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  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

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  • Array, change color, as3

    - by pixelGreaser
    Hi Thanks for the help Yesterday, but I have on more question. How can I change color of text on certain words? My animation plays the text animation of THIS SALE IS RED HOT!!! I want RED HOT it to be red. It seems the array can be indexed in such a way to switch the color from Blue to Red. MY BANNER ADD var myArray:Array = ["THIS","SALE","IS","RED HOT!!!",]; var tm:Timer = new Timer(500); tm.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { tx.text = myArray[(tm.currentCount-1)%myArray.length]; } tm.start(); tx.textColor = 0x0000FF; Cont...PSEUDO CODE //var myArray:Array = ["This","Sale","is","RED HOT!!!",]; var spliceRedhot = myArray.splice(-1); //trace(myArray[2]); trace(spliceRedhot); function mySplice(e:Event):void{ if (spliceRedhot = 4){ //Make RED HOT!!! red tx.textColor = 0xFF0000; } else{ //Text is Blue again tx.textColor = 0x0000FF; } }

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  • Flex 3 (Action Script): How to access a function from a loaded swf-file ?

    - by Trantec
    Hi, i load in ActionScript a swf file. So far no Problem, but I didn't found a way to access one of it's functions, the best thing would be if I could access the main function in the mxml part of the swf. Here is the code of the main-mxml file that belongs to the swf that should load and access another swf: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" initialize="basket();"> <mx:Script> <![CDATA[ import mx.controls.SWFLoader; private function basket(): void { var swfLoader: SWFLoader = new SWFLoader(); swfLoader.addEventListener( Event.COMPLETE, handleSWFLoaded ); try { swfLoader.load( "../../data/InternalSWF.swf" ); } catch (error: Error) { trace( "Couldn't load file !" ); } } private function handleSWFLoaded( event: Event ): void { var swfApp:* = event.target.content; // This both ways don't work... //if (swfApp.hasOwnProperty("initApp")) { // var initApp:Function = (swfApp["initApp"] as Function); // initApp(); //} // swfApp.initApp(); } ]]> </mx:Script> <mx:Text id="output" width="100%" textAlign="center" /> </mx:Application> The if-Statement "if (swfApp.hasOwnProperty("initApp")) {" is never true and the call "swfApp.initApp()" says that this function does not exist. In the original version I added event listeners for HTTPStatusEvent.HTTP_STATUS, IOErrorEvent.IO_ERROR and SecurityErrorEvent.SECURITY_ERROR. But except for HTTP_STATUS = 0 none of them are called. Is the whole idea of how i try to do this wrong ?

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  • Event Source Live streaming in Ruby on rails onError method

    - by kishorebjv
    I'm trying to implement basic rails4 code with eventsource API & Action controller live, Everything is fine but I'm not able to reach event listner . Controller code: class HomeController < ApplicationController include ActionController::Live def tester response.headers["Content-Type"] = "text/event-stream" 3.times do |n| response.stream.write "message: hellow world! \n\n" sleep 2 end end Js code: var evSource = new EventSource("/home/tester"); evSource.onopen = function (e) { console.log("OPEN state \n"+e.data); }; evSource.addEventListener('message',function(e){ console.log("EventListener .. code.."); },false); evSource.onerror = function (e) { console.log("Error State \n\n"+e.data); }; & When i reloading the page, My console output was "OPEN state" & then "Error State" as output.. event-listener code was not displaying . 1.When I'm curling the page, "message: Hellow world!" was displaying. 2.I changed in development.rb config.cache_classes = true config.eager_load = true 3. My browsers are chrome & firefox are latest versions, so no issues with them, Where I'm missing? suggestions please!

