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  • Oracle VM Templates Enable Oracle Real Application Clusters Deployment Up to 10 Times Faster than VMware vSphere

    - by Angela Poth
    Oracle VM - Quantifying the Value of Application-Driven DeploymentThe recently published report by the Evaluator Group, “Oracle VM – Quantifying The Value of Application-Driven Virtualization,“ validates Oracle’s ease of use and time savings over VMware vSphere 5. The report found that users can deploy Oracle Real Application Clusters up to 10 times faster with Oracle VM templates than VMware vSphere. Using Oracle VM templates users can deploy E-Business Suites nearly 7 times faster than VMware vSphere."Oracle VM’s application-driven architecture was built to enable rapid deployment of enterprise applications, with simplified integrated lifecycle management, to fully support Oracle applications. Our testing has demonstrated 90 percent improvement deploying Oracle Real Application Clusters 11g R2 using Oracle VM Templates and a similar improvement of 85 percent for the Oracle E-Business Suite 12.1.1. This clearly shows that Templates can provide real value to customers and should become an essential component for enabling rapid enterprise application deployment and management," said Leah Schoeb, Senior Partner, Evaluator Group.Read the Press Release Get a copy of the Evaluator Group Report: Oracle VM – Quantifying The Value of Application-Driven Virtualization

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  • Conditional attribute in XML - most concise solution?

    - by Lech Rzedzicki
    I am tasked with setting up conditional profiling - a method of tagging chunks of XML with an attribute, which will then be used as a conditional value to extract subset of that XML. Have a look at another definition/example: DITA profiling The XML is documents that are equivalent to printed books - i.e. documents that are often looked at by a human, even if indirectly. Therefore I am looking at a few requirements here: 1. keeping the value list brief - so it doesn't affect the readability of the document 2. be able to process with standard XML tools - a space-separated list inside an attribute is still probably fine, but I'd rather not use too much regexp for this 3. be obvious for various users, including 3rd parties, which content goes where 4. Be easy to maintain going forward Therefore one easy solution is: The problem with this: 1. As the list grows the value of the attribute can be a bit verbose 2. One needs to explicitly state every value even if it's a scenario of this vs everything else Therefore I am also looking at other approaches such as: 1. Using + and - modifiers, Apache htaccess style to override the default cascading of profiling - by default all content goes everywhere and if we want to exclude a bit we just say "-kindle". It does require parsing the whole tree, is not supported by editing tools and one needs to regexp the attribute value a bit deeper... 2. Using an intermediate file to define groups of values such as "other" or "non-print", example of this in DITA. It allows concise XML as well as different grouping and values for each document but it does create a certain level of abstraction which may make it a little less obvious for a 3rd party? Altogether, if you received such XML and were tasked to process it, which option you'd rather receive? If you have any experiences like that, even in an unrelated areas such a builds, don't hesitate to comment!

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  • 13.04 Logitech bluetooth speaker adapter pairing but no mixer output

    - by user1455622
    I had to change [General] Enable = Socket in /etc/bluetooth/audio.conf to get it to pair. But now that they are I don't get an output in pavucontrol. D: [pulseaudio] bluetooth-util.c: Registering /MediaEndpoint/HFPAG on adapter /org/bluez/3855/hci0. D: [pulseaudio] bluetooth-util.c: Registering /MediaEndpoint/HFPHS on adapter /org/bluez/3855/hci0. D: [pulseaudio] bluetooth-util.c: Registering /MediaEndpoint/A2DPSource on adapter /org/bluez/3855/hci0. D: [pulseaudio] bluetooth-util.c: Registering /MediaEndpoint/A2DPSink on adapter /org/bluez/3855/hci0. E: [pulseaudio] bluetooth-util.c: org.bluez.Media.RegisterEndpoint() failed: org.bluez.Error.AlreadyExists: Already Exists E: [pulseaudio] bluetooth-util.c: org.bluez.Media.RegisterEndpoint() failed: org.bluez.Error.AlreadyExists: Already Exists E: [pulseaudio] bluetooth-util.c: org.bluez.Media.RegisterEndpoint() failed: org.bluez.Error.AlreadyExists: Already Exists E: [pulseaudio] bluetooth-util.c: org.bluez.Media.RegisterEndpoint() failed: org.bluez.Error.AlreadyExists: Already Exists D: [pulseaudio] bluetooth-util.c: dbus: property 'State' changed to value 'disconnected' D: [pulseaudio] bluetooth-util.c: dbus: property 'State' changed to value 'disconnected' D: [pulseaudio] bluetooth-util.c: dbus: property 'State' changed to value 'disconnected' D: [pulseaudio] bluetooth-util.c: dbus: property 'State' changed to value 'disconnected' D: [pulseaudio] bluetooth-util.c: dbus: property 'State' changed to value 'connected' D: [pulseaudio] bluetooth-util.c: dbus: property 'State' changed to value 'connected' D: [pulseaudio] bluetooth-util.c: Unknown Bluetooth minor device class 0 D: [pulseaudio] module-card-restore.c: Not restoring profile for card bluez_card.C8_84_47_15_B7_34, because already set. I: [pulseaudio] module-card-restore.c: Restoring port latency offsets for card bluez_card.C8_84_47_15_B7_34. I: [pulseaudio] card.c: Created 2 "bluez_card.C8_84_47_15_B7_34" W: [pulseaudio] module-bluetooth-device.c: Profile has no transport D: [pulseaudio] core-subscribe.c: Dropped redundant event due to change event. I: [pulseaudio] card.c: Changed profile of card 2 "bluez_card.C8_84_47_15_B7_34" to off I: [pulseaudio] module.c: Loaded "module-bluetooth-device" (index: #22; argument: "address=C8:84:47:15:B7:34 profile=a2dp"). I: [alsa-source] alsa-source.c: Scheduling delay of 10,06ms, you might want to investigate this to improve latency... I: [alsa-source] ratelimit.c: 5 events suppressed I: [alsa-source] alsa-source.c: Overrun! I: [alsa-source] alsa-source.c: Increasing minimal latency to 2,00 ms D: [alsa-source] alsa-source.c: latency set to 20,00ms D: [alsa-source] alsa-source.c: hwbuf_unused=62008 D: [alsa-source] alsa-source.c: setting avail_min=442 What can I do to get it working? Regards,

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  • Platform Builder: Disable the USB Driver Dialog

    - by Bruce Eitman
    For a long time, Windows CE developers and users have wanted to disable the USB Driver Dialog that is displayed when an unknown USB device is plugged into the host controller.   Of course the question is always why would you want to do such a thing? The simple answer is that there are USB devices that are needed, like printers, which expose multiple functions to the bus, like scanners and faxes, which no Windows CE driver exists to support.   So the printer quietly loads a driver, but then the other functions cause a dialog to be shown. One solution is to create a USB Class driver that loads by default if no other driver has been loaded. This driver just accepts anything that it sees and then does nothing with it. Starting with the Windows Embedded CE 6.0 R3 March QFE/update, the USB 2.0 driver has a registry value to disable the dialog: [HKEY_LOCAL_MACHINE\Drivers\USB\LoadClients]       "DoNotPromptUser"=dword:0   Setting the DoNotPromptUser value to 1 disables the dialog. The default value is zero, so the driver continues to behave in the same way it always did unless you change this registry value.     Copyright © 2010 – Bruce Eitman All Rights Reserved

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  • Ball bouncing at a certain angle and efficiency computations

