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  • Why isn't there a python compiler to native machine code?

    - by user2986898
    As I understand, the cause of the speed difference between compiled languages and python is, that the first compiles code all way to the native machine's code, whereas python compiles to python bytecode, to be interpreted by the PVM. I see that this way python codes can be used on multiple operation system (at least in most cases), however I do not understand, why is not there an additional (and optional) compiler for python, which compiles the same way as traditional compilers. This would leave to the programmer to chose, which is more important to them; multiplatform executability or performance on native machine. In general; why are not there any languages which could be behave both as compiled and interpreted?

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  • Java dev learning Python: what concepts do I need to wrap my head around?

    - by LRE
    I've run through a few tutorials and written some small projects. I'm right in the middle of a small project now infact. All is going well enough thanks in no small part to Uncle Google (who usually points me to Stackoverflow ;-) Several times in the last few days I've found myself wondering "what am I missing?" - I feel that I'm still thinking in Java as I write in Python. This question over at StackOverflow is full of tips about what resources to read up on for learning Python, but I still feel that I'm a Java dev with a dictionary (pun unintended) to translate into Python. What I really want to do is refactor my head to be able to write Pythonic Python instead of Java disguised as Python (not that I want to loose my Java skills). So, the crux of my question is: what concepts does a Java dev really need to learn to think Pythonic? This includes anything that needs to be un-learnt. ps: I consider language syntax to not be particularly relevant to this question.

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  • Java dev learning Python: what concepts do I need to wrap my head around?

    - by LRE
    I've run through a few tutorials and written some small projects. I'm right in the middle of a small project now infact. All is going well enough thanks in no small part to Uncle Google (who usually points me to Stackoverflow ;-) Several times in the last few days I've found myself wondering "what am I missing?" - I feel that I'm still thinking in Java as I write in Python. This question over at StackOverflow is full of tips about what resources to read up on for learning Python, but I still feel that I'm a Java dev with a dictionary (no pun intended) to translate into Python. What I really want to do is refactor my head to be able to write Pythonic Python instead of Java disguised as Python (not that I want to loose my Java skills). So, the crux of my question is: what concepts does a Java dev really need to learn to think Pythonic? This includes anything that needs to be un-learnt. ps: I consider language syntax to not be particularly relevant to this question.

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  • Why is not there a python compiler to native machine's code?

    - by user2986898
    As I understand, the cause of the speed difference between compiled languages and python is, that the first compiles code all way to the native machine's code, whereas python compiles to python bytecode, to be interpreted by the PVM. I see that this way python codes can be used on multiple operation system (at least in most cases), however I do not understand, why is not there an additional (and optional) compiler for python, which compiles the same way as traditional compilers. This would leave to the programmer to chose, which is more important to them; multiplatform executability or performance on native machine. In general; why are not there any languages which could be behave both as compiled and interpreted?

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  • How do I configure a C# web service client to send HTTP request header and body in parallel?

    - by Christopher
    Hi, I am using a traditional C# web service client generated in VS2008 .Net 3.5, inheriting from SoapHttpClientProtocol. This is connecting to a remote web service written in Java. All configuration is done in code during client initialization, and can be seen below: ServicePointManager.Expect100Continue = false; ServicePointManager.DefaultConnectionLimit = 10; var client = new APIService { EnableDecompression = true, Url = _url + "?guid=" + Guid.NewGuid(), Credentials = new NetworkCredential(user, password, null), PreAuthenticate = true, Timeout = 5000 // 5 sec }; It all works fine, but the time taken to execute the simplest method call is almost double the network ping time. Whereas a Java test client takes roughly the same as the network ping time: C# client ~ 550ms Java client ~ 340ms Network ping ~ 300ms After analyzing the TCP traffic for a session discovered the following: Basically, the C# client sent TCP packets in the following sequence. Client Send HTTP Headers in one packet. Client Waits For TCP ACK from server. Client Sends HTTP Body in one packet. Client Waits For TCP ACK from server. The Java client sent TCP packets in the following sequence. Client Sends HTTP Headers in one packet. Client Sends HTTP Body in one packet. Client Revieves ACK for first packet. Client Revieves ACK for second packet. Client Revieves ACK for second packet. Is there anyway to configure the C# web service client to send the header/body in parallel as the Java client appears to? Any help or pointers much appreciated.

