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  • Componentizing complex functionality in an MVC web app

    - by NXT
    Hi Everyone, This is question about MVC web-app architecture, and how it can be extended to handle componentizing moderately complex units of functionality. I have an MVC style web-app with a customer facing credit card charge page. I've been asked to allow the admins to enter credit card payments as well, for times when credit cards are taken over the phone. The customer facing credit card charge section of the website is currently it's own controller, with approximately 3 pages and a login. That controller is responsible for: Customer login credential authentication Credit card data collection Calling a library to do the actual charge. reporting the results to the user. I would like to extract the card data collection pages into a component of some kind so that I can easily reuse the code on the admin side of the app. Right now my components are limited to single "view" pages with PHP style embedded Perl code. This is a simple, custom MVC framework written in Perl. Right now, controllers are called directly from the framework to service web requests. My idea is to allow controllers to be called from other controllers, so that I can componentize more complex functionality. For simplicity I think I prefer composition over inheritance, even though it will require writing a bunch of pass-through methods (actions). Being Perl, I could in theory do multiple inheritance. I'm wondering if anyone with experience in other MVC web frameworks can comment on how this sort of thing is usually done. Thank you.

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  • C++ class is not being included properly.

    - by ravloony
    Hello all, I have a problem which is either something I have completely failed to understand, or very strange. It's probably the first one, but I have spent the whole afternoon googling with no success, so here goes... I have a class called Schedule, which has as a member a vector of Room. However, when I compile using cmake, or even by hand, I get the following: In file included from schedule.cpp:1: schedule.h:13: error: ‘Room’ was not declared in this scope schedule.h:13: error: template argument 1 is invalid schedule.h:13: error: template argument 2 is invalid schedule.cpp: In constructor ‘Schedule::Schedule(int, int, int)’: schedule.cpp:12: error: ‘Room’ was not declared in this scope schedule.cpp:12: error: expected ‘;’ before ‘r’ schedule.cpp:13: error: request for member ‘push_back’ in ‘((Schedule*)this)->Schedule::_sched’, which is of non-class type ‘int’ schedule.cpp:13: error: ‘r’ was not declared in this scope Here are the relevant bits of code: #include <vector> #include "room.h" class Schedule { private: std::vector<Room> _sched; //line 13 int _ndays; int _nrooms; int _ntslots; public: Schedule(); ~Schedule(); Schedule(int nrooms, int ndays, int ntslots); }; Schedule::Schedule(int nrooms, int ndays, int ntslots):_ndays(ndays), _nrooms(nrooms),_ntslots(ntslots) { for (int i=0; i<nrooms;i++) { Room r(ndays,ntslots); _sched.push_back(r); } } In theory, g++ should compile a class before the one that includes it. There are no circular dependencies here, it's all straightforward stuff. I am completely stumped on this one, which is what leads me to believe that I must be missing something. :-D

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  • What about race condition in multithreaded reading?

    - by themoob
    Hi, According to an article on IBM.com, "a race condition is a situation in which two or more threads or processes are reading or writing some shared data, and the final result depends on the timing of how the threads are scheduled. Race conditions can lead to unpredictable results and subtle program bugs." . Although the article concerns Java, I have in general been taught the same definition. As far as I know, simple operation of reading from RAM is composed of setting the states of specific input lines (address, read etc.) and reading the states of output lines. This is an operation that obviously cannot be executed simultaneously by two devices and has to be serialized. Now let's suppose we have a situation when a couple of threads access an object in memory. In theory, this access should be serialized in order to prevent race conditions. But e.g. the readers/writers algorithm assumes that an arbitrary number of readers can use the shared memory at the same time. So, the question is: does one have to implement an exclusive lock for read when using multithreading (in WinAPI e.g.)? If not, why? Where is this control implemented - OS, hardware? Best regards, Kuba

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  • Bulletin board - Database optimisation

    - by andrew
    This question is a follow on from this Question The project and problem The project I am currently working on is a bulletin board for a large non-profit organisation. The bulletin board will be used to allow inter-office communication within the organisation. I am building the application and have been having trouble extracting the results that I need from my database because I don't think it is properly normalized and because of limitations in my knowledge of relational database theory and mysql. I would appreciate input into the design of the board in general and in particular, ways that the database structure can be improved to facilitate efficient queries and help me develop this application and future application faster Business Logic The bulletin board will be used in the following way Posting bulletins and responses to bulletins Employees or 'users' in offices around the country will be able to post messages to the bulletin board.Bulletins must be posted to a location and categorised- i'll call these "bulletins". Users will be able to post any number of replies to any one bulletin and users will be able to reply to their own bulletin - i'll call these 'replies'. Rating bulletins and replies Users will be able to either 'like' or 'dislike' a bulletin or a reply and the total number of likes or dislikes will be shown for each bulletin or reply. Viewing the bulletin board and responses Bulletins can be displayed chronologically. Users can sort bulletins chronologically or chronologically by the latest reply to that bulletin(let me know if you need more explanation) When a particular bulletin is selected, replies to that bulletin will be displayed chronologically @PerformanceDBA - edited 10:34 est 28/12/10I have begun implementing the data model. I assume that the 6th data model is the physical model because it contains the associative tables. I am going to post any questions that I have below. I will put up a database dump once I am done. I will then put up a list of all the queries that I need to run on the database and begin writing them. I hope you had a good Christmas. I'm in Canada and there's snow! Implementation of Physical model

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  • Why are compilers so stupid?

    - by martinus
    I always wonder why compilers can't figure out simple things that are obvious to the human eye. They do lots of simple optimizations, but never something even a little bit complex. For example, this code takes about 6 seconds on my computer to print the value zero (using java 1.6): int x = 0; for (int i = 0; i < 100 * 1000 * 1000 * 1000; ++i) { x += x + x + x + x + x; } System.out.println(x); It is totally obvious that x is never changed so no matter how often you add 0 to itself it stays zero. So the compiler could in theory replace this with System.out.println(0). Or even better, this takes 23 seconds: public int slow() { String s = "x"; for (int i = 0; i < 100000; ++i) { s += "x"; } return 10; } First the compiler could notice that I am actually creating a string s of 100000 "x" so it could automatically use s StringBuilder instead, or even better directly replace it with the resulting string as it is always the same. Second, It does not recognize that I do not actually use the string at all, so the whole loop could be discarded! Why, after so much manpower is going into fast compilers, are they still so relatively dumb? EDIT: Of course these are stupid examples that should never be used anywhere. But whenever I have to rewrite a beautiful and very readable code into something unreadable so that the compiler is happy and produces fast code, I wonder why compilers or some other automated tool can't do this work for me.

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  • ObjC internals. Why my duck typing attempt failed?

    - by Piotr Czapla
    I've tried to use id to create duck typing in objective-c. The concept looks fine in theory but failed in practice. I was unable to use any parameters in my methods. The methods were called but parameters were wrong. I was getting BAD_ACESS for objects and random values for primitives. I've attached a simple example below. The question: Does any one knows why the methods parameters are wrong? What is happening under the hood of the objective-c? Note: I'm interest in the details. I know how to make the example below work. An example: I've created a simple class Test that is passed to an other class using property id test. @implementation Test - (void) aSampleMethodWithFloat:(float) f andInt: (int) i { NSLog(@"Parameters: %f, %i\n", f, i); } @end Then in the class the following loop is executed: for (float f=0.0f; f < 100.0f ; f += 0.3f) { [self.test aSampleMethodWithOneFloatParameter: f]; // warning: no method found. } Here is the output that I'm getting. As you can see the method was called but the parameters were wrong. Parameters: 0.000000, 0 Parameters: -0.000000, 1069128089 Parameters: -0.000000, 1070176665 Parameters: 2.000000, 1070805811 Parameters: -0.000000, 1071225241 Parameters: 0.000000, 1071644672 Parameters: 2.000000, 1071854387 Parameters: 36893488147419103232.000000, 1072064102 Parameters: -0.000000, 1072273817 Parameters: -36893488147419103232.000000, 1072483532

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  • HTML/jQuery/CSS Drop Down Menu Issue / Safari

    - by mmundiff
    I have a drop down menu that is coded in HTML, CSS, and jQuery and it works fine in Firefox and IE but not in Safari, and also not in Firefox on Mac. The drop down displays inline as opposed to list-item for the drop down in Safari. Any ideas why? <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <script type="text/javascript" > $(document).ready(function(){ $('#menu li').hover( function() { //$('ul', this).css('display', 'block'); $('ul', this).fadeIn(200); var src = $('img.item', this).attr('src').match(/[^\.]+/) + '_over.png'; $('img.item', this).attr('src', src); }, function() { //$('ul', this).css('display', 'none'); $('ul', this).fadeOut(350); var src = $('img.item', this).attr('src').replace('_over', ''); $('img.item', this).attr('src', src); }); }); </script> <style type="text/css"> /* General */ body { arial, sans-serif; background-color: white; } * { padding: 0; margin: 0; } #menu{ white-space:nowrap; list-style:none; margin-left: 1px; } #menu ul { list-style: none; position:absolute; left:0; display:none; margin:0 -3px 0 -1px; padding:0; background: #000000; z-index: 500; margin-top: -4px; } #menu li{ display:inline; float: left; /* Added */ position:relative; } #menu li a { display: block; } #menu ul li { width:116px; float:left; border-top:1px dotted #666666; display: block; } #menu li ul { display: none; border-top: 1px black solid; text-align: left; } #menu ul a:hover { text-decoration:none; background: #efda83; color: #000000; } #menu ul a { text-decoration:none; display:block; height:15px; padding: 8px 5px; color:#efda83; font-size: 12px; } img{ border: 0 none; } .clear{ clear: both; } </style> </head> <body> <div> <ul id="menu"> <li ><a href="index.php"><img src="images/ssr_nav_home.png" class="item" alt="Home" /></a> </li> <li ><a href="about.php"><img src="images/ssr_nav_about.png" class="item" alt="About" /></a> <ul> <li><a href="about_contributors.php">Contributors</a></li> <li><a href="about_behind.php">Behind the Exhibit</a></li> <li><a href="about_sponsors.php">Sponsors</a></li> </ul> <div class="clear"></div> </li> <li ><a href="exhibit_intro.php"><img class="item" src="images/ssr_nav_exhibit.png" alt="Exhibit" /></a> <ul> <li><a href="exhibit_intro.php">Intro</a></li> <li><a href="exhibit_silkroad.php">Silk Road</a></li> <li><a href="exhibit_western_regions.php">Western Regions</a></li> <li><a href="exhibit_daily_life.php">Daily Life</a></li> <li><a href="exhibit_burial_practices.php">Burial Practices</a></li> <li><a href="exhibit_relevance.php">Relevance</a></li> </ul> <div class="clear"></div> </li> <li ><a href="visit.php"><img class="item" src="images/ssr_nav_visit.png" alt="Visit" /></a> <ul> <li><a href="visit_tickets.php">Tickets</a></li> <li><a href="visit_specials.php">Special Offers</a></li> <li><a href="visit_tours.php">Tours</a></li> <li><a href="visit_groups.php">Groups</a></li> </ul> <div class="clear"></div> </li> <li ><a href="events.php"><img class="item" src="images/ssr_nav_events.png" alt="Events" /></a> <ul> <li><a href="events_lectures.php">Lecture Series</a></li> <li><a href="events_symposium.php">Symposium</a></li> <li><a href="kids_and_family.php">Kids &amp; Family</a></li> <li><a href="events_calendar.php">Event Calendar</a></li> </ul> <div class="clear"></div> </li> <li ><a href="gallery.php"><img class="item" src="images/ssr_nav_images.png" alt="Gallery" /></a></li> <li ><a href="resources.php"><img class="item" src="images/ssr_nav_resources.png" alt="Resources" /></a> <ul> <li><a href="resources_teachers.php">For Teachers</a></li> <li><a href="kids_and_family.php">Kids &amp; Family</a></li> <li><a href="http://www.penn.museum/podcasts-and-videos/819-secrets-of-the-silk-road.html" rel="external">Podcasts &amp; Videos</a></li> <!-- <li><a href="map.php">Silk Road Map</a></li> <li><a href="resources_timeline.php">Timeline</a></li> --> <li><a href="resources_quiz.php">Quiz</a></li> <li><a href="glossary.php">Glossary</a></li> <li><a href="blogs.php">Blog</a></li> </ul> <div class="clear"></div> </li> <li ><a href="press.php"><img class="item" src="images/ssr_nav_press.png" alt="Press" /></a> <ul> <li><a href="press_release.php">Press Release</a></li> <li><a href="press_images.php">Press Images</a></li> <li><a href="press_bloggers.php">Bloggers</a></li> </ul> <div class="clear"></div> </li> </ul> </div> </body> </html>

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  • Stop CDATA tags from being output-escaped when writing to XML in C#

    - by Smallgods
    We're creating a system outputting some data to an XML schema. Some of the fields in this schema need their formatting preserved, as it will be parsed by the end system into potentially a Word doc layout. To do this we're using <![CDATA[Some formatted text]]> tags inside of the App.Config file, then putting that into an appropriate property field in a xsd.exe generated class from our schema. Ideally the formatting wouldn't be out problem, but unfortunately thats just how the system is going. The App.Config section looks as follows: <header> <![CDATA[Some sample formatted data]]> </header> The data assignment looks as follows: HeaderSection header = ConfigurationManager.GetSection("header") as HeaderSection; report.header = "<[CDATA[" + header.Header + "]]>"; Finally, the Xml output is handled as follows: xs = new XmlSerializer(typeof(report)); fs = new FileStream (reportLocation, FileMode.Create); xs.Serialize(fs, report); fs.Flush(); fs.Close(); This should in theory produce in the final Xml a section that has information with CDATA tags around it. However, the angled brackets are being converted into &lt; and &gt; I've looked at ways of disabling Outout Escaping, but so far can only find references to XSLT sheets. I've also tried @"<[CDATA[" with the strings, but again no luck. Any help would be appreciated!

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  • How should rules for Aggregate Roots be enforced?

    - by MylesRip
    While searching the web, I came across a list of rules from Eric Evans' book that should be enforced for aggregates: The root Entity has global identity and is ultimately responsible for checking invariants Root Entities have global identity. Entities inside the boundary have local identity, unique only within the Aggregate. Nothing outside the Aggregate boundary can hold a reference to anything inside, except to the root Entity. The root Entity can hand references to the internal Entities to other objects, but they can only use them transiently (within a single method or block). Only Aggregate Roots can be obtained directly with database queries. Everything else must be done through traversal. Objects within the Aggregate can hold references to other Aggregate roots. A delete operation must remove everything within the Aggregate boundary all at once When a change to any object within the Aggregate boundary is committed, all invariants of the whole Aggregate must be satisfied. This all seems fine in theory, but I don't see how these rules would be enforced in the real world. Take rule 3 for example. Once the root entity has given an exteral object a reference to an internal entity, what's to keep that external object from holding on to the reference beyond the single method or block? (If the enforcement of this is platform-specific, I would be interested in knowing how this would be enforced within a C#/.NET/NHibernate environment.)

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  • Duplicate Symbol Linker Error (C++ help)

    - by Vash265
    Hi. I'm learning some CSP (constraint satisfaction) theory stuff right now, and am using this library to parse XML files. I'm using Xcode as an IDE. My program compiles fine, but when it goes to link the files, I get a duplicate symbol error with the XMLParser_libxml2.hh file. My files are separated as such: A class header file that includes the XMLParser file above A class implementation file that include the class header file A main file that includes the class header file The duplicate symbol is occurring in main.o and classfile.o, but as far as I can tell, I'm not actually adding that .hh file twice. Full error: ld: duplicate symbol bool CSPXMLParser::UTF8String::to<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >&) constin /Users/vash265/CSP/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/dStructFill.o and /Users/vash265/CSP/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/main.o Copying the implementation of the class into the main file and taking the class implementation file out of the compilation target alleviates the error, but it's a disorganized mess this way, and I'll be adding more classes very soon (and it would be nice to have them in separate files). As I've come to understand it, this is caused by the file (XMLParser_libxml2.hh) having both the class and function definition and implementation in one file (and it seems as though this might have been necessary due to the use of templates in that 'header' file). Any ideas on how to get around sticking all my class files in my main.cpp? (I've tried ifdefs, they don't work).

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  • mmap only needed pages of kernel buffer to user space

    - by axeoth
    See also this answer: http://stackoverflow.com/a/10770582/1284631 I need something similar, but without having to allocate a buffer: the buffer is large, in theory, but the user space program only needs to access some parts of it (it mocks some registers of a hardware). As I cannot allocate with vmalloc_user() such a large buffer (kernel 32 bit, in embedded environment, no swap...), I followed the same approach as in the quoted answer, trying to allocate only those pages that are really requested by the user space. So: I use a my_mmap() function for the device file (actually, is the .mmap field of a struct uio_info) to set up the fields of the vma, then, in the vm_area_struct's .fault field (also named my_fault()), I should return a page. except that: In the my_fault() method of vm_area_struct, I cannot obtain a page through: vmf->page=vmalloc_to_page(my_buf + (vmf->pgoff << PAGE_SHIFT)); since there is no allocated buffer: my_buf = vmalloc_user(MY_BUF_SIZE); fails with "allocation failed: out of vmalloc space - use vmalloc= to increase size." (and there is no room or swap to increase that vmalloc= parameter). So, I would need to get a page from the kernel and fill the vmf->page field. How to allocate a page (I assume that the offset of the page is known, as it is vm->pgoff). What base memory should I use instead of my_buf? PS: I also did set up the vma->flags |= VM_NORESERVE; (in the my_mmap()), but not sure if it helps. Is there any vmalloc_user_unreserved()-like function? (let's say, lazy allocation) Also, writing 1 to /proc/sys/vm/overcommit_memory and large values (eg 500) to /proc/sys/vm/overcommit_ratio before trying to my_buf=vmalloc_user(<large_size>) didn't work.

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  • Best way to get a random number from 1 to 50 which ISN'T x

    - by Cocorico
    Hi guys! So this is probably programming 101 stuff, but I have a problem: I have 2 numbers which are between 0 and 49. Let's call them x and y. Now I want to get a couple of other numbers which are not x or y, but are also between 0 and 49 (I am using Objective C but this is more of a general theory question I think?). Method I thought of is: int a; int b; int c; do { a = arc4random() % 49; } while ((a == x) || (a == y)); do { b = arc4random() % 49; } while ((b == x) || (b == y) || (b == a)); do { c = arc4random() % 49; } while ((c == x) || (c == y) || (c == a) || (c == b)); But it seem kind of bad to me, I don't know, I am just trying to learn to be a better programmer, what would be the most elegant sweet way to do this for best practices? Thanks!

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  • Jquery number of clicks record

    - by Maxime
    Hi, I am working on this page where I'm using a Jquery Mp3 Player (Jplayer) with its playlist. What I want to do is very simple in theory: I want to record the number of clicks for every playlist element. When someone enters the page, his number of clicks are at 0 for every element. The visitor can click a few times on element #1, then go to element #2 (which will be at 0), then come back to element #1 and the number of clicks must be saved. We don't need to save it for next visits. Jplayer has this function that loads each time a new playlist element is being loaded: function playListChange( index ) In which every element has its own ID dynamically updated: myPlayList[index].song_id Here's my code: function playListChange( index ) { var id = myPlayList[index].song_id; if(!o) { var o = {}; } if(!o[id]) { o[id] = 0; } alert(o[id]); … $("#mydiv").click { o[id] = o[id]+1; } … But o[id] is reset every time and the alert always show 0. Why? Thanks for any reply.

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  • application trying to connect to mirrored sql db

    - by hp
    Hello, We have 4 web servers that host our asp.net (3.5) application. Randomly, we get error messages like : 1) "Login failed for user 'userid'" 2) "A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: Named Pipes Provider, error: 40 - Could not open a connection to SQL Server)" we are running sql2005 and have a principle and a mirror db (sync). When these exceptions are thrown, I look at the SQL error logs on the mirrored db and noticed the failed login messages in there. The principle db is running fine and the other web apps are working great. this will happen for maybe 10 min, then the app pool recycles and it starts hitting the principle db again. Is there a configuration I have incorrect? my theory is that our principle db is forwarding the request to the mirror, but that should never happen. any help??

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  • How to get components from a JFrame with a GridLayout?

    - by NlightNfotis
    I have a question about Java and JFrame in particular. Let's say I have a JFrame that I am using with a GridLayout. Supposing that I have added JButtons in the JFrame, how can I gain access to the one I want using it's position (by position, I mean a x and a y, used to define the exact place on the Grid). I have tried several methods, for instance getComponentAt(int x, int y), and have seen that those methods do not work as intended when combined with GridLayout, or at least don't work as intended in my case. So I tried using getComponent(), which seems fine. The latest method, that seems to be on a right track for me is (assuming I have a JFrame with a GridLayout with 7 rows and 7 columns, x as columns, y as rows): public JButton getButtonByXAndY(int x, int y) { return (JButton) this.getContentPane().getComponent((y-1) * 7 + x); } Using the above, say I want to get the JButton at (4, 4), meaning the 25th JButton in the JFrame, I would index through the first 21 buttons at first, and then add 4 more, finally accessing the JButton I want. Problem is this works like that in theory only. Any ideas? P.S sorry for linking to an external website, but stack overflow won't allow me to upload the image, because I do not have the required reputation.

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  • Trigger JavaScript action after Datatable is loaded

    - by perissf
    In a JSF 2.1 + PrimeFaces 3.2 web application, I need to trigger a JavaScript function after a p:dataTable is loaded. I know that there is no such event in this component, so I have to find a workaround. In order to better understand the scenario, on page load the dataTable is not rendered. It is rendered after a successful login: <p:commandButton value="Login" update=":aComponentHoldingMyDataTable" action="#{loginBean.login}" oncomplete="handleLoginRequest(xhr, status, args)"/> As you can see from the above code, I have a JavaScript hook after the successful login, if it can be of any help. Immediately after the oncomplete action has finished, the update attribute renders the dataTable: <p:dataTable var="person" value="#{myBean.lazyModel}" rendered="#{p:userPrincipal() != null}" /> After the datatable is loaded, I need to run a JavaScript function on each row item, in order to subscribe to a cometD topic. In theory I could use the oncomplete attribute of the login Button for triggering a property from myBean in order to retrieve once again the values to be displayed in the dataTable, but it doesn't seem very elegant. The JavaScript function should do something with the rowKey of each row of the dataTable: function javaScriptFunctionToBeTriggered(rowKey) { // do something }

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • MySql "comments" parameter as descriptor?