    - by X Y
    I would like to make a pong game with a small twist (for now). Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't wrap my head around how to actually do it (i have some thoughts and such but i simply cannot implement them properly - i feel i'm overcomplicating things). Here's an image with a small explanation . One other problem would be that the conditions for bouncing have to be different for every edge. For example, in the picture, on the two small horizontal edges i do not want a perfectly vertical bounce when in the middle of the edge but rather a constant angle (pi/4 maybe) in either direction depending on the collision point (before the middle of the edge, or after). All of my collisions are done with the Separating Axes Theorem (and seem to work fine). I'm looking for something efficient because i want to add a lot of things later on (maybe polygons with many edges and such). So i need to keep to a minimum the amount of checking done every frame. The collision algorithm begins testing whenever the bounding boxes of the paddle and the ball intersect. Is there something better to test for possible collisions every frame? (more efficient in the long run,with many more objects etc, not necessarily easy to code). I'm going to post the code for my game: Paddle Class public class Paddle : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private bool keybEnabled; private bool isLeftPaddle; private Texture2D paddleSprite; private Vector2 paddlePosition; private float paddleSpeedY; private Vector2 paddleScale = new Vector2(1f, 1f); private const float DEFAULT_Y_SPEED = 150; private Vector2[] Normals2Edges; private Vector2[] Vertices = new Vector2[4]; private List<Vector2> lst = new List<Vector2>(); private Vector2 Edge; #endregion #region Properties public float Speed { get {return paddleSpeedY; } set { paddleSpeedY = value; } } public Vector2[] Normal2EdgesVector { get { NormalsToEdges(this.isLeftPaddle); return Normals2Edges; } } public Vector2[] VertexVector { get { return Vertices; } } public Vector2 Scale { get { return paddleScale; } set { paddleScale = value; NormalsToEdges(this.isLeftPaddle); } } public float X { get { return paddlePosition.X; } set { paddlePosition.X = value; } } public float Y { get { return paddlePosition.Y; } set { paddlePosition.Y = value; } } public float Width { get { return (Scale.X == 1f ? (float)paddleSprite.Width : paddleSprite.Width * Scale.X); } } public float Height { get { return ( Scale.Y==1f ? (float)paddleSprite.Height : paddleSprite.Height*Scale.Y ); } } public Texture2D GetSprite { get { return paddleSprite; } } public Rectangle Boundary { get { return new Rectangle((int)paddlePosition.X, (int)paddlePosition.Y, (int)this.Width, (int)this.Height); } } public bool KeyboardEnabled { get { return keybEnabled; } } #endregion private void NormalsToEdges(bool isLeftPaddle) { Normals2Edges = null; Edge = Vector2.Zero; lst.Clear(); for (int i = 0; i < Vertices.Length; i++) { Edge = Vertices[i + 1 == Vertices.Length ? 0 : i + 1] - Vertices[i]; if (Edge != Vector2.Zero) { Edge.Normalize(); //outer normal to edge !! (origin in top-left) lst.Add(new Vector2(Edge.Y, -Edge.X)); } } Normals2Edges = lst.ToArray(); } public float[] ProjectPaddle(Vector2 axis) { if (Vertices.Length == 0 || axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, Vertices[0]); max = min; for (int i = 1; i < Vertices.Length; i++) { float p = Vector2.Dot(axis, Vertices[i]); if (p < min) min = p; else if (p > max) max = p; } return (new float[2] { min, max }); } public Paddle(Game game, bool isLeftPaddle, bool enableKeyboard = true) : base(game) { contentManager = new ContentManager(game.Services); keybEnabled = enableKeyboard; this.isLeftPaddle = isLeftPaddle; } public void setPosition(Vector2 newPos) { X = newPos.X; Y = newPos.Y; } public override void Initialize() { base.Initialize(); this.Speed = DEFAULT_Y_SPEED; X = 0; Y = 0; NormalsToEdges(this.isLeftPaddle); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleSprite = contentManager.Load<Texture2D>(@"Content\pongBar"); } public override void Update(GameTime gameTime) { //vertices array Vertices[0] = this.paddlePosition; Vertices[1] = this.paddlePosition + new Vector2(this.Width, 0); Vertices[2] = this.paddlePosition + new Vector2(this.Width, this.Height); Vertices[3] = this.paddlePosition + new Vector2(0, this.Height); // Move paddle, but don't allow movement off the screen if (KeyboardEnabled) { float moveDistance = Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState newKeyState = Keyboard.GetState(); if (newKeyState.IsKeyDown(Keys.Down) && Y + paddleSprite.Height + moveDistance <= Game.GraphicsDevice.Viewport.Height) { Y += moveDistance; } else if (newKeyState.IsKeyDown(Keys.Up) && Y - moveDistance >= 0) { Y -= moveDistance; } } else { if (this.Y + this.Height > this.GraphicsDevice.Viewport.Height) { this.Y = this.Game.GraphicsDevice.Viewport.Height - this.Height - 1; } } base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Texture,null); spriteBatch.Draw(paddleSprite, paddlePosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Ball Class public class Ball : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private const float DEFAULT_SPEED = 50; private float speedIncrement = 0; private Vector2 ballScale = new Vector2(1f, 1f); private const float INCREASE_SPEED = 50; private Texture2D ballSprite; //initial texture private Vector2 ballPosition; //position private Vector2 centerOfBall; //center coords private Vector2 ballSpeed = new Vector2(DEFAULT_SPEED, DEFAULT_SPEED); //speed #endregion #region Properties public float DEFAULTSPEED { get { return DEFAULT_SPEED; } } public Vector2 ballCenter { get { return centerOfBall; } } public Vector2 Scale { get { return ballScale; } set { ballScale = value; } } public float SpeedX { get { return ballSpeed.X; } set { ballSpeed.X = value; } } public float SpeedY { get { return ballSpeed.Y; } set { ballSpeed.Y = value; } } public float X { get { return ballPosition.X; } set { ballPosition.X = value; } } public float Y { get { return ballPosition.Y; } set { ballPosition.Y = value; } } public Texture2D GetSprite { get { return ballSprite; } } public float Width { get { return (Scale.X == 1f ? (float)ballSprite.Width : ballSprite.Width * Scale.X); } } public float Height { get { return (Scale.Y == 1f ? (float)ballSprite.Height : ballSprite.Height * Scale.Y); } } public float SpeedIncreaseIncrement { get { return speedIncrement; } set { speedIncrement = value; } } public Rectangle Boundary { get { return new Rectangle((int)ballPosition.X, (int)ballPosition.Y, (int)this.Width, (int)this.Height); } } #endregion public Ball(Game game) : base(game) { contentManager = new ContentManager(game.Services); } public void Reset() { ballSpeed.X = DEFAULT_SPEED; ballSpeed.Y = DEFAULT_SPEED; ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } public void SpeedUp() { if (ballSpeed.Y < 0) ballSpeed.Y -= (INCREASE_SPEED + speedIncrement); else ballSpeed.Y += (INCREASE_SPEED + speedIncrement); if (ballSpeed.X < 0) ballSpeed.X -= (INCREASE_SPEED + speedIncrement); else ballSpeed.X += (INCREASE_SPEED + speedIncrement); } public float[] ProjectBall(Vector2 axis) { if (axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, this.ballCenter) - this.Width/2; //center - radius max = min + this.Width; //center + radius return (new float[2] { min, max }); } public void ChangeHorzDirection() { ballSpeed.X *= -1; } public void ChangeVertDirection() { ballSpeed.Y *= -1; } public override void Initialize() { base.Initialize(); ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ballSprite = contentManager.Load<Texture2D>(@"Content\ball"); } public override void Update(GameTime gameTime) { if (this.Y < 1 || this.Y > GraphicsDevice.Viewport.Height - this.Height - 1) this.ChangeVertDirection(); centerOfBall = new Vector2(ballPosition.X + this.Width / 2, ballPosition.Y + this.Height / 2); base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.Draw(ballSprite, ballPosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Main game class public class gameStart : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public gameStart() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.Window.Title = "Pong game"; } protected override void Initialize() { ball = new Ball(this); paddleLeft = new Paddle(this,true,false); paddleRight = new Paddle(this,false,true); Components.Add(ball); Components.Add(paddleLeft); Components.Add(paddleRight); this.Window.AllowUserResizing = false; this.IsMouseVisible = true; this.IsFixedTimeStep = false; this.isColliding = false; base.Initialize(); } #region MyPrivateStuff private Ball ball; private Paddle paddleLeft, paddleRight; private int[] bit = { -1, 1 }; private Random rnd = new Random(); private int updates = 0; enum nrPaddle { None, Left, Right }; private nrPaddle PongBar = nrPaddle.None; private ArrayList Axes = new ArrayList(); private Vector2 MTV; //minimum translation vector private bool isColliding; private float overlap; //smallest distance after projections private Vector2 overlapAxis; //axis of overlap #endregion protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleLeft.setPosition(new Vector2(0, this.GraphicsDevice.Viewport.Height / 2 - paddleLeft.Height / 2)); paddleRight.setPosition(new Vector2(this.GraphicsDevice.Viewport.Width - paddleRight.Width, this.GraphicsDevice.Viewport.Height / 2 - paddleRight.Height / 2)); paddleLeft.Scale = new Vector2(1f, 2f); //scale left paddle } private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] <= circle[0] || circle[1] <= pad[0]) { return false; } if (pad[1] - circle[0] < circle[1] - pad[0]) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax; } } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * overlap; } return true; } protected override void Update(GameTime gameTime) { updates += 1; float ftime = 5 * (float)gameTime.ElapsedGameTime.TotalSeconds; if (updates == 1) { isColliding = false; int Xrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; int Yrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; ball.SpeedX = Xrnd * ball.SpeedX; ball.SpeedY = Yrnd * ball.SpeedY; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } else { updates = 100; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } //autorun :) paddleLeft.Y = ball.Y; //collision detection PongBar = nrPaddle.None; if (ball.Boundary.Intersects(paddleLeft.Boundary)) { PongBar = nrPaddle.Left; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleLeft.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleLeft.VertexVector, ball.ballCenter)); } } else if (ball.Boundary.Intersects(paddleRight.Boundary)) { PongBar = nrPaddle.Right; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleRight.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleRight.VertexVector, ball.ballCenter)); } } if (PongBar != nrPaddle.None && !isColliding) switch (PongBar) { case nrPaddle.Left: if (ShapesIntersect(paddleLeft, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; case nrPaddle.Right: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; default: break; } if (!ShapesIntersect(paddleRight, ball) && !ShapesIntersect(paddleLeft, ball)) isColliding = false; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; //check ball movement if (ball.X > paddleRight.X + paddleRight.Width + 2) { //IncreaseScore(Left); ball.Reset(); updates = 0; return; } else if (ball.X < paddleLeft.X - 2) { //IncreaseScore(Right); ball.Reset(); updates = 0; return; } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Aquamarine); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spriteBatch.End(); base.Draw(gameTime); } } And one method i've used: public static Vector2 NormAxisFromCircle2ClosestVertex(Vector2[] vertices, Vector2 circle) { Vector2 temp = Vector2.Zero; if (vertices.Length > 0) { float dist = (circle.X - vertices[0].X) * (circle.X - vertices[0].X) + (circle.Y - vertices[0].Y) * (circle.Y - vertices[0].Y); for (int i = 1; i < vertices.Length;i++) { if (dist > (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y)) { temp = vertices[i]; //memorize the closest vertex dist = (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y); } } temp = circle - temp; temp.Normalize(); } return temp; } Thanks in advance for any tips on the 4 issues. EDIT1: Something isn't working properly. The collision axis doesn't come out right and the interpolation also seems to have no effect. I've changed the code a bit: private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] < circle[0] || circle[1] < pad[0]) { return false; } if (Math.Abs(pad[1] - circle[0]) < Math.Abs(circle[1] - pad[0])) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax * (-1); } //to get the proper axis } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * Math.Abs(overlap); } return true; } And part of the Update method: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) { ball.X += MTV.X; ball.Y += MTV.Y; } //test if (overlapAxis.X == 0) //collision with horizontal edge { } else if (overlapAxis.Y == 0) //collision with vertical edge { float factor = Math.Abs(ball.ballCenter.Y - paddleRight.Y) / paddleRight.Height; if (factor > 1) factor = 1f; if (overlapAxis.X < 0) //left edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(-1, -3), new Vector2(-1, 3), factor)))); else //right edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(1, -3), new Vector2(1, 3), factor)))); } else //vertex collision??? { ball.Speed = -ball.Speed; } } What seems to happen is that "overlapAxis" doesn't always return the right one. So instead of (-1,0) i get the (1,0) (this happened even before i multiplied with -1 there). Sometimes there isn't even a collision registered even though the ball passes through the paddle... The interpolation also seems to have no effect as the angles barely change (or the overlapAxis is almost never (-1,0) or (1,0) but something like (0.9783473, 0.02743843)... ). What am i missing here? :(

