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  • Scrolling in Webview Progmatically

    - by mindfreak
    Hello friends, I am having a webview which dispalys large amounbt of data. I want to scroll Webview progmatically. I know window.scrollto() method is there but ,god knows why, it is not working. Can anybody guide me step by step how to do this ? I am sure there is some minor problem. Pl. guide me.

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  • UIImagePickerController crashes on rapid scrolling, slower than photos app

    - by vvanhee
    Most of the time, my image picker works perfectly (iOS 4.2.1). However, if I scroll very rapidly up and down about 4-6 times through my camera roll of about 300 photos, I get a crash. This never happens with the "photos" app on the same iPhone 3Gs. Also, I'm noticing that the stock "photos" app scrolls much more smoothly than my image picker. Has anyone else noticed this behavior? I'd be interested if others could attempt this in their own apps and see if they crash. I don't think it's related to other objects hogging memory on my iPhone because it's a simple app, and this happens right after I start the app. It also doesn't seem to be related to messages sent to other released objects or overreleasing of other objects in viewdidunload, based on my crash logs and the fact that the simulator responds well to simulated memory warnings. I think it might be a bug in the internal implementation of the UIImagePickerController... This is how I start the picker. I've done this multiple ways (including setting a retain property for the UIImagePickerController in my header and releasing on dealloc). This seems to be the best way (crashes least): UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; This is the crashed thread (I get various exception types): Exception Type: SIGSEGV Exception Codes: SEGV_ACCERR at 0xfffffffff4faafa4 Crashed Thread: 8 ... Thread 8 Crashed: 0 CoreFoundation 0x000494ea -[__NSArrayM replaceObjectAtIndex:withObject:] + 98 1 PhotoLibrary 0x00008e0f -[PLImageTable _segmentAtIndex:] + 527 2 PhotoLibrary 0x00008a21 -[PLImageTable _mappedImageDataAtIndex:] + 221 3 PhotoLibrary 0x0000893f -[PLImageTable dataForEntryAtIndex:] + 15 4 PhotoLibrary 0x000087e7 PLThumbnailManagerImageDataAtIndex + 35 5 PhotoLibrary 0x00008413 -[PLThumbnailManager _dataForPhoto:format:width:height:bytesPerRow:dataWidth:dataHeight:imageDataOffset:imageDataFormat:preheat:] + 299 6 PhotoLibrary 0x000b6c13 __-[PLThumbnailManager preheatImageDataForImages:withFormat:]_block_invoke_1 + 159 7 libSystem.B.dylib 0x000d6680 _dispatch_call_block_and_release + 20 8 libSystem.B.dylib 0x000d6ba0 _dispatch_worker_thread2 + 128 9 libSystem.B.dylib 0x0007b251 _pthread_wqthread + 265

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  • Vertical scrolling in silverlight

    - by Mrt
    I have a silverlight application that is set to use 100% browser height. As I dynamically add controls to a canvas (which can be dragged around), I would like the expand the canvas vertically. Ideally show the browser scrollbar so the user can move up or down, if that can't be done, use the scrollbar control. I would also need to handle the user changing the size of the browser. Any suggestions on how to do this ? Cheers,

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  • First and last UITableViewCell keep changing while scrolling.

