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  • How to update Xcode to install "UNIX Development Support"

    - by Oscar Reyes
    I installed Xcode a long time ago. Apparently I didn't check back then the "UNIX Developemtn Support" checkbox. Now I want to have them bu when I click on the installation this is what appears: The UNIX Development Support check box is disabled Q. ¿How can I install the UNIX Development Support? Is there a way to run some script that creates all the needed links from /Developer/ to /usr/bin ? Thanks in advance.

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  • Java development in Ubuntu

    - by Veera
    I'm a newbie to Linux systems and recently I started using Ubuntu 10.04. When I do java development in Windows, I usually keep my project files under some drive (D: for example) and under my development folder, such as D:\projects\myproj. But I'm bit confused with Ubuntu's folder structure. So, I just want to know how do you organize your projects in Ubuntu? Under which folder do we keep our projects file?

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  • Web Development Designing Method

    - by Raj
    HI can any one tell me which web development method is currently use. and can anyone also tell me related article or any other guide for it, am working on web development project in asp.net and Sql server (Clothing Website) as it is my first project after finishing my studies and i don't have much idea, which process should i have to follow

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  • iPhone/Android app development tutorials?

    - by Decipher
    Hi, I'm looking at jumping on the band-wagon and knock out a couple iPhone and Android apps. I'm not a complete beginner as I have programmed in quite a few languages, with my current focus on PHP and Drupal development, but I have not developed for either the iPhone or Android before. I have downloaded the respective SDKs, but I was hoping to find some good quality tutorials that with step-by-step guides getting your development environment up and building your first app.

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  • emacs setup for web development

    - by fig-gnuton
    What should a complete emacs setup have if you want to use it for web development? This SO question is about using emacs for Rails, however it mostly leaves out things like HTML, CSS, and JavaScript. This emacs wiki page has suggestions for emulating aspects of TextMate, but isn't specific to web development.

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  • Calling a WPF Application and modify exposed properties?

    - by Justin
    I have a WPF Keyboard Application, it is developed in such a way that an application could call it and modify its properties to adapt the Keyboard to do what it needs to. Right now I have a file *.Keys.Set which tells the application (on open) to style itself according to that new style. I know this file could be passed as a command line argument into the application. That would not be a problem. My concern is, is there a way via a managed environment to change the properties of the executable as long as they are exposed properly, an example: 'Creates a new instance of the Keyboard Application Dim e_key as new WpfApplication("C:\egt\components\keyboard.exe") 'Sets the style path e_key.SetStylePath("c:\users\joe\apps\me\default.keys.set") e_key.Refresh() 'Applies the style e_key.HideMenu() 'Hides the menu e_key.ShowDeck("PIN") 'Shows the custom "deck" of keyboard keys the developer 'Created in the style application. ''work with events and response 'Clear the instance from memory e_key.close e_key.dispose e_key = nothing This would allow my application to become easily accessible to other Touch Screen Application Developers, allowing them to use my keyboard and keep the functionality they need. It seems like it might be possible because (name of executable).application shows all the exposed functions, properties, and values. I just have never done this before. Any help would be appreciated, thank you in advance.

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  • A way of doing real-world test-driven development (and some thoughts about it)