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  • Downloading Python 2.5.4 (from official website) in order to install it

    - by brilliant
    I was quite hesitant about whether I should post this question here on "StackOverflow" or on "SuperUser", but finally decided to post it here as Python is more a programming language rather than a piece of software. I've been recently using Python 2.5.4 that is installed on my computer, but at the moment I am not at home (and won't be for about two weeks from now), so I need to install the same version of Python on another computer. This computer has Windows XP installed – just like the one that I have at home. The reason why I need Python 2.5.4 is because I am using “Google App Engine”, and I was told that it only supports Python 2.5 However, when I went to the official Python page for the download, I discovered that certain things have changed, and I don’t quite remember where exactly from that site I had downloaded Python 2.5.4 on my computer at home. I found this page: http://www.python.org/download/releases/2.5.4/ Here is how it looks: (If you can’t see it here, please check it out at this address: http://brad.cwahi.net/some_pictures/python_page.jpg ) A few things here are not clear to me. It says: “For x86 processors: python-2.5.4.msi For Win64-Itanium users: python-2.5.4.ia64.msi For Win64-AMD64 users: python-2.5.4.amd64.msi” First of all, I don’t know what processor I am using – whether mine is “x86” or not; and also, I don’t know whether I am an “Win64-Itanium” or an “Win64-AMD64” user. Are Itanium and AMD64 also processors? Later it says: “Windows XP and later already have MSI; many older machines will already have MSI installed.” I guess, it is my case, but then I am totally puzzled as to which link I should click as it seems now that I don’t need those three previous links (as MSI is already installed on Windows XP), but there is no fourth link provided for those who use “Windows XP” or older machines. Of course, there are these words after that: “Windows users may also be interested in Mark Hammond's win32all package, available from Sourceforge.” but it seems to me that it is something additional rather than the main file. So, my question is simple: Where in the official Python website I can download Python 2.5.4, precisely, which link I should click?

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  • Boost Python - Limits to the number of arguments when wrapping a function

    - by Derek
    I'm using Boost Python to wrap some C++ functions that I've created. One of my C++ functions contains 22 arguments. Boost complains when I try to compile my solution with this function, and I'm trying to figure out if it is just because this function has too many arguments. Does anyone know if such a limit exists? I've copied the error I'm getting below, not the code because I figure someone either knows the answer to this or not - and if there is no limit then I'll just try to figure it out myself. Thanks very much in advance! Here is a copy of the beginning of the error message I receive... 1>main.cpp 1>c:\cpp_ext\boost\boost_1_47\boost\python\make_function.hpp(76): error C2780: 'boost::mpl::vector17<RT,most_derived<Target,ClassT>::type&,T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14> boost::python::detail::get_signature(RT (__thiscall ClassT::* )(T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14) volatile const,Target *)' : expects 2 arguments - 1 provided 1>c:\cpp_ext\boost\boost_1_47\boost\python\signature.hpp(236) : see declaration of 'boost::python::detail::get_signature' And eventually I get about a hundred copies of error messages very much resembling this one: 1>c:\cpp_ext\boost\boost_1_47\boost\python\make_function.hpp(76): error C2784: 'boost::mpl::vector17<RT,ClassT&,T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14> boost::python::detail::get_signature(RT (__thiscall ClassT::* )(T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14) volatile const)' : could not deduce template argument for 'RT (__thiscall ClassT::* )(T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14) volatile const' from 'std::string (__cdecl *)(const std::string &,jal::date::JULIAN_DATE,const std::string &,const std::string &,int,const std::string &,const std::string &,const std::string &,const std::string &,const std::string &,const std::string &,int,const std::string &,const std::string &,int,const std::string &,const std::string &,const std::string &,const std::string &,const std::string &,int,const std::string &)' 1> c:\cpp_ext\boost\boost_1_47\boost\python\signature.hpp(218) : see declaration of 'boost::python::detail::get_signature' 1>c:\cpp_ext\boost\boost_1_47\boost\python\make_function.hpp(76): error C2780: 'boost::mpl::vector17<RT,most_derived<Target,ClassT>::type&,T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14> boost::python::detail::get_signature(RT (__thiscall ClassT::* )(T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14) volatile,Target *)' : expects 2 arguments - 1 provided 1> c:\cpp_ext\boost\boost_1_47\boost\python\signature.hpp(236) : see declaration of 'boost::python::detail::get_signature'

