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  • System Event ID 11 Disk

    - by Guy Thomas
    Upon starting Windows Server 2008 R2 I get this error message: Event ID 11 Disk The driver detected a controller error on \Device\Harddisk3\DR3. There are also also 3 more similar messages for Harddisk 2, 4, and 5, but not zero or 1. Checking the event viewer reveals it's been going on for 3 months. I ran chkdsk - no bad sectors. Any advice on the cause, better still, a solution?

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  • What can cause a segmentation fault (11) in apache2 after activating ssl

    - by MadMaxAPP
    Configuration is as follows: OpenSuse 12.1 minimal installation 64 bit ISPConfig 3.0.4.6 Everything runs smooth but if I activate SSL for apache2, the web server becomes unavailable. The log (error.log) fills with always the same segmentation fault error message (around 20 times a second) [notice] child pid 9178 exit signal Segmentation fault (11) ... What is the best way to find what causes the problem?

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  • installing w3c validator on Fedora 11

    - by coure06
    On Fedora 11 i have installed w3c validator using yum install w3c-markup-validator is this installation configure each and everything including the complete website? followed this doc http://validator.w3.org/docs/install.html Apache is already installed. Now how can i open validator site locally? i am trying localhost, 127.0.0.1, 127.0.0.2 but validator website is not opening...

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  • "make menuconfig" throwing cannot find -lc error in my Fedora 11 PC

    - by Sen
    When i try to do a make menuconfig in a Fedora 11 machine it is throwing the following error message: [root@PC04 kernel]# make menuconfig HOSTCC -static scripts/basic/fixdep scripts/basic/fixdep.c: In function âtrapsâ: scripts/basic/fixdep.c:377: warning: dereferencing type-punned pointer will break strict-aliasing rules scripts/basic/fixdep.c:379: warning: dereferencing type-punned pointer will break strict-aliasing rules /usr/bin/ld: cannot find -lc collect2: ld returned 1 exit status make[1]: *** [scripts/basic/fixdep] Error 1 make: *** [scripts_basic] Error 2 Please help me on this issue? How can i solve this? Thanks, Sen

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  • PHP versions warning on Plesk 11.0.9 upgrade on CentOS server

    - by Pixman
    I have a server turning on Plesk 10.4.4 and I want to upgrade it to 11.0.9. When I use the online upgrade tool, I have this warning: Parallels Panel pre-upgrade check... WARNING: You have a mixed set of 'php' and 'php53' packages installed. Installation or upgrade may fail or produce unexpected results. To resolve this issue run "sed -i.bak -e '/^\s*skip-bdb\s*$/d' /etc/my.cnf ; yum update 'php*' 'mysql*'". PHP Warning: Directive 'safe_mode' is deprecated in PHP 5.3 and greater in Unknown on line 0 I have run the code in ssh, but nothing changes. I have already searched all package names with "php", and I have this list: # yum list installed | grep php php-common.i386 5.3.13-5.el5.art installed php-pear.noarch 1:1.4.9-8.el5 installed php5-ioncube-loader.i386 4.0.7-11062118 installed php53.i386 5.3.3-13.el5_8 installed php53-cli.i386 5.3.3-13.el5_8 installed php53-devel.i386 5.3.3-13.el5_8 installed php53-gd.i386 5.3.3-13.el5_8 installed php53-imap.i386 5.3.3-13.el5_8 installed php53-mbstring.i386 5.3.3-13.el5_8 installed php53-mcrypt.i386 5.3.3-1.el5 installed php53-mysql.i386 5.3.3-13.el5_8 installed php53-pdo.i386 5.3.3-13.el5_8 installed php53-sqlite2.i386 5.3.2-11041315 installed php53-xml.i386 5.3.3-13.el5_8 installed psa-appvault-phpads.noarch 2.0.8-8203520080409011611 installed psa-appvault-phpbb.noarch 3.0.0-8200820080409011626 installed psa-appvault-phpbook.noarch 1.50-8203220080409011638 installed psa-appvault-phpbugtracker.noarch 1.19-8203820080416050605 installed psa-appvault-phpdig.noarch 1.85-8203120080409011645 installed psa-appvault-phpmoney.noarch 1.3-8204320080409011649 installed psa-appvault-phpmyfamily.noarch 1.4.1-8203420080409011655 installed psa-appvault-phpmyvisites.noarch 2.3-8202820080409011701 installed psa-appvault-phprojekt.noarch 5.2-8200820080409011713 installed psa-appvault-phpsurveyor.noarch 0.98-8204320080409011723 installed psa-appvault-phpwebsite.noarch 0.10.2-8203420080409011738 installed psa-appvault-phpwiki.noarch 1.3.11-8204320080409011808 installed psa-php53-configurator.i386 1.6.1-cos5.build1013111101.14 installed After verification in the Plesk file: panel_preupgrade_checker.php I think the warning is due to these lines: (from : panel_preupgrade_checker.php) foreach ($packages as $package) { $name = $package['name']; $hasPhp5 |= ($name == 'php' || strpos($name, 'php-') === 0); $hasPhp53 |= (strpos($name, 'php53') === 0); } Now, I think the problem is just due to the names of theses packages: php-common.i386 5.3.13-5.el5.art installed php-pear.noarch 1:1.4.9-8.el5 installed Can you help me to resolve this situation?