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  • How-to enable user session time out warning (JDev 11.1.1.4)

    - by frank.nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Oracle JDeveloper 11.1.1.4 contains a new session time-out warning functionality. Quoting the Oracle® Fusion Middleware Web User Interface Developer's Guide for Oracle Application Development Framework11g Release 1 (11.1.1.4.0) documentatiom http://download.oracle.com/docs/cd/E17904_01/web.1111/b31973/ap_config.htm#BABFIGBA "When a request is sent to the server, a session timeout value is written to the page and the session timeout warning interval is defined by the context parameter  oracle.adf.view.rich.sessionHandling.WARNING_BEFORE_TIMEOUT. The user is given the opportunity to extend the session in a warning dialog, and a notification is sent when the session has expired and the page is refreshed. Depending on the application security configuration, the user may be redirected to the log in page when the session expires. Use the oracle.adf.view.rich.sessionHandling.WARNING_BEFORE_TIMEOUT context parameter to set the number of seconds prior to the session time out when a warning dialog is displayed. If the value of WARNING_BEFORE_TIMEOUT is less than 120 seconds, if client state saving is used for the page, or if the session has been invalidated, the feature is disabled. The session time-out value it taken directly from the session. Example A-3 shows configuration of the warning dialog to display at 120 seconds before the time-out of the session. Example A-3 Configuration of Session Time-out Warning <context-param>    <param-name>        oracle.adf.view.rich.sessionHandling.WARNING_BEFORE_TIMEOUT   </param-name>    <param-value>120</param-value> </context-param> The default value of this parameter is 120 seconds. To prevent notification of the user too frequently when the session time-out is set too short, the actual value of WARNING_BEFORE_TIMEOUT is determined dynamically, where the session time-out must be more than 2 minutes or the feature is disabled.

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  • Hear about Oracle Supply Chain at Pella, Apr 27-29 '10

    - by [email protected]
    Oracle Customer Showcase - Apr 27-29'10 Featuring Pella Corp. Delivering Greater Customer Value "Discovering the Lean Value Chain" Pella is once again hosting Oracle customers at a mega-reference event in Pella, Iowa, on April 27-29. The agenda features a cross-stack set of topics and issues, including strategies for delivering customer value, improving the customer experience, Value Chain Planning / Manufacturing / Enterprise Performance Management, and Lean practices. Several executives will keynote, including Pella CIO Steve Printz. The event includes a demo grounds, round-table discussion groups, plant tours, and networking opportunities. !  

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  • Silverlight 4 Twitter Client &ndash; Part 6