    - by Thomas Weller
    Lately, I exchanged some arguments with Derick Bailey about some details of the red-green-refactor cycle of the Test-driven development process. In short, the issue revolved around the fact that it’s not enough to have a test red or green, but it’s also important to have it red or green for the right reasons. While for me, it’s sufficient to initially have a NotImplementedException in place, Derick argues that this is not totally correct (see these two posts: Red/Green/Refactor, For The Right Reasons and Red For The Right Reason: Fail By Assertion, Not By Anything Else). And he’s right. But on the other hand, I had no idea how his insights could have any practical consequence for my own individual interpretation of the red-green-refactor cycle (which is not really red-green-refactor, at least not in its pure sense, see the rest of this article). This made me think deeply for some days now. In the end I found out that the ‘right reason’ changes in my understanding depending on what development phase I’m in. To make this clear (at least I hope it becomes clear…) I started to describe my way of working in some detail, and then something strange happened: The scope of the article slightly shifted from focusing ‘only’ on the ‘right reason’ issue to something more general, which you might describe as something like  'Doing real-world TDD in .NET , with massive use of third-party add-ins’. This is because I feel that there is a more general statement about Test-driven development to make:  It’s high time to speak about the ‘How’ of TDD, not always only the ‘Why’. Much has been said about this, and me myself also contributed to that (see here: TDD is not about testing, it's about how we develop software). But always justifying what you do is very unsatisfying in the long run, it is inherently defensive, and it costs time and effort that could be used for better and more important things. And frankly: I’m somewhat sick and tired of repeating time and again that the test-driven way of software development is highly preferable for many reasons - I don’t want to spent my time exclusively on stating the obvious… So, again, let’s say it clearly: TDD is programming, and programming is TDD. Other ways of programming (code-first, sometimes called cowboy-coding) are exceptional and need justification. – I know that there are many people out there who will disagree with this radical statement, and I also know that it’s not a description of the real world but more of a mission statement or something. But nevertheless I’m absolutely sure that in some years this statement will be nothing but a platitude. Side note: Some parts of this post read as if I were paid by Jetbrains (the manufacturer of the ReSharper add-in – R#), but I swear I’m not. Rather I think that Visual Studio is just not production-complete without it, and I wouldn’t even consider to do professional work without having this add-in installed... The three parts of a software component Before I go into some details, I first should describe my understanding of what belongs to a software component (assembly, type, or method) during the production process (i.e. the coding phase). Roughly, I come up with the three parts shown below:   First, we need to have some initial sort of requirement. This can be a multi-page formal document, a vague idea in some programmer’s brain of what might be needed, or anything in between. In either way, there has to be some sort of requirement, be it explicit or not. – At the C# micro-level, the best way that I found to formulate that is to define interfaces for just about everything, even for internal classes, and to provide them with exhaustive xml comments. The next step then is to re-formulate these requirements in an executable form. This is specific to the respective programming language. - For C#/.NET, the Gallio framework (which includes MbUnit) in conjunction with the ReSharper add-in for Visual Studio is my toolset of choice. The third part then finally is the production code itself. It’s development is entirely driven by the requirements and their executable formulation. This is the delivery, the two other parts are ‘only’ there to make its production possible, to give it a decent quality and reliability, and to significantly reduce related costs down the maintenance timeline. So while the first two parts are not really relevant for the customer, they are very important for the developer. The customer (or in Scrum terms: the Product Owner) is not interested at all in how  the product is developed, he is only interested in the fact that it is developed as cost-effective as possible, and that it meets his functional and non-functional requirements. The rest is solely a matter of the developer’s craftsmanship, and this is what I want to talk about during the remainder of this article… An example To demonstrate my way of doing real-world TDD, I decided to show the development of a (very) simple Calculator component. The example is deliberately trivial and silly, as examples always are. I am totally aware of the fact that real life is never that simple, but I only want to show some development principles here… The requirement As already said above, I start with writing down some words on the initial requirement, and I normally use interfaces for that, even for internal classes - the typical question “intf or not” doesn’t even come to mind. I need them for my usual workflow and using them automatically produces high componentized and testable code anyway. To think about their usage in every single situation would slow down the production process unnecessarily. So this is what I begin with: namespace Calculator {     /// <summary>     /// Defines a very simple calculator component for demo purposes.     /// </summary>     public interface ICalculator     {         /// <summary>         /// Gets the result of the last successful operation.         /// </summary>         /// <value>The last result.</value>         /// <remarks>         /// Will be <see langword="null" /> before the first successful operation.         /// </remarks>         double? LastResult { get; }       } // interface ICalculator   } // namespace Calculator So, I’m not beginning with a test, but with a sort of code declaration - and still I insist on being 100% test-driven. There are three important things here: Starting this way gives me a method signature, which allows to use IntelliSense and AutoCompletion and thus eliminates the danger of typos - one of the most regular, annoying, time-consuming, and therefore expensive sources of error in the development process. In my understanding, the interface definition as a whole is more of a readable requirement document and technical documentation than anything else. So this is at least as much about documentation than about coding. The documentation must completely describe the behavior of the documented element. I normally use an IoC container or some sort of self-written provider-like model in my architecture. In either case, I need my components defined via service interfaces anyway. - I will use the LinFu IoC framework here, for no other reason as that is is very simple to use. The ‘Red’ (pt. 1)   First I create a folder for the project’s third-party libraries and put the LinFu.Core dll there. Then I set up a test project (via a Gallio project template), and add references to the Calculator project and the LinFu dll. Finally I’m ready to write the first test, which will look like the following: namespace Calculator.Test {     [TestFixture]     public class CalculatorTest     {         private readonly ServiceContainer container = new ServiceContainer();           [Test]         public void CalculatorLastResultIsInitiallyNull()         {             ICalculator calculator = container.GetService<ICalculator>();               Assert.IsNull(calculator.LastResult);         }       } // class CalculatorTest   } // namespace Calculator.Test       This is basically the executable formulation of what the interface definition states (part of). Side note: There’s one principle of TDD that is just plain wrong in my eyes: I’m talking about the Red is 'does not compile' thing. How could a compiler error ever be interpreted as a valid test outcome? I never understood that, it just makes no sense to me. (Or, in Derick’s terms: this reason is as wrong as a reason ever could be…) A compiler error tells me: Your code is incorrect, but nothing more.  