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  • What driver for M1015 for Solaris 11 Express

    - by Garuda
    For Solaris 11 Express, what driver is supposed to be used? The M1015 is essentially a LSI 9240-8i From http://www.lsi.com/products/storagecomponents/Pages/MegaRAIDSAS9240-8i.aspx The only driver for Solaris is a old 32bit driver? I'd like to Flash it also, but can't seem to figure out which util to use.. The linux one from IBM screams for libraries that aren't included in the libraries section.

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  • Runing directx samples on a Windows Mobile 6.1 device

    - by Sil
    Hi, I tried to run the directx samples from ..\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials on m Samsung Omnia and on the emulator and it doesn't work because a deployment error. I am using Microsoft Visual Studio 2008 and have installed Windows Mobile SDK Standard and Professional refresh. The device is correctly plugged in and set up for active sync(I know this because other samples work, also a creating Win32 smart device and running it works) When I try to run the application it compiles without errors but the message: " There were deployment errors, Continue? Yes/No" appears If I manually copy the application from the debug folder to the device and run it from there, it works. The same deployment error message appears if I try it on an emulator. Other applications are deploying successfully. Is there any way to make the deployment work? Maybe there is an obscure option I need to set... Thank you

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  • Running directx samples on a Windows Mobile 6.1 device

    - by Sil
    I tried to run the directx samples from ..\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials on a Samsung Omnia and on the emulator and it doesn't work because of a deployment error. I am using Microsoft Visual Studio 2008 and have installed Windows Mobile SDK Standard and Professional refresh. The device is correctly plugged in and set up for active sync (I know this because other samples work, also a creating Win32 smart device and running it works). When I try to run the application it compiles without errors but the message: " There were deployment errors, Continue? Yes/No" appears If I manually copy the application from the debug folder to the device and run it from there, it works. The same deployment error message appears if I try it on an emulator. Other applications are deploying successfully. Is there any way to make the deployment work? Maybe there is an obscure option I need to set...

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  • SQL Server 2012 Service Pack 1 Cumulative Update #11 is available!

    - by AaronBertrand
    The SQL Server team has released SQL Server 2012 SP1 Cumulative Update #11. This cumulative update includes a fix for the online index rebuild corruption issue I discussed recently on SQLPerformance.com . KB Article: KB #2975396 Build # is 11.0.3449 Currently there are 32 public fixes listed (32 total) Relevant for builds 11.0.3000 -> 11.0.3448. Do not attempt to install on SQL Server 2012 RTM (any build < 11.0.3000) or any other major version. If you are on a different branch, see this blog...(read more)

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  • Performance of DirectX and Recent Windows Mobile Version

    - by Kevin
    I'm seeing very poor performance while using the managed DirectDraw wrappers for WindowsMobile. Microsoft.WindowsMobile.DirectX.Direct3D I would appear the biggest bottle neck is calling Device.Present() after building up the scene. When using the System.Diagnostics.Stopwatch and running this very trivial exmaple Using Sprites on MSDN I'm seeing it's taking approximately 150ms to call the Device.Present() method. I'm seeing this on my AT&T Tilt and on the emulator. In larger applications such as the UltimateGMan sample it's taking over a second to call this method. Does anyone have any experience with using DirectX on mobile devices? What am I missing? I would prefer to stay in the managed world but if I drop back into C++ would I see better performance?

