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  • Android Nexus One - Can I save energy with color scheme?

    - by Max Gontar
    Hi! I'm wondering what color-scheme is more energy-saving for AMOLED display? I've already decided to manage c-scheme according to ambient light, thanks to this post: Somewhat-proof, the link posted by nickf: Ironic Sans: Ow My Eyes. If you read that in a well lit room, the black-on-white will be the most pleasant to read. If you read it in a dark room, the white-on-black will be nicer. But if I want to save battery power, should I use bright content with light background or vice versa? Is it possible anyway (they say it's not)? Thanks!

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  • Java2D: if statement doesn`t work with java.awt.Color

    - by DarkSun
    I have a getPixelColour function: Color getPixelColor(int x, int y) { if(mazeImage == null) System.out.println(":("); int pixel = mazeImage.getRGB(x, y); int red = (pixel & 0x00ff0000) >> 16; int green = (pixel & 0x0000ff00) >> 8; int blue = pixel & 0x000000ff; return new Color(red,green,blue); } For example a pixel is black, and System.out.println(getPixelColor(x,y) + " " + Color.BLACK); writes "java.awt.Color[r=0,g=0,b=0] java.awt.Color[r=0,g=0,b=0]" But getPixelColor(x,y) == Color.BLACK return false. What's wrong with it?

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  • Why am I not getting an sRGB default framebuffer?

    - by Aaron Rotenberg
    I'm trying to make my OpenGL Haskell program gamma correct by making appropriate use of sRGB framebuffers and textures, but I'm running into issues making the default framebuffer sRGB. Consider the following Haskell program, compiled for 32-bit Windows using GHC and linked against 32-bit freeglut: import Foreign.Marshal.Alloc(alloca) import Foreign.Ptr(Ptr) import Foreign.Storable(Storable, peek) import Graphics.Rendering.OpenGL.Raw import qualified Graphics.UI.GLUT as GLUT import Graphics.UI.GLUT(($=)) main :: IO () main = do (_progName, _args) <- GLUT.getArgsAndInitialize GLUT.initialDisplayMode $= [GLUT.SRGBMode] _window <- GLUT.createWindow "sRGB Test" -- To prove that I actually have freeglut working correctly. -- This will fail at runtime under classic GLUT. GLUT.closeCallback $= Just (return ()) glEnable gl_FRAMEBUFFER_SRGB colorEncoding <- allocaOut $ glGetFramebufferAttachmentParameteriv gl_FRAMEBUFFER gl_FRONT_LEFT gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING print colorEncoding allocaOut :: Storable a => (Ptr a -> IO b) -> IO a allocaOut f = alloca $ \ptr -> do f ptr peek ptr On my desktop (Windows 8 64-bit with a GeForce GTX 760 graphics card) this program outputs 9729, a.k.a. gl_LINEAR, indicating that the default framebuffer is using linear color space, even though I explicitly requested an sRGB window. This is reflected in the rendering results of the actual program I'm trying to write - everything looks washed out because my linear color values aren't being converted to sRGB before being written to the framebuffer. On the other hand, on my laptop (Windows 7 64-bit with an Intel graphics chip), the program prints 0 (huh?) and I get an sRGB default framebuffer by default whether I request one or not! And on both machines, if I manually create a non-default framebuffer bound to an sRGB texture, the program correctly prints 35904, a.k.a. gl_SRGB. Why am I getting different results on different hardware? Am I doing something wrong? How can I get an sRGB framebuffer consistently on all hardware and target OSes?

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  • Why are "Inverted Colors" considered an accessibility feature? [migrated]

    - by RLH
    Why is it that in Apple software (OS X and iOS,) the "Inverted Colors" display feature is considered an accessibility option? I understand that some users are color-blind. This would justify the Black & White, or grey-scale modes. What I don't understand is how or why does inverting the display color help someone with any specific, visual impairment or dysfunction. As a programmer that wants to understand the need so that I can develop better, accessible software, what purpose does this feature serve to the end user who has some form of visual impairment? NOTE: I felt that this was a hard question to categorize on StackExchange. I settled here on Programmers because I assume that questions of accessibility are important to all developers and this question sits somewhere in the middle between topics that StackOverflow and SuperUser may cover. Also, this question isn't specific to Apple software. I've just noticed that this feature has been available on Macs for a very long time, it's a feature on iOS, and it's always associated with the Accessibility settings. If I can garner some information regarding the needs of some users, I think that I can develop better, accessible software.

