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  • Google analytics-style custom report builder UI

    - by gregmac
    I'm looking for a reporting engine/UI that can be integrated into a product, which has a UI along the lines of Google Analytics' Custom Reports builder. Is anyone aware of such a thing? The data is in our case is not page views/visitors/etc, but is similar in nature, in that there are limited entities or types of data, but each entity has many attributes/columns and many different ways of aggregating data (or in GA-style speak, metrics and dimensions). The analytics-style UI is very intuitive and allows many reports to be created in powerful ways, without having to know SQL. I have preference for a web-based tool (seeing that it is 2010 and this is a web app -- I mention only because it seems the vast majority of reporting tools still have only a non-web-based creation tool).

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  • c++ builder TClientWinSocket simbol substitution

    - by Vlad
    I have the following problem. I have to send a text telegram over tcp/ip to a host device. Telegram should be terminated using 0x1A (CTRL-Z) character. But when I send it, host told me that there is a wrong symbol in the telegram. When I terminate a telegram with 32 (0x20) everything is ok. I look the transfered data using WireShark and I see that when I send 0x1A it is substituted with 0x16, when I send 32 (0x20) as a terminator it is somehow substituted with 0x1A. Can you explain it please. P.S. I am working on windows 7, using c++builder xe2. Thanks, Vladimir

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  • ASP.NET 4.0 Route expression builder inside Listview control

    - by Carlos Lone
    One of the features of ASP.NET 4.0 is Route Expression builder which allows you to set up hyperlinks like this: <asp:HyperLink runat="server" NavigateUrl="<%$ RouteUrl:RouteName=productos,categoria=Cereales,id=2 %>" >Productos</asp:HyperLink> Now I'm wondering if I can use this sort of syntax inside a ListView Control, I know is possible, but the tricky thing is that I want to genereate de route key value dynamically. So instead to write id=2 I would like to write id=<%# Eval("CategoryID") % . Can I do that?, if so, how should I write it. Thanks for your help!

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  • Sql query builder c# for windows mobile

    - by pdiddy
    I'm building a windows mobile app. And using SqlCe. I'm looking for a good sql query builder. So instead of writing "SELECT COLUMNS FROM TABLE WHERE etc... Is there a good free library that can build this sort of query? EDIT: You know when you write your code with ADO.net something like this SqlCeCommand command = new SqlCeCommand(Connection); command.CommandText = "SELECT * FROM Orders WHERE customerId = @customerId"; Well i'm looking for some library that could build that SELECT statement using classes instead of writing it through string. So something like: SqlCeCommand command = new SqlCeCommand(Connection); SqlQueryBuilder query = new SqlQueryBuilder(); query.Table = "Orders"; query.AddWhere("customerId", myValue) command.CommandText = query.toString(); Something like that .... so a class that will build the query..

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  • Xcode/Interface Builder Mac App Development

    - by user1459546
    Well i want from the drop down menu(Menu Item List) one item to be working as an link, to open an url/website in safari - thats it. When this is so simple, why no one come up with a clue here - I tried many different ways in Xcode, with Apple Xcode Samples... i think i need an AppDelegate.m, drag or link some parts, get actions... i failed to get it going somewhere - now i'm lost. Any advice/help/link/tip would be much appreciate to solve this "simple" issue... Using Xcode/Interface Builder 3.2.6 - Please help or i go totally mad, insane and i will crash my f...ing mac right now - Thanks

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  • query in query builder in a Table Adapter

    - by Sony
    I am working with the datasets of .net I have an Oracle Query which is working fine . but I copy the query as sql statement within Table Adapter wizard and after I clicked the Query Builder button ,there is SQL syntax error. The query is below: SELECT lead_id, NAME, ADDRESS, CITY, EMAIL, PHONE, PINCODE, STATE, QUALIFICATION, DOB, status FROM (SELECT l.lead_id, l.NAME, l.ADDRESS, l.CITY, l.EMAIL, l.PHONE, l.PINCODE, l.STATE, l.QUALIFICATION, l.DOB, CASE WHEN s.status IS NULL THEN 'Not Updated !' ELSE s.status END status, row_number() over(PARTITION BY l.lead_id ORDER BY t .CREATED_DATE DESC) rn FROM LEADS l JOIN Leads lc ON l.USER_ID = lc.USER_ID AND l.USER_ID = :iuser_id AND(l.CREATED_DATE BETWEEN (TO_DATE(:ifrom_date , 'dd-mm-yyyy') ) AND (TO_DATE (:ito_date, 'dd-mm-yyyy' ) )) LEFT JOIN LEADTRANSACTION t ON l.lead_id = t .lead_id LEFT JOIN STATUS s ON s.STATUS_ID = t .STATUS_ID) WHERE rn = 1;