    - by Max
    In this post, we are going to look into implementing lists into our twitter application and also about enhancing the data grid to display the status messages in a pleasing way with the profile images. Twitter lists are really cool feature that they recently added, I love them and I’ve quite a few lists setup one for DOTNET gurus, SQL Server gurus and one for a few celebrities. You can follow them here. Now let us move onto our tutorial. 1) Lists can be subscribed to in two ways, one can be user’s own lists, which he has created and another one is the lists that the user is following. Like for example, I’ve created 3 lists myself and I am following 1 other lists created by another user. Both of them cannot be fetched in the same api call, its a two step process. 2) In the TwitterCredentialsSubmit method we’ve in Home.xaml.cs, let us do the first api call to get the lists that the user has created. For this the call has to be made to https://twitter.com/<TwitterUsername>/lists.xml. The API reference is available here. myService1.AllowReadStreamBuffering = true; myService1.UseDefaultCredentials = false; myService1.Credentials = new NetworkCredential(GlobalVariable.getUserName(), GlobalVariable.getPassword()); myService1.DownloadStringCompleted += new DownloadStringCompletedEventHandler(ListsRequestCompleted); myService1.DownloadStringAsync(new Uri("https://twitter.com/" + GlobalVariable.getUserName() + "/lists.xml")); 3) Now let us look at implementing the event handler – ListRequestCompleted for this. public void ListsRequestCompleted(object sender, System.Net.DownloadStringCompletedEventArgs e) { if (e.Error != null) { StatusMessage.Text = "This application must be installed first."; parseXML(""); } else { //MessageBox.Show(e.Result.ToString()); parseXMLLists(e.Result.ToString()); } } 4) Now let us look at the parseXMLLists in detail xdoc = XDocument.Parse(text); var answer = (from status in xdoc.Descendants("list") select status.Element("name").Value); foreach (var p in answer) { Border bord = new Border(); bord.CornerRadius = new CornerRadius(10, 10, 10, 10); Button b = new Button(); b.MinWidth = 70; b.Background = new SolidColorBrush(Colors.Black); b.Foreground = new SolidColorBrush(Colors.Black); //b.Width = 70; b.Height = 25; b.Click += new RoutedEventHandler(b_Click); b.Content = p.ToString(); bord.Child = b; TwitterListStack.Children.Add(bord); } So here what am I doing, I am just dynamically creating a button for each of the lists and put them within a StackPanel and for each of these buttons, I am creating a event handler b_Click which will be fired on button click. We will look into this method in detail soon. For now let us get the buttons displayed. 5) Now the user might have some lists to which he has subscribed to. We need to create a button for these as well. In the end of TwitterCredentialsSubmit method, we need to make a call to http://api.twitter.com/1/<TwitterUsername>/lists/subscriptions.xml. Reference is available here. The code will look like this below. myService2.AllowReadStreamBuffering = true; myService2.UseDefaultCredentials = false; myService2.Credentials = new NetworkCredential(GlobalVariable.getUserName(), GlobalVariable.getPassword()); myService2.DownloadStringCompleted += new DownloadStringCompletedEventHandler(ListsSubsRequestCompleted); myService2.DownloadStringAsync(new Uri("http://api.twitter.com/1/" + GlobalVariable.getUserName() + "/lists/subscriptions.xml")); 6) In the event handler – ListsSubsRequestCompleted, we need to parse through the xml string and create a button for each of the lists subscribed, let us see how. I’ve taken only the “full_name”, you can choose what you want, refer the documentation here. Note the point that the full_name will have @<UserName>/<ListName> format – this will be useful very soon. xdoc = XDocument.Parse(text); var answer = (from status in xdoc.Descendants("list") select status.Element("full_name").Value); foreach (var p in answer) { Border bord = new Border(); bord.CornerRadius = new CornerRadius(10, 10, 10, 10); Button b = new Button(); b.Background = new SolidColorBrush(Colors.Black); b.Foreground = new SolidColorBrush(Colors.Black); //b.Width = 70; b.MinWidth = 70; b.Height = 25; b.Click += new RoutedEventHandler(b_Click); b.Content = p.ToString(); bord.Child = b; TwitterListStack.Children.Add(bord); } Please note, I am setting the button width to be auto based on the content and also giving it a midwidth value. I wanted to create a rounded corner buttons, but for some reason its not working. Also add this StackPanel – TwitterListStack of the Home.xaml <StackPanel HorizontalAlignment="Center" Orientation="Horizontal" Name="TwitterListStack"></StackPanel> After doing this, you would get a series of buttons in the top of the home page. 7) Now the button click event handler – b_Click, in this method, once the button is clicked, I call another method with the content string of the button which is clicked as the parameter. Button b = (Button)e.OriginalSource; getListStatuses(b.Content.ToString()); 8) Now the getListsStatuses method: toggleProgressBar(true); WebRequest.RegisterPrefix("http://", System.Net.Browser.WebRequestCreator.ClientHttp); WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.DownloadStringCompleted += new DownloadStringCompletedEventHandler(TimelineRequestCompleted); if (listName.IndexOf("@") > -1 && listName.IndexOf("/") > -1) { string[] arrays = null; arrays = listName.Split('/'); arrays[0] = arrays[0].Replace("@", " ").Trim(); //MessageBox.Show(arrays[0]); //MessageBox.Show(arrays[1]); string url = "http://api.twitter.com/1/" + arrays[0] + "/lists/" + arrays[1] + "/statuses.xml"; //MessageBox.Show(url); myService.DownloadStringAsync(new Uri(url)); } else myService.DownloadStringAsync(new Uri("http://api.twitter.com/1/" + GlobalVariable.getUserName() + "/lists/" + listName + "/statuses.xml")); Please note that the url to look at will be different based on the list clicked – if its user created, the url format will be http://api.twitter.com/1/<CurentUser>/lists/<ListName>/statuses.xml But if it is some lists subscribed, it will be http://api.twitter.com/1/<ListOwnerUserName>/lists/<ListName>/statuses.xml The first one is pretty straight forward to implement, but if its a list subscribed, we need to split the listName string to get the list owner and list name and user them to form the string. So that is what I’ve done in this method, if the listName has got “@” and “/” I build the url differently. 9) Until now, we’ve been using only a few nodes of the status message xml string, now we will look to fetch a new field - “profile_image_url”. Images in datagrid – COOL. So for that, we need to modify our Status.cs file to include two more fields one string another BitmapImage with get and set. public string profile_image_url { get; set; } public BitmapImage profileImage { get; set; } 10) Now let us change the generic parseXML method which is used for binding to the datagrid. public void parseXML(string text) { XDocument xdoc; xdoc = XDocument.Parse(text); statusList = new List<Status>(); statusList = (from status in xdoc.Descendants("status") select new Status { ID = status.Element("id").Value, Text = status.Element("text").Value, Source = status.Element("source").Value, UserID = status.Element("user").Element("id").Value, UserName = status.Element("user").Element("screen_name").Value, profile_image_url = status.Element("user").Element("profile_image_url").Value, profileImage = new BitmapImage(new Uri(status.Element("user").Element("profile_image_url").Value)) }).ToList(); DataGridStatus.ItemsSource = statusList; StatusMessage.Text = "Datagrid refreshed."; toggleProgressBar(false); } We are here creating a new bitmap image from the image url and creating a new Status object for every status and binding them to the data grid. Refer to the Twitter API documentation here. You can choose any column you want. 11) Until now, we’ve been using the auto generate columns for the data grid, but if you want it to be really cool, you need to define the columns with templates, etc… <data:DataGrid AutoGenerateColumns="False" Name="DataGridStatus" Height="Auto" MinWidth="400"> <data:DataGrid.Columns> <data:DataGridTemplateColumn Width="50" Header=""> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Image Source="{Binding profileImage}" Width="50" Height="50" Margin="1"/> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> <data:DataGridTextColumn Width="Auto" Header="User Name" Binding="{Binding UserName}" /> <data:DataGridTemplateColumn MinWidth="300" Width="Auto" Header="Status"> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBlock TextWrapping="Wrap" Text="{Binding Text}"/> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> </data:DataGrid.Columns> </data:DataGrid> I’ve used only three columns – Profile image, Username, Status text. Now our Datagrid will look super cool like this. Coincidentally,  Tim Heuer is on the screenshot , who is a Silverlight Guru and works on SL team in Microsoft. His blog is really super. Here is the zipped file for all the xaml, xaml.cs & class files pages. Ok let us stop here for now, will look into implementing few more features in the next few posts and then I am going to look into developing a ASP.NET MVC 2 application. Hope you all liked this post. If you have any queries / suggestions feel free to comment below or contact me. Cheers! Technorati Tags: Silverlight,LINQ,Twitter API,Twitter,Silverlight 4

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  • Blueprints for Oracle NoSQL Database

    - by dan.mcclary
    I think that some of the most interesting analytic problems are graph problems.  I'm always interested in new ways to store and access graphs.  As such, I really like the work being done by Tinkerpop to create Open Source Software to make property graphs more accessible over a wide variety of datastores.  Since key-value stores like Oracle NoSQL Database are well-suited to storing property graphs, I decided to extend the Blueprints API to work with it.  Below I'll discuss some of the implementation details, but you can check out the finished product here: http://github.com/dwmclary/blueprints-oracle-nosqldb.  What's in a Property Graph?  In the most general sense, a graph is just a collection of vertices and edges.  Vertices and edges can have properties: weights, names, or any number of other traits.  In an undirected graph, edges connect vertices without direction.  A directed graph specifies that all edges have a head and a tail --- a direction.  A multi-graph allows multiple edges to connect two vertices.  A "property graph" encompasses all of these traits. Key-Value Stores for Property Graphs Key-Value stores like Oracle NoSQL Database tend to be ideal for implementing property graphs.  First, if any vertex or edge can have any number of traits, we can treat it as a hash map.  For example: Vertex["name"] = "Mary" Vertex["age"] = 28 Vertex["ID"] = 12345  and so on.  This is a natural key-value relationship: the key "name" maps to the value "Mary."  Moreover if we maintain two hash maps, one for vertex objects and one for edge objects, we've essentially captured the graph.  As such, any scalable key-value store is fertile ground for planting graphs. Oracle NoSQL Database as a Scalable Graph Database While Oracle NoSQL Database offers useful features like tunable consistency, what lends it to storing property graphs is the storage guarantees around its key structure.  Keys in Oracle NoSQL Database are divided into two parts: a major key and a minor key.  The storage guarantee is simple.  Major keys will be distributed across storage nodes, which could encompass a large number of servers.  However, all minor keys which are children of a given major key are guaranteed to be stored on the same storage node.  For example, the vertices: /Personnel/Vertex/1  and /Personnel/Vertex/2 May be stored on different servers, but /Personnel/Vertex/1-/name and  /Personnel/Vertex/1-/age will always be on the same server.  This means that we can structure our graph database such that retrieving all the properties for a vertex or edge requires I/O from only a single storage node.  Moreover, Oracle NoSQL Database provides a storeIterator which allows us to store a huge number of vertices and edges in a scalable fashion.  By storing the vertices and edges as major keys, we guarantee that they are distributed evenly across all storage nodes.  At the same time we can use a partial major key to iterate over all the vertices or edges (e.g. we search over /Personnel/Vertex to iterate over all vertices). Fork It! The Blueprints API and Oracle NoSQL Database present a great way to get started using a scalable key-value database to store and access graph data.  However, a graph store isn't useful without a good graph to work on.  I encourage you to fork or pull the repository, store some data, and try using Gremlin or any other language to explore.

