-theme-v2/gtk-3.0/settings.ini: Key file contains line '/* ' which is not a key-value pair, group, or comment Traceback (most recent call last): File "bin/trickybrowser", line 32, in <module> import trickybrowser File "/home/tricky/trickybrowser/trickybrowser/__init__.py", line 14, in <module> from trickybrowser import TrickybrowserWindow File "/home/tricky/trickybrowser/trickybrowser/TrickybrowserWindow.py", line 32 print "Refresh" ^ IndentationError: expected an indented block

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  • Any good reason open files in text mode?

    - by Tinctorius
    (Almost-)POSIX-compliant operating systems and Windows are known to distinguish between 'binary mode' and 'text mode' file I/O. While the former mode doesn't transform any data between the actual file or stream and the application, the latter 'translates' the contents to some standard format in a platform-specific manner: line endings are transparently translated to '\n' in C, and some platforms (CP/M, DOS and Windows) cut off a file when a byte with value 0x1A is found. These transformations seem a little useless to me. People share files between computers with different operating systems. Text mode would cause some data to be handled differently across some platforms, so when this matters, one would probably use binary mode instead. As an example: while Windows uses the sequence CR LF to end a line in text mode, UNIX text mode will not treat CR as part of the line ending sequence. Applications would have to filter that noise themselves. Older Mac versions only use CR in text mode as line endings, so neither UNIX nor Windows would understand its files. If this matters, a portable application would probably implement the parsing by itself instead of using text mode. Implementing newline interpretation in the parser might also remove some overhead of using text mode, as buffers would need to be rewritten (and possibly resized) before returning to the application, while this may be less efficient than when it would happen in the application instead. So, my question is: is there any good reason to still rely on the host OS to translate line endings and file truncation?

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  • OpenGL ES 1 Pixel Error?

    - by Beginner001
    I am developing a game on android using OpenGL ES 1.0 for Android OS. It is a 2d game using a simple Orthographic projection and textures for the sprites. One of these textures has a small line (it looks like 1 pixel) all the way across the top that has the same colors as the bottom 1-pixel line of the texture. It is almost as if the bottom line of the image raster was copied and pasted as the top line as well. Is anyone familiar with this type of error? What could the problem be?

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  • Random Position between ranges.

    - by blakey87
    Does anyone have a good algorithm for generating a random y position for spawning a block, which takes into account a minimum and maximum height, allowing player to to jump on the block. Blocks will continually be spawned, so the player must always be able to jump onto the next block, bearing in mind the minimum position which would be the ground, and the maximum which would the players jump height bearing in mind the ceiling

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  • How can I have multiple layers in my map array?

    - by Manl400
    How do I load Levels in my game, as in Layer 1 would be Objects, Layer 2 would be Characters and so on. I only need 3 layers, and they will all be put on top of each other. i.e having a flower with a transparent background to be put on grass or dirt on the layer below.I would like to Read From the same file too. How would i go about doing this? Any help would be appreciated. I load the map from a level file which are just numbers corresponding to a tile in the tilesheet. Here is the level file [Layer1] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 [Layer2] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 [Layer3] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 And here is the code that interprets it void LoadMap(const char *filename, std::vector< std::vector <int> > &map) { std::ifstream openfile(filename); if(openfile.is_open()) { std::string line, value; int space; while(!openfile.eof()) { std::getline(openfile, line); if(line.find("[TileSet]") != std::string::npos) { state = TileSet; continue; } else if (line.find("[Layer1]") != std::string::npos) { state = Map; continue; } switch(state) { case TileSet: if(line.length() > 0) tileSet = al_load_bitmap(line.c_str()); break; case Map: std::stringstream str(line); std::vector<int> tempVector; while(!str.eof()) { std::getline(str, value, ' '); if(value.length() > 0) tempVector.push_back(atoi(value.c_str())); } map.push_back(tempVector); break; } } } else { } } and this is how it draws the map. Also the tile sheet is 1280 by 1280 and the tilesizeX and tilesizeY is 64 void DrawMap(std::vector <std::vector <int> > map) { int mapRowCount = map.size(); for(int i, j = 0; i < mapRowCount; i ++) { int mapColCount = map[i].size(); for (int j = 0; j < mapColCount; ++j) { int tilesetIndex = map[i][j]; int tilesetRow = floor(tilesetIndex / TILESET_COLCOUNT); int tilesetCol = tilesetIndex % TILESET_COLCOUNT; al_draw_bitmap_region(tileSet, tilesetCol * TileSizeX, tilesetRow * TileSizeY, TileSizeX, TileSizeY, j * TileSizeX, i * TileSizeX, NULL); } } } EDIT: http://i.imgur.com/Ygu0zRE.jpg

