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  • What's the easiest way to assign a string returned from the server to a javascript string?

    - by powerboy
    The following does not work: var js_str= '<?php echo $str_from_server; ?>'; The problem is that, $str_from_server can contain any characters. If it contains single quotes or line breaks or others, the above code will break. And I do not have access to the server-side code. What's the easiest way to "escape" the contents of $str_from_server into a javascript string, and then it can be restored later?

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  • A php namespace called default

    - by michael
    <?php namespace default gives me an unexpecected T_DEFAULT, is there any way of working around this? Can I escape the reserved word somehow? My system uses the name of the current module in my site for the namespace so it would be nice to be able to use any string as a namespace.

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  • Replacing ’ character in PHP

    - by richard
    Hello, I'm having a hard time trying to replace this weird right single quote character. I'm using str_replace like this: str_replace("’", '\u1234', $string); It looks like I cannot figure out what character the quote really is. Even when I copy paste it directly from PHPMyAdmin it still doesn't work. Do I have to escape it somehow?

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  • @"%@ in Objective C?

    - by doo
    I was following a tut and found a line of code like @"%@ button pressed.". I'm pretty sure the relevant part is the %@, but is the first @ an escape sequence or what? Anyways, searching symbols doesn't go well in any search engine so I thought I'd ask. I think the %@ is like {0} in C#?

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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  • C to C++ Conversion [closed]

