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  • Make object by it's name

    - by Ockonal
    Hello, is it possible to return exemplar of object using passed type name (string) in c++? I have some base abstract class Base and a few derivates. Example code: class Base { /* ... */ }; class Der1 : public Base { /* ... */ }; class Der2 : public Base { /* ... */ }; And I need function like: Base *objectByType(const std::string &name); Number of derivates classes are changeable and I don't want to make something like switching of name and returning by hands new object type. Is it possible in c++ to do that automatically anyway? p.s. usage should looks like: dynamic_cast<Der1>(objectByType("Der1")); I need pure c++ code (crossplatform). Using boost is permissible.

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  • .NET project: unified wrapper for object databases.

    - by Steve
    I am considering doing a project which would provide unified API and tools (import/export, etc.) for object databases (e.g. Caché, Objectivity) for .NET. It would provide: schema generation from CLR classes, generation of C# classes from given OODBMs schema, API for deleting, creating and updating objects, Linq provider, API for calling object's methods on DB server, some of OODBMs provide some kind of SQL support, so API for this, providers for Caché and Objectivity in first phase. Does any project which implements any of above exist? Can this be achieved with NHibernate dialects? or are OODBMs so different than RDBMs that it worth doing separate framework for them?

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  • Return cell reference as result of if statement with vlookups.

    - by EMJ
    I have two sets of data in excel. One contains a set of data which represents the initial step of a process. The other set of data represents the additional steps which take place after the first step is completed. Each of the data records in the "additional step data" has an id in a column. I need to find the identifying codes of the "additional step data" which correspond with the initial step data records. The problem is that I have to match the data in 4 columns between the two data sets and return the id of the "additional step data". I started by doing a combination of an if and vlookup functions, but I got stuck when I tried to figure out how to get the if statement to reference the id of the matching "additional step data". Basically I am trying to avoid having to search by manually filtering between two sets of data and finding corresponding records. Does anyone have any idea about how to do this?

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  • Compiling Ubuntu server: "libQtGui.so: undefined reference to png functions" errors

    - by Kowalikus
    I want to compile wkhtmltopdf on Ubuntu Server, but I have a problem with following errors: /usr/lib/libQtGui.so: undefined reference to `png_read_info@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_set_gAMA@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_set_PLTE@PNG12_0' ... /usr/lib/libQtGui.so: undefined reference to `png_create_info_struct@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_set_bgr@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_get_valid@PNG12_0' What can I do? in /usr/lib lrwxrwxrwx 1 17 2010-02-17 15:00 libQtGui.so -> libQtGui.so.4.5.2 lrwxrwxrwx 1 17 2010-02-17 14:59 libQtGui.so.4 -> libQtGui.so.4.5.2 lrwxrwxrwx 1 17 2010-02-17 14:59 libQtGui.so.4.5 -> libQtGui.so.4.5.2 -rw-r--r-- 1 10071604 2009-10-14 23:34 libQtGui.so.4.5.2

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  • Compiling Ubuntu server: "libQtGui.so: undefined reference to png functions" errors

    - by Kowalikus
    I want to compile wkhtmltopdf on Ubuntu Server, but I have a problem with following errors: /usr/lib/libQtGui.so: undefined reference to `png_read_info@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_set_gAMA@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_set_PLTE@PNG12_0' ... /usr/lib/libQtGui.so: undefined reference to `png_create_info_struct@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_set_bgr@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_get_valid@PNG12_0' What can I do? in /usr/lib lrwxrwxrwx 1 17 2010-02-17 15:00 libQtGui.so -> libQtGui.so.4.5.2 lrwxrwxrwx 1 17 2010-02-17 14:59 libQtGui.so.4 -> libQtGui.so.4.5.2 lrwxrwxrwx 1 17 2010-02-17 14:59 libQtGui.so.4.5 -> libQtGui.so.4.5.2 -rw-r--r-- 1 10071604 2009-10-14 23:34 libQtGui.so.4.5.2

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  • SQLAuthority News – Fast Track Data Warehouse 3.0 Reference Guide

