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  • Article Submission - A Crucial Tool For SEO

    Article creation and submission is a powerful tool for getting back-links in SEO. While it helps in maximizing the number of back-links a site has, also it helps in attaining high PR for the targeted page. One can submit article to various article directories. High PR article directories are generally preferred for submission.

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  • Learning OpenGL GLSL - VAO buffer problems?

    - by Bleary
    I've just started digging through OpenGL and GLSL, and now stumbled on something I can't get my head around this one!? I've stepped back to loading a simple cube and using a simple shader on it, but the result is triangles drawn incorrectly and/or missing. The code I had working perfectly on meshes, but was attempting to move to using VAOs so none of the code for storing the vertices and indices has changed. http://i.stack.imgur.com/RxxZ5.jpg http://i.stack.imgur.com/zSU50.jpg What I have for creating the VAO and buffers is this //Create the Vertex array object glGenVertexArrays(1, &vaoID); // Finally create our vertex buffer objects glGenBuffers(VBO_COUNT, mVBONames); glBindVertexArray(vaoID); // Save vertex attributes into GPU glBindBuffer(GL_ARRAY_BUFFER, mVBONames[VERTEX_VBO]); // Copy data into the buffer object glBufferData(GL_ARRAY_BUFFER, lPolygonVertexCount*VERTEX_STRIDE*sizeof(GLfloat), lVertices, GL_STATIC_DRAW); glEnableVertexAttribArray(pos); glVertexAttribPointer(pos, 3, GL_FLOAT, GL_FALSE, VERTEX_STRIDE*sizeof(GLfloat),0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mVBONames[INDEX_VBO]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, lPolygonCount*sizeof(unsigned int), lIndices, GL_STATIC_DRAW); glBindVertexArray(0); And the code for drawing the mesh. glBindVertexArray(vaoID); glUseProgram(shader->programID); GLsizei lOffset = mSubMeshes[pMaterialIndex]->IndexOffset*sizeof(unsigned int); const GLsizei lElementCount = mSubMeshes[pMaterialIndex]->TriangleCount*TRIAGNLE_VERTEX_COUNT; glDrawElements(GL_TRIANGLES, lElementCount, GL_UNSIGNED_SHORT, reinterpret_cast<const GLvoid*>(lOffset)); // All the points are indeed in the correct place!? //glPointSize(10.0f); //glDrawElements(GL_POINTS, lElementCount, GL_UNSIGNED_SHORT, 0); glUseProgram(0); glBindVertexArray(0); Eyes have become bleary looking at this today so any thoughts or a fresh set of eyes would be greatly appreciated.

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  • Download NDepend Analysis Tool

    - by Editor
    NDepend is a tool that simplifies managing a complex .NET code base. Architects and developers can analyze code structure, specify design rules, plan massive refactoring, do effective code reviews and master evolution by comparing different versions of the code. The result is better communication, improved quality, easier maintenance and faster development. NDepend supports the Code Query Language [...]

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  • "t-sql" tool for csv files?

    - by adolf garlic
    Is there a tool that allows to query files based on the following criteria, and change them? creation date filenames (e.g. filetypeA_YYYYMMDD_data2.blah) file content For the example, the workflow could be the following one: Get all files created between date x and date y, where the filename contains z and the file itself contains value x under column zzz. Update it to be a different value/another column.

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  • Learning C, Lisp, and UNIX from Ground Up

    - by hunterc
    A friend and I are trying to learn traditional programming from the ground up. We both do web stuff primarily but want to expand to more system related things. We have found a ton of resources but looking for a road map of sorts. We are planning on using SICP to learn Lisp(scheme). Don't really know where to from there. As for C, we figured we'd start with K&R, then do OOC, and sprinkle in Operating Systems Design and Implementation and kind of learn UNIX as we go. I'd really appreciate suggestions on filling in the gaps, reordering things, or just advice in general.

