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  • Using the Coherence ConcurrentMap Interface (Locking API)

    - by jpurdy
    For many developers using Coherence, the first place they look for concurrency control is the com.tangosol.util.ConcurrentMap interface (part of the NamedCache interface). The ConcurrentMap interface includes methods for explicitly locking data. Despite the obvious appeal of a lock-based API, these methods should generally be avoided for a variety of reasons: They are very "chatty" in that they can't be bundled with other operations (such as get and put) and there are no collection-based versions of them. Locks do directly not impact mutating calls (including puts and entry processors), so all code must make explicit lock requests before modifying (or in some cases reading) cache entries. They require coordination of all code that may mutate the objects, including the need to lock at the same level of granularity (there is no built-in lock hierarchy and thus no concept of lock escalation). Even if all code is properly coordinated (or there's only one piece of code), failure during updates that may leave a collection of changes to a set of objects in a partially committed state. There is no concept of a read-only lock. In general, use of locking is highly discouraged for most applications. Instead, the use of entry processors provides a far more efficient approach, at the cost of some additional complexity.

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  • Store scores for players and produce a high score list

    - by zrvan
    This question is derived from an interview question that I got for a job I was declined. I have asked for code review for my solution at the dedicated Stack Exchange site. But I hope this question is sufficiently rephrased and asked with a different motivation not to be a duplicate of the other question. Consider the following scenario: You should store player scores in the server back end of a game. The server is written in Java. Every score should be registered, that is, one player may have any number of scores for any number of levels. A high score list should be produced with the fifteen top scores for a given level, but only one score per user (to the effect that even if player X has the two highest scores for level Y, only the first position is counted and player Z has the second place). No information should be persisted and only Java 1.7+ standard libraries should be used. No third party libraries or frameworks are acceptable. With the number of players as the primary factor, what would be the best data structure in terms of scalability and concurrency? How would you access the structure to register a single score given a level and a player id? How would you access the structure to compile the high score list?

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  • Separate update and render

    - by NSAddict
    I'm programming a simple Snake in Java. I'm a complete newbie when it comes to Java and Game Developing, so please bear with me ;) Until now, I have been using a UI thread, as well as a update-thread. The update thread just set the position, set the GameObjects, and so on. I didn't think much of concurrency, but now I've come to a problem. I wanted to modify the ArrayList<GameObject>, but it throws a java.util.ConcurrentModificationException. With a little research I found out that this happens because the two threads are trying to access the variables at the same time. But I didn't really find a way to prevent this. I thought about copying the array and swapping them out when the rendering is finished, but I would have to deep-copy them, which isn't really the best solution in my opinion. It probably eats up more CPU resources than a single-threaded game. Are there any other ways to prevent this? Thanks a lot for your help!

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  • ????????????3?????

    - by Feng
    ?? ??blog?????oracle????????????,??????????????,??????: ?????????. ???????: ??????????,????????; ????????????,?” ???”??. 1. OS swapping/paging ??????concurrency??????? Oracle?????????, ??latch/mutex???????”?”,??????????????/???(????????????,??????????????????). ????OS??????swapping/paging????,???????????,??latch/mutex???????,????????????hung/slow???. ??swapping/paging??????: a). ???? b). ??????; ?????, ?????????????? c). ?????/????? ????????????????? ???????: Lock SGA, ??SGA(???latch/mutex)???pin???????swapping???. ???SGA??????,????large page(hugepage)??,??latch/mutex??/?????. 2. SGA resizing?????????? ?AMM/ASMM??????????, shared pool?buffer cache?????component????????????,??ora-4031???.??????????,???????resize????????????(?latch/mutex?????)?????, ?????????latch/mutex??. ????shared pool?resize??????,??latch/mutex???????. ?????????:  ?????bug; ???????????,??resize???????????????,???????????. ??bug?fix??????????impact, ???????????. ???????: 1). ??buffer cache?shared pool??(???????????,?????????) 2). ??resize???????16?? alter system set "_memory_broker_stat_interval"=999; Disable AMM/ASMM?????????,?????: ??ora-4031????????????. 3. DDL?????????? ??????????????????. ???????????DDL (??grant, ?????, ????????),???????????SQL?????invalidate?;????????SQL????????????,?????????hard parse ? SQL??????. ??????? “hardparse storm”, latch/mutex????????, ??library cache lock/row cache lock????; ??????????slow/hung. ???????: ???????????DDL ??????????,???????????,?? “????????????3?????"?

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  • Modern Java alternatives

    - by Ralph
    I'm not sure if stackoverflow is the best forum for this discussion. I have been a Java developer for 14 years and have written an enterprise-level (~500,000 line) Swing application that uses most of the standard library APIs. Recently, I have become disappointed with the progress that the language has made to "modernize" itself, and am looking for an alternative for ongoing development. I have considered moving to the .NET platform, but I have issues with using something the only runs well in Windows (I know about Mono, but that is still far behind Microsoft). I also plan on buying a new Macbook Pro as soon as Apple releases their new rumored Arrandale-based machines and want to develop in an environment that will feel "at home" in Unix/Linux. I have considered using Python or Ruby, but the standard Java library is arguably the largest of any modern language. In JVM-based languages, I looked at Groovy, but am disappointed with its performance. Rumor has it that with the soon-to-be released JDK7, with its InvokeDynamic instruction, this will improve, but I don't know how much. Groovy is also not truly a functional language, although it provides closures and some of the "functional" features on collections. It does not embrace immutability. I have narrowed my search down to two JVM-based alternatives: Scala and Clojure. Each has its strengths and weaknesses. I am looking for the stackoverflow readerships' opinions. I am not an expert at either of these languages; I have read 2 1/2 books on Scala and am currently reading Stu Halloway's book on Clojure. Scala is strongly statically typed. I know the dynamic language folks claim that static typing is a crutch for not doing unit testing, but it does provide a mechanism for compile-time location of a whole class of errors. Scala is more concise than Java, but not as much as Clojure. Scala's inter-operation with Java seems to be better than Clojure's, in that most Java operations are easier to do in Scala than in Clojure. For example, I can find no way in Clojure to create a non-static initialization block in a class derived from a Java superclass. For example, I like the Apache commons CLI library for command line argument parsing. In Java and Scala, I can create a new Options object and add Option items to it in an initialization block as follows (Java code): final Options options = new Options() { { addOption(new Option("?", "help", false, "Show this usage information"); // other options } }; I can't figure out how to the same thing in Clojure (except by using (doit...)), although that may reflect my lack of knowledge of the language. Clojure's collections are optimized for immutability. They rarely require copy-on-write semantics. I don't know if Scala's immutable collections are implemented using similar algorithms, but Rich Hickey (Clojure's inventor) goes out of his way to explain how that language's data structures are efficient. Clojure was designed from the beginning for concurrency (as was Scala) and with modern multi-core processors, concurrency takes on more importance, but I occasionally need to write simple non-concurrent utilities, and Scala code probably runs a little faster for these applications since it discourages, but does not prohibit, "simple" mutability. One could argue that one-off utilities do not have to be super-fast, but sometimes they do tasks that take hours or days to complete. I know that there is no right answer to this "question", but I thought I would open it up for discussion. If anyone has a suggestion for another JVM-based language that can be used for enterprise level development, please list it. Also, it is not my intent to start a flame war. Thanks, Ralph

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  • Synchronizing issue: I want the main thread to be run before another thread but it sometimes doesn´t

