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  • NSMutableArray accessing issue.

    - by Danegraphics
    I've searched and have no answer. I've created an NSMutableArray and am getting an EXC_BAD_ACCESS error in one place of access. Here. This is declaring in the .h file: NSMutableArray *buttons; ... @property (nonatomic, retain)NSMutableArray *buttons; And this is the synthesizing and implimenting: @synthesize buttons; ... - (id)init { self = [super init]; if(self != nil) { buttons = [[NSMutableArray alloc] init]; } return self; } ... -(void)addButtonWithImage:(Image*)image { Image *button = image; [buttons addObject:button]; [button release]; } ... -(void)replaceButtonAt:(int)num with:(Image*)image { Image *button = image; [buttons replaceObjectAtIndex:num withObject:button]; <<===EXC_BAD_ACCESS [button release]; } But when I use this: -(void)renderButton:(int)num atPoint:(CGPoint)point center:(BOOL)center{ Image *button = [buttons objectAtIndex:num]; [button renderAtPoint:point centerOfImage:center]; } It works

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  • Basic Scolling Question

    - by localgamer
    Hey guys, im pretty new to android platform and have a really simple question. Im putting buttons as layouts with text boxes, but im running out of room. How would i make it possible for the user to scroll down to view more buttons and stuff. For example, if i have 6 buttons, and 3 are in the field of view, i wanna be able to scroll with my finger and be able to see those buttons as I scroll. Thanks for the help guys -Localgamer

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  • How to fix button size?

    - by rob
    I am using three buttons along with the list view.These three buttons are added to the layout using the TableRow.The first button takes more space on content, so the other two becomes smaller in size than first one. When the application runs, it doesn't even show the two other buttons. How can I make the size of three buttons equal and display all of them when application runs?

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  • Android device guidelines/requirements

    - by Ravi Vyas
    Are there any requirements/guidelines for an Android device? like numbers of buttons or minimum buttons required. Also are there any android devices which do not have the menu and back buttons? ( I am aware that no menu/back buttons will kill most of the apps in terms of usability , I just wanted to know more on the topic :-) )

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  • Allowing interaction with a UIView under another UIView

    - by delany
    Is there a simple way of allowing interaction with a button in a UIView that lies under another UIView - where there are no actual objects from the top UIView on top of the button? For instance, at the moment I have a UIView (A) with an object at the top and an object at the bottom of the screen and nothing in the middle. This sits on top of another UIView that has buttons in the middle (B). However, I cannot seem to interact with the buttons in the middle of B. I can see the buttons in B - I've set the background of A to clearColor - but the buttons in B do not seem to receive touches despite the fact that there are no objects from A actually on top of those buttons. EDIT - I still want to be able to interact with the objects in the top UIView Surely there is a simple way of doing this? Many thanks, D

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  • iphone - button outside MPMoviePlayerController window not responding

    - by Mike
    I have created a MPMoviePlayerController to play a movie. As the movie likes to play landscape in full screen, when the movie is about to play, I grab its window and resize it to be smaller. At the same time, I add a view to the movie's window and this view contains several buttons, that are supposed to be around the movie. As the movie's window is reduced in size, I have to scale the buttons' view up, so the buttons do not reduce in size. I ended with this What you can see here is this: four buttons (green rectangles), the reduced movie's window and the application's window, that now is visible because the movie's window was reduced. The problem is that the buttons just work if you click on their regions inside the movie's window (A). If you click them on the region outside (B) they don't work. WHen you click on B, TouchesMoved on the main view controller receives the touch and the button doesn't do its action. How can this be solved? thanks for any help

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  • What is the correct way to set size of elements of GUI?

    - by Roman
    I am using swing to create my GUI. J have a JFrame containing one main JPanel which, in its turn contain several JPanels which, in their turn, contain buttons. I would like to set certain sizes to mu buttons and JPanels. How does it work? Should I set sizes of my buttons and then the size of the JPanel and the JFrame will be set according to the buttons sizes? Or it works in the opposite direction? I set size for the JPanel and the size of the buttons will be set automatically?

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  • Silverlight Cream for April 16, 2010 -- #838

    - by Dave Campbell
    In this Issue: Alan Beasley(-2-, -3-, -4-, -5-), Brian, Rishi, Pete Brown, Yavor Georgiev, and David Anson. Shoutouts: As usual, Tim Heuer has all the scoop on all the hot-off-the-presses releases: Silverlight 4 released. Availability of tools announcement. He covers all the main parts of interest. Tim Heuer also discusses Backward Compatibility with Silverlight 4 applications And before you ask, Tim Heuer announced the Silverlight Client for Facebook updated for Silverlight 4 release If you're having trouble with the install, Peter Bromberg has a post up to help bail you out: Get Silverlight 4 Installed: Tips and Tricks Christian Schormann has a link to probably the fastest intro to SketchFlow I've seen: Video: SketchFlow in 90 seconds, with Jon Harris Chris Rouw has a Summary of Silverlight at DevConnections on his site. I had the opportunity to spend some time with Chris and we had some good discussions. Rene Schulte describes how to get started with the new final Silverlight 4 RTW build and announces that he updated his samples and open source projects. He also shares what he wishes for the next Silverlight version: Silverlight 4 Up and Running From SilverlightCream.com: Building Better Buttons in Expression Blend and Silverlight I generally end up missing articles embedded at CodeProject, so Alan Beasley emailed me a link to these, they were new to me. In this first one, he's got a very nice tutorial up on making some awesome buttons in Expression Blend Arcade Button in Expression Blend and Silverlight Alan Beasley's second Expression Blend Button tutorial is the classic 'arcade button' ... this is great stuff.. check it out. Picture Frame Control in Expression Blend and Silverlight I wasn't going to do the full list Alan Beasley had sent me in one post, but they're all so good! This third takes an excursion away from buttons to do a Picture Frame control. Styled to the max, and another great Blend tutorial! The last building buttons article (Part1), in Expression Blend and Silverlight Alan Beasley finishes what may be a definitive work on buttons in Blend... even if you don't want to follow the tutorials (and why wouldn't you??) ... he's got 10 buttons you can download! ListBox Styling (Part1-ScrollBars) in Expression Blend & Silverlight In Alan Beasley's 5th post at Code Project, He has a great long tutorial on Styling Listbox Scrollbars in Expression Blend ... the ScrollBars are Part 1 of a series. Some Notes on DRM in Silverlight 4 Brian at Silverlight SDK has a post up on DRM ... WMDRM and PlayReady. If you're planning on utilizing this, Brian's post looks like a good starting point. nRoute: Now, More Wholesome Rishi has a detailed post up explaining the latest nRoute release now supporting Silverlight 4, WP7, and WPF. What a piece of work! Scanning an Image from Silverlight 4 using WIA Automation Pete Brown demonstrates using VS2010 and SL4 to lash up to his scanner. Lots of code and external links... all good stuff, Pete! Dealing with those pesky WCF CommunicationException “NotFound” errors in Silverlight Yavor Georgiev has a quick post up discussing WCF CommunicationException errors in Silverlight with a couple external links to explain the solution. New Silverlight 4 Toolkit released with today's Silverlight 4 RTW! David Anson blogged about the new Toolkit release that is live right now along with the Silverlight 4 Release, and has some release notes up on the Toolkit. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • MS Office Excel Ribbon - Cannot change/hide Editing group in Home tab

    - by A9S6
    I have a .net addin for Excel. The addin creates the Ribbon UI for Excel 2007 and re-purposes some existing commands such as Cut, Copy, Paste, Sort etc. For Cut, Copy and Paste I am just overriding their OnAction value to call my own procedure when the buttons are clicked. But for Sort, Sort Asc and Sort Desc commands the case is a little different. When either of the Sort, Sort Asc or Sort Desc buttons are clicked, I want to get notified and then call the default functionality. This was possible in Excel 2003 commandsbars by calling the Execute() method on the CommandBarControl. In Excel 2007, there is a ExecuteMso() method to programmatically click a ribbon element but when the OnAction is overridden, this ExecuteMso() method just executes my own procedure and not the default functionality of that button. So I thought that I will HIDE the Sort buttons in the "Editing" group in Home tab and add my own Sort, Sort Asc and Sort Desc buttons to it. The buttons will call into my procedure first from where I will call the default behavior. Now the problem is that I am unable to change/hide the Editing group (idMso="GroupEditing"). Is this built-in group not editable? I can however HIDE the Clipboard and other groups(but can't add buttons to them). <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <customUI xmlns="http://schemas.microsoft.com/office/2006/01/customui"> <ribbon> <tabs> <tab idMso="TabHome"> <group idMso="GroupEditing" visible="false" /> </tab> </tabs> </ribbon> </customUI>

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  • Strange Bug in iPhone SDK

    - by Crazer
    Hi all, I found a strange bug in iphone sdk. I try to explain it: I have a number of uibuttons in a view. They are all just images. Every buttons has a title but that is not displayed so you just see the images (all 80x80). I made it all in IB. In my code I position those buttons. Here's a snippet of that code: for(NSString *iconObject in iconArray){ //retrieve UIButtons from dictionary iconButton = [allIconsDictionary objectForKey:iconObject]; iconButton.hidden = NO; //position and resize icon Buttons iconButton.frame = CGRectMake((79 * col) + 28, (70 * row) + 70, 80 ,80); col++; //five buttons in a row if(col%5 == 0){ row++; col = 0; } } That works like it should. But for all buttons that title starts with a 't' the title displays in the simulator (also on the device). The title of the other buttons are not shown just those where the title starts with a 't'. I have no clue what this could be?! I hope I could describe the problem.