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  • glsl shader to allow color change of skydome ogre3d

    - by Tim
    I'm still very new to all this but learning a lot. I'm putting together an application using Ogre3d as the rendering engine. So far I've got it running, with a simple scene, a day/night cycle system which is working okay. I'm now moving on to looking at changing the color of the skydome material based on the time of day. What I've done so far is to create a struct to hold the ColourValues for the different aspects of the scene. struct todColors { Ogre::ColourValue sky; Ogre::ColourValue ambient; Ogre::ColourValue sun; }; I created an array to store all the colours todColors sceneColours [4]; I populated the array with the colours I want to use for the various times of the day. For instance DayTime (when the sun is high in the sky) sceneColours[2].sky = Ogre::ColourValue(135/255, 206/255, 235/255, 255); sceneColours[2].ambient = Ogre::ColourValue(135/255, 206/255, 235/255, 255); sceneColours[2].sun = Ogre::ColourValue(135/255, 206/255, 235/255, 255); I've got code to work out the time of the day using a float currentHours to store the current hour of the day 10.5 = 10:30 am. This updates constantly and updates the sun as required. I am then calculating the appropriate colours for the time of day when relevant using else if( currentHour >= 4 && currentHour < 7) { // Lerp from night to morning Ogre::ColourValue lerp = Ogre::Math::lerp<Ogre::ColourValue, float>(sceneColours[GT_TOD_NIGHT].sky , sceneColours[GT_TOD_MORNING].sky, (currentHour - 4) / (7 - 4)); } My original attempt to get this to work was to dynamically generate a material with the new colour and apply that material to the skydome. This, as you can probably guess... didn't go well. I know it's possible to use shaders where you can pass information such as colour to the shader from the code but I am unsure if there is an existing simple shader to change a colour like this or if I need to create one. What is involved in creating a shader and material definition that would allow me to change the colour of a material without the overheads of dynamically generating materials all the time? EDIT : I've created a glsl vertex and fragment shaders as follows. Vertex uniform vec4 newColor; void main() { gl_FrontColor = newColor; gl_Position = ftransform(); } Fragment void main() { gl_FragColor = gl_Color; } I can pass a colour to it using ShaderDesigner and it seems to work. I now need to investigate how to use it within Ogre as a material. EDIT : I created a material file like this : vertex_program colour_vs_test glsl { source test.vert default_params { param_named newColor float4 0.0 0.0 0.0 1 } } fragment_program colour_fs_glsl glsl { source test.frag } material Test/SkyColor { technique { pass { lighting off fragment_program_ref colour_fs_glsl { } vertex_program_ref colour_vs_test { } } } } In the code I have tried : Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName("Test/SkyColor"); Ogre::GpuProgramParametersSharedPtr params = material->getTechnique(0)->getPass(0)->getVertexProgramParameters(); params->setNamedConstant("newcolor", Ogre::Vector4(0.7, 0.5, 0.3, 1)); I've set that as the Skydome material which seems to work initially. I am doing the same with the code that is attempting to lerp between colours, but when I include it there, it all goes black. Seems like there is now a problem with my colour lerping.

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  • Writing a method to 'transform' an immutable object: how should I approach this?