    - by Rox
    I have done my own small concurrency framework (just for learning purposes) inspired by the java.util.concurrency package. This is about the Callable/Future mechanism. My code below is the whole one and is compilable and very easy to understand. My problem is that sometimes I run into a deadlock where the first thread (the main thread) awaits for a signal from the other thread. But then the other thread has already notified the main thread before the main thread went into waiting state, so the main thread cannot wake up. FutureTask.get() should always be run before FutureTask.run() but sometimes the run() method (which is called by new thread) runs before the get() method (which is called by main thread). I don´t know how I can prevent that. This is a pseudo code of how I want the two threads to be run. //From main thread: Executor.submit().get() (in get() the main thread waits for new thread to notify) ->submit() calls Executor.execute(FutureTask object) -> execute() starts new thread -> new thread shall notify `main thread` I cannot understand how the new thread can start up and run faster than the main thread that actually starts the new thread. Main.java: public class Main { public static void main(String[] args) { new ExecutorServiceExample(); } public Main() { ThreadExecutor executor = new ThreadExecutor(); Integer i = executor.submit(new Callable<Integer>() { @Override public Integer call() { return 10; } }).get(); System.err.println("Value: "+i); } } ThreadExecutor.java: public class ThreadExecutor { public ThreadExecutor() {} protected <V> RunnableFuture<V> newTaskFor(Callable c) { return new FutureTask<V>(c); } public <V> Future<V> submit(Callable<V> task) { if (task == null) throw new NullPointerException(); RunnableFuture<V> ftask = newTaskFor(task); execute(ftask); return ftask; } public void execute(Runnable r) { new Thread(r).start(); } } FutureTask.java: import java.util.concurrent.locks.Condition; import java.util.concurrent.locks.ReentrantLock; import java.util.logging.Level; import java.util.logging.Logger; public class FutureTask<V> implements RunnableFuture<V> { private Callable<V> callable; private volatile V result; private ReentrantLock lock = new ReentrantLock(); private Condition condition = lock.newCondition(); public FutureTask(Callable callable) { if (callable == null) throw new NullPointerException(); this.callable = callable; } @Override public void run() { acquireLock(); System.err.println("RUN"+Thread.currentThread().getName()); V v = this.callable.call(); set(v); condition.signal(); releaseLock(); } @Override public V get() { acquireLock(); System.err.println("GET "+Thread.currentThread().getName()); try { condition.await(); } catch (InterruptedException ex) { Logger.getLogger(FutureTask.class.getName()).log(Level.SEVERE, null, ex); } releaseLock(); return this.result; } public void set(V v) { this.result = v; } private void acquireLock() { lock.lock(); } private void releaseLock() { lock.unlock(); } } And the interfaces: public interface RunnableFuture<V> extends Runnable, Future<V> { @Override void run(); } public interface Future<V> { V get(); } public interface Callable<V> { V call(); }

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  • Modern alternatives to Java

    - by Ralph
    I have been a Java developer for 14 years and have written an enterprise-level (~500 kloc) Swing application that uses most of the standard library APIs. Recently, I have become disappointed with the progress that the language has made to "modernize" itself, and am looking for an alternative for ongoing development. I have considered moving to the .NET platform, but I have issues with using something the only runs well in Windows (I know about Mono, but that is still far behind Microsoft). I also plan on buying a new Macbook Pro as soon as Apple releases their new rumored Arrandale-based machines and want to develop in an environment that will feel "at home" in Unix/Linux. I have considered using Python or Ruby, but the standard Java library is arguably the largest of any modern language. In JVM-based languages, I looked at Groovy, but am disappointed with its performance. Rumor has it that with the soon-to-be released JDK7, with its InvokeDynamic instruction, this will improve, but I don't know how much. Groovy is also not truly a functional language, although it provides closures and some of the "functional" features on collections. It does not embrace immutability. I have narrowed my search down to two JVM-based alternatives: Scala and Clojure. Each has its strengths and weaknesses. I am looking for opinions. I am not an expert at either of these languages; I have read 2 1/2 books on Scala and am currently reading Stu Halloway's book on Clojure. Scala is strongly statically typed. I know the dynamic language folks claim that static typing is a crutch for not doing unit testing, but it does provide a mechanism for compile-time location of a whole class of errors. Scala is more concise than Java, but not as much as Clojure. Scala's inter-operation with Java seems to be better than Clojure's, in that most Java operations are easier to do in Scala than in Clojure. For example, I can find no way in Clojure to create a non-static initialization block in a class derived from a Java superclass. For example, I like the Apache commons CLI library for command line argument parsing. In Java and Scala, I can create a new Options object and add Option items to it in an initialization block as follows (Java code): final Options options = new Options() { { addOption(new Option("?", "help", false, "Show this usage information"); // other options } }; I can't figure out how to the same thing in Clojure (except by using (doit...)), although that may reflect my lack of knowledge of the language. Clojure's collections are optimized for immutability. They rarely require copy-on-write semantics. I don't know if Scala's immutable collections are implemented using similar algorithms, but Rich Hickey (Clojure's inventor) goes out of his way to explain how that language's data structures are efficient. Clojure was designed from the beginning for concurrency (as was Scala) and with modern multi-core processors, concurrency takes on more importance, but I occasionally need to write simple non-concurrent utilities, and Scala code probably runs a little faster for these applications since it discourages, but does not prohibit, "simple" mutability. One could argue that one-off utilities do not have to be super-fast, but sometimes they do tasks that take hours or days to complete. I know that there is no right answer to this "question", but I thought I would open it up for discussion. Are there other JVM-based languages that can be used for enterprise level development?

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  • Announcing Entity Framework Code-First (CTP5 release)

