Search Results

Search found 7311 results on 293 pages for 'rows'.

Page 248/293 | < Previous Page | 244 245 246 247 248 249 250 251 252 253 254 255  | Next Page >

  • Why does this MySQL function return null?

    - by Shore
    Description: the query actually run have 4 results returned,as can be see from below, what I did is just concate the items then return, but unexpectedly,it's null. I think the code is self-explanatory: DELIMITER | DROP FUNCTION IF EXISTS get_idiscussion_ask| CREATE FUNCTION get_idiscussion_ask(iask_id INT UNSIGNED) RETURNS TEXT DETERMINISTIC BEGIN DECLARE done INT DEFAULT 0; DECLARE body varchar(600); DECLARE created DATETIME; DECLARE anonymous TINYINT(1); DECLARE screen_name varchar(64); DECLARE result TEXT; DECLARE cur1 CURSOR FOR SELECT body,created,anonymous,screen_name from idiscussion left join users on idiscussion.uid=users.id where idiscussion.iask_id=iask_id; DECLARE CONTINUE HANDLER FOR SQLSTATE '02000' SET done = 1; SET result = ''; OPEN cur1; REPEAT FETCH cur1 INTO body, created, anonymous, screen_name; SET result = CONCAT(result,'<comment><body><![CDATA[',body,']]></body>','<replier>',if(screen_name is not null and !anonymous,screen_name,''),'</replier>','<created>',created,'</created></comment>'); UNTIL done END REPEAT; CLOSE cur1; RETURN result; END | DELIMITER ; mysql> DELIMITER ; mysql> select get_idiscussion_ask(1); +------------------------+ | get_idiscussion_ask(1) | +------------------------+ | NULL | +------------------------+ 1 row in set (0.01 sec) mysql> SELECT body,created,anonymous,screen_name from idiscussion left join users on idiscussion.uid=users.id where idiscussion.iask_id=1; +------+---------------------+-----------+-------------+ | body | created | anonymous | screen_name | +------+---------------------+-----------+-------------+ | haha | 2009-05-27 04:57:51 | 0 | NULL | | haha | 2009-05-27 04:57:52 | 0 | NULL | | haha | 2009-05-27 04:57:52 | 0 | NULL | | haha | 2009-05-27 04:57:53 | 0 | NULL | +------+---------------------+-----------+-------------+ 4 rows in set (0.00 sec) For those who don't think the code is self-explanatory: Why the function returns NULL?

    Read the article

  • Moving information between databases

    - by williamjones
    I'm on Postgres, and have two databases on the same machine, and I'd like to move some data from database Source to database Dest. Database Source: Table User has a primary key Table Comments has a primary key Table UserComments is a join table with two foreign keys for User and Comments Dest looks just like Source in structure, but already has information in User and Comments tables that needs to be retained. I'm thinking I'll probably have to do this in a few steps. Step 1, I would dump Source using the Postgres Copy command. Step 2, In Dest I would add a temporary second_key column to both User and Comments, and a new SecondUserComments join table. Step 3, I would import the dumped file into Dest using Copy again, with the keys input into the second_key columns. Step 4, I would add rows to UserComments in Dest based on the contents of SecondUserComments, only using the real primary keys this time. Could this be done with a SQL command or would I need a script? Step 5, delete the SecondUserComments table and remove the second_key columns. Does this sound like the best way to do this, or is there a better way I'm overlooking?

    Read the article

  • R: manipulating data.frames containing strings and booleans.

    - by Mike Dewar
    Hello. I have a data.frame in R; it's called p. Each element in the data.frame is either True or False. My variable p has, say, m rows and n columns. For every row there is strictly only one TRUE element. It also has column names, which are strings. What I would like to do is the following: For every row in p I see a TRUE I would like to replace with the name of the corresponding column I would then like to collapse the data.frame, which now contains FALSEs and column names, to a single vector, which will have m elements. I would like to do this in an R-thonic manner, so as to continue my enlightenment in R and contribute to a world without for-loops. I can do step 1 using the following for loop: for (i in seq(length(colnames(p)))) { p[p[,i]==TRUE,i]=colnames(p)[i] } but theres's no beauty here and I have totally subscribed to this for-loops-in-R-are-probably-wrong mentality. Maybe wrong is too strong but they're certainly not great. I don't really know how to do step 2. I kind of hoped that the sum of a string and FALSE would return the string but it doesn't. I kind of hoped I could use an OR operator of some kind but can't quite figure that out (Python responds to False or 'bob' with 'bob'). Hence, yet again, I appeal to you beautiful Rstats people for help!