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  • In ActionScript, is there a way to test for existence of variable with datatype "Function"

    - by Robusto
    So I have a class where I instantiate a variable callback like so: public var callback:Function; So far so good. Now, I want to add an event listener to this class and test for existence of the callback. I'm doing like so: this.addEventListener(MouseEvent.MOUSE_OVER, function(event:MouseEvent) : void { if (callback) { // do some things } }); This works great, doesn't throw any errors, but everywhere I test for callback I get the following warning: 3553: Function value used where type Boolean was expected. Possibly the parentheses () are missing after this function reference. That bugged me, so I tried to get rid of the warning by testing for null and undefined. Those caused errors. I can't instantiate a Function as null, either. I know, I know, real programmers only care about errors, not warnings. I will survive if this situation is not resolved. But it bothers me! :) Am I just being neurotic, or is there actually some way to test whether a real Function has been created without the IDE bitching about it?

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  • How come the Actionscript 3 ENTER_FRAME event is crazy nuts?

    - by nstory
    So, I've been toying around with Flash, browsing through the documentation, and all that, and noticed that the ENTER_FRAME event seems to defy my expectation of a deterministic universe. Take the following example: (new MovieClip()).addEventListener(Event.ENTER_FRAME, function(ev) {trace("Test");}); Notice this anonymous MovieClip is not added to the display hierarchy, and any reference to it is immediately lost. It will actually print "Test" once a frame until it is garbage collected. How insane is that? The behavior of this is actually determined by when the garbage collector feels like coming around in all its unpredictable insanity! Is there a better way to create intermittent failures? Seriously. My two theories are that either the DisplayObject class stores weak references to all its instances for the purpose of dispatching ENTER_FRAME events, or, and much wilder, the Flash player actually scans the heap each frame looking for ENTER_FRAME listeners to pull on. Can any hardened Actionscript developer clue me in on how this works? (And maybe a why - the - f**k they thought this was a good idea?)

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  • JQuery: Combine multiple pages into one

    - by k_wave
    I am developing an application by using phonegap and jQuery Mobile. Phonegap recommends a single document structure. As 5 divs or more in a document are pretty unclear, I'm trying to split up my pages (the div's) into multiple documents. As soon as phonegap loads the app, I want to insert these documents into the index.html. function loadPage(external_document) { var docname=external_document+".html"; $.get(docname, function(data) { console.log(docname+" loading"); $("body").append($(data).find("body")); $("head").append($(data).find("head")); console.log(docname+" loaded"); }); } document.addEventListener("deviceready", function(){ loadPage("DialogCredentials"); }, false); DialogCredentials.html <html> <head> <script type="text/javascript" src="js/DialogCredentials.js"></script> </head> <body> <div data-role="page" id="dlg_credentials"> <div data-role="header"><h1>Login</h1></div> <div data-role="content"> ... </div> </div><!-- /page --> </body> </html> As soon as the loadPage gets executed there should be a <div id="dlg_credentials"… and the corresponding javascript tag in the dom of my main document. But it isn't. There are no errors shown in the web inspector. So what am I doing wrong here?

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  • Javascript function with PHP throwing a "Illegally Formed XML Syntax" error

    - by Joe
    I'm trying to learn some javascript and i'm having trouble figuring out why my code is incorrect (i'm sure i'm doing something wrong lol), but anyways I am trying to create a login page so that when the form is submitted javascript will call a function that checks if the login is in a mysql database and then checks the validity of the password for the user if they exist. however I am getting an error (Illegally Formed XML Syntax) i cannot resolve. I'm really confused, mostly because netbeans is saying it is a xml syntax error and i'm not using xml. here is the code in question: function validateLogin(login){ login.addEventListener("input", function() { $value = login.value; if (<?php //connect to mysql mysql_connect(host, user, pass) or die(mysql_error()); echo("<script type='text/javascript'>"); echo("alert('MYSQL Connected.');"); echo("</script>"); //select db mysql_select_db() or die(mysql_error()); echo("<script type='text/javascript'>"); echo("alert('MYSQL Database Selected.');"); echo("</script>"); //query $result = mysql_query("SELECT * FROM logins") or die(mysql_error()); //check results against given login while($row = mysql_fetch_array($result)){ if($row[login] == $value){ echo("true"); exit(0); } } echo("false"); exit(0); ?>) { login.setCustomValidity("Invalid Login. Please Click 'Register' Below.") } else { login.setCustomValidity("") } }); } the code is in an external js file and the error throws on the last line. Also from reading i understand best practices is to not mix js and php so how would i got about separating them but maintaining the functionality i need? thanks!