    - by W Dyson
    I have a tableView with cells containing one UITextField as a subview for each cell. My problem is that when I scroll down, the text in the first cell is duplicated in the last cell. I can't for the life if me figure out why. I have tried loading the cells from different nibs, having the textFields as ivars. The UITextFields don't seem to be the problem, I'm thinking it has something to do with the tableView reusing the cells. The textFields all have a data source that keeps track of the text within the textField and the text is reset each time the cell is shown. Any ideas? UPDATE: Thanks guys, here's a sample: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Section %i, Row %i", indexPath.section, indexPath.row); static NSString *JournalCellIdentifier = @"JournalCellIdentifier"; UITableViewCell *cell = (UITableViewCell *)[self.tableView dequeueReusableCellWithIdentifier:JournalCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:JournalCellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; cell.accessoryType = UITableViewCellAccessoryNone; } if (indexPath.section == 0) { UITextField *textField = (UITextField *)[self.authorCell viewWithTag:1]; [cell addSubview:textField]; self.authorTextField = textField; self.authorTextField.text = [self.textFieldDictionary objectForKey:@"author"]; NSLog(@"Reading Author:%@", [self.textFieldDictionary objectForKey:@"author"]); } else if (indexPath.section == 1) { UITextField *textField = (UITextField *)[self.yearCell viewWithTag:1]; [cell addSubview:textField]; self.yearTextField = textField; self.yearTextField.text = [self.textFieldDictionary objectForKey:@"year"]; NSLog(@"Reading Year:%@", [self.textFieldDictionary objectForKey:@"year"]); } else if (indexPath.section == 2) { UITextField *textField = (UITextField *)[self.volumeCell viewWithTag:1]; [cell addSubview:textField]; self.volumeTextField = textField; self.volumeTextField.text = [self.textFieldDictionary objectForKey:@"volume"]; NSLog(@"Reading Volume:%@", [self.textFieldDictionary objectForKey:@"volume"]); } return cell; }

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  • Swing JTable Scrolling not working properly

    - by Marko
    I'm doing an application, which uses Swing JTable. I used drag and drop in NetBeans, to add the JTable. When I add the JTable, JScrollPane is added automaticly. All the look is done with drag and drop. By pressing the first button, I set the number of rows in the table. This is the code to set my DataModel int size = 50; String[] colNames = {"Indeks", "Ime", "Priimek", "Drzava"}; DefaultTableModel model = new DefaultTableModel(size, colNames.length); model.setColumnIdentifiers(colNames); table.setModel(model); So if the size is, let's say 10, it works OK, since there is no scroll bar. When I add 50 empty rows, when trying to scroll for 5 seconds, it doesn't work properly and crashes in some time. I added the picture, for better understanding (this is what happens to the rows when I scroll up and down for a while). What could be wrong? Am I not using the DataModel as it is supposed to be used, should I .revalidate() or .repaint() the JTable?

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  • scrolling a readonly cell in NSTableview?

    - by John Velman
    I have a table that the user should not be able to edit directly (although user actions may cause changes). One column may contain a string too long for any reasonable size cell, so to see everything there, the user needs to scroll the cell (using arrow keys, for example). If I make either the column or cell not editible, I loose the ability to scroll the cell. If I make it editable, of course, I loose the ability to keep the user from changeing it. (I'm using NSArray controller and a couple of NSObject controllers to get from the model to the table view using bindings. Binding compliance via @property(copy) and @synthesize. Updating the model with setXXXX:xxx). Thanks, John Velman

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  • Android Layouts Scrolling in Landscaped Mode

    - by y ramesh rao
    I have a strange issue in which on rotating the Screen to Landscaped mode the Views present inside Remain at the same place But I cannot scroll them inside the screen. How can I make them Scroll so that every thing that move out should be displayed properly to the user. Should there be any more attribute to be set for allowing such kind of behavior.

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  • fast scrolling background

    - by Andre
    i want a game that scrolls the background in a similar way to a UItableView. I solved it with a timer that moves the background up and brings another copy of the same picture up if (bg1.center.y <= - self.view.bounds.size.height/2 ) { bg1.center = CGPointMake(bg1.center.x, 690); } if (bg2.center.y <= - self.view.bounds.size.height/2 ) { bg2.center = CGPointMake(bg2.center.x, 690); bg1.center = CGPointMake(bg1.center.x, bg1.center.y - movement); bg2.center = CGPointMake(bg2.center.x, bg2.center.y - movement); But the faster i move the pictures the more problems occur: There are appearing gaps between the backgrounds and they are getting biggiger the faster i move them! movement is defined by the speed of swiping over the screen Any idea to solve that?

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  • iphone scrolling ticker example?