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  • Query useing two databases in SQL Report Builder

    - by user912447
    I am new to SQL Server Report Builder 2.0 and I need to compare two different databases in one query. Basically I need to check if values from one database table exist in a different database's table. I know I can add multiple Datasources to my report and access each one with Subreports, but each DataSet that I create can only have one query in it. So how can I go about using one query to access two databases? Or if there is another way to somehow join my results from multiple DataSets, that would work too. Also, the databases are on the same server.

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  • Drawing lines between windows just like in Interface Builder

    - by Koning Baard
    I have two windows, each with a round NSView: ------------------ ------------ |X-+ Oscillator | |X-+ Mixer | |----------------| |----------| | | | | | O | | O | | | | | | | | | ------------------ ------------ Both windows are in a seperate NIB. I want to be able to draw a line between the two round NSViews at runtime, using drag'n'drop, just like connecting IBOutlets in Interface Builder: ------------------ ------------ |X-+ Oscillator | |X-+ Mixer | |----------------| |----------| | | | | | O-------+-----+-----O | | | | | | | | | ------------------ ------------ I also want to be able to determine to which NSViews the NSViews are connected using the drawn lines. I need this to connect Oscillators to Mixers. I also want to be able to remove the connections by dragging into empty space. Can anyone explain me how to do this? Thanks.

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  • Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour

    - by Tahreem
    I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the code: public class Main extends SimpleBaseGameActivity { private Camera camera; private BitmapTextureAtlas mBitmapTextureAtlas; private ITextureRegion mFaceTextureRegion; private ITextureRegion mFaceTextureRegion2; Sprite face2; private static final int CAMERA_WIDTH = 800; private static final int CAMERA_HEIGHT = 480; @Override public EngineOptions onCreateEngineOptions() { camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy( CAMERA_WIDTH, CAMERA_HEIGHT), camera); return engineOptions; } @Override protected void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas( this.getTextureManager(), 1024, 1600, TextureOptions.NEAREST); BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, // this, "ui_ball_1.png", 0, 0, 1, 1), // this.getVertexBufferObjectManager()); this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mFaceTextureRegion2 = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mBitmapTextureAtlas.load(); this.mEngine.getTextureManager().loadTexture(this.mBitmapTextureAtlas); } @Override protected Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion .getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion .getHeight()) / 2; final Sprite face = new Sprite(centerX, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2); return true; } }; face.setScale(2); scene.attachChild(face); scene.registerTouchArea(face); face2 = new Sprite(200, 200, this.mFaceTextureRegion2, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { switch(pSceneTouchEvent.getAction()){ case TouchEvent.ACTION_DOWN: int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; for(int i= 0; i <count; i++) { int id = pSceneTouchEvent.getMotionEvent().getPointerId(i); } break; case TouchEvent.ACTION_MOVE: this.setPosition(pSceneTouchEvent.getX() -this.getWidth() / 2, pSceneTouchEvent.getY()-this.getHeight() / 2); break; case TouchEvent.ACTION_UP: break; } return true; } }; face2.setScale(2); scene.attachChild(face2); scene.registerTouchArea(face2); scene.setTouchAreaBindingOnActionDownEnabled(true); return scene; } } This line int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; should set 2 to the count variable if i touch the sprite with to fingers, then i can apply zooming functionality (setScale method) on the sprite by getting the distance between the coordinates of two fingers. Can anyone help me? why it does not detect two fingers? and without this how can i zoom the sprite on pinch of two fingers? I am very new to game development, any help would be appreciated. Thanks in advance.