Instead, the ‘Red’ part of the red-green-refactor cycle has a clearly defined meaning to me: It means that the test works as intended and fails only if its assumptions are not met for some reason. Back to our Calculator. When I execute the above test with R#, the Gallio plugin will give me this output: So this tells me that the test is red for the wrong reason: There’s no implementation that the IoC-container could load, of course. So let’s fix that. With R#, this is very easy: First, create an ICalculator - derived type:        Next, implement the interface members: And finally, move the new class to its own file: So far my ‘work’ was six mouse clicks long, the only thing that’s left to do manually here, is to add the Ioc-specific wiring-declaration and also to make the respective class non-public, which I regularly do to force my components to communicate exclusively via interfaces: This is what my Calculator class looks like as of now: using System; using LinFu.IoC.Configuration;   namespace Calculator {     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         public double? LastResult         {             get             {                 throw new NotImplementedException();             }         }     } } Back to the test fixture, we have to put our IoC container to work: [TestFixture] public class CalculatorTest {     #region Fields       private readonly ServiceContainer container = new ServiceContainer();       #endregion // Fields       #region Setup/TearDown       [FixtureSetUp]     public void FixtureSetUp()     {        container.LoadFrom(AppDomain.CurrentDomain.BaseDirectory, "Calculator.dll");     }       ... Because I have a R# live template defined for the setup/teardown method skeleton as well, the only manual coding here again is the IoC-specific stuff: two lines, not more… The ‘Red’ (pt. 2) Now, the execution of the above test gives the following result: This time, the test outcome tells me that the method under test is called. And this is the point, where Derick and I seem to have somewhat different views on the subject: Of course, the test still is worthless regarding the red/green outcome (or: it’s still red for the wrong reasons, in that it gives a false negative). But as far as I am concerned, I’m not really interested in the test outcome at this point of the red-green-refactor cycle. Rather, I only want to assert that my test actually calls the right method. If that’s the case, I will happily go on to the ‘Green’ part… The ‘Green’ Making the test green is quite trivial. Just make LastResult an automatic property:     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         public double? LastResult { get; private set; }     }         One more round… Now on to something slightly more demanding (cough…). Let’s state that our Calculator exposes an Add() method:         ...   /// <summary>         /// Adds the specified operands.         /// </summary>         /// <param name="operand1">The operand1.</param>         /// <param name="operand2">The operand2.</param>         /// <returns>The result of the additon.</returns>         /// <exception cref="ArgumentException">         /// Argument <paramref name="operand1"/> is &lt; 0.<br/>         /// -- or --<br/>         /// Argument <paramref name="operand2"/> is &lt; 0.         /// </exception>         double Add(double operand1, double operand2);       } // interface ICalculator A remark: I sometimes hear the complaint that xml comment stuff like the above is hard to read. That’s certainly true, but irrelevant to me, because I read xml code comments with the CR_Documentor tool window. And using that, it looks like this:   Apart from that, I’m heavily using xml code comments (see e.g. here for a detailed guide) because there is the possibility of automating help generation with nightly CI builds (using MS Sandcastle and the Sandcastle Help File Builder), and then publishing the results to some intranet location.  This way, a team always has first class, up-to-date technical documentation at hand about the current codebase. (And, also very important for speeding up things and avoiding typos: You have IntelliSense/AutoCompletion and R# support, and the comments are subject to compiler checking…).     Back to our Calculator again: Two more R# – clicks implement the Add() skeleton:         ...           public double Add(double operand1, double operand2)         {             throw new NotImplementedException();         }       } // class Calculator As we have stated in the interface definition (which actually serves as our requirement document!), the operands are not allowed to be negative. So let’s start implementing that. Here’s the test: [Test] [Row(-0.5, 2)] public void AddThrowsOnNegativeOperands(double operand1, double operand2) {     ICalculator calculator = container.GetService<ICalculator>();       Assert.Throws<ArgumentException>(() => calculator.Add(operand1, operand2)); } As you can see, I’m using a data-driven unit test method here, mainly for these two reasons: Because I know that I will have to do the same test for the second operand in a few seconds, I save myself from implementing another test method for this purpose. Rather, I only will have to add another Row attribute to the existing one. From the test report below, you can see that the argument values are explicitly printed out. This can be a valuable documentation feature even when everything is green: One can quickly review what values were tested exactly - the complete Gallio HTML-report (as it will be produced by the Continuous Integration runs) shows these values in a quite clear format (see below for an example). Back to our Calculator development again, this is what the test result tells us at the moment: So we’re red again, because there is not yet an implementation… Next we go on and implement the necessary parameter verification to become green again, and then we do the same thing for the second operand. To make a long story short, here’s the test and the method implementation at the end of the second cycle: // in CalculatorTest:   [Test] [Row(-0.5, 2)] [Row(295, -123)] public void AddThrowsOnNegativeOperands(double operand1, double operand2) {     ICalculator calculator = container.GetService<ICalculator>();       Assert.Throws<ArgumentException>(() => calculator.Add(operand1, operand2)); }   // in Calculator: public double Add(double operand1, double operand2) {     if (operand1 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand1");     }     if (operand2 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand2");     }     throw new NotImplementedException(); } So far, we have sheltered our method from unwanted input, and now we can safely operate on the parameters without further caring about their validity (this is my interpretation of the Fail Fast principle, which is regarded here in more detail). Now we can think about the method’s successful outcomes. First let’s write another test for that: [Test] [Row(1, 1, 2)] public void TestAdd(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Add(operand1, operand2);       Assert.AreEqual(expectedResult, result); } Again, I’m regularly using row based test methods for these kinds of unit tests. The above shown pattern proved to be extremely helpful for my development work, I call it the Defined-Input/Expected-Output test idiom: You define your input arguments together with the expected method result. There are two major benefits from that way of testing: In the course of refining a method, it’s very likely to come up with additional test cases. In our case, we might add tests for some edge cases like ‘one of the operands is zero’ or ‘the sum of the two operands causes an overflow’, or maybe there’s an external test protocol that has to be fulfilled (e.g. an ISO norm for medical software), and this results in the need of testing against additional values. In all these scenarios we only have to add another Row attribute to the test. Remember that the argument values are written to the test report, so as a side-effect this produces valuable documentation. (This can become especially important if the fulfillment of some sort of external requirements has to be proven). So your test method might look something like that in the end: [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 2)] [Row(0, 999999999, 999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, double.MaxValue)] [Row(4, double.MaxValue - 2.5, double.MaxValue)] public void TestAdd(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Add(operand1, operand2);       Assert.AreEqual(expectedResult, result); } And this will produce the following HTML report (with Gallio):   Not bad for the amount of work we invested in it, huh? - There might be scenarios where reports like that can be useful for demonstration purposes during a Scrum sprint review… The last requirement to fulfill is that the LastResult property is expected to store the result of the last operation. I don’t show this here, it’s trivial enough and brings nothing new… And finally: Refactor (for the right reasons) To demonstrate my way of going through the refactoring portion of the red-green-refactor cycle, I added another method to our Calculator component, namely Subtract(). Here’s the code (tests and production): // CalculatorTest.cs:   [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 0)] [Row(0, 999999999, -999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, -double.MaxValue)] [Row(4, double.MaxValue - 2.5, -double.MaxValue)] public void TestSubtract(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Subtract(operand1, operand2);       Assert.AreEqual(expectedResult, result); }   [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 0)] [Row(0, 999999999, -999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, -double.MaxValue)] [Row(4, double.MaxValue - 2.5, -double.MaxValue)] public void TestSubtractGivesExpectedLastResult(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       calculator.Subtract(operand1, operand2);       Assert.AreEqual(expectedResult, calculator.LastResult); }   ...   // ICalculator.cs: /// <summary> /// Subtracts the specified operands. /// </summary> /// <param name="operand1">The operand1.</param> /// <param name="operand2">The operand2.</param> /// <returns>The result of the subtraction.</returns> /// <exception cref="ArgumentException"> /// Argument <paramref name="operand1"/> is &lt; 0.<br/> /// -- or --<br/> /// Argument <paramref name="operand2"/> is &lt; 0. /// </exception> double Subtract(double operand1, double operand2);   ...   // Calculator.cs:   public double Subtract(double operand1, double operand2) {     if (operand1 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand1");     }       if (operand2 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand2");     }       return (this.LastResult = operand1 - operand2).Value; }   Obviously, the argument validation stuff that was produced during the red-green part of our cycle duplicates the code from the previous Add() method. So, to avoid code duplication and minimize the number of code lines of the production code, we do an Extract Method refactoring. One more time, this is only a matter of a few mouse clicks (and giving the new method a name) with R#: Having done that, our production code finally looks like that: using System; using LinFu.IoC.Configuration;   namespace Calculator {     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         #region ICalculator           public double? LastResult { get; private set; }           public double Add(double operand1, double operand2)         {             ThrowIfOneOperandIsInvalid(operand1, operand2);               return (this.LastResult = operand1 + operand2).Value;         }           public double Subtract(double operand1, double operand2)         {             ThrowIfOneOperandIsInvalid(operand1, operand2);               return (this.LastResult = operand1 - operand2).Value;         }           #endregion // ICalculator           #region Implementation (Helper)           private static void ThrowIfOneOperandIsInvalid(double operand1, double operand2)         {             if (operand1 < 0.0)             {                 throw new ArgumentException("Value must not be negative.", "operand1");             }               if (operand2 < 0.0)             {                 throw new ArgumentException("Value must not be negative.", "operand2");             }         }           #endregion // Implementation (Helper)       } // class Calculator   } // namespace Calculator But is the above worth the effort at all? It’s obviously trivial and not very impressive. All our tests were green (for the right reasons), and refactoring the code did not change anything. It’s not immediately clear how this refactoring work adds value to the project. Derick puts it like this: STOP! Hold on a second… before you go any further and before you even think about refactoring what you just wrote to make your test pass, you need to understand something: if your done with your requirements after making the test green, you are not required to refactor the code. I know… I’m speaking heresy, here. Toss me to the wolves, I’ve gone over to the dark side! Seriously, though… if your test is passing for the right reasons, and you do not need to write any test or any more code for you class at this point, what value does refactoring add? Derick immediately answers his own question: So why should you follow the refactor portion of red/green/refactor? When you have added code that makes the system less readable, less understandable, less expressive of the domain or concern’s intentions, less architecturally sound, less DRY, etc, then you should refactor it. I couldn’t state it more precise. From my personal perspective, I’d add the following: You have to keep in mind that real-world software systems are usually quite large and there are dozens or even hundreds of occasions where micro-refactorings like the above can be applied. It’s the sum of them all that counts. And to have a good overall quality of the system (e.g. in terms of the Code Duplication Percentage metric) you have to be pedantic on the individual, seemingly trivial cases. My job regularly requires the reading and understanding of ‘foreign’ code. So code quality/readability really makes a HUGE difference for me – sometimes it can be even the difference between project success and failure… Conclusions The above described development process emerged over the years, and there were mainly two things that guided its evolution (you might call it eternal principles, personal beliefs, or anything in between): Test-driven development is the normal, natural way of writing software, code-first is exceptional. So ‘doing TDD or not’ is not a question. And good, stable code can only reliably be produced by doing TDD (yes, I know: many will strongly disagree here again, but I’ve never seen high-quality code – and high-quality code is code that stood the test of time and causes low maintenance costs – that was produced code-first…) It’s the production code that pays our bills in the end. (Though I have seen customers these days who demand an acceptance test battery as part of the final delivery. Things seem to go into the right direction…). The test code serves ‘only’ to make the production code work. But it’s the number of delivered features which solely counts at the end of the day - no matter how much test code you wrote or how good it is. With these two things in mind, I tried to optimize my coding process for coding speed – or, in business terms: productivity - without sacrificing the principles of TDD (more than I’d do either way…).  As a result, I consider a ratio of about 3-5/1 for test code vs. production code as normal and desirable. In other words: roughly 60-80% of my code is test code (This might sound heavy, but that is mainly due to the fact that software development standards only begin to evolve. The entire software development profession is very young, historically seen; only at the very beginning, and there are no viable standards yet. If you think about software development as a kind of casting process, where the test code is the mold and the resulting production code is the final product, then the above ratio sounds no longer extraordinary…) Although the above might look like very much unnecessary work at first sight, it’s not. With the aid of the mentioned add-ins, doing all the above is a matter of minutes, sometimes seconds (while writing this post took hours and days…). The most important thing is to have the right tools at hand. Slow developer machines or the lack of a tool or something like that - for ‘saving’ a few 100 bucks -  is just not acceptable and a very bad decision in business terms (though I quite some times have seen and heard that…). Production of high-quality products needs the usage of high-quality tools. This is a platitude that every craftsman knows… The here described round-trip will take me about five to ten minutes in my real-world development practice. I guess it’s about 30% more time compared to developing the ‘traditional’ (code-first) way. But the so manufactured ‘product’ is of much higher quality and massively reduces maintenance costs, which is by far the single biggest cost factor, as I showed in this previous post: It's the maintenance, stupid! (or: Something is rotten in developerland.). In the end, this is a highly cost-effective way of software development… But on the other hand, there clearly is a trade-off here: coding speed vs. code quality/later maintenance costs. The here described development method might be a perfect fit for the overwhelming majority of software projects, but there certainly are some scenarios where it’s not - e.g. if time-to-market is crucial for a software project. So this is a business decision in the end. It’s just that you have to know what you’re doing and what consequences this might have… Some last words First, I’d like to thank Derick Bailey again. His two aforementioned posts (which I strongly recommend for reading) inspired me to think deeply about my own personal way of doing TDD and to clarify my thoughts about it. I wouldn’t have done that without this inspiration. I really enjoy that kind of discussions… I agree with him in all respects. But I don’t know (yet?) how to bring his insights into the described production process without slowing things down. The above described method proved to be very “good enough” in my practical experience. But of course, I’m open to suggestions here… My rationale for now is: If the test is initially red during the red-green-refactor cycle, the ‘right reason’ is: it actually calls the right method, but this method is not yet operational. Later on, when the cycle is finished and the tests become part of the regular, automated Continuous Integration process, ‘red’ certainly must occur for the ‘right reason’: in this phase, ‘red’ MUST mean nothing but an unfulfilled assertion - Fail By Assertion, Not By Anything Else!