    - by Prog
    (While this question has to do with a concrete coding dilemma, it's mostly about what's the best way to design a function.) I'm writing a method that should take two Color objects, and gradually transform the first Color into the second one, creating an animation. The method will be in a utility class. My problem is that Color is an immutable object. That means that I can't do color.setRGB or color.setBlue inside a loop in the method. What I can do, is instantiate a new Color and return it from the method. But then I won't be able to gradually change the color. So I thought of three possible solutions: 1- The client code includes the method call inside a loop. For example: int duration = 1500; // duration of the animation in milliseconds int steps = 20; // how many 'cycles' the animation will take for(int i=0; i<steps; i++) color = transformColor(color, targetColor, duration, steps); And the method would look like this: Color transformColor(Color original, Color target, int duration, int steps){ int redDiff = target.getRed() - original.getRed(); int redAddition = redDiff / steps; int newRed = original.getRed() + redAddition; // same for green and blue .. Thread.sleep(duration / STEPS); // exception handling omitted return new Color(newRed, newGreen, newBlue); } The disadvantage of this approach is that the client code has to "do part of the method's job" and include a for loop. The method doesn't do it's work entirely on it's own, which I don't like. 2- Make a mutable Color subclass with methods such as setRed, and pass objects of this class into transformColor. Then it could look something like this: void transformColor(MutableColor original, Color target, int duration){ final int STEPS = 20; int redDiff = target.getRed() - original.getRed(); int redAddition = redDiff / steps; int newRed = original.getRed() + redAddition; // same for green and blue .. for(int i=0; i<STEPS; i++){ original.setRed(original.getRed() + redAddition); // same for green and blue .. Thread.sleep(duration / STEPS); // exception handling omitted } } Then the calling code would usually look something like this: // The method will usually transform colors of JComponents JComponent someComponent = ... ; // setting the Color in JComponent to be a MutableColor Color mutableColor = new MutableColor(someComponent.getForeground()); someComponent.setForeground(mutableColor); // later, transforming the Color in the JComponent transformColor((MutableColor)someComponent.getForeground(), new Color(200,100,150), 2000); The disadvantage is - the need to create a new class MutableColor, and also the need to do casting. 3- Pass into the method the actual mutable object that holds the color. Then the method could do object.setColor or similar every iteration of the loop. Two disadvantages: A- Not so elegant. Passing in the object that holds the color just to transform the color feels unnatural. B- While most of the time this method will be used to transform colors inside JComponent objects, other kinds of objects may have colors too. So the method would need to be overloaded to receive other types, or receive Objects and have instanceof checks inside.. Not optimal. Right now I think I like solution #2 the most, than solution #1 and solution #3 the least. However I'd like to hear your opinions and suggestions regarding this.

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  • How to change the border color of a Grouped UITableView

    - by ctpenrose
    This concerns iPhoneOS-sdk-3.2 I am having difficulty changing the border color of a grouped UITableView. I can change the cell background color, separator color, text color, quite easily now, and the rounded corners clip correctly, even when highlighted with whatever colors I have chosen. However the surrounding border remains infuriatingly gray despite many different attempts. I have read all of the related posts I can find via Google, let alone stackoverflow. I have tried both a programmatic and xib-based solution and both provide the same results. I will share the programmatic version below: I have a UIViewController subclass rather than a UITableViewController subclass to act as a UITableView delegate -- I chose this route as I am coding on the iPad and UITableViewController reportedly takes over the whole screen. loadView method of my UIViewController subclass: - (void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; [self.view release]; self.view.backgroundColor = [UIColor blackColor]; // add and configure UITableView CGRect tableViewRect = CGRectMake(0., 0., 256., 768.); myTableView = [[UITableView alloc] initWithFrame:tableViewRect style:UITableViewStyleGrouped]; // set the tableview delegate to this object and the datasource to the datasource which has already been set myTableView.delegate = self; myTableView.dataSource = self; myTableView.sectionIndexMinimumDisplayRowCount=1; myTableView.backgroundColor = [UIColor clearColor]; myTableView.separatorColor = [UIColor whiteColor]; myTableView.separatorStyle = UITableViewCellSeparatorStyleSingleLine; myTableView.opaque = NO; // add the table view to our background view [self.view addSubview:myTableView]; [myTableView release]; }

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  • Vertical Image Border Changes Alignment when Screen is not maximized