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  • Quels outils de construction d'interfaces graphiques (GUI-Builder) pour la plateforme Java SE préférez-vous ? Partagez votre expérience

    Nous vous proposons un sondage consacré aux outils pour la construction d'interfaces graphiques (couramment nommés en anglais GUI-Builder) pour les boîtes à outils graphiques de la plateforme Java SE. A noter que ces outils peuvent supporter une ou plusieurs boîtes à outils graphiques. Que cela soit pour les boîtes à outils AWT/Swing, SWT/JFace, Java FX... l'objectif reste le même c'est-à-dire qu'ils tentent de faciliter et d'accélérer la construction des interfaces graphiques. Sans être exhaustif, les plus connus de ces outils sont : Eclipse WindowBuilder Swing GUI Builder Netbeans

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  • Flex puts _docs_ folder into the bin. Can that be stopped?

    - by picardo
    I started using Flex Builder 3 only recently. There is a behavior I want to change. Flex apparently looks for folders that have underscore in front of their names inside the libraries on the project path, and transfers them to the bin directory. This often results in several megabytes of junk in my bin, and I want to change this behavior. Does anyone know how to do that?

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  • Package SWF into an EXE or APP

    - by Jeremy White
    I am trying to adjust my Flash development workflow so that I am using Flash Builder for all of my coding and multiple FLA files for the user interfaces. I will be creating an ActionScript project in Flash Builder and then having each FLA export a SWC into a resources folder. It is important that I retain the ability to export PC and Mac -- EXE and app, respectively -- projector files. Is there a way of doing this with the Flash compiler or any 3rd party tools?

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  • Getting started on a stream interface driver

    - by Ranhiru
    I want to build a stream interface driver for testing purposes but I am completely lost. I don't know which IDE to use VS2008 or Platform Builder. Platform Builder is whopping 20GB to download :( Can anyone guide me on how i create the .dll file and include XXX_Open, XXX_Close, XXX_Write, XXX_Read in the dll file? Should i write the .dll file in C++ or can i write it in C#? Please guide me through the basics :) Thanx a lot :)

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  • Designing the iPhone interface in a nib or in code?

    - by Jacob Relkin
    I've been pondering over this question for a long time already. On the one hand, Interface Builder offers a really easy way to design the interface and wire the elements up with objects in code. On the other hand, in larger projects, Interface Builder becomes a hassle to maintain. Any suggestions would be greatly appreciated.

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  • How do you specify a really large character in UIButton?

    - by Epsilon Prime
    I have a series of buttons that have suit symbols on them. Currently I provide these suit symbols as bitmaps. In preparation for iPhone 4 I'd like to use text instead. However Interface Builder rescales the button to account for whitespace underneath the symbol so I can't get the image to fill the button completely. Any hints on getting Interface Builder to behave?

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is called MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been cleaned up so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# level syntax sugar. There is no difference to await a async method or a normal method. A method returning Task will be awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } The above code is already cleaned up, but there are still a lot of things. More clean up can be done, and the state machine can be very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> void IAsyncStateMachine.MoveNext() { try { switch (this.State) { // Orginal code is splitted by "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; IAsyncStateMachine this1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this1.MoveNext()); // Callback break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; IAsyncStateMachine this2 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this2.MoveNext()); // Callback break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync_(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; (multiCallMethodAsyncStateMachine as IAsyncStateMachine).MoveNext(); // Original code are in this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clear - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback Since it is about callback, the simplification  can go even further – the entire state machine can be completely purged. Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is literally pretending to wait. In a await expression, a Task object will be return immediately so that caller is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is named MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine, MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been refactored, so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# language level syntax sugar. There is no difference to await a async method or a normal method. As long as a method returns Task, it is awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } Once again, the above state machine code is already refactored, but it still has a lot of things. More clean up can be done if we only keep the core logic, and the state machine can become very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> public void MoveNext() // IAsyncStateMachine member. { try { switch (this.State) { // Original code is split by "await"s into "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; MultiCallMethodAsyncStateMachine that1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => that1.MoveNext()); break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; MultiCallMethodAsyncStateMachine that2 = this; this.currentTaskToAwait.ContinueWith(_ => that2.MoveNext()); break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] public void SetStateMachine(IAsyncStateMachine stateMachine) // IAsyncStateMachine member. { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; multiCallMethodAsyncStateMachine.MoveNext(); // Original code are moved into this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clean - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback If we focus on the point of callback, the simplification  can go even further – the entire state machine can be completely purged, and we can just keep the code inside MoveNext(). Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is not to wait. In a await expression, a Task object will be return immediately so that execution is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • Understanding how to go from a scene to what's actually rendered to screen in OpenGL?

    - by Pris
    I want something that explains step by step how, after setting up a simple scene I can go from that 'world' space, to what's finally rendered on my screen (ie, actually implement something). I need the resource to clearly show how to derive and set up both orthographic and perspective projection matrices... basically I want to thoroughly understand what's going on behind the scenes and not plug in random things without knowing what they do. I've found lots of half explanations, presentation slides, walls of text, etc that aren't really doing much for me. I have a basic understanding of linear algebra/matrix transforms, and a rough idea of what's going on when you go from model space - screen, but not enough to actually implement it in code.

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  • Knockout with ASP.Net MVC2 - HTML Extension Helpers for input controls

    - by Renso
    Goal: Defining Knockout-style input controls can be tedious and also may be something that you may find obtrusive, mixing your HTML with data bind syntax as well as binding your aspx, ascx files to Knockout. The goal is to make specifying Knockout specific HTML tags easy, seamless really, as well as being able to remove references to Knockout easily. Environment considerations: ASP.Net MVC2 or later Knockoutjs.js How to:     public static class HtmlExtensions     {         public static string DataBoundCheckBox(this HtmlHelper helper, string name, bool isChecked, object htmlAttributes)         {             var builder = new TagBuilder("input");             var dic = new RouteValueDictionary(htmlAttributes) { { "data-bind", String.Format("checked: {0}", name) } };             builder.MergeAttributes(dic);             builder.MergeAttribute("type", @"checkbox");             builder.MergeAttribute("name", name);             builder.MergeAttribute("value", @"true");             if (isChecked)             {                 builder.MergeAttribute("checked", @"checked");             }             return builder.ToString(TagRenderMode.SelfClosing);         }         public static MvcHtmlString DataBoundSelectList(this HtmlHelper helper, string name, IEnumerable<SelectListItem> selectList, String optionLabel)         {             var attrProperties = new StringBuilder();             attrProperties.Append(String.Format("optionsText: '{0}'", name));             if (!String.IsNullOrEmpty(optionLabel)) attrProperties.Append(String.Format(", optionsCaption: '{0}'", optionLabel));             attrProperties.Append(String.Format(", value: {0}", name));             var dic = new RouteValueDictionary { { "data-bind", attrProperties.ToString() } };             return helper.DropDownList(name, selectList, optionLabel, dic);         }         public static MvcHtmlString DataBoundSelectList(this HtmlHelper helper, string name, IEnumerable<SelectListItem> selectList, String optionLabel, object htmlAttributes)         {             var attrProperties = new StringBuilder();             attrProperties.Append(String.Format("optionsText: '{0}'", name));             if (!String.IsNullOrEmpty(optionLabel)) attrProperties.Append(String.Format(", optionsCaption: '{0}'", optionLabel));             attrProperties.Append(String.Format(", value: {0}", name));             var dic = new RouteValueDictionary(htmlAttributes) {{"data-bind", attrProperties}};             return helper.DropDownList(name, selectList, optionLabel, dic);         }         public static String DataBoundSelectList(this HtmlHelper helper, String options, String optionsText, String value)         {             return String.Format("<select data-bind=\"options: {0},optionsText: '{1}',value: {2}\"></select>", options, optionsText, value);         }         public static MvcHtmlString DataBoundTextBox(this HtmlHelper helper, string name, object value, object htmlAttributes)         {             var dic = new RouteValueDictionary(htmlAttributes);             dic.Add("data-bind", String.Format("value: {0}", name));             return helper.TextBox(name, value, dic);         }         public static MvcHtmlString DataBoundTextBox(this HtmlHelper helper, string name, string observable, object value, object htmlAttributes)         {             var dic = new RouteValueDictionary(htmlAttributes);             dic.Add("data-bind", String.Format("value: {0}", observable));             return helper.TextBox(name, value, dic);         }         public static MvcHtmlString DataBoundTextArea(this HtmlHelper helper, string name, string value, int rows, int columns, object htmlAttributes)         {             var dic = new RouteValueDictionary(htmlAttributes);             dic.Add("data-bind", String.Format("value: {0}", name));             return helper.TextArea(name, value, rows, columns, dic);         }         public static MvcHtmlString DataBoundTextArea(this HtmlHelper helper, string name, string observable, string value, int rows, int columns, object htmlAttributes)         {             var dic = new RouteValueDictionary(htmlAttributes);             dic.Add("data-bind", String.Format("value: {0}", observable));             return helper.TextArea(name, value, rows, columns, dic);         }         public static string BuildUrlFromExpression<T>(this HtmlHelper helper, Expression<Action<T>> action)         {             var values = CreateRouteValuesFromExpression(action);             var virtualPath = helper.RouteCollection.GetVirtualPath(helper.ViewContext.RequestContext, values);             if (virtualPath != null)             {                 return virtualPath.VirtualPath;             }             return null;         }         public static string ActionLink<T>(this HtmlHelper helper, Expression<Action<T>> action, string linkText)         {             return helper.ActionLink(action, linkText, null);         }         public static string ActionLink<T>(this HtmlHelper helper, Expression<Action<T>> action, string linkText, object htmlAttributes)         {             var values = CreateRouteValuesFromExpression(action);             var controllerName = (string)values["controller"];             var actionName = (string)values["action"];             values.Remove("controller");             values.Remove("action");             return helper.ActionLink(linkText, actionName, controllerName, values, new RouteValueDictionary(htmlAttributes)).ToHtmlString();         }         public static MvcForm Form<T>(this HtmlHelper helper, Expression<Action<T>> action)         {             return helper.Form(action, FormMethod.Post);         }         public static MvcForm Form<T>(this HtmlHelper helper, Expression<Action<T>> action, FormMethod method)         {             var values = CreateRouteValuesFromExpression(action);             string controllerName = (string)values["controller"];             string actionName = (string)values["action"];             values.Remove("controller");             values.Remove("action");             return helper.BeginForm(actionName, controllerName, values, method);         }         public static MvcForm Form<T>(this HtmlHelper helper, Expression<Action<T>> action, FormMethod method, object htmlAttributes)         {             var values = CreateRouteValuesFromExpression(action);             string controllerName = (string)values["controller"];             string actionName = (string)values["action"];             values.Remove("controller");             values.Remove("action");             return helper.BeginForm(actionName, controllerName, values, method, new RouteValueDictionary(htmlAttributes));         }         public static string VertCheckBox(this HtmlHelper helper, string name, bool isChecked)         {             return helper.CustomCheckBox(name, isChecked, null);         }          public static string CustomCheckBox(this HtmlHelper helper, string name, bool isChecked, object htmlAttributes)         {             TagBuilder builder = new TagBuilder("input");             builder.MergeAttributes(new RouteValueDictionary(htmlAttributes));             builder.MergeAttribute("type", "checkbox");             builder.MergeAttribute("name", name);             builder.MergeAttribute("value", "true");             if (isChecked)             {                 builder.MergeAttribute("checked", "checked");             }             return builder.ToString(TagRenderMode.SelfClosing);         }         public static string Script(this HtmlHelper helper, string script, object scriptAttributes)         {             var pathForCRMScripts = ScriptsController.GetPathForCRMScripts();             if (ScriptOptimizerConfig.EnableMinimizedFileLoad)             {                 string newPathForCRM = pathForCRMScripts + "Min/";                 ScriptsController.ServerPathMapper = new ServerPathMapper();                 string fullPath = ScriptsController.ServerMapPath(newPathForCRM);                 if (!File.Exists(fullPath + script))                     return null;                 if (!Directory.Exists(fullPath))                     return null;                 pathForCRMScripts = newPathForCRM;             }             var builder = new TagBuilder("script");             builder.MergeAttributes(new RouteValueDictionary(scriptAttributes));             builder.MergeAttribute("type", @"text/javascript");             builder.MergeAttribute("src", String.Format("{0}{1}", pathForCRMScripts.Replace("~", String.Empty), script));             return builder.ToString(TagRenderMode.SelfClosing);         }         private static RouteValueDictionary CreateRouteValuesFromExpression<T>(Expression<Action<T>> action)         {             if (action == null)                 throw new InvalidOperationException("Action must be provided");             var body = action.Body as MethodCallExpression;             if (body == null)             {                 throw new InvalidOperationException("Expression must be a method call");             }             if (body.Object != action.Parameters[0])             {                 throw new InvalidOperationException("Method call must target lambda argument");             }             // This will build up a RouteValueDictionary containing the controller name, action name, and any             // parameters passed as part of the "action" parameter.             string name = body.Method.Name;             string controllerName = typeof(T).Name;             if (controllerName.EndsWith("Controller", StringComparison.OrdinalIgnoreCase))             {                 controllerName = controllerName.Remove(controllerName.Length - 10, 10);             }             var values = BuildParameterValuesFromExpression(body) ?? new RouteValueDictionary();             values.Add("controller", controllerName);             values.Add("action", name);             return values;         }         private static RouteValueDictionary BuildParameterValuesFromExpression(MethodCallExpression call)         {             // Build up a RouteValueDictionary containing parameter names as keys and parameter values             // as values based on the MethodCallExpression passed in.             var values = new RouteValueDictionary();             ParameterInfo[] parameters = call.Method.GetParameters();             // If the passed in method has no parameters, just return an empty dictionary.             if (parameters.Length == 0)             {                 return values;             }             for (int i = 0; i < parameters.Length; i++)             {                 object parameterValue;                 Expression expression = call.Arguments[i];                 // If the current parameter is a constant, just use its value as the parameter value.                 var constant = expression as ConstantExpression;                 if (constant != null)                 {                     parameterValue = constant.Value;                 }                 else                 {                     // Otherwise, compile and execute the expression and use that as the parameter value.                     var function = Expression.Lambda<Func<object>>(Expression.Convert(expression, typeof(object)),                                                                    new ParameterExpression[0]);                     try                     {                         parameterValue = function.Compile()();                     }                     catch                     {                         parameterValue = null;                     }                 }                 values.Add(parameters[i].Name, parameterValue);             }             return values;         }     }   Some observations: The first two DataBoundSelectList overloaded methods are specifically built to load the data right into the drop down box as part of the HTML response stream rather than let Knockout's engine populate the options client-side. The third overloaded method does it client-side via the viewmodel. The first two overloads can be done when you have no requirement to add complex JSON objects to your lists. Furthermore, why render and parse the JSON object when you can have it all built and rendered server-side like any other list control.