    - by tbacos
    I'm looking at adding a user comment ticker to my iPhone/iPad polling app (Show of Hands). The comments would obviously need to be pulled from a central web source - either a database or perhaps even simple flat files. The ticker would also need to support basic controls (speed, pause, etc.) Can anyone that had tried doing something like this point me to your work and/or pass along any implemetation ideas? Thanks! -tony

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  • Keep the images downloaded in the listview during scrolling

    - by Paveliko
    I'm developing my first app and have been reading a LOT here. I've been trying to find a solution for the following issue for over a week with no luck. I have an Adapter that extends ArrayAdapter to show image and 3 lines of text in each row. Inside the getView I assign relevant information for the TextViews and use ImageLoader class to download image and assign it to the ImageView. Everything works great! I have 4.5 rows visible on my screen (out of total of 20). When I scroll down for the first time the images continue to download and be assigned in right order to the list. BUT when I scroll back the list looses all the images and start redrawing them again (0.5-1 sec per image) in correct order. From what I've been reading it's the standard list performance but I want to change it. I want that, once the image was downloaded, it will be "sticked" to the list for the whole session of the current window. Just like in Contacts list or in the Market. It is only 20 images (6-9kb each). Hope I managed to explain myself.

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  • View isn't scrolling back down after I dismiss the keyboard

    - by fmi
    I have a Tab Bar app. One of the views has a UITextView that is hidden by the keyboard when touched. I've set the view to scroll to account for the keyboard but it the view doesn't always return to it's original position after I dismiss the keyboard. Here is my code: //Scroll the view for keyboard - (void)viewWillAppear:(BOOL)animated { void (^keyBoardWillShow) (NSNotification *)= ^(NSNotification * notif) { NSDictionary* info = [notif userInfo]; NSValue* aValue = [info objectForKey:UIKeyboardFrameEndUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; float bottomPoint = (additionalView.frame.origin.y + additionalView.frame.size.height + 10); scrollAmount = keyboardSize.height - (self.view.frame.size.height - bottomPoint); if (scrollAmount > 0) { moveViewUp =YES; [self scrollTheView:YES]; } else moveViewUp = NO; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillShowNotification object:self.view.window queue:nil usingBlock:keyBoardWillShow]; void (^keyBoardWillHide) (NSNotification *)= ^(NSNotification * notif) { if (moveViewUp) [self scrollTheView:NO]; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillHideNotification object:self.view.window queue:nil usingBlock:keyBoardWillHide]; [super viewWillAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil]; [super viewWillDisappear:animated]; } (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; }

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  • Scrolling through list element causes text elements to scroll as well

    - by DMK
    I'm using a list element with variableRowHeight and word-wrap set to true like in the example below: http://blog.flexexamples.com/2007/10/27/creating-multi-line-list-rows-with-variable-row-heights/ When I scroll through the list with a mouse scrollwheel the text in the listItems also scroll. I know that this is to do with the height of the textField... but I am unsure how to best resolve this issue. Any thoughts are appreciated! The issue that I am experiencing also occurs in the example above.

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  • Auto scrolling control (WinAPI)?

    - by user146780
    In C# (.Net) you can create a panel and set autoscroll to true. you can then add controls into it, including beyond it's size, then it will scroll. I was wondering if when using the real WinAPI in c++ (not .net) how one could acheive the same result. Must I keep track of the controls inside and move them all when I scroll or is there an easier way like in C#. Thanks

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  • Recreating the Apple Store's summary that moves with the page scrolling

    - by Darryl Hein
    I'm looking to create something like what Apple has on their online store for displaying the summary of your computer and total as seen here. I'm guessing this is JavaScript, but it'd be even cooler if it could be done in CSS. Basically I'd like something scrolls with the page like position:fixed, but I don't want it to start moving until the user has scroll past a certain position. I'm using jQuery, so a jQuery plugin would be perfect as well.