    Read the article

  • Getting table schema from a query

    - by Appu
    As per MSDN, SqlDataReader.GetSchemaTable returns column metadata for the query executed. I am wondering is there a similar method that will give table metadata for the given query? I mean what tables are involved and what aliases it has got. In my application, I get the query and I need to append the where clause programically. Using GetSchemaTable(), I can get the column metadata and the table it belongs to. But even though table has aliases, it still return the real table name. Is there a way to get the aliase name for that table? Following code shows getting the column metadata. const string connectionString = "your_connection_string"; string sql = "select c.id as s,c.firstname from contact as c"; using(SqlConnection connection = new SqlConnection(connectionString)) using(SqlCommand command = new SqlCommand(sql, connection)) { connection.Open(); SqlDataReader reader = command.ExecuteReader(CommandBehavior.KeyInfo); DataTable schema = reader.GetSchemaTable(); foreach (DataRow row in schema.Rows) { foreach (DataColumn column in schema.Columns) { Console.WriteLine(column.ColumnName + " = " + row[column]); } Console.WriteLine("----------------------------------------"); } Console.Read(); } This will give me details of columns correctly. But when I see BaseTableName for column Id, it is giving contact rather than the alias name c. Is there any way to get the table schema and aliases from a query like the above? Any help would be great!

    Read the article

  • Same code, not the same place, different results

    - by Tom
    Hi! I'm trying to something pretty simple but I don't understand why the second bit of code is giving me a bad access error... First: - (UITableViewCell *)tableView:tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Tom: Converting the row int to a string and adding 1 to it so that the rows fit with the array indexes.) NSString *key = [NSString stringWithFormat:@"%d", indexPath.row+1]; NSArray *array = [self.tableDataSource objectForKey:key]; NSLog(@"%@", key); NSLog(@"%@", [array description]); cell.textLabel.text = [array objectAtIndex:1]; return cell; } That code gives me exactly what I want: 2010-03-18 15:18:12.884 PremierSoins[28005:40b] 1 2010-03-18 15:18:12.885 PremierSoins[28005:40b] ( 7, Blessures ) 2010-03-18 15:18:12.892 PremierSoins[28005:40b] 2 2010-03-18 15:18:12.893 PremierSoins[28005:40b] ( 18, "Test 2" ) But then, the second: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *key = [NSString stringWithFormat:@"%d", indexPath.row+1]; NSArray *array = [self.tableDataSource objectForKey:key]; NSLog(@"%@", key); NSLog(@"%@", [array description]); } Is only able to get me the key, but the description of the array makes it crash... tableDataSource is a NSMutableDictionary containing multiple arrays... Like this: { 1 = ( 7, Blessures ); 2 = ( 18, "Test 2" ); } Do you have any clue? I've been looking at this since yesterday... Thanks! Tom

    Read the article

  • How can I make this SQL query more efficient? PHP.

    - by Alan Grant
    Hi all, I have a system whereby a user can view categories that they've subscribed to individually, and also those that are available in the region they belong in by default. So, the tables are as follows: Categories UsersCategories RegionsCategories I'm querying the db for all the categories within their region, and also all the individual categories that they've subscribed to. My query is as follows: Select * FROM (categories c) LEFT JOIN users_categories uc on uc.category_id = c.id LEFT JOIN regions_categories rc on rc.category_id = c.id WHERE (rc.region_id = ? OR uc.user_id = ?) At least I believe that's the query, I'm creating it using Cake's ORM layer, so the exact one is: $conditions = array( array( "OR" => array ( 'RegionsCategories.region_id' => $region_id, 'UsersCategories.user_id' => $user_id ) )); $this->find('all', $conditions); This turns out to be incredibly slow (sometimes around 20 seconds or so. Each table has around 5,000 rows). Is my design at fault here? How can I retrieve both the users' individual categories and those within their region all in one query without it taking ages? Thanks!