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  • IPS Package Groups

    - by Alan_Solaris_RE
    IPS group packages consist solely of dependencies on other packages that make up a logical grouping of software. These are similar to, but not the equivalent of, Solaris 10 metaclusters. The main difference is that metaclusters are nested subsets ranging from a minimal install to nearly all packages on the media. Group packages have no such hierarchy. They can overlap other groups, or be completely disjoint sets. A group dependency is set this way in an IPS package manifest file: depend fmri=full/pkg/name type=group Current Solaris Groups Solaris currently has 4 system groups defined. These are used for different types of installation, and are included in the xml manifest files used by the various Solaris installers: Package Name Summary Description Default Installation For:  group/system/solaris-desktop Oracle Solaris Desktop Provides an Oracle Solaris desktop environment Live Media  group/system/solaris-large-server Oracle Solaris Large Server Provides an Oracle Solaris large server environment Text Installer  group/system/solaris-small-server Oracle Solaris Small Server Provides a useful command-line Oracle Solaris environment  Zones  group/system/solaris-auto-install  Oracle Solaris Automated Installer Client  Provides an Oracle Solaris Automated Installer client  Automated Installer There are also several "feature" groups such as AMP and GNU Developer Tools. These are provided for convenience, but are not used directly by any installers. Retrieving Group Package Information A listing of all current groups can be found with the command: pkg info -r group/* A listing of all the packages in a group can be obtained with: pkg contents -o fmri -H -rt depend -a type=group groupname An example: $ pkg contents -o fmri -H -rt depend -a type=group solaris-desktop archiver/gnu-tar audio/audio-utilities codec/flac codec/libtheora codec/ogg-vorbis codec/speex communication/im/pidgin etc. You can determine which package group is currently installed on your system: $ pkg list group/system/\* Output would look like: NAME (PUBLISHER) VERSION IFO group/system/solaris-desktop 0.5.11-0.175.0.0.0.0.0 i-- Note that there are not version numbers associated with a group package dependency. The package version that best fits the system will be used, based on other dependencies such as what is listed in incorporation files. Installing a Group To Install a group, simple use the group package name as you would any other package: $ pkg install solaris-small-server  If you want to exclude a package from installing, you can use the --reject flag: $ pkg install --reject audio/audio-utilities solaris-desktop Creating Your Own Group To create your own group package, you can follow the pkg(5) documentation on how to create a package, and use this action for each package that is part of your group:   depend fmri=full/pkg/name type=group

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  • How do I improve terrain rendering batch counts using DirectX?

    - by gamer747
    We have determined that our terrain rendering system needs some work to minimize the number of batches being transferred to the GPU in order to improve performance. I'm looking for suggestions on how best to improve what we're trying to accomplish. We logically split our terrain mesh into smaller grid cells which are 32x32 world units. Each cell has meta data that dictates the four 256x256 textures that are used for spatting along with the alpha blend data, shadow, and light mappings. Each cell contains 81 vertices in a 9x9 grid. Presently, we examine each cell and determine the four textures that are being used to spat the cell. We combine that geometry with any other cell that perhaps uses the same four textures regardless of spat order. If the spat order for a cell differs, the blend map is adjusted so that the spat order is maintained the same as other like cells and blending happens in the right order too. But even with this batching approach, it isn't uncommon when looking out across an area of open terrain to have between 1200-1700 batch count depending upon how frequently textures differ or have different texture blends are between cells. We are only doing frustum culling presently. So using texture spatting, are there other alternatives that can reduce the batch count and allow rendering to be extremely performance-friendly even under DirectX9c? We considered using texture atlases since we're targeting DirectX 9c & older OpenGL platforms but trying to repeat textures using atlases and shaders result in seam artifacts which we haven't been able to eliminate with the exception of disabling mipmapping. Disabling mipmapping results in poor quality textures from a distance. How have others batched together terrain geometry such that one could spat terrain using various textures, minimizing batch count and texture state switches so that rendering performance isn't negatively impacted?