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  • Designing binary operations(AND, OR, NOT) in graphs DB's like neo4j

    - by Nicholas
    I'm trying to create a recipe website using a graph database, specifically neo4j using spring-data-neo4j, to try and see what can be done in Graph Databases. My model so far is: (Chef)-[HAS_INGREDIENT]->(Ingredient) (Chef)-[HAS_VALUE]->(Value) (Ingredient)-[HAS_INGREDIENT_VALUE]->(Value) (Recipe)-[REQUIRES_INGREDIENT]->(Ingredient) (Recipe)-[REQUIRES_VALUE]->(Value) I have this set up so I can do things like have the "chef" enter ingredients they have on hand, and suggest recipes, as well as suggest recipes that are close matches, but missing one ingredient. Some recipes can get complex, utilizing AND, OR, and NOT type logic, something like (Milk AND (Butter OR spread OR (vegetable oil OR olive oil))) and I'm wondering if it would be sane to model this in a graph using a tree type representation? An example of what I was thinking is to create three "node" types of AND, OR, and NOT and have each of them connect to the nodes value underneath. How else might this be represented in a Graph Database or is my example above a decent representation?

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  • Using SSIS to send a HTML E-Mail Message with built-in table of Counts.

    - by Kevin Shyr
    For the record, this can be just as easily done with a .NET class with a DLL call.  The two major reasons for this ending up as a SSIS package are: There are a lot of SQL resources for maintenance, but not as many .NET developers. There is an existing automated process that links up SQL Jobs (more on that in the next post), and this is part of that process.   To start, this is what the SSIS looks like: The first part of the control flow is just for the override scenario.   In the Execute SQL Task, it calls a stored procedure, which already formats the result into XML by using "FOR XML PATH('Row'), ROOT(N'FieldingCounts')".  The result XML string looks like this: <FieldingCounts>   <Row>     <CellId>M COD</CellId>     <Mailed>64</Mailed>     <ReMailed>210</ReMailed>     <TotalMail>274</TotalMail>     <EMailed>233</EMailed>     <TotalSent>297</TotalSent>   </Row>   <Row>     <CellId>M National</CellId>     <Mailed>11</Mailed>     <ReMailed>59</ReMailed>     <TotalMail>70</TotalMail>     <EMailed>90</EMailed>     <TotalSent>101</TotalSent>   </Row>   <Row>     <CellId>U COD</CellId>     <Mailed>91</Mailed>     <ReMailed>238</ReMailed>     <TotalMail>329</TotalMail>     <EMailed>291</EMailed>     <TotalSent>382</TotalSent>   </Row>   <Row>     <CellId>U National</CellId>     <Mailed>63</Mailed>     <ReMailed>286</ReMailed>     <TotalMail>349</TotalMail>     <EMailed>374</EMailed>     <TotalSent>437</TotalSent>   </Row> </FieldingCounts>  This result is saved into an internal SSIS variable with the following settings on the General tab and the Result Set tab:   Now comes the trickier part.  We need to use the XML Task to format the XML string result into an HTML table, and I used Direct input XSLT And here is the code of XSLT: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output method="html" indent="yes"/>   <xsl:template match="/ROOT">         <table border="1" cellpadding="6">           <tr>             <td></td>             <td>Mailed</td>             <td>Re-mailed</td>             <td>Total Mail (Mailed, Re-mailed)</td>             <td>E-mailed</td>             <td>Total Sent (Mailed, E-mailed)</td>           </tr>           <xsl:for-each select="FieldingCounts/Row">             <tr>               <xsl:for-each select="./*">                 <td>                   <xsl:value-of select="." />                 </td>               </xsl:for-each>             </tr>           </xsl:for-each>         </table>   </xsl:template> </xsl:stylesheet>    Then a script task is used to send out an HTML email (as we are all painfully aware that SSIS Send Mail Task only sends plain text) Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 using System; using System.Data; using Microsoft.SqlServer.Dts.Runtime; using System.Windows.Forms; using System.Net.Mail; using System.Net;   namespace ST_b829a2615e714bcfb55db0ce97be3901.csproj {     [System.AddIn.AddIn("ScriptMain", Version = "1.0", Publisher = "", Description = "")]     public partial class ScriptMain : Microsoft.SqlServer.Dts.Tasks.ScriptTask.VSTARTScriptObjectModelBase     {           #region VSTA generated code         enum ScriptResults         {             Success = Microsoft.SqlServer.Dts.Runtime.DTSExecResult.Success,             Failure = Microsoft.SqlServer.Dts.Runtime.DTSExecResult.Failure         };         #endregion           public void Main()         {             String EmailMsgBody = String.Format("<HTML><BODY><P>{0}</P><P>{1}</P></BODY></HTML>"                                                 , Dts.Variables["Config_SMTP_MessageSourceText"].Value.ToString()                                                 , Dts.Variables["InternalStr_CountResultAfterXSLT"].Value.ToString());             MailMessage EmailCountMsg = new MailMessage(Dts.Variables["Config_SMTP_From"].Value.ToString().Replace(";", ",")                                                         , Dts.Variables["Config_SMTP_Success_To"].Value.ToString().Replace(";", ",")                                                         , Dts.Variables["Config_SMTP_SubjectLinePrefix"].Value.ToString() + " " + Dts.Variables["InternalStr_FieldingDate"].Value.ToString()                                                         , EmailMsgBody);             //EmailCountMsg.From.             EmailCountMsg.CC.Add(Dts.Variables["Config_SMTP_Success_CC"].Value.ToString().Replace(";", ","));             EmailCountMsg.IsBodyHtml = true;               SmtpClient SMTPForCount = new SmtpClient(Dts.Variables["Config_SMTP_ServerAddress"].Value.ToString());             SMTPForCount.Credentials = CredentialCache.DefaultNetworkCredentials;               SMTPForCount.Send(EmailCountMsg);               Dts.TaskResult = (int)ScriptResults.Success;         }     } } Note on this code: notice the email list has Replace(";", ",").  This is only here because the list is configurable in the SQL Job Step at Set Values, which does not react well with colons as email separator, but system.Net.Mail only handles comma as email separator, hence the extra replace in the string. The result is a nicely formatted email message with count information:

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  • SQL SERVER – Reseting Identity Values for All Tables

    - by pinaldave
    Sometime email requesting help generates more questions than the motivation to answer them. Let us go over one of the such examples. I have converted the complete email conversation to chat format for easy consumption. I almost got a headache after around 20 email exchange. I am sure if you can read it and feel my pain. DBA: “I deleted all of the data from my database and now it contains table structure only. However, when I tried to insert new data in my tables I noticed that my identity values starts from the same number where they actually were before I deleted the data.” Pinal: “How did you delete the data?” DBA: “Running Delete in Loop?” Pinal: “What was the need of such need?” DBA: “It was my development server and I needed to repopulate the database.” Pinal: “Oh so why did not you use TRUNCATE which would have reset the identity of your table to the original value when the data got deleted? This will work only if you want your database to reset to the original value. If you want to set any other value this may not work.” DBA: (silence for 2 days) DBA: “I did not realize it. Meanwhile I regenerated every table’s schema and dropped the table and re-created it.” Pinal: “Oh no, that would be extremely long and incorrect way. Very bad solution.” DBA: “I understand, should I just take backup of the database before I insert the data and when I need, I can use the original backup to restore the database. This way I will have identity beginning with 1.” Pinal: “This going totally downhill. It is wrong to do so on multiple levels. Did you even read my earlier email about TRUNCATE.” DBA: “Yeah. I found it in spam folder.” Pinal: (I decided to stay silent) DBA: (After 2 days) “Can you provide me script to reseed identity for all of my tables to value 1 without asking further question.” Pinal: USE DATABASE; EXEC sp_MSForEachTable ' IF OBJECTPROPERTY(object_id(''?''), ''TableHasIdentity'') = 1 DBCC CHECKIDENT (''?'', RESEED, 1)' GO Our conversation ended here. If you have directly jumped to this statement, I encourage you to read the conversation one time. There is difference between reseeding identity value to 1 and reseeding it to original value – I will write an another blog post on this subject in future. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Is content in option tags indexed?