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  • Understanding Flash SWC's imported into Flex Builder 3 and key framed animation

    - by Hank Scorpio
    I am trying to understand what is going on in a SWC that I am importing from Flash CS4 into Flex Builder 3. Specifically I am using a SWC supplied by a Designer as the animation for a custom preloader (a subclassed DownloadProgressBar). The issue I am trying to understand is, once the FlexEvent.INIT_COMPLETE is fired, I cleanup by removing the swc by running this : removeChild(myPreloader); myPreloader = null; though even after I have removed this (which is successful, as I have checked by comparing this.numChildren before and after the call) the key framed animation still continues to run (not visibly). This has been detected by the Designer placing a trace in the time line of the animation (in Flash). Can anyone tell me why is it, that even after I have removed the animation from the subclassed DownloadProgressBar, it still keeps running ? Also, is it standard practice when importing SWCs to manage the cleanup of resources from the Flash side of things (much like releasing memory in obj-c). I find it counter intuitive that removing the child from the Flex side does not stop the animation. Any clues to this would be greatly appreciated.

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  • Query notation for the sitecore 'source' field in template builder

    - by M.R.
    I am trying to set the the source field of a template using the query notation (or xpath - whichever works), but none of them seems to be working. My content tree is a multisite content tree: France --Page 1 ----Page1A -------Page1AA --Page 2 --Page 3 --METADATA ----Regions US --Page 1 ----Page1A -------Page1AA --Page 2 --Page 3 --METADATA ----Regions Each site has its own METADATA folder, and I want it so that when adding a page inside each of the main country nodes, I want the values to reflect whatever is in the METADATA of that site. I have two different fields for now - a droplink and a treelistex field. So I thought I can just get the parent item that is a country site, and get the metadata folder for that. When I put the following query in both the fields, I get different results: query:./ancestor::*[@@templatename='CountryHome']/METADATA/Regions/* For the droplink field, I get only the first Region (one item) For the treelistex field, I get the entire content tree I then tried to modify the query a little bit and took the 'query' notation out ./ancestor::*[@@templatename='CountryHome']/METADATA/Regions/* If I go to the developer center/xpath builder, and set the context node to any item underneath the main country site, it returns me exactly what I need, but when I put this in the source, I get the entire content tree in both the cases. Help!