    - by ScottGu
    This week the data team released the CTP5 build of the new Entity Framework Code-First library.  EF Code-First enables a pretty sweet code-centric development workflow for working with data.  It enables you to: Develop without ever having to open a designer or define an XML mapping file Define model objects by simply writing “plain old classes” with no base classes required Use a “convention over configuration” approach that enables database persistence without explicitly configuring anything Optionally override the convention-based persistence and use a fluent code API to fully customize the persistence mapping I’m a big fan of the EF Code-First approach, and wrote several blog posts about it this summer: Code-First Development with Entity Framework 4 (July 16th) EF Code-First: Custom Database Schema Mapping (July 23rd) Using EF Code-First with an Existing Database (August 3rd) Today’s new CTP5 release delivers several nice improvements over the CTP4 build, and will be the last preview build of Code First before the final release of it.  We will ship the final EF Code First release in the first quarter of next year (Q1 of 2011).  It works with all .NET application types (including both ASP.NET Web Forms and ASP.NET MVC projects). Installing EF Code First You can install and use EF Code First CTP5 using one of two ways: Approach 1) By downloading and running a setup program.  Once installed you can reference the EntityFramework.dll assembly it provides within your projects.      or: Approach 2) By using the NuGet Package Manager within Visual Studio to download and install EF Code First within a project.  To do this, simply bring up the NuGet Package Manager Console within Visual Studio (View->Other Windows->Package Manager Console) and type “Install-Package EFCodeFirst”: Typing “Install-Package EFCodeFirst” within the Package Manager Console will cause NuGet to download the EF Code First package, and add it to your current project: Doing this will automatically add a reference to the EntityFramework.dll assembly to your project:   NuGet enables you to have EF Code First setup and ready to use within seconds.  When the final release of EF Code First ships you’ll also be able to just type “Update-Package EFCodeFirst” to update your existing projects to use the final release. EF Code First Assembly and Namespace The CTP5 release of EF Code First has an updated assembly name, and new .NET namespace: Assembly Name: EntityFramework.dll Namespace: System.Data.Entity These names match what we plan to use for the final release of the library. Nice New CTP5 Improvements The new CTP5 release of EF Code First contains a bunch of nice improvements and refinements. Some of the highlights include: Better support for Existing Databases Built-in Model-Level Validation and DataAnnotation Support Fluent API Improvements Pluggable Conventions Support New Change Tracking API Improved Concurrency Conflict Resolution Raw SQL Query/Command Support The rest of this blog post contains some more details about a few of the above changes. Better Support for Existing Databases EF Code First makes it really easy to create model layers that work against existing databases.  CTP5 includes some refinements that further streamline the developer workflow for this scenario. Below are the steps to use EF Code First to create a model layer for the Northwind sample database: Step 1: Create Model Classes and a DbContext class Below is all of the code necessary to implement a simple model layer using EF Code First that goes against the Northwind database: EF Code First enables you to use “POCO” – Plain Old CLR Objects – to represent entities within a database.  This means that you do not need to derive model classes from a base class, nor implement any interfaces or data persistence attributes on them.  This enables the model classes to be kept clean, easily testable, and “persistence ignorant”.  The Product and Category classes above are examples of POCO model classes. EF Code First enables you to easily connect your POCO model classes to a database by creating a “DbContext” class that exposes public properties that map to the tables within a database.  The Northwind class above illustrates how this can be done.  It is mapping our Product and Category classes to the “Products” and “Categories” tables within the database.  The properties within the Product and Category classes in turn map to the columns within the Products and Categories tables – and each instance of a Product/Category object maps to a row within the tables. The above code is all of the code required to create our model and data access layer!  Previous CTPs of EF Code First required an additional step to work against existing databases (a call to Database.Initializer<Northwind>(null) to tell EF Code First to not create the database) – this step is no longer required with the CTP5 release.  Step 2: Configure the Database Connection String We’ve written all of the code we need to write to define our model layer.  Our last step before we use it will be to setup a connection-string that connects it with our database.  To do this we’ll add a “Northwind” connection-string to our web.config file (or App.Config for client apps) like so:   <connectionStrings>          <add name="Northwind"          connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|\northwind.mdf;User Instance=true"          providerName="System.Data.SqlClient" />   </connectionStrings> EF “code first” uses a convention where DbContext classes by default look for a connection-string that has the same name as the context class.  Because our DbContext class is called “Northwind” it by default looks for a “Northwind” connection-string to use.  Above our Northwind connection-string is configured to use a local SQL Express database (stored within the \App_Data directory of our project).  You can alternatively point it at a remote SQL Server. Step 3: Using our Northwind Model Layer We can now easily query and update our database using the strongly-typed model layer we just built with EF Code First. The code example below demonstrates how to use LINQ to query for products within a specific product category.  This query returns back a sequence of strongly-typed Product objects that match the search criteria: The code example below demonstrates how we can retrieve a specific Product object, update two of its properties, and then save the changes back to the database: EF Code First handles all of the change-tracking and data persistence work for us, and allows us to focus on our application and business logic as opposed to having to worry about data access plumbing. Built-in Model Validation EF Code First allows you to use any validation approach you want when implementing business rules with your model layer.  This enables a great deal of flexibility and power. Starting with this week’s CTP5 release, EF Code First also now includes built-in support for both the DataAnnotation and IValidatorObject validation support built-into .NET 4.  This enables you to easily implement validation rules on your models, and have these rules automatically be enforced by EF Code First whenever you save your model layer.  It provides a very convenient “out of the box” way to enable validation within your applications. Applying DataAnnotations to our Northwind Model The code example below demonstrates how we could add some declarative validation rules to two of the properties of our “Product” model: We are using the [Required] and [Range] attributes above.  These validation attributes live within the System.ComponentModel.DataAnnotations namespace that is built-into .NET 4, and can be used independently of EF.  The error messages specified on them can either be explicitly defined (like above) – or retrieved from resource files (which makes localizing applications easy). Validation Enforcement on SaveChanges() EF Code-First (starting with CTP5) now automatically applies and enforces DataAnnotation rules when a model object is updated or saved.  You do not need to write any code to enforce this – this support is now enabled by default.  This new support means that the below code – which violates our above rules – will automatically throw an exception when we call the “SaveChanges()” method on our Northwind DbContext: The DbEntityValidationException that is raised when the SaveChanges() method is invoked contains a “EntityValidationErrors” property that you can use to retrieve the list of all validation errors that occurred when the model was trying to save.  This enables you to easily guide the user on how to fix them.  Note that EF Code-First will abort the entire transaction of changes if a validation rule is violated – ensuring that our database is always kept in a valid, consistent state. EF Code First’s validation enforcement works both for the built-in .NET DataAnnotation attributes (like Required, Range, RegularExpression, StringLength, etc), as well as for any custom validation rule you create by sub-classing the System.ComponentModel.DataAnnotations.ValidationAttribute base class. UI Validation Support A lot of our UI frameworks in .NET also provide support for DataAnnotation-based validation rules. For example, ASP.NET MVC, ASP.NET Dynamic Data, and Silverlight (via WCF RIA Services) all provide support for displaying client-side validation UI that honor the DataAnnotation rules applied to model objects. The screen-shot below demonstrates how using the default “Add-View” scaffold template within an ASP.NET MVC 3 application will cause appropriate validation error messages to be displayed if appropriate values are not provided: ASP.NET MVC 3 supports both client-side and server-side enforcement of these validation rules.  The error messages displayed are automatically picked up from the declarative validation attributes – eliminating the need for you to write any custom code to display them. Keeping things DRY The “DRY Principle” stands for “Do Not Repeat Yourself”, and is a best practice that recommends that you avoid duplicating logic/configuration/code in multiple places across your application, and instead specify it only once and have it apply everywhere. EF Code First CTP5 now enables you to apply declarative DataAnnotation validations on your model classes (and specify them only once) and then have the validation logic be enforced (and corresponding error messages displayed) across all applications scenarios – including within controllers, views, client-side scripts, and for any custom code that updates and manipulates model classes. This makes it much easier to build good applications with clean code, and to build applications that can rapidly iterate and evolve. Other EF Code First Improvements New to CTP5 EF Code First CTP5 includes a bunch of other improvements as well.  Below are a few short descriptions of some of them: Fluent API Improvements EF Code First allows you to override an “OnModelCreating()” method on the DbContext class to further refine/override the schema mapping rules used to map model classes to underlying database schema.  CTP5 includes some refinements to the ModelBuilder class that is passed to this method which can make defining mapping rules cleaner and more concise.  The ADO.NET Team blogged some samples of how to do this here. Pluggable Conventions Support EF Code First CTP5 provides new support that allows you to override the “default conventions” that EF Code First honors, and optionally replace them with your own set of conventions. New Change Tracking API EF Code First CTP5 exposes a new set of change tracking information that enables you to access Original, Current & Stored values, and State (e.g. Added, Unchanged, Modified, Deleted).  This support is useful in a variety of scenarios. Improved Concurrency Conflict Resolution EF Code First CTP5 provides better exception messages that allow access to the affected object instance and the ability to resolve conflicts using current, original and database values.  Raw SQL Query/Command Support EF Code First CTP5 now allows raw SQL queries and commands (including SPROCs) to be executed via the SqlQuery and SqlCommand methods exposed off of the DbContext.Database property.  The results of these method calls can be materialized into object instances that can be optionally change-tracked by the DbContext.  This is useful for a variety of advanced scenarios. Full Data Annotations Support EF Code First CTP5 now supports all standard DataAnnotations within .NET, and can use them both to perform validation as well as to automatically create the appropriate database schema when EF Code First is used in a database creation scenario.  Summary EF Code First provides an elegant and powerful way to work with data.  I really like it because it is extremely clean and supports best practices, while also enabling solutions to be implemented very, very rapidly.  The code-only approach of the library means that model layers end up being flexible and easy to customize. This week’s CTP5 release further refines EF Code First and helps ensure that it will be really sweet when it ships early next year.  I recommend using NuGet to install and give it a try today.  I think you’ll be pleasantly surprised by how awesome it is. Hope this helps, Scott