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  • What is the Oracle Utilities Application Framework?

    - by Anthony Shorten
    The Oracle Utilities Application Framework is a reusable, scalable and flexible java based framework which allows other products to be built, configured and implemented in a standard way. Note: Even though the Framework is built in java it can be integrated with COBOL based extensions for backward compatibility. When Oracle Utilities Customer Care & Billing was migrated from V1 to V2, it was decided that the technical aspects of that product be separated to allow for reuse and independence from technical issues. The idea was that all the technical aspects would be concentrated in this separate product (i.e. a framework) and allow all products using the framework to concentrate on delivering superior functionality. The product was named the Oracle Utilities Application Framework (oufw is the product code). The technical components are contained in the Oracle Utilities Application Framework which can be summarized as follows: Metadata - The Oracle Utilities Application Framework is responsible for defining and using the metadata to define the runtime behavior of the product. All the metadata definition and management is contained within the Oracle Utilities Application Framework. UI Management - The Oracle Utilities Application Framework is responsible for defining and rendering the pages and responsible for ensuring the pages are in the appropriate format for the locale. Integration - The Oracle Utilities Application Framework is responsible for providing the integration points to the architecture. Refer to the Oracle Utilities Application Framework Integration Overview for more details Tools - The Oracle Utilities Application Framework provides a common set of facilities and tools that can be used across all products. Technology - The Oracle Utilities Application Framework is responsible for all technology standards compliance, platform support and integration. There are a number of products from the Tax and Utilities Global Business Unit as well as from the Financial Services Global Business Unit that are built upon the Oracle Utilities Application Framework. These products require the Oracle Utilities Application Framework to be installed first and then the product itself installed onto the framework to complete the installation process. There are a number of key benefits that the Oracle Utilities Application Framework provides to these products: Common facilities - The Oracle Utilities Application Framework provides a standard set of technical facilities that mean that products can concentrate in the unique aspects of their markets rather than making technical decisions. Common methods of configuration - The Oracle Utilities Application Framework standardizes the technical configuration process for a product. Customers can effectively reuse the configuration process across products. Multi-lingual and Multi-platform - The Oracle Utilities Application Framework allows the products to be offered in more markets and across multiple platforms for maximized flexibility. Common methods of implementation - The Oracle Utilities Application Framework standardizes the technical aspects of a product implementation. Customers can effectively reuse the technical implementation process across products. Quicker adoption of new technologies - As new technologies and standards are identified as being important for the product line, they can be integrated centrally benefiting multiple products. Cross product reuse - As enhancements to the Oracle Utilities Application Framework are identified by a particular product, all products can potentially benefit from the enhancement. Note: Use of the Oracle Utilities Application Framework does not preclude the introduction of product specific technologies or facilities to satisfy market needs. The framework minimizes the need and assists in the quick integration of a new product specific piece of technology (if necessary). The Framework is not available as a product itself and is bundled with Tax and Utilities Global Business Unit prodicts. At the present time the following products are on the Framework: Oracle Utilities Customer Care And Billing (V2 and above) Oracle Enterprise Taxation Management (V2 and above) Oracle Utilities Business Intelligence (V2 and above) Oracle Utilities Mobile Workforice Management (V2 and above)

