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  • Is a Model Driven Architecture in Language Oriented Programming (MPS) feasible at this time

    - by Steven Jeuris
    As a side project I am developing some sort of DSL where I describe a data model, and generate desired code files from it. I believe this is called Model Driven Architecture. My partial existing implementation uses C#, CodeDOM, XML and XSLT to do this manually. I discovered there already exist better environments to do this in. The one which fascinated me the most is called MPS, which follows the Language Oriented Programming paradigm. This article, written by a cofounder of JetBrains was a real eye opener for me. I truly believe LOP has a very good chance of becoming the next big programming paradigm once it has broader support. From my short experience with MPS, I noticed it is still mainly Java-oriented. My question is, how feasible is it to generate code files for other (multiple) languages instead of just Java. I don't need full language support from the start, so preferably, I need to be able to implement a language in a agile way. E.g. first support only one type, add access modifiers, ... Perhaps some other (free) environment already provides this out of the box. P.S.: I find it important to have a lot of control over the naming conventions and such of the generated code. This is one of the reasons why I started my own implementation.

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  • Camera Collision inside the room model

    - by sanddy
    I am having a problem in Calculating the camera collision for my Room model which consists of sofa, tables and other models. The users shall be moving the camera front, back, rotating so i need to make sure that the camera does not collide with any of the models with in the room. I have treated all my models inside the room by BoundingBox[] and the camera by BoundingSphere. So, far i have implemented collision by looking into the tutorial from http://www.toymaker.info/Games/XNA/html/xna_model_collisions.html which was great. But, I guess the problem lies in the Transformation part. I debugged and found some points to be at Vector(-XXX,-XXX,-XXX) where X is digit. Also i found my radius of some models where too large(in thousand, i just looked into its radius value before converting to BoundingBox). Do I need to scale the model for collision??? Below are my code:- On My LoadContent(): Matrix[] transforms = new Matrix[myModel.Bones.Count]; myModel.CopyAbsoluteBoneTransformsTo(transforms); int index = 0; box = new List<BoundingBox>(); BoundingBox worldModel = Utility.CalculateBoundingBox(myModel); foreach (ModelMesh mesh in myModel.Meshes) { Vector3[] obb = new Vector3[8]; worldModel.GetCorners(obb); Vector3[] asdf = (Vector3[])obb.Clone(); Vector3.Transform(obb, ref transforms[mesh.ParentBone.Index], obb); BoundingBox worldBox = BoundingBox.CreateFromPoints(obb); box.Add(worldBox); index++; } On CameraPosition Update: BoundingSphere bs = new BoundingSphere(this.cameraPos, 5.0f); if (RoomWalkthrough.Utility.CheckCollision(bs, bb)) { // Do Something } Please Help.

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  • Dynamic model interactions

    - by Richard
    I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I know this may sound very confusing but for an example go to youtube and search "hitman executions", and the first video is an example of what i'm asking. Basically I'm wondering how they make your model dynamically interact with whatever other model you come across, so in hitman when you come up behind some one with the fibre wire you strangle the other character or if you have the anesthetic you come up behind some person and put your hand over there mouth while they struggle and slowly go to the floor where you lay them down. I am confused as to whether it was animated to use two models using specific bone/skeletal identifiers, if it is just two completely separate animations that are played at the correct time to make it look like they are actually interacting or something else all together. I am not an animator so i assume most of what i just said is not right but i hope that some one can understand what i mean and provide an answer. PS) I am a programmer and I am in the process of building a hitmanesque game, just because i love that style of game and I want to increase my skills on something fun, so if you do know what i'm talking about have some examples with involving both models and programming (i use c++ and mainly Ogre3D at the moment but i am getting into unity and XNA) i would greatly appreciate it. Thanks.