    - by Annalyne
    Can someone convert this code to C++, pretty please? :( #include <stdio.h> #include <stdlib.h> #include <time.h> #define WEAPON_ROPE 10 #define WEAPON_REVOLVER 20 #define WEAPON_LEADPIPE 30 #define WEAPON_CANDLESTICK 40 #define WEAPON_KNIFE 50 #define WEAPON_WRENCH 60 #define PEOPLE_MRGREEN 100 #define PEOPLE_MSSCARLET 200 #define PEOPLE_CONLMUSTARD 300 #define PEOPLE_PROFPLUM 400 #define PEOPLE_MISPEACOCK 500 #define PEOPLE_MISWHITE 600 #define PLACE_KITCHEN 1 #define PLACE_HALL 2 #define PLACE_POOLROOM 3 #define PLACE_STUDY 4 #define PLACE_LOUNG 5 #define PLACE_LIBRARY 6 #define PLACE_CONSERVATORY 7 #define PLACE_DINING 8 #define PLACE_BILLIARDS 9 int main() { int die = 0; int players[6][9] = {{0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}}; int allCards[] = {WEAPON_ROPE, WEAPON_REVOLVER, WEAPON_LEADPIPE, WEAPON_CANDLESTICK, WEAPON_CANDLESTICK, WEAPON_KNIFE, WEAPON_WRENCH, PEOPLE_MRGREEN, PEOPLE_MSSCARLET, PEOPLE_CONLMUSTARD, PEOPLE_CONLMUSTARD, PEOPLE_PROFPLUM, PEOPLE_MISPEACOCK, PEOPLE_MISWHITE, PLACE_KITCHEN, PLACE_HALL, PLACE_POOLROOM, PLACE_STUDY, PLACE_LOUNG, PLACE_LIBRARY, PLACE_CONSERVATORY, PLACE_DINING, PLACE_BILLIARDS}; int deckSize = 23; // number of cards in allCards array int count; for (count = 0; count < deckSize; ++count) { printf(", %d", allCards[count]); } // End for // These three array's are so you can put a card back, if need be... int weaponCards[] = {WEAPON_ROPE, WEAPON_REVOLVER, WEAPON_LEADPIPE, WEAPON_CANDLESTICK, WEAPON_CANDLESTICK, WEAPON_KNIFE, WEAPON_WRENCH}; int weaponDeckSize = 7; int peopleCards[] = {PEOPLE_MRGREEN, PEOPLE_MSSCARLET, PEOPLE_CONLMUSTARD, PEOPLE_CONLMUSTARD, PEOPLE_PROFPLUM, PEOPLE_MISPEACOCK, PEOPLE_MISWHITE}; int peopleDeckSize = 7; int placeCards[] = {PLACE_KITCHEN, PLACE_HALL, PLACE_POOLROOM, PLACE_STUDY, PLACE_LOUNG, PLACE_LIBRARY, PLACE_CONSERVATORY, PLACE_DINING, PLACE_BILLIARDS}; int placeDeckSize = 9; srand(clock()); // seed rand() using clock() which gives // the current tick your processor is at... int killer[3]; // no need to initialize yet. killer[0-2] will initialize int deckShuffle = rand() % weaponDeckSize; // picks one number out of the deck killer[0] = weaponCards[deckShuffle]; allCards[deckShuffle] = 0; // Card drawn. No longer exists in deck deckShuffle = rand() % peopleDeckSize; // picks another random card out of the deck killer[1] = peopleCards[deckShuffle]; allCards[deckShuffle + weaponDeckSize] = 0; // Card drawn. No longer exists in deck deckShuffle = rand() % placeDeckSize; // randomly picks the last card needed killer[2] = placeCards[deckShuffle]; allCards[deckShuffle + weaponDeckSize + peopleDeckSize] = 0; // Card drawn. No longer exists in deck int numberOfCards = 0; printf("CLUE\n"); printf("written by John Schintone\n"); printf("Origonal game delvoped by Hasbro\n"); int numberOfPlayers = 0; while ((numberOfPlayers < 3) || (numberOfPlayers > 6)) { printf("How many players are Going to play :\n"); printf("[number] > "); scanf("%d",&numberOfPlayers); // A very fast if statement which only uses integers/char's switch(numberOfPlayers) { case 6: { numberOfCards = 3; } break; case 5: { numberOfCards = 4; } break; case 4: { numberOfCards = 5; } break; case 3: { numberOfCards = 6; } break; default: { printf("You must enter a number between 3 and 6...\n"); } // End default } // End switch } // End while int index1, index2; // Note: ++index1; is faster than index1++; and will almost always // produce better code (index1++ happens after this statement line. // ++index1 increments index1 before this statement line) for (index1 = 0; index1 < numberOfPlayers; ++index1) { printf("Player %d", index1); for (index2 = 0; index2 < numberOfCards; ++index2) { // Remember that allCards[deckShuffle] == 0 because we removed that // card ages ago... works out well, just don't forget you did that : ) while (allCards[deckShuffle] == 0) { deckShuffle = rand() % deckSize; } // End while players[index1][index2] = allCards[deckShuffle]; allCards[deckShuffle] = 0; // Card removed for after loop... printf(", %d", players[index1][index2]); switch(players[index1][index2]) { case WEAPON_ROPE: { } break; // Add more... case PEOPLE_MRGREEN: { } break; // Add more... case PLACE_KITCHEN: { } break; // Add more... default: { printf("Program has caught player %d cheating...", index1); } // End default } // End switch } // End for printf("\n"); } // End for printf("The killer is %d, with the %d, and in the %d \n\n", killer[0], killer[1], killer[2]); printf("Type h for this help... \n"); printf("Type e to escape... \n"); printf("Type r to roll the die... \n"); char command = '\0'; // \0 represents zero, or the null character while (command != 'e') { printf("[one character] > "); scanf("%c", &command); if (command == 'r') { die = rand() % 6 + 1; printf("Your number is: %d \n", die); } // end while if (command == 'h') { printf("Type h for this help... \n"); printf("Type e to escape... \n"); printf("Type r to roll the die... \n"); } // End if printf("\n"); } // End while return(0); // Success. Program worked ok } // End main() Function

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  • MySQL Utility Users' Console Oerview