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  • Requirements Analysis in Game Development?

    - by Joey Green
    I'm a software engineering student with a focus on game development and am wondering how big of a part does requirement analysis play a part in game development? I'm asking because there is a class being offered and I could take it. It is all about requirements analysis. Here is a description: An in-depth study of current research and practice in requirements elicitation, requirements, analysis, requirements specification,requirements verification and validation, and requirements management. Would this type of knowledge be useful for an independent game developer?

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  • Is Java viable for serious game development?

    - by tehtros
    Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn this into a career. The problem, is that my language of choice is Java. Now, I am not intending this to be a Java vs. C++ question, but rather, is Java an acceptable language for serious game development, instead of lower level languages like C++. By serious, I mean high quality graphics, and being able to play a game with said high quality graphics, without much lag on decent computers. Also, eventually, possible making it to consoles. I have scoured the internet, but there are not very many resources for Java game development, not nearly as many as C++. In fact, most engines are written in C++. Once, I tried to play a made with jMonkeyEngine. The game was terribly slow, to the point where my computer froze. I had no other Java applications running and nothing too resource intensive. Keep in mind, that my computer can play most modern 3D games with ease. So, I am really serious about game development, is Java still a viable choice? I have tried multiple times to learn C++, but I don't really like the language. I don't really know why, but usually, whenever I try to learn, I can never grasp the topics. Also, my most of my friends know Java, and one is even anti-C++, saying that no one knows how to use it right. Then, he goes to say that "there is no right way to use C++, that it can not be used correctly. The nature of the language prevents good code." Also, if I continue to learn and improve Java now, and it turns out that later I am required to learn C++, will making the switch be difficult? So, in short, can Java be taken serious, for serious game development. This includes heavy graphics, fast game play without lag, and possibly, and easy switch to consoles?

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  • Android game development in c++

    - by kamziro
    So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a friend though, that android has a native development toolkit which allows for c++ code to work on android. Has anyone used this, and if so, how do you find it? I mean, will it "just work" like iOS, or are there more considerations that need to be taken care of due to the wide variety of android devices available?

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  • How do I get into Facebook game development?

    - by Ben Zeigler
    I have some ideas that I think might make interesting games for a Facebook-like platform, in that they are social and casual. Does anyone have advice on how to get into Facebook development from a background in traditional C++ game development? Is there anything special that differentiates developing facebook games from developing other web-based games, such as API intricacies and so forth? To start with this will probably be hobbyist level instead of some sort of professional enterprise, anything I need to know about making indie-level facebook games?

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  • How to test issues in a local development environment that can only be introduced by clustering in production?

    - by Brian Reindel
    We recently clustered an application, and it came to light that because of how we're doing SSL offloading via the load balancer in production it didn't work right. I had to mimic this functionality on my local machine by SSL offloading Apache with a proxy, but it still isn't a 1-to-1 comparison. Similar issues can arise when dealing with stateful applications and sticky sessions. What would be the industry standard for testing this kind of production "black box" scenario in a local environment, especially as it relates to clustering?

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  • Android game development in c++

    - by kamziro
    So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a friend though, that android has a native development toolkit which allows for c++ code to work on android. Has anyone used this, and if so, how do you find it? I mean, will it "just work" like iOS, or are there more considerations that need to be taken care of due to the wide variety of android devices available?