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  • contentscript, dynamic created iframe, postmessage

    - by thefoyer
    I'm attempting to inject an iframe from a content script. From the content script, post a message to the iframe, without much success. This is the closest I have got. No errors/warnings in the console but it doesn't work (alert test). contentscript: var iframe = document.createElement("iframe"); iframe.setAttribute("src", "https://www.com/iframe.php"); iframe.id = "iframe01"; document.getElementsByTagName("body")[0].appendChild(iframe); //then I inject this "web_accessible_resources" script var script = document.createElement("script"); script.type = "text/javascript"; script.src = chrome.extension.getURL("postMessage.js"); document.getElementsByTagName("head")[0].appendChild(script); postMessage.js window.postMessage({msg: "test"}, "*"); I've also tried top.postMessage({msg: "test"}, "*"); And var iframe = document.getElementById('iframe01'); iframe.contentWindow.postMessage({msg: "test"}, "*"); EDIT: I tried to make sure the iframe was loaded before postMessage, even if I put an alert there, it would alert telling me the iframe was loaded. var iframe = document.getElementById('iframe01'); if (ifrm_prsto.contentWindow.document) //do postMessage EDIT2: I did get it to work by moving the iframe from the contentscript to the inject.js script. Wasn't totally ideal but I do have it working now, I guess. iframe.php window.addEventListener("message", function(e) {alert("test");}); I am however able to do the reverse, talk to the parent script from the iframe.

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  • Actionscript Removing Display Objects

    - by Chunk1978
    i don't understand why none of my display objects are not being removed. when i press the button, i'm expecting a trace and removal of both shapes and the button, but nothing happens: import fl.controls.Button; var shape1:Shape = new Shape(); shape1.name = "Shape1"; shape1.graphics.lineStyle(4, 0x000000); shape1.graphics.beginFill(0x000055, 0.5); shape1.graphics.drawRoundRect(50, 50, 100, 75, 20, 30); shape1.graphics.endFill(); addChild(shape1); var shape2:Shape = new Shape(); shape2.name = "Shape2"; shape2.graphics.lineStyle(4, 0xFFFF99); shape2.graphics.beginFill(0x550000, 0.5); shape2.graphics.drawRoundRect(100, 75, 200, 175, 50, 10); shape2.graphics.endFill(); addChild(shape2); button1.addEventListener(MouseEvent.CLICK, pushButton); function pushButton(evt:MouseEvent):void { for(var amount:int = numChildren; amount == 0; amount--) { trace(amount); var disObj:DisplayObject = getChildAt(amount); trace("Removing " + disObj.name); removeChildAt(amount); } }

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  • Timing issues with playback of the HTML5 Audio API

    - by pat
    I'm using the following code to try to play a sound clip with the HTML5 Audio API: HTMLAudioElement.prototype.playClip = function(startTime, stopTime) { this.stopTime = stopTime; this.currentTime = startTime; this.play(); $(this).bind('timeupdate', function(){ if (this.ended || this.currentTime >= stopTime) { this.pause(); $(this).unbind('timeupdate'); } }); } I utilize this new playClip method as follows. First I have a link with some data attributes: <a href=# data-stop=1.051 data-start=0.000>And then I was thinking,</a> And finally this bit of jQuery which runs on $(document).ready to hook up a click on the link with the playback: $('a').click(function(ev){ $('a').click(function(ev){ var start = $(this).data('start'), stop = $(this).data('stop'), audio = $('audio').get(0), $audio = $(audio); ev.preventDefault(); audio.playClip(start,stop); }) This approach seems to work, but there's a frustrating bug: sometimes, the playback of a given clip plays beyond the correct data-stop time. I suspect it could have something to do with the timing of the timeupdate event, but I'm no JS guru and I don't know how to begin debugging the problem. Here are a few clues I've gathered: The same behavior appears to come up in both FF and Chrome. The playback of a given clip actually seems to vary a bit -- if I play the same clip a couple times in a row, it may over-play a different amount of time on each playing. Is the problem here the inherent accuracy of the Audio API? My app needs milliseconds. Is there a problem with the way I'm using jQuery to bind and unbind the timeupdate event? I tried using the jQuery-less approach with addEventListener but I couldn't get it to work. Thanks in advance, I would really love to know what's going wrong.