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  • Learning More About SEO

    SEO (search engine optimization) is one of the today';s most popular Internet marketing technique used in the industry. It mainly uses the capability of search engines to bring traffic to a website. A... [Author: Margarette Mcbride - Web Design and Development - June 08, 2010]

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  • Learning About SEO

    SEO stands for Search Engine Optimization. It is a way of doing good things on your site by making it friendly to the search engine crawler. Most of the search engine optimization (SEO) specialists devoted most of their time in making a certain website be on top of the search results in Google and Yahoo!, etc.

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  • The Best Websites for Listening to Podcasts and Learning How to Create Your Own

    - by Lori Kaufman
    Podcasts, or webcasts, are shows about many different topics that are broadcast over the web and broken up into parts, or episodes.  You subscribe to podcasts and new episodes are automatically delivered to you as they are released. We’ve collected the best websites for finding many different types of webcasts and for finding resources to help you in creating and producing your own podcasts. In the coming weeks, we will be publishing other articles about the best websites for educating and entertaining yourself online, such as sites for eBooks, audiobooks, movies and TV shows, documentaries, user-made videos, free online courses, news and information, and music (downloads, streaming, and radio). How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • Keyword research tool [closed]

    - by sam
    Possible Duplicate: What are some great tools to use for keyword research? in the past ive always choosen which keywords / phrases to go after by checking the traffic in the keyword tool, checking the competions for that keywords, their backlinks and pr and then by reading though all that and going on gut insticnt. I know seomoz has some functionality for this but are there any alternatives you could recomend ?

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  • How should I approach learning programming languages?

    - by gcc
    I am a student of computer engineering. I have never done any programming before, and as you can understand, I don't know how to study it or how to make my own programs. My English is weak [edited for clarity - ed], and so if you don't like the choices I list, please feel free to provide others. How should I study? How should I learn programming languages? Study completely from a book. Don't study from a book, just try writing code. A mix of the two; study from a book, then try writing code. Study half the book, then write the code by hand on paper. Listed to the teacher, then try to solve general problems (those not from any specific chapter). I have send that question to stackoverflow before when I am at first year. Now, I want to construct webpage to guide fresh students by giving advise of yours and mines.Maybe, you wonder Why I want to construct webpage , I just want help the other student. I am giving a link to that question < http://stackoverflow.com/questions/3389465/how-should-i-study-programming-languagess If you have other advice, feel free. EDIT: This web cite, I think , is constructed to share member's life experience and also I know these experiences is valuable . So I have no right to want your opinion, But I want your opinion / experience even if you think it is not so helpful to other

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  • Learning how to design knowledge and data flow [closed]

    - by max
    In designing software, I spend a lot of time deciding how the knowledge (algorithms / business logic) and data should be allocated between different entities; that is, which object should know what. I am asking for advice about books, articles, presentations, classes, or other resources that would help me learn how to do it better. I code primarily in Python, but my question is not really language-specific; even if some of the insights I learn don't work in Python, that's fine. I'll give a couple examples to clarify what I mean. Example 1 I want to perform some computation. As a user, I will need to provide parameters to do the computation. I can have all those parameters sent to the "main" object, which then uses them to create other objects as needed. Or I can create one "main" object, as well as several additional objects; the additional objects would then be sent to the "main" object as parameters. What factors should I consider to make this choice? Example 2 Let's say I have a few objects of type A that can perform a certain computation. The main computation often involves using an object of type B that performs some interim computation. I can either "teach" A instances what exact parameters to pass to B instances (i.e., make B "dumb"); or I can "teach" B instances to figure out what needs to be done when looking at an A instance (i.e., make B "smart"). What should I think about when I'm making this choice?

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  • Learning SEO For Your Online Business

    One question that pops in my mind relating to SEO is, "Why SEO techniques should be considered for your Online Business?". Maybe one of the possible answers would be, "SEO helps a lot in the promotion of online business like attracting world wide audience." In this article we will take a closer look at how SEO can help in marketing different business online.