    - by Randy
    I have some pretty straightforward HTML code with a few tables to organize various items of text or images. All works fine except that I need to place a vertical border on both the left and right sides of the screen. I am able to do this with a 2x2 pixel image that I stretch out. When the user has their screen maximized, everything looks great. But when the user hits "Restore Down", then the borders stay in place, but the tables get shoved down so that they start below where the borders end, which is off screen. in other words, the relational alignment between the borders and the tables gets all screwed up. Does anybody know how to make this alignment stay consistent on a restore down? I'm pretty much a newbie with html and asp, so speak slowly. If there is a better method to accomplish this, I'm all ears. Thanks. Here is the relevant section of code: <%@ Master Language="C#" AutoEventWireup="true" CodeFile="MasterPage.master.cs" Inherits="MasterPage" % <form id="form1" runat="server"> <asp:Image ID="LeftBorder" src="../Images/Border_Blue.jpg" runat="server" WIDTH="15" HEIGHT="1000" BORDER="0" alt="Image Missing" align="left"/> <asp:Image ID="RightBorder" src="../Images/Border_Blue.jpg" runat="server" WIDTH="15" HEIGHT="1000" BORDER="0" alt="Image Missing" align="right" /> <table id="BannerTable" style="height: 100px"> <tr> <td width="934px"> <img src="../Images/Header.jpg" alt="Image Missing" id="ImgBanner" align="left"/></td> </tr> </table>

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  • How to Use border as an image in android xml

    - by Ethan Hunt
    I have a popup to show in my xml. It should have a border. Following is the code:- <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/rl_parent" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingBottom="20dp" > <RelativeLayout android:id="@+id/rl_startpopup" android:layout_width="340dp" android:layout_height="320dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:background="@drawable/popup_outline" android:orientation="vertical" /> </RelativeLayout> The popup_outline is a shape <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" > <gradient android:angle="270" android:endColor="#192423" android:startColor="#4a7669" android:type="linear" /> <corners android:radius="8dp" /> <stroke android:width="2dp" android:color="#e4f4d3" /> </shape> here is the image of the popup:- This "popup_outline" is the white border shown. I want to use a repeatable pattern image instead of one color as the border. I have to do this in xml. Please help

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  • border color left to right animation

    - by Juliver Galleto
    Ok i have this code currently. $(document).ready(function(){ $('.animation').mouseover(function(){ $(this).animate({ borderTopColor: "#000" }, 'fast'); }); }); but what im trying to achieve is to animate the bottom border color that will fade in and out from left to right. for example whenever a user is hover into this .animation, the bottom border color of that element should fade in or out, from left to right, like from this color #fff to #000. hope someone here could figured out how to make this. thank you. Im open in any suggestions, recommendations and suggestions. this could be done by jquery or css3

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  • Change ObjectChoiceField Color not working on Blackberry OS 5.0

    - by Ari R. Fikri
    I want to create a custom ObjectChoiceField, the expected behavior is if the data change then upon leavinge the focus the font color will change. I have succeded in BB OS upto 4.7 but when tested on simulator and on real device with BB OS 5.0 the color won't change. This is my class : public class MyObjectChoiceField extends ObjectChoiceField { int color; Object oldValue, newValue; boolean isChanged; public MyObjectChoiceField(){ super(); oldValue = new Object(); newValue = new Object(); } public MyObjectChoiceField(int color, String label, String[] choices, int intP, long styleP){ super(label, choices, intP, styleP); this.color = color; } public void onUnfocus(){ if (getSelectedIndex() != -1){ newValue = getChoice(getSelectedIndex()); if (oldValue != newValue){ isChanged = true; invalidate(); } } super.onUnfocus(); } public void onFocus(int directionInt){ if (getSelectedIndex() != -1) oldValue = getChoice(getSelectedIndex()); super.onFocus(directionInt); } public void paint(Graphics g){ if (isChanged){ g.setColor(this.color); } super.paint(g); } What should I do to make this also work on BB OS 5.0. FYI : The ObjectChoiceField in BB 5.0 is look like a button with a triangle point down in the right side, which is different with BB OS 4.7.

