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  • How do I set the text color of a Cocoa tooltip?

    - by Adam Preble
    I am using BGHUDAppKit for an outline view within a HUD-style (black) NSPanel. As such the text in my outline view cells is light gray or white. Unfortunately this means that when I hover to bring up a tooltip for a cell's value, it shows up as light gray text on yellow, which is illegible. How can I set the text color for the tooltip, or is there a way that I can modify the control itself (without changing its appearance) to work better with the tooltip mechanism?

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  • Linking problems with NSViewController

    - by jay
    I've created a class using XCode3.2.1 and I want to make it inherit from NSViewController. #import < Cocoa/Cocoa.h @interface myCustomView : NSViewController {} @end I get the error that it can't find the class header file, but I've linked in the Cocoa libraries. Undefined symbols: "_OBJC_CLASS_$_NSViewController", referenced from: _OBJC_CLASS_$_myCustomView in myCustomView.o I have other classes in my project that are inherit Cocoa classes without a problem. I don't have any errors if I make it inherit from classes that are part of Framework (eg NSObject, NSArray). Any suggestions?

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  • How do I run modals windows from code with cocoa?

    - by Leandro
    Hi,everybody I`m trying to run a window as modal directly from the code. My program starts and a main NSWindows is showed.A thread still running to see if the user has a valid distribution. if he doesn't I need to run a modal.I mean, I have no buttons clicked in the interface.I've designed a NSWindow on the interface builder for a password set, and I want to call it only when my validation is not successful. I have tested and realized that these methods which are responsible for modal windows running only work in a IBAction environment. //This doesn't work -(void) showPasswordWindow { [NSApp runModalForWindow:[self window]]; } //this works But its not useful for me =( - (IBAction) passwordWindowButton:(id)sender { [NSApp runModalForWindow:[self window]]; } Please, help this newbie =)

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  • Opening a streaming connection to an HTTP server on iPhone/Cocoa environment?

    - by Paul
    I've been using NSURLConnection to do a HTTP post to establish the connection. I've also implemented the didReceiveData delegagate to process incoming bytes as they become available. As incoming data comes in via didReceiveData, I add the NSData to a data buffer and try parsing the bytesteam if enough data has come in to complete a message segment. I'm having a hard time managing the data buffer (NSMutableData object) to remove bytes that have been parsed to structs. Was curious if there's an easier way. Thanks

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  • cocoa - I've discovered what I think is a bug with double numbers...

    - by Mike
    Here is a simple code that shows what I think is a bug when dealing with double numbers... double wtf = 36.76662445068359375000; id xxx = [NSDecimalNumber numberWithDouble: wtf]; NSString *myBug = [xxx stringValue]; NSLog(@"%.20f", wtf); NSLog(@"%@", myBug); NSLog(@"-------\n"); the terminal will show two different numbers 36.76662445068359375000 and 36.76662445068359168 Is this a bug or am I missing something? if the second number is being rounded, it is a very strange rounding btw...

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  • Does strokeRect: of NSBezierPath always draw a transparent rect? (Cocoa OSX)

    - by Michael Minerva
    I am trying to make a custom selection box for an image view I created and I am trying to use strokeRect: from NSBezierPath but it always seems to be transparent. Called the method set to set the color the blackColor and then also tried using olorWithDeviceRed:green:blue:alpha: but no matter what I have tried the rectangle created always seems to be transparent. Is there a better method to use to draw an empty rectangle?

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  • L'alternative d'Apple au Flash s'appelle Gianduia, écrite en JavaScript elle s'appuierait sur Cocoa

    Mise à jour du 10/05/10 L'alternative d'Apple au Flash s'appelle Gianduia Elle est écrite en JavaScript Critiquer c'est bien. Proposer c'est mieux. C'est ce que Apple serait sur le point de faire avec sa propre solution pour remplacer Flash (et par la même occasion Silverlight, le concurrent de chez Microsoft). Baptisée Gianduia, cette technologie RIA aurait déjà été testée par Apple dans plusieurs de ses services de distribution comme le programme One-to-One, (formation individuelle dans les magasins de la marque), le système de réservation de l'iPhone ou les applications des Concierges (ses vendeurs spécialisés).

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  • Level selection view - similiar to Angry Bird's

    - by Piotr
    I am making game and need to prepare view for level selection. Could you recommend me some opensource library which could I use? I need icons to vibrate after long pressing one of them, some callbacks after choosing them, possibility to prepare custom icon's view, page control and horizontal scrolling. I was trying to use OpenSpringBoard but weirdly couldn't see scrollview and pagecontrol working in this project - it seems that there's possibility to use only one page. On the other hand, myLauncher(https://github.com/dlinsin/myLauncher) isn't so easy to include in project, as I need a seperate view with some delegate methods. I need to be compatible with iOS 4.2

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  • how to learn ios game development using swift.. good starting point?