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  • Invoke Python modules from Java

    - by user36813
    I have a Python interface of a graph library written in C - igraph (the name of library). My need is to invoke the python modules pertaining to this graph library from Java code. It goes like this, the core of library is in c. This core has been imported into Python and interfaces to the functions embedded in core are available in Python. My project's rest of the code is in Java and hence I would like to call the graph functions by Java as well. Jython - which lets you invoke python modules with in Java was an option.I went on trying Jython to discover that it will not work in my case as the core code is in C and Jython wont support anything that is imported as a c dll in python code.I also thought of opting for the approach of calling graph routines directly in c. That is without passing through Python code. I am assuming there must be something which lets you call c code from Java, how ever I am not good in C hence I did not go for it. My last resort seems to execute Python interpreter from command line using Java. But that is a dirty and shameless. Also to deal with the results produced by Python code I will have to write the results in a file and read it back in java. Again dirty way. Is there something that any one can suggest me? Thanks to every one giving time. Thanks Igal for answering. I had a look at it. At first glance it appears as if it is simply calling the python script. Jep jep = new Jep(false, SCRIPT_PATH, cl); jep.set("query", query); jep.runScript(SCRIPT_PATH + file); jep.close(); Isnt it very similar to what we would do if called the python interpreter from command line through a Java code. Runtime runtime = Runtime.getRuntime(); Process proc = runtime.exec("python test.py"); Concern is how do I use the results generated by Python script. The naive way is to write them to file and read it back in Java. I am searching for a smarter approach.Thanks for suggestion anyway.

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  • Google Spreadsheet API problem: memory exceeded

    - by Robbert
    Hi guys, Don't know if anyone has experience with the Google Spreadsheets API or the Zend_GData classes but it's worth a go: When I try to insert a value in a 750 row spreadsheet, it takes ages and then throws an error that my memory limit (which is 128 MB!) was exceeded. I also got this when querying all records of this spreadsheet but this I can imaging because it's quite a lot of data. But why does this happen when inserting a row? That's not too complex, is it? Here's the code I used: public function insertIntoSpreadsheet($username, $password, $spreadSheetId, $data = array()) { $service = Zend_Gdata_Spreadsheets::AUTH_SERVICE_NAME; $client = Zend_Gdata_ClientLogin::getHttpClient($username, $password, $service); $client->setConfig(array( 'timeout' => 240 )); $service = new Zend_Gdata_Spreadsheets($client); if (count($data) == 0) { die("No valid data"); } try { $newEntry = $service->insertRow($data, $spreadSheetId); return true; } catch (Exception $e) { return false; } }

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  • Creating folders using PHP in google docs

    - by Isaac
    Hi, Currently I am working on a project integrating google docs to my application using php. However, there is only version1 for the php and I am not well-versed with REST web service. And I am required to create folder using the api. I wonder any people manage/know how to do it? Below is the protocol for the creation of the folder. If anyone know how to do it, I would be glad if you can assist me. Thank you in advance. POST /feeds/default/private/full HTTP/1.1 Host: docs.google.com GData-Version: 3.0 Authorization: Content-Length: 245 Content-Type: application/atom+xml Example Folder