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  • Adding fields until screen is full

    - by Eric
    For the sake of this question, let us suppose that I want a row of buttons. I want to put as many buttons in that row as I can fit on the screen, but no more. In other words, as long as a prospective button will not be cut off or have its text shortened, add it. It seems that I should be able to do something like: HorizontalFieldManager hfm = new HorizontalFieldManager(); int remainingWidth = Display.getWidth(); int i =0; while(true) { ButtonField bf = new ButtonField("B " + i); remainingWidth -= bf.getWidth(); if(remainingWidth<0) break; hfm.add(bf); i++; } add(hfm); But this doesn't work. bf.getWidth() is always 0. I suspect that this is because the button has not yet been laid out when I query for the width. So, perhaps I could just make sure the buttons are always the same size. But this won't work for a few reasons: Different BB platforms have different looks for buttons and text that will fit on a button on a Curve won't fit on a button on a Storm. 3rd party themes may change the look of buttons, so I can't even count on buttons being a certain size on a certain platform. Is there no way for me to actually check the remaining space before adding a button? It feels like a fairly useful feature; am I just missing something?

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  • Winform radiobutton data binding

    - by Rajarshi
    I am following the "Presentation Model" design pattern suggested by Martin Fowler for my GUI architecture in a Windows Forms project. "The essence of a Presentation Model is of a fully self-contained class that represents all the data and behavior of the UI window, but without any of the controls used to render that UI on the screen. A view then simply projects the state of the presentation model onto the glass...." - Martin Fowler Read more about this pattern at www.martinfowler.com/eaaDev/PresentationModel.html I am finding the concept very fluid and easy to understand except this one issue of data binding RadioButtons to properties on the Data/Domain object. Suposing I have a Windows Form with 3 radio buttons to depict some "Mode" options as - Auto Manual Import How can I use boolean properties on Data/Domain Objects to DataBind to these buttons? I have tried many ways but to no avail. For example I would like to code like - rbtnAutoMode.DataBindings.Add("Text", myBusinessObject, "IsAutoMode"); rbtnManualMode.DataBindings.Add("Text", myBusinessObject, "IsManualMode"); rbtnImportMode.DataBindings.Add("Text", myBusinessObject, "IsImportMode"); There should be a fourth property like "SelectedMode" on the data/domain object which at the end should depict a single value like "SelectedMode = Auto". I am trying to update this property when any of the "IsAutoMode", "IsManualMode" or "IsImportMode" is changed, e.g. through the property setters. I have INotifyPropertyChanged implemented on my data/domain object so, updating any data/domain object property automatically updates my UI controls, that's not an issue. There is a good example of binding 2 radio buttons here - http://stackoverflow.com/questions/344964/how-do-i-use-databinding-with-windows-forms-radio-buttons but I am missing the link while implementing the same with 3 buttons. I am having very erratic behaviors for the Radio Buttons. I hope I was able to explain reasonably. I am actually in a hurry and could not put a detailed code on post, but any help in this regard is appreciated. There is a simple solution to this issue by exposing a method like - public void SetMode(Modes mode) { this._selectedMode = mode; } which could be called from the "CheckedChanged" event of the Radio Buttons from the UI and would perfectly set the "SelectedMode" on the business object, but I need to stretch the limits to verify whether this can be done by DataBinding.

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  • UIButton does not respond to touch events after changing its position using setFrame

    - by Pranathi
    I have a view controller class (child) which extends from view controller class (parent). In the parent class's loadView() method I create a sub-view (named myButtonView) with two buttons (buttons are horizontally laid out in the subview) and add it to the main view. In the subclass I need to shift these two buttons up by 50pixels. So, I am shifting the buttonView by calling the setFrame method. This makes the buttons shift and render properly but they do not respond to touch events after this. Buttons work properly in the views of Parent class type. In the child class type view also, if I comment out the setFrame() call the buttons work properly. How can I shift the buttons and still make them respond to touch events? Any help is appreciated. Following is snippets of the code. In the parent class: - (void)loadView { // Some code... CGRect buttonFrameRect = CGRectMake(0,yOffset+1,screenRect.size.width,KButtonViewHeight); myButtonView = [[UIView alloc]initWithFrame:buttonFrameRect]; myButtonView.backgroundColor = [UIColor clearColor]; [self.view addSubview:myButtonView]; // some code... CGRect nxtButtonRect = CGRectMake(screenRect.size.width - 110, 5, 100, 40); myNxtButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myNxtButton setTitle:@"Submit" forState:UIControlStateNormal]; myNxtButton.frame = nxtButtonRect; myNxtButton.backgroundColor = [UIColor clearColor]; [myNxtButton addTarget:self action:@selector(nextButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myNxtButton]; CGRect backButtonRect = CGRectMake(10, 5, 100, 40); myBackButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myBackButton setTitle:@"Back" forState:UIControlStateNormal]; myBackButton.frame = backButtonRect; myBackButton.backgroundColor = [UIColor clearColor]; [myBackButton addTarget:self action:@selector(backButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myBackButton]; // Some code... } In the child class: - (void)loadView { [super loadView]; //Some code .. CGRect buttonViewRect = myButtonView.frame; buttonViewRect.origin.y = yOffset; // This is basically original yOffset + 50 [myButtonView setFrame:buttonViewRect]; yOffset += KButtonViewHeight; // Add some other view below myButtonView .. }

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  • Why does obj.getBounds().height give a larger height than obj.height?

    - by TC
    I'm new to Flash and ActionScript, but managing quite nicely. One thing that is continuously getting in my way are the width and height properties of DisplayObject(Container)s. I'm finally starting to get my head around them and learned that the width and height of a Sprite are determined solely by their contents for example. I do not understand the following though: I've got a Sprite that I add a bunch of Buttons to. The buttons all have a height of 30 and an y of 0. As such, I'd expect the height of the containing Sprite to be 30. Surprisingly, the height is 100. The Adobe documentation of the height property of a DisplayObject states: Indicates the height of the display object, in pixels. The height is calculated based on the bounds of the content of the display object. Apparently, the 'bounds' of the object are important. So I went ahead and wrote this little test in the Sprite that contains the Buttons: for (var i:int = 0; i < numChildren; ++i) { trace("Y: " + getChildAt(i).y + " H: " + getChildAt(i).height); trace("BOUNDS H: " + getChildAt(i).getBounds(this).height); } trace("SCALEY: " + scaleY + " TOTAL HEIGHT: " + height); This code iterates through all the objects that are added to its display list and shows their y, height and getBounds().height values. Surprisingly, the output is: Y: 0 H: 30 BOUNDS H: 100 ... (5x) SCALEY: 1 TOTAL HEIGHT: 100 This shows that the bounds of the buttons are actually larger than their height (and the height that they appear to be, visually). I have no clue why this is the case however. So my questions are: Why are the bounds of my buttons larger than their height? How can I set the bounds of my buttons so that my Sprite isn't larger than I'd expect it to be based on the position and size of the objects it contains? By the way, the buttons are created as follows: var control:Button = new Button(); control.setSize(90, 30); addChild(control);

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  • using Intellimouse in Parallels 5

    - by nobody
    I'm running Win7 in Parallels 5 and have a five button USB mouse (Microsoft Intellimouse). I have my mouse's side buttons mapped to the Forward and Back (browser) commands. However, Parallel's Mouse Synchronization Service seems to be intercepting the mouse keypress event for these two buttons, and remapping them to the Windows Start Menu command. Any way to undo this? i.e. get my Back/Forward buttons working again?