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  • How to use custom UITableViewCell from Interface Builder?

    - by Krumelur
    I want to be able to design my own UITableViewCell in IB. But I keep getting a null ref exception when trying to access the label I defined in IB. Here's what I'm doing: In Interface Builder: I removed the "View" and added a UITableViewCell instead. Changed the class of the UITableViewCell to "TestCellView". Added a UILabel to the cell. Added an outlet "oLblText" to TestCellView and connected the UILabel to it. Changed the identifier of the class to "TestCellView". Implement TestCellView.xib.cs public partial class TestCellView : UITableViewCell { public TestCellView(string sKey) : base(UITableViewCellStyle.Default, sKey) { } public TestCellView(IntPtr oHandle) : base(oHandle) { } public string TestText { get { return this.oLblText.Text; } set { // HERE I get the null ref exception! this.oLblText.Text = value; } } } ** The TestCellView.designer.cs** [MonoTouch.Foundation.Register("TestCellView")] public partial class TestCellView { private MonoTouch.UIKit.UILabel __mt_oLblText; #pragma warning disable 0169 [MonoTouch.Foundation.Connect("oLblText")] private MonoTouch.UIKit.UILabel oLblText { get { this.__mt_oLblText = ((MonoTouch.UIKit.UILabel)(this.GetNativeField("oLblText"))); return this.__mt_oLblText; } set { this.__mt_oLblText = value; this.SetNativeField("oLblText", value); } } } In my table's source: public override UITableViewCell GetCell (UITableView tableView, NSIndexPath indexPath) { TestCellView oCell = (TestCellView)tableView.DequeueReusableCell("myCell"); if(oCell == null) { // I suppose this is wrong but how to do it correctly? // this == my UITableViewSource. NSBundle.MainBundle.LoadNib("TestCellView", this, null); oCell = new TestCellView("myCell"); } oCell.TestText = "Cell " + indexPath.Row; return oCell; } Please note that I do NOT want a solution that involves a UIViewController for every cell. I have seen a couple of examples on the web doing this. I just think it is total overkill. What am I doing wrong?

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  • Compare values in serialized column in Doctrine with Query Builder

    - by ReynierPM
    I'm building a FormType for a Symfony2 project but I need some Query Builder on the field since I need to compare some values with the one stored on DB and show the results. This is what I have: .... ->add('servicio', 'entity', array( 'mapped' => false, 'class' => 'ComunBundle:TipoServicio', 'property' => 'nombre', 'required' => true, 'label' => false, 'expanded' => true, 'multiple' => true, 'query_builder' => function (EntityRepository $er) { return $er->createQueryBuilder('ts') ->where('ts.tipo_usuario = (:tipo)') ->setParameter('tipo', 1); } )) .... But tipo_usuario at DB table is stored as serialized text for example: record1: value1 | a:1:{i:0;s:1:"1";} record2: value2 | a:4:{i:0;s:1:"1";i:1;s:1:"2";i:2;s:1:"3";i:3;s:1:"4";} I'll have two different forms (I don't know how to pass the Request to a form) in the first one I'll only show the first record and for the second one the first and second record for example: First form will show: checkbox: value1 Second form will show: checkbox: value1 checkbox: value2 I achieve this? Any help?

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  • Eclipse Ant Builder problem

    - by styx777
    I made a custom ant script to automatically create a jar file each time I do a build. This is how it looks like: <?xml version="1.0" encoding="UTF-8"?> <project name="TestProj" basedir="." default="jar"> <property name="dist" value="dist" /> <property name="build" value="bin/test/testproj" /> <target name="jar"> <jar destfile="${dist}/TestProj.jar"> <manifest> <attribute name="Main-Class" value="test.testproj.TestProj" /> </manifest> <fileset dir="${build}" /> </jar> </target> </project> I added it by Right clicking my project properties builders clicked new Ant builder then I specified the location of the above xml file. However, when I run it by doing: java -jar TestProj.jar I get a NoClassDefFoundError test/testproj/TestProj I'm using Eclipse in Ubuntu. TestProj is the name of the class and it's in package test.testproj I'm pretty sure there's something wrong with the manifest and probably the location of the xml file as well but I'm not sure how to fix this. Any ideas?

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