    Read the article

  • Architecture for database analytics

    - by David Cournapeau
    Hi, We have an architecture where we provide each customer Business Intelligence-like services for their website (internet merchant). Now, I need to analyze those data internally (for algorithmic improvement, performance tracking, etc...) and those are potentially quite heavy: we have up to millions of rows / customer / day, and I may want to know how many queries we had in the last month, weekly compared, etc... that is the order of billions entries if not more. The way it is currently done is quite standard: daily scripts which scan the databases, and generate big CSV files. I don't like this solutions for several reasons: as typical with those kinds of scripts, they fall into the write-once and never-touched-again category tracking things in "real-time" is necessary (we have separate toolset to query the last few hours ATM). this is slow and non-"agile" Although I have some experience in dealing with huge datasets for scientific usage, I am a complete beginner as far as traditional RDBM go. It seems that using column-oriented database for analytics could be a solution (the analytics don't need most of the data we have in the app database), but I would like to know what other options are available for this kind of issues.

    Read the article

  • DataGridView with row-specific DataGridViewComboBoxColumn contents

    - by XXXXX
    So I have something like the following data structure (constructors omitted) class Child { public string Name { get; set; } public int Age { get; set; } } class Parent { public string Name { get; set; } public List <Child> Children { get; private set; } // never null; list never empty public Child FavoriteChild { get; set; } // never null; always a reference to a Child in Children } List < Parent > Parents; What I want to do is show a DataGridView where each row is a Parent from Parent list. Each row should have two columns: a text box showing the parent's name and a DataGridViewComboBoxColumn containing that parent's children, from which the user can select the parent's favorite child. I suppose I could do the whole thing manually, but I'd like to do all this with more-or-less standard Data Binding. It's easy enough to bind the DataGridView to the list of parents, and easy enough to bind the selected child to the FavoriteChild property. The part that's giving me difficulty is that it looks like the Combo Box column wants to bind to one data source for all the combo-box's contents on all rows. I'd like each instance of the combo box to bind to the list of each parent's children. I'm fairly new to C#/Windows Forms, so I may well be missing something obvious. Or it could be that "you can't get there from here." It's not too tough to make a separate list of all the children and filter it by parent; I'm looking into that possibility right now. Is this feasible, or is there a better way?

    Read the article

  • Sliding & hiding multiple panels in jQuery.

    - by lloydphillips
    I have a table with multiple rows in each row is a select list and based on the selection (when the onchange event is fired) panels appear containing additional data below the row.I currently have code like this: var allPnls = '.inv-dtl-comnts-add,.inv-dtl-comnts-update'; $(document).ready(function(){ hideAll(); //select action change $(".inv-dtl-ddlaction").change(onSelectChange); $(".btn-cancel").click(function(event){ slideAll(); $(".inv-dtl-ddlaction").val('[Select an Action]'); return false; }); }); function onSelectChange(event){ //find out which select item was clicked switch($(this).val()) { case 'View/Add Comment': $(this).closest(".row").children(allPnls).slideUp("fast", function(){ $(this).closest(".row").children(".inv-dtl-comnts-add").slideToggle("fast"); }); break; case 'Change Status': $(this).closest(".row").children(allPnls).slideUp("fast", function(){ $(this).closest(".row").children(".inv-dtl-comnts-update").slideToggle("fast"); }); break; default: //code to be executed if n is different from case 1 and 2 } } function hideAll(){ $(allPnls).hide(); } function slideAll(){ $(allPnls).slideUp("fast"); } So I'm hiding all the panels when the page loads and if a panel is already open I want to slide it shut before reopening the new panel. This works with the postback. With just one panel in the selection it worked great but with two panels the sliding up happens twice (it seems to slide down unopened panels before sliding them back up again). How can I adjust this so that I can get all panels listed in the variable allPnls to slide shut ONLY if they are already open? Is there a better way of sliding the panels shut and then having a callback to have the slideToggle work? Lloyd

    Read the article

  • HTML form with table cell height problem

    - by Parhs
    Hello.. I have several forms like this: <table width="100%" border="0" cellpadding="0" cellspacing="0" class="table_std"> <tr id="exam_String_newValue_row"> <td width="150" class="table_defaultHeaderColumn">????a????sµ??? ??µ??</td> <td width="802" class="table_defaultHeaderColumn" > <textarea name="textarea" id="textarea" cols="45" rows="5"></textarea> </td> </tr> <tr> <td width="150" class="table_defaultHeaderColumn">??????s? - ??????</td> <td width="802"> <input name="Exam_String_value" type="text" style="width:600px" id="textfield2" /> </td> </tr> <tr> <td width="150" class="table_defaultHeaderColumn">??????s? - ?e?d??</td> <td width="802"> <input name="Exam_String_value" type="text" style="width:600px" id="textfield2" /> </td> </tr> </table> css .table_defaultHeaderColumn { font-size: 11px; } .input_std { width: 200px; } .input_small { width: 4em; } .table_std { border-collapse:collapse; } .table_std td { padding-top: 1px; padding-bottom: 1px; } The problem is the height of the cells.... isnt equal in all browsers... any solution?