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  • Proxied calls not working as expected

    - by AndyH
    I have been modifying an application to have a cleaner client/server split to allow for load splitting and resource sharing etc. Everything is written to an interface so it was easy to add a remoting layer to the interface using a proxy. Everything worked fine. The next phase was to add a caching layer to the interface and again this worked fine and speed was improved but not as much as I would have expected. On inspection it became very clear what was going on. I feel sure that this behavior has been seen many times before and there is probably a design pattern to solve the problem but it eludes me and I'm not even sure how to describe it. It is easiest explained with an example. Let's imagine the interface is interface IMyCode { List<IThing> getLots( List<String> ); IThing getOne( String id ); } The getLots() method calls getOne() and fills up the list before returning. The interface is implemented at the client which is proxied to a remoting client which then calls the remoting server which in turn calls the implementation at the server. At the client and the server layers there is also a cache. So we have :- Client interface | Client cache | Remote client | Remote server | Server cache | Server interface If we call getOne("A") at the client interface, the call is passed to the client cache which faults. This then calls the remote client which passes the call to the remote server. This then calls the server cache which also faults and so the call is eventually passed to the server interface which actually gets the IThing. In turn the server cache is filled and finally the client cache also. If getOne("A") is again called at the client interface the client cache has the data and it gets returned immediately. If a second client called getOne("B") it would fill the server cache with "B" as well as it's own client cache. Then, when the first client calls getOne("B") the client cache faults but the server cache has the data. This is all as one would expect and works well. Now lets call getLots( [ "C", "D" ] ). This works as you would expect by calling getOne() twice but there is a subtlety here. The call to getLots() cannot directly make use of the cache. Therefore the sequence is to call the client interface which in turn calls the remote client, then the remote server and eventually the server interface. This then calls getOne() to fill the list before returning. The problem is that the getOne() calls are being satisfied at the server when ideally they should be satisfied at the client. If you imagine that the client/server link is really slow then it becomes clear why the client call is more efficient than the server call once the client cache has the data. This example is contrived to illustrate the point. The more general problem is that you cannot just keep adding proxied layers to an interface and expect it to work as you would imagine. As soon as the call goes 'through' the proxy any subsequent calls are on the proxied side rather than 'self' side. Have I failed to learn or not learned something correctly? All this is implemented in Java and I haven't used EJBs. It seems that the example may be confusing. The problem is nothing to do with cache efficiencies. It is more to do with an illusion created by the use of proxies or AOP techniques in general. When you have an object whose class implements an interface there is an assumption that a call on that object might make further calls on that same object. For example, public String getInternalString() { return InetAddress.getLocalHost().toString(); } public String getString() { return getInternalString(); } If you get an object and call getString() the result depends where the code is running. If you add a remoting proxy to the class then the result could be different for calls to getString() and getInternalString() on the same object. This is because the initial call gets 'deproxied' before the actual method is called. I find this not only confusing but I wonder how I can control this behavior especially as the use of the proxy may be by a third party. The concept is fine but the practice is certainly not what I expected. Have I missed the point somewhere?

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  • Node.js Lockstep Multiplayer Architecture