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  • Setting System.Drawing.Color through .NET COM Interop

    - by Maxim
    I am trying to use Aspose.Words library through COM Interop. There is one critical problem: I cannot set color. It is supposed to work by assigning to DocumentBuilder.Font.Color, but when I try to do it I get OLE error 0x80131509. My problem is pretty much like this one: http://bit.ly/cuvWfc update: Code Sample: from win32com.client import Dispatch Doc = Dispatch("Aspose.Words.Document") Builder = Dispatch("Aspose.Words.DocumentBuilder") Builder.Document = Doc print Builder.Font.Size print Builder.Font.Color Result: 12.0 Traceback (most recent call last): File "aaa.py", line 6, in <module> print Builder.Font.Color File "D:\Python26\lib\site-packages\win32com\client\dynamic.py", line 501, in __getattr__ ret = self._oleobj_.Invoke(retEntry.dispid,0,invoke_type,1) pywintypes.com_error: (-2146233079, 'OLE error 0x80131509', None, None) Using something like Font.Color = 0xff0000 fails with same error message While this code works ok: using Aspose.Words; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Document doc = new Document(); DocumentBuilder builder = new DocumentBuilder(doc); builder.Font.Color = System.Drawing.Color.Blue; builder.Write("aaa"); doc.Save("c:\\1.doc"); } } } So it looks like COM Interop problem.

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  • Set a color as transparent in palette-based image

    - by NeDark
    Hello there! I want to convert a alpha transparent png image to palette based png image. In GD I can do it easy: // We have already the image loaded in $source_img $w=200; $h=200; // We supose that img dimensions are 200x200 $img = imagecreatetruecolor($w, $h); // New black image list($r, $g, $b) = array(200, 200, 200); // Some color that doesn't appear in image to avoid conflict $color = imagecolorallocate($img, $r, $g, $b); imagefill($img, 0, 0, $color); // Fill the black image with the chosen color. imagecolortransparent($img, $color); // Set the chosen color as transparent $res = imagecopyresampled($img, $source_img, 0, 0, 0, 0, $w, $h, $w, $h); But in Imagick I don't know how set a color as transparent (imagecolortransparent() in GD). I have spent hours searching on the internet, but the help in the php site isn't very comphrensive and there are many undocumented functions. Thanks.

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  • Binding lineargradientbrush color with property

    - by user1629894
    I have a problem with color in gradientstop. I want binding offset color with my property that return color (System.Windows.Media), but not working and return defalt color Transparent. If binding same property with Foreground Label is working. This style is in ResourceDictionary. <Style TargetType="{x:Type TabControl}"> <Setter Property="Background"> <Setter.Value> <LinearGradientBrush StartPoint="0 0" EndPoint="0 1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0.1" Color="Black" /> <GradientStop Offset="1" Color="{Binding Path=MyColor}" /> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Setter.Value> </Setter> </Style> and it's working: <Style TargetType="{x:Type Label}"> <Setter Property="Foreground" Value="{Binding Path=MyColor, Converter={StaticResource ColorToBrush}}" /> </Style> my property is: public Color MyColor { set { myColor = value; NotifyPropertyChanged("MyColor"); } get { return myColor; } } Thank you everybody for answers

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  • Change clickable TextView's color on focus and click?

    - by Daniel Jonsson
    I have a clickable TextView that I want to give some colors to. But I don't know how. Here are the relevant code snippets from my two files that I'm working with: TextView title = new TextView(this); title.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); title.setTextColor(R.color.textcolor); title.setText(titleLine); title.setTypeface(null, Typeface.BOLD); title.setClickable(true); title.setId(idLine); title.setFocusable(true); title.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { /* Irrelevant code */ } }); And this is my textcolor.xml file: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:color="#000000"/> <!-- pressed --> <item android:state_focused="true" android:color="#000000"/> <!-- focused --> <item android:color="#000000"/> <!-- default --> </selector> When I use the textcolor-file by typing title.setTextColor(R.color.textcolor);, the textcolor just becomes grey, regardless if I press it or so. Which is strange since I have written "#000000" in all color fields. But if I remove the setTextColor code, gets the textView a light grey color, and when I press it, it becomes black. But that aren't the colors that I want. So, can anyone help me with this problem? Just to clarify: I want to be able to specify the colors for the text when it's normal, pressed and focused.