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  • Ajax Control Toolkit July 2011 Release and the New HTML Editor Extender

    - by Stephen Walther
    I’m happy to announce the July 2011 release of the Ajax Control Toolkit which includes important bug fixes and a completely new HTML Editor Extender control. You can download the July 2011 Release by visiting the Ajax Control Toolkit CodePlex site at: http://AjaxControlToolkit.CodePlex.com Using the New HTML Editor Extender Control You can use the new HTML Editor Extender to extend any standard ASP.NET TextBox control so that it supports rich formatting such as bold, italics, bulleted lists, numbered lists, typefaces and different foreground and background colors. The following code illustrates how you can extend a standard ASP.NET TextBox control with the HtmlEditorExtender: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Simple.aspx.cs" Inherits="WebApplication1.Simple" %> <%@ Register TagPrefix="asp" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Simple</title> </head> <body> <form id="form1" runat="server"> <asp:ToolkitScriptManager runat="Server" /> <asp:TextBox ID="txtComments" TextMode="MultiLine" Columns="60" Rows="8" runat="server" /> <asp:HtmlEditorExtender TargetControlID="txtComments" runat="server" /> </form> </body> </html> This page has the following three controls: ToolkitScriptManager – The ToolkitScriptManager renders all of the scripts required by the Ajax Control Toolkit. TextBox – The TextBox control is a standard ASP.NET TextBox which is set to display multiple lines (a TextArea instead of an Input element). HtmlEditorExtender – The HtmlEditorExtender is set to extend the TextBox control. You can use the standard TextBox Text property to read the rich text entered into the TextBox control on the server. Lightweight and HTML5 The HTML Editor Extender works on all modern browsers including the most recent versions of Mozilla Firefox (Firefox 5), Google Chrome (Chrome 12), and Apple Safari (Safari 5). Furthermore, the HTML Editor Extender is compatible with Microsoft Internet Explorer 6 and newer. The HTML Editor Extender is very lightweight. It takes advantage of the HTML5 ContentEditable attribute so it does not require an iframe or complex browser workarounds. If you select View Source in your browser while using the HTML Editor Extender, we hope that you will be pleasantly surprised by how little markup and script is generated by the HTML Editor Extender. Customizable Toolbar Buttons Depending on the web application that you are building, you will want to display different toolbar buttons with the HTML Editor Extender. One of the design goals of the HTML Editor Extender was to make it very easy for you to customize the toolbar buttons. Imagine, for example, that you want to use the HTML Editor Extender when accepting comments on blog posts. In that case, you might want to restrict the type of formatting that a user can display. You might want to enable a user to format text as bold or italic but you do not want the user to make any other formatting changes. The following page illustrates how you can customize the HTML Editor Extender toolbar: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="CustomToolbar.aspx.cs" Inherits="WebApplication1.CustomToolbar" %> <%@ Register TagPrefix="asp" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <html> <head runat="server"> <title>Custom Toolbar</title> </head> <body> <form id="form1" runat="server"> <asp:ToolkitScriptManager Runat="server" /> <asp:TextBox ID="txtComments" TextMode="MultiLine" Columns="50" Rows="10" Text="Hello <b>world!</b>" Runat="server" /> <asp:HtmlEditorExtender TargetControlID="txtComments" runat="server"> <Toolbar> <asp:Bold /> <asp:Italic /> </Toolbar> </asp:HtmlEditorExtender> </form> </body> </html> Notice that the HTML Editor Extender in the page above has a Toolbar subtag. You can list the toolbar buttons which you want to appear within the subtag. In the case above, only Bold and Italic buttons are displayed. Here is a complete list of the Toolbar buttons currently supported by the HTML Editor Extender: Undo Redo Bold Italic Underline StrikeThrough Subscript Superscript JustifyLeft JustifyCenter JustifyRight JustifyFull InsertOrderedList InsertUnorderedList CreateLink UnLink RemoveFormat SelectAll UnSelect Delete Cut Copy Paste BackgroundColorSelector ForeColorSelector FontNameSelector FontSizeSelector Indent Outdent InsertHorizontalRule HorizontalSeparator Of course the HTML Editor Extender was designed to be extensible. You can create your own buttons and add them to the control. Compatible with the AntiXSS Library When using the HTML Editor Extender on a public facing website, we strongly recommend that you use the HTML Editor Extender with the AntiXSS Library. If you allow users to submit arbitrary HTML, and you don’t take any action to strip out malicious markup, then you are opening your website to Cross-Site Scripting Attacks (XSS attacks). The HTML Editor Extender uses the Provider Model to support different Sanitizer Providers. The July 2011 release of the Ajax Control Toolkit ships with a single Sanitizer Provider which uses the AntiXSS library (see http://AntiXss.CodePlex.com ). A Sanitizer Provider is responsible for sanitizing HTML markup by removing any malicious elements, attributes, and attribute values. For example, the AntiXss Sanitizer Provider will take the following block of HTML: <b><a href=""javascript:doEvil()"">Visit Grandma</a></b> <script>doEvil()</script> And return the following sanitized block of HTML: <b><a href="">Visit Grandma</a></b> Notice that the JavaScript href and <SCRIPT> tag are both stripped out. Be aware that there are a depressingly large number of ways to sneak evil markup into your HTML. You definitely want a Sanitizer as a safety net. Before you can use the AntiXSS Sanitizer Provider, you must add three assemblies to your web application: AntiXSSLibrary.dll, HtmlSanitizationLibrary.dll, and SanitizerProviders.dll. All three assemblies are included with the CodePlex download of the Ajax Control Toolkit in the SanitizerProviders folder. Here’s how you modify your web.config file to use the AntiXSS Sanitizer Provider: <configuration> <configSections> <sectionGroup name="system.web"> <section name="sanitizer" requirePermission="false" type="AjaxControlToolkit.Sanitizer.ProviderSanitizerSection, AjaxControlToolkit"/> </sectionGroup> </configSections> <system.web> <compilation targetFramework="4.0" debug="true"/> <sanitizer defaultProvider="AntiXssSanitizerProvider"> <providers> <add name="AntiXssSanitizerProvider" type="AjaxControlToolkit.Sanitizer.AntiXssSanitizerProvider"></add> </providers> </sanitizer> </system.web> </configuration> You can detect whether the HTML Editor Extender is using the AntiXSS Sanitizer Provider by checking the HtmlEditorExtender SanitizerProvider property like this: if (MyHtmlEditorExtender.SanitizerProvider == null) { throw new Exception("Please enable the AntiXss Sanitizer!"); } When the SanitizerProvider property has the value null, you know that a Sanitizer Provider has not been configured in the web.config file. Because the AntiXSS library requires Full Trust, you cannot use the AntiXSS Sanitizer Provider with most shared website hosting providers. Because most shared hosting providers only support Medium Trust and not Full Trust, we do not recommend using the HTML Editor Extender with a public website hosted with a shared hosting provider. Why a New HTML Editor Control? The Ajax Control Toolkit now includes two HTML Editor controls. Why did we introduce a new HTML Editor control when there was already an existing HTML Editor? We think you will like the new HTML Editor much more than the previous one. We had several goals with the new HTML Editor Extender: Lightweight – We wanted to leverage HTML5 to create a lightweight HTML Editor. The new HTML Editor generates much less markup and script than the previous HTML Editor. Secure – We wanted to make it easy to integrate the AntiXSS library with the HTML Editor. If you are creating a public facing website, we strongly recommend that you use the AntiXSS Provider. Customizable – We wanted to make it easy for users to customize the toolbar buttons displayed by the HTML Editor. Compatibility – We wanted to ensure that the HTML Editor will work with the latest versions of the most popular browsers (including Internet Explorer 6 and higher). The old HTML Editor control is still included in the Ajax Control Toolkit and continues to live in the AjaxControlToolkit.HTMLEditor namespace. We have not modified the control and you can continue to use the control in the same way as you have used it in the past. However, we hope that you will consider migrating to the new HTML Editor Extender for the reasons listed above. Summary We’ve introduced a new Ajax Control Toolkit control with this release. I want to thank the developers and testers on the Superexpert team for the huge amount of work which they put into this control. It was a non-trivial task to build an entirely new control which has the complexity of the HTML Editor in less than 6 weeks. Please let us know what you think! We want to hear your feedback. If you discover issues with the new HTML Editor Extender control, or you have questions about the control, or you have ideas for how it can be improved, then please post them to this blog. Tomorrow starts a new sprint

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  • Changing an HTML Form's Target with jQuery