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  • Model a chain with different elements in Unity 3D

    - by Alex
    I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands. I've not tried to implement it yet as i've no idea on what could be a good way to do it. In the game i've to manage a lot of chains of people... maybe also 100 chains composed of 11-15 people. The chain will be pretty simple and there won't be much interaction... Probabily some animation of the people one at time for each chain and some physic reaction (for example pushing a people in a chain should slightle flex the chain) the very problem of this work is that in the chain each object is composed by flexible parts (arms) and rigid parts (the body) and that the connection should remain firm... just like when people handshake... hands are firm and are the wrists to move. i can use C4D to model the meshes. i know this number may cause performance problems, but it's also true i will use low-poly versions of human. (for the real it won't be human, but very simple toonish characters that have harms and legs). So actually i'm trying to find a way to manage this in a way it can work, the performance will be a later problem that i can solve. If there is not a fast 'best-practiced' solution and you have any link/guide/doc that could help me in finding a way to realize this is, it would be very appreciated anyway if you post it. thanks

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  • CSOM (Client Side Object Model) - What's new with SharePoint 2013

    - by KunaalKapoor
    SharePoint CSOMThe Client-Side Object Model or CSOM came out with SharePoint 2010. CSOM is accessible through client.svc but all client.svc calls must go through supported WFC entry points (supported entry points are .NET, Silverlight and JavaScript). So a developer would need to use client side proxy objects exposed by either a .NET assembly or a JavaScript library. Changes with SharePoint 2013REST Capabilities - Direct access to client.svcNew APIs - App ModelREST CapabilitiesOne of the most important changes to the CSOM with SharePoint 2013 is that the web service entry point of client.svc has been extended to allow direct access  via REST-Based web service calls. This is a really critical change since its going to make the SharePoint platform accessible to any other platform, opening the horizons of integration and collaboration with other REST based platforms and devices. OData (a really popular standard data access API for HTTP-based clients) is supported similar to 2010 but will be a more important aspect of SharePoint 2013 development.New API'sCSOM for SharePoint 2013 has been buffed up with several new APIs for not only SharePoint server functionality but also an API for Windows Phone applications. For a SharePoint 2010 farm most of the new APIs mentioned below are available only via server side APIs:SearchTaxonomyPublishingWorkflowUser ProfilesE-DiscoveryAnalyticsBusiness DataIRMFeedsSharePoint 2013 remote APIs being accessible through both CSOM and REST is very important to the new app model where developers can no longer run code in a SharePoint environment nor can they access the server-side APIs. So CSOM plays the savior here.Also, you can now substitute the alias '_api' in order to reference '_vti_bin/client.svc'.

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  • Light on every model and not in the whole scene

    - by alecnash
    I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.Effect = effect; } mesh.Draw(); } My only issue is that every Model now has its own light source in it. Why is this happening and is this a problem of my shader? Edit: These are the parameters passed to the shader: private void Get_lambertEffect() { if (_lambertEffect == null) _lambertEffect = Engine.LambertEffect; //Lambert technique (LambertWithShadows, LambertWithShadows2x2PCF, LambertWithShadows3x3PCF) _lambertEffect.CurrentTechnique = _lambertEffect.Techniques["LambertWithShadows3x3PCF"]; _lambertEffect.Parameters["texelSize"].SetValue(Engine.ShadowMap.TexelSize); //ShadowMap parameters _lambertEffect.Parameters["lightViewProjection"].SetValue(Engine.ShadowMap.LightViewProjectionMatrix); _lambertEffect.Parameters["textureScaleBias"].SetValue(Engine.ShadowMap.TextureScaleBiasMatrix); _lambertEffect.Parameters["depthBias"].SetValue(Engine.ShadowMap.DepthBias); _lambertEffect.Parameters["shadowMap"].SetValue(Engine.ShadowMap.ShadowMapTexture); //Camera view and projection parameters _lambertEffect.Parameters["view"].SetValue(Engine._camera.ViewMatrix); _lambertEffect.Parameters["projection"].SetValue(Engine._camera.ProjectionMatrix); _lambertEffect.Parameters["world"].SetValue( Matrix.CreateScale(Size) * world ); //Light and color _lambertEffect.Parameters["lightDir"].SetValue(Engine._sourceLight.Direction); _lambertEffect.Parameters["lightColor"].SetValue(Engine._sourceLight.Color); _lambertEffect.Parameters["materialAmbient"].SetValue(Engine.Material.Ambient); _lambertEffect.Parameters["materialDiffuse"].SetValue(Engine.Material.Diffuse); _lambertEffect.Parameters["colorMap"].SetValue(ColorTexture.Create(Engine.GraphicsDevice, Color.Red)); }

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  • Separate collision mesh model?