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  • Checking whether the user input is a str in Python [migrated]

    - by Sahil Babbar
    I checked various questions on Stack Overflow but one thing every logic lacks. Let me demonstrate using Python: while True: user_input = raw_input() if type(user_input) == str: print 'ERROR' else: print 'BINGO' Also, we cannot use input() in place of raw_input() as it gives the error:Traceback (most recent call last): File ".\test.py", line 3, in <module> user_input = int(input()) File "<string>", line 1, in <module> NameError: name 'asdf' is not defined The problem here is that raw_input converts the user input into string so it always prints 'ERROR' and if I change the second line to user_input = int(raw_input) then, it gives an error: Traceback (most recent call last): File ".\test.py", line 3, in <module> user_input = int(raw_input()) ValueError: invalid literal for int() with base 10: 'asdf' I tried this with try and except but it shall work fine to check integer but not a string. I feel that this question may be marked as a duplicate but I think that this query is important, if logically taken.

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  • unable to add new repositories [closed]

    - by MuffinStateWide
    Possible Duplicate: How to I fix software center after installing the Linux Mint MATE desktop? please help , im unable to add new repositories below is the output when i try to confirm the action (sudo add-apt-repository ppa:[address here] Traceback (most recent call last): File "/usr/bin/add-apt-repository", line 98, in <module> sp = SoftwareProperties(options=options) File "/usr/lib/python2.7/dist-packages/softwareproperties/SoftwareProperties.py", line 96, in __init__ self.reload_sourceslist() File "/usr/lib/python2.7/dist-packages/softwareproperties/SoftwareProperties.py", line 580, in reload_sourceslist self.distro.get_sources(self.sourceslist) File "/usr/lib/python2.7/dist-packages/aptsources/distro.py", line 91, in get_sources raise NoDistroTemplateException("Error: could not find a " aptsources.distro.NoDistroTemplateException: Error: could not find a distribution template any help would be great , ive recently uninstalled MATE if thats any contribution to fixing this thanks in advance

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  • Is it bad style to redundantly check a condition?

    - by mcwise
    I often get to positions in my code where I find myself checking a specific condition over and over again. I want to give you a small example: suppose there is a text file which contains lines starting with "a", lines starting with "b" and other lines and I actually only want to work with the first two sort of lines. My code would look something like this (using python, but read it as pseudocode): # ... clear_lines() # removes every other line than those starting with "a" or "b" for line in lines: if (line.startsWith("a")): # do stuff if (line.startsWith("b")): # magic else: # this else is redundant, I already made sure there is no else-case # by using clear_lines() # ... You can imagine I won't only check this condition here, but maybe also in other functions and so on. Do you think of it as noise or does it add some value to my code?

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  • <authentication mode=“Windows”/>

    - by kareemsaad
    I had this error when I browse new web site that site sub from sub http://sharp.elarabygroup.com/ha/deault.aspx ha is new my web site Configuration Error Description: An error occurred during the processing of a configuration file required to service this request. Please review the specific error details below and modify your configuration file appropriately. Parser Error Message: It is an error to use a section registered as allowDefinition='MachineToApplication' beyond application level. This error can be caused by a virtual directory not being configured as an application in IIS. Source Error: Line 61: ASP.NET to identify an incoming user. Line 62: -- Line 63: Line 64: section enables configuration Line 65: of what to do if/when an unhandled error occurs I note other web site as sub from sub hadn't web.config is that realted with web.config and all subs and domain has one web.config