    - by Silfverstrom
    Is data inside an <option> tag indexed? For example, would the following option tag allow "Volvo", "Saab", "Opel" and "Audi" to be indexed by a crawler? <select> <option value="volvo">Volvo</option> <option value="saab">Saab</option> <option value="opel">Opel</option> <option value="audi">Audi</option> </select> Will search engines put any weight on data in an option form element?

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  • ASP.NET: Building tree picker dialog using jQuery UI and TreeView control

    - by DigiMortal
    Selecting things from dialogs and data represented as trees are very common things we see in business applications. In this posting I will show you how to use ASP.NET TreeView control and jQuery UI dialog component to build picker dialog that hosts tree data. Source code You can find working example with source code from my examples repository in GitHub. Please feel free to give me feedback about my examples. Source code repository GitHub Building dialog box As I don’t like to invent wheels then I will use jQuery UI to solve the question related to dialogs. If you are not sure how to include jQuery UI to your page then take a look at source code - GitHub also allows you to browse files without downloading them. I add some jQuery based JavaScript to my page head to get dialog and button work. <script type="text/javascript">     $(function () {         $("#dialog-form").dialog({             autoOpen: false,             modal: true         });         $("#pick-node")             .button()             .click(function () {                 $("#dialog-form").dialog("open");                 return false;             });     }); </script> Here is the mark-up of our form’s main content area. <div id="dialog-form" title="Select node">     <asp:TreeView ID="TreeView1" runat="server" ShowLines="True"          ClientIDMode="Static" HoverNodeStyle-CssClass="SelectedNode">         <Nodes>             <asp:TreeNode Text="Root" Value="Root">                 <asp:TreeNode Text="Child1" Value="Child1">                     <asp:TreeNode Text="Child1.1" Value="Child1.1" />                     <asp:TreeNode Text="Child1.2" Value="Child1.2" />                 </asp:TreeNode>                 <asp:TreeNode Text="Child2" Value="Child2">                     <asp:TreeNode Text="Child2.1" Value="Child2.1" />                     <asp:TreeNode Text="Child2.2" Value="Child2.2" />                 </asp:TreeNode>             </asp:TreeNode>         </Nodes>     </asp:TreeView>     &nbsp; </div> <button id="pick-node">Pick user</button> Notice that our mark-up is very compact for what we will achieve. If you are going to use it in some real-world application then this mark-up gets even shorter – I am sure that in most cases the data you display in TreeView comes from database or some domain specific data source. Hacking TreeView TreeView needs some little hacking to make it work as client-side component. Be warned that if you need more than I show you here you need to write a lot of JavaScript code. For more advanced scenarios I suggest you to use some jQuery based tree component. This example works for you if you need something done quickly. Number one problem is getting over the postbacks because in our scenario postbacks only screw up things. Also we need to find a way how to let our client-side code to know that something was selected from TreeView. We solve these to problems at same time: let’s move to JavaScript links. We have to make sure that when user clicks the node then information is sent to some JavaScript function. Also we have to make sure that this function returns something that is not processed by browser. My function is here. <script type="text/javascript">     function         $("#dialog-form").dialog("close");         alert("You selected: " + value + " - " + text);         return undefined;     } </script> Notice that this function returns undefined. You get the better idea why I did so if you look at server-side code that corrects NavigateUrl properties of TreeView nodes. protected override void OnPreRender(EventArgs e) {     base.OnPreRender(e);                 if (IsPostBack)         return;     SetSelectNodeUrls(TreeView1.Nodes); } private void SetSelectNodeUrls(TreeNodeCollection nodes) {     foreach (TreeNode node in nodes)     {         node.NavigateUrl = "javascript:selectNode('" + node.Value +                             "','" + node.Text + "');";         SetSelectNodeUrls(node.ChildNodes);     }        } Now we have TreeView that renders nodes the way that postback doesn’t happen anymore. Instead of postback our callback function is used and provided with selected values. In this function we are free to use node text and value as we like. Result I applied some more bells and whistles and sample data to source code to make my sample more informative. So, here is my final dialog box. Seems very basic but it is not hard to make it look more professional using style sheets. Conclusion jQuery components and ASP.NET controls have both their strong sides and weaknesses. In this posting I showed you how you can quickly produce good results when combining jQuery  and ASP.NET controls without pushing to the limits. We used simple hack to get over the postback issue of TreeView control and we made it work as client-side component that is initialized in server. You can find many other good combinations that make your UI more user-friendly and easier to use.

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  • Help with "Cannot find ContentTypeReader BB.HeightMapInfoReader, BB, Version=1.0.0.0, Culture=neutral." needed

    - by rFactor
    Hi, I have this irritating problem in XNA that I have spent my Saturday with: Cannot find ContentTypeReader BB.HeightMapInfoReader, BB, Version=1.0.0.0, Culture=neutral. It throws me that when I do (within the game assembly's Renderer.cs class): this.terrain = this.game.Content.Load<Model>("heightmap"); There is a heightmap.bmp and I don't think there's anything wrong with it, because I used it in a previous version which I switched to this new better system. So, I have a GeneratedGeometryPipeline assembly that has these classes: HeightMapInfoContent, HeightMapInfoWriter, TerrainProcessor. The GeneratedGeometryPipeline assembly does not reference any other assemblies under the solution. Then I have the game assembly that neither references any other solution assemblies and has these classes: HeightMapInfo, HeightMapInfoReader. All game assembly classes are under namespace BB and the GeneratedGeometryPipeline classes are under the namespace GeneratedGeometryPipeline. I do not understand why it does not find it. Here's some code from the GeneratedGeometryPipeline.HeightMapInfoWriter: /// <summary> /// A TypeWriter for HeightMapInfo, which tells the content pipeline how to save the /// data in HeightMapInfo. This class should match HeightMapInfoReader: whatever the /// writer writes, the reader should read. /// </summary> [ContentTypeWriter] public class HeightMapInfoWriter : ContentTypeWriter<HeightMapInfoContent> { protected override void Write(ContentWriter output, HeightMapInfoContent value) { output.Write(value.TerrainScale); output.Write(value.Height.GetLength(0)); output.Write(value.Height.GetLength(1)); foreach (float height in value.Height) { output.Write(height); } foreach (Vector3 normal in value.Normals) { output.Write(normal); } } /// <summary> /// Tells the content pipeline what CLR type the /// data will be loaded into at runtime. /// </summary> public override string GetRuntimeType(TargetPlatform targetPlatform) { return "BB.HeightMapInfo, BB, Version=1.0.0.0, Culture=neutral"; } /// <summary> /// Tells the content pipeline what worker type /// will be used to load the data. /// </summary> public override string GetRuntimeReader(TargetPlatform targetPlatform) { return "BB.HeightMapInfoReader, BB, Version=1.0.0.0, Culture=neutral"; } } Can someone help me out?

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  • Default Parameters vs Method Overloading

    - by João Angelo
    With default parameters introduced in C# 4.0 one might be tempted to abandon the old approach of providing method overloads to simulate default parameters. However, you must take in consideration that both techniques are not interchangeable since they show different behaviors in certain scenarios. For me the most relevant difference is that default parameters are a compile time feature while method overloading is a runtime feature. To illustrate these concepts let’s take a look at a complete, although a bit long, example. What you need to retain from the example is that static method Foo uses method overloading while static method Bar uses C# 4.0 default parameters. static void CreateCallerAssembly(string name) { // Caller class - Invokes Example.Foo() and Example.Bar() string callerCode = String.Concat( "using System;", "public class Caller", "{", " public void Print()", " {", " Console.WriteLine(Example.Foo());", " Console.WriteLine(Example.Bar());", " }", "}"); var parameters = new CompilerParameters(new[] { "system.dll", "Common.dll" }, name); new CSharpCodeProvider().CompileAssemblyFromSource(parameters, callerCode); } static void Main() { // Example class - Foo uses overloading while Bar uses C# 4.0 default parameters string exampleCode = String.Concat( "using System;", "public class Example", "{{", " public static string Foo() {{ return Foo(\"{0}\"); }}", " public static string Foo(string key) {{ return \"FOO-\" + key; }}", " public static string Bar(string key = \"{0}\") {{ return \"BAR-\" + key; }}", "}}"); var compiler = new CSharpCodeProvider(); var parameters = new CompilerParameters(new[] { "system.dll" }, "Common.dll"); // Build Common.dll with default value of "V1" compiler.CompileAssemblyFromSource(parameters, String.Format(exampleCode, "V1")); // Caller1 built against Common.dll that uses a default of "V1" CreateCallerAssembly("Caller1.dll"); // Rebuild Common.dll with default value of "V2" compiler.CompileAssemblyFromSource(parameters, String.Format(exampleCode, "V2")); // Caller2 built against Common.dll that uses a default of "V2" CreateCallerAssembly("Caller2.dll"); dynamic caller1 = Assembly.LoadFrom("Caller1.dll").CreateInstance("Caller"); dynamic caller2 = Assembly.LoadFrom("Caller2.dll").CreateInstance("Caller"); Console.WriteLine("Caller1.dll:"); caller1.Print(); Console.WriteLine("Caller2.dll:"); caller2.Print(); } And if you run this code you will get the following output: // Caller1.dll: // FOO-V2 // BAR-V1 // Caller2.dll: // FOO-V2 // BAR-V2 You see that even though Caller1.dll runs against the current Common.dll assembly where method Bar defines a default value of “V2″ the output show us the default value defined at the time Caller1.dll compiled against the first version of Common.dll. This happens because the compiler will copy the current default value to each method call, much in the same way a constant value (const keyword) is copied to a calling assembly and changes to it’s value will only be reflected if you rebuild the calling assembly again. The use of default parameters is also discouraged by Microsoft in public API’s as stated in (CA1026: Default parameters should not be used) code analysis rule.