    - by Menno Gouw
    I want to have another go at 3D within XNA. What I have seen from some other games that they just have a separate very low poly model "cage" around the environment model. However I can not find any reference to this. I have not that much experience with XNA 3D either. Is it possible to have this cage within each of my environmental models already? Lets just say I call the mesh within the .FBX wall and col_wall. How would I call to these different meshes within XNA? The player would just have a tight collision cube around. To make it a bit more efficient I will be making divide the map up by cubes and only calculate collision if the player is in it. Question two: I can't find anywhere to do cube vs mesh collision. Is there a method for this? Or perhaps it is possible to build my collision cage out of cubes in the 3D app and on loading of the models in XNA replace them directly by cubes? So I could just do box to box collision which should be very cheap and still give the player the ability to move over ledges on the static models.

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  • Common way to store model transformations

    - by redreggae
    I ask myself what's the best way to store the transformations in a model class. What I came up with is to store the translation and scaling in a Vector3 and the rotation in a Matrix4. On each update (frame) I multiply the 3 matrices (first build a Translation and Scaling Matrix) to get the world matrix. In this way I have no accumulated error. world = translation * scaling * rotation Another way would be to store the rotation in a quaternion but then I would have a high cost to convert to a matrix every time step. If I lerp the model I convert the rotation matrix to quaternion and then back to matrix. For speed optimization I have a dirty flag for each transformation so that I only do a matrix multiplication if necessary. world = translation if (isScaled) { world *= scaling } if (isRotated) { world *= rotation } Is this a common way or is it more common to have only one Matrix4 for all transformations? And is it better to store the rotation only as quaternion? For info: Currently I'm building a CSS3D engine in Javascript but these questions are relevant for every 3D engine.

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  • Can't load model using ContentTypeReader

    - by Xaosthetic
    I'm writing a game where I want to use ContentTypeReader. While loading my model like this: terrain = Content.Load<Model>("Text/terrain"); I get following error: Error loading "Text\terrain". Cannot find ContentTypeReader AdventureGame.World.HeightMapInfoReader,AdventureGame,Version=1.0.0.0,Culture=neutral. I've read that this kind of error can be caused by space's in assembly name so i've already removed them all but exception still occurs. This is my content class: [ContentTypeWriter] public class HeightMapInfoWriter : ContentTypeWriter<HeightmapInfo> { protected override void Write(ContentWriter output, HeightmapInfo value) { output.Write(value.getTerrainScale); output.Write(value.getHeight.GetLength(0)); output.Write(value.getHeight.GetLength(1)); foreach (float height in value.getHeight) { output.Write(height); } } public override string GetRuntimeType(TargetPlatform targetPlatform) { return "AdventureGame.World.Heightmap,AdventureGame,Version=1.0.0.0,Culture=neutral"; } public override string GetRuntimeReader(TargetPlatform targetPlatform) { return "AdventureGame.World.HeightMapInfoReader,AdventureGame,Version=1.0.0.0,Culture=neutral"; } } Does anyone meed that kind of error before?

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  • Internationalization messages based in views or in model entities

    - by SJuan76
    I have a small webapp in java and I am adding the internationalization support, replacing texts with labels that are defined in dictionary files. While some texts are obviously unique to each view (v.g. the html title), other refer to concepts from the model (v.g. a ticket, the location or status of such ticket, etc.) As usual, some terms will appear many times in different locations (vg, in both the edition page and in the search page and in the listings I have a "ticketLocation" label). My question is: can I organize the labels around the model concepts (so I have a ticket.location label and I use it everywhere such field is labeled) or should I make a different label for each (so form.ticketLocation and filter.ticketLocation and list.ticketLocation). I would go for the first option; I have searched for tips and the only thing that I see that could hinder me is due to the length of the string disrupting the design, and even for that I would prefer having to add a ticket.locationShort for places where there is not much space. What is your opinion/tips/experience?