    - by Wakaka
    Background I'm using the lockstep model for a multiplayer Node.js/Socket.IO game in a client-server architecture. User input (mouse or keypress) is parsed into commands like 'attack' and 'move' on the client, which are sent to the server and scheduled to be executed on a certain tick. This is in contrast to sending state data to clients, which I don't wish to use due to bandwidth issues. Each tick, the server will send the list of commands on that tick (possibly empty) to each client. The server and all clients will then process the commands and simulate that tick in exactly the same way. With Node.js this is actually quite simple due to possibility of code sharing between server and client. I'll just put the deterministic simulator in the /shared folder which can be run by both server and client. The server simulation is required so that there is an authoritative version of the simulation which clients cannot alter. Problem Now, the game has many entity classes, like Unit, Item, Tree etc. Entities are created in the simulator. However, for each class, it has some methods that are shared and some that are client-specific. For instance, the Unit class has addHp method which is shared. It also has methods like getSprite (gets the image of the entity), isVisible (checks if unit can be seen by the client), onDeathInClient (does a bunch of stuff when it dies only on the client like adding announcements) and isMyUnit (quick function to check if the client owns the unit). Up till now, I have been piling all the client functions into the shared Unit class, and adding a this.game.isServer() check when necessary. For instance, when the unit dies, it will call if (!this.game.isServer()) { this.onDeathInClient(); }. This approach has worked pretty fine so far, in terms of functionality. But as the codebase grew bigger, this style of coding seems a little strange. Firstly, the client code is clearly not shared, and yet is placed under the /shared folder. Secondly, client-specific variables for each entity are also instantiated on the server entity (like unit.sprite) and can run into problems when the server cannot instantiate the variable (it doesn't have Image class like on browsers). So my question is, is there a better way to organize the client code, or is this a common way of doing things for lockstep multiplayer games? I can think of a possible workaround, but it does have its own problems. Possible workaround (with problems) I could use Javascript mixins that are only added when in a browser. Thus, in the /shared/unit.js file in the /shared folder, I would have this code at the end: if (typeof exports !== 'undefined') module.exports = Unit; else mixin(Unit, LocalUnit); Then I would have /client/localunit.js store an object LocalUnit of client-side methods for Unit. Now, I already have a publish-subscribe system in place for events in the simulator. To remove the this.game.isServer() checks, I could publish entity-specific events whenever I want the client to do something. For instance, I would do this.publish('Death') in /shared/unit.js and do this.subscribe('Death', this.onDeathInClient) in /client/localunit.js. But this would make the simulator's event listeners list on the server and the client different. Now if I want to clear all subscribed events only from the shared simulator, I can't. Of course, it is possible to create two event subscription systems - one client-specific and one shared - but now the publish() method would have to do if (!this.game.isServer()) { this.publishOnClient(event); }. All in all, the workaround off the top of my head seems pretty complicated for something as simple as separating the client and shared code. Thus, I wonder if there is an established and simpler method for better code organization, hopefully specific to Node.js games.

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  • Do you charge a client for email and chat communication as a freelancer? [closed]

    - by skyork
    For a project that is billed by hours, should a freelancer charge the client for the amount of time he/she spends on email/chat correspondence? For example, the client sends an email to the the freelancer, outlining the requirements. Should the freelancer charge the client for the time during which he/she reads the email and writes a reply. The same goes for chat conversations for clarifying the requirements. In particular, if the freelancer's English is not very good, so that he/she spends extra time on understanding what the client wants and explaining him/herself (e.g. copying and pasting into Google Translate), should such time be charged to the client too?

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  • Python server does not excecute PHP script: permission denied

    - by krisvandenbergh
    I am trying to execute a PHP file through a Python server. However, I get the following error: File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/CGIHTTPServer.py", line 255, in run_cgi os.execve(scriptfile, args, os.environ) OSError: [Errno 13] Permission denied The python server is running though. What have I done so far? Chmod'ed recursively all directories to (chmod -R a+x) (I know this is not secure but its just for testing purposes) for both Python installation directories and my scripts. Tried to find out if python server is running as root through ps aux grep py I am out of ideas. What could be going wrong else? Thanks for the feedback.

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  • Installing TKInter for Python 2.6.5

    - by Azfar
    Well today's been a bit of shock. After running port -v selfupdate followed by an attempt to run sudo port install py26-ipython MacPorts went around installing a whole host of stuff, including updating my Python from 2.6.4 to 2.6.5. It's nice but unexpected in a creepy way. So I tried to install TKInter using MacPorts with port search tkinter yielding: py-tkinter @2.4.6 (python, graphics) Python bindings to the Tk widget set py25-tkinter @2.5.4 (python, graphics) This is a stub. tkinter is now built with python25 Found 2 ports. So I tried sudo port install py25-tkinter and then it tries to install Python 2.5.5. There must be an easier way to install TkInter without being faffed around... help please?