    - by rudrap
    MySQL Utility Users' Console (mysqluc): The MySQL Utilities Users' Console is designed to make using the utilities easier via a dedicated console. It helps us to use the utilities without worrying about the python and utility paths. Why do we need a special console? - It does provide a unique shell environment with command completion, help for each utility, user defined variables, and type completion for options. - You no longer have to type out the entire name of the utility. - You don't need to remember the name of a database utility you want to use. - You can define variables and reuse them in your utility commands. - It is possible to run utility command along with mysqluc and come out of the mysqluc console. Console commands: mysqluc> help Command Description ----------------------           --------------------------------------------------- help utilities                     Display list of all utilities supported. help <utility>                  Display help for a specific utility. help or help commands   Show this list. exit or quit                       Exit the console. set <variable>=<value>  Store a variable for recall in commands. show options                   Display list of options specified by the user on launch. show variables                 Display list of variables. <ENTER>                       Press ENTER to execute command. <ESCAPE>                     Press ESCAPE to clear the command entry. <DOWN>                       Press DOWN to retrieve the previous command. <UP>                               Press UP to retrieve the next command in history. <TAB>                            Press TAB for type completion of utility, option,or variable names. <TAB><TAB>                Press TAB twice for list of matching type completion (context sensitive). How do I use it? Pre-requisites: - Download the latest version of MySQL Workbench. - Mysql Servers are running. - Your Pythonpath is set. (e.g. Export PYTHONPATH=/...../mysql-utilities/) Check the Version of mysqluc Utility: /usr/bin/python mysqluc.py –version It should display something like this MySQL Utilities mysqluc.py version 1.1.0 - MySQL Workbench Distribution 5.2.44 Copyright (c) 2010, 2012 Oracle and/or its affiliates. All rights reserved. This program is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE, to the extent permitted by law. Use of TAB to get the current utilities: mysqluc> mysqldb<TAB><TAB> Utility Description -------------        ------------------------------------------------------------ mysqldbcopy      copy databases from one server to another mysqldbexport    export metadata and data from databases mysqldbimport    import metadata and data from files mysqluc> mysqldbcopy –source=$se<TAB> Variable Value -------- ---------------------------------------------------------------------- server1 root@localhost:3306 server2 root@localhost:3307 you can see the variables starting with se and then decide which to use Run a utility via the console: /usr/bin/python mysqluc.py -e "mysqldbcopy --source=root@localhost:3306 --destination=root@localhost:3307 dbname" Get help for utilities in the console: mysqluc> help utilities Display help for a utility mysqluc> help mysqldbcopy Details about mysqldbcopy and its options set variables and use them in commands: mysqluc> set server1 = root@localhost:3306 mysqluc>show variables Variable Value -------- ---------------------------------------------------------------------- server1    root@localhost:3306 server2    root@localhost:3307 mysqluc> mysqldbcopy –source=$server1 –destination=$server2 dbname <Enter> Mysqldbcopy utility output will display. mysqluc>show options Display list of options specified by the user mysqluc SERVER=root@host123 VAR_A=57 -e "show variables" Variable Value -------- ----------------------------------------------------------------- SERVER root@host123 VAR_A 57 Finding option names for an Utility: mysqluc> mysqlserverclone --n Option Description ------------------- --------------------------------------------------------- --new-data=NEW_DATA the full path to the location of the data directory for the new instance --new-port=NEW_PORT the new port for the new instance - default=3307 --new-id=NEW_ID the server_id for the new instance - default=2 Limitations: User defined variables have a lifetime of the console run time.

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  • Can I minimize VMWare Workstation from exclusive mode?

    - by Blorgbeard
    I am running a VM on two monitors, in fullscreen exclusive mode. I would like to be able to minimize the VM and mess around in the Host, then go back to the VM. I can do this by pressing CTRL+ALT to get out of fullscreen mode, but this puts the VM back onto a single monitor, which moves all my VM's windows back to the main virtual screen. This is annoying, because when I come back to the VM, I have to go back to multiple monitor mode, and move windows back to where they should be. Is there a way to temporarily escape from fullscreen exclusive mode, without disturbing multi-monitor layout? I should note that I'm only using exclusive mode to get rid of the popup toolbar that otherwise appears when your mouse gets too close to the top of the screen. If there's another way to kill that, please let me know. My host and guest are both Windows 7 x64, and I'm running VMWare Workstation 8.