    - by hamobi
    I've published a simple app on the app store using objective-c. That was a good learning experience but I never grew to love the language. Later on I jumped into learning cocos2d in order to begin developing a game.. but objective-c always seemed really cumbersome to write. Eventually I put my project aside. Now that swift has come out.. It has made me think about developing games again.. I know that xcode has some project types geared towards game development, but since I'm a beginner in this area I really need some hand holding (books / tutorials) to get started. Cocos2d seems like its really stuck in that objective-c world. What's the best way for a beginner to learn game development using swift?

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  • Single IBAction for multiple UIButtons versus single IBAction for single UIButton

    - by Miraaj
    While using story-board there are two different approaches which my team mates follow: Approach 1: To bind unique action with each button, ie: Done button - binded to - doneButtonAction Cancel button - binded to - cancelButtonAction OR Approach 2: To bind single action to multiple buttons, ie: Done button - binded to - commonButtonAction Cancel button - binded to - commonButtonAction Then in commonButtonAction they prefer to use switch case like this: - (IBAction)commonButtonAction:(id)sender { UIButton *button = (UIButton *)sender; switch (button.tag) { case 201: // done button [self doneButtonAction:sender]; break; case 202: // cancel button [self cancelButtonAction:sender]; break; default: break; } } - (void)cancelButtonAction:(id)sender { // no interesting stuff, simple dismiss of view :-( } - (void)doneButtonAction:(id)sender { // some interesting stuff ;-) } Reasoning which they give to follow approach 2 is - in each view controller during code walk through anyone can easily identify where to find code related to button actions. While others discard this idea because they say that adding an extra switch case is unnecessary and is not a common practice. What are your views?

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  • Getting rid of Massive View Controller in iOS?

    - by Earl Grey
    I had a discussion with my colleague about the following problem. We have an application where we need filtering functionality. On any main screen within the upper navigation bar, there is a button in the upper right corner. Once you touch that button, an custom written Alert View like view will pop up modally, behind it a semitransparent black overlay view. In that modal view, there is a table view of options, and you can choose one exclusively. Based on your selection, once this modal view is closed, the list of items in the main view is filtered. It is simply a modally presented filter to filter the main table view.This UI design is dictated by the design department, I cannot do anything about it so let accept this as a premise. Also the main filter button in the navbar will change colours to indicate that the filter is active. The question I have is about implementation. I suggested to my colleague that we create a separate XYZFilter class that will be an instance created by the main view controller acquire the filtering options handle saving and restoration of its state - i.e. last filter selected provide its two views - the overlay view and the modal view be the datasource for the table in its modal view. For some unknown reason, my colleague was not impressed by that approach at all. He simply wants to do these functionalities in the main view controller, maybe out of being used to do this in the past like that :-/ Is there any fundamental problem with my approach? I want to keep the view controller small, not to have spaghetti code create a reusable component (for use outside the project) have more object oriented, decoupled approach. prevent duplication of code as we need the filtering in two different places but it looks the same in both.. Any advice?

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  • Will Swift or any upcoming Apple developer tools be incompatible with .xibs? [on hold]

    - by user
    I'm still letting the sudden announcement of a language change (Swift) sink in, and I'm wondering if the upcoming platform changes will still be highly compatible with using .xibs for interface development. I've used Storyboards in multiple production projects but I don't feel very productive with them, and I get tired of managing multiple storyboards, links, and xib connections for complex views. I don't see why Swift and Xcode 6 wouldn't cooperate with Xibs indefinitely if it still allows @IBOutlets and @IBActions, but I have realized that Apple purposely shuns old methodologies for the sake of doing so. If there's any reasons to turn away from xibs in iOS8 besides the use-the-new-stuff conventional wisdom, I'd like to know before its too late.

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  • Migration of PowerBuilder application to multiplatform

    - by Alex Bibiano
    I developed a client/server application with PowerBuilder in the past for medical clinics and done maintenance for it until now. Now, some clients are asking me to develop a release for Mac/Linux and need some advice about what programming language/technology is best suited for it and the learning curve. It’s not a very very big program but I’m the only developer and have done it in my spare time. PowerBuilder is very productive for this kind of projects (database centric), but it’s not multiplatform and it’s hard to sell PowerBuilder application now days (web, .NET, java sells a lot better with his marketing). My programming skills: - I studied C and C++ in the past (university) but never used it on real projects - Have some Java experience but not in desktop applications - Some experience with Ruby on Rails for web projects - Good skills with PowerBuilder and C# (.NET) (there are my main developing languages) My first dilemma is if I change the desktop application to a web interface, but I think the user will lose some user-experience, and some doctors don’t have a clinic (they are alone at home with my software). I think installing a web application (with webserver) for one user will be overwhelming. If I continue developing desktop application, what is at the moment a good framework/toolset to learn having my skills? Somebody has had similar experiences? A lot of thanks

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  • Can someone explain how this IOS Pan Gesture Recognition works? [on hold]