    Read the article

  • Php JSON Response Array

    - by Nick Kl
    I have this php code. As you can see i query a mysql database through a function showallevents. I return a the $result to the $event variable. I try to return all rows of the data that i take with the msql_fetch_assoc. I don't get response even when i encode the $response variable. It returns null to all fields. Can anyone help me on what i am doing wrong. I had a valid code but it was returning only 1 row of data so i tried to make an associative array but seems i am failing. if ($tag == 'showallevents') { // Request type is show all events // show all events $event = $db->showallevents(); if ($event != false) { $data = array(); while($row = mysql_fetch_assoc($event)) { $data[] = array( $response["success"] = 1, $response["uid"] = $event["uid"], $response["event"]["date"] = $event["date"], $response["event"]["hours"] = $event["hours"], $response["event"]["store_name"] = $event["store_name"], $response["event"]["event_information"] = $event["event_information"], $response["event"]["event_type"] = $event["event_type"], $response["event"]["Phone"] = $event["Phone"], $response["event"]["address"] = $event["address"], $response["event"]["created_at"] = $event["created_at"], $response["event"]["updated_at"] = $event["updated_at"]); } echo json_encode($data); } else { // event not found // echo json with error = 1 $response["error"] = 1; $response["error_msg"] = "Events not found"; echo json_encode($response); } } else { echo "Access Denied"; } } ?>

    Read the article

  • Word wrap in multiline textbox after 35 characters

    - by Kanavi
    <asp:TextBox CssClass="txt" ID="TextBox1" runat="server" onkeyup="CountChars(this);" Rows="20" Columns="35" TextMode="MultiLine" Wrap="true"> </asp:TextBox> I need to implement word-wrapping in a multi-line textbox. I cannot allow users to write more then 35 chars a line. I am using the following code, which breaks at precisely the specified character on every line, cutting words in half. Can we fix this so that if there's not enough space left for a word on the current line, we move the whole word to the next line? function CountChars(ID) { var IntermediateText = ''; var FinalText = ''; var SubText = ''; var text = document.getElementById(ID.id).value; var lines = text.split("\n"); for (var i = 0; i < lines.length; i++) { IntermediateText = lines[i]; if (IntermediateText.length <= 50) { if (lines.length - 1 == i) FinalText += IntermediateText; else FinalText += IntermediateText + "\n"; } else { while (IntermediateText.length > 50) { SubText = IntermediateText.substring(0, 50); FinalText += SubText + "\n"; IntermediateText = IntermediateText.replace(SubText, ''); } if (IntermediateText != '') { if (lines.length - 1 == i) FinalText += IntermediateText; else FinalText += IntermediateText + "\n"; } } } document.getElementById(ID.id).value = FinalText; $('#' + ID.id).scrollTop($('#' + ID.id)[0].scrollHeight); } Edit - 1 I have to show total max 35 characters in line without specific word break and need to keep margin of two characters from the right. Again, the restriction should be for 35 characters but need space for total 37 (Just for the Visibility issue.)

    Read the article

  • Rendering blocks side-by-side with FOP

    - by Rolf
    I need to generate a PDF from XML data using Apache FOP. The problem is that FOP doesn't support fo:float, and I really need to have items (boxes of rendered data) side-by-side in the PDF. More precisely, I need them in a 4x4 grid on each page, like so: In HTML, I would simply render these as left-floated divs with appropriate widths and heights. My data looks something like this: <item id="1"> <a>foo</a> <b>bar</b> <c>baz</c> </item> <item id="2">...</item> ... <item id="n">...</item> I considered using a two-column region-body, but then the order of items would be 1, 3, 2, 4 (reading from left to right) since they would be rendered tb-lr instead of lr-tb, and I need them to be in the correct order (id in above xml). I suppose I could try using a table, but I'm not quite sure how to group the items into table rows. So, some kind of workaround for the lack of fo:float would be greatly appreciated.