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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • Apple pushnotification [closed]

    - by VIVEK
    I have a PHP script located in path like /var/www/vhosts/hostname/httpdocs/webservices, I have both PHP script and .pem files there, and I have called the .pem file in the script properly, but still when I run the script , I don't get push notification , instead i get warnings such as: Warning: stream_socket_client() [function.stream-socket-client]: Unable to set local cert chain file `ck_push_test.pem'; Check that your cafile/capath settings include details of your certificate and its issuer in /var/www/vhosts/ipartyapps.com/httpdocs/webservices/testPush.php on line 12 Warning: stream_socket_client() [function.stream-socket-client]: failed to create an SSL handle in /var/www/vhosts/ipartyapps.com/httpdocs/webservices/testPush.php on line 12 Warning: stream_socket_client() [function.stream-socket-client]: Failed to enable crypto in /var/www/vhosts/ipartyapps.com/httpdocs/webservices/testPush.php on line 12 Warning: stream_socket_client() [function.stream-socket-client]: unable to connect to ssl://gateway.push.apple.com:2195 (Unknown error) in /var/www/vhosts/ipartyapps.com/httpdocs/webservices/testPush.php on line 12 Failed to connect 0 I double checked everything path, permissions and owner/group of both script and .pem files, still not getting push notification. Any suggestions please, as it's urgent.

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  • BoundingBox Intersection Problems

    - by Deukalion
    When I try to render two cubes, same sizes, one beside the other. With the same proportions (XYZ). My problem is, why do a Box1.BoundingBox.Contains(Box2.BoundingBox) == ContaintmentType.Intersects - when it clearly doesn't? I'm trying to place objects with BoundingBoxes as "intersection" checking, but this simple example clearly shows that this doesn't work. Why is that? I also try checking height of the next object to be placed, by checking intersection, adding each boxes height += (Max.Y - Min.Y) to a Height value, so when I add a new Box it has a height value. This works, but sometimes due to strange behavior it adds extra values when there isn't anything there. This is an example of what I mean: BoundingBox box1 = GetBoundaries(new Vector3(0, 0, 0), new Vector3(128, 64, 128)); BoundingBox box2 = GetBoundaries(new Vector3(128, 0, 0), new Vector3(128, 64, 128)); if (box1.Contains(box2) == ContainmentType.Intersects) { // This will be executed System.Windows.Forms.MessageBox.Show("Intersects = True"); } if (box1.Contains(box2) == ContainmentType.Disjoint) { System.Windows.Forms.MessageBox.Show("Disjoint = True"); } if (box1.Contains(box2) == ContainmentType.Contains) { System.Windows.Forms.MessageBox.Show("Contains = True"); } Test Method: public BoundingBox GetBoundaries(Vector3 position, Vector3 size) { Vector3[] vertices = new Vector3[8]; vertices[0] = position + new Vector3(-0.5f, 0.5f, -0.5f) * size; vertices[1] = position + new Vector3(-0.5f, 0.5f, 0.5f) * size; vertices[2] = position + new Vector3(0.5f, 0.5f, -0.5f) * size; vertices[3] = position + new Vector3(0.5f, 0.5f, 0.5f) * size; vertices[4] = position + new Vector3(-0.5f, -0.5f, -0.5f) * size; vertices[5] = position + new Vector3(-0.5f, -0.5f, 0.5f) * size; vertices[6] = position + new Vector3(0.5f, -0.5f, -0.5f) * size; vertices[7] = position + new Vector3(0.5f, -0.5f, 0.5f) * size; return BoundingBox.CreateFromPoints(vertices); } Box 1 should start at x -64, Box 2 should start at x 64 which means they never overlap. If I add Box 2 to 129 instead it creates a small gap between the cubes which is not pretty. So, the question is how can I place two cubes beside eachother and make them understand that they do not overlap or actually intersect? Because this way I can never automatically check for intersections or place cube beside eachother.