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  • Add something to symbol in dynamicly loaded swf (ActionScript 3)

    - by user1468671
    I have a program written in Flash Builder with Flex 4.6 sdk and swf movie with some symbols inside. Those symbols moving around the stage. What I need is load that swf in my program and replace one of those symbols to my bitmap and show whole swf in flashContainer. There is my code for now: var swfLoader:Loader = new Loader(); var bgUrl:URLRequest = new URLRequest("testMovie.swf"); swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function(event: Event) : void { var movie: MovieClip = event.target.content; var headClass: Class = movie.loaderInfo.applicationDomain.getDefinition("headSymbol") as Class; var head:MovieClip = new headClass() as MovieClip; head.addChild(bmp); flashContainer.source = movie; }); but in flashContainer showed old movie. If I do flashContainer.source = head; then only head with my bmp appears. Need help. And sorry for my bad English.

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  • Why does the roll_out event fire in this code?

    - by user339681
    I have made this simple example to demonstrate some problems I'm having. <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Canvas id="buttonCanvas" x="100" y="100" opaqueBackground="#000000" width="80%" height="300" creationComplete="init(event)"> <mx:Button x="5" y="5"/> <mx:Button x="5" y="50"/> </mx:Canvas> <mx:Script> <![CDATA[ private function init(event:Event):void{ buttonCanvas.addEventListener(MouseEvent.ROLL_OUT, function(event:Event):void{ buttonCanvas.opaqueBackground=(buttonCanvas.opaqueBackground==0)? 0x666666:0; }); } ]]> </mx:Script> </mx:Application> I don't understand the following: Why doesn't the percentage nor absolute dimensions affect the canvas? Why does the roll_out event fire when the mouse leaves a button (even when it is still inside the canvas). I'm going nuts trying to figure this out. Any help would be greatly appreciated!

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  • Single Loader to multiple Sprite Possible?

    - by Jeffrey Chee
    I've looked in various resources regarding this topic, and it seems to me that I need a Loader for every Sprite which contains an image file (png). I'm trying to make a Tile Rendering System, and have created a grid of X by Y sprites, but all of them actually reference the same image file. Is there any other way to do this? (Make the sprite share the same png data file) Some sample code of what I have done. // Create an array of X * Y Loaders var cTileLoaders:Array = new Array( 100 ); // for example 10 by 10 grid var cTiles:Array = new Array( 100 ); var nIndex:int = 0; var nImgLoadCount:int = 0; for ( ; 100 > nIndex; ++nIndex ) { cTileLoaders[ nIndex ] = new Loader(); cTiles[ nIndex ] = new Sprite(); // perform more sprite initialization .... cTileLoaders[ nIndex ].contentLoaderInfo.addEventListener( Event.COMPLETE, ImageLoaded cTileLoaders[ nIndex ].Load( new URLRequest( "some image path" ) ); } // handler for image loaded function ImageLoaded( eEvent:Event ):void { ++nImgLoadCount; // when all 100 sprite data are loaded // assuming there is no i/o error if ( 100 == nImgLoadCount ) { cTiles[ nIndex ].addChild( cTileLoaders[ nIndex ].content ); } }

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  • How to prevent onclick statements from being executed?

    - by ryanli
    I want to use an event listener for preventing the onclick statement of a submit button, however, using event.preventDefault() doesn't work as intended. The code is like this: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="application/x-javascript"> function addListener() { document.getElementById("submit").addEventListener("click", function(ev) { alert("listener"); ev.preventDefault(); }, false); } </script> <title></title> </head> <body onload="addListener();"> <form id="form" method="post" target=""> <input type="submit" id="submit" onclick="alert('onclick')" value="test" /> </form> </body> </html> The expected behaviour is only "listener" will be alerted, but in practice (Firefox 3.7a5pre), "onclick" and "listener" are both alerted, in the given order. It seems that onclick is being executed before the listener, so event.preventDefault() doesn't work. Is there a way to prevent onclick from being executed?