    Read the article

  • Removing "Using temporary; Using filesort" from this MySQL select+join+group by query

    - by claytontstanley
    I have the following query: select t.Chunk as LeftChunk, t.ChunkHash as LeftChunkHash, q.Chunk as RightChunk, q.ChunkHash as RightChunkHash, count(t.ChunkHash) as ChunkCount from chunksubset as t join chunksubset as q on t.ID = q.ID group by LeftChunkHash, RightChunkHash And the following explain table: id select_type table type possible_keys key key_len ref rows Extra 1 SIMPLE subsets ref PRIMARY,IDIndex,SubsetIndex SubsetIndex 767 const 522014 "Using where; Using temporary; Using filesort" 1 SIMPLE subsets eq_ref PRIMARY,IDIndex,SubsetIndex PRIMARY 771 sotero.subsets.Id,const 1 "Using where; Using index" 1 SIMPLE c ref IDIndex IDIndex 4 sotero.subsets.Id 12 "Using where" 1 SIMPLE c ref IDIndex IDIndex 4 sotero.subsets.Id 12 note the "using temporary; using filesort". When this query is run, I quickly run out of RAM (presumably b/c of the temp table), and then the HDD kicks in, and the query slows to a halt. I thought it might be an index issue, so I started adding a few that sort of made sense: Table Non_unique Key_name Seq_in_index Column_name Collation Cardinality Sub_part Packed Null Index_type Comment Index_comment chunks 0 PRIMARY 1 ChunkId A 17796190 NULL NULL BTREE chunks 1 ChunkHashIndex 1 ChunkHash A 243783 NULL NULL BTREE chunks 1 IDIndex 1 Id A 1483015 NULL NULL BTREE chunks 1 ChunkIndex 1 Chunk A 243783 NULL NULL BTREE chunks 1 ChunkTypeIndex 1 ChunkType A 2 NULL NULL BTREE chunks 1 chunkHashByChunkIDIndex 1 ChunkHash A 243783 NULL NULL BTREE chunks 1 chunkHashByChunkIDIndex 2 ChunkId A 17796190 NULL NULL BTREE chunks 1 chunkHashByChunkTypeIndex 1 ChunkHash A 243783 NULL NULL BTREE chunks 1 chunkHashByChunkTypeIndex 2 ChunkType A 261708 NULL NULL BTREE chunks 1 chunkHashByIDIndex 1 ChunkHash A 243783 NULL NULL BTREE chunks 1 chunkHashByIDIndex 2 Id A 17796190 NULL NULL BTREE But still using the temporary table. The db engine is MyISAM. How can I get rid of the using temporary; using filesort in this query? Just changing to InnoDB w/o explaining the underlying cause is not a particularly satisfying answer. Besides, if the solution is to just add the proper index, then that's much easier than migrating to another db engine.

    Read the article

  • What's the most efficient query?

    - by Aaron Carlino
    I have a table named Projects that has the following relationships: has many Contributions has many Payments In my result set, I need the following aggregate values: Number of unique contributors (DonorID on the Contribution table) Total contributed (SUM of Amount on Contribution table) Total paid (SUM of PaymentAmount on Payment table) Because there are so many aggregate functions and multiple joins, it gets messy do use standard aggregate functions the the GROUP BY clause. I also need the ability to sort and filter these fields. So I've come up with two options: Using subqueries: SELECT Project.ID AS PROJECT_ID, (SELECT SUM(PaymentAmount) FROM Payment WHERE ProjectID = PROJECT_ID) AS TotalPaidBack, (SELECT COUNT(DISTINCT DonorID) FROM Contribution WHERE RecipientID = PROJECT_ID) AS ContributorCount, (SELECT SUM(Amount) FROM Contribution WHERE RecipientID = PROJECT_ID) AS TotalReceived FROM Project; Using a temporary table: DROP TABLE IF EXISTS Project_Temp; CREATE TEMPORARY TABLE Project_Temp (project_id INT NOT NULL, total_payments INT, total_donors INT, total_received INT, PRIMARY KEY(project_id)) ENGINE=MEMORY; INSERT INTO Project_Temp (project_id,total_payments) SELECT `Project`.ID, IFNULL(SUM(PaymentAmount),0) FROM `Project` LEFT JOIN `Payment` ON ProjectID = `Project`.ID GROUP BY 1; INSERT INTO Project_Temp (project_id,total_donors,total_received) SELECT `Project`.ID, IFNULL(COUNT(DISTINCT DonorID),0), IFNULL(SUM(Amount),0) FROM `Project` LEFT JOIN `Contribution` ON RecipientID = `Project`.ID GROUP BY 1 ON DUPLICATE KEY UPDATE total_donors = VALUES(total_donors), total_received = VALUES(total_received); SELECT * FROM Project_Temp; Tests for both are pretty comparable, in the 0.7 - 0.8 seconds range with 1,000 rows. But I'm really concerned about scalability, and I don't want to have to re-engineer everything as my tables grow. What's the best approach?