    - by Rick Strahl
    This is a question that comes up quite frequently: I have a form with several submit or link buttons and one or more of the buttons needs to open a new Window. How do I get several buttons to all post to the right window? If you're building ASP.NET forms you probably know that by default the Web Forms engine sends button clicks back to the server as a POST operation. A server form has a <form> tag which expands to this: <form method="post" action="default.aspx" id="form1"> Now you CAN change the target of the form and point it to a different window or frame, but the problem with that is that it still affects ALL submissions of the current form. If you multiple buttons/links and they need to go to different target windows/frames you can't do it easily through the <form runat="server"> tag. Although this discussion uses ASP.NET WebForms as an example, realistically this is a general HTML problem although likely more common in WebForms due to the single form metaphor it uses. In ASP.NET MVC for example you'd have more options by breaking out each button into separate forms with its own distinct target tag. However, even with that option it's not always possible to break up forms - for example if multiple targets are required but all targets require the same form data to the be posted. A common scenario here is that you might have a button (or link) that you click where you still want some server code to fire but at the end of the request you actually want to display the content in a new window. A common operation where this happens is report generation: You click a button and the server generates a report say in PDF format and you then want to display the PDF result in a new window without killing the content in the current window. Assuming you have other buttons on the same Page that need to post to base window how do you get the button click to go to a new window? Can't  you just use a LinkButton or other Link Control? At first glance you might think an easy way to do this is to use an ASP.NET LinkButton to do this - after all a LinkButton creates a hyper link that CAN accept a target and it also posts back to the server, right? However, there's no Target property, although you can set the target HTML attribute easily enough. Code like this looks reasonable: <asp:LinkButton runat="server" ID="btnNewTarget" Text="New Target" target="_blank" OnClick="bnNewTarget_Click" /> But if you try this you'll find that it doesn't work. Why? Because ASP.NET creates postbacks with JavaScript code that operates on the current window/frame: <a id="btnNewTarget" target="_blank" href="javascript:__doPostBack(&#39;btnNewTarget&#39;,&#39;&#39;)">New Target</a> What happens with a target tag is that before the JavaScript actually executes a new window is opened and the focus shifts to the new window. The new window of course is empty and has no __doPostBack() function nor access to the old document. So when you click the link a new window opens but the window remains blank without content - no server postback actually occurs. Natch that idea. Setting the Form Target for a Button Control or LinkButton So, in order to send Postback link controls and buttons to another window/frame, both require that the target of the form gets changed dynamically when the button or link is clicked. Luckily this is rather easy to do however using a little bit of script code and jQuery. Imagine you have two buttons like this that should go to another window: <asp:LinkButton runat="server" ID="btnNewTarget" Text="New Target" OnClick="ClickHandler" /> <asp:Button runat="server" ID="btnButtonNewTarget" Text="New Target Button" OnClick="ClickHandler" /> ClickHandler in this case is any routine that generates the output you want to display in the new window. Generally this output will not come from the current page markup but is generated externally - like a PDF report or some report generated by another application component or tool. The output generally will be either generated by hand or something that was generated to disk to be displayed with Response.Redirect() or Response.TransmitFile() etc. Here's the dummy handler that just generates some HTML by hand and displays it: protected void ClickHandler(object sender, EventArgs e) { // Perform some operation that generates HTML or Redirects somewhere else Response.Write("Some custom output would be generated here (PDF, non-Page HTML etc.)"); // Make sure this response doesn't display the page content // Call Response.End() or Response.Redirect() Response.End(); } To route this oh so sophisticated output to an alternate window for both the LinkButton and Button Controls, you can use the following simple script code: <script type="text/javascript"> $("#btnButtonNewTarget,#btnNewTarget").click(function () { $("form").attr("target", "_blank"); }); </script> So why does this work where the target attribute did not? The difference here is that the script fires BEFORE the target is changed to the new window. When you put a target attribute on a link or form the target is changed as the very first thing before the link actually executes. IOW, the link literally executes in the new window when it's done this way. By attaching a click handler, though we're not navigating yet so all the operations the script code performs (ie. __doPostBack()) and the collection of Form variables to post to the server all occurs in the current page. By changing the target from within script code the target change fires as part of the form submission process which means it runs in the correct context of the current page. IOW - the input for the POST is from the current page, but the output is routed to a new window/frame. Just what we want in this scenario. Voila you can dynamically route output to the appropriate window.© Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  HTML  jQuery  

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  • b2Body moves without stopping

    - by SentineL
    I got a quite strange bug. It is difficult to explain it in two words, but i'll try to do this in short. My b2Body has restitution, friction, density, mass and collision group. I controlling my b2Body via setting linear velocity to it (called on every iteration): (void)moveToDirection:(CGPoint)direction onlyHorizontal:(BOOL)horizontal { b2Vec2 velocity = [controlledObject getBody]-GetLinearVelocity(); double horizontalSpeed = velocity.x + controlledObject.acceleration * direction.x; velocity.x = (float32) (abs((int) horizontalSpeed) < controlledObject.runSpeed ? horizontalSpeed : controlledObject.maxSpeed * direction.x); if (!horizontal) { velocity.y = velocity.y + controlledObject.runSpeed * direction.y; } [controlledObject getBody]->SetLinearVelocity(velocity); } My floor is static b2Body, it has as restitution, friction, density, mass and same collision group in some reason, I'm setting b2Body's friction of my Hero to zero when it is moving, and returning it to 1 when he stops. When I'm pushing run button, hero runs. when i'm releasing it, he stops. All of this works perfect. On jumping, I'm setting linear velocity to my Hero: (void)jump { b2Vec2 velocity = [controlledObject getBody]->GetLinearVelocity(); velocity.y = velocity.y + [[AppDel cfg] getHeroJumpVlelocity]; [controlledObject getBody]->SetLinearVelocity(velocity); } If I'll run, jump, and release run button, while he is in air, all will work fine. And here is my problem: If I'll run, jump, and continue running on landing (or when he goes from one static body to another: there is small fall, probably), Hero will start move, like he has no friction, but he has! I checked this via beakpoints: he has friction, but I can move left of right, and he will never stop, until i'll jump (or go from one static body to another), with unpressed running button. I allready tried: Set friction to body on every iteration double-check am I setting friction to right fixture. set Linear Damping to Hero: his move slows down on gugged moveing. A little more code: I have a sensor and body fixtures in my hero: (void) addBodyFixture { b2CircleShape dynamicBox; dynamicBox.m_radius = [[AppDel cfg] getHeroRadius]; b2FixtureDef bodyFixtureDef; bodyFixtureDef.shape = &dynamicBox; bodyFixtureDef.density = 1.0f; bodyFixtureDef.friction = [[AppDel cfg] getHeroFriction]; bodyFixtureDef.restitution = [[AppDel cfg] getHeroRestitution]; bodyFixtureDef.filter.categoryBits = 0x0001; bodyFixtureDef.filter.maskBits = 0x0001; bodyFixtureDef.filter.groupIndex = 0; bodyFixtureDef.userData = [NSNumber numberWithInt:FIXTURE_BODY]; [physicalBody addFixture:bodyFixtureDef]; } (void) addSensorFixture { b2CircleShape sensorBox; sensorBox.m_radius = [[AppDel cfg] getHeroRadius] * 0.95; sensorBox.m_p.Set(0, -[[AppDel cfg] getHeroRadius] / 10); b2FixtureDef sensor; sensor.shape = &sensorBox; sensor.filter.categoryBits = 0x0001; sensor.filter.maskBits = 0x0001; sensor.filter.groupIndex = 0; sensor.isSensor = YES; sensor.userData = [NSNumber numberWithInt:FIXTURE_SENSOR]; [physicalBody addFixture:sensor]; } Here I'm tracking is hero in air: void FixtureContactListener::BeginContact(b2Contact* contact) { // We need to copy out the data because the b2Contact passed in // is reused. Squirrel *squirrel = (Squirrel *)contact->GetFixtureB()->GetBody()->GetUserData(); if (squirrel) { [squirrel addContact]; } } void FixtureContactListener::EndContact(b2Contact* contact) { Squirrel *squirrel = (Squirrel *)contact->GetFixtureB()->GetBody()->GetUserData(); if (squirrel) { [squirrel removeContact]; } } here is Hero's logic on contacts: - (void) addContact { if (contactCount == 0) [self landing]; contactCount++; } - (void) removeContact { contactCount--; if (contactCount == 0) [self flying]; if (contactCount <0) contactCount = 0; } - (void)landing { inAir = NO; acceleration = [[AppDel cfg] getHeroRunAcceleration]; [sprite stopAllActions]; (running ? [sprite runAction:[self runAction]] : [sprite runAction:[self standAction]]); } - (void)flying { inAir = YES; acceleration = [[AppDel cfg] getHeroAirAcceleration]; [sprite stopAllActions]; [self flyAction]; } here is Hero's moving logic: - (void)stop { running = NO; if (!inAir) { [sprite stopAllActions]; [sprite runAction:[self standAction]]; } } - (void)left { [physicalBody setFriction:0]; if (!running && !inAir) { [sprite stopAllActions]; [sprite runAction:[self runAction]]; } running = YES; moveingDirection = NO; [bodyControls moveToDirection:CGPointMake(-1, 0) onlyHorizontal:YES]; } - (void)right { [physicalBody setFriction:0]; if (!running && !inAir) { [sprite stopAllActions]; [sprite runAction:[self runAction]]; } running = YES; moveingDirection = YES; [bodyControls moveToDirection:CGPointMake(1, 0) onlyHorizontal:YES]; } - (void)jump { if (!inAir) { [bodyControls jump]; } } and here is my update method (called on every iteration): - (void)update:(NSMutableDictionary *)buttons { if (!isDead) { [self updateWithButtonName:BUTTON_LEFT inButtons:buttons whenPressed:@selector(left) whenUnpressed:@selector(stop)]; [self updateWithButtonName:BUTTON_RIGHT inButtons:buttons whenPressed:@selector(right) whenUnpressed:@selector(stop)]; [self updateWithButtonName:BUTTON_UP inButtons:buttons whenPressed:@selector(jump) whenUnpressed:@selector(nothing)]; [self updateWithButtonName:BUTTON_DOWN inButtons:buttons whenPressed:@selector(nothing) whenUnpressed:@selector(nothing)]; [sprite setFlipX:(moveingDirection)]; } [self checkPosition]; if (!running) [physicalBody setFriction:[[AppDel cfg] getHeroFriction]]; else [physicalBody setFriction:0]; } - (void)updateWithButtonName:(NSString *)buttonName inButtons:(NSDictionary *)buttons whenPressed:(SEL)pressedSelector whenUnpressed:(SEL)unpressedSelector { NSNumber *buttonNumber = [buttons objectForKey:buttonName]; if (buttonNumber == nil) return; if ([buttonNumber boolValue]) [self performSelector:pressedSelector]; else [self performSelector:unpressedSelector]; } - (void)checkPosition { b2Body *body = [self getBody]; b2Vec2 position = body->GetPosition(); CGPoint inWorldPosition = [[AppDel cfg] worldMeterPointFromScreenPixel:CGPointMake(position.x * PTM_RATIO, position.y * PTM_RATIO)]; if (inWorldPosition.x < 0 || inWorldPosition.x > WORLD_WIDGH / PTM_RATIO || inWorldPosition.y <= 0) { [self kill]; } }