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  • C#/.NET Little Wonders: Interlocked CompareExchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Two posts ago, I discussed the Interlocked Add(), Increment(), and Decrement() methods (here) for adding and subtracting values in a thread-safe, lightweight manner.  Then, last post I talked about the Interlocked Read() and Exchange() methods (here) for safely and efficiently reading and setting 32 or 64 bit values (or references).  This week, we’ll round out the discussion by talking about the Interlocked CompareExchange() method and how it can be put to use to exchange a value if the current value is what you expected it to be. Dirty reads can lead to bad results Many of the uses of Interlocked that we’ve explored so far have centered around either reading, setting, or adding values.  But what happens if you want to do something more complex such as setting a value based on the previous value in some manner? Perhaps you were creating an application that reads a current balance, applies a deposit, and then saves the new modified balance, where of course you’d want that to happen atomically.  If you read the balance, then go to save the new balance and between that time the previous balance has already changed, you’ll have an issue!  Think about it, if we read the current balance as $400, and we are applying a new deposit of $50.75, but meanwhile someone else deposits $200 and sets the total to $600, but then we write a total of $450.75 we’ve lost $200! Now, certainly for int and long values we can use Interlocked.Add() to handles these cases, and it works well for that.  But what if we want to work with doubles, for example?  Let’s say we wanted to add the numbers from 0 to 99,999 in parallel.  We could do this by spawning several parallel tasks to continuously add to a total: 1: double total = 0; 2:  3: Parallel.For(0, 10000, next => 4: { 5: total += next; 6: }); Were this run on one thread using a standard for loop, we’d expect an answer of 4,999,950,000 (the sum of all numbers from 0 to 99,999).  But when we run this in parallel as written above, we’ll likely get something far off.  The result of one of my runs, for example, was 1,281,880,740.  That is way off!  If this were banking software we’d be in big trouble with our clients.  So what happened?  The += operator is not atomic, it will read in the current value, add the result, then store it back into the total.  At any point in all of this another thread could read a “dirty” current total and accidentally “skip” our add.   So, to clean this up, we could use a lock to guarantee concurrency: 1: double total = 0.0; 2: object locker = new object(); 3:  4: Parallel.For(0, count, next => 5: { 6: lock (locker) 7: { 8: total += next; 9: } 10: }); Which will give us the correct result of 4,999,950,000.  One thing to note is that locking can be heavy, especially if the operation being locked over is trivial, or the life of the lock is a high percentage of the work being performed concurrently.  In the case above, the lock consumes pretty much all of the time of each parallel task – and the task being locked on is relatively trivial. Now, let me put in a disclaimer here before we go further: For most uses, lock is more than sufficient for your needs, and is often the simplest solution!    So, if lock is sufficient for most needs, why would we ever consider another solution?  The problem with locking is that it can suspend execution of your thread while it waits for the signal that the lock is free.  Moreover, if the operation being locked over is trivial, the lock can add a very high level of overhead.  This is why things like Interlocked.Increment() perform so well, instead of locking just to perform an increment, we perform the increment with an atomic, lockless method. As with all things performance related, it’s important to profile before jumping to the conclusion that you should optimize everything in your path.  If your profiling shows that locking is causing a high level of waiting in your application, then it’s time to consider lighter alternatives such as Interlocked. CompareExchange() – Exchange existing value if equal some value So let’s look at how we could use CompareExchange() to solve our problem above.  The general syntax of CompareExchange() is: T CompareExchange<T>(ref T location, T newValue, T expectedValue) If the value in location == expectedValue, then newValue is exchanged.  Either way, the value in location (before exchange) is returned. Actually, CompareExchange() is not one method, but a family of overloaded methods that can take int, long, float, double, pointers, or references.  It cannot take other value types (that is, can’t CompareExchange() two DateTime instances directly).  Also keep in mind that the version that takes any reference type (the generic overload) only checks for reference equality, it does not call any overridden Equals(). So how does this help us?  Well, we can grab the current total, and exchange the new value if total hasn’t changed.  This would look like this: 1: // grab the snapshot 2: double current = total; 3:  4: // if the total hasn’t changed since I grabbed the snapshot, then 5: // set it to the new total 6: Interlocked.CompareExchange(ref total, current + next, current); So what the code above says is: if the amount in total (1st arg) is the same as the amount in current (3rd arg), then set total to current + next (2nd arg).  This check and exchange pair is atomic (and thus thread-safe). This works if total is the same as our snapshot in current, but the problem, is what happens if they aren’t the same?  Well, we know that in either case we will get the previous value of total (before the exchange), back as a result.  Thus, we can test this against our snapshot to see if it was the value we expected: 1: // if the value returned is != current, then our snapshot must be out of date 2: // which means we didn't (and shouldn't) apply current + next 3: if (Interlocked.CompareExchange(ref total, current + next, current) != current) 4: { 5: // ooops, total was not equal to our snapshot in current, what should we do??? 6: } So what do we do if we fail?  That’s up to you and the problem you are trying to solve.  It’s possible you would decide to abort the whole transaction, or perhaps do a lightweight spin and try again.  Let’s try that: 1: double current = total; 2:  3: // make first attempt... 4: if (Interlocked.CompareExchange(ref total, current + i, current) != current) 5: { 6: // if we fail, go into a spin wait, spin, and try again until succeed 7: var spinner = new SpinWait(); 8:  9: do 10: { 11: spinner.SpinOnce(); 12: current = total; 13: } 14: while (Interlocked.CompareExchange(ref total, current + i, current) != current); 15: } 16:  This is not trivial code, but it illustrates a possible use of CompareExchange().  What we are doing is first checking to see if we succeed on the first try, and if so great!  If not, we create a SpinWait and then repeat the process of SpinOnce(), grab a fresh snapshot, and repeat until CompareExchnage() succeeds.  You may wonder why not a simple do-while here, and the reason it’s more efficient to only create the SpinWait until we absolutely know we need one, for optimal efficiency. Though not as simple (or maintainable) as a simple lock, this will perform better in many situations.  Comparing an unlocked (and wrong) version, a version using lock, and the Interlocked of the code, we get the following average times for multiple iterations of adding the sum of 100,000 numbers: 1: Unlocked money average time: 2.1 ms 2: Locked money average time: 5.1 ms 3: Interlocked money average time: 3 ms So the Interlocked.CompareExchange(), while heavier to code, came in lighter than the lock, offering a good compromise of safety and performance when we need to reduce contention. CompareExchange() - it’s not just for adding stuff… So that was one simple use of CompareExchange() in the context of adding double values -- which meant we couldn’t have used the simpler Interlocked.Add() -- but it has other uses as well. If you think about it, this really works anytime you want to create something new based on a current value without using a full lock.  For example, you could use it to create a simple lazy instantiation implementation.  In this case, we want to set the lazy instance only if the previous value was null: 1: public static class Lazy<T> where T : class, new() 2: { 3: private static T _instance; 4:  5: public static T Instance 6: { 7: get 8: { 9: // if current is null, we need to create new instance 10: if (_instance == null) 11: { 12: // attempt create, it will only set if previous was null 13: Interlocked.CompareExchange(ref _instance, new T(), (T)null); 14: } 15:  16: return _instance; 17: } 18: } 19: } So, if _instance == null, this will create a new T() and attempt to exchange it with _instance.  If _instance is not null, then it does nothing and we discard the new T() we created. This is a way to create lazy instances of a type where we are more concerned about locking overhead than creating an accidental duplicate which is not used.  In fact, the BCL implementation of Lazy<T> offers a similar thread-safety choice for Publication thread safety, where it will not guarantee only one instance was created, but it will guarantee that all readers get the same instance.  Another possible use would be in concurrent collections.  Let’s say, for example, that you are creating your own brand new super stack that uses a linked list paradigm and is “lock free”.  We could use Interlocked.CompareExchange() to be able to do a lockless Push() which could be more efficient in multi-threaded applications where several threads are pushing and popping on the stack concurrently. Yes, there are already concurrent collections in the BCL (in .NET 4.0 as part of the TPL), but it’s a fun exercise!  So let’s assume we have a node like this: 1: public sealed class Node<T> 2: { 3: // the data for this node 4: public T Data { get; set; } 5:  6: // the link to the next instance 7: internal Node<T> Next { get; set; } 8: } Then, perhaps, our stack’s Push() operation might look something like: 1: public sealed class SuperStack<T> 2: { 3: private volatile T _head; 4:  5: public void Push(T value) 6: { 7: var newNode = new Node<int> { Data = value, Next = _head }; 8:  9: if (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next) 10: { 11: var spinner = new SpinWait(); 12:  13: do 14: { 15: spinner.SpinOnce(); 16: newNode.Next = _head; 17: } 18: while (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next); 19: } 20: } 21:  22: // ... 23: } Notice a similar paradigm here as with adding our doubles before.  What we are doing is creating the new Node with the data to push, and with a Next value being the original node referenced by _head.  This will create our stack behavior (LIFO – Last In, First Out).  Now, we have to set _head to now refer to the newNode, but we must first make sure it hasn’t changed! So we check to see if _head has the same value we saved in our snapshot as newNode.Next, and if so, we set _head to newNode.  This is all done atomically, and the result is _head’s original value, as long as the original value was what we assumed it was with newNode.Next, then we are good and we set it without a lock!  If not, we SpinWait and try again. Once again, this is much lighter than locking in highly parallelized code with lots of contention.  If I compare the method above with a similar class using lock, I get the following results for pushing 100,000 items: 1: Locked SuperStack average time: 6 ms 2: Interlocked SuperStack average time: 4.5 ms So, once again, we can get more efficient than a lock, though there is the cost of added code complexity.  Fortunately for you, most of the concurrent collection you’d ever need are already created for you in the System.Collections.Concurrent (here) namespace – for more information, see my Little Wonders – The Concurent Collections Part 1 (here), Part 2 (here), and Part 3 (here). Summary We’ve seen before how the Interlocked class can be used to safely and efficiently add, increment, decrement, read, and exchange values in a multi-threaded environment.  In addition to these, Interlocked CompareExchange() can be used to perform more complex logic without the need of a lock when lock contention is a concern. The added efficiency, though, comes at the cost of more complex code.  As such, the standard lock is often sufficient for most thread-safety needs.  But if profiling indicates you spend a lot of time waiting for locks, or if you just need a lock for something simple such as an increment, decrement, read, exchange, etc., then consider using the Interlocked class’s methods to reduce wait. Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked,CompareExchange,threading,concurrency