    Read the article

  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

    Read the article

  • What is happening in this T-SQL code? (Concatenting the results of a SELECT statement)

    - by Ben McCormack
    I'm just starting to learn T-SQL and could use some help in understanding what's going on in a particular block of code. I modified some code in an answer I received in a previous question, and here is the code in question: DECLARE @column_list AS varchar(max) SELECT @column_list = COALESCE(@column_list, ',') + 'SUM(Case When Sku2=' + CONVERT(varchar, Sku2) + ' Then Quantity Else 0 End) As [' + CONVERT(varchar, Sku2) + ' - ' + Convert(varchar,Description) +'],' FROM OrderDetailDeliveryReview Inner Join InvMast on SKU2 = SKU and LocationTypeID=4 GROUP BY Sku2 , Description ORDER BY Sku2 Set @column_list = Left(@column_list,Len(@column_list)-1) Select @column_list ---------------------------------------- 1 row is returned: ,SUM(Case When Sku2=157 Then Quantity Else 0 End) As [157 -..., SUM(Case ... The T-SQL code does exactly what I want, which is to make a single result based on the results of a query, which will then be used in another query. However, I can't figure out how the SELECT @column_list =... statement is putting multiple values into a single string of characters by being inside a SELECT statement. Without the assignment to @column_list, the SELECT statement would simply return multiple rows. How is it that by having the variable within the SELECT statement that the results get "flattened" down into one value? How should I read this T-SQL to properly understand what's going on?

    Read the article

  • iOS: click counter for row in tableview

    - by roger.arliner21
    I am developing and tableView in which in each row I have to display the click counter and row number.Each cell must have an initial click counter value of 0 when application is initialized. Then increment the click counter value within a cell whenever a user clicks on the cell. I have take 26 fixed rows. I have taken tableData.plist file as in the attached image. I am initializing the self.dataArray with the plist . Now I want to do implementation in the didSelectRowAtIndexPath delegate method,if any row is tapped that row's click counter should increment. - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"tableData" ofType:@"plist"]; self.dataArray = [NSMutableArray arrayWithContentsOfFile:path];//array initialized with plist } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.dataArray count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *kCustomCellID = @"MyCellID"; UILabel *label1 = [[UILabel alloc] initWithFrame:CGRectMake(160.0f, 2.0f, 30.0f, 20.0f)]; UILabel *label2 = [[UILabel alloc] initWithFrame:CGRectMake(160.0f, 24.0f, 30.0f, 30.0f)]; label2.textColor = [UIColor grayColor]; UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:kCustomCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:kCustomCellID] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } if([self.dataArray count]>indexPath.row) { label1.text = [[self.dataArray objectAtIndex:indexPath.row] objectForKey:@"Lable1"]; label2.text =[[self.dataArray objectAtIndex:indexPath.row] objectForKey:@"Lable2"]; } else { label1.text = @""; label2.text =@""; } [cell.contentView addSubview:label1]; [cell.contentView addSubview:label2]; [label1 release]; [label2 release]; return cell; } #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //implementation for row counter incrementer. }

    Read the article

  • SSRS How to access the current value within a list control?