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  • Data model for unlockable card collection

    - by Karlos Zafra
    My game has a collection of cards (about 64) that are unlocked (one by one) provided that 4 items are collected/gained in the game. Right now the deck of cards is modeled with a plist file, like this: <plist> <dict> <key>card1</key> <dict> <key>available</key> <true/> <key>series</key> <integer>1</integer> <key>model</key> <integer>1</integer> <key>color</key> <integer>1</integer> </dict> <key>card2</key> <dict> <key>available</key> <false/> <key>series</key> <integer>1</integer> <key>model</key> <integer>1</integer> <key>color</key> <integer>2</integer> </dict> The value for the key named "available" marks if the item is locked or not. Right now I have to include the data for the items collected by the user, but including that inside the plist looks like too much hassle. What kind of structure should be more suitable for this? How do you manage a collection of unlockable items like this?

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  • ViewModel with SelectList binding in ASP.NET MVC2

    - by Junto
    I am trying to implement an Edit ViewModel for my Linq2SQL entity called Product. It has a foreign key linked to a list of brands. Currently I am populating the brand list via ViewData and using DropDownListFor, thus: <div class="editor-field"> <%= Html.DropDownListFor(model => model.BrandId, (SelectList)ViewData["Brands"])%> <%= Html.ValidationMessageFor(model => model.BrandId) %> </div> Now I want to refactor the view to use a strongly typed ViewModel and Html.EditorForModel(): <% using (Html.BeginForm()) {%> <%= Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <%=Html.EditorForModel() %> <p> <input type="submit" value="Save" /> </p> </fieldset> <% } %> In my Edit ViewModel, I have the following: public class EditProductViewModel { [HiddenInput] public int ProductId { get; set; } [Required()] [StringLength(200)] public string Name { get; set; } [Required()] [DataType(DataType.Html)] public string Description { get; set; } public IEnumerable<SelectListItem> Brands { get; set; } public int BrandId { get; set; } public EditProductViewModel(Product product, IEnumerable<SelectListItem> brands) { this.ProductId = product.ProductId; this.Name = product.Name; this.Description = product.Description; this.Brands = brands; this.BrandId = product.BrandId; } } The controller is setup like so: public ActionResult Edit(int id) { BrandRepository br = new BrandRepository(); Product p = _ProductRepository.Get(id); IEnumerable<SelectListItem> brands = br.GetAll().ToList().ToSelectListItems(p.BrandId); EditProductViewModel model = new EditProductViewModel(p, brands); return View("Edit", model); } The ProductId, Name and Description display correctly in the generated view, but the select list does not. The brand list definitely contains data. If I do the following in my view, the SelectList is visible: <% using (Html.BeginForm()) {%> <%= Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <%=Html.EditorForModel() %> <div class="editor-label"> <%= Html.LabelFor(model => model.BrandId) %> </div> <div class="editor-field"> <%= Html.DropDownListFor(model => model.BrandId, Model.Brands)%> <%= Html.ValidationMessageFor(model => model.BrandId) %> </div> <p> <input type="submit" value="Save" /> </p> </fieldset> <% } %> What am I doing wrong? Does EditorForModel() not generically support the SelectList? Am I missing some kind of DataAnnotation? I can't seem to find any examples of SelectList usage in ViewModels that help. I'm truly stumped. This answer seems to be close, but hasn't helped.

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  • Custom DataAnnotation attribute with datastore access in ASP.NET MVC 2