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  • ?Oracle Database 12c????Information Lifecycle Management ILM?Storage Enhancements

    - by Liu Maclean(???)
    Oracle Database 12c????Information Lifecycle Management ILM ?????????Storage Enhancements ???????? Lifecycle Management ILM ????????? Automatic Data Placement ??????, ??ADP? ?????? 12c???????Datafile??? Online Move Datafile, ????????????????datafile???????,??????????????? ????(12.1.0.1)Automatic Data Optimization?heat map????????: ????????? (CDB)?????Automatic Data Optimization?heat map Row-level policies for ADO are not supported for Temporal Validity. Partition-level ADO and compression are supported if partitioned on the end-time columns. Row-level policies for ADO are not supported for in-database archiving. Partition-level ADO and compression are supported if partitioned on the ORA_ARCHIVE_STATE column. Custom policies (user-defined functions) for ADO are not supported if the policies default at the tablespace level. ADO does not perform checks for storage space in a target tablespace when using storage tiering. ADO is not supported on tables with object types or materialized views. ADO concurrency (the number of simultaneous policy jobs for ADO) depends on the concurrency of the Oracle scheduler. If a policy job for ADO fails more than two times, then the job is marked disabled and the job must be manually enabled later. Policies for ADO are only run in the Oracle Scheduler maintenance windows. Outside of the maintenance windows all policies are stopped. The only exceptions are those jobs for rebuilding indexes in ADO offline mode. ADO has restrictions related to moving tables and table partitions. ??????row,segment???????????ADO??,?????create table?alter table?????? ????ADO??,??????????????,???????????????? storage tier , ?????????storage tier?????????, ??????????????ADO??????????? segment?row??group? ?CREATE TABLE?ALERT TABLE???ILM???,??????????????????ADO policy? ??ILM policy???????????????? ??????? ????ADO policy, ?????alter table  ???????,?????????????? CREATE TABLE sales_ado (PROD_ID NUMBER NOT NULL, CUST_ID NUMBER NOT NULL, TIME_ID DATE NOT NULL, CHANNEL_ID NUMBER NOT NULL, PROMO_ID NUMBER NOT NULL, QUANTITY_SOLD NUMBER(10,2) NOT NULL, AMOUNT_SOLD NUMBER(10,2) NOT NULL ) ILM ADD POLICY COMPRESS FOR ARCHIVE HIGH SEGMENT AFTER 6 MONTHS OF NO ACCESS; SQL> SELECT SUBSTR(policy_name,1,24) AS POLICY_NAME, policy_type, enabled 2 FROM USER_ILMPOLICIES; POLICY_NAME POLICY_TYPE ENABLED -------------------- -------------------------- -------------- P41 DATA MOVEMENT YES ALTER TABLE sales MODIFY PARTITION sales_1995 ILM ADD POLICY COMPRESS FOR ARCHIVE HIGH SEGMENT AFTER 6 MONTHS OF NO ACCESS; SELECT SUBSTR(policy_name,1,24) AS POLICY_NAME, policy_type, enabled FROM USER_ILMPOLICIES; POLICY_NAME POLICY_TYPE ENABLE ------------------------ ------------- ------ P1 DATA MOVEMENT YES P2 DATA MOVEMENT YES /* You can disable an ADO policy with the following */ ALTER TABLE sales_ado ILM DISABLE POLICY P1; /* You can delete an ADO policy with the following */ ALTER TABLE sales_ado ILM DELETE POLICY P1; /* You can disable all ADO policies with the following */ ALTER TABLE sales_ado ILM DISABLE_ALL; /* You can delete all ADO policies with the following */ ALTER TABLE sales_ado ILM DELETE_ALL; /* You can disable an ADO policy in a partition with the following */ ALTER TABLE sales MODIFY PARTITION sales_1995 ILM DISABLE POLICY P2; /* You can delete an ADO policy in a partition with the following */ ALTER TABLE sales MODIFY PARTITION sales_1995 ILM DELETE POLICY P2; ILM ???????: ?????ILM ADP????,???????: ?????? ???? activity tracking, ????2????????,???????????????????: SEGMENT-LEVEL???????????????????? ROW-LEVEL????????,??????? ????????: 1??????? SEGMENT-LEVEL activity tracking ALTER TABLE interval_sales ILM  ENABLE ACTIVITY TRACKING SEGMENT ACCESS ???????INTERVAL_SALES??segment level  activity tracking,?????????????????? 2? ??????????? ALTER TABLE emp ILM ENABLE ACTIVITY TRACKING (CREATE TIME , WRITE TIME); 3????????? ALTER TABLE emp ILM ENABLE ACTIVITY TRACKING  (READ TIME); ?12.1.0.1.0?????? ??HEAT_MAP??????????, ?????system??session?????heap_map????????????? ?????????HEAT MAP??,? ALTER SYSTEM SET HEAT_MAP = ON; ?HEAT MAP??????,??????????????????????????  ??SYSTEM?SYSAUX????????????? ???????HEAT MAP??: ALTER SYSTEM SET HEAT_MAP = OFF; ????? HEAT_MAP????, ?HEAT_MAP??? ?????????????????????? ?HEAT_MAP?????????Automatic Data Optimization (ADO)??? ??ADO??,Heat Map ?????????? ????V$HEAT_MAP_SEGMENT ??????? HEAT MAP?? SQL> select * from V$heat_map_segment; no rows selected SQL> alter session set heat_map=on; Session altered. SQL> select * from scott.emp; EMPNO ENAME JOB MGR HIREDATE SAL COMM DEPTNO ---------- ---------- --------- ---------- --------- ---------- ---------- ---------- 7369 SMITH CLERK 7902 17-DEC-80 800 20 7499 ALLEN SALESMAN 7698 20-FEB-81 1600 300 30 7521 WARD SALESMAN 7698 22-FEB-81 1250 500 30 7566 JONES MANAGER 7839 02-APR-81 2975 20 7654 MARTIN SALESMAN 7698 28-SEP-81 1250 1400 30 7698 BLAKE MANAGER 7839 01-MAY-81 2850 30 7782 CLARK MANAGER 7839 09-JUN-81 2450 10 7788 SCOTT ANALYST 7566 19-APR-87 3000 20 7839 KING PRESIDENT 17-NOV-81 5000 10 7844 TURNER SALESMAN 7698 08-SEP-81 1500 0 30 7876 ADAMS CLERK 7788 23-MAY-87 1100 20 7900 JAMES CLERK 7698 03-DEC-81 950 30 7902 FORD ANALYST 7566 03-DEC-81 3000 20 7934 MILLER CLERK 7782 23-JAN-82 1300 10 14 rows selected. SQL> select * from v$heat_map_segment; OBJECT_NAME SUBOBJECT_NAME OBJ# DATAOBJ# TRACK_TIM SEG SEG FUL LOO CON_ID -------------------- -------------------- ---------- ---------- --------- --- --- --- --- ---------- EMP 92997 92997 23-JUL-13 NO NO YES NO 0 ??v$heat_map_segment???,?v$heat_map_segment??????????????X$HEATMAPSEGMENT V$HEAT_MAP_SEGMENT displays real-time segment access information. Column Datatype Description OBJECT_NAME VARCHAR2(128) Name of the object SUBOBJECT_NAME VARCHAR2(128) Name of the subobject OBJ# NUMBER Object number DATAOBJ# NUMBER Data object number TRACK_TIME DATE Timestamp of current activity tracking SEGMENT_WRITE VARCHAR2(3) Indicates whether the segment has write access: (YES or NO) SEGMENT_READ VARCHAR2(3) Indicates whether the segment has read access: (YES or NO) FULL_SCAN VARCHAR2(3) Indicates whether the segment