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  • No value given for one or more required parameters in connection initialisation

    - by DarkJaff
    Hi everyone, I have an C# form application that use an access database. This application works perfectly in debug and release. It works on all version of Windows. But it crash on one computer with Windows 7. The message I got is: System.Data.OleDb.OleDbException: No value given for one or more required parameters. The function that is supposely not working is this: public void InitConnection(string strFile) { string strConnection = String.Format("Provider=Microsoft.Jet.OLEDB.4.0;Data Source={0};User Id=admin;Password=;", strFile); m_conn = new OleDbConnection(strConnection); try { //On vérifie si la connexion n'est pas ouverte if (m_conn.State != ConnectionState.Open) { m_conn.Open(); m_VCoeffModele = GetModeleCoeff(); } } catch (Exception err) { throw err; } } I think it's something related to the connection string but why only on that computer. Thanks for your help! DarkJaff EDIT Here is the complete error message: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ***** Exception Text ******* System.Data.OleDb.OleDbException: No value given for one or more required parameters. at System.Data.OleDb.OleDbCommand.ExecuteCommandTextErrorHandling(OleDbHResult hr) at System.Data.OleDb.OleDbCommand.ExecuteCommandTextForSingleResult(tagDBPARAMS dbParams, Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteCommandText(Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteCommand(CommandBehavior behavior, Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteReaderInternal(CommandBehavior behavior, String method) at System.Data.OleDb.OleDbCommand.ExecuteReader(CommandBehavior behavior) at System.Data.OleDb.OleDbCommand.ExecuteReader() at DatabaseLayer.DatabaseFacade.GetModeleCoeff() at DatabaseLayer.DatabaseFacade.InitConnection(String strFile) at CalculatriceCHW.ListeMesure.OuvrirFichier(String strFichier) at CalculatriceCHW.ListeMesure.nouveauFichierMenu_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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  • Reach the same svn repository from a LAN connection and from a external connection

    - by SergioP
    I usually work with a svn repository located in my local office network. Sometimes, when I'm home, I need to connect to my office svn repository. The problem is that, when I'm in office, to reach the svn repo I use an internal LAN IP (like 192.168.1.200), but when I'm home the IP is different, because I reach the server from an externel connection. How can I set up svn to work from my home? Can someone help me? Thanks. Sergio

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  • Connection Reset on MySQL query

    - by sunwukung
    OK, I'm flummoxed. I'm trying to execute a query on a database (locally) and I keep getting a connection reset error. I've been using the method below in a generic DAO class to build a query string and pass to Zend_Db API. public function insert($params) { $loop = false; $keys = $values = ''; foreach($params as $k => $v){ if($loop == true){ $keys .= ','; $values .= ','; } $keys .= $this->db->quoteIdentifier($k); $values .= $this->db->quote($v); $loop = true; } $sql = "INSERT INTO " . $this->table_name . " ($keys) VALUES ($values)"; //formatResult returns an array of info regarding the status and any result sets of the query //I've commented that method call out anyway, so I don't think it's that try { $this->db->query($sql); return $this->formatResult(array( true, 'New record inserted into: '.$this->table_name )); }catch(PDOException $e) { return $this->formatResult($e); } } So far, this has worked fine - the errors have been occurring since we generated new tables to record user input. The insert string looks like this: INSERT INTO tablename(`id`,`title`,`summary`,`description`,`keywords`,`type_id`,`categories`) VALUES ('5539','Sample Title','Sample content',' \'Lorem ipsum dolor sit amet, consectetur adipiscing elit. In et pellentesque mauris. Curabitur hendrerit, leo id ultrices pellentesque, est purus mattis ligula, vitae imperdiet neque ligula bibendum sapien. Curabitur aliquet nisi et odio pharetra tincidunt. Phasellus sed iaculis nisl. Fusce commodo mauris et purus vehicula dictum. Nulla feugiat molestie accumsan. Donec fermentum libero in risus tempus elementum aliquam et magna. Fusce vitae sem metus. Aenean commodo pharetra risus, nec pellentesque augue ullamcorper nec. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nullam vel elit libero. Vestibulum in turpis nunc.\'','this,is,a,sample,array',1,'category title') You'll probably notice the big chunk of whitespace before the Lorem Ipsum string. The description field is being populated from a TinyMCE textarea - I'm guessing it's chucking in some line returns, so I've tried stripping those out. However, even if I disable the TinyMCE field, the reset error still occurs. The next port of call was checking the limits on the table, since it seems to insert if the length of "description" is around the 300 mark (it varies between 310 - 330). The field limit is set to VARCHAR(1500) and the validation on this field won't allow anything past bigger than 1200 with HTML, 800 without. The real kicker is that if I take this sql string and execute it via the command line, it works fine - so I can't for the life of me figure out what's wrong. So, in a nutshell, I'm stumped. Any ideas?

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  • No value given for one or more required parameters in connection initialisation

    - by Jean-François Côté
    I have an C# form application that use an access database. This application works perfectly in debug and release. It works on all version of Windows. But it crash on one computer with Windows 7. The message I got is: System.Data.OleDb.OleDbException: No value given for one or more required parameters. EDIT, after some debugging with messagebox on the computer that have the problem, here is the code that bug.The error is catched on the cmd.ExecuteReader(). The messagebox juste before is shown and the next one is the one in the catch with the exception below. Any ideas? public List<CoeffItem> GetModeleCoeff() { List<CoeffItem> list = new List<CoeffItem>(); try { OleDbDataReader dr; OleDbCommand cmd = new OleDbCommand("SELECT nIDModelAquacad, nIDModeleBorne, fCoefficient FROM tbl_ModelBorne ORDER BY nIDModelAquacad", m_conn); MessageBox.Show("Commande SQL créée avec succès"); dr = cmd.ExecuteReader(); MessageBox.Show("Exécution du reader sans problème!"); while (dr.Read()) { list.Add(new CoeffItem(Convert.ToInt32(dr["nIDModelAquacad"].ToString()), Convert.ToInt32(dr["nIDModeleBorne"].ToString()), Convert.ToDouble(dr["fCoefficient"].ToString()))); } MessageBox.Show("Lecture du reader"); dr.Close(); MessageBox.Show("Fermeture du reader"); } catch (OleDbException err) { MessageBox.Show("Erreur dans la lecture des modèles/coefficient: " + err.ToString()); } return list; } I think it's something related to the connection string but why only on that computer. Thanks for your help! EDIT Here is the complete error message: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ***** Exception Text ******* System.Data.OleDb.OleDbException: No value given for one or more required parameters. at System.Data.OleDb.OleDbCommand.ExecuteCommandTextErrorHandling(OleDbHResult hr) at System.Data.OleDb.OleDbCommand.ExecuteCommandTextForSingleResult(tagDBPARAMS dbParams, Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteCommandText(Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteCommand(CommandBehavior behavior, Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteReaderInternal(CommandBehavior behavior, String method) at System.Data.OleDb.OleDbCommand.ExecuteReader(CommandBehavior behavior) at System.Data.OleDb.OleDbCommand.ExecuteReader() at DatabaseLayer.DatabaseFacade.GetModeleCoeff() at DatabaseLayer.DatabaseFacade.InitConnection(String strFile) at CalculatriceCHW.ListeMesure.OuvrirFichier(String strFichier) at CalculatriceCHW.ListeMesure.nouveauFichierMenu_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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  • Server extremely lags and logs bunch of 'internal dummy connection'

    - by Dmitry
    Having a web-server (don't know actually whoset it up, it's my heritage). Few hours ago it started working very (extremely!) slow, mysqld oftenly fails requests. /var/log/mysqld.log is empty (well, it says, mysqld started, and so on, but nothing regarding today) /var/log/apache2/access_log is full of such lines: ::1 - - [30/Nov/2011:10:15:05 +0100] "GET / HTTP/1.0" 200 1 "-" "Apache/2.2.3 (Linux/SUSE) (internal dummy connection)" ::1 - - [30/Nov/2011:10:15:05 +0100] "GET / HTTP/1.0" 200 1 "-" "Apache/2.2.3 (Linux/SUSE) (internal dummy connection)" ::1 - - [30/Nov/2011:10:15:05 +0100] "GET / HTTP/1.0" 200 1 "-" "Apache/2.2.3 (Linux/SUSE) (internal dummy connection)" ::1 - - [30/Nov/2011:10:15:05 +0100] "GET / HTTP/1.0" 200 1 "-" "Apache/2.2.3 (Linux/SUSE) (internal dummy connection)" ::1 - - [30/Nov/2011:10:15:05 +0100] "GET / HTTP/1.0" 200 1 "-" "Apache/2.2.3 (Linux/SUSE) (internal dummy connection)" ::1 - - [30/Nov/2011:10:15:05 +0100] "GET / HTTP/1.0" 200 1 "-" "Apache/2.2.3 (Linux/SUSE) (internal dummy connection)" ::1 - - [30/Nov/2011:10:15:05 +0100] "GET / HTTP/1.0" 200 1 "-" "Apache/2.2.3 (Linux/SUSE) (internal dummy connection)" ::1 - - [30/Nov/2011:10:15:05 +0100] "GET / HTTP/1.0" 200 1 "-" "Apache/2.2.3 (Linux/SUSE) (internal dummy connection)" ::1 - - [30/Nov/2011:10:15:05 +0100] "GET / HTTP/1.0" 200 1 "-" "Apache/2.2.3 (Linux/SUSE) (internal dummy connection)" ::1 - - [30/Nov/2011:10:15:05 +0100] "GET / HTTP/1.0" 200 1 "-" "Apache/2.2.3 (Linux/SUSE) (internal dummy connection)" ::1 - - [30/Nov/2011:10:15:05 +0100] "GET / HTTP/1.0" 200 1 "-" "Apache/2.2.3 (Linux/SUSE) (internal dummy connection)" ::1 - - [30/Nov/2011:10:15:05 +0100] "GET / HTTP/1.0" 200 1 "-" "Apache/2.2.3 (Linux/SUSE) (internal dummy connection)" ::1 - - [30/Nov/2011:10:15:05 +0100] "GET / HTTP/1.0" 200 1 "-" "Apache/2.2.3 (Linux/SUSE) (internal dummy connection)" Guys, what's that? How to heal this? I read internal dummy connections happen sometimes, but sending internal requests at 1000/sec frequency isn't freaking normal!How to find out the reason of this?

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  • Prevent outgoing traffic unless OpenVPN connection is active using pf.conf on Mac OS X

    - by Nick
    I've been able to deny all connections to external networks unless my OpenVPN connection is active using pf.conf. However, I lose Wi-Fi connectivity if the connection is broken by closing and opening the laptop lid or toggling Wi-Fi off and on again. I'm on Mac OS 10.8.1. I connect to the Web via Wi-Fi (from varying locations, including Internet cafés). The OpenVPN connection is set up with Viscosity. I have the following packet filter rules set up in /etc/pf.conf # Deny all packets unless they pass through the OpenVPN connection wifi=en1 vpn=tun0 block all set skip on lo pass on $wifi proto udp to [OpenVPN server IP address] port 443 pass on $vpn I start the packet filter service with sudo pfctl -e and load the new rules with sudo pfctl -f /etc/pf.conf. I have also edited /System/Library/LaunchDaemons/com.apple.pfctl.plist and changed the line <string>-f</string> to read <string>-ef</string> so that the packet filter launches at system startup. This all seems to works great at first: applications can only connect to the web if the OpenVPN connection is active, so I'm never leaking data over an insecure connection. But, if I close and reopen my laptop lid or turn Wi-Fi off and on again, the Wi-Fi connection is lost, and I see an exclamation mark in the Wi-Fi icon in the status bar. Clicking the Wi-Fi icon shows an "Alert: No Internet connection" message: To regain the connection, I have to disconnect and reconnect Wi-Fi, sometimes five or six times, before the "Alert: No Internet connection" message disappears and I'm able to open the VPN connection again. Other times, the Wi-Fi alert disappears of its own accord, the exclamation mark clears, and I'm able to connect again. Either way, it can take five minutes or more to get a connection again, which can be frustrating. Why does Wi-Fi report "No internet connection" after losing connectivity, and how can I diagnose this issue and fix it?

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  • help animating player in corona sdk

    - by andrew McCutchan
    working on a game in the corona sdk with lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. here is the player code function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end and here is the code for the line function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of " attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • help animating a player in Corona SDK

    - by andrew McCutchan
    Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end And here is the code for the line: function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of "attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • How should I share variables between instances/classes?

    - by tesselode
    I'm making a game using LOVE, so everything is programmed in Lua. I've been experimenting with using classes and object orientation recently. I've found out that a nice system to use is having most of the game's code in different classes, and having a table of instances with all of the instances of any class in it. This way, I can go through every instance of every class and update and draw it by calling the same function. There is a problem, though. Let's say I have an instance of a player with variables for health and recharge time of a weapon. I also have a master instance which is responsible for drawing the HUD. How can I tell the master instance what the player's health is? Bad solutions: Assuming that the player instance will always have the same position in the table - that can be easily changed. Using global variables. Global variables are evil. Have the master instance outside of the instances table, and have the player set variables inside the master instance, which it then uses for HUD drawing. This is really bad because now I have to make a duplicate of every variable the master instance needs. What is the proper, standard way of sharing variables between instances? Do I need to change the way I keep track of instances?

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  • Basic procedural generated content works, but how could I do the same in reverse?

    - by andrew
    My 2D world is made up of blocks. At the moment, I create a block and assign it a number between 1 and 4. The number assigned to the nth block is always the same (i.e if the player walks backwards or restarts the game.) and is generated in the function below. As shown here by this animation, the colours represent the number. function generate_data(n) math.randomseed(n) -- resets the random so that the 'random' number for n is always the same math.random() -- fixes lua random bug local no = math.random(4) --print(no, n) return no end Now I want to limit the next block's number - a block of 1 will always have a block 2 after it, while block 2 will either have a block 1,2 or 3 after it, etc. Before, all the blocks data was randomly generated, initially, and then saved. This data was then loaded and used instead of being randomly called. While working this way, I could specify what the next block would be easily and it would be saved for consistency. I have now removed this saving/loading in favour of procedural generation as I realised that save whiles would get very big after travelling. Back to the present. While travelling forward (to the right), it is easy to limit what the next blocks number will be. I can generate it at the same time as the other data. The problem is when travelling backwards (to the left) I can not think of a way to load the previous block so that it is always the same. Does anyone have any ideas on how I could sort this out?

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  • Automatically triggering standard spaceship controls to stop its motion

    - by Garan
    I have been working on a 2D top-down space strategy/shooting game. Right now it is only in the prototyping stage (I have gotten basic movement) but now I am trying to write a function that will stop the ship based on it's velocity. This is being written in Lua, using the Love2D engine. My code is as follows (note- object.dx is the x-velocity, object.dy is the y-velocity, object.acc is the acceleration, and object.r is the rotation in radians): function stopMoving(object, dt) local targetr = math.atan2(object.dy, object.dx) if targetr == object.r + math.pi then local currentspeed = math.sqrt(object.dx*object.dx+object.dy*object.dy) if currentspeed ~= 0 then object.dx = object.dx + object.acc*dt*math.cos(object.r) object.dy = object.dy + object.acc*dt*math.sin(object.r) end else if (targetr - object.r) >= math.pi then object.r = object.r - object.turnspeed*dt else object.r = object.r + object.turnspeed*dt end end end It is implemented in the update function as: if love.keyboard.isDown("backspace") then stopMoving(player, dt) end The problem is that when I am holding down backspace, it spins the player clockwise (though I am trying to have it go the direction that would be the most efficient at getting to the angle it would have to be) and then it never starts to accelerate the player in the direction opposite to it's velocity. What should I change in this code to get that to work? EDIT : I'm not trying to just stop the player in place, I'm trying to get it to use it's normal commands to neutralize it's existing velocity. I also changed math.atan to math.atan2, apparently it's better. I noticed no difference when running it, though.

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  • Wifi too slow on 11.10/12.04

    - by Jorge Pinho
    As the title above mentions, i've some issues with wireless connection on both ubuntu 11.10 and 12.04. I've installed the latest drivers (Atheros AR928x), like "compact-wireless package" on several machines including ubuntu 11.10. The connection still too slow. My internet connection is 100 mb so, using WLAN connection, it should give me 70/80 mb of signal... instead of the 40/50 mb that i'm experience right now.. Do you have a solution to increase the signal?

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  • Lua: Why changing value on one variable changes value on an other one too?

    - by user474563
    I think that running this code you will get excactly what I mean. I want to register 5 names to a register(people). I loop 5 times and in each loop I have a variable newPerson which is supposed to save all information about a person and then be added to the people register. In this example only the names of the people are being registered for simplicity. The problem is that in the end all people turn to have the same name: "Petra". I playied a bit with this but can't get a reasonable reason for this behaviour. Help appreciated! local people={} local person={ name="Johan", lastName="Seferidis", class="B" } local names={"Markus", "Eva", "Nikol", "Adam", "Petra"} --people to register for i=1, 5 do --register 5 people local newPerson=person local name=names[i] for field=1, 3 do --for each field(name, lastname, class) if field==1 then newPerson["name"]=name end --register name end people[i]=newPerson end print("First person name: " ..people[1]["name"]) print("Second person name: "..people[2]["name"]) print("Third person name: " ..people[3]["name"])

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  • Changing the connection factory JNDI dynamically in Ftp Adapter

    - by [email protected]
    Consider a usecase where you need to send the same file over to five different ftp servers. The first thought that might come to mind is to create five FtpAdapter references one for each connection-factory location. However, this is not the most optimal approach and this is exactly where "Dynamic Partner Links" come into play in 11g.    If you're running the adapter in managed mode, it would require you to configure the connection factory JNDI in the appserver console for the FtpAdapter. In the sample below, I have mapped the connection-factory JNDI location "eis/Ftp/FtpAdapter" with the ftp server running on localhost.           After you've configured the connection factory on your appserver, you will need to refer to the connection-factory JNDI in the jca artifact of your SCA process. In the example below, I've instructed the FTPOut reference to use the ftp server corresponding to "eis/Ftp/FtpAdapter".     The good news is that you can change this connection-factory location dynamically using jca header properties in both BPEL as well as Mediator service engines. In order to do so, the business scenario involving BPEL or Mediator would be required to use a reserved jca header property "jca.jndi" as shown below.     Similarly, for mediator, the mplan would look as shown below.       Things to remember while using dynamic partner links: 1) The connection factories must be pre-configured on the SOA server. In our BPEL example above, both "eis/Ftp/FtpAdater1" and "eis/Ftp/FtpAdater2" must be configured in the weblogic deployment descriptor for the FtpAdapter prior to deploying the scenario. 2) Dynamic Partner Links are applicable to outbound invocations only.    

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  • Entity system in Lua, communication with C++ and level editor. Need advice.

    - by Notbad
    Hi!, I know this is a really difficult subject. I have been reading a lot this days about Entity systems, etc... And now I'm ready to ask some questions (if you don't mind answering them) because I'm really messed. First of all, I have a 2D basic editor written in Qt, and I'm in the process of adding entitiy edition. I want the editor to be able to receive RTTI information from entities to change properties, create some logic being able to link published events to published actions (Ex:A level activate event throws a door open action), etc... Because all of this I guess my entity system should be written in scripting, in my case Lua. In the other hand I want to use a component based design for my entities, and here starts my questions: 1) Should I define my componentes en C++? If I do this en C++ won't I loose all the RTTI information I want for my editor?. In the other hand, I use box2d for physics, if I define all my components in script won't it be a lot of work to expose third party libs to lua? 2) Where should I place the messa system for my game engine? Lua? C++?. I'm tempted to just have C++ object to behave as servers, offering services to lua business logic. Things like physics system, rendering system, input system, World class, etc... And for all the other things, lua. Creation/Composition of entities based on components, game logic, etc... Could anyone give any insight on how to accomplish this? And what aproach is better?. Thanks in advance, HexDump.

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  • Need Opinions: Should an ASP.NET Application allow administrators to change MSSQL connection?

    - by Brent Pabst
    As the title suggests: What is your opinion on allowing administrators to update the SQL Connection string dynamically from the application versus just showing them the connection details in the application? Because the database connection is so important and on a heavily used system the abrupt change to the connection seems like it could cause problems. However I would think displaying the server and catalog and whether the connection is using SSPI or SQL Auth could be helpful for administrators who don't like playing with .NET config files. Thoughts?

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  • Updating a database connection password using a script

    - by Tim Dexter
    An interesting customer requirement that I thought was worthy of sharing today. Thanks to James for the requirement and Bryan for the proposed solution and me for testing the solution and proving it works :0) A customers implementation of Sarbanes Oxley requires them to change all database account passwords every 90 days. This is scripted leveraging shell scripts today for most of their environments. But how can they manage the BI Publisher connections? Now, the customer is running 11g and therefore using weblogic on the middle tier, which is the first clue to Bryans proposed solution. To paraphrase and embellish Bryan's solution a little; why not use a JNDI connection from BIP to the database. Then employ the web logic scripting engine to make updates to the JNDI as needed? BIP is completely uninvolved and with a little 'timing' users will be completely unaware of the password updates i.e. change the password when reports are not being executed. Perfect! James immediately tracked down the WLST script that could be used here, http://middlewaremagic.com/weblogic/?p=4261 (thanks Ravish) Now it was just a case of testing the theory. Some steps: Create the JNDI connection in WLS Create the JNDI connection in BI Publisher pointing to the WLS connection Build new data models using or re-point data sources to use the JNDI connection. Create the WLST script to update the WLS JNDI password as needed. Test! Some details. Creating the JNDI connection in web logic is pretty straightforward. Log into hte console and look for Data Sources under the Services section of the home page and click it Click New >> Generic Datasource Give the connection a name. For the JNDI name, prefix it with 'jdbc/' so I have 'jdbc/localdb' - this name is important you'll need it on the BIP side. Select your db type - this will influence the drivers and information needed on the next page. Being a company man, Im using an Oracle db. Click Next Select the driver of choice, theres lots I know, you can read about them I just chose 'Oracle's Driver (Thin) for Instance connections; Versions 9.0.1 and later' Click Next >> Next Fill out the db name (SID), server, port, username to connect and password >> Next Test the config to ensure you can connect. >> Next Now you need to deploy the connection to your BI server, select it and click Next. You're done with the JNDI config. Creating the JNDI connection on the Publisher side is covered here. Just remember to the connection name you created in WLS e.g. 'jdbc/localdb' Not gonna tell you how to do this, go read the user guide :0) Suffice to say, it works. This requires a little reading around the subject to understand the scripting engine and how to execute scripts. Nicely covered here. However a bit of googlin' and I found an even easier way of running the script. ${ServerHome}/common/bin/wlst.sh updatepwd.py Where updatepwd.py is my script file, it can be in another directory. As part of the wlst.sh script your environment is set up for you so its very simple to execute. The nitty gritty: Need to take Ravish's script above and create a file with a .py extension. Its going to need some modification, as he explains on the web page, to make it work in your environment. I played around with it for a while but kept running into errors. The script as is, tries to loop through all of your connections and modify the user and passwords for each. Not quite what we are looking for. Remember our requirement is to just update the password for a given connection. I also found another issue with the script. WLS 10.x does not allow updates to passwords using clear type ie un-encrypted text while the server is in production mode. Its a bit much to set it back to developer mode bounce it, change the passwords and then bounce and then change back to production and bounce again. After lots of messing about I finally came up with the following: ############################################################################# # # Update password for JNDI connections # ############################################################################# print("*** Trying to Connect.... *****") connect('weblogic','welcome1','t3://localhost:7001') print("*** Connected *****") edit() startEdit() print ("*** Encrypt the password ***") en = encrypt('hr') print "Encrypted pwd: ", en print ("*** Changing pwd for LocalDB ***") dsName = 'LocalDB' print 'Changing Password for DataSource ', dsName cd('/JDBCSystemResources/'+dsName+'/JDBCResource/'+dsName+'/JDBCDriverParams/'+dsName) set('PasswordEncrypted',en) save() activate() Its pretty simple and you can expand on it to loop through the data sources and change each as needed. I have hardcoded the password into the file but you can pass it as a parameter as needed using the properties file method. Im not going to get into the detail of that here but its covered with an example here. Couple of points to note: 1. The change to the password requires a server bounce to get the changes picked up. You can add that to the shell script you will use to call the script above. 2. The script above needs to be run from the MW_HOME\user_projects\domains\bifoundation_domain directory to get the encryption libraries set correctly. My command to run the whole script was: d:\oracle\bi_mw\wlserver_10.3\common\bin\wlst.cmd updatepwd.py - where wlst.cmd is the scripting command line and updatepwd.py was my update password script above. I have not quite spoon fed everything you need to make it a robust script but at least you know you can do it and you can work out the rest I think :0)

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows: --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 --volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then --c1:setFillColor(10,105,0) --c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I'll try to frame the query better :). Thanks in advance.

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows, --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 -- volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then -- c1:setFillColor(10,105,0) -- c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I ll try to frame the query better :). Thanks in advance.

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  • Can I share my cable internet connection through my ADSL wireless router?

    - by Roaders
    Hi All Over the xmas period I am at my in-laws. They have Virgin Broadband (cable) and have a basic modem / router that is plugged directly into their computer using an ethernet cable. My wife and I arrived with 5 PCs! (ok, one is a gift and won't be used) 4 of which are laptops so I would like to be able to use their internet connection. At the moment I am working so have plugged the ethernet cable into my work laptop. Rebooting the router meant that my work laptop now has internet. I have my ADSL Netgear router which is wireless. I tried plugging it in between the router and the PC but I didn't seem to be able to share the internet connection wirelessly. The original PC still had internet despite ony being connected to my router but my wireless laptop didn't have a connection. My old cable router had an internet ethernet port on the back that the modem plugged into. My ADSL router doesn't, it has a phone connection socket. Is there a way of doing what I want with the equipment I have? Thanks

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  • WCF tcp.net client/server connection failing "Stream Security is required"

    - by Tom W.
    I am trying to test a simple WCF tcp.net client/server app. The WCF service is being hosted on Windows 7 IIS. I have enabled TCP.net in IIS. I granted liberal security privileges to service app by configuring an app pool with admin rights and set the IIS service application to run in the context. I enabled tracing on the service app to troubleshoot. Whenever I run a simple method call against the service from the WCF client app, I get the following exception: "Stream Security is required at http://www.w3.org/2005/08/addressing/anonymous, but no security context was negotiated. This is likely caused by the remote endpoint missing a StreamSecurityBindingElement from its binding." Here is my client configuration: <bindings> <netTcpBinding> <binding name="InsecureTcp"> <security mode="None" /> </binding> </netTcpBinding> </bindings> Here is my service configuration: <bindings> <netTcpBinding> <binding name="InsecureTcp" > <security mode="None" /> </binding> </netTcpBinding> </bindings> <services> <service name="OrderService" behaviorConfiguration="debugServiceBehavior"> <endpoint address="" binding="netTcpBinding" bindingConfiguration="InsecureTcp" contract="ProtoBufWcfService.IOrder" /> </service> </services> <behaviors> <serviceBehaviors> <behavior name="debugServiceBehavior"> <serviceDebug includeExceptionDetailInFaults="true" /> </behavior> </serviceBehaviors> </behaviors>

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  • Mono ASP.NET Oracle Connection

    - by bladepit
    Hello to everybody, if i want to connect to orcale i became the following error: libclntsh.so Description: HTTP 500. Error processing request. Stack Trace: System.DllNotFoundException: libclntsh.so at (wrapper managed-to-native) System.Data.OracleClient.Oci.OciCalls/OciNativeCalls.OCIEnvCreate (intptr&,System.Data.OracleClient.Oci.OciEnvironmentMode,intptr,intptr,intptr,intptr,int,intptr) <0x0005d at System.Data.OracleClient.Oci.OciCalls.OCIEnvCreate (intptr&,System.Data.OracleClient.Oci.OciEnvironmentMode,intptr,intptr,intptr,intptr,int,intptr) [0x00000] in /src/monoscript/mono-2.4.2.3/mcs/class/System.Data.OracleClient/System.Data.OracleClient.Oci/OciCalls.cs:738 at System.Data.OracleClient.Oci.OciEnvironmentHandle..ctor (System.Data.OracleClient.Oci.OciEnvironmentMode) [0x00013] in /src/monoscript/mono-2.4.2.3/mcs/class/System.Data.OracleClient/System.Data.OracleClient.Oci/OciEnvironmentHandle.cs:35 at System.Data.OracleClient.Oci.OciGlue.CreateConnection (System.Data.OracleClient.OracleConnectionInfo) [0x00000] in /src/monoscript/mono-2.4.2.3/mcs/class/System.Data.OracleClient/System.Data.OracleClient/OciGlue.cs:86 at System.Data.OracleClient.OracleConnectionPoolManager.CreateConnection (System.Data.OracleClient.OracleConnectionInfo) [0x00006] in /src/monoscript/mono-2.4.2.3/mcs/class/System.Data.OracleClient/System.Data.OracleClient/OracleConnectionPoolManager.cs:57 at System.Data.OracleClient.OracleConnectionPool.CreateConnection () [0x0000e] in /src/monoscript/mono-2.4.2.3/mcs/class/System.Data.OracleClient/System.Data.OracleClient/OracleConnectionPool.cs:97 at System.Data.OracleClient.OracleConnectionPool.GetConnection () [0x000ba] in /src/monoscript/mono-2.4.2.3/mcs/class/System.Data.OracleClient/System.Data.OracleClient/OracleConnectionPool.cs:74 at System.Data.OracleClient.OracleConnection.Open () [0x00061] in /src/monoscript/mono-2.4.2.3/mcs/class/System.Data.OracleClient/System.Data.OracleClient/OracleConnection.cs:410 at WebServer.Controllers.HomeController.Index () [0x00006] in /home/bhcweb/Projects/Controllers/HomeController.cs:19 at (wrapper dynamic-method) System.Runtime.CompilerServices.ExecutionScope.lambda_method (System.Runtime.CompilerServices.ExecutionScope,System.Web.Mvc.ControllerBase,object[]) <0x00080 at System.Web.Mvc.ActionMethodDispatcher.Execute (System.Web.Mvc.ControllerBase,object[]) <0x0001b at System.Web.Mvc.ReflectedActionDescriptor.Execute (System.Web.Mvc.ControllerContext,System.Collections.Generic.IDictionary2<string, object>) <0x000fd> at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod (System.Web.Mvc.ControllerContext,System.Web.Mvc.ActionDescriptor,System.Collections.Generic.IDictionary2) <0x0001c at System.Web.Mvc.ControllerActionInvoker/c_AnonStoreyB.<m_E () <0x00067 at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter (System.Web.Mvc.IActionFilter,System.Web.Mvc.ActionExecutingContext,System.Func`1) <0x000c4 What is my Problem there? I have read that i have to set my ORACLE_HOME AND LD_LIBRARY_PATH. If i do echo $ORACLE_HOME and $LD_LIBRARY_PATH the path which i have set is coming out: /usr/lib/oracle/xe/app/oracle/product/10.2.0/client/lib This is the path where the libclntsh.so is in. Is this right? Best regards bladepit

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