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  • Is it Advisable to learn multiple programming languages at the same time? [closed]

    - by adietan63
    Possible Duplicate: Learning Multiple Languages Simultaneously Im self-taught programmer and I studying PHP, Ruby and C++ at the same time. Is it advisable to do what Im doing? can you give me advice on what i should do first to enhance my learning curve? I want to become all around programmer that's why I want to study different languages at the same time. I want to feel comfortable in any of software applications even in web or desktop application Im just trying to make my skills more valuable and maximize the technology that we have today.

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  • Is C++ really a bad language for beginners? [duplicate]

    - by Chris
    This question already has an answer here: Is C++ suitable as a first language? 24 answers I'm learning C++ right now, and it's the first language I'm learning. I keep seeing on stackexchange and other forums (Reddit, etc.) that I should drop C++ and learn a higher level language like Python or Java. The only arguments I see are that "C++ is harder to learn and is more low-level than others." which don't really give a reason NOT to learn it. I want to know if there are any actual reasons for dropping C++ and taking up another, "easier" language. Or if I should keep focusing on it, and just learn others later (which is what I plan on doing).

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  • How to start working as a programmer - what do I need?

    - by giorgo
    Hi i am learning java and php i have some projects from uni.(Gui,s in java with mysql and a web application in php with mysql ++ more things like this.) i have started learning mvc struts spring and i also lerning php +zend +++++ more stuff etc....you can't learn everything!!!!!!!!!!!!!!!!!!!!!!! I would like to ask how can i find a job as a programmer-software eng because i have send my cv in many companys but all of them said me that i need work expirience. How All of you started your programming expirience. Did you make some projects and send them did you you have somebody that help you ...??? i am totaly alone i do everything by my self. can anyone answer this?everybody starts from somewhere but what if this somewhere don't come?what to do ?? how to start !!!!!!! Thanks

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  • How can I go about learning to write a shader

    - by Donutz
    So here's the background: I'm writing a game, just for my own amusement and education really. I've already come to the conclusion that XNA was the way to go for graphics, I've bought a couple of books, I've gotten basic game graphics going, and that's great. Now I'm starting to get a little in-depth and I'm starting to need to do stuff not covered in my (beginner) books. In particular, I need to display a sprite using a mask. Actually, what I need to do is display a generic sprite with a different color for each player. After banging around on the web, it seems the way to go is to have a color texture (one for each player) which I display using the mask, then display the generic part of the sprite. This has to be done dynamically, i.e. at runtime because there are too many sprites to keep in memory if I try to generate all the permutations at startup. So, I need to use a shader. Fine. I've downloaded a sample shader program, and managed to hit it with a hammer until it does something close enough to what I want so that I know I'm on the right track. And here, we come to my problem... I have no friggin' clue what I'm doing. While there are a lot of samples and such about shaders, no one ever actually explains what's going on. For instance, I can't find any real docs on Tex2D. I feel like the guys in Zoolander poking at the computer. So, my question (yes, I have a question) -- where is a good URL or what is a good book to take me from dumskie to reasonably competent to write a basic shader?

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  • Scala - learning by doing

    - by wrecked
    coming from the PHP-framework symfony (with Apache/MySQL) I would like to dive into the Scala programming language. I already followed a few tutorials and had a look at Lift and Play. Java isn't a stranger to me either. However the past showed that it's easiest to learn things by just doing them. Currently we have a little - mostly ajax-driven - application build on symfony at my company. My idea is to just build a little project similar to this one which might gets into production in the future. The app should feature: High scalability and performance a backend-server web-interface and a GUI-client There are plenty of questions arising when I think of this. First of all: Whats the best way to accomplish a easy to maintain, structured base for it? Would it be best to establish a socket based communication between pure-scala server/client and accessing that data via Lift or is building a Lift-app serving as a server and connecting the gui-client (via REST?) the better way? Furthermore I wounder which database to choose. I'm familiar with (My)SQL but feel like a fool beeing confronted with all these things like NoSQL, MongoDB and more. Thanks in advance!

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