    - by pinaldave
    http://msdn.microsoft.com/en-us/library/gg605238.aspx I am very excited that Fast Track Data Warehouse 3.0 reference guide has been announced. As a consultant I have always enjoyed working with Fast Track Data Warehouse project as it truly expresses the potential of the SQL Server Engine. Here is few details of the enhancement of the Fast Track Data Warehouse 3.0 reference architecture. The SQL Server Fast Track Data Warehouse initiative provides a basic methodology and concrete examples for the deployment of balanced hardware and database configuration for a data warehousing workload. Balance is measured across the key components of a SQL Server installation; storage, server, application settings, and configuration settings for each component are evaluated. Description Note FTDW 3.0 Architecture Basic component architecture for FT 3.0 based systems. New Memory Guidelines Minimum and maximum tested memory configurations by server socket count. Additional Startup Options Notes for T-834 and setting for Lock Pages in Memory. Storage Configuration RAID1+0 now standard (RAID1 was used in FT 2.0). Evaluating Fragmentation Query provided for evaluating logical fragmentation. Loading Data Additional options for CI table loads. MCR Additional detail and explanation of FTDW MCR Rating. Read white paper on fast track data warehousing. Reference: Pinal Dave (http://blog.SQLAuthority.com)   Filed under: Business Intelligence, Data Warehousing, PostADay, SQL, SQL Authority, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQL White Papers, SQLAuthority News, T SQL, Technology

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  • SQLAuthority News – Download SQL Server 2008 R2 Upgrade Technical Reference Guide

    - by pinaldave
    I recently come across very interesting white paper written for Microsoft by Solid Quality Mentors. A successful upgrade to SQL Server 2008 R2 should be smooth and trouble-free. To do that smooth transition, you must plan sufficiently for the upgrade and match the complexity of your database application. Otherwise, you risk costly and stressful errors and upgrade problems. SQL Server 2008 R2 Upgrade Technical Reference Guide is one of the best and comprehensive reference guide I have seen on the subject of SQL Server 2008 R2 upgrade. There are so many various subjects discussed about upgrade which one would always wanted to see. You can find the link of why one has to upgrade to SQL Server 2008 R2 over here: Why upgrade to SQL Server 2008 R2. White paper to upgrade to SQL Server 2008 R2 Upgrade Guide. Here is the quick list of content of the white paper. 1. Upgrade Planning and Deployment 2. Management and Development Tools 3. Relational Databases 4. High Availability 5. Database Security 6. Full-Text Search 7. Service Broker 8. Transact-SQL Queries 9. Notification Services 10. SQL Server Express 11. Analysis Services 12. Data Mining 13. Integration Services 14. Reporting Services 15. Other Microsoft Applications and Platforms Appendix 1: Version and Edition Upgrade Paths Appendix 2: Upgrade Planning Deployment and Tasks Checklist This white paper is indeed huge with 490 pages and 151,956 words.As I said, this is one of the most comprehensive white paper ever published on the subject. Just reading this white paper one can learn a lot about SQL Server. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

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  • LLVM-3.1 libLLVMSupport.a undefined reference to `dladdr'

    - by user91387
    I'm trying to compile using the llvm-3.1 package. I'm running 12.04 x64 (3.2.0-26 kernel) && 12.10 (3.5.0-4) x64 backported llvm-3.1 from quantal, then debian experimental. Next I tried 12.10 with the native ubuntu llvm-3.1 package; this failed as well. user@system:/tmp/llvm-test# make compiling cpp yacc file: decaf-llvm.y output file: decaf-llvm bison -b decaf-llvm -d decaf-llvm.y /bin/mv -f decaf-llvm.tab.c decaf-llvm.tab.cc flex -odecaf-llvm.lex.cc decaf-llvm.lex g++ -o ./decaf-llvm decaf-llvm.tab.cc decaf-llvm.lex.cc decaf-stdlib.c `llvm-config --cppflags --ldflags --libs core jit native` -ly -ll /usr/lib/llvm-3.1/lib/libLLVMSupport.a(Signals.o): In function `PrintStackTrace(void*)': (.text+0x6c): undefined reference to `dladdr' /usr/lib/llvm-3.1/lib/libLLVMSupport.a(Signals.o): In function `PrintStackTrace(void*)': (.text+0x18f): undefined reference to `dladdr' collect2: error: ld returned 1 exit status make: *** [decaf-llvm] Error 1 I know the code works as I've run it in centos fine using llvm-3.1-6.fc18(rpm) Google was a bit helpful with this: "On some systems, incluning Ubuntu 11.10, linking may fail with message that libLLVMSupport.a in function PrintStackTrace(void*) has undefined reference to dladdr." "Workaround is to compile LLVM with cmake specifying the following variable: -DCMAKE_EXE_LINKER_FLAGS=-ldl" http://svn.dsource.org/projects/bindings/trunk/llvm-3.0/Readme I double checked y ldflags and everything seems ok. user@system:/llvm-config --ldflags -L/usr/lib/llvm-3.1/lib -lpthread -lffi -ldl -lm I'm unclear of what to do next; any suggestions?

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  • Automatically triggering standard spaceship controls to stop its motion

    - by Garan
    I have been working on a 2D top-down space strategy/shooting game. Right now it is only in the prototyping stage (I have gