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  • Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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  • iPhone: Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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  • Are background threads a bad idea? Why?

    - by Matt Grande
    So I've been told what I'm doing here is wrong, but I'm not sure why. I have a webpage that imports a CSV file with document numbers to perform an expensive operation on. I've put the expensive operation into a background thread to prevent it from blocking the application. Here's what I have in a nutshell. protected void ButtonUpload_Click(object sender, EventArgs e) { if (FileUploadCSV.HasFile) { string fileText; using (var sr = new StreamReader(FileUploadCSV.FileContent)) { fileText = sr.ReadToEnd(); } var documentNumbers = fileText.Split(new[] {',', '\n', '\r'}, StringSplitOptions.RemoveEmptyEntries); ThreadStart threadStart = () => AnotherClass.ExpensiveOperation(documentNumbers); var thread = new Thread(threadStart) {IsBackground = true}; thread.Start(); } } (obviously with some error checking & messages for users thrown in) So my three-fold question is: a) Is this a bad idea? b) Why is this a bad idea? c) What would you do instead?

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  • Preprocessor #define vs. function pointer - best practice?

    - by Dustin
    I recently started a small personal project (RGB value to BGR value conversion program) in C, and I realised that a function that converts from RGB to BGR can not only perform the conversion but also the inversion. Obviously that means I don't really need two functions rgb2bgr and bgr2rgb. However, does it matter whether I use a function pointer instead of a macro? For example: int rgb2bgr (const int rgb); /* * Should I do this because it allows the compiler to issue * appropriate error messages using the proper function name, * not to mention possible debugging benefits? */ int (*bgr2rgb) (const int bgr) = rgb2bgr; /* * Or should I do this since it is merely a convenience * and they're really the same function anyway? */ #define bgr2rgb(bgr) (rgb2bgr (bgr)) I'm not necessarily looking for a change in execution efficiency as it's more of a subjective question out of curiosity. I am well aware of the fact that type safety is neither lost nor gained using either method. Would the function pointer merely be a convenience or are there more practical benefits to be gained of which I am unaware?

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  • Error monitoring/handling on webservers

    - by Industrial
    Hi everybody, We have a web server that we're about to launch a number of applications onto. They will all share database and memcached servers, but each application has it's own mySQL database and all memcached keys per application, is prefixed. Possible scenario: If a memcached server in our cluster goes boom, we want someone (operative system admin) to be automatically contacted by email/iphone push notification or in any other appropriate way. If we we're about to install 150 identical applications for our customers on our servers, and a memcached server dies - all 150 applications will individually find this out and contact our system admin, which most certainly is going to think about getting a new job where he or she isn't about to be woken up by getting 150 messages sent 4:15 in the morning. Possible solution: One idea is to set up an external server for error handling that gets a $_POST or cURL request sent, and handles storage of the error message depending on the seriousness of the actual error message. It would of course check upon receiving the error call, that if the same memcached server have already been reported as offline, there would be no need to spam the system admin with additional reminders... The questions: What's a good approach on how to handle errors? How does the big guys in the industry handle this? Thanks!

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  • C++ Constructor With Parameters Won't Initialize, Errors C2059 and C2228

    - by Some Girl
    I'm a C# programmer trying to muddle through C++ to create a Windows Forms Application. I have a Windows Form that makes use of a user-created class. Basically I'm trying to use a constructor that takes parameters, but my form won't let me initialize the object with parameter. Here's the code, hopefully somebody can explain the problem to me because I'm completely baffled... Here's my header file: BankAcct.h public ref class BankAcct { private: int money; public: BankAcct(); BankAcct(int); void Deposit(int); void GetBalance(int&); }; And my definition file: BankAcct.cpp #include "StdAfx.h" #include "BankAcct.h" BankAcct::BankAcct() { money = 0; } BankAcct::BankAcct(int startAmt) { money = startAmt; } void BankAcct::Deposit(int depAmt) { money += depAmt; } void BankAcct::GetBalance(int& balance) { balance = money; } And finally my main form. Won't copy the whole thing, of course, but I'm trying to declare the new bank account object, and start it with a balance of say $50. private: BankAcct myAccount(50); //does not work! WHY?? //private: //BankAcct myAccount; //works then in the form constructor my code is this: public: frmBank(void) { InitializeComponent(); int bal; myAccount.GetBalance(bal); lblBankBalance->Text += Convert::ToString(bal); } I've included the BankAcct.h file at the top of my frmBank.h, what else am I doing wrong here? It works great if I use the default constructor (the one that starts the bank balance at zero). I get the following error messages: error C2059: syntax error: 'constant' and error C2228: left of '.GetBalance' must have class/struct/union Thank you for any and all help on this one!!

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  • Undefined Variable? But I defined it...

    - by Rob
    Well before anyone claims that theres a duplicate question... (I've noticed that people who can't answer the question tend to run and look for a duplicate, and then report it.) Here is the duplicate you are looking for: http://stackoverflow.com/questions/2481382/php-claims-my-defined-variable-is-undefined However, this isn't quite a duplicate. It gives me a solution, but I'm not really looking for this particular solution. Here is my problem: Notice: Undefined variable: custom Now here is my code: $headers = apache_request_headers(); // Request the visitor's headers. $customheader = "Header: 7ddb6ffab28bb675215a7d6e31cfc759"; //This is what the header should be. foreach ($headers as $header => $value) { $custom .= "$header: $value"; } Clearly, $custom is defined. According to the other question, it's a global and should be marked as one. But how is it a global? And how can I make it a (non-global)? The script works fine, it still displays what its supposed to and acts correctly, but when I turn on error messages, it simply outputs that notice as well. I suppose its not currently necessary to fix it, but I'd like to anyway, as well as know why its doing this.

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  • WP7: Why does a ListBox.ItemsPanel break my ElementName data binding?

    - by iguanaNet
    I have a Windows Phone 7 ListBox that binds to a list of integers. I am using the default MVVM Light template, so there is a ViewModel class that contains data and a simple RelayCommand. Here is the ListBox: <ListBox ItemsSource="{Binding MyData}"> <ListBox.ItemTemplate> <DataTemplate> <Button Content="{Binding}"> <i:Interaction.Triggers> <i:EventTrigger EventName="Click"> <cmd:EventToCommand Command="{Binding ElementName=ContentGrid, Path=DataContext.TestCommand}" CommandParameter="{Binding}" /> </i:EventTrigger> </i:Interaction.Triggers> </Button> </DataTemplate> </ListBox.ItemTemplate> </ListBox> This displays a vertical list of integers inside buttons. If you click any of them, the following command code executes and shows a pop-up: new RelayCommand<int>(i => MessageBox.Show("Test" + i)); However, if I simply add the following XAML to change to a horizontal list, the databinding fails. Nothing happens when you click the button and no error messages are written to the Output window. <ListBox.ItemsPanel> <ItemsPanelTemplate> <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" /> </ItemsPanelTemplate> </ListBox.ItemsPanel> I have tried some other types of binding for the EventToCommand. For example, specifying my ViewModel as a static resource. It works, but is less ideal than the example above. Why does that ItemsPanel break the databinding?

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  • Mysql Query is not working in edited jTable code, why?

    - by Furkan Kadioglu
    I'm using this example: www.jtable.org I've downloaded the jTable PHP version. I then edited the script. The jTable simple version is working, but my edited version isn't. I can create a list, but I can't add a row; this code is causing problems. However, PHP doesn't display any error messages. else if($_GET["action"] == "create") { //Insert record into database $result = mysql_query("INSERT INTO veriler(bolge, sehir, firma, adres, tel, web) VALUES('" . $_POST["bolge"] . "', '" . $_POST["sehir"] . "', '" . $_POST["firma"] . "', '" . $_POST["adres"] . "', '" . $_POST["tel"] . "', '" . $_POST["web"] . "'"); //Get last inserted record (to return to jTable) $result = mysql_query("SELECT * FROM veriler WHERE id = LAST_INSERT_ID();"); $row = mysql_fetch_array($result); //Return result to jTable $jTableResult = array(); $jTableResult['Result'] = "OK"; $jTableResult['Record'] = $row; print json_encode($jTableResult); } What is the problem?

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  • Reusable non generic method for generic methods

    - by Jehof
    I have the following base interface public interface IHandler{ void Handle(IMessage message); } and an generic interface inheriting the base interface public interface IHandler<TMessage> : IHandler where TMessage : IMessage{ void Handle(TMessage message); } My classes can implement the interface IHandler<TMessage> mutiple times. IMessage is an base interface for messages and isn´t relevant here. Currently i´m implementing the interfaces as follows. public class ExampleHandler : IHandler<ExampleMessage>, IHandler<OtherExampleMessag>{ void IHandler.Handle(IMessage message){ ExampleMessage example = message as ExampleMessage; if (example != null) { Handle(example); } else { OtherExampleMessage otherExample = message as OtherExampleMessage; if (otherExample != null) { Handle(otherExample); } } public void Handle(ExampleMessage) { //handle message; } public void Handle(OtherExampleMessage) { //handle message; } } What bothers me is the way i have to implement the Handle(IMessage) method, cause in my opinion its many redundant code, and i have to extend the method each time when i implement a new IHandler<TMessage> interface on my class. What i´m looking for is a more generic way to implement the Handle(IMessage) method (maybe in a base class for Handlers), but i´m currently stuck how to do that.

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  • PHP contact form, am I doing it wrong?

    - by decimal
    I'm learning PHP and I'm trying to write a simple email script. I have a function (checkEmpty) to check if all the forms are filled in and if the email adress is valid (isEmailValid). I'm not sure how to return true checkEmpty funciton. Here's my code: When the submit button is clicked: if (isset($_POST['submit'])) { //INSERT FORM VALUES INTO AN ARRAY $field = array ('name' => $_POST['name'], 'email' => $_POST['email'], 'message' => $_POST['message']); //CONVERT ARRAY KEYS TO VARIABLE NAMES extract ($field); checkEmpty($name, $email, $message); function checkEmpty($name, $email, $message) { global $name_error; global $mail_error; global $message_error; //CHECK IF NAME FIELD IS EMPTY if (isset($name) === true && empty($name) === true) { $name_error = "<span class='error_text'>* Please enter your name</span>"; } //CHECK IF EMAIL IS EMPTY if (isset($email) === true && empty($email) === true) { $mail_error = "<span class='error_text'>* Please enter your email address</span>"; //AND IF IT ISN'T EMPTY CHECK IF IT IS A VALID ONE } elseif (!isValidEmail($email)) { $mail_error = "<span class='error_text'> * Please enter a valid email</span>"; } //CHECK IF MESSAGE IS EMPTY if (isset($message) === true && empty($message) === true) { $message_error = "<span class='error_text'>* Please enter your message</span>"; } } // This function tests whether the email address is valid function isValidEmail($email){ $pattern = "^[_a-z0-9-]+(\.[_a-z0-9-]+)*@[a-z0-9-]+(\.[a-z0-9-]+)*(\.[a-z]{2,3})$"; if (eregi($pattern, $email)) { return true; } else { return false; } } I know I shouldn't be using globals in the function, I don't know an alternative. The error messages are display beside each form element.

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  • Type-safe generic data structures in plain-old C?

    - by Bradford Larsen
    I have done far more C++ programming than "plain old C" programming. One thing I sorely miss when programming in plain C is type-safe generic data structures, which are provided in C++ via templates. For sake of concreteness, consider a generic singly linked list. In C++, it is a simple matter to define your own template class, and then instantiate it for the types you need. In C, I can think of a few ways of implementing a generic singly linked list: Write the linked list type(s) and supporting procedures once, using void pointers to go around the type system. Write preprocessor macros taking the necessary type names, etc, to generate a type-specific version of the data structure and supporting procedures. Use a more sophisticated, stand-alone tool to generate the code for the types you need. I don't like option 1, as it is subverts the type system, and would likely have worse performance than a specialized type-specific implementation. Using a uniform representation of the data structure for all types, and casting to/from void pointers, so far as I can see, necessitates an indirection that would be avoided by an implementation specialized for the element type. Option 2 doesn't require any extra tools, but it feels somewhat clunky, and could give bad compiler errors when used improperly. Option 3 could give better compiler error messages than option 2, as the specialized data structure code would reside in expanded form that could be opened in an editor and inspected by the programmer (as opposed to code generated by preprocessor macros). However, this option is the most heavyweight, a sort of "poor-man's templates". I have used this approach before, using a simple sed script to specialize a "templated" version of some C code. I would like to program my future "low-level" projects in C rather than C++, but have been frightened by the thought of rewriting common data structures for each specific type. What experience do people have with this issue? Are there good libraries of generic data structures and algorithms in C that do not go with Option 1 (i.e. casting to and from void pointers, which sacrifices type safety and adds a level of indirection)?

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  • Extra NotifyIcon shown in system tray

    - by Kettch19
    I'm having an issue with an app where my NotifyIcon displays an extra icon. The steps to reproduce it are easy, but the problem is that the extra icon shows up after any of the actual codebehind we've added fires. Put simply, clicking a button triggers execution of method FooBar() which runs all the way through fine but its primary duty is to fire a backgroundworker to log into another of our apps. It only appears if this particular button is clicked. Strangely enough, we have a WndProc method override and if I step through until the extra NotifyIcon appears, it always appears during this method so something else beyond the codebehind must be triggering the behavior. Our WndProc method is currently (although I don't think it's caused by the WndProc): Protected Overrides Sub WndProc(ByRef m As System.Windows.Forms.Message) 'Check for WM_COPYDATA message from other app or drag/drop action and handle message If m.Msg = NativeMethods.WM_COPYDATA Then ' get the standard message structure from lparam Dim CD As NativeMethods.COPYDATASTRUCT = m.GetLParam(GetType(NativeMethods.COPYDATASTRUCT)) 'setup byte array Dim B(CD.cbData) As Byte 'copy data from memory into array Runtime.InteropServices.Marshal.Copy(New IntPtr(CD.lpData), B, 0, CD.cbData) 'Get message as string and process ProcessWMCopyData(System.Text.Encoding.Default.GetString(B)) 'empty array Erase B 'set message result to 'true', meaning message handled m.Result = New IntPtr(1) End If 'pass on result and all messages not handled by this app MyBase.WndProc(m) End Sub The only place in the code where the NotifyIcon in question is manipulated at all is in the following event handler (again, don't think this is the culprit, but just for more info): Private Sub TrayIcon_MouseDoubleClick(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles TrayIcon.MouseDoubleClick If Me.Visible Then Me.Hide() Else PositionBottomRight() Me.Show() End If End Sub The backgroundworker's DoWork is as follows (just a class call to log in to our other app, but again just for info): Private Sub LoginBackgroundWorker_DoWork(ByVal sender As Object, ByVal e As System.ComponentModel.DoWorkEventArgs) Handles LoginBackgroundWorker.DoWork Settings.IsLoggedIn = _wdService.LogOn(Settings.UserName, Settings.Password) End Sub Does anyone else have ideas on what might be causing this or how to possibly further debug this? I've been banging my head on this without seeing a pattern so another set of eyes would be extremely appreciated. :) I've posted this on MSDN winforms forums as well and have had no luck there so far either.

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  • How should I lock the table in this VB6 / Access application?

    - by Brian Hooper
    I'm working on a VB6 application using an Access database. The application writes messages to a log table from time to time. Several instances of the application may be running simultaneously and to distinguish them they each have their own run number. The run number is deduced from the log table thus... Set record_set = New ADODB.Recordset query_string = "SELECT MAX(RUN_NUMBER) + 1 AS NEW_RUN_NUMBER FROM ERROR_LOG" record_set.CursorLocation = adUseClient record_set.Open query_string, database_connection, adOpenStatic, , adCmdText record_set.MoveLast If IsNull(record_set.Fields("NEW_RUN_NUMBER")) Then run_number = 0 Else run_number = record_set.Fields("NEW_RUN_NUMBER") End If command_string = "INSERT INTO ERROR_LOG (RUN_NUMBER, SEVERITY, MESSAGE) " & _ " VALUES (" & Str$(run_number) & ", " & _ " " & Str$(SEVERITY_INFORMATION) & ", " & _ " 'Run Started'); " database_connection.Execute command_string Obviously there is a small gap between the calculation of the run number and the appearance of the new row in the database, and to prevent another instance getting access between the two operations I'd like to lock the table; something along the lines of SET TRANSACTION READ WRITE RESERVING ERROR_LOG FOR PROTECTED WRITE; How should I go about doing this? Would locking the recordset do any good (the row in the record set doesn't match any particular row in the database)?

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  • How to optimalize my game calendar in C#?

    - by MartyIX
    Hi, I've implemented a simple calendar (message system) for my game which consists from: 1) List<Event> calendar; 2) public class Event { /// <summary> /// When to process the event /// </summary> public Int64 when; /// <summary> /// Which object should process the event /// </summary> public GameObject who; /// <summary> /// Type of event /// </summary> public EventType what; public int posX; public int posY; public int EventID; } 3) calendar.Add(new Event(...)) The problem with this code is that even thought the number of messages is not excessise per second. It allocates still new memory and GC will once need to take care of that. The garbage collection may lead to a slight lag in my game and therefore I'd like to optimalize my code. My considerations: To change Event class in a structure - but the structure is not entirely small and it takes some time to copy it wherever I need it. Reuse Event object somehow (add queue with used events and when new event is needed I'll just take from this queue). Does anybody has other idea how to solve the problem? Thanks for suggestions!

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  • WPF: issue updating UI from background thread

    - by Ted Shaffer
    My code launches a background thread. The background thread makes changes and wants the UI in the main thread to update. The code that launches the thread then waits looks something like: Thread fThread = new Thread(new ThreadStart(PerformSync)); fThread.IsBackground = true; fThread.Start(); fThread.Join(); MessageBox.Show("Synchronization complete"); When the background wants to update the UI, it sets a StatusMessage and calls the code below: static StatusMessage _statusMessage; public delegate void AddStatusDelegate(); private void AddStatus() { AddStatusDelegate methodForUIThread = delegate { _statusMessageList.Add(_statusMessage); }; this.Dispatcher.BeginInvoke(methodForUIThread, System.Windows.Threading.DispatcherPriority.Send); } _statusMessageList is an ObservableCollection that is the source for a ListBox. The AddStatus method is called but the code on the main thread never executes - that is, _statusMessage is not added to _statusMessageList while the thread is executing. However, once it is complete (fThread.Join() returns), all the stacked up calls on the main thread are executed. But, if I display a message box between the calls to fThread.Start() and fThread.Join(), then the status messages are updated properly. What do I need to change so that the code in the main thread executes (UI updates) while waiting for the thread to terminate? Thanks.

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  • Best suited tool to document message processing done in C written program

    - by user3494614
    I am relatively new to UML and it's seems to be very vast I have a small program which basically receives messages on socket and then depending upon message ID embedded as first byte of message it processes the buffer. There are around 5 different message ID which it processes and communicates on another socket and has around 8 major functions. So program in short is like this. I am not pasting entire .c file or main function but just giving some bits and pieces of it so that to get idea of program flow. int main(int argc, char** argv) { register_shared_mem(); listen(); while(get_next_message(buffer)) { switch((msg)(buffer)->id) { case TYPE1: process1(); answer(); ..... } } } I want to document this is pictorial way like for Message type 1 it calls this function which calls another and which calls another. Please let me know any open source tool which will allow me to quickly draw such kind of UML or sequence diagram and will also allow me to write brief description of what each function does? Thanks In Advance

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  • log activity. intrusion detection. user event notification ( interraction ). messaging

    - by Julian Davchev
    Have three questions that I somehow find related so I put them in same place. Currently building relatively large LAMP system - making use of messaging(activeMQ) , memcache and other goodies. I wonder if there are best practices or nice tips and tricks on howto implement those. System is user aware - meaning all actions done can be bind to particular logged user. 1. How to log all actions/activities of users? So that stats/graphics might be extracted later for analysing. At best that will include all url calls, post data etc etc. Meaning tons of inserts. I am thinking sending messages to activeMQ and later cron dumping in DB and cron analysing might be good idea here. Since using Zend Framework I guess I may use some request plugin so I don't have to make the log() call all over the code. 2.How to log stuff so may be used for intrusion detection? I know most things might be done on http level using apache mods for example but there are also specific cases like (5 failed login attempts in a row (leads to captcha) etc etc..) This also would include tons of inserts. Here I guess direct usage of memcache might be best approach as data don't seem vital to be permanantly persisted. Not sure if cannot use data from point 1. 3.System will notify users of some events. Like need approval , something broke..whatever.Some events will need feedback(action) from user, others are just informational. Wonder if there is common solutions for needs like this. Example: Based on occuring event(s) user will be notifed (user inbox for example) what happend. There will be link or something to lead him to details of thingy that happend and take action accordingly. Those seem trivial at first look but problem I see if coding it directly is becoming really fast hard to maintain.

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  • Setting initial state of a JSF component to invalid

    - by user359391
    Hi there I have a small JSF application where the user is required to enter some data about themselves. For each component on the page that has required="true" I want to show an icon depending if there is data in the field or not. My problem is that when the page is initially shown all fields are valid, even if they do not have any data in them. So my question is how I can set a component to be invalid based on if there is data in the field or not? After a submit of the page (or after the component loses focus) the icon is shown properly, it is only on the initial page load I have a problem. (i.e there is no post data) Here is my xhtml for a component that needs to be validated: <s:decorate id="employeeIdDecoration" template="/general/util/errorStyle.xhtml"> <ui:define name="label">#{messages['userdetails.employeeId']}</ui:define> <h:inputText value="#{authenticator.user.employeeId}" required="true"> <a4j:support event="onblur" reRender="employeeIdDecoration" bypassUpdates="true"/> </h:inputText> the template: <s:label styleClass="#{invalid?'error':''}"> <ui:insert name="label"/> <s:span styleClass="required" rendered="#{required}">*</s:span> </s:label> <span class="#{invalid?'error':''}"> <s:validateAll> <ui:insert/> </s:validateAll> <h:graphicImage value="/resources/redx.png" rendered="#{invalid}" height="16" width="16" style="vertical-align:middle;"/> <h:graphicImage value="/resources/Checkmark.png" rendered="#{!invalid}" height="16" width="16" style="vertical-align:middle;"/> </span> Any help will be appreciated.

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  • How to repair Java in Ubuntu after trying to switch to Java 6 using update-java-alternatives

    - by Kau-Boy
    I tried to switch from Java 5 to Java 6 using the "update-java-alternatives" command like explained on this page: https://help.ubuntu.com/community/Java But afterwards I get the following error when I tried to execute java: root@webserver:~# java Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. I also tried to reinstall the java binaries using "apt-get" but I didn't succeed reinstalling it. I would like to post the "apt-get" errors, but unfortunately I don't know how to print out the error messages in English and not in German. My system is a Ubuntu 8.04 ROOT server. Here is the (Google translated) english text tring to install Java 6 again: root@server:~# apt-get install sun-java6-jdk Reading package lists ... Ready Dependency tree Reading state information ... Ready sun-java6-jdk is already the newest version. sun-java6-jdk set to manually installed. 0 upgraded, 0 newly installed, 0 to remove and 86 not upgraded. 1 not fully installed or removed. After this operation, 0B of additional disk space will be used. Set up a sun-java6-bin (6-03-0ubuntu2) ... Could not create the Java virtual machine. dpkg: error processing sun-java6-bin (- configure): Subprocess post-installation script returned error exit status 1 Errors were encountered while processing: sun-java6-bin E: Sub-process / usr / bin / dpkg returned an error code (1) I hope that this might help you helping me.

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  • Fastest reliable way for Clojure (Java) and Ruby apps to communicate

    - by jkndrkn
    Hi There, We have cloud-hosted (RackSpace cloud) Ruby and Java apps that will interact as follows: Ruby app sends a request to Java app. Request consists of map structure containing strings, integers, other maps, and lists (analogous to JSON). Java app analyzes data and sends reply to Ruby App. We are interested in evaluating both messaging formats (JSON, Buffer Protocols, Thrift, etc.) as well as message transmission channels/techniques (sockets, message queues, RPC, REST, SOAP, etc.) Our criteria: Short round-trip time. Low round-trip-time standard deviation. (We understand that garbage collection pauses and network usage spikes can affect this value). High availability. Scalability (we may want to have multiple instances of Ruby and Java app exchanging point-to-point messages in the future). Ease of debugging and profiling. Good documentation and community support. Bonus points for Clojure support. What combination of message format and transmission method would you recommend? Why? I've gathered here some materials we have already collected for review: Comparison of various java serialization options Comparison of Thrift and Protocol Buffers (old) Comparison of various data interchange formats Comparison of Thrift and Protocol Buffers Fallacies of Protocol Buffers RPC features Discussion of RPC in the context of AMQP (Message-Queueing) Comparison of RPC and message-passing in distributed systems (pdf) Criticism of RPC from perspective of message-passing fan Overview of Avro from Ruby programmer perspective

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  • loading.gif ( but customized )

    - by 422
    I know the various websites around the tinternet, that allow you to customize a loading.gif etc, but what I wanted to know... Is there a way, aside from creating a gif with adobe etc, to create custom text loading... So instead of the ubiquitous spinner, you can specify text that animates whilst an image loads. I have searched high and low, and not found anything. Nearest I got was a jquery spinner, but thats not what I am after. Wondered if any of you guys had come across this before. If so, what did you do to customize it.. Example: Sometimes you may see the following animated ( as a gif ) L...... LO..... LOA.... LOAD... LOADI.. LOADIN. LOADING I know the above is done by creating a loop of animations, but wondered if there was a more upto date method of creating custom loading messages, perhaps using jquery ... I have seen it done in flash etc

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  • <h:selectOneMenu> ValueChangeListener Problem

    - by Ehsun
    I have two <h:selectOneMenu> tags on my form like this: <h:outputText value="#{lbls.incomeType}:"/> <h:selectOneMenu id="incomeType" label="#{lbls.incomeType}" onchange="submit();" valueChangeListener="#{price.earnTypeValueChanged}" immediate="true"> <f:selectItems value="#{price.earnTypes}"/> <f:converter converterId="ir.khorasancustoms.EarnTypeConverter"/> </h:selectOneMenu> <h:message for="incomeType" infoClass="info" errorClass="error" warnClass="warning" fatalClass="fatal"/> <h:outputText value="#{lbls.earnAttribute}:"/> <h:selectOneMenu id="earnAttribute" label="#{lbls.earnAttribute}" value="#{price.price.earnAttribute}"> <f:selectItems value="#{price.earnAttributes}"/> <f:converter converterId="ir.khorasancustoms.EarnAttributeConverter"/> </h:selectOneMenu> <h:message for="incomeType" infoClass="info" errorClass="error" warnClass="warning" fatalClass="fatal"/> <h:messages globalOnly="true" layout="table" infoClass="info" warnClass="warning" errorClass="error" fatalClass="fatal"/> <h:button value="#{lbls.cancel}" outcome="index"/> <h:commandButton value="#{lbls.ok}" action="#{price.save}"/> the handler in the bean looks like this: public void earnTypeValueChanged(ValueChangeEvent event) { EarnType newEarnType = (EarnType) event.getNewValue(); earnAttributes = newEarnType.getAttributes(); FacesContext.getCurrentInstance().renderResponse(); } Everything works fine, except the user needs to press the OK button twice because the first one fires the earnTypeValueChanged. How is that caused and how can I fix it? Update 1: public void earnTypeValueChanged(ValueChangeEvent event) { EarnType oldEarnType = (EarnType) event.getOldValue(); EarnType newEarnType = (EarnType) event.getNewValue(); earnAttributes = newEarnType.getAttributes(); if (!newEarnType.equals(oldEarnType)) { FacesContext.getCurrentInstance().renderResponse(); } }

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  • How to update a string property of an sqlite database item

    - by Thomas Joos
    hi all, I'm trying to write an application that checks if there is an active internet connection. If so it reads an xml and checks every 'lastupdated' item ( php generated string ). It compares it to the database items and if there is a new value, this particular item needs to be updated. My code seems to work ( compiles, no error messages, no failures, .. ) but I notice that the particular property does not change, it becomese (null). When I output the binded string value it returns the correct string value I want to update into the db.. Any idea what I'm doing wrong? const char *sql = "update myTable Set last_updated=? Where node_id =?"; sqlite3_stmt *statement; // Preparing a statement compiles the SQL query into a byte-code program in the SQLite library. // The third parameter is either the length of the SQL string or -1 to read up to the first null terminator. if (sqlite3_prepare_v2(database, sql, -1, &statement, NULL) == SQLITE_OK){ NSLog(@"last updated item: %@", [d lastupdated]); sqlite3_bind_text(statement, 1, [d lastupdated],-1,SQLITE_TRANSIENT); sqlite3_bind_int (statement, 2, [d node_id]); }else { NSLog(@"SQLite statement error!"); } if(SQLITE_DONE != sqlite3_step(statement)){ NSAssert1(0, @"Error while updating. '%s'", sqlite3_errmsg(database)); }else { NSLog(@"SQLite Update done!"); }

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  • Can't open COM1 from application launched at startup

    - by n0rd
    I'm using WinLIRC with IR receiver connected to serial port COM1 on Windows 7 x64. WinLIRC is added to Startup folder (Start-All applications-Startup) so it starts every time I log in. Very often (but not all the time) I see initialization error messages from WinLIRC, which continue for some time (couple of minutes) if I retry initialization, and after some retries it initializes correctly and works fine. If I remove it from Startup and start manually at any other moment it starts without errors. I've downloaded WinLIRC sources and added MessageBox calls here and there so I can see what happens during initialization and found out that CreateFile call fails: if((hPort=CreateFile( settings.port,GENERIC_READ | GENERIC_WRITE, 0,0,OPEN_EXISTING,FILE_FLAG_OVERLAPPED,0))==INVALID_HANDLE_VALUE) { char buffer[256]; sprintf_s(buffer, "CreateFile(%s) failed with %d", settings.port, GetLastError()); MessageBox(NULL, buffer, "debug", MB_OK); hPort=NULL; return false; } I see message box saying "CreateFile(COM1) failed with 5", and 5 is an error code for "Access denied" error according to this link. So the question is why opening COM-port can fail with such error right after booting Windows and proceed normally few seconds or minutes later?

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