    - by user79894
    It is ios app using Pan Gesture Recognizer It works great, but I didn't get it. I wanna do some changes if the dragged UIView reaches a specific position it would call another method. Any comments are appreciated. - (IBAction)handlePan1:(UIPanGestureRecognizer *)recognizer { CGPoint translation = [recognizer translationInView:self.view]; recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, recognizer.view.center.y + translation.y); [recognizer setTranslation:CGPointMake(0, 0) inView:self.view]; /* [x1 setText:[NSString stringWithFormat: @"%.2f", recognizer.view.center.x]]; [y1 setText:[NSString stringWithFormat: @"%.2f", recognizer.view.center.y]]; [x2 setText:[NSString stringWithFormat: @"%.2f", translation.x]]; [y2 setText:[NSString stringWithFormat: @"%.2f", translation.y]];*/ }

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  • New to iPhone Development - iOS5 Storyboard

    - by Peter
    I'm new here and pretty new to iOS development. My question is basically, should I learn the old school development methods or just learn how to do things using the latest tools (i.e. Storyboard)? I've had a go with the Storyboard feature of XCode 4.2 and it's very powerful. My only concern is that it requires iOS 5. I don't mind learning the old way of doing things but I've been having trouble finding tutorials/examples for XCode 4.2 that don't use the storyboard. An example would be the with my trouble finding a good tutorial on how to embed a Navigation Controller into a TabBarController. A lot of the material out there seems to be for older version of XCode. Using the storyboard I'm able to set this up with seconds but still haven't managed to get it working without it. So in short :) would you guys suggest I continue my project using the Storyboard or make the extra effort to do things a little more manually?

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  • How should I expand Jenkins to help me release? [closed]

    - by Amy Worrall
    Pushing new Sparkle releases of our internal apps is a pain. I have to make the build, make the release notes file, sign the .zip with the private key, and add a new entry to the appcast file tying everything together. I'd love it if Jenkins could help: use the commit messages for the release notes, and automatically do the rest of it. Should I be looking at writing a new Jenkins plugin, or using shell scripting, or is there something already that will do what I want? (A quick Google didn't find anything.)

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  • (Not So) Silly Objective-C inheritance problem when using property - GCC Bug?

    - by Ben Packard
    Update 2 - Many people are insisting I need to declare an iVar for the property. Some are saying not so, as I am using Modern Runtime (64 bit). I can confirm that I have been successfully using @property without iVars for months now. Therefore, I think the 'correct' answer is an explanation as to why on 64bit I suddenly have to explicitly declare the iVar when (and only when) i'm going to access it from a child class. The only one I've seen so far is a possible GCC bug (thanks Yuji). Not so simple after all... Update - I messed up one line of the original copy and paste - corrected. The @property call was missing (nonatomic, retain) but is a red herring - STILL NEED AN ANSWER! Thanks. I've been scratching my head with this for a couple of hours - I haven't used inheritance much. Here I have set up a simple Test B class that inherits from Test A, where an ivar is declared. But I get the compilation error that the variable is undeclared. This only happens when I add the property and synthesize declarations - works fine without them. TestA Header: #import <Cocoa/Cocoa.h> @interface TestA : NSObject { NSString *testString; } @end TestA Implementation is empty: #import "TestA.h" @implementation TestA @end TestB Header: #import <Cocoa/Cocoa.h> #import "TestA.h" @interface TestB : TestA { } @property (nonatomic, retain) NSString *testProp; @end TestB Implementation (Error - 'testString' is undeclared) #import "TestB.h" @implementation TestB @synthesize testProp; - (void)testing{ NSLog(@"test ivar is %@", testString); } @end

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  • How to imitate the workflow view of Automator?

    - by andyfeind
    I’m starting to develop my first full-blown Cocoa application containing a view which I would like to behave (and look) similar to Automator’s AMWorkflowView. The basic features I’d like to achieve: Positioning of subviews Display of subviews in expanded / collapsed states Multiple selection Drag and drop In order to get accustomed to Cocoa, I started with a custom NSView which mainly served as a container for the custom subviews and handled their positioning and multiple selection. The subviews are also subclasses of NSView, and contain a variable amount of views themselves, like buttons, labels and popup menus, and therefore can have different heights. This worked quite well, but before going on, I want to make sure to have everything neat and tidy according to the MVC pattern. I suspect that there already is a class in Cocoa that facilitates the implementation of a view container, like maybe NSCollectionView. It seems that there is no (easy) way to display differently sized views in an NSCollectionView, though. Should I continue implementing my custom NSView (probably using an NSArrayController for selection and sorting support), or are there better ways to go? Any help is much appreciated

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  • Accessing Amazon E-Commerce Services through Cocoa Touch

    - by Gregory Hill
    Has anyone successfully accessed AWS (Amazon E-Commerce Services) through Cocoa Touch? I've been digging around, and haven't seen the issue addressed directly. I've created an AWS account, and have seen some sample code for accessing web services through Cocoa, but I'm not quite sure how to tie it all together. If anyone has any sample code, I'd love to see it. I'm just trying to get my head around the concepts.

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