has full table scan: (YES or NO) LOOKUP_SCAN VARCHAR2(3) Indicates whether the segment has lookup scan: (YES or NO) CON_ID NUMBER The ID of the container to which the data pertains. Possible values include:   0: This value is used for rows containing data that pertain to the entire CDB. This value is also used for rows in non-CDBs. 1: This value is used for rows containing data that pertain to only the root n: Where n is the applicable container ID for the rows containing data The Heat Map feature is not supported in CDBs in Oracle Database 12c, so the value in this column can be ignored. ??HEAP MAP??????????????????,????DBA_HEAT_MAP_SEGMENT???????? ???????HEAT_MAP_STAT$?????? ??Automatic Data Optimization??????: ????1: SQL> alter system set heat_map=on; ?????? ????????????? scott?? http://www.askmaclean.com/archives/scott-schema-script.html SQL> grant all on dbms_lock to scott; ????? SQL> grant dba to scott; ????? @ilm_setup_basic C:\APP\XIANGBLI\ORADATA\MACLEAN\ilm.dbf @tktgilm_demo_env_setup SQL> connect scott/tiger ; ???? SQL> select count(*) from scott.employee; COUNT(*) ---------- 3072 ??? 1 ?? SQL> set serveroutput on SQL> exec print_compression_stats('SCOTT','EMPLOYEE'); Compression Stats ------------------ Uncmpressed : 3072 Adv/basic compressed : 0 Others : 0 PL/SQL ???????? ???????3072?????? ????????? ????policy ???????????? alter table employee ilm add policy row store compress advanced row after 3 days of no modification / SQL> set serveroutput on SQL> execute list_ilm_policies; -------------------------------------------------- Policies defined for SCOTT -------------------------------------------------- Object Name------ : EMPLOYEE Subobject Name--- : Object Type------ : TABLE Inherited from--- : POLICY NOT INHERITED Policy Name------ : P1 Action Type------ : COMPRESSION Scope------------ : ROW Compression level : ADVANCED Tier Tablespace-- : Condition type--- : LAST MODIFICATION TIME Condition days--- : 3 Enabled---------- : YES -------------------------------------------------- PL/SQL ???????? SQL> select sysdate from dual; SYSDATE -------------- 29-7? -13 SQL> execute set_back_chktime(get_policy_name('EMPLOYEE',null,'COMPRESSION','ROW','ADVANCED',3,null,null),'EMPLOYEE',null,6); Object check time reset ... -------------------------------------- Object Name : EMPLOYEE Object Number : 93123 D.Object Numbr : 93123 Policy Number : 1 Object chktime : 23-7? -13 08.13.42.000000 ?? Distnt chktime : 0 -------------------------------------- PL/SQL ???????? ?policy?chktime???6??, ????set_back_chktime???????????????“????”?,?????????,???????? ?????? alter system flush buffer_cache; alter system flush buffer_cache; alter system flush shared_pool; alter system flush shared_pool; SQL> execute set_window('MONDAY_WINDOW','OPEN'); Set Maint. Window OPEN ----------------------------- Window Name : MONDAY_WINDOW Enabled? : TRUE Active? : TRUE ----------------------------- PL/SQL ???????? SQL> exec dbms_lock.sleep(60) ; PL/SQL ???????? SQL> exec print_compression_stats('SCOTT', 'EMPLOYEE'); Compression Stats ------------------ Uncmpressed : 338 Adv/basic compressed : 2734 Others : 0 PL/SQL ???????? ??????????????? Adv/basic compressed : 2734 ??????? SQL> col object_name for a20 SQL> select object_id,object_name from dba_objects where object_name='EMPLOYEE'; OBJECT_ID OBJECT_NAME ---------- -------------------- 93123 EMPLOYEE SQL> execute list_ilm_policy_executions ; -------------------------------------------------- Policies execution details for SCOTT -------------------------------------------------- Policy Name------ : P22 Job Name--------- : ILMJOB48 Start time------- : 29-7? -13 08.37.45.061000 ?? End time--------- : 29-7? -13 08.37.48.629000 ?? ----------------- Object Name------ : EMPLOYEE Sub_obj Name----- : Obj Type--------- : TABLE ----------------- Exec-state------- : SELECTED FOR EXECUTION Job state-------- : COMPLETED SUCCESSFULLY Exec comments---- : Results comments- : --- -------------------------------------------------- PL/SQL ???????? ILMJOB48?????policy?JOB,?12.1.0.1??J00x???? ?MMON_SLAVE???M00x???15????????? select sample_time,program,module,action from v$active_session_history where action ='KDILM background EXEcution' order by sample_time; 29-7? -13 08.16.38.369000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.17.38.388000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.17.39.390000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.23.38.681000000 ?? ORACLE.EXE (M002) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.32.38.968000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.33.39.993000000 ?? ORACLE.EXE (M003) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.33.40.993000000 ?? ORACLE.EXE (M003) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.36.40.066000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.37.42.258000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.37.43.258000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.37.44.258000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.38.42.386000000 ?? ORACLE.EXE (M001) MMON_SLAVE KDILM background EXEcution select distinct action from v$active_session_history where action like 'KDILM%' KDILM background CLeaNup KDILM background EXEcution SQL> execute set_window('MONDAY_WINDOW','CLOSE'); Set Maint. Window CLOSE ----------------------------- Window Name : MONDAY_WINDOW Enabled? : TRUE Active? : FALSE ----------------------------- PL/SQL ???????? SQL> drop table employee purge ; ????? ???? ????? spool ilm_usecase_1_cleanup.lst @ilm_demo_cleanup ; spool off

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  • Multiple threads or process with threads

    - by sergiobuj
    Hi, this is for an assignment so I'm not looking for code. I have to simulate a game where each player has turns and needs to 'pay attention' to what's going on. So far, i know I'll need two threads for each player, one that will sleep until the player's turn and the other paying attention. My question is: Should I work each player as a 'fork' and the threads on the fork, or just create some threads for the player and associate them somehow? It's the first time I've worked with concurrency, semaphores and threads so I'm not sure about the good practices and programming style. Thanks!