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  • Can anyone point me to some open source directX rendering engines or frameworks? [on hold]

    - by Jim
    I'm completely new to graphics API programmming, but not at all new to the theory and principle operation of game engines and rendering engines. That being said, I want to do some experiments of rendering very dense geometry scenes in a basic rendering engine or game engine. I don't need a lot of bells and whistles. What I need is enough control that I can implement my own scene graph algorithms and control the rendering pipeline very specifically. My ideal candidate engine would be either a rendering engine or game engine with a modular design that might be ready to go out of the box but would be simple enough in case I need to rip out some of the guts in the rendering management and implement my own. It's a tough call because I'm right at the level where it's almost better to go from scratch, but there's no sense in having to build every single basic thing such as heirarchical transforms, etc. I just want to work with rendering optimization to push dense geometry for maximum FPS. Does anyone have a suggestion for an engine or basic framework to use? I requested DirectX in my title because I figured it would likely be better supported and less likely for me to run into some obscure less-documented problem. But OpenGL might be acceptable if the recommended framework was definitely better than my other options. EDIT: I should add that I really want GPU tessellation support (part of adding to the density of geometry detail).

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  • DirectX into Bitmap

    - by G. St.
    Hi, I want to develope a graphicintensive application. It should be hardwareaccelerated with DirectX. Also it must looking good, so I use a LayeredWindow for nice shadoweffects. But now I have a big problem, because I cannot draw with DX on a LayeredWindow. So I search for a possibility to render with DX into a bitmap, so I can use it for the layeredwindow. I found a way to get a stream of the rendersurface, but this brings up my processor to 100%, because I must render the layeredwindow up to 75 times per second. Thank you, if you can help me, or you know a better way to draw with DirectX a Window with unregular Border and Shadows.

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  • Installing a clean Python 2.6 on SuSE (SLES) 11 using system-wide libraries