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  • Photoshop CS4. How do I make sure my color stays the same in my different .psd files? (could be RGB

    - by Kris
    I asked 2 photoshop experts I know but they haven't got a clue because all my settings are exactly the same, in both files. (except the RGB type !! I'm not sure. Please read on) I use RGB color, 72DPI, 8 bits / channel. No adjustments (filters, like greyscale, etc ...) are selected / used. The layers are both normal, and opacity and fill are 100% (yes, in both files). I took two screenshots, and you can see the difference: http://www.flickr.com/photos/30465871@N05/4623864297/ http://www.flickr.com/photos/30465871@N05/4624469754/ Both colors are ff795d, but that doesn't matter, any color I use gives me the same problem: they both look different. Now, I know the CMYK settings (see screenshots) are different, but when the settings are the same the color changes. Why is this happening and how do I solve this problem? My guess is I'm working with different a type of RGB. It's sRGB IE61966 - 2.1 in the file I created (file info raw data) but I can't find that in the file that started with a screenshot. If that's the problem, how do I change / convert the RGB, once the file is already open? Thank you.

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  • Change table view ( tableview style grouped ) background color ?

    - by Madhup
    Hi all, I am developing an iPad application in which I need a table view ( style grouped ) having background color as clearColor. My problem is [self.tableView setBackgroundColor:[UIColor clearColor]]; works well if the table view style is plain but when I switch to group table view the background color does not changes it stays gray in color. FYI: the contentview background color of tableviewcell also does not change. Is this a bug in iPhone-sdk or I am doing something wrong. Thanks, Madhup

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  • Flex Validator -- Show Red Error Border on DataGrid Cell

    - by gmoniey
    I can successfully add a validator on an item in my datagrid, by passing in the particular element in the dataProvider to the validator, but I can't get the red border to show up around the cell if the validation fails. I have stepped through the validator, and confirmed that it is passing back a failure, but I can't figure out why the red error border doesn't show up. I have a feeling its because I am passing the item in my dataProvider as the validator source, rather than the 'cell' item, but I can't find a way to access the cell. Thanks.

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  • Change table view ( style grouped ) background color ?

    - by Madhup
    Hi all, I am developing an iPad application in which I need a table view ( style grouped ) having background color as clearColor. My problem is [self.tableView setBackgroundColor:[UIColor clearColor]]; works well if the table view style is plain but when I switch to group table view the background color does not changes it stays gray in color. FYI: the contentview background color of tableviewcell also does not change. Is this a bug in iPhone-sdk or I am doing something wrong. Thanks, Madhup

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  • HowTo make a marching ants border in Morphic?

    - by Helene Bilbo
    I am looking for a marching ants border or line in Morphic: Wikipedia describes a possbile algorithm: The easiest way to achieve this animation is by drawing the selection using a pen pattern that contains diagonal lines. If the selection outline is only one pixel thick, the slices out of the pattern will then look like a dashed line, and the animation can easily be achieved by simply shifting the pattern one pixel sideways and redrawing the outline. As there is probably none readymade, has anybody a hint for me how to create such a border or line? (The marching ants pattern as a GIF animation is licensed under CC by Uli Kusterer)

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  • Firefox Border Radius Not Showing

    - by Harry
    I am using the following css #helper{ position:absolute; bottom:0; width:100%; } #key{ width:950px; margin:0 auto; z-index:2; -moz-border-radius-topleft:8px; -moz-border-radius-topright:8px; } <-- inside body --> <div id="helper"> <div id="key">SHould be rounded top corners?</div> </div> Yet in Firefox it is not showing after refresh. Any ideas where should I be looking first? Thanks

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  • How can I get System.Type from "System.Drawing.Color" string

    - by jonny
    I have an xml stored property of some control <Prop Name="ForeColor" Type="System.Drawing.Color" Value="-16777216" /> I want to convert it back as others System.Type type = System.Type.GetType(propertyTypeString); object propertyObj = TypeDescriptor.GetConverter(type).ConvertFromString(propertyValueString); System.Type.GetType("System.Drawing.Color") returns null. The question is how one can correctly get color type from string (it will be better not to do a special case just for Color properties) Update from time to time this xml will be edited by hand

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