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  • WidgetBlock Speeds Up Browsing by Removing Social Media Widgets

    - by Jason Fitzpatrick
    Chrome: If you’re tired of web pages cluttered with social media buttons, WidgetBlock bans the buttons and speeds up the load time of web pages in the process. Even on a snappy internet connection you’ve likely noticed, thanks to the deluge of social media buttons loading in the background, a noticeable lag on popular web sites. WidgetBlock blocks widgets from loading (just like popular ad blocking software blocks ads from loading). The above screenshot, taken from a popular media site, shows just how much screen real estate is taken up by social media widgets. Installing WidgetBlock banishes the social media widgets and speeds load time. Hit up the link below to grab a free copy. WidgetBlock [Chrome Web Store] HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review

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  • Law of Demeter in MVC regarding Controller-View communication

    - by Antonio MG
    The scenario: Having a Controller that controls a view composed of complex subviews. Each one of those subviews is a separated class in a separate file. For example, one of those subviews is called ButtonsView, and has a bunch of buttons. The Controller has to access those buttons. Would accessing those buttons like this: controllerMainView.buttonsView.firstButton.state(); be a violation of the LOD? On one hand, it could be yes because the controller is accessing the inner hierarchy of the view. On the other, a Controller should be aware of what happens inside the view and how is composed. Any thoughts?

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  • Repainting a window with a new scene with winapi (beginner question)

    - by user90760
    I'm following theForger's win32 API tutorial in order to create a GUI for a project. I've successfully made simple, one window applications, but I can't figure out how to repaint an entire window with new information. As an example: I have five buttons corresponding to five colors on the main application window. When a user clicks a color button, the entire window is repainted such that: 1. all five buttons are removed and a new "back" button is replaced, 2. the background is colored the color that was picked. I'm able to change the background color by trapping the button pressed message in my wndproc, but I can't figure out how to change the entire window with a new "scene" (removing the color buttons and adding a back button). This seems like a trivial task, but I can't find a solution in tutorials. Do I need to declare a new windows class with the back button and then have my button trap create a window of this class?

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  • How to have the game world get rendered on just a part of the screen?

    - by VictorB
    I am implementing a game on both Desktop and Android. The Desktop version will just rely on the keyboard to handle the user input on the game screen, whilst the Android one will have to have a set of buttons placed in a bar at the bottom of the game screen, using a Stage. Consequently, I am expecting the game world to take up the entire space available on the Desktop screen, whilst on Android it should expand to the entire width of the screen, and to the screen height minus the height of the buttons bar I've mentioned. What would be an appropriate approach of handling space sharing between the game world and the buttons bar? Thank you.

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  • Unity GUI not in build, but works fine in editor

    - by Darren
    I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 GUIText objects each separate from the above. A script that enables the GUITexture and the script in number 1 and 2 respectively This is how it is supposed to work: When I cross the finish line, number 4 script enables number 1 GUITexture component and number 2 script component. The script component uses one of number 3's GUIText objects to show you your best lap time, and also makes a GUI.Textfield for name entry and 2 GUI.Buttons for "Submit" and "Skip". If you hit "Submit" the script will submit the time. No matter which button you press, The remaining 2 GUIText objects from number 3 will show you the top 10 best times. For some reason, when I run it in editor, everything works 100%, but when I'm in different kinds of builds, the results vary. When I am in a webplayer, The GUITexture and the textfield and buttons appear, but the textfield and buttons are plain and have no evidence of GUIStyles. When I click one of the buttons, the score gets submitted but I do not get the fastest times showing. When I am in a standalone build, the GUITexture shows up, but nothing else does. If I remove the GUIStyle parameter of the GUI.Textfield and GUI.Button, they show up. Why am I getting these variations and how can I fix it? Code below: void Start () { Names.text = ""; Times.text = ""; YourBestTime.text = "Your Best Lap: " + bestTime + "\nEnter your name:"; //StartCoroutine(GetTimes("Test")); } void Update() { if (!ShowButtons && !GettingTimes) { StartCoroutine(GetTimes()); GettingTimes = true; } } IEnumerator GetTimes () { Debug.Log("Getting times"); YourBestTime.text = "Loading Best Lap Times"; WWW times_get = new WWW(GetTimesUrl); yield return times_get; WWW names_get = new WWW(GetNamesUrl); yield return names_get; if(times_get.error != null || names_get.error != null) { print("There was an error retrieiving the data: " + names_get.error + times_get.error); } else { Times.text = times_get.text; Names.text = names_get.text; YourBestTime.text = "Your Best Lap: " + bestTime; } } IEnumerator PostLapTime (string Name, string LapTime) { string hash= MD5.Md5Sum(Name + LapTime + secretKey); string bestTime_url = SubmitTimeUrl + "&Name=" + WWW.EscapeURL(Name) + "&LapTime=" + LapTime + "&hash=" + hash; Debug.Log (bestTime_url); // Post the URL to the site and create a download object to get the result. WWW hs_post = new WWW(bestTime_url); //label = "Submitting..."; yield return hs_post; // Wait until the download is done if (hs_post.error != null) { print("There was an error posting the lap time: " + hs_post.error); //label = "Error: " + hs_post.error; //show = false; } else { Debug.Log("Posted: " + hs_post.text); ShowButtons = false; PostingTime = false; } } void OnGUI() { if (ShowButtons) { //makes text box nameString = GUI.TextField( new Rect((Screen.width/2)-111, (Screen.height/2)-130, 222, 25), nameString, 20, TextboxStyle); if (GUI.Button( new Rect( (Screen.width/2-74.0f), (Screen.height/2)- 90, 64, 32), "Submit", ButtonStyle)) { //SUBMIT TIME if (nameString == "") { nameString = "Player"; } if (!PostingTime) { StartCoroutine(PostLapTime(nameString, bestTime)); PostingTime = true; } } else if (GUI.Button( new Rect( (Screen.width/2+10.0f), (Screen.height/2)- 90, 64, 32), "Skip", ButtonStyle)) { ShowButtons = false; } } } }

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  • What is wrong with my gtkrc file?