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  • Strategies to Defeat Memory Editors for Cheating - Desktop Games

    - by ashes999
    I'm assuming we're talking about desktop games -- something the player downloads and runs on their local computer. Many are the memory editors that allow you to detect and freeze values, like your player's health. How do you prevent cheating via memory-modifiation? What strategies are effective to combat this kind of cheating? For reference, I know that players can: - Search for something by value or range - Search for something that changed value - Set memory values - Freeze memory values I'm looking for some good ones. Two I use that are mediocre are: Displaying values as a percentage instead of the number (eg. 46/50 = 92% health) A low-level class that holds values in an array and moves them with each change. (For example, instead of an int, I have a class that's an array of ints, and whenever the value changes, I use a different, randomly-chosen array item to hold the value)

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  • C#/.NET Little Wonders: Comparer&lt;T&gt;.Default

    - by James Michael Hare
    I’ve been working with a wonderful team on a major release where I work, which has had the side-effect of occupying most of my spare time preparing, testing, and monitoring.  However, I do have this Little Wonder tidbit to offer today. Introduction The IComparable<T> interface is great for implementing a natural order for a data type.  It’s a very simple interface with a single method: 1: public interface IComparer<in T> 2: { 3: // Compare two instances of same type. 4: int Compare(T x, T y); 5: }  So what do we expect for the integer return value?  It’s a pseudo-relative measure of the ordering of x and y, which returns an integer value in much the same way C++ returns an integer result from the strcmp() c-style string comparison function: If x == y, returns 0. If x > y, returns > 0 (often +1, but not guaranteed) If x < y, returns < 0 (often –1, but not guaranteed) Notice that the comparison operator used to evaluate against zero should be the same comparison operator you’d use as the comparison operator between x and y.  That is, if you want to see if x > y you’d see if the result > 0. The Problem: Comparing With null Can Be Messy This gets tricky though when you have null arguments.  According to the MSDN, a null value should be considered equal to a null value, and a null value should be less than a non-null value.  So taking this into account we’d expect this instead: If x == y (or both null), return 0. If x > y (or y only is null), return > 0. If x < y (or x only is null), return < 0. But here’s the problem – if x is null, what happens when we attempt to call CompareTo() off of x? 1: // what happens if x is null? 2: x.CompareTo(y); It’s pretty obvious we’ll get a NullReferenceException here.  Now, we could guard against this before calling CompareTo(): 1: int result; 2:  3: // first check to see if lhs is null. 4: if (x == null) 5: { 6: // if lhs null, check rhs to decide on return value. 7: if (y == null) 8: { 9: result = 0; 10: } 11: else 12: { 13: result = -1; 14: } 15: } 16: else 17: { 18: // CompareTo() should handle a null y correctly and return > 0 if so. 19: result = x.CompareTo(y); 20: } Of course, we could shorten this with the ternary operator (?:), but even then it’s ugly repetitive code: 1: int result = (x == null) 2: ? ((y == null) ? 0 : -1) 3: : x.CompareTo(y); Fortunately, the null issues can be cleaned up by drafting in an external Comparer.  The Soltuion: Comparer<T>.Default You can always develop your own instance of IComparer<T> for the job of comparing two items of the same type.  The nice thing about a IComparer is its is independent of the things you are comparing, so this makes it great for comparing in an alternative order to the natural order of items, or when one or both of the items may be null. 1: public class NullableIntComparer : IComparer<int?> 2: { 3: public int Compare(int? x, int? y) 4: { 5: return (x == null) 6: ? ((y == null) ? 0 : -1) 7: : x.Value.CompareTo(y); 8: } 9: }  Now, if you want a custom sort -- especially on large-grained objects with different possible sort fields -- this is the best option you have.  But if you just want to take advantage of the natural ordering of the type, there is an easier way.  If the type you want to compare already implements IComparable<T> or if the type is System.Nullable<T> where T implements IComparable, there is a class in the System.Collections.Generic namespace called Comparer<T> which exposes a property called Default that will create a singleton that represents the default comparer for items of that type.  For example: 1: // compares integers 2: var intComparer = Comparer<int>.Default; 3:  4: // compares DateTime values 5: var dateTimeComparer = Comparer<DateTime>.Default; 6:  7: // compares nullable doubles using the null rules! 8: var nullableDoubleComparer = Comparer<double?>.Default;  This helps you avoid having to remember the messy null logic and makes it to compare objects where you don’t know if one or more of the values is null. This works especially well when creating say an IComparer<T> implementation for a large-grained class that may or may not contain a field.  For example, let’s say you want to create a sorting comparer for a stock open price, but if the market the stock is trading in hasn’t opened yet, the open price will be null.  We could handle this (assuming a reasonable Quote definition) like: 1: public class Quote 2: { 3: // the opening price of the symbol quoted 4: public double? Open { get; set; } 5:  6: // ticker symbol 7: public string Symbol { get; set; } 8:  9: // etc. 10: } 11:  12: public class OpenPriceQuoteComparer : IComparer<Quote> 13: { 14: // Compares two quotes by opening price 15: public int Compare(Quote x, Quote y) 16: { 17: return Comparer<double?>.Default.Compare(x.Open, y.Open); 18: } 19: } Summary Defining a custom comparer is often needed for non-natural ordering or defining alternative orderings, but when you just want to compare two items that are IComparable<T> and account for null behavior, you can use the Comparer<T>.Default comparer generator and you’ll never have to worry about correct null value sorting again.     Technorati Tags: C#,.NET,Little Wonders,BlackRabbitCoder,IComparable,Comparer

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  • Supply Chain Professionals: Get Connected, Stay Current

    - by Stephen Slade
    Each day, thousands of supply chain professionals like you face challenges to lower inventory, collaborate better with distant partners and stretch the value from depleting resources.  Meeting ever-changing customer demands, with products getting to market faster and lifecycles shortning, the challenges grow even faster.  How do we respond? It’s amazing how much material is available on-line for our supply chain community. Many want to stay informed and be connected with better information. One great way to stay current on rapidly changing markets and solutions is to subscribe to the Value Chain Transformation newsletter published quarterly by the content staff at Oracle. In this edition, there’s a few great articles on Cloud, OpenWorld, events and products with solid customer testimony to share with you, our supply chain community.  Below is the link to the newsletter and how to subscribe Sept ‘12 Value Chain Newsletter: http://www.oracle.com/us/corporate/newsletter/archive/value-chain-and-procurement-1559127.html Subscription information is located at the bottom of the newsletter.

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  • Syntax logic suggestions

    - by Anna
    This syntax will be used inside HTML attributes. Here are a few examples of what I have so far: <input name="a" conditions="!b, c" /> <input name="b" /> <input name="c" /> This will make input "a" do something if b is not checked and c is checked (b and c are assumed to be checkboxes if they don't have a :value defined) <input name="a" conditions="!b:foo|bar, c:foo" /> <input name="b" /> <input name="c" /> This will make input "a" do something if bdoesn't have foo or bar values, and if c has the foo value. <input name="a" conditions="!b:EMPTY" /> <input name="b" /> Makes input "a" do something if b has a value assigned. So, essentially , acts as logical AND, : as equals (=), ! as NOT, and | as OR. The | (OR) is only needed between values (at least I think so), and AND is not needed between values for obvious reasons :) EMPTY means empty value, like <input value="" /> Do you have any suggestions on improving this syntax, like making it more human friendly? For example I think the "EMPTY" keyword is not really appropriate and should be replaced with a character, but I don't know which one to choose.