    - by mare
    I have my application designed with Repository pattern implemented and my code prepared for optional dependency injection in future, if we need to support another datastore. I want to create a custom validation attribute for my content objects. This attribute should perform some kind of datastore lookup. For instance, I need my content to have unique slugs. To check if a Slug already exist, I want to use custom DataAnnotation attribute in my Base content object (instead of manually checking if a slug exists each time in my controller's Insert actions). Attribute logic would do the validation. So far I have come up with this: public class UniqueSlugAttribute : ValidationAttribute { private readonly IContentRepository _repository; public UniqueSlugAttribute(ContentType contentType) { _repository = new XmlContentRepository(contentType); } public override bool IsValid(object value) { if (string.IsNullOrWhiteSpace(value.ToString())) { return false; } string slug = value.ToString(); if(_repository.IsUniqueSlug(slug)) return true; return false; } } part of my Base content class: ... [DataMember] public ContentType ContentType1 { get; set; } [DataMember] [Required(ErrorMessageResourceType = typeof (Localize), ErrorMessageResourceName = "Validation_SlugIsBlank")] [UniqueSlug(ContentType1)] public string Slug { get { return _slug; } set { if (!string.IsNullOrEmpty(value)) _slug = Utility.RemoveIllegalCharacters(value); } } ... There's an error in line [UniqueSlug(ContentType1)] saying: "An attribute argument must be a constant expression, typeof expression or array creation expression of an attribute parameter type." Let me explain that I need to provide the ContentType1 parameter to the Constructor of UniqueSlug class because I use it in my data provider. It is actually the same error that appears if you try do to this on the built-in Required attribute: [Required(ErrorMessageResourceType = typeof (Localize), ErrorMessageResourceName = Resources.Localize.SlugRequired] It does not allow us to set it to dynamic content. In the first case ContentType1 gets known at runtime, in the second case the Resources.Localize.SlugRequired also gets known at runtime (because the Culture settings are assigned at runtime). This is really annoying and makes so many things and implementation scenarios impossible. So, my first question is, how to get rid of this error? The second question I have, is whether you think that I should redesign my validation code in any way?

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  • MVC model flow?

    - by fuzzygoat
    I am setting up an application using the MVC model and I have a query regrading the flow of information from the UI to the data model. What I need to do is place data from the UI in the model, what I have done is write a method in the view which collects the required data in an object and then passes it to the model. The model then takes ownership of the data so that the view can release its ownership. Does this sound sensible?

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  • Table Disobeys W3C Box Model, Ie8 Ignores Fixed Table Width !

    - by Axel Myers
    Hi, I'm having hard time with tables and column widths. Update: I'm using XHTML Strict 1.0. The page is: http://www.pro-turk.net/try The first problem I have is, I have a column with a fixed width of 100px and 4px padding, but it disobeys my padding depending on the value. The column width (as the distance between two borders according to W3C Box Model) is 156 px even if padding is 0 or 4. Only the position of the text changes. According to W3C Box Model ( available at www.pro-turk.net/box_model.png ), borders and paddings aren't included in WIDTH attribute, so why does it render wrongly ? The second problem is, when you look the page I gave with IE8, the first cell in the second row has 150px fixed width, but ie shows it about 50% of the total table width regardless of what i say.

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  • Storing GenericForeignKey content_type in another model?

    - by slypete
    I have a typical definition/instance situation in my data modeling. I'm trying to store the content_type of a GenericForeignKey in another model (the definition model) like so: class IndicatorFieldInstance(models.Model): definition = models.ForeignKey(IndicatorField) object_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey(definition.content_type, 'object_id') indicator_instance = models.ForeignKey(IndicatorInstance) I've also tried it like this: content_object = generic.GenericForeignKey('definition__content_type', 'object_id') Neither of these methods seem to work. Is it possible to achieve this? For reference, here's the definition model: class IndicatorField(models.Model): name = models.CharField(max_length='255') content_type = models.ForeignKey(ContentType) indicator = models.ForeignKey(Indicator) Thanks, Pete

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  • Django display manytomany field in form when definition is on other model

    - by John
    Hi I have the definition for my manytomany relationship on one model but want to display the field on the form of my other model. How do I do this? for example: # classes class modelA(models.Model): name = models.CharField(max_length=300) manytomany = models.ManyToManyField(modelA) class modelB(models.Model): name = models.CharField(max_length=300) # forms class modelBForm(forms.ModelForm): class Meta: model = modelB If I then used modelBForm it would show a select box with the models from modelA rather than just name. Thanks

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  • Passing data attribute to TextBoxFor not working

    - by john G
    I have the following code inside my ASP.NET MVC 4 razor view: <div> <span class="f">Old Tag</span> @Html.TextBoxFor(model => model.olfTag, new { data_autocomplete_source = Url.Action("AutoComplete", "Home") }) @Html.ValidationMessageFor(model => model.olfTag) </div> But data_autocomplete_source with TextBoxFor will not work. Can anyone give me some advice?