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  • java.net.SocketTimeoutException: Read timed out

    - by Rafael Soto
    Hi Folks, I have an application with client server architecture. The client use Java Web Start with Java Swing / AWT and the sert uses HTTP server / Servlet with Tomcat. The communication is made from the serialization of objects, create a ObjectOutput serializes a byte array and send to the server respectively called the ObjectInputStream and deserializes. The application follows communicating correctly to a certain time of concurrency where starting to show error "SocketException read timeout". The erro happens when the server invoke the method ObjectInputStream.getObject() in my servlet doPost method. The tomcat will come slow and the errors start to decrease server response time until the crash time where i must restart the server and after everything works. Someone went through this problem ?

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  • Winforms - a strange problem a with simple binding

    - by Adi Barda
    Hi Guys, It's hard for me to clearly describe my problem but I'll try. I have a UserControl1 which contains UserControl2 which contains several WinForms controls (most of them DevExpress). I do simple binding to these controls to my datatable fields. So far everything works fine. When I move the focus to a record in the table (by navigating in a grid rows for example) the binding works great, the concurrenmcy manager moves the cursor and everything reflects right in the bounded controls. The problem starts when I add new user UserControl3 above UserControl2 and make UserControl2.Visible = false. Now UserControl3 is shown and UserControl2 exists but not shown. Now when I set UserControl2.Visible = true to show it again the simple binding stops working! I navigate in the grid but either the ConcurrencyManager stops working or the simple binding becomes disconnected. My question: Are there any known issues/ best practices with the binding & concurrency manager? Thanks a lot, Adi Barda

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  • How to sketch out an event-driven system?

    - by Jordan
    I'm trying to design a system in Node.js (an attempt at solving one of my earlier problems, using Node's concurrency) but I'm running into trouble figuring out how to draw a plan of how the thing should operate. I'm getting very tripped up thinking in terms of callbacks instead of returned values. The flow isn't linear, and it's really boggling my ability to draft it. How does one draw out an operational flow for an event-driven system? I need something I can look at and say "Ok, yes, that's how it will work. I'll start it over here, and it will give me back these results over here." Pictures would be very helpful for this one. Thanks. Edit: I'm looking for something more granular than UML, specifically, something that will help me transition from a blocking and object-oriented programming structure, where I'm comfortable, to a non-blocking and event driven structure, where I'm unfamiliar.

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  • Fastest way to do mass update

    - by user356004
    Let’s say you have a table with about 5 million records and a nvarchar(max) column populated with large text data. You want to set this column to NULL if SomeOtherColumn = 1 in fastest possible way. The brute force UPDATE does not work very well here because it will create large implicit transaction and take forever. Doing updates in small batches of 50K records at a time works but it’s still taking 47 hrs to complete on beefy 32 core/64GB server. Is there any way to do this update faster? Are there any magic query hints/table options that scarifies something else (like concurrency) in exchange of speed? NOTE: Creating temp table or temp column is not an option because this nvarchar(max) column involves lots of data and so consumes lots of space!

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  • Linq2SQL using Update StoredProcedure

    - by PeterTheNiceGuy
    We use queries generated by Linq for data retrieval but for INSERT and UPDATE we do not allow generated SQL, but restrict to the use of stored procedures. I connected the Update and the Insert behaviour in the DBML to the stored procedures. The procedures are called, the data gets inserted/updated = all if fine, except in the case of optimistic concurrency. If a record was changed between retrieval and update, the update should fail. When Linq generates the Update statement itself, it throws a ChangeConflictException as expected, but using the stored procedure no Exception is thrown. Thanks a lot for any help on this!

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  • What is node.js?

    - by Jeffrey
    I don't fully get what node.js is all about. Maybe it's because I am mainly a web based business app developer. Can someone please explain what it is and the use of it? Thanks. My understanding so far is that: The programming model is event driven, especially the way it handles IO. It uses javascript and the parser is V8. It can be easily used to create concurrent server apps. Are my understandings correct? If yes, then what are the benefits of evented IO, is it just more for the concurrency stuffs? Also is the direction of node.js to become a framework like, javascript based (v8 based) programming model?

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  • Do Scala and Erlang use green threads?

    - by CHAPa
    I've been reading a lot about how Scala and Erlang does lightweight threads and their concurrency model (actors). However, I have my doubts. Do Scala and Erlang use an approach similar to the old thread model used by Java (green threads) ? For example, suppose that there is a machine with 2 cores, so the Scala/Erlang environment will fork one thread per processor? The other threads will be scheduled by user-space (Scala VM / Erlang VM ) environment. Is this correct? Under the hood, how does this really work?

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  • Scala/Erlang use something like greenThread or not ?

    - by CHAPa
    Hi all, Im reading a lot about how scala/Erlang does lightweight threads and your concurrency model ( Actor Model ). Off course, some doubts appear in my head. Scala/Erlang use a approach similar to the old thread model used by java (greenThread) ? for example, suppose that there is a machine with 2 cores, so the scala/erlang environment will fork one thread per processor ? The other threads will be scheduled by user-space( scala VM / erlang vm ) environment. is it correct ? how under the hood that really work ? thanks a lot.

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  • Node.js vs PHP processing speed