    - by Dale Burrell
    In SQL Server Reporting Services I have a report which has a list control which groups on currency. Within the list control I display the detailed rows of all records filtered to those with a value = £500. i.e. the top earners. However for each row I need to calculate the percentage of its amount over the total of the entire dataset. Because I am filtering it I can't use Sum(Fields!Amount.Value) as that only sums the data after filtering, so I am trying a conditional sum over the entire dataset, but am struggling with the correct condition e.g =100.00*Fields!Amount.Value/Sum((IIf(Fields!Currency.Value = "£", Fields!Amount.Value, CDec(0))),"DataSet") So where the hardcoded currency symbol is I need to access the current value of currency for the list control, but because my sum is scoped at dataset level any field access is dataset level. Ideally I'd like something like the following, otherwise any other ideas on how to solve this problem. =100.00*Fields!Amount.Value/Sum((IIf(Fields!Currency.Value = myListControl.Value, Fields!Amount.Value, CDec(0))),"DataSet") In fact, thinking about it, it would work if I just could access the row level data at that point, but how to do that when its at dataset scope within the sum statement? Hope that makes sense, any help appreciated.

    Read the article

  • Best practice for inserting large chunks of HTML into elements with Javscript?

    - by hamstar
    Hey guys. I'm building a web application (using prototype) at the moment that requires the addition of large chunks of HTML into the DOM. Most of these are rows that contain elements with all manner of attributes. Currently I keep a blank row of html in a variable and var blankRow = '<tr><td>' +'<a href="{LINK}" onclick="someFunc(\'{STRING}\');">{WORD}</a>' +'</td></tr>'; function insertRow(o) { newRow = blankRow .sub('{LINK}',o.link) .sub('{STRING}',o.string) .sub('{WORD}',o.word); $('tbodyElem').insert( newRow ); } Now that works all well and dandy, but is it the best practice? I have to update the code in the blankRow when I update code on the page, so the new elements being inserted are the same. It gets sucky when I have like 40 lines of HTML to go in a blankRow and then I have to escape it too. Is there an easier way? I was thinking of urlencoding and then decoding it before insertion but that would still mean a blankRow and lots of escaping. What would be mean would be a eof function a la PHP et al. $blankRow = <<<EOF text text EOF; That would mean no escaping but it would still need a blankRow. What do you do in this situation?

    Read the article

  • Good strategy for copying a "sliding window" of data from a table?

    - by chiborg
    I have a MySQL table from a third-party application that has millions of rows and only one index - the timestamp of each entry. Now I want to do some heavy self-joins and queries on the data using fields other than the timestamp. Doing the query on the original table would bring the database to a crawl, adding indexes to the table is not an option. Additionally, I only need entries that are newer than one week. My current strategy for doing the queries efficiently is to use a separate table (aux_table) that has the necessary indexes. My questions are: Is there another way to do the queries? and if not, How do I update the data in the indexed table efficiently? So far I have found two approaches for updating aux_table: Truncate aux_table and insert the desired data from the original table. Not very efficient because all the indexes must be re-crated. Check for the biggest timestamp in aux_table and insert all entries with a greater or equal timestamp from the original table. Occasionally drop older entries. Only copying entries with greater timestamp leads to dropped entries (because of entries with same timestamp that were inserted into the original table after the last update).

    Read the article

  • Event feed implementation - will it scale?

    - by SlappyTheFish
    Situation: I am currently designing a feed system for a social website whereby each user has a feed of their friends' activities. I have two possible methods how to generate the feeds and I would like to ask which is best in terms of ability to scale. Events from all users are collected in one central database table, event_log. Users are paired as friends in the table friends. The RDBMS we are using is MySQL. Standard method: When a user requests their feed page, the system generates the feed by inner joining event_log with friends. The result is then cached and set to timeout after 5 minutes. Scaling is achieved by varying this timeout. Hypothesised method: A task runs in the background and for each new, unprocessed item in event_log, it creates entries in the database table user_feed pairing that event with all of the users who are friends with the user who initiated the event. One table row pairs one event with one user. The problems with the standard method are well known – what if a lot of people's caches expire at the same time? The solution also does not scale well – the brief is for feeds to update as close to real-time as possible The hypothesised solution in my eyes seems much better; all processing is done offline so no user waits for a page to generate and there are no joins so database tables can be sharded across physical machines. However, if a user has 100,000 friends and creates 20 events in one session, then that results in inserting 2,000,000 rows into the database. Question: The question boils down to two points: Is this worst-case scenario mentioned above problematic, i.e. does table size have an impact on MySQL performance and are there any issues with this mass inserting of data for each event? Is there anything else I have missed?

    Read the article

  • Javascript getElementsByTagName broken firefox?