    - by PP
    I have written following gtkrc file from some other theme gtkrc file. This theme is normal theme with buttons using pixmap theme engine. I have also given background image to GtkEntry. Problem is that, When i use this theme my buttons doesn't show text one them and my entry box does not show cursor. Plus in engine "pixmap" tag I need to specify image name with it's path as I have already mentioned pixmap_path on the top of rc file but why I still need to specify the path in file = "xxx" # gtkrc file. pixmap_path "./backgrounds:./icons:./buttons:./emotions" gtk-button-images = 1 #Icon Sizes and color definitions gtk-icon-sizes = "gtk-small-toolbar=16,16:gtk-large-toolbar=24,24:gtk-button=16,16" gtk-toolbar-icon-size = GTK_ICON_SIZE_SMALL_TOOLBAR gtk_color_scheme = "fg_color:#000000\nbg_color:#848484\nbase_color:#000000\ntext_color:#000000\nselected_bg_color:#f39638\nselected_fg_color:#000000\ntooltip_bg_color:#634110\ntooltip_fg_color:#ffffff" style "theme-default" { xthickness = 10 ythickness = 10 GtkEntry::honors-transparent-bg-hint = 0 GtkMenuItem::arrow-spacing = 20 GtkMenuItem::horizontal-padding = 50 GtkMenuItem::toggle-spacing = 30 GtkOptionMenu::indicator-size = {11, 5} GtkOptionMenu::indicator-spacing = {6, 5, 4, 4} GtkTreeView::horizontal_separator = 5 GtkTreeView::odd_row_color = "#efefef" GtkTreeView::even_row_color = "#e3e3e3" GtkWidget::link-color = "#0062dc" # blue GtkWidget::visited-link-color = "#8c00dc" #purple GtkButton::default_border = { 0, 0, 0, 0 } GtkButton::child-displacement-x = 0 GtkButton::child-displacement-y = 1 GtkWidget::focus-padding = 0 GtkRange::trough-border = 0 GtkRange::slider-width = 19 GtkRange::stepper-size = 19 GtkScrollbar::min_slider_length = 36 GtkScrollbar::has-secondary-backward-stepper = 1 GtkPaned::handle_size = 8 GtkMenuBar::internal-padding = 0 GtkTreeView::expander_size = 13 #15 GtkExpander::expander_size = 13 #17 GtkScale::slider-length = 35 GtkScale::slider-width = 17 GtkScale::trough-border = 0 GtkWidget::link-color = "#0062dc" GtkWidget::visited-link-color = "#8c00dc" #purple WnckTasklist::fade-overlay-rect = 0 WnckTasklist::fade-loop-time = 5.0 # 5 seconds WnckTasklist::fade-opacity = 0.5 # final opacity #makes menu only overlap border GtkMenu::horizontal-offset = -1 #removes extra padding at top and bottom of menus. Makes menuitem overlap border GtkMenu::vertical-padding = 0 #set to the same as roundness, used for better hotspot selection of tabs GtkNotebook::tab-curvature = 2 GtkNotebook::tab-overlap = 4 GtkMenuItem::arrow-spacing = 10 GtkOptionMenu ::indicator-size = {11, 5} GtkCheckButton ::indicator-size = 16 GtkCheckButton ::indicator-spacing = 1 GtkRadioButton ::indicator-size = 16 GtkTreeView::horizontal_separator = 2 GtkTreeView::odd_row_color = "#efefef" GtkTreeView::even_row_color = "#e3e3e3" NautilusIconContainer::normal_icon_color = "#ff0000" GtkEntry::inner-border = {0, 0, 0, 0} GtkScrolledWindow::scrollbar-spacing = 0 GtkScrolledWindow::scrollbars-within-bevel = 1 fg[NORMAL] = @fg_color fg[ACTIVE] = @fg_color fg[PRELIGHT] = @fg_color fg[SELECTED] = @selected_fg_color fg[INSENSITIVE] = shade (3.0,@fg_color) bg[NORMAL] = @bg_color bg[ACTIVE] = shade (0.95,@bg_color) bg[PRELIGHT] = mix(0.92, shade (1.1,@bg_color), @selected_bg_color) bg[SELECTED] = @selected_bg_color bg[INSENSITIVE] = shade (1.06,@bg_color) base[NORMAL] = @base_color base[ACTIVE] = shade (0.65,@base_color) base[PRELIGHT] = @base_color base[SELECTED] = @selected_bg_color base[INSENSITIVE] = shade (1.025,@bg_color) text[NORMAL] = @text_color text[ACTIVE] = shade (0.95,@base_color) text[PRELIGHT] = @text_color text[SELECTED] = @selected_fg_color text[INSENSITIVE] = mix (0.675,shade (0.95,@bg_color),@fg_color) } style "theme-entry" { xthickness = 10 ythickness = 10 GtkEntry::inner-border = {10, 10, 10, 10} GtkEntry::progress-border = {10, 10, 10, 10} GtkEntry::icon-prelight = 1 GtkEntry::state-hintt = 1 #GtkEntry::honors-transparent-bg-hint = 1 text[NORMAL] = "#000000" text[ACTIVE] = "#787878" text[INSENSITIVE] = "#787878" text[SELECTED] = "#FFFFFF" engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = FALSE file = "./backgrounds/entry_background.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = FLAT_BOX state = PRELIGHT recolorable = FALSE file = "./backgrounds/entry_background.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = FLAT_BOX state = ACTIVE recolorable = FALSE file = "./backgrounds/entry_background.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } #----------------------------------------------- #Chat Balloon Incoming background. style "theme-event-box-top-in" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_in_top.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-event-box-mid-in" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_in_mid.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-event-box-bot-in" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_in_bot.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } #----------------------------------------------- #Chat Balloon Outgoing background. style "theme-event-box-top-out" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_out_top.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-event-box-mid-out" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_out_mid.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-event-box-bot-out" { xthickness = 1 ythickness = 1 GtkEventBox::inner-border = {0, 0, 0, 0} engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "./backgrounds/chat_out_bot.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-wide" = "theme-default" { xthickness = 2 ythickness = 2 } style "theme-wider" = "theme-default" { xthickness = 3 ythickness = 3 } style "theme-button" { GtkButton::inner-border = {0, 0, 0, 0} GtkWidget::focus-line-width = 0 GtkWidget::focus-padding = 0 bg[NORMAL] = "#414143" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#ff0000" bg[INSENSITIVE] = "#434346" fg[NORMAL] = "#ffffff" fg[INSENSITIVE] = "#000000" fg[PRELIGHT] = "#ffffff" fg[SELECTED] = "#ffffff" fg[ACTIVE] = "#ffffff" text[NORMAL] = "#ff0000" text[INSENSITIVE] = "#ff0000" text[PRELIGHT] = "#ff0000" text[SELECTED] = "#ff0000" text[INSENSITIVE] = "#434346" text[ACTIVE] = "#ff0000" base[NORMAL] = "#ff0000" base[INSENSITIVE] = "#ff0000" base[PRELIGHT] = "#ff0000" base[SELECTED] = "#ff0000" base[INSENSITIVE] = "#ff0000" engine "pixmap" { image { function = BOX state = NORMAL recolorable = TRUE file = "./buttons/LightButtonAct.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = BOX state = PRELIGHT recolorable = TRUE file = "./buttons/LightButtonRoll.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = BOX state = ACTIVE recolorable = TRUE file = "./buttons/LightButtonClicked.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = BOX state = INSENSITIVE recolorable = TRUE file = "./buttons/LightButtonInact.