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  • Are nullable types preferable to magic numbers?

    - by Matt H
    I have been having a little bit of a debate with a coworker lately. We are specifically using C#, but this could apply to any language with nullable types. Say for example you have a value that represents a maximum. However, this maximum value is optional. I argue that a nullable number would be preferable. My coworker favors the use of zero, citing precedent. Granted, things like network sockets have often used zero to represent an unlimited timeout. If I were to write code dealing with sockets today, I would personally use a nullable value, since I feel it would better represent the fact that there is NO timeout. Which representation is better? Both require a condition checking for the value meaning "none", but I believe that a nullable type conveys the intent a little bit better.

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  • Agile Executives

    - by Robert May
    Over the years, I have experienced many different styles of software development. In the early days, most of the development was Waterfall development. In the last few years, I’ve become an advocate of Scrum. As I talked about last month, many people have misconceptions about what Scrum really is. The reason why we do Scrum at Veracity is because of the difference it makes in the life of the team doing Scrum. Software is for people, and happy motivated people will build better software. However, not all executives understand Scrum and how to get the information from development teams that use Scrum. I think that these executives need a support system for managing Agile teams. Historical Software Management When Henry Ford pioneered the assembly line, I doubt he realized the impact he’d have on Management through the ages. Historically, management was about managing the process of building things. The people were just cogs in that process. Like all cogs, they were replaceable. Unfortunately, most of the software industry followed this same style of management. Many of today’s senior managers learned how to manage companies before software was a significant influence on how the company did business. Software development is a very creative process, but too many managers have treated it like an assembly line. Idea’s go in, working software comes out, and we just have to figure out how to make sure that the ideas going in are perfect, then the software will be perfect. Lean Manufacturing In the manufacturing industry, Lean manufacturing has revolutionized Henry Ford’s assembly line. Derived from the Toyota process, Lean places emphasis on always providing value for the customer. Anything the customer wouldn’t be willing to pay for is wasteful. Agile is based on similar principles. We’re building software for people, and anything that isn’t useful to them doesn’t add value. Waterfall development would have teams build reams and reams of documentation about how the software should work. Agile development dispenses with this work because excessive documentation doesn’t add value. Instead, teams focus on building documentation only when it truly adds value to the customer. Many other Agile principals are similar. Playing Catch-up Just like in the manufacturing industry, many managers in the software industry have yet to understand the value of the principles of Lean and Agile. They think they can wrap the uncertainties of software development up in a nice little package and then just execute, usually followed by failure. They spend a great deal of time and money trying to exactly predict the future. That expenditure of time and money doesn’t add value to the customer. Managers that understand that Agile know that there is a better way. They will instead focus on the priorities of the near term in detail, and leave the future to take care of itself. They have very detailed two week plans with less detailed quarterly plans. These plans are guided by a general corporate strategy that doesn’t focus on the exact implementation details. These managers also think in smaller features rather than large functionality. This adds a great deal of value to customers, since the features that matter most are the ones that the team focuses on in the near term and then are able to deliver to the customers that are paying for them. Agile managers also realize that stale software is very costly. They know that keeping the technology in their software current is much less expensive and risky than large rewrites that occur infrequently and schedule time in each release for refactoring of the existing software. Agile Executives Even though Agile is a better way, I’ve still seen failures using the Agile process. While some of these failures can be attributed to the team, most of them are caused by managers, not the team. Managers fail to understand what Agile is, how it works, and how to get the information that they need to make good business decisions. I think this is a shame. I’m very pleased that Veracity understands this problem and is trying to do something about it. Veracity is a key sponsor of Agile Executives. In fact, Galen is this year’s acting president for Agile Executives. The purpose of Agile Executives is to help managers better manage Agile teams and see better success. Agile Executives is trying to build a community of executives that range from managers interested in Agile to managers that have successfully adopted Agile. Together, these managers can form a community of support and ideas that will help make Agile teams more successful. Helping Your Team You can help too! Talk with your manager and get them involved in Agile Executives. Help Veracity build the community. If your manager understands Agile better, he’ll understand how to help his teams, which will result in software that adds more value for customers. If you have any questions about how you can be involved, please let me know. Technorati Tags: Agile,Agile Executives

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  • What does it mean to treat data as an asset?

    What does it mean to treat data as an asset? When considering this concept, we must define what data is and how it can be considered an asset. Data can easily be defined as a collection of stored truths that are open to interpretation and manipulation.  Expanding on this definition, data can be viewed as a set of captured facts, measurements, and ideas used to make decisions. Furthermore, InvestorsWords.com defines asset as any item of economic value owned by an individual or corporation. Now let’s apply this definition of asset to our definition of data, and ask the following question. Can facts, measurements and ideas be items that are of economic value owned by an individual or corporation? The obvious answer is yes; data can be bought and sold like commodities or analyzed to make smarter business decisions.  We can look at the economic value of data in one of two ways. First, data can be sold as a commodity that can take the form of goods like eBooks, Training, Music, Movies, and so on. Customers are willing to pay to gain access to this data for their consumption. This directly implies that there is an economic value for data in the form of a commodity because customers see a value in obtaining it.  Secondly data can be used in making smarter business decisions that allow for companies to become more profitable and/or reduce their potential for risk in regards to how they operate.  In the past I have worked at companies where we had to analyze previous sales activities in conjunction with current activities to determine how the company was preforming for the quarter.  In addition trends can be formulated based on existing data that allow companies to forecast data so that they can make strategic business decisions based sound forecasted data. Companies that truly value their data are constantly trying to grow and upgrade their data and supporting applications because it is the life blood of a company. If we look at an eBook retailer for example, imagine if they lost all of their data. They would be in essence forced out of business because they would have nothing to sell. In turn, if we look at a company that was using data to facilitate better decision making processes and they lost all of their data then they could be losing potential revenue and/ or increasing the company’s losses by making important business decisions virtually in the dark compared to when they were made on solid data.

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  • Alternative of SortedDictionary in Silverlight

    - by Rajneesh Verma
    Hi, As we know SortedDictionary is not not present in Silverlightso to find alternative of this i am using Dictionary as System.Collections.Generic . Dictionary (Of TKey, TValue ) . KeyCollection and for sorting i am using LINQ query. see the full code below. Dim sortedLists As New Dictionary(Of String, Object) Dim query = From sortedList In sortedLists Order By sortedList.Key Ascending Select sortedList.Key, sortedList.Value For Each que In query 'get the key value using que.Key 'get the value using...(read more)

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  • Setting up a Carousel Component in ADF Mobile

    - by Shay Shmeltzer
    The Carousel component is one of the slickier ways of showing collections of data, and on a mobile device it works really great with the finger swipe gesture. Using the Carousel component in ADF Mobile is similar to using it in regular web ADF applications, with one major change - right now you can't drag a collection from the data control palette and drop it as a carousel. So here is a quick work around for that, and details about setting up carousels in your application. First thing you'll need is a data control that returns an array of records. In my demo I'm using the Emps collection that you can get from following this tutorial. Then you drag the emps and drop it in your amx page as an ADF mobile iterator. We are doing this as a short cut to getting the right binding needed for a carousel in our page. If you look now in your page's binding you'll see something like this: You can now remark the whole iterator code in your page's source. Next let's add the carousel From the component palette drag the carousel (from the data view category) to the page. Next drag a carousel item and drop it in the nodestamp facet of the carousel. Now we'll hook up the carousel to the binding we got from the iterator - this is quite simple just copy the var and value attributes from the iterator tag to the carousel tag: var="row" value="#{bindings.emps.collectionModel}" Next drop a panelForm, or another layout panel in to the carousel item. Into that panelForm you can now drop items and bind their value property to row.attributeNames - basically copying the way it is in the fields in the iterator for example: value="#{row.hireDate}". By the way you can also copy other attributes like the label. And that's it. Your code should end up looking something like this:     <amx:carousel id="c1" var="row" value="#{bindings.emps.collectionModel}">      <amx:facet name="nodeStamp">        <amx:carouselItem id="ci1">          <amx:panelFormLayout id="pfl1">            <amx:inputText label="#{bindings.emps.hints.salary.label}" value="#{row.salary}" id="it1"/>            <amx:inputText label="#{bindings.emps.hints.name.label}" value="#{row.name}" id="it2"/>          </amx:panelFormLayout>        </amx:carouselItem>      </amx:facet>    </amx:carousel> And when you run your application it will look like this:

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