    - by Sheldon Ross
    I'm getting the weirdest issues with Javascript in Firefox today. I'm trying to manipulate some table rows, but .getElementsByTagName("tr"); is pulling back junk. dynamicTable.tableBody = dynamicTable.getElementsByTagName("tbody")[0]; var tableRows = dynamicTable.tableBody.getElementsByTagName("TR"); var actualTableRows = new Array(); for(var i in tableRows) { var row = tableRows[i]; alert(row.tagName); if(row.tagName == "TR"){ actualTableRows.push(row); } } dynamicTable.bodyRows = actualTableRows; The puzzling part of course is my temporary hack to fix the error. For some reason .getElementsByTagName("tr") is pulling back some functions also. Incidently the alert above goes something like this TR TR TR TR undefined undefined undefined. The code I wanted was something like this dynamicTable.bodyRows = dynamicTable.tableBody.getElementsByTagName("tr"); But then bodyrows does not contain just tr elements it has the aforementioned junk in it. Any thoughts?

    Read the article

  • Subset and lagging list data structure R

    - by user1234440
    I have a list that is indexed like the following: >list.stuff [[1]] [[1]]$vector ... [[1]]$matrix .... [[1]]$vector [[2]] null [[3]] [[3]]$vector ... [[3]]$matrix .... [[3]]$vector . . . Each segment in the list is indexed according to another vector of indexes: >index.list 1, 3, 5, 10, 15 In list.stuff, only at each of the indexes 1,3,5,10,15 will there be 2 vectors and one matrix; everything else will be null like [[2]]. What I want to do is to lag like the lag.xts function so that whatever is stored in [[1]] will be pushed to [[3]] and the last one drops off. This also requires subsetting the list, if its possible. I was wondering if there exists some functions that handle list manipulation. My thinking is that for xts, a time series can be extracted based on an index you supply: xts.object[index,] #returns the rows 1,3,5,10,15 From here I can lag it with: lag.xts(xts.object[index,]) Any help would be appreciated thanks: EDIT: Here is a reproducible example: list.stuff<-list() vec<-c(1,2,3,4,5,6,7,8,9) vec2<-c(1,2,3,4,5,6,7,8,9) mat<-matrix(c(1,2,3,4,5,6,7,8),4,2) list.vec.mat<-list(vec=vec,mat=mat,vec2=vec2) ind<-c(2,4,6,8,10) for(i in ind){ list.stuff[[i]]<-list.vec.mat }

    Read the article

  • Flash SWF not initializing until visible - can I force them to initialize?

    - by Jason
    I have an application that needs to render about 100 flash graphs (as well as other DOM stuff) in a series of rows that vertically extend many times beyond the current visible window - in other words, the users have to scroll down see see all the different graphs. This application is also dynamic and when a user changes a value in the DOM (anywhere on the page) it will need to propagate that change to all the Flash graphs at the same time. So I setup all the externalInterface callbacks and was careful to not let any JS start going until the ever-so-important "flashIsReady" call and...it worked great until I tried to update() the existing swf's with new data. Here was the behavior: - All the swfs load (initially) in both IE/Fox = good. - Updating swfs with new content works in IE but not in Fox = not good - Updating swfs with new content works in Fox --ONLY IF-- I scrolled down to the bottom of the page, then back to the top -- BEFORE -- I triggered an update(). So then I started tracing out each time a swf called the JS to say "flash is ready" and I realized, Firfox only renders swfs as they become visible. And To be honest - that's fine and actually, I am pretty sure that IE does this too. But the problem is that not only does Firefox not initialize the swf, Firefox doesn't even acknowledge the swf exists (expect for after onload) if it has not yet been visible. And the proof is that you get JS errors saying: "[FlashDOMID].FlashMethod is not a function". However, scroll down a little, wait until its visible and suddenly the trace starts lighting up "Flash Ready", "Flash Ready", "Flash Ready" and once they are all ready, everything works fine. Someone told me that FF does not init swf's until visible - can I force it? I can post code if you need...but its pretty heavy (hard to strip out the relevant from the rest) and I would like to avoid it (for your sakes) if possible. The question is simple - have you had this happen and if so, did you find a solution? Does anyone now how to force a not-yet-visible swf to initialize? Thanks guys.

    Read the article

< Previous Page | 244 245 246 247 248 249 250 251 252 253 254 255  | Next Page >