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  • How to specify or add directory to Python.h search path during setup.py build/install

    - by ca2longoria
    I'm running Linux, and have downloaded a python module I must install without access to any but my particular /home/user directory (I have no root privileges nor the option to pursue them). This of course requires the Python source. This I've downloaded and have laying around in said user directory. While asking the admin to copy the proper files into /usr/include/python2.7 is the easiest way to go about this, I am hoping for a more general and portable solution to this kind of problem. Changing only data in the module source (MANIFEST.in, README.txt, setup.py, etc.), how might I add an arbitrary directory to the search path for Python.h and friends? (Without a solution, "python setup.py build" will continue returning with the "Python.h: No such file or directory" error) Thank you very much. (Additionally, is it acceptable to post this both here and on StackOverflow?)

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  • Desktop file for my Python script

    - by Jason94
    I would like to make a .desktop file for my Python script, but so far the only thing i have is a clickable icon on my desktop! It does nothing when I click it, so im guessing there is something wrong with the execution :) The desktop file: [Desktop Entry] Version=1.0 Type=Python Exec=/home/user/MyDocs/Python/EasySteer/Main.py Name=EasySteer Icon=steering_wheel X-Icon-Path=/usr/share/icons and I also tried: [Desktop Entry] Version=1.0 Type=Application Exec=/usr/bin/xterm "python /home/user/MyDocs/Python/EasySteer/Main.py" Name=EasySteer Icon=steering_wheel X-Icon-Path=/usr/share/icons But nothing works :D if it matters this is for my Nokia N900 mobile phone that runs Maemo linux, but I think the basics are the same.

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  • What are the packages/libraries I should install before compiling Python from source?

    - by Lennart Regebro
    Once in a while I need to install a new Ubuntu (I used it both for desktop and servers) and I always forget a couple of libraries I should have installed before compiling, meaning I have to recompile, and it's getting annoying. So now I want to make a complete list of all library packages to install before compiling Python (and preferably how optional they are). This is the list I compiled with below help and by digging in setup.py. It is complete for Ubuntu 10.04 and 11.04 at least: build-essential (obviously) libz-dev (also pretty common and essential) libreadline-dev (or the Python prompt is crap) libncursesw5-dev libssl-dev libgdbm-dev libsqlite3-dev libbz2-dev More optional: tk-dev libdb-dev Ubuntu has no packages for v1.8.5 of the Berkeley database, nor (for obvious reasons) the Sun audio hardware, so the bsddb185 and sunaudiodev modules will still not be built on Ubuntu, but all other modules are built with the above packages installed. Python 2.5 and Python 2.6 also needs to have LDFLAGS set on Ubuntu 11.04 and later, to handle the new multi-arch layout: export LDFLAGS="-L/usr/lib/$(dpkg-architecture -qDEB_HOST_MULTIARCH)" For Python 2.6 and 2.7 you also need to explicitly enable SSL after running the ./configure script and before running make. In Modules/Setup there are lines like this: #SSL=/usr/local/ssl #_ssl _ssl.c \ # -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \ # -L$(SSL)/lib -lssl -lcrypto Uncomment these lines and change the SSL variable to /usr: SSL=/usr _ssl _ssl.c \ -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \ -L$(SSL)/lib -lssl -lcrypto Python 2.6 also needs Modules/_ssl.c modified to be used with OpenSSL 1.0, which is used in Ubuntu 11.10. At around line 300 you'll find this: else if (proto_version == PY_SSL_VERSION_SSL3) self->ctx = SSL_CTX_new(SSLv3_method()); /* Set up context */ else if (proto_version == PY_SSL_VERSION_SSL2) self->ctx = SSL_CTX_new(SSLv2_method()); /* Set up context */ else if (proto_version == PY_SSL_VERSION_SSL23) self->ctx = SSL_CTX_new(SSLv23_method()); /* Set up context */ Change that into: else if (proto_version == PY_SSL_VERSION_SSL3) self->ctx = SSL_CTX_new(SSLv3_method()); /* Set up context */ #ifndef OPENSSL_NO_SSL2 else if (proto_version == PY_SSL_VERSION_SSL2) self->ctx = SSL_CTX_new(SSLv2_method()); /* Set up context */ #endif else if (proto_version == PY_SSL_VERSION_SSL23) self->ctx = SSL_CTX_new(SSLv23_method()); /* Set up context */ This disables SSL_v2 support, which apparently is gone in OpenSSL1.0.