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  • CSS menu is flickering when scrolling through it with hover effects

    - by kritop
    I hope i described the problem well!? You can see it here: http://dealmob.de/index_dev.html when u hover over the menu up and down fast u see the that its not staying, insteads its flickering like you would change the margins/paddings by few pixels. Any advice on how to solve this problem? thanks a lot like requested: #topcities { float:right; } #topcities li { padding-left:5px; width:100px; } #topcities li:hover { cursor:pointer; color:#000; background: url(images/hover_menue_back.jpg) repeat-x #FFF; -moz-border-radius: 5px; -webkit-border-radius: 5px; border:grey 1px solid; width:100px; }

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  • Application crashes when popViewControllerAnimated is called while scrolling

    - by Aldrich
    In one screen I have a custom toolbar with a "close" button in it, and a UIScrollView. In the screen that preceded this one I had pushed the current screen into the navigation stack. I had also disabled the navigation toolbar for a larger display area and so the close button would instead be used to call: - (void)doClose { [self.navigationController popViewControllerAnimated:YES]; } Now here's the problem: the application crashes when the close button is pressed, while the UIScrollView is moving. Here's the debugger stack trace: 0 __forwarding__ 1 __forwarding_prep_0___ 2 -[UIToolbarButton setHighlighted:] 3 -[UIControl(Static) _unhighlight] 4 __NSFireDelayedPerform ... and I do have the following line in the debugger console: *** -[CALayer setOpacity:]: message sent to deallocated instance 0x718d250 (sometimes setOpacity would be setNeedsDisplay or something related) There won't be any crashes while the scrollview is at rest. What is happening?

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  • jQuery inline text scrolling/rotating/carousel effect

    - by Adam Pope
    I trying to create an animation with JQuery that scrolls 1 word in a sentence. For example, I am a nice sententce of text with a MAGIC word in it OTHER HIDDEN WORDS After a second or so, MAGIC would move upwards and OTHER would scroll into view. I've tried playing with a few carousel plugins but I can't seem to get the effect working. Some seem to have so many nested divs that they refuse to display inline, others have issues when one word is longer than another. Does anybody know of a plugin that could make this possible? Is this even possible?

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  • Add subview (rows) fast to UIScrollView while scrolling

    - by tikhop
    I have UIScrollView with a lot of rows (~100) and I implemented dequeueReusableRow method for fast allocating and adding my subviews (rows). Everything work fine, but if I scroll very fast with decelerate some view don't added to scrollView on time only later. - (UIView *)dequeueReusableRow { UIView *view = [reusableRows anyObject]; if(view) { [[view retain] autorelease]; [reusableRows removeObject:view]; }else{ view = [[UIView alloc] init.... } return view; } - (void)addVisibleRows { UIView *row = [self dequeueReusableRow]; row.frame = .... [scrollView addSubview:row] } - (void)scrollViewDidScroll:(UIScrollView *)scrollView { [self addVisibleRows]; [self removeInvisibleRows]; } Please, don't propose me use UITableView because structure of accordion looks like: section - section -- section --- row - section section - row

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  • Prevent ListBox scrolling to top when updated

    - by WDZ
    I'm trying to build a simple music player with a ListBox playlist. When adding audio files to the playlist, it first fills the ListBox with the filenames and then (on a separate thread) extracts the ID3 data and overwrites the filenames with the correct Artist - Title information (much like Winamp). But while the ListBox is being updated, it's unscrollable, as it always jumps to the top on every item overwrite. Any way to prevent this?

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  • scrolling in both directions at the same time...like in many games

    - by Angel
    Hi, I want to create a game which has a grid view...like 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 5 6 7 8 9 3 1 3 2 4 6 7 8 9 1 4 6 3 1 5 6 8 9 1 4 6 4 4 7 8 1 5 7 8 8 what i want to do is on my screen it should display only a part of it that is 1 2 3 4 1 2 3 4 1 5 6 7 Rest all should be hidden and scrollable in both the directions at the same time (diagonally) Please give inputs.. Should i use canvas and over it gridView or simply a grid view.. . If yes then how? Thanks

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