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  • cannot enter text in query popup input field

    - by raja
    i am unable to enter text in jquery popup text field...... i am using following plugins my html code </head> <body onmousedown="return false;"> <div id="container"></div> <div id="divMenu"></div> </body> </html> i am appending popup tags as function setupCalibration(){ $('#container').append(' <div data-role="popup" id="calibratePopup" data-transition="flip" data-theme="e" data-overlay-theme="a" class="ui-content" style=" width:300px;height: 200px; z-index:1; display:none;"><label for="name">Text Input:</label><input type="text" name="name" id="name" value="" /></div>'); } and this is how i am invoking popup on click of divmenu button document.getElementById('divMenu').addEventListener('click', function() { $( '#calibratePopup' ).popup({display:block}); $( '#calibratePopup' ).show(); $( '#calibratePopup' ).popup( "open"); }, false); i am able to show popup,but input field is not responding

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  • Why do I get Error#2036 in flash AS3 and how to solve this?

    - by sydas
    I'm currently building an application in flash in relation to RSS/XML feeds for a project. I'm stuck at the moment because I keep getting this error: Error opening URL 'http://distilleryimage6.instagram.com/.jpg' Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed. I know my string picURL is not functioning properly, but am I missing something that makes it not functional? This is my code: package { import flash.display.*; import flash.events.*; import flash.net.*; public class instagramFeed extends MovieClip { //link to #rit xml loader public var ritFileRequest = new URLRequest("http://instagram.com/tags/rit/feed/recent.rss"); public var ritXmlLoader = new URLLoader(); //link to #rochester xml loader // same as above public variables public function instagramFeed() { // constructor code trace("About to load..."); //Loads #rit hashtag xml data. ritXmlLoader.load(ritFileRequest); ritXmlLoader.addEventListener(Event.COMPLETE, displayRITInfo); } //focuses on data with #rit hashtag public function displayRITInfo(e:Event):void{ var ritInstagramData:XML = new XML(ritXmlLoader.data); var ritInfoList:XMLList = ritInstagramData.elements().item; trace(ritInfoList); //load the image var ritPic:String = ritInfoList.*::condition.@code; var picURL:String = "http://distilleryimage6.instagram.com/" + ritPic + ".jpg"; trace(picURL); //show the image on the stage! var ritImageRequest:URLRequest = new URLRequest(picURL); var ritImageLoader:Loader = new Loader(); ritImageLoader.load(ritImageRequest); addChild(ritImageLoader); ritImageLoader.x=200; ritImageLoader.y=100; ritImageLoader.scaleX = 3; ritImageLoader.scaleY = 3; } } }

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  • Moving x,y position of all array objects every frame in actionscript 3?

    - by Dylan Gallardo
    I have my code setup so that I have an movieclip in my library a class called "block" being duplicated multiple times and added into an array like this: function makeblock(e:Event){ newblock=new block; newblock.x=10; newblock.y=10; addChild(newblock); myarray[counter] = newblock; //adds a newblock object into array counter += 1; } Then I have a loop with a currently primitive way of handling my problem: stage.addEventListener(Event.ENTER_FRAME, gameloop); function gameloop(evt:Event):void { if (moveright==true){ myarray[0].x += 5; myarray[1].x += 5; myarray[2].x += 5 -(and so on)- My question is how can I change x,y values every frame for new objects duplicated into the array, along with the previous ones that were added. Of course with a more elegant way than writing it out myself... array[0].x += 5, array[1], array[2], array[3] etc. Ideally I would like this to go up to 500 or more array objects for one array so obviously I don't want to be writing it out individually haha, I also need it to be consistent with performance so using a for loop or something to loop through the whole array and move each x += 5 wouldn't work would it? Anyway, if anyone has any ideas that'd be great!