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } style "theme-toolbar" { xthickness = 2 ythickness = 2 bg[NORMAL] = shade (1.078,@bg_color) } style "theme-handlebox" { bg[NORMAL] = shade (0.95,@bg_color) } style "theme-scale" { bg[NORMAL] = shade (1.06, @bg_color) bg[PRELIGHT] = mix(0.85, shade (1.1,@bg_color), @selected_bg_color) bg[SELECTED] = "#4d4d55" } style "theme-range" { bg[NORMAL] = shade (1.12,@bg_color) bg[ACTIVE] = @bg_color bg[PRELIGHT] = mix(0.95, shade (1.10,@bg_color), @selected_bg_color) #Arrows text[NORMAL] = shade (0.275,@selected_fg_color) text[PRELIGHT] = @selected_fg_color text[ACTIVE] = shade (0.10,@selected_fg_color) text[INSENSITIVE] = mix (0.80,shade (0.90,@bg_color),@fg_color) } style "theme-notebook" = "theme-wider" { xthickness = 4 ythickness = 4 GtkNotebook::tab-curvature = 5 GtkNotebook::tab-vborder = 1 GtkNotebook::tab-overlap = 1 GtkNotebook::tab-vborder = 1 bg[NORMAL] = "#d2d2d2" bg[ACTIVE] = "#e3e3e3" bg[PRELIGHT] = "#848484" bg[SELECTED] = "#848484" bg[INSENSITIVE] = "#848484" text[PRELIGHT] = @selected_fg_color text[NORMAL] = "#000000" text[ACTIVE] = "#737373" text[SELECTED] = "#000000" text[INSENSITIVE] = "#737373" fg[PRELIGHT] = @selected_fg_color fg[NORMAL] = "#000000" fg[ACTIVE] = "#737373" fg[SELECTED] = "#000000" fg[INSENSITIVE] = "#737373" } style "theme-paned" { bg[PRELIGHT] = shade (1.1,@bg_color) } style "theme-panel" { # Menu fg[PRELIGHT] = @selected_fg_color font_name = "Bold 9" text[PRELIGHT] = @selected_fg_color } style "theme-menu" { xthickness = 0 ythickness = 0 bg[NORMAL] = shade (1.16,@bg_color) bg[SELECTED] = "#ff9a00" text[PRELIGHT] = @selected_fg_color fg[PRELIGHT] = @selected_fg_color } style "theme-menu-item" = "theme-menu" { xthickness = 3 ythickness = 3 base[SELECTED] = "#ff9a00" base[NORMAL] = "#ff9a00" base[PRELIGHT] = "#ff9a00" base[INSENSITIVE] = "#ff9a00" base[ACTIVE] = "#ff9a00" bg[SELECTED] = "#ff9a00" bg[NORMAL] = shade (1.16,@bg_color) } style "theme-menubar" { #TODO } style "theme-menubar-item" = "theme-menu-item" { #TODO bg[SELECTED] = "#ff9a00" } style "theme-tree" { xthickness = 2 ythickness = 1 font_name = "Bold 9" GtkWidget::focus-padding = 0 bg[NORMAL] = "#5a595a" bg[PRELIGHT] = "#5a595a" bg[ACTIVE] = "#5a5a5a" fg[NORMAL] = "#ffffff" fg[ACTIVE] = "#ffffff" fg[SELECTED] = "#ff9a00" fg[PRELIGHT] = "#ffffff" bg[SELECTED] = "#ff9a00" base[SELECTED] = "#ff9a00" base[NORMAL] = "#ff9a00" base[PRELIGHT] = "#ff9a00" base[INSENSITIVE] = "#ff9a00" base[ACTIVE] = "#ff9a00" text[NORMAL] = "#000000" text[PRELIGHT] = "#ff9a00" text[ACTIVE] = "#ff9a00" text[SELECTED] = "#ff9a00" text[INSENSITIVE] = "#434346" } style "theme-tree-arrow" { bg[NORMAL] = mix(0.70, shade (0.60,@bg_color), shade (0.80,@selected_bg_color)) bg[PRELIGHT] = mix(0.80, @bg_color, @selected_bg_color) } style "theme-progressbar" { font_name = "Bold" bg[SELECTED] = @selected_bg_color fg[PRELIGHT] = @selected_fg_color bg[ACTIVE] = "#fe7e00" bg[NORMAL] = "#ffba00" } style "theme-tooltips" = "theme-wider" { font_name = "Liberation sans 10" bg[NORMAL] = @tooltip_bg_color fg[NORMAL] = @tooltip_fg_color text[NORMAL] = @tooltip_fg_color } style "theme-combo" = "theme-button" { xthickness = 4 ythickness = 4 text[NORMAL] = "#fd7d00" text[INSENSITIVE] = "#8a8a8a" base[NORMAL] = "#e0e0e0" base[INSENSITIVE] = "#aeaeae" } style "theme-combo-box" = "theme-button" { xthickness = 3 ythickness = 2 bg[NORMAL] = "#343539" bg[PRELIGHT] = "#343539" bg[ACTIVE] = "#26272b" bg[INSENSITIVE] = "#404145" } style "theme-entry-combo-box" { xthickness = 6 ythickness = 3 text[NORMAL] = "#000000" text[INSENSITIVE] = "#8a8a8a" base[NORMAL] = "#ffffff" base[INSENSITIVE] = "#aeaeae" } style "theme-combo-arrow" = "theme-button" { xthickness = 1 ythickness = 1 } style "theme-view" { xthickness = 0 ythickness = 0 } style "theme-check-radio-buttons" { GtkWidget::interior-focus = 0 GtkWidget::focus-padding = 1 text[NORMAL] = "#ff0000" base[NORMAL] = "#ff0000" text[SELECTED] = "#ffffff" text[INSENSITIVE] = shade (0.625,@bg_color) base[PRELIGHT] = mix(0.80, @base_color, @selected_bg_color) bg[NORMAL] = "#438FC6" bg[INSENSITIVE] = "#aeaeae" bg[SELECTED] = "#ff8a01" } style "theme-radio-buttons" = "theme-button" { GtkWidget::interior-focus = 0 GtkWidget::focus-padding = 1 text[SELECTED] = @selected_fg_color text[INSENSITIVE] = shade (0.625,@bg_color) base[PRELIGHT] = mix(0.80, @base_color, @selected_bg_color) bg[NORMAL] = "#ffffff" bg[INSENSITIVE] = "#dcdcdc" bg[SELECTED] = @selected_bg_color } style "theme-spin-button" { bg[NORMAL] = "#d2d2d2" bg[ACTIVE] = "#868686" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = shade(1.10,@selected_bg_color) bg[INSENSITIVE] = "#dcdcdc" base[NORMAL] = "#ffffff" base[INSENSITIVE] = "#dcdcdc" text[NORMAL] = "#000000" text[INSENSITIVE] = "#aeaeae" } style "theme-calendar" { xthickness = 0 ythickness = 0 bg[NORMAL] = "#676767" bg[PRELIGHT] = shade(0.92,@bg_color) bg[ACTIVE] = "#ff0000" bg[INSENSITIVE] = "#ff0000" bg[SELECTED] = "#ff0000" text[PRELIGHT] = "#000000" text[NORMAL] = "#000000" text[INSENSITIVE]= "#000000" text[SELECTED] = "#ffffff" text[ACTIVE] = "#000000" fg[NORMAL] = "#ffffff" fg[PRELIGHT] = "#ffffff" fg[INSENSITIVE] = "#ffffff" fg[SELECTED] = "#ffffff" fg[ACTIVE] = "#ffffff" base[NORMAL] = "#ff0000" base[NORMAL] = "#aeaeae" base[INSENSITIVE] = "#00ff00" base[SELECTED] = "#f3720d" base[ACTIVE] = "#f3720d" } style "theme-separator-menu-item" { xthickness = 1 ythickness = 0 GtkSeparatorMenuItem::horizontal-padding = 2 # We are setting the desired height by using wide-separators # There is no other way to get the odd height ... GtkWidget::wide-separators = 1 GtkWidget::separator-width = 1 GtkWidget::separator-height = 5 } style "theme-frame" { xthickness = 10 ythickness = 0 GtkWidget::LABEL-SIDE-PAD = 14 GtkWidget::LABEL-PAD = 23 fg[NORMAL] = "#000000" fg[ACTIVE] = "#000000" fg[PRELIGHT] = "#000000" fg[SELECTED] = "#000000" fg[INSENSITIVE] = "#000000" bg[NORMAL] = "#e2e2e2" bg[ACTIVE] = "#000000" bg[PRELIGHT] = "#000000" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#000000" base[NORMAL] = "#000000" base[ACTIVE] = "#000000" base[PRELIGHT] = "#000000" base[SELECTED] = "#000000" base[INSENSITIVE]= "#000000" text[NORMAL] = "#000000" text[ACTIVE] = "#000000" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[INSENSITIVE]= "#000000" } style "theme-textview" { text[NORMAL] = "#000000" text[ACTIVE] = "#000000" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[INSENSITIVE] = "#434648" bg[NORMAL] = "#ffffff" bg[ACTIVE] = "#ffffff" bg[PRELIGHT] = "#ffffff" bg[SELECTED] = "#ffffff" bg[INSENSITIVE] = "#ffffff" fg[NORMAL] = "#ffffff" fg[ACTIVE] = "#ffffff" fg[PRELIGHT] = "#ffffff" fg[SELECTED] = "#ffffff" fg[INSENSITIVE] = "#ffffff" base[NORMAL] = "#ffffff" base[ACTIVE] = "#ffffff" base[PRELIGHT] = "#ffffff" base[SELECTED] = "#ff9a00" base[INSENSITIVE] = "#ffffff" } style "theme-clist" { text[NORMAL] = "#000000" text[ACTIVE] = "#000000" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[INSENSITIVE] = "#434648" bg[NORMAL] = "#353438" bg[ACTIVE] = "#ff9a00" bg[PRELIGHT] = "#ff9a00" bg[SELECTED] = "#ff9a00" bg[INSENSITIVE] = "#ffffff" fg[NORMAL] = "#000000" fg[ACTIVE] = "#ff9a00" fg[PRELIGHT] = "#ff9a00" fg[SELECTED] = "#fdff00" fg[INSENSITIVE] = "#757575" base[NORMAL] = "#ffffff" base[ACTIVE] = "#fdff00" base[PRELIGHT] = "#000000" base[SELECTED] = "#fdff00" base[INSENSITIVE] = "#757575" } style "theme-label" { bg[NORMAL] = "#414143" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#434346" fg[NORMAL] = "#000000" fg[INSENSITIVE] = "#434346" fg[PRELIGHT] = "#000000" fg[SELECTED] = "#000000" fg[ACTIVE] = "#000000" text[NORMAL] = "#ffffff" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#ffffff" text[SELECTED] = "#ffffff" text[ACTIVE] = "#ffffff" base[NORMAL] = "#000000" base[INSENSITIVE] = "#00ff00" base[PRELIGHT] = "#0000ff" base[ACTIVE] = "#f39638" } style "theme-button-label" { bg[NORMAL] = "#414143" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#434346" fg[NORMAL] = "#ffffff" fg[INSENSITIVE] = "#434346" fg[PRELIGHT] = "#ffffff" fg[SELECTED] = "#ffffff" fg[ACTIVE] = "#ffffff" text[NORMAL] = "#000000" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[ACTIVE] = "#000000" base[NORMAL] = "#000000" base[INSENSITIVE] = "#00ff00" base[PRELIGHT] = "#0000ff" base[SELECTED] = "#ff00ff" base[ACTIVE] = "#ffff00" } style "theme-button-check-radio-label" { bg[NORMAL] = "#414143" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#434346" fg[NORMAL] = "#000000" fg[INSENSITIVE] = "#434346" fg[PRELIGHT] = "#000000" fg[SELECTED] = "#000000" fg[ACTIVE] = "#000000" text[NORMAL] = "#ffffff" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#ffffff" text[SELECTED] = "#000000" text[ACTIVE] = "#ffffff" base[NORMAL] = "#000000" base[INSENSITIVE] = "#00ff00" base[PRELIGHT] = "#0000ff" base[SELECTED] = "#ff00ff" base[ACTIVE] = "#ffff00" } style "theme-table" { bg[NORMAL] = "#848484" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#7f4426" bg[SELECTED] = "#000000" bg[INSENSITIVE] = "#434346" } style "theme-iconview" { GtkWidget::focus-line-width=1 bg[NORMAL] = "#000000" bg[ACTIVE] = "#c19676" bg[PRELIGHT] = "#c19676" bg[SELECTED] = "#c19676" bg[INSENSITIVE] = "#969696" fg[NORMAL] = "#ffffff" fg[INSENSITIVE] = "#ffffff" fg[PRELIGHT] = "#ffffff" fg[SELECTED] = "#ffffff" fg[ACTIVE] = "#ffffff" text[NORMAL] = "#000000" text[INSENSITIVE] = "#434346" text[PRELIGHT] = "#000000" text[SELECTED] = "#000000" text[ACTIVE] = "#000000" base[NORMAL] = "#ffffff" base[INSENSITIVE] = "#434346" base[PRELIGHT] = "#FAD184" base[SELECTED] = "#FAD184" base[ACTIVE] = "#FAD184" } # Set Widget styles class "GtkWidget" style "theme-default" class "GtkScale" style "theme-scale" class "GtkRange" style "theme-range" class "GtkPaned" style "theme-paned" class "GtkFrame" style "theme-frame" class "GtkMenu" style "theme-menu" class "GtkMenuBar" style "theme-menubar" class "GtkEntry" style "theme-entry" class "GtkProgressBar" style "theme-progressbar" class "GtkToolbar" style "theme-toolbar" class "GtkSeparator" style "theme-wide" class "GtkCalendar" style "theme-calendar" class "GtkTable" style "theme-table" widget_class "*<GtkMenuItem>*" style "theme-menu-item" widget_class "*<GtkMenuBar>.<GtkMenuItem>*" style "theme-menubar-item" widget_class "*<GtkSeparatorMenuItem>*" style "theme-separator-menu-item" widget_class "*<GtkLabel>" style "theme-label" widget_class "*<GtkButton>" style "theme-button" widget_class "*<GtkButton>*<GtkLabel>*" style "theme-button-label" widget_class "*<GtkCheckButton>" style "theme-check-radio-buttons" widget_class "*<GtkToggleButton>.<GtkLabel>*" style "theme-button" widget_class "*<GtkCheckButton>.<GtkLabel>*" style "theme-button-check-radio-label" widget_class "*<GtkRadioButton>.<GtkLabel>*" style "theme-button-check-radio-label" widget_class "*<GtkTextView>" style "theme-textview" widget_class "*<GtkList>" style "theme-textview" widget_class "*<GtkCList>" style "theme-clist" widget_class "*<GtkIconView>" style "theme-iconview" widget_class "*<GtkHandleBox>" style "theme-handlebox" widget_class "*<GtkNotebook>" style "theme-notebook" widget_class "*<GtkNotebook>*<GtkEventBox>" style "theme-notebook" widget_class "*<GtkNotebook>*<GtkDrawingArea>" style "theme-notebook" widget_class "*<GtkNotebook>*<GtkLayout>" style "theme-notebook" widget_class "*<GtkNotebook>*<GtkViewport>" style "theme-notebook" widget_class "*<GtkNotebook>.<GtkLabel>*" style "theme-notebook" #for tabs # Combo Box Stuff widget_class "*<GtkCombo>*" style "theme-combo" widget_class "*<GtkComboBox>*<GtkButton>" style "theme-combo-box" widget_class "*<GtkComboBoxEntry>*" style "theme-entry-combo-box" widget_class "*<GtkSpinButton>*" style "theme-spin-button" widget_class "*<GtkSpinButton>*<GtkArrow>*" style:highest "theme-tree-arrow" # Tool Tips Stuff widget "gtk-tooltip*" style "theme-tooltips" # Tree View Stuff widget_class "*<GtkTreeView>.<GtkButton>*" style "theme-tree" widget_class "*<GtkCTree>.<GtkButton>*" style "theme-tree" widget_class "*<GtkList>.<GtkButton>*" style "theme-tree" widget_class "*<GtkCList>.<GtkButton>*" style "theme-tree" # For arrow bg widget_class "*<GtkTreeView>.<GtkButton>*<GtkArrow>" style "theme-tree-arrow" widget_class "*<GtkCTree>.<GtkButton>*<GtkArrow>" style "theme-tree-arrow" widget_class "*<GtkList>.<GtkButton>*<GtkArrow>" style "theme-tree-arrow" ####################################################### ## GNOME specific ####################################################### widget_class "*.ETree.ECanvas" style "theme-tree" widget_class "*.ETable.ECanvas" style "theme-tree" style "panelbuttons" = "theme-button" { # As buttons are draw lower this helps center text xthickness = 3 ythickness = 3 } widget_class "*Panel*<GtkButton>*" style "panelbuttons" style "murrine-fg-is-text-color-workaround" { text[NORMAL] = "#000000" text[ACTIVE] = "#fdff00" text[SELECTED] = "#fdff00" text[INSENSITIVE] = "#757575" bg[SELECTED] = "#b85e03" bg[ACTIVE] = "#b85e03" bg[SELECTED] = "#b85e03" fg[SELECTED] = "#ffffff" fg[NORMAL] = "#ffffff" fg[ACTIVE] = "#ffffff" fg[INSENSITIVE] = "#434348" fg[PRELIGHT] = "#ffffff" base[SELECTED] = "#ff9a00" base[NORMAL] = "#ffffff" base[ACTIVE] = "#ff9a00" base[INSENSITIVE] = "#434348" base[PRELIGHT] = "#ffffff" } widget_class "*.<GtkTreeView>*" style "murrine-fg-is-text-color-workaround" style "murrine-combobox-text-color-workaround" { text[NORMAL] = "#FFFFF" text[PRELIGHT] = "#FFFFF" text[SELECTED] = "#FFFFF" text[ACTIVE] = "#FFFFF" text[INSENSITIVE] = "#FFFFF" } widget_class "*.<GtkComboBox>.<GtkCellView>" style "murrine-combobox-text-color-workaround" style "murrine-menuitem-text-is-fg-color-workaround" { bg[NORMAL] = "#0000ff" text[NORMAL] = "#ffffff" text[PRELIGHT] = "#ffffff"#"#FD7D00" text[SELECTED] = "#ffffff"#"#ff0000"# @selected_fg_color text[ACTIVE] = "#ffffff"#"#ff0000"# "#FD7D00" text[INSENSITIVE] = "#ffffff"#ff0000"# "#414143" } widget "*.gtk-combobox-popup-menu.*" style "murrine-menuitem-text-is-fg-color-workaround"

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  • Reorder cells in a UITableView without displaying a "delete" button

    - by iter
    I want to be able to reorder cells in a table, but not to delete or insert them. I want a picture like this: This image appears in Apple's Table View Programming Guige, but the code samples there produce a table with red "delete" buttons when the table goes into editing mode. I can set editingStyleForRowAtIndexPath to UITableViewCellEditingStyleNone and that makes the delete buttons go away, but the rows are still indented as if to make room for these buttons.

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