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  • Can I create a transaction using ADO NET Entity Data Model?

    - by Junior Mayhé
    Hi is it possible on the following try-catch to execute a set of statements as a transaction using ADO NET Entity Data Model? [ValidateInput(false)] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Create(Customer c) { try { c.Created = DateTime.Now; c.Active = true; c.FullName = Request.Form["FirstName"]; db.AddToCustomer(c); db.SaveChanges(); Log log = new Log();//another entity model object log.Created = DateTime.Now; log.Message = string.Format(@"A new customer was created with customerID {0}", c.CustomerID); db.AddToLog(log); db.SaveChanges(); return RedirectToAction("CreateSuccess", "Customer"); } catch { return View(); } } Any thoughts would be very appreciated.

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  • How to map a Entity Data Model conceptual model property to a storage model column using the "Serial

    - by codekaizen
    I have a conceptual model in EDM where one of the entities has a property which is essentially a big value object whose properties aren't really useful as columns in the datamodel. I'd like to apply the Serialized LOB pattern to it so that I can fit it into a 192 byte binary column. How do I map this in the EDM v4? Is it even possible at this time? Actually, is it possible in any ORM?

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  • how to save a fitted R model for later use

    - by ahala
    Sorry for this novice question: if I fit a lm() model or loess() model, and save the model somewhere in a file or in database, for later using by third party with predict() method, do I have to save the entire model object? Since returned model object contains orginal raw data, this returned object can be huge.

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  • Which type of Rails model association should I use in this situation?

    - by jstayton
    I have two models/tables in my Rails application: discussions and comments. Each discussion has_many comments, and each comment belongs_to a discussion. My discussions table also includes a first_comment_id column and last_comment_id column for convenience and speed. I want to be able to call discussion.last_comment for the last comment model, but the following (in my discussion model) isn't working to make this happen: has_one :first_comment, :class_name => "Comment" has_one :last_comment, :class_name => "Comment" When I call discussion.last_comment, the following SQL is run: SELECT * FROM `comments` WHERE (`comments`.discussion_id = 1) LIMIT 1 It's using the discussions.id column to join against comments.discussion_id, when I want it to join discussions.last_comment_id against comments.id. Am I using the wrong type of association here? Thanks for your help!

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  • WPF List of ViewModels bound to list of Model objects.

    - by Eric
    In the model, I have: public ObservableCollection<Item> Items { get; private set; } In the ViewModel, I have a corresponding list of ItemViewModels: public ObservableCollection<ItemViewModel> ItemViewModels ... In the XAML, I will bind (in this case a TreeView) to the ItemViewModels property. My question is, what goes in the "..." in the ViewModel shown above? I am hoping for a line or two of code to binds these two ObservableCollections (providing the type of the ViewModel to construct for each model object). However, what I'm fearing is necessary is a bunch of code to handle the Items.CollectionChanged event and manually updates the ItemViewModels list by constructing ViewModels as necessary. Thanks! Eric

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  • Rails multi level model security

    - by rballz
    I have the need to do the following in Rails to mirror a desktop application: a User and an Office 'owns' a record, if you don't own the record on a user or office level you're kicked into the public realm. user gets read,write,delete to the model record office gets read/write/delete to the model record other or public gets read/write/delete to the model record e.g. UserA owns a model record with read/write/delete OfficeA owns a model with read/write other/public gets read I was wondering if a plugin/gem existed to grant this functionality?

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  • Why can't I register a custom model binder for a List<int>?

    - by quarksoup
    I have an action that looks like public ActionResult GetUsers(List<int> userIds) {//do stuff} The list of userIds can become quite long, so I want to use Json.Net to deserialize it. To do so I created an IModelBinder implementation, which works fine for other objects, but never gets called for a List. The IModelBind looks like this public class JsonBinder : System.Web.Mvc.IModelBinder { public object BindModel(System.Web.Mvc.ControllerContext controllerContext, System.Web.Mvc.ModelBindingContext bindingContext) { //Do model binding stuff using Json.Net } } And I register this model binder with this line ModelBinders.Binders.Add(typeof(List<int>), new JsonBinder()); However the JsonBinder is never called. Why is this? Should I be using a ValueProvider?

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