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  • visibility false, XML, as3

    - by pixelGreaser
    Hey, I'm using external XML to set flash vars. Alpha works, but not Visibility. How do I get my swf to respond to visibility? Thanks. XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <BGv TITLE="visible true">false</BGv> <BGa TITLE="alpha 50 percent">.5</BGa> </SESSION> SWF //LISTEN AND LOAD XML var myXML:*; var myLoad:URLLoader = new URLLoader(); myLoad.load(new URLRequest("visible.xml")); myLoad.addEventListener(Event.COMPLETE, parseXML); //PARSE XML function parseXML(e:Event):void { myXML = new XML(e.target.data); //MY TEST var bgA:*; var bgV:*; trace(myXML.BGa.text()); trace(myXML.BGv.text()); bgA =(myXML.BGa.text()); bgV =(myXML.BGv.text()); //MY OBJECT bg.alpha = bgA;//This works great bg.visible = bgV;//This has no effect } OUTPUT .5 false

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  • Event-based interaction between two custom classes

    - by Antenka
    Hello everybody. I have such problem: I have 2 custom components, which have their own nesting hierarchy ... One is container for another. I have to "familiarize them" with each other. The way I'm trying to achieve that is using global events (one side is firing and the other one is catching): Application.application.addEventListener("Hello", function (data:Event):void{ // .. some actions }); //and Application.application.dispatchEvent(new Event(Hello)); Everything is pretty good, but there's one thingy .. when I'm trying to catch the event, I can't access the class, who is catching it. E.g.: Container fires the event. Child caughts it. Then should be created the connection between container and it's child. BUT, the only thing I could acheive is passing a reference to the Container in the DynamicEvent. Is there any chance that I could access the child at the event-handler function. Or maybe there's more elegant way to solve this problem ... Any help would be greately appreciated :)

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  • actionscript find and convert text to url

    - by gravesit
    I have this script that grabs a twitter feed and displays in a little widget. What I want to do is look at the text for a url and convert that url to a link. public class Main extends MovieClip { private var twitterXML:XML; // This holds the xml data public function Main() { // This is Untold Entertainment's Twitter id. Did you grab yours? var myTwitterID= "username"; // Fire the loadTwitterXML method, passing it the url to your Twitter info: loadTwitterXML("http://twitter.com/statuses/user_timeline/" + myTwitterID + ".xml"); } private function loadTwitterXML(URL:String):void { var urlLoader:URLLoader = new URLLoader(); // When all the junk has been pulled in from the url, we'll fire finishedLoadingXML: urlLoader.addEventListener(Event.COMPLETE, finishLoadingXML); urlLoader.load(new URLRequest(URL)); } private function finishLoadingXML(e:Event = null):void { // All the junk has been pulled in from the xml! Hooray! // Remove the eventListener as a bit of housecleaning: e.target.removeEventListener(Event.COMPLETE, finishLoadingXML); // Populate the xml object with the xml data: twitterXML = new XML(e.target.data); showTwitterStatus(); } private function addTextToField(text:String,field:TextField):void{ /*Regular expressions for replacement, g: replace all, i: no lower/upper case difference Finds all strings starting with "http://", followed by any number of characters niether space nor new line.*/ var reg:RegExp=/(\b(https?|ftp|file):\/\/[-A-Z0-9+&@#\/%?=~_|!:,.;]*[-A-Z0-9+&@#\/%=~_|])/ig; //Replaces Note: "$&" stands for the replaced string. text.replace(reg,"<a href=\"$&\">$&</a>"); field.htmlText=text; } private function showTwitterStatus():void { // Uncomment this line if you want to see all the fun stuff Twitter sends you: //trace(twitterXML); // Prep the text field to hold our latest Twitter update: twitter_txt.wordWrap = true; twitter_txt.autoSize = TextFieldAutoSize.LEFT; // Populate the text field with the first element in the status.text nodes: addTextToField(twitterXML.status.text[0], twitter_txt); }

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  • How to store a captured image into MySQL database using JavaScript