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  • Application Logging needs work

    Application Logging Application logging is the act of logging events that occur within an application much like how a court report documents what happens in court case. Application logs can be useful for several reasons, but the most common use for logs is to recreate steps to find the root cause of applications errors. Other uses can include the detection of Fraud, verification of user activity, or provide audits on user/data interactions. “Logs can contain different kinds of data. The selection of the data used is normally affected by the motivation leading to the logging. “ (OWASP, 2009) OWASP also stats that logging include applicable debugging information like the event date time, responsible process, and a description of the event. “There are many reasons why a logging system is a necessary part of delivering a distributed application. One of the most important is the ability to track exactly how many users are using the application during different time periods.” (Hatton, 2000) Hatton also states that application logging helps system designers determine whether parts of an application aren't being used as designed. He implies that low usage can be used to identify if users like or do not like aspects of a system based on user usage of the application. This enables application designers to extract why users don't like aspects of an application so that changes can be made to increase its usefulness and effectiveness. “Logging memory usage can also assist you in tuning up the internals of your application. If you're experiencing a randomly occurring problem, being able to match activities performed with the memory status at the time may enable you to discover the cause of the problem. It also gives you a good indication of the health of the distributed server machine at the time any activity is performed. “ (Hatton, 2000) Commonly Logged Application Events (Defined by OWASP) Access of Data Creation of Data Modification of Data in any form Administrative Functions  Configuration Changes Debugging Information(Application Events)  Authorization Attempts  Data Deletion Network Communication  Authentication Events  Errors/Exceptions Application Error Logging The functionality associated with application error logging is actually the combination of proper error handling and applications logging.  If we look back at Figure 4 and Figure 5, these code examples allow developers to handle various types of errors that occur within the life cycle of an application’s execution. Application logging can be applied within the Catch section of the TryCatch statement allowing for the errors to be logged when they occur. By placing the logging within the Catch section specific error details can be accessed that help identify the source of the error, the path to the error, what caused the error and definition of the error that occurred. This can then be logged and reviewed at a later date in order recreate the error that was received based data found in the application log. By allowing applications to log errors developers IT staff can use them to recreate errors that are encountered by end-users or other dependent systems.

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  • IIS7.5 Domain Account Application Pool Identity for SQL Server Authentication

    - by Gareth Hill
    In Windows Server 2003/IIS6 land we typically create an app pool that runs as the identity of an AD account created with minimal privileges simply for that purpose. This same domain user would also be granted access to SQL Server so that any ASP.NET application in that app pool would be able to connect to SQL Server with Integrated Security=SSPI. We are making a brave move to the world of Windows Server 2008 R2/IIS7.5 and are looking to replicate this model, but I am struggling with how to make the application pool in IIS7.5 run as the identity of an AD account? I know this sounds simple and hopefully it is, but my attempts so far have been fruitless. Should the application pool identity be a 'Custom account' for a domain account? Does the domain account need to be added to any groups?

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  • application monitoring tools

    - by Shachar
    we're an ISV about to deploy our SaaS application over the internet to our end users, and are currently looking for an application monitoring solution. In addition to monitoring the usual OS-level suspects (I/O, disk space, logs, CPU, RAM, swapping, etc.), we're also looking to monitor, alert and report on internal application events, conditions, and counters (think queue size for internal service, or latency of a service we're getting from a third party via custom APIs). We're started looking at Nagios, Zenoss, etc., but found out those do only low-level stuff, and are currently looking at MOM and ManageEngine. Still, they are far from being an custom app monitoring tool. So - do you have anything to suggest?

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  • 500 Error when using custom account for application pool in IIS 7

    - by Brownie
    I have a very simple site with only static files in IIS 7 on Windows Server 2008 SP2. When I try to access any static file I get a 500 error. If I rename an html file to have an aspx extension it works fine. The site also works fine when using the built in identity for the application pool. The problem occurs when I switch to using a custom account for the application pool. I have tried using both local and domain accounts to run the application pool under. I have given full control to these accounts on the website directory and files. Turning on tracing reveals this error message: ModuleName: IIS Web Core Notification: 2 HttpStatus: 500 HttpReason: Internal Server Error HttpSubStatus: 0 ErrorCode: 2147943746 ConfigExceptionInfo Notification: AUTHENTICATE_REQUEST ErrorCode: Either a required impersonation level was not provided, or the provided impersonation level is invalid. (0x80070542) I have not had any luck with googling the error code.

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  • IIS7.5 Domain Account Application Pool Identity for SQL Server Authentication

    - by user38652
    In Windows Server 2003/IIS6 land we typically create an app pool that runs as the identity of an AD account created with minimal privileges simply for that purpose. This same domain user would also be granted access to SQL Server so that any ASP.NET application in that app pool would be able to connect to SQL Server with Integrated Security=SSPI. We are making a brave move to the world of Windows Server 2008 R2/IIS7.5 and are looking to replicate this model, but I am struggling with how to make the application pool in IIS7.5 run as the identity of an AD account? I know this sounds simple and hopefully it is, but my attempts so far have been fruitless. Should the application pool identity be a 'Custom account' for a domain account? Does the domain account need to be added to any groups?