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  • grub2 update-grub puts wrong UUID in grub.cfg for system with separate /, /boot and /home partitions

    - by keepitsimpleengineer
    It is putting in the UUID for the boot partition and not the / (root) partition. It's grub2 (1.99-21ubuntu3.1) on Xubuntu 12.04. UPDATE: ? I ran Boot Info Script 0.60, here are results? The boot info script is too big for askubuntu, but is here. The system not booting is on /dev/sdh. The booted disk, Xubuntu 12.04, is /dev/sdb. /sdh2/etc/fstab is at line 1073. The incorrect UUIDs are at line 945 and 954. "blkid" putput is at line 318. It is putting the UUID for "boot" versus "root" in boot.cfg, line 937. I have noticed that the relationship between physical drives and names in /dev vary depending on which system is booted.

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  • Should I disallow(robots.txt) archive/author pages with links already available on the front page? [on hold]

    - by WPRookie82
    I am working on a simple Wordpress blog where when an article is published, it appears on ALL these pages: Homepage - Headline(clickable) + 3-line summary Parent category page - Headline(clickable) + 3-line summary Child category page - Headline(clickable) + 3-line summary Author page - Headline(clickable) sitemap.xml I've been told that I should add all author pages to my robots.txt, under disallow, so as search engine bots do not spider /author/* since all links on these pages are available elsewhere. Is this a good approach or maybe rel=nofollow is better, or maybe I shouldn't worry about this at all?

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  • Session cach and tmp folder error on cPanel Centos

    - by Danialzo
    One of my clients has come across multiple breakdowns in their websites with the following error PHP Code: Warning: session_start() [function.session-start]:open(/tmp/sess_1d6616afe1b8a0d91a8d9ec29254b453, O_RDWR) failed: No space left on device (28) in /home/***/public_html/system/library/session.php on line 11Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /home/***/public_html/index.php:104) in /home/***/public_html/system/library/session.php on line 11Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/***/public_html/index.php:104) in /home/***/public_html/system/library/session.php on line 11Warning: Cannot modify header information - headers already sent by (output started at /home/***/public_html/index.php:104) in /home/***/public_html/index.php on line 177Warning: Cannot modify header information - headers already sent by (output started at /home/***/public_html/index.php:104) in /home/***/public_html/system/library/currency.php on line 45&#65279;Notice: Error: Can't create/write to file '/tmp/#sql_4c5_0.MYI' (Errcode: 28) Error No: 1 They are experiencing this problem while: Nothing has been recently changed on the server tmp and other folders are occupied with not more than 10% of their total space The error come and goes I would really appreciate it if anyone could guide me through. Thanks in advance

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  • Ruby: if statement using regexp and boolean operator [migrated]

    - by bev
    I'm learning Ruby and have failed to make a compound 'if' statement work. Here's my code (hopefully self explanatory) commentline = Regexp.new('^;;') blankline = Regexp.new('^(\s*)$') if (line !~ commentline || line !~ blankline) puts line end the variable 'line' is gotten from reading the following file: ;; alias filename backupDir Prog_i Prog_i.rb ./store Prog_ii Prog_ii.rb ./store This fails and I'm not sure why. Basically I want the comment lines and blank lines to be ignored during the processing of the lines in the file. Thanks for your help.

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  • Help updating cron entry using regular expressions

    - by Uday
    hi I am trying to update a cron entry NOT by using crontab -e but by shell commands. For example the cron entry is like this: 10 * * * * /home/localuser/foo.sh -b 1 -h 4 > foo_output.sh 2>&1 No i need edit the command line parameters part ONLY i.e -b 1 -h 4 to something else which will be coming in from the user. First thing would be to write the crontab to a tmp file and then manipulate that temp file. Now, is there an easy way to edit that line using SED or something? The crude way wud be to delete that entire line, write a new line with the entire expression and then load that into the cron. I am not very good with regular expressions. My system supports sed -i so was thinking this could be done in a single line command. Thanks in advance

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