    - by R J.
    I am capturing image using canvas and i want to store a captured image in MySQL Database using Javascript. This is my code: <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, maximum-scale=1.0"> <style> body {width: 100%;} canvas {display: none;} </style> <title>Instant Camera - Remote</title> <script> var video, canvas, msg; var load = function () { video = document.getElementById('video'); canvas = document.getElementById('canvas'); msg = document.getElementById('error'); if( navigator.getUserMedia ) { video.onclick = function () { var context = canvas.getContext("2d"); context.drawImage(video, 0, 0, 240, 320); var image1 = canvas.toDataURL("image/png"); document.write('<img src="' + image1 + '" />'); }; } else { msg.innerHTML = "Native web camera not supported :("; } }; window.addEventListener('DOMContentLoaded', load, false); </script> </head> <body> <video id="video" width="240" height="320" autoplay> </video> <p id="error">Click on the video to send a snapshot to the receiving screen</p> <canvas id="canvas" width="240" height="320"> </canvas> </body> </html>

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  • set countdown correctly, as3

    - by VideoDnd
    How can I set my countdown correctly? I'm counting from 33,000.00 to zero. It works in a fashion, but the minus operator appears in the textfield. //Countdown from 33,000.00 to zero var timer:Timer = new Timer(10); var count:int = -3300000; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count++; fcount=int(count); mytext.text = formatCount(fcount); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } EXAMPLE I need something I can update with XML, to be an up-counter or down-counter depending on the variables. //Count up from 33,000.00 var countValue:int = 3300000; count = countValue; //Count down from 33,000.00 var countValue:int = -3300000; count = countValue;

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  • iphone navigation

    - by Rona
    function handleClickEvent(event) { var linkFrom = $(event.target); if (typeof linkFrom.attr("href") == 'undefined') { linkFrom = $(event.target).parent(); } var targetPage = linkFrom.attr("href"); if (linkFrom.hasClass('submit')) { handleSubmitEvent(event); // if we want to stop processing: return false; } if (linkFrom.hasClass('backbutton')) { targetPage = historyStack.pop(); if (historyStack.length == 0) { lastPage = "index.html"; } } else { historyStack.push(lastPage); } lastPage = targetPage; $(event.target).css({ 'background-color': '#194fdb', 'color': '#ffffff' }); loadingWindowON(); // Add new unique div prevPageId = "page" + pageIdCounter; pageIdCounter = parseInt(pageIdCounter) + 1 nextPageId = "page" + pageIdCounter; nextPageDiv = "<div id='" + nextPageId + "' class='nextpage' /></div>"; $("body").append(nextPageDiv); if (linkFrom.attr("target") != "_blank") { event.preventDefault(); document.getElementById(nextPageId).addEventListener('webkitAnimationEnd', function () { // remove prev div element = document.getElementById(prevPageId); if (element) { element.parentNode.removeChild(element); } // set next div as current document.getElementById(nextPageId).className = 'currentpage'; }, false); document.getElementById(nextPageId).className += ' slideleftIn'; document.getElementById(prevPageId).className += ' slideleftOut'; loadContent(targetPage, nextPageId); } I use this javascript with a twitter app I had to do and when I click a button, instead of sliding the new page from the side it adds it to the existing page at the bottom. It works fine when i open it on my computer using google chrome but when I try to open it with my iphone it doesn't work. Any ideas?

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  • Determining unknown content-types with the Html5 file api

    - by Jesse
    I'm working through a small file upload script (learning experience) and I noticed that when selecting microsoft office related files (.doc or .docx for example) the file objects do not have a type specified: For .doc files I had expected the type to be "application/msword" and along the same train of thought .docx to be "application/vnd.openxmlformats-officedocument.wordprocessingml.document". In the cases when the type cannot be determined is the correct course of action to look at the file extension and match that to the "expected" content / mime type? Sample script: <div id="fileUpload"> <input type="file" id="fileElem" style="display:none;" onchange="handleFiles(this.files)"/> <a href="#" id="fileSelect">Select some files</a> </div> <script type="text/javascript"> var fileSelect = document.getElementById("fileSelect"), fileElem = document.getElementById("fileElem"); fileSelect.addEventListener("click", function (e) { if (fileElem) { fileElem.click(); } e.preventDefault(); }, false); function handleFiles(files) { console.log(files); } </script>

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