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  • what are the problems in game development that requires scientific research? [on hold]

    - by Anmar
    I been into Game Development for approximately 2 years for now mostly prototype development and testing ideas. Im in a point of my carrier where I am in a need to publish a research paper I would love to start doing research about game development however my lack of experience in actual game development in a commercial set of environment brings me into Game development in stackexchange My question is for the experience game developers out there What are the problems related to software engineering that you have faced or your team faced while developing games? Example Problems ? The lack of a strong technique for Fun detection in a game in an early stage of development A strong tailored Software Development Life Cycle for game development Agile methodology as a game development methodology Narrowing the goals gap between team members (Editors, Story Designers, Programmers, 3D artists, 2D Artists) - Community Suggestions Indie game marketing requirements for success by Yakyb Any problems you could define it I would be more than happy to take it into consideration for future research. My experience and work mostly involve process related basically SDLC (Waterfall, Spiral, Agile, RUP .Etc) Thank you for any input.

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  • How to learn high-level Java web development concepts

    - by titaniumdecoy
    I have some experience writing web applications in Java for class projects. My first project used Servlets and my second, the Stripes framework. However, I feel that I am missing the greater picture of Java web development. I don't really understand the web.xml and context.xml files. I'm not sure what constitutes a Java EE application as opposed to a generic Java web application. I can't figure out how a bean is different from an ordinary Java class (POJO?) and how that differs from an Enterprise Java Bean (EJB). These are just the first few questions I could think of, but there are many more. What is a good way to learn how Java web applications function from the top down rather than simply how to develop an application with a specific framework? (Is there a book for this sort of thing?) Ultimately, I would like to understand Java web applications well enough to write my own framework.

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  • I don't really understand "Backend/Serverside" when it comes to web-development?

    - by Mercfh
    In the Web development world, what exactly do backend/server-side programmers do? I guess I don't really understand the whole concept. I've done the HTML/CSS layouts and website design and a little bit of SQL with PHP (still enhancing my skills, it's more of a side project for me). I've also done a small amount of JavaScript/JQuery. But I don't understand the "backend" work, such as the scripting languages (Rails/Python/etc) and such. What exactly do you "do" with them? Are there any books on the subject? I'm not even sure what it means. Is it kinda like what Web Application Frameworks do? Or not so much?

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  • How can I start the right way from the beginning in learning web development?

    - by Steve
    Well, I know I have to learn many things such as HTML, JavaScript, CSS, PHP, ASP.NET, SQL, etc. However, I don't know if I start, for example, learning ASP.NET before I learn HTML and CSS then would I say in the near future that it was better for me if i start learning another thing earlier so I don't need to come back and learn it now! You guys, who have the experience in web development, know after you have reached what you are now how should the right start be! So, can you tell me how?

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  • Lightweight development web server with support for PHP v2

    - by David
    In line with this question: http://stackoverflow.com/questions/171655/lightweight-web-app-server-for-php The above question has been asked numerous times and answered exactly the same in all the cases I've found using google. My question is similar to a degree but with a different desired goal: On demand development instances. I have come up with a somewhat questionable solution to host arbitrary directories in my user account for the purpose of development testing. I am not interested in custom vhosts but looking to emulate the behaviour I get when using paster or mongrel for Python & Ruby respectively. Ubuntu 9.10 TOXIC@~/ APACHE_RUN_USER=$USER APACHE_RUN_GROUP=www-data apache2 -d ~/Desktop/ -c "Listen 2990" Is there a better solution, could I do something similar with nginix or lighttpd? Note: The above won't work correctly for stock environments without a copied & altered httpd.conf. Update: The ideal goal is to mimic Paster, Webbrick, and Mongrel for rapid local development hosting. For those light weight servers, it takes less then a minute to get a working instance running ( not factoring any DB support ). Apache2 vhost is great but I've been using Apache2 for over ten years and it would be some sort of abomination hack to setup a new entry in /etc/hosts unless you have your own DNS, in which case a wildcard subdomain setup would probably work great. EXCEPT one more problem, it's pretty easy for me to know what is being hosted ( ex. by paster or mongeral ) just doing a sudo netstat -tulpn while there would be a good possibility of confusion in figure out which vhost is what.

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  • What should be the minimal design/scope documentation before development begins?

    - by Oliver Hyde
    I am a junior developer working on my own in the programming aspect of projects. I am given a png file with 5-6 of the pages designed, most times in specific detail. From this I'm asked to develop the back end system needed to maintain the website, usually a cataloging system with products, tags and categories and match the front end to the design. I find myself in a pickle because when I make decisions based on assumptions about the flow of the website, due to a lack of outlining details, I get corrected and am required to rewrite the code to suit what was actually desired. This process happens multiple times throughout a project, often times on the same detail, until it's finally finished, with broken windows all through it. I understand that projects have scope creep, and can appreciate that I need to plan for this, but I feel that in this situation, I'm not receiving enough outlining details to effectively plan for the project, resulting in broken code and a stressed mind. What should be the minimal design/scope documentation I receive before I begin development?

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