    - by Nick
    So, I'm trying to learn a lot at once, and this place is really helpful! I'm making a little running log website for myself and maybe a few other people, and I have it so that the user can add workouts for each day. With each workout, I have a variety of information the user can fill out for the workout, such as running distance, time, quality of run, course, etc... I store this in a MySql database as a table with fields titled "distance", "time", "runquality", etc... Now, these field titles don't match up with what I want displayed on the running log, so I was thinking of using the "Comments" attribute for a field to store its human-readable title--thus the field "runquality" would have "Quality of run" as its comment, and then I would pull the comment with a SQL query and display it instead of the field name. Is this a good theoretical/practical way of going about it? And what sort of SQL would I use to pull the comment for the field anyway? Secondly, suppose I want to add the ability for the user to create their own workout descriptors. So say a user wants to add a "temperature" descriptor for their workout. Should I create a script that adds fields to my workout table, or should I create a separate table listing only workout descriptors and somehow link the descriptor table with the "contents" table? I haven't learned any theory about database design or anything so any help is appreciated!

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  • Modelling in Agile Development

    - by bertzzie
    I'm writing a bachelor dissertation report where I'm developing a system with Agile methodology. Given that the development is an one man show, of course the "Agile" I did was not really agile at all (from my understanding at least). So I want some perspective from SO crowds, who is of course a professional, real world, developer with tons of experience. I think real world experience is better than the theory and experiments that I did. My question is: Do we model during development time when using Agile? UML? DFD? Or a Functional Specification is enough1? If modelling is not really necessary, what do we use to communicate to the user, as the user almost always won't understand UML or DFD? For my system, I use UI & UX Design with heavy prototyping, but then I don't have time to draw UML any more. Which one is better? 1 http://www.joelonsoftware.com/articles/fog0000000036.html I hope the question's not "subjective and argumentative" as I know this question exist because of my lack of understanding in the agile development. If it is, could someone just give me a pointer or reference about that? Possible duplicate: Do you use UML in Agile development practices?

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  • Prove correctness of unit test

    - by Timo Willemsen
    I'm creating a graph framework for learning purposes. I'm using a TDD approach, so I'm writing a lot of unit tests. However, I'm still figuring out how to prove the correctness of my unit tests For example, I have this class (not including the implementation, and I have simplified it) public class SimpleGraph(){ //Returns true on success public boolean addEdge(Vertex v1, Vertex v2) { ... } //Returns true on sucess public boolean addVertex(Vertex v1) { ... } } I also have created this unit tests @Test public void SimpleGraph_addVertex_noSelfLoopsAllowed(){ SimpleGraph g = new SimpleGraph(); Vertex v1 = new Vertex('Vertex 1'); actual = g.addVertex(v1); boolean expected = false; boolean actual = g.addEdge(v1,v1); Assert.assertEquals(expected,actual); } Okay, awesome it works. There is only one crux here, I have proved that the functions work for this case only. However, in my graph theory courses, all I'm doing is proving theorems mathematically (induction, contradiction etc. etc.). So I was wondering is there a way I can prove my unit tests mathematically for correctness? So is there a good practice for this. So we're testing the unit for correctness, instead of testing it for one certain outcome.

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  • Apache console accesses network drives, service does not?

    - by danspants
    I have an apache 2.2 server running Django. We have a network drive T: which we need constant access to within our Django app. When running Apache as a service, we cannot access this drive, as far as any django code is concerned the drive does not exist. If I add... <Directory "t:/"> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> to the httpd.conf file the service no longer runs, but I can start apache as a console and it works fine, Django can find the network drive and all is well. Why is there a difference between the console and the service? Should there be a difference? I have the service using my own log on so in theory it should have the same access as I do. I'm keen to keep it running as a service as it's far less obtrusive when I'm working on the server (unless there's a way to hide the console?). Any help would be most appreciated.

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  • SIMPLE PHP MVC Framework [closed]

    - by Allen
    I need a simple and basic MVC example to get me started. I don't want to use any of the available packaged frameworks. I am in need of a simple example of a simple PHP MVC framework that would allow, at most, the basic creation of a simple multi-page site. I am asking for a simple example because I learn best from simple real world examples. Big popular frameworks (such as code igniter) are to much for me to even try to understand and any other "simple" example I have found are not well explained or seem a little sketchy in general. I should add that most examples of simple MVC frameworks I see use mod_rewrite (for URL routing) or some other Apache-only method. I run PHP on IIS. I need to be able to understand a basic MVC framework, so that I could develop my own that would allow me to easily extend functionality with classes. I am at the point where I understand basic design patterns and MVC pretty well. I understand them in theory, but when it comes down to actually building a real world, simple, well designed MVC framework in PHP, I'm stuck. Edit: I just want to note that I am looking for a simple example that an experienced programmer could whip up in under an hour. I mean simple as in bare bones simple. I don't want to use any huge frameworks, I am trying to roll my own. I need a decent SIMPLE example to get me going.