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  • How do I unescape HTML entities in a string in Python 3.1?

    - by Sho Minamimoto
    I have looked all around and only found solutions for python 2.6 and earlier, NOTHING on how to do this in python 3.X. (I only have access to Win7 box.) I HAVE to be able to do this in 3.1 and preferably without external libraries. Currently, I have httplib2 installed and access to command-prompt curl (that's how I'm getting the source code for pages). Unfortunately, curl does not decode html entities, as far as I know, I couldn't find a command to decode it in the documentation. YES, I've tried to get Beautiful Soup to work, MANY TIMES without success in 3.X. If you could provide EXPLICIT instructions on how to get it to work in python 3 in MS Windows environment, I would be very grateful. So, to be clear, I need to turn strings like this: Suzy &amp; John into a string like this: "Suzy & John".

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  • When and why are you planning to upgrade to Python 3.0?

    - by Tomislav Mutak
    Python 3.0 (aka Python 3000, Py3k, etc) is now available. When and why are you planning on porting your project or code to the new Python? edit: I'm particularly interested in any features that don't exist in 2.6 that make porting worth it. Right now seems like a lot of negatives (x hasn't been ported yet), but I don't know what people see as the positives. Regarding "when", I'm interested in people's thoughts that the first step to porting is to have "excellent test coverage" which seems a bit optimistic for some projects.

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  • Are there any Python reference counting/garbage collection gotchas when dealing with C code?

    - by Jason Baker
    Just for the sheer heck of it, I've decided to create a Scheme binding to libpython so you can embed Python in Scheme programs. I'm already able to call into Python's C API, but I haven't really thought about memory management. The way mzscheme's FFI works is that I can call a function, and if that function returns a pointer to a PyObject, then I can have it automatically increment the reference count. Then, I can register a finalizer that will decrement the reference count when the Scheme object gets garbage collected. I've looked at the documentation for reference counting, and don't see any problems with this at first glance (although it may be sub-optimal in some cases). Are there any gotchas I'm missing? Also, I'm having trouble making heads or tails of the cyclic garbage collector documentation. What things will I need to bear in mind here? In particular, how do I make Python aware that I have a reference to something so it doesn't collect it while I'm still using it?

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  • How do I set sys.excepthook to invoke pdb globally in python?

    - by saffsd
    From Python docs: sys.excepthook(type, value, traceback)¶ This function prints out a given traceback and exception to sys.stderr. When an exception is raised and uncaught, the interpreter calls sys.excepthook with three arguments, the exception class, exception instance, and a traceback object. In an interactive session this happens just before control is returned to the prompt; in a Python program this happens just before the program exits. The handling of such top-level exceptions can be customized by assigning another three-argument function to sys.excepthook. http://docs.python.org/library/sys.html How do I modify this globally so the default action is to always invoke pdb? Is there a configuration file I can change? I don't want to wrap my code to do this.

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  • How to login to gdata in GWT application deployed on GAE?

    - by Raffo
    I want to use the Google account login to retrieve the informations to be used for Google's gdata api so that when I start the application deployed on Google App Engine the user is asked for its login and I can then use this information on the server side to specify the credentials for Google Calendar login (through gdata api). How can I do that? I tried using Client login but it seems that there's no way to get password information from che Client object on the server side... thank you.

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