    - by optilude
    Hi, I've spent most of the day on this, and it is driving me absolutely insane. On all other Unixes I've used, this is a walk in the park, but SLES 11 has me dumbfounded. I need to build Zope on SLES 11 64 bit: Linux <name> 2.6.27.45-0.1-default #1 SMP 2010-02-22 16:49:47 +0100 x86_64 x86_64 x86_64 GNU/Linux I first tried to just use the YaST-installed Python 2.6. I've also installed python-devel, libjpeg-devel, readline-devel, libopenssl-devel, libz2-devel, zlib-devel, and libgcrypt-devel. The global python2.6 has a lot of cruft in it, and seems to execute stuff in /etc/pythonstart when I use it, which doesn't help. However, the error I get is this: Getting distribution for 'Zope2==2.12.3'. src/AccessControl/cAccessControl.c:596: warning: initialization from incompatible pointer type src/AccessControl/cAccessControl.c:598: warning: ‘intargfunc’ is deprecated src/AccessControl/cAccessControl.c:598: warning: initialization from incompatible pointer type src/AccessControl/cAccessControl.c:599: warning: ‘intargfunc’ is deprecated src/AccessControl/cAccessControl.c:599: warning: initialization from incompatible pointer type src/AccessControl/cAccessControl.c:600: warning: ‘intintargfunc’ is deprecated src/AccessControl/cAccessControl.c:600: warning: initialization from incompatible pointer type src/AccessControl/cAccessControl.c:601: warning: initialization from incompatible pointer type src/AccessControl/cAccessControl.c:602: warning: initialization from incompatible pointer type src/AccessControl/cAccessControl.c:606: warning: ‘intargfunc’ is deprecated src/AccessControl/cAccessControl.c:606: warning: initialization from incompatible pointer type /usr/lib64/gcc/x86_64-suse-linux/4.3/../../../../x86_64-suse-linux/bin/ld: skipping incompatible /usr/lib/libpython2.6.so when searching for -lpython2.6 /usr/lib64/gcc/x86_64-suse-linux/4.3/../../../../x86_64-suse-linux/bin/ld: cannot find -lpython2.6 collect2: ld returned 1 exit status error: Setup script exited with error: command 'gcc' failed with exit status 1 An error occured when trying to install Zope2 2.12.3. Look above this message for any errors that were output by easy_install. I don't know what "incompatible" is referring to here; my guess would be the hardware architecture, but I'm not sure what's incompatible with what in the statement above. I've had problems with system-installed Pythons before, so I tried to compile my own (hence the list of -devel packages above), downloading the Python 2.6 tarball and running: ./configure --disable-tk --prefix=${HOME}/python make make install This installs, but it seems to be unable to find any system-wide libraries. Here's a sample interpreter session: Python 2.6.5 (r265:79063, Mar 29 2010, 17:04:12) [GCC 4.3.2 [gcc-4_3-branch revision 141291]] on linux2 Type "help", "copyright", "credits" or "license" for more information. Traceback (most recent call last): File "/etc/pythonstart", line 7, in <module> import readline ImportError: No module named readline >>> from hashlib import md5 Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/home/osc/python-2.6/lib/python2.6/hashlib.py", line 136, in <module> md5 = __get_builtin_constructor('md5') File "/home/osc/python-2.6/lib/python2.6/hashlib.py", line 63, in __get_builtin_constructor import _md5 ImportError: No module named _md5 Both readline and hashlib (via libgrypt) should be installed, and the relevant -devel packages are also installed. On Ubuntu or OS X, this works just fine. On SuSE, no luck. Any help greatly appreciated! Martin

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  • Creating a voxel world with 3D arrays using threads

    - by Sean M.
    I am making a voxel game (a bit like Minecraft) in C++(11), and I've come across an issue with creating a world efficiently. In my program, I have a World class, which holds a 3D array of Region class pointers. When I initialize the world, I give it a width, height, and depth so it knows how large of a world to create. Each Region is split up into a 32x32x32 area of blocks, so as you may guess, it takes a while to initialize the world once the world gets to be above 8x4x8 Regions. In order to alleviate this issue, I thought that using threads to generate different levels of the world concurrently would make it go faster. Having not used threads much before this, and being still relatively new to C++, I'm not entirely sure how to go about implementing one thread per level (level being a xz plane with a height of 1), when there is a variable number of levels. I tried this: for(int i = 0; i < height; i++) { std::thread th(std::bind(&World::load, this, width, height, depth)); th.join(); } Where load() just loads all Regions at height "height". But that executes the threads one at a time (which makes sense, looking back), and that of course takes as long as generating all Regions in one loop. I then tried: std::thread t1(std::bind(&World::load, this, w, h1, h2 - 1, d)); std::thread t2(std::bind(&World::load, this, w, h2, h3 - 1, d)); std::thread t3(std::bind(&World::load, this, w, h3, h4 - 1, d)); std::thread t4(std::bind(&World::load, this, w, h4, h - 1, d)); t1.join(); t2.join(); t3.join(); t4.join(); This works in that the world loads about 3-3.5 times faster, but this forces the height to be a multiple of 4, and it also gives the same exact VAO object to every single Region, which need individual VAOs in order to render properly. The VAO of each Region is set in the constructor, so I'm assuming that somehow the VAO number is not thread safe or something (again, unfamiliar with threads). So basically, my question is two one-part: How to I implement a variable number of threads that all execute at the same time, and force the main thread to wait for them using join() without stopping the other threads? How do I make the VAO objects thread safe, so when a bunch of Regions are being created at the same time across multiple threads, they don't all get the exact same VAO? Turns out it has to do with GL contexts not working across multiple threads. I moved the VAO/VBO creation back to the main thread. Fixed! Here is the code for block.h/.cpp, region.h/.cpp, and CVBObject.h/.cpp which controls VBOs and VAOs, in case you need it. If you need to see anything else just ask. EDIT: Also, I'd prefer not to have answers that are like "you should have used boost". I'm trying to do this without boost to get used to threads before moving onto other libraries.

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  • SQL Server Express Failed to Install

    - by JasCav
    I am attempting to install SQL Server Express (as part of the Visual Studio 2010 Professional installation), but it is failing. I am receiving this error log. [06/22/11,16:31:39] Microsoft Visual Studio 2010 Professional - ENU: [2] UpdateFileFetcherFromMsi: Warning: Missing fwlink entry for cabinet: #SP.cab [06/22/11,16:31:40] setup.exe: [2] Duplicate module ID: {0AFE11CA-57AA-4F66-90BE-284F0F3A5ABD} [06/22/11,16:32:12] setup.exe: [2] Duplicate component in install order: SQL EULAs [06/22/11,16:32:12] setup.exe: [2] Duplicate component in install order: SQL EULAs [06/22/11,16:32:12] setup.exe: [2] Duplicate component in install order: SQL EULAs [06/22/11,17:07:55] Microsoft Visual Studio 2010 Professional - ENU: [2] UpdateFileFetcherFromMsi: Warning: Missing fwlink entry for cabinet: #SP.cab [06/22/11,17:07:55] setup.exe: [2] Duplicate module ID: {0AFE11CA-57AA-4F66-90BE-284F0F3A5ABD} [06/23/11,10:39:33] Microsoft Visual Studio 2010 Professional - ENU: [2] UpdateFileFetcherFromMsi: Warning: Missing fwlink entry for cabinet: #SP.cab [06/23/11,10:39:33] setup.exe: [2] Duplicate module ID: {0AFE11CA-57AA-4F66-90BE-284F0F3A5ABD} [06/23/11,10:40:22] setup.exe: [2] Duplicate component in install order: SQL EULAs [06/23/11,10:40:22] setup.exe: [2] Duplicate component in install order: SQL EULAs [06/23/11,10:40:22] setup.exe: [2] Duplicate component in install order: SQL EULAs [06/23/11,10:53:48] Microsoft Visual Studio 2010 Professional - ENU: [2] UpdateFileFetcherFromMsi: Warning: Missing fwlink entry for cabinet: #SP.cab [06/23/11,10:53:48] setup.exe: [2] Duplicate module ID: {0AFE11CA-57AA-4F66-90BE-284F0F3A5ABD} [06/23/11,13:19:26] Microsoft Visual Studio 2010 Professional - ENU: [2] UpdateFileFetcherFromMsi: Warning: Missing fwlink entry for cabinet: #SP.cab [06/23/11,13:19:26] setup.exe: [2] Duplicate module ID: {0AFE11CA-57AA-4F66-90BE-284F0F3A5ABD} [06/23/11,16:47:36] Microsoft SQL Server 2008 Express Service Pack 1 (x64): [2] Error code -2068643839 for this component is not recognized. [06/23/11,16:47:36] Microsoft SQL Server 2008 Express Service Pack 1 (x64): [2] Component Microsoft SQL Server 2008 Express Service Pack 1 (x64) returned an unexpected value. ***EndOfSession*** I'm reading various articles which point towards something being wrong in the register, but I can't find anything specific. Any suggestions for what I can do to fix this?

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  • C++ strongly typed typedef

    - by Kian
    I've been trying to think of a way of declaring strongly typed typedefs, to catch a certain class of bugs in the compilation stage. It's often the case that I'll typedef an int into several types of ids, or a vector to position or velocity: typedef int EntityID; typedef int ModelID; typedef Vector3 Position; typedef Vector3 Velocity; This can make the intent of code more clear, but after a long night of coding one might make silly mistakes like comparing different kinds of ids, or adding a position to a velocity perhaps. EntityID eID; ModelID mID; if ( eID == mID ) // <- Compiler sees nothing wrong { /*bug*/ } Position p; Velocity v; Position newP = p + v; // bug, meant p + v*s but compiler sees nothing wrong Unfortunately, suggestions I've found for strongly typed typedefs include using boost, which at least for me isn't a possibility (I do have c++11 at least). So after a bit of thinking, I came upon this idea, and wanted to run it by someone. First, you declare the base type as a template. The template parameter isn't used for anything in the definition, however: template < typename T > class IDType { unsigned int m_id; public: IDType( unsigned int const& i_id ): m_id {i_id} {}; friend bool operator==<T>( IDType<T> const& i_lhs, IDType<T> const& i_rhs ); }; Friend functions actually need to be forward declared before the class definition, which requires a forward declaration of the template class. We then define all the members for the base type, just remembering that it's a template class. Finally, when we want to use it, we typedef it as: class EntityT; typedef IDType<EntityT> EntityID; class ModelT; typedef IDType<ModelT> ModelID; The types are now entirely separate. Functions that take an EntityID will throw a compiler error if you try to feed them a ModelID instead, for example. Aside from having to declare the base types as templates, with the issues that entails, it's also fairly compact. I was hoping anyone had comments or critiques about this idea? One issue that came to mind while writing this, in the case of positions and velocities for example, would be that I can't convert between types as freely as before. Where before multiplying a vector by a scalar would give another vector, so I could do: typedef float Time; typedef Vector3 Position; typedef Vector3 Velocity; Time t = 1.0f; Position p = { 0.0f }; Velocity v = { 1.0f, 0.0f, 0.0f }; Position newP = p + v*t; With my strongly typed typedef I'd have to tell the compiler that multypling a Velocity by a Time results in a Position. class TimeT; typedef Float<TimeT> Time; class PositionT; typedef Vector3<PositionT> Position; class VelocityT; typedef Vector3<VelocityT> Velocity; Time t = 1.0f; Position p = { 0.0f }; Velocity v = { 1.0f, 0.0f, 0.0f }; Position newP = p + v*t; // Compiler error To solve this, I think I'd have to specialize every conversion explicitly, which can be kind of a bother. On the other hand, this limitation can help prevent other kinds of errors (say, multiplying a Velocity by a Distance, perhaps, which wouldn't make sense in this domain). So I'm torn, and wondering if people have any opinions on my original issue, or my approach to solving it.

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  • Flash 11 crashing Mac browsers?

    - by dlamblin
    I run Mac OS X 10.6.8 and Flash 11 in Google Chrome 15. The process part looks like this: username 93458 11.4 14.0 2469136 588600 ?? S 2:02AM 5:37.25 /Applications/Google Chrome.app/Contents/Versions/15.0.874.121/Google Chrome Helper EH.app/Contents/MacOS/Google Chrome Helper EH --type=plugin --plugin-path=/Applications/Google Chrome.app/Contents/Versions/15.0.874.121/Google Chrome Framework.framework/Internet Plug-Ins/Flash Player Plugin for Chrome.plugin --lang=en-US --channel=42748.0x2b3200f0.835069097 --enable-crash-reporter=46CB5F28860932569647D54223EACE3E In some flash games it seems memory use grows from 100mb to 300mb and randomly (at no particular memory limit, there's still 1-2 gb free) it churns the CPU at 90% oscillating between a kernel_task process and the plugin. Has anyone experienced this and is there some setting that fixes this? I've uninstalled Flash from the system otherwise (Chrome bundles it) so I only use chrome for Flash games, and as a plus the other browsers are quite solid without Flash.

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  • Dovecot throws obsolete warnings, even though dovecot.conf updated on Ubuntu 11

    - by John Bowlinger
    In trying to set up SASL for dovecot on Ubuntu 11, I keep getting obsolete warnings in my log: Sep 10 15:33:53 server1 dovecot: config: Warning: Obsolete setting in /etc/dovecot/dovecot.conf:24: passdb {} has been replaced by passdb { driver= } Sep 10 15:33:53 server1 dovecot: config: Warning: Obsolete setting in /etc/dovecot/dovecot.conf:27: userdb {} has been replaced by userdb { driver= } Even though my dovecot.conf file looks like this: protocols = none auth default { mechanisms = plain login passdb { driver=pam } userdb { driver=passwd } socket listen { client { path = /var/spool/postfix/private/auth mode = 0660 user = postfix group = postfix } } } Even when I try: driver=etc/pam.d/dovecot driver=etc/passwd I still get the same error. Looking at the example config file: cat /usr/share/doc/dovecot-common/dovecot/example-config/dovecot.conf was of no help. Dovecot is running: ps -A | grep 'dovecot' 9663 ? 00:00:00 dovecot But I can't seem to get that elusive "dovecot-auth" process. Anyone know what's going on?

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  • Install Ruby 1.8.7 on Fedora 11/12

    - by tadman
    Is there a simple way to install Ruby 1.8.7 on Fedora 11 or 12 without side-stepping the yum/RPM package management system too severely? Building from source is always an option, but it tends to deploy things in irregular places and proves to be more fuss to maintain in the long run. A self-built RPM is okay, but I'm presuming there's a .rpm out there somewhere already. Rails is not especially happy with 1.8.6 and the Fedora community, for various reasons, considers 1.8.7 to be toxic and best avoided.

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  • SLES 11 - ocfs2 - Locking does not appear to work

    - by Autobyte
    Hi I have two SLES 11 servers that are SAN attached to a Clarion CX-340. The SAN partition has been formatted with ocfs2 and I have both machines setup in a cluster and the cluster is running (all appears to be normal). I have a small java application as a locking test and when I run the application on both machines at the same time, I should get the lock on one server and the other should refuse the lock since the first already holds a lock on that file but in this case both servers get a lock on the same file. Basically my cluster.conf looks like this: node: ip_port = 7777 ip_address = 192.168.10.121 number = 1 name = osrsles10node1 cluster = osrsles10 node: ip_port = 7777 ip_address = 192.168.10.122 number = 2 name = osrsles10node2 cluster = osrsles10 cluster: node_count = 2 name = osrsles10 Please ask for any other info - I really need these locks to be exclusive to each server. Thanks.

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  • Nginx & Passenger - failed (11: Resource temporarily unavailable) while connecting to upstream

    - by Toby Hede
    I have an Nginx and Passenger setup that is proving problematic. At relatively low loads the server seems to get backed up and start churning results like this into the error.log: connect() to unix:/passenger_helper_server failed (11: Resource temporarily unavailable) while connecting to upstream My passenger setup is: passenger_min_instances 2; passenger_pool_idle_time 1200; passenger_max_pool_size 20; I have done some digging, and it looks like the CPU gets pegged. Memory usage seems fine passenger_memory_stats shows at most about 700MB being used, but CPU approaches 100%. is this enough to cause this type of error? Should i bring the pool size down? Are there other configuration settings I should be looking at? Any help appreciated Other pertinent information: Amazon EC2 Small Instance Ubuntu 10.10 Nginx (latest stable) Passenger (latest stable) Rails 3.0.4

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  • Start a screen through svcadm with Solaris 11

    - by Sephreph
    I am running into a problem when trying to start a detached screen through a Solaris 11 service. This service controls nginx. When I reboot the system, the screen doesn't start, but if I issue svcadm disable nginx then svcadm enable nginx manually, it does. The rest of the init script functions correctly on a reboot (the nginx daemon starts, etc). The part of the service that triggers the screen looks like this: case "$1" in start) echo "Starting Nginx Logger: \c" /usr/bin/screen -S nginxLogger -d -m /opt/php-5.3.10/bin/php $loggingProg LogRetVal=$? [ $LogRetVal -eq 0 ] & echo "ok" || echo "failed" .... The log (/var/svc/log/network-nginx\:default.log) shows that $LogRetVal is returning 0, and $loggingProg is just pointing to a PHP script. If it matters, when I manually restart the service, I'm logged in as root. I'm unsure how to check if it's a permission issue (I'm new to Solaris, I've recently switched from CentOS/RHEL).

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