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Search found 50208 results on 2009 pages for 'command line tool'.

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  • Passing arguments to commandline with directories having spaces

    - by superstar
    Hi guys, I am making a system call from perl for ContentCheck.pl and passing parameters with directories (having spaces). So I pass them in quotes, but they are not being picked up in the ContentCheck.pl file Random.pm my $call = "$perlExe $contentcheck -t $target_path -b $base_path -o $output_path -s $size_threshold"; print "\ncall: ".$call."\n"; system($call); Contentcheck.pl use vars qw($opt_t $opt_b $opt_o $opt_n $opt_s $opt_h); # initialize getopts('t:b:o:n:s:h') or do{ print "*** Error: Invalid command line option. Use option -h for help.\a\n"; exit 1}; if ($opt_h) {print $UsagePage; exit; } my $tar; if ($opt_t) {$tar=$opt_t; print "\ntarget ".$tar."\n";} else { print " in target"; print "*** Error: Invalid command line option. Use option -h for help.\a\n"; exit 1;} my $base; if ($opt_b) {$base=$opt_b;} else { print "\nin base\n"; print "*** Error: Invalid command line option. Use option -h for help.\a\n"; exit 1;} This is the output in the commandline call: D:\tools\PacketCreationTool/bin/perl/winx64/bin/perl.exe D:/tools/PacketCr eationTool/scripts/ContentCheck.pl -t "C:/Documents and Settings/pkkonath/Deskto p/saved/myMockName.TGZ" -b "input file/myMockName.TGZ" -o myMockName.validate -s 10 target C:/Documents in base *** Error: Invalid command line option. Use option -h for help. Any suggestions are welcome! Thanks.

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  • Reading line by line from a file in C

    - by mh234
    What I am trying to do is print out the contents of a file line by line. I run the program in terminal by doing: ./test testText.txt. When I do this, random characters are printed out but not what is in the file. The text file is located in the same folder as the makefile. What's wrong? #include <stdio.h> FILE *fp; int main(int argc, char *argv[]) { char line[15]; fp = fopen(*argv, "r"); while((fgets(line, 15, fp)) != NULL) { printf(line); printf("\n"); } }

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  • How to find the number of packages needing update from the command line?

    - by KayEss
    I'm working on some system admin automation using fabric and I'd like to be able to monitor the number of packages that need upgrading on a given machine. This is the same information that I can see when I first log in to a machine, i.e. this part: 35 packages can be updated. 22 updates are security updates. Is there a command that I can run (preferably without sudo) that gives just that information? I'd also like to know whether or not apg/dpkg thinks that the machine needs a reboot after packages are installed/upgraded. bybobu shows this at the bottom of the screen. That way I can decide whether or not to reboot machines after I update packages a bit more intelligently. I've looked at the apt-python bindings, but they seem to have a high learning curve and they also appear to be changed around a lot -- I'd like something that will work at least as far back as lucid without needing to do different things on different Ubuntu versions.

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  • How Can I Upgrade to 11.10 from the Command Line?

    - by nmagerko
    I am trying to upgrade my 11.04 Ubuntu operating system to 11.10, as the current system is not the most recent. However, I cannot use the GUI to upgrade - as from past experience I have learned this - because my graphics hardware only works on 10.04 to 11.04 (non-inclusive) and from 11.10+. So once I can get to 11.10, I should be just fine. Because of this, I need to find a way to upgrade the OS from the command line. Can this be done? Thanks for any and all help.

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  • Why did this command make my Ubuntu more awesome than before?

    - by the_misfit
    After running Ubuntu for months and liking it, I for the first time wanted to use headphones and was trying to get them to work so I ran the code in step 1 https://help.ubuntu.com/community/SoundTroubleshootingProcedure -- the result was an improvement in performance, resolution, and audio.. a vast improvement. What does that suggest about what was wrong with my settings before if running this improved system performance, graphics, and my audio problem? The command is: sudo add-apt-repository ppa:ubuntu-audio-dev/ppa; sudo apt-get update;sudo apt-get dist-upgrade; sudo apt-get install linux-sound-base alsa-base alsa-utils gdm ubuntu-desktop linux-image-`uname -r` libasound2; sudo apt-get -y --reinstall install linux-sound-base alsa-base alsa-utils gdm ubuntu-desktop linux-image-`uname -r` libasound2; killall pulseaudio; rm -r ~/.pulse*; sudo usermod -aG `cat /etc/group | grep -e '^pulse:' -e '^audio:' -e '^pulse-access:' -e '^pulse-rt:' -e '^video:' | awk -F: '{print $1}' | tr '\n' ',' | sed 's:,$::g'` `whoami`

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  • Command to determine whether a fullscreen application is running?

    - by George Edison
    I have a small shell script that plays a little jingle and displays a notification whenever I get a new email. The problem is that this shell script can get invoked anytime - including when I'm watching a DVD / video in fullscreen mode with the sound turned up quite a bit - which is quite annoying. I'd like to enhance this script with the ability to detect whether an application is in fullscreen mode. I know this must be somehow possible because notifications don't display under those circumstances. What command can I use?

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  • Is it possible for an application (written in Mono C#) to run a console command?

    - by Razick
    I am wondering if a Mono C# application can somehow run a terminal command. For example, could the user give the program his or her password and then have the application run sudo apt-get install application-name (console requests password) password (console requests confirmation) y Preferably, this would be done without actually opening a terminal visible to the user, so that the application could provide the necessary feedback and manage the whole operation cleanly with as little user interaction as possible. Is there a way to do that? Let me know if clarification is needed. Thank you!

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  • How do I set command line mode vga=788 permanently?

    - by George
    I have a problem that is not of easy resolution, happen to tell... I have Installed Ubuntu 10.10 Server. I want to join to the system way vga=788, into the grub it changes without any problem editing the file grub.cfg, the problem is that editing the above mentioned file I join to the system way vga=788 (800x600) and then command line puts itself in way vga=792 (1280x1024). Is there any way of changing this configuration so that it is always vga=788? tanks. sorry for my english :D

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  • How can I get the name of the current terminal from command-line?

    - by Xubu-Tur
    Is there a possibility to get the type of terminal with a command? If I'm using gnome-terminal the output should be gnome-terminal or something similar. It would be also nice to get the version of the terminal. Update ps -aux | grep `ps -p $$ -o ppid=` will output something like this: user 4239 0.0 0.7 292708 15744 pts/8 Sl 11:39 0:02 xfce4-terminal user 4800 0.0 0.0 6176 820 pts/0 S+ 12:23 0:00 grep --color=auto 4239 This will also work with xterm, but i don't know how to get only the name (xfce4-terminal in this case).

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  • Command line option to check which filesystem I am using?

    - by j-g-faustus
    Is there a command that will show which file system (ext3, ext4, FAT32, ...) the various partitions and disks are using? Similar to how sudo fdisk -l lists information about disks and partitions? Update Accepted the "mount" answer as mount works without specifying filesystem type (commenting out the relevant entries in fstab, if any): $ sudo mount /dev/sdf1 /mnt/tmp $ mount | grep /mnt/tmp /dev/sdf1 on /mnt/tmp type ext3 (rw) Found another option in ubuntuforums - blkid: # system disk $ sudo blkid /dev/sda1 /dev/sda1: UUID="...." TYPE="ext4" # USB disk: $ sudo blkid /dev/sdf1 /dev/sdf1: LABEL="backup" UUID="..." TYPE="ext3" # mdadm RAID: $ sudo blkid /dev/md0 /dev/md0: LABEL="raid" UUID="..." TYPE="ext4" Thanks for your help!

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  • Can I set command line executed games to open in a window instead of fullscreen?

    - by ajwhitaker822
    I really enjoy some of the free Linux games and just downloaded Cave Story, one of my all-time favorites. However, I can only play the game in full screen, 800X600 Resolution. I was wondering if I could run this program in a window instead of full screen. Is there a command or Unity plugin to do this? Also, would the same work to run SuperTux in a window as well? I'm running 12.04 if that makes any difference. Thanks for your help.

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  • How can I redirect the contents of a file to the pastebinit command? [duplicate]

    - by Tim
    This question already has an answer here: How to submit a file to paste.ubuntu.com without graphical interface? 2 answers Whenever I was to store something to show someone here, I run command-with-output | pastebinit. That returns the link to the paste online. For example: echo timtjtim | pastebinit gave me the link paste.ubuntu.com/8010000 Which I can share. How can I do this with a file - for example a log file. Surely I don't have to open - > copy all - > open paste.ubuntu.com -> paste it?

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  • Program to call other programs

    - by Evil
    hello. I am writing a program that will solve a type of min. spanning tree problem. i have 2 different algorithms that I've gotten working in two separate .cpp files i've named kruskels.cpp and prims.cpp. my question is this: each file takes the following command line to run it . time ./FILENAME INPUTFILE FACTOR i would like to make a program that, depending on what inputfile is entered, will run either kruskels.cpp or prims.cpp. how can i do this? this program must pass those command line arguments to kruskels or prims. each file (kruskels.cpp and prims.cpp) are designed to be run using those command line arugments (so they take in INPUTFILE and FACTOR as variables to do file io). this should be for c++.

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  • Shooter in iOS and a visible Aim line before shooting

    - by London2423
    I have to questions. I am trying to develop a game that is iOS but I did it first in my computer so I can tested there. I was able to must of it for PC but I am having a very hard time with iOS port The problem I do have is that I don't know how to shout in iOS. To be more specific how to line render in iOS This is the script I use in my computer using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { LineRenderer line; void Start () { line = gameObject.GetComponent<LineRenderer>(); line.enabled = false; } void Update () { if (Input.GetButtonDown ("Fire1")) { StopCoroutine ("FireLaser"); StartCoroutine ("FireLaser"); } } IEnumerator FireLaser () { line.enabled = true; while (Input.GetButton("Fire1")) { Ray ray = new Ray(transform.position, transform.forward); RaycastHit hit; line.SetPosition (0, ray.origin); if (Physics.Raycast (ray, out hit,100)) { line.SetPosition(1,hit.point); if (hit.rigidbody) { hit.rigidbody.AddForceAtPosition(transform.forward * 5, hit.point); } } else line.SetPosition (1, ray.GetPoint (100)); yield return null; } line.enabled = false; { } } } Which part I have to change for iOS? I already did in the iOS the touch giu event so my player move around in the xcode/Iphone but I need some help with the shouting part. The second part of the question is where I do have to insert or change the script in order to first aim and I DO see the line of aim and then shout. Now the player can only shout. It can not aim at the gameobject, see the the line coming out of the gun aiming at the object and then shout? How I can do that. Everyone tell me Line render but that's what i did Thank you

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  • Giving an Error Object Expected Line 48 Char 1

    - by Leslie Peer
    Giving an Error Object Expected Line 48 Char 1------What did I do wrong??? *Note Line # are for reference only not on Original Web page****** <HTML><HEAD><TITLE></TITLE> <META http-equiv=Content-Type content="text/html; charset=utf-8"> <META content="Leslie Peer" name=author> <META content="Created with Trellian WebPage" name=description> <META content="MSHTML 6.00.6000.16809" name=GENERATOR> <META content=Index name=keywords> <STYLE type=text/css>BODY { COLOR: #000000; BACKGROUND-REPEAT: repeat; FONT-FAMILY: Accent SF, Arial, Arial Black, Arial Narrow, Century Gothic, Comic Sans MS, Courier, Courier New, Georgia, Microsoft Sans Serif, Monotype Corsiva, Symbol, Tahoma, Times New Roman; BACKGROUND-COLOR: #666666 } A { FONT-SIZE: 14px; FONT-FAMILY: Arial Black, Bookman Old Style, DnD4Attack, Lucida Console, MS Serif, MS Outlook, MS Sans Serif, Rockwell Extra Bold, Roman, Star Time JL, Tahoma, Terminal, Times New Roman, Verdana, Wingdings 2, Wingdings 3, Wingdings } A:link { COLOR: #9966cc; TEXT-DECORATION: underline } A:visited { COLOR: #66ff66; TEXT-DECORATION: underline } A:hover { COLOR: #ffff00; TEXT-DECORATION: underline } A:active { COLOR: #ff0033; TEXT-DECORATION: underline } H1 { FONT-SIZE: 25px; COLOR: #9966cc; FONT-FAMILY: Century Gothic } H2 { FONT-SIZE: 20px; COLOR: #ff33cc; FONT-FAMILY: Century Gothic } H3 { FONT-SIZE: 18px; COLOR: #6666cc; FONT-FAMILY: Century Gothic } H4 { FONT-SIZE: 15px; COLOR: #00cc33; FONT-FAMILY: Century Gothic } H5 { FONT-SIZE: 10px; COLOR: #ffff33; FONT-FAMILY: Century Gothic } H6 { FONT-SIZE: 5px; COLOR: #996666; FONT-FAMILY: Century Gothic } </STYLE> line 46-<SCRIPT> line 47- CharNum=6; line 48-var Character=newArray();Character[0]="Larry Lightfoot";Character[1]="Sam Wrightfield";Character[2]="Gavin Hartfild";Character[3]="Gail Quickfoot";Character[4]="Robert Gragorian";Character[5]="Peter Shain"; line 49-var ExChar=newArray();ExChar[0]="Tabor Bloomfield"; line 50-var Class=newArray();Class[0]="MagicUser";Class[1]="Fighter";Class[2]="Fighter";Class[3]="Thief";Class[4]="Cleric";Class[5]="Fighter"; line 51-line 47var ExClass=newArray();ExClass[0]="MagicUser"; line 52-var Level=newArray();Level[0]="2";Level[1]="1";Level[2]="1";Level[3]="2";Level[4]="2";Level[5]="1"; line 53-var ExLevel=newArray();ExLevel[0]="23"; line 54-var Hpts=newArray();Hpts[0]="6";Hpts[1]="14";Hpts[2]="13";Hpts[3]="8";Hpts[4]="12";Hpts[5]="15"; line 55-var ExHpts=newArray();ExHpts[0]="145"; line 56-var Armor=newArray();Armor[0]="Cloak";Armor[1]="Splinted Armor";Armor[2]="Chain Armor";Armor[3]="Leather Armor";Armor[4]="Chain Armor";Armor[5]="Splinted Armor"; line 57-var ExArmor=newArray();ExArmor[0]="Robe of Protection +5"; line 58-var Ac1=newArray();Ac1[0]="0";Ac1[1]="3";Ac1[2]="3";Ac1[3]="4";Ac1[4]="2";Ac1[5]="3"; line 59-var ExAc=newArray();ExAc[0]="5"; line 60-var Armor1b=newArray();Armor1b[0]="Ring of Protection +1";Armor1b[1]="Small Shield";Armor1b[2]="Small Shield";Armor1b[3]="Wooden Shield";Armor1b[4]="Large Shield";Armor1b[5]="Small Shield"; line 61-var ExArmor1b=newArray();ExArmor1b[0]="Ring of Protection +5"; line 62-var Ac2=newArray();Ac2[0]="1";Ac2[1]="1";Ac2[2]="1";Ac2[3]="1";Ac2[4]="1";Ac2[5]="1"; line 63-var ExAc1b=newArray();ExAc1b[0]="5" line 64-var Str=newArray();Str[0]="15";Str[1]="16";Str[2]="14";Str[3]="13";Str[4]="14";Str[5]="13"; line 65-var ExStr=newArray();ExStr[0]=21; line 66-var Int=newArray();Int[0]="17";Int[1]="11";Int[2]="12";Int[3]="13";Int[4]="14";Int[5]="13"; line 67-var ExInt=newArray();ExInt[0]="19"; line 68-var Wis=newArray();Wis[0]="17";Wis[1]="12";Wis[2]="14";Wis[3]="13";Wis[4]="14";Wis[5]="12"; line 69-var ExWis=newArray();ExWis[0]="18"; line 70-var Dex=newArray();Dex[0]="15";Dex[1]="14";Dex[2]="13";Dex[3]="15";Dex[4]="14";Dex[5]="12"; line 71-var ExDex=newArray();ExDex[0]="19"; line 72-var Con=newArray();Con[0]="16";Con[1]="15";Con[2]="16";Con[3]="13";Con[4]="12";Con[5]="10"; line 73-var ExCon=newArray();ExCon[0]="19"; line 74-var Chr=newArray();Chr[0]="16";Chr[1]="14";Chr[2]="13";Chr[3]="12";Chr[4]="14";Chr[5]="13"; line 75-var ExChr=newArray();ExChr[0]="21"; line 76-var Expt=newArray();Expt[0]="45";Expt[1]="21";Expt[2]="16";Expt[3]="18";Expt[4]="22";Expt[5]="34"; line 77-var ExExpt=newArray();ExExpt[0]="245678"; line 78-var ExBp=newArray();ExBp[0]="Unknown";ExBp[1]="Extrademensional Plane World of Amborsia";ExBp[2]="Evil Wizard Banished for Mass Geniocodes"; line 79-</SCRIPT> line 80-</HEAD> line 81-<BODY> Giving an Error Object Expected Line 48 Char 1------What did I do wrong??? *Note Line # are for reference only not on Original Web page******

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  • Problems with zend-tool reporting that providers are not valid

    - by Mario
    I have recently setup XAMPP 1.7.3 and ZendFramework 1.10.4 on a new computer and many of the commands that I normally use now fail. Here are the steps I used to setup and test ZF. First I added the ZF library folder (C:\xampp\php\ZendFramework-1.10.4\library) to the include path in php.ini. Then I added the ZF bin folder (C:\xampp\php\ZendFramework-1.10.4\bin) to my Path system variable. To test that everything is configured correctly I ran the command "zf show version" from the command line. The result is "Zend Framework Version: 1.9.6". Immediately something appears to be wrong. The file that is downloaded is "ZendFramework-1.10.4.zip" and the reported version is 1.9.6. I have re-downloaded the latest version (1.10.4) and removed old copy. Still the incorrect version number problem persisted. Having done some research there is a bug in the ZF knowledgebase that version 1.10.3 reports a wrong version number. So that may explain the version number problem. Moving forward I tried to run some zf-tool commands and certain commands reports that the action or provider is not valid. Example: C:\xampp\htdocs>zf create project test Creating project at C:/xampp/htdocs/test C:\xampp\htdocs>cd test C:\xampp\htdocs\test>zf create controller Test Creating a controller at C:\xampp\htdocs\test/application/controllers/TestController.php ... Updating project profile 'C:\xampp\htdocs\test/.zfproject.xml' C:\xampp\htdocs\test>zf create action test Test Creating an action named test inside controller at C:\xampp\htdocs\test/application/controllers/TestController.php ... Updating project profile 'C:\xampp\htdocs\test/.zfproject.xml' C:\xampp\htdocs\test>zf enable layout An Error Has Occurred Action 'enable' is not a valid action. ... C:\xampp\htdocs\test>zf create form Test An Error Has Occurred Provider 'form' is not a valid provider. ... Can any one provide insight into these errors and how to correct them?

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  • In Java, send commands to another command-line program

    - by bradvido
    I am using Java on Windows XP and want to be able to send commands to another program such as telnet. I do not want to simply execute another program. I want to execute it, and then send it a sequence of commands once it's running. Here's my code of what I want to do, but it does not work: (If you uncomment and change the command to "cmd" it works as expected. Please help.) try { Runtime rt = Runtime.getRuntime(); String command = "telnet"; //command = "cmd"; Process pr = rt.exec(command); BufferedReader processOutput = new BufferedReader(new InputStreamReader(pr.getInputStream())); BufferedWriter processInput = new BufferedWriter(new OutputStreamWriter(pr.getOutputStream())); String commandToSend = "open localhost\n"; //commandToSend = "dir\n" + "exit\n"; processInput.write(commandToSend); processInput.flush(); int lineCounter = 0; while(true) { String line = processOutput.readLine(); if(line == null) break; System.out.println(++lineCounter + ": " + line); } processInput.close(); processOutput.close(); pr.waitFor(); } catch(Exception x) { x.printStackTrace(); }

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  • replace line with sed in csh

    - by not_a_geek
    Hello, I am trying to change the content of a specific line in a batch of files. I thought that would be a piece of cake but for some reason, nothing happens, so I guess I am missing something. Line 8 should have been replaced. Here the csh script I used: !/bin/csh # replace context in line xxx by yyy 2010/05/07 set files = ls FILENAMEPART* echo $files foreach file ($files) sed '8,8 s/1/2 /' $file end thanks for suggestions

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  • MATLAB: Drawing a line over a black and white image

    - by Richard
    This is quite possibly an extremely retarded question, but what is the best way to draw a line over a black and white (binary) image in MATLAB, provided the start and end coordinates are known? Please note, I am not trying to add an annotation line, I would like the line to become part of the image.

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  • Processing command-line arguments in prefix notation in Python

    - by ejm
    I'm trying to parse a command-line in Python which looks like the following: $ ./command -o option1 arg1 -o option2 arg2 arg3 In other words, the command takes an unlimited number of arguments, and each argument may optionally be preceded with an -o option, which relates specifically to that argument. I think this is called a "prefix notation". In the Bourne shell I would do something like the following: while test -n "$1" do if test "$1" = '-o' then option="$2" shift 2 fi # Work with $1 (the argument) and $option (the option) # ... shift done Looking around at the Bash tutorials, etc. this seems to be the accepted idiom, so I'm guessing Bash is optimized to work with command-line arguments this way. Trying to implement this pattern in Python, my first guess was to use pop(), as this is basically a stack operation. But I'm guessing this won't work as well on Python because the list of arguments in sys.argv is in the wrong order and would have to be processed like a queue (i.e. pop from the left). I've read that lists are not optimized for use as queues in Python. So, my ideas are: convert argv to a collections.deque and use popleft(), reverse argv using reverse() and use pop(), or maybe just work with the int list indices themselves. Does anyone know of a better way to do this, otherwise which of my ideas would be best-practise in Python?

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