    - by Cody Craven
    I've been looking into node.js recently and wanted to see a true comparison of processing speed for PHP vs Node.js. In most of the comparisons I had seen, Node trounced Apache/PHP set ups handily. However all of the tests were small 'hello worlds' that would not accurately reflect any webpage's markup. So I decided to create a basic HTML page with 10,000 hello world paragraph elements. In these tests Node with Cluster was beaten to a pulp by PHP on Nginx utilizing PHP-FPM. So I'm curious if I am misusing Node somehow or if Node is really just this bad at processing power. Note that my results were equivalent outputting "Hello world\n" with text/plain as the HTML, but I only included the HTML as it's closer to the use case I was investigating. My testing box: Core i7-2600 Intel CPU (has 8 threads with 4 cores) 8GB DDR3 RAM Fedora 16 64bit Node.js v0.6.13 Nginx v1.0.13 PHP v5.3.10 (with PHP-FPM) My test scripts: Node.js script var cluster = require('cluster'); var http = require('http'); var numCPUs = require('os').cpus().length; if (cluster.isMaster) { // Fork workers. for (var i = 0; i < numCPUs; i++) { cluster.fork(); } cluster.on('death', function (worker) { console.log('worker ' + worker.pid + ' died'); }); } else { // Worker processes have an HTTP server. http.Server(function (req, res) { res.writeHead(200, {'Content-Type': 'text/html'}); res.write('<html>\n<head>\n<title>Speed test</title>\n</head>\n<body>\n'); for (var i = 0; i < 10000; i++) { res.write('<p>Hello world</p>\n'); } res.end('</body>\n</html>'); }).listen(80); } This script is adapted from Node.js' documentation at http://nodejs.org/docs/latest/api/cluster.html PHP script <?php echo "<html>\n<head>\n<title>Speed test</title>\n</head>\n<body>\n"; for ($i = 0; $i < 10000; $i++) { echo "<p>Hello world</p>\n"; } echo "</body>\n</html>"; My results Node.js $ ab -n 500 -c 20 http://speedtest.dev/ This is ApacheBench, Version 2.3 <$Revision: 655654 $> Copyright 1996 Adam Twiss, Zeus Technology Ltd, http://www.zeustech.net/ Licensed to The Apache Software Foundation, http://www.apache.org/ Benchmarking speedtest.dev (be patient) Completed 100 requests Completed 200 requests Completed 300 requests Completed 400 requests Completed 500 requests Finished 500 requests Server Software: Server Hostname: speedtest.dev Server Port: 80 Document Path: / Document Length: 190070 bytes Concurrency Level: 20 Time taken for tests: 14.603 seconds Complete requests: 500 Failed requests: 0 Write errors: 0 Total transferred: 95066500 bytes HTML transferred: 95035000 bytes Requests per second: 34.24 [#/sec] (mean) Time per request: 584.123 [ms] (mean) Time per request: 29.206 [ms] (mean, across all concurrent requests) Transfer rate: 6357.45 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 0 0.2 0 2 Processing: 94 547 405.4 424 2516 Waiting: 0 331 399.3 216 2284 Total: 95 547 405.4 424 2516 Percentage of the requests served within a certain time (ms) 50% 424 66% 607 75% 733 80% 813 90% 1084 95% 1325 98% 1843 99% 2062 100% 2516 (longest request) PHP/Nginx $ ab -n 500 -c 20 http://speedtest.dev/test.php This is ApacheBench, Version 2.3 <$Revision: 655654 $> Copyright 1996 Adam Twiss, Zeus Technology Ltd, http://www.zeustech.net/ Licensed to The Apache Software Foundation, http://www.apache.org/ Benchmarking speedtest.dev (be patient) Completed 100 requests Completed 200 requests Completed 300 requests Completed 400 requests Completed 500 requests Finished 500 requests Server Software: nginx/1.0.13 Server Hostname: speedtest.dev Server Port: 80 Document Path: /test.php Document Length: 190070 bytes Concurrency Level: 20 Time taken for tests: 0.130 seconds Complete requests: 500 Failed requests: 0 Write errors: 0 Total transferred: 95109000 bytes HTML transferred: 95035000 bytes Requests per second: 3849.11 [#/sec] (mean) Time per request: 5.196 [ms] (mean) Time per request: 0.260 [ms] (mean, across all concurrent requests) Transfer rate: 715010.65 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 0 0.2 0 1 Processing: 3 5 0.7 5 7 Waiting: 1 4 0.7 4 7 Total: 3 5 0.7 5 7 Percentage of the requests served within a certain time (ms) 50% 5 66% 5 75% 5 80% 6 90% 6 95% 6 98% 6 99% 6 100% 7 (longest request) Additional details Again what I'm looking for is to find out if I'm doing something wrong with Node.js or if it is really just that slow compared to PHP on Nginx with FPM. I certainly think Node has a real niche that it could fit well, however with these test results (which I really hope I made a mistake with - as I like the idea of Node) lead me to believe that it is a horrible choice for even a modest processing load when compared to PHP (let alone JVM or various other fast solutions). As a final note, I also tried running an Apache Bench test against node with $ ab -n 20 -c 20 http://speedtest.dev/ and consistently received a total test time of greater than 0.900 seconds.

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  • What is the purpose of Managers / Transactions?

    - by maxdj
    I'm building a spring application for the first time. I'm running into lots of problems with concurrency, and I suspect that there is something wrong with the way I'm managing the backend. The only difference I can see between my backend code and examples I've seen are manager classes. In my code, I have my model (managed by hibernate) and my DAOs on top of that to do CRUD/searching/etc on the models. In example code I have looked at, they never use the DAO directly. Instead, they use manager classes that call the DAOs indirectly. To me, this just seems like pointless code duplication. What are these manager classes for? I've read that they wrap my code in "transactions," but why would I want that?

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  • Rails uniqueness constraint and matching db unique index for null column

    - by Dave
    I have the following in my migration file def self.up create_table :payment_agreements do |t| t.boolean :automatic, :default => true, :null => false t.string :payment_trigger_on_order t.references :supplier t.references :seller t.references :product t.timestamps end end I want to ensure that if a product_id is specified it is unique but I also want to allow null so I have the following in my model: validates :product_id, :uniqueness => true, :allow_nil => true Works great but I should then add an index to the migration file add_index :payment_agreements, :product_id, :unique => true Obviously this will throw an exception when two null values are inserted for product_id. I could just simply omit the index in the migration but then there's the chance that I'll get two PaymentAgreements with the same product_id as shown here: Concurrency and integrity My question is what is the best/most common way to deal with this problem

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  • How do I get Linq-to-SQL to refresh its local copy of a database record?

    - by Gary McGill
    Suppose I have an Orders table in my database and a corresponding model class generated by the VS2008 "Linq to SQL Classes" designer. Suppose I also have a stored procedure (ProcessOrder) in my database that I use to do some processing on an order record. If I do the following: var order = dataContext.Orders.Where(o => o.id == orderId).First(); // More code here dataContext.ProcessOrder(orderId); order.Status = "PROCESSED"; dataContext.SubmitChanges(); ...then I'll get a concurrency violation if the ProcessOrder stored proc has modified the order (which is of course very likely), because L2S will detect that the order record has changed, and will fail to submit the changes to that order. That's all fairly logical, but what if I want to update the order record after calling the stored proc? How do I tell L2S to forget about its cached copy and refresh it from the DB?

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  • WCF Blocking problem with mutiple clients!!

    - by Marcel
    Hi I seem to have a blocking issue with WCF. Say I have two users and each have created their own instance of a class exposed on a WCF host using net.tcp with endpoint something like this "net.tcp://localhost:32000/SymHost/". The class is PerSession context and concurrency is reentrant. The class exposes two methods Alive() which return a bool of true straight away and an AliveWait which I inserted which does a Thread.Sleep for 4 seconds before returning true (testing purposes). Now client 1 calls AliveWait() during which time he is blocked which is fair enough but then if client 2 makes a call to Alive() on its own instance he has to wait until client 1's call is returned - this behaviour is not what I would have expected? I would have expected client 2 to carry on as if nothing has happened or is this to do with the fact that they both share the same endpoint? Can anyone explain what is going on and how I can make sure that client 2 can call its own instance uninterrupted? Any help much appreciated!

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  • JavaScript multithreading

    - by Krzysztof Hasinski
    I'm working on comparison for several different methods of implementing (real or fake) multithreading in JavaScript. As far as I know only webworkers and Google Gears WorkerPool can give you real threads (ie. spread across multiple processors with real parallel execution). I've found the following methods: switch between tasks using yield() use setInterval() (or other non-blocking function) with threads waiting one for another use Google Gears WorkerPool threads (with plugin) use html5 web workers I read related questions and found several variations of the above methods, but most of those questions are old, so there might be a few new ideas. I'm wondering - how else can you achieve multithreading in JavaScript? Any other important methods? UPDATE: As pointed out in comments what I really meant was concurrency. UPDATE 2: I found information that Silverlight + JScript supports multithreading, but I'm unable to verify this. UPDATE 3: Google deprecated Gears: http://code.google.com/apis/gears/api_workerpool.html

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