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  • Escaping an equals sign in DOS batch string replacement command

    - by Alastair
    Hi, I need to replace some text in a JNLP file using a DOS batch file to tune it for the local machine. The problem is that the search pattern contains an equals sign which is messing up the string replacement in the batch file. I want to replace the line, <j2se version="1.5" initial-heap-size="100M" max-heap-size="100M"/> with specific settings for the initial and max heap sizes. For example at the moment I have, for /f "tokens=* delims=" %%a in (%filePath%agility.jnlp) do ( set str=%%a set str=!str:initial-heap-size="100M"=initial-heap-size="%min%M"! echo !str!>>%filePath%new.jnlp) but the = in the search pattern is being read as part of the replacement command. How do I escape the equals sign so it is processed as text?

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  • Setting the viminfo path in gVim for portability (Windows)

    - by Will Vousden
    I'm trying to make my gVim installation as portable as possible, and in doing so I want to put the _viminfo file in the $VIM directory rather than $HOME. I'm pretty new to hacking vimrc configurations, but here's what I've been trying: let viminfopath=$VIM."\\_viminfo" execute "set viminfo='1000,n".escape(viminfopath, ' ') " Some other portability stuff. set nobackup set nowritebackup if has("win32") || has("win64") set directory=$TMP else set directory=~/tmp end This doesn't seem to be working, though; does anyone have any tips? Thanks!

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  • IPv6 address is not working in Ubuntu

    - by Alex Farber
    Telnet connection with echo service succeeds for localhost and 127.0.0.1 host names, but fails with ::1 host name: alex@u120432:~$ telnet localhost 7 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. 123 123 ^] telnet q Connection closed. alex@u120432:~$ telnet ::1 7 Trying ::1... telnet: Unable to connect to remote host: Connection refused alex@u120432:~$ My own program trying to talk using IPv6 address fails as well. Why IPv6 address is rejected? OS: Ubuntu 12.04 32 bit.

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  • How does firefox chose which plugin to use?

    - by Brian Postow
    I have written a plugin which allows the user to view multi-page TIFF images within firefox. The problem is that Quicktime also thinks it can view TIFF images. How does Firefox chose which one gets used? through trial and error I've determined that: Sometimes, my plugin (Accel VIewTIFF) just runs, and everyone is happy. Sometimes I need to disable Quicktime in the Add-ons window. Sometimes I need to remove the QuickTime plugin files from the / Library/Internet Plug-ins folder (I'm on a mac) Sometimes I can put QuickTime BACK after having successfully run Accel ViewTIFF. I've yet to figure out when (if ever) each step is necessary. Please help me escape the cargo cult! (or at least point me to the right place in a manual.) thanks.

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  • how to protect telnet access to smtp port 25?

    - by Michael Mao
    Hi all: Please consider the following: 192-168-1-106:~ michael$ telnet <remote_server_ip> 25 Trying <remote_server_ip>... Connected to li*****.linode.com. Escape character is '^]'. 220 mindinscription.net ESMTP Postfix (Ubuntu) quit 221 2.0.0 Bye Connection closed by foreign host. Is this very bad? how to protect port 25 from malicious attackers? I've already set up a firewall, but not very sure what to do in this case. Basically I'd like to use this server to only send emails as alert messages, not receiving any external emails. Many thanks to the help in advance.

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  • How to ensure full path in Windows batch FOR loop

    - by palswim
    I've created a generic batch (or Windows Command) file that lets me loop through the contents of a directory and call a command for each item. IF a%1==a ( set _DIR="%CD%") ELSE ( set _DIR="%~1") IF a%2==a ( set _COMMAND=rem) ELSE ( set _COMMAND=%2) IF a%3==a ( set _FILTER=*.*) ELSE ( set _FILTER=%3) set _OPTS=%4 FOR /F "delims=" %%f IN ('dir %_DIR%\%_FILTER% %_OPTS% /b') DO ( %_COMMAND% "%%f" ) But, I'm trying to determine how to ensure that I call %_COMMAND% on the correct file. I've tried pre-pending the directory variable onto the front, like %_COMMAND% %_DIR%\"%%f", but this leaves a quotation mark in the parameter I pass. For example, if I call my batch file exec_dir.bat, and call it with the following echo_test.bat, I see that all of the files have a quotation mark when echo_test.bat runs. echo %~dpn1.mp4 That batch script produces: > exec_dir.bat "C:\Users\User\Desktop\Test Folder" echo_test.bat *.txt C:\Users\User\Desktop\Test Folder\"Test File.txt C:\Users\User\Desktop\Test Folder\"Test2.txt My thought is that it has something to do with the \ as an escape character, but I can't seem to work around it.

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  • Bash color prompt and long commands

    - by Eric J.
    I'm colorizing parts of my bash prompt using ANSI escape sequences. This works great, until the command I'm currently typing in is long enough that it has to wrap. Instead of the rest of the command displaying on the next line, it wraps back to column 1 of the current line, overwriting the beginning of the prompt. I get that behavior with this prompt: export PS1="[\u][\033[0;32;40mdemo \033[0;33;40m1.5.40.b\033[0;37;40m] \w> \033[0m" but it works correctly with the same prompt, ANSI sequences remove: export PS1="[\u][demo 1.5.40.b] \w> " I'm connecting using the current version of Putty, with default Putty settings. The OS is Ubuntu 8.10.

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  • Interpreting regular expressions using find in Linux confusion

    - by PeanutsMonkey
    I am attempting to use the find command and came across an article at http://www.linux.ie/newusers/beginners-linux-guide/find.php which states The wildcard character is escaped with a slash so BASH sends a literal asterisk to the find utility as an argument instead of performing filename expansion and passing any number of files in as arguments. for the command find . -name up\*. Being new to the world of Linux I don't quite understand how the use of a backslash which is meant to escape the meta character * is interpreted and returns results as though as it is being passed to find. Does it mean if I use the -name option I have to use a backslash to pass a wildcard and if I don't use -name I don't have to use a backslash?

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  • How can I get VirtualBox Guest Additions installed in an Ubuntu 9.10 server?

    - by sutch
    I have a freshly installed Ubuntu 9.10 server installed within a VirtualBox VM instance. From the VirtualBox menu bar, I selected Devices: Install Guest Additions... Then performed the following commands: > sudo apt-get install -y build-essential linux-headers-$(uname -r) > sudo mount /dev/cdrom /mnt/ > sudo /mnt/VBoxLinuxAdditions-amd64.run After some successful looking results, the following error is displayed: Installing the Window System drivers ...fail! (Could not find the X.Org or XFree86 Window System.) After restarting, I was looking forward to some UI integration with my host desktop (resize window, not needing to press right-Ctrl to escape the client window, and having copy and paste functionality. Is it possible to install the Guest Additions without the X Window overhead (I plan to only use for shell commands)? If additional packages are required, which ones?

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  • unable to connect gmail and hotmail via telnet

    - by codeomnitrix
    Hey all i am try to connect to gmail and hotmail server via telnet. As: $: telnet smtp.gmail.com 25 Trying 74.125.127.109... Connected to gmail-smtp-msa.l.google.com. Escape character is '^]'. 220 mx.google.com ESMTP j3sm3044317ybe.11 helo 250 mx.google.com at your service 220 2.0.0 Ready to start TLS mail from: [email protected] Connection closed by foreign host. Here codeomnitrix is a user of smtp.localhost.com. And i am running postfix at my system with sitename being smtp.localhost.com. And i am able to sent mail locally from one user to another user but can't send to any other user who is not local. Thanks in advance:)

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  • Can't avoid starting macbook in safe mode

    - by Aaron Brown
    I recently spilled some water on my MacBook (mid-2010) keyboard and it shorted out several of the keys. Notably, control and left option don't work, and the system thinks that the left shift is permanently held down. I plugged in an external USB keyboard and all keys work fine; there's only one problem: The computer always starts in safe mode because the shift key is held down. I've tried holding down other keys (escape, space, c to name a few) and the control key doesn't work so I can't try that. I also tried KeyRemap4Macbook but it doesn't work in safe mode and it doesn't seem to help on startup for me. I can log in to Windows with no problems (with rEFIt) and I can browse the internet with no problems, but I can't program on the Mac OS side in safe mode (it's really slow). Which is mainly what I use this Macbook for. Any ideas out there on how to avoid starting in safe mode?

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  • How can I have Windows 8 go to the desktop by default?

    - by Schnapple
    I've played around a smidge with the Windows 8 Consumer Preview in a VirtualBox VM and I think the improvements under the hood may be worth tolerating the Metro UI crap. I don't like that the entire screen changes to something I don't care about when I hit the Windows key and start typing but I can deal with it. The one thing I cannot stand, though, is that it starts in the Metro interface by default. I have to hit the "Desktop" tile to get to a normal interface, and while I can hit "escape" to go back to the desktop and dismiss Metro, it doesn't work when you first log in. When you first log in, you have to hit that "Desktop" tile. I know that the Enterprise versions of Windows 8 will go to the desktop by default. I don't know but I would assume that there's probably some registry key that would handle this. Has anyone figured that out yet?

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  • How to update grub with puppet?

    - by Tombart
    I would like to change a line in /etc/default/grub with puppet to this: GRUB_CMDLINE_LINUX="cgroup_enable=memory" I've tried to used augeas which seems to do this magic: exec { "update_grub": command => "update-grub", refreshonly => true, } augeas { "grub-serial": context => "/files/etc/default/grub", changes => [ "set /files/etc/default/grub/GRUB_CMDLINE_LINUX[last()] cgroup_enable=memory", ], notify => Exec['update_grub'], } It seems to work, but the result string is not in quotes and also I want to make sure that any other values will be separated by space. GRUB_CMDLINE_LINUX=cgroup_enable=memory Is there some mechanism how to append values and escape the whole thing? GRUB_CMDLINE_LINUX="quiet splash cgroup_enable=memory"

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  • Configuring Notepad++ to run knitr2pdf

    - by Stat-R
    Sorry for such a basic question but since I do not have a degree in programming... I am a user of R, knitr and Notepad++. I was trying to configure Notepad++ to run pdflatex and knitr(knit2pdf). By googling I found how to do it for pdflatex but I did not find anything for sweave/knitr. The following are the good ones for pdflatex http://www2.sofi.su.se/~mbe/docs/npp_r_latex.pdf http://www.tlhiv.org/ma497/software/ I inserted cmd /c cd /d "$(CURRENT_DIRECTORY)" && pdflatex.exe -shell-escape "$(FILE_NAME)" into the runrun menu in Notepad++. I do not fully understand the command though. I will appreciate any help on this. Please direct me if you can to any resource for learning these commands. I will be grateful to get any help in configuring Notepad++ for running knitr.

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  • Install php-fpm + php-mysql + MariaDB on Centos from repos

    - by Alexander
    I try to take CentOS 6.4 x64 and install nginx w/ php-fpm on it (and that's easy part, no problem at all), then add php-mysql package and MariaDB as a mysql drop-in replacement. And here I face the hang... I've added epel, nginx and remi repos, add priority=10 line to its .repo files, and now as I install MariaDB-server the dependency also brings me MariaDB's "common" package. Then, as I try to install php-mysql, I see file /usr/share/mysql/french/errmsg.sys from install of MariaDB-server-5.5.27-1.x86_64 conflicts with file from package mysql-libs-5.5.28-1.el6.remi.x86_64 warnings. If I deinstall MariaDB server, I'm able to install mysql-libs and php-mysql, but it won't allow me to install MariaDB later. Is there any way to escape that (infinite) loop? I believe the solution is simple but still can't see it. Please help to install php-fpm + php-mysql and MariaDB as DB server!

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  • KVM Guest installed from console. But how to get to the guest's console?

    - by badbishop
    I'm trying to install a fully virtualized guest (Fedora 14 x86_64) on KVM (RHEL 6), using command-line only (both hypervisor and guest). It goes without errors, and without a tangible result . I'd like to know how to do a text-only installation. So, here's what I've done: # virt-install \ --name=FE --ram=756 --vcpus=1 \ --file=/var/lib/libvirt/images/FE.img --network bridge:br0 \ --nographics --os-type=linux \ --extra-args='console=tty0' -v \ --cdrom=/media/usb/Fedora-14-x86_64-Live-Desktop.iso Starting install... Creating domain... | 0 B 00:00 Connected to domain FE Escape character is ^] ÿ Now what? As I understand after googling for a couple of days, I should see the guest's output from the text installation, but nothing happens. virt-viewer cannot connect to it, kindly suggesting that I explore all the options by adding --help (which I did). If I reconnect with virsh, I see this: Domain installation still in progress. You can reconnect to the console to complete the installation process. [root@v ~] # virsh console FEConnected to domain FE Escape character is ^] This shows that VM is running # virsh list Id Name State ---------------------------------- 8 FE running Qemu log: LC_ALL=C PATH=/sbin:/usr/sbin:/bin:/usr/bin /usr/libexec/qemu-kvm -S -M rhel6.0.0 -enable-kvm -m 756 -smp 1,sockets=1,cores=1,threads=1 -name FE -uuid 6989d008-7c89-424c-d2d3-f41235c57a18 -nographic -nodefconfig -nodefaults -chardev socket,id=monitor,path=/var/lib/libvirt/qemu/FE.monitor,server,nowait -mon chardev=monitor,mode=control -rtc base=utc -no-reboot -boot d -drive file=/var/lib/libvirt/images/FE.img,if=none,id=drive-ide0-0-0,format=raw,cache=none -device ide-drive,bus=ide.0,unit=0,drive=drive-ide0-0-0,id=ide0-0-0 -drive file=/media/usb/Fedora-14-x86_64-Live-Desktop.iso,if=none,media=cdrom,id=drive-ide0-1-0,readonly=on,format=raw -device ide-drive,bus=ide.1,unit=0,drive=drive-ide0-1-0,id=ide0-1-0 -netdev tap,fd=20,id=hostnet0 -device rtl8139,netdev=hostnet0,id=net0,mac=52:54:00:0a:65:8d,bus=pci.0,addr=0x2 -chardev pty,id=serial0 -device isa-serial,chardev=serial0 -usb -device virtio-balloon-pci,id=balloon0,bus=pci.0,addr=0x3 char device redirected to /dev/pts/1 Output of /etc/libvirt/qemu/FE.xml # cat /etc/libvirt/qemu/FE.xml <domain type='kvm'> <name>FE</name> <uuid>6989d008-7c89-424c-d2d3-f41235c57a18</uuid> <memory>774144</memory> <currentMemory>774144</currentMemory> <vcpu>1</vcpu> <os> <type arch='x86_64' machine='rhel6.0.0'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/libexec/qemu-kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw' cache='none'/> <source file='/var/lib/libvirt/images/FE.img'/> <target dev='hda' bus='ide'/> <address type='drive' controller='0' bus='0' unit='0'/> </disk> <disk type='block' device='cdrom'> <driver name='qemu' type='raw'/> <target dev='hdc' bus='ide'/> <readonly/> <address type='drive' controller='0' bus='1' unit='0'/> </disk> <controller type='ide' index='0'> <address type='pci' domain='0x0000' bus='0x00' slot='0x01' function='0x1'/> </controller> <interface type='bridge'> <mac address='52:54:00:0a:65:8d'/> <source bridge='br0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x02' function='0x0'/> </interface> <serial type='pty'> <target port='0'/> </serial> <console type='pty'> <target port='0'/> </console> <memballoon model='virtio'> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </memballoon> </devices> </domain> I'm obviously missing something that many others don't, but what is it? Thanx in advance!

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