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  • Function returning a class containing a function returning a class

    - by Scott
    I'm working on an object-oriented Excel add-in to retrieve information from our ERP system's database. Here is an example of a function call: itemDescription = Macola.Item("12345").Description Macola is an instance of a class which takes care of database access. Item() is a function of the Macola class which returns an instance of an ItemMaster class. Description() is a function of the ItemMaster class. This is all working correctly. Items can be be stored in more than one location, so my next step is to do this: quantityOnHand = Macola.Item("12345").Location("A1").QuantityOnHand Location() is a function of the ItemMaster class which returns an instance of the ItemLocation class (well, in theory anyway). QuantityOnHand() is a function of the ItemLocation class. But for some reason, the ItemLocation class is not even being intialized. Public Function Location(inventoryLocation As String) As ItemLocation Set Location = New ItemLocation Location.Item = item_no Location.Code = inventoryLocation End Function In the above sample, the variable item_no is a member variable of the ItemMaster class. Oddly enough, I can successfully instantiate the ItemLocation class outside of the ItemMaster class in a non-class module. Dim test As New ItemLocation test.Item = "12345" test.Code = "A1" quantityOnHand = test.QuantityOnHand Is there some way to make this work the way I want? I'm trying to keep the API as simple as possible. So that it only takes one line of code to retrieve a value.

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  • Coordinating typedefs and structs in std::multiset (C++)

    - by Sarah
    I'm not a professional programmer, so please don't hesitate to state the obvious. My goal is to use a std::multiset container (typedef EventMultiSet) called currentEvents to organize a list of structs, of type Event, and to have members of class Host occasionally add new Event structs to currentEvents. The structs are supposed to be sorted by one of their members, time. I am not sure how much of what I am trying to do is legal; the g++ compiler reports (in "Host.h") "error: 'EventMultiSet' has not been declared." Here's what I'm doing: // Event.h struct Event { public: bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } double time; int eventID; int hostID; }; // Host.h ... void calcLifeHist( double, EventMultiSet * ); // produces compiler error ... void addEvent( double, int, int, EventMultiSet * ); // produces compiler error // Host.cpp #include "Event.h" ... // main.cpp #include "Event.h" ... typedef std::multiset< Event, std::less< Event > > EventMultiSet; EventMultiSet currentEvents; EventMultiSet * cePtr = &currentEvents; ... Major questions Where should I include the EventMultiSet typedef? Are my EventMultiSet pointers obviously problematic? Is the compare function within my Event struct (in theory) okay? Thank you very much in advance.

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  • Uniquing with Existing Core Data Entities

    - by warrenm
    I'm using Core Data to store a lot (1000s) of items. A pair of properties on each item are used to determine uniqueness, so when a new item comes in, I compare it against the existing items before inserting it. Since the incoming data is in the form of an RSS feed, there are often many duplicates, and the cost of the uniquing step is O(N^2), which has become significant. Right now, I create a set of existing items before iterating over the list of (possible) new items. My theory is that on the first iteration, all the items will be faulted in, and assuming we aren't pressed for memory, most of those items will remain resident over the course of the iteration. I see my options thusly: Use string comparison for uniquing, iterating over all "new" items and comparing to all existing items (Current approach) Use a predicate to filter the set of existing items against the properties of the "new" items. Use a predicate with Core Data to determine uniqueness of each "new" item (without retrieving the set of existing items). Is option 3 likely to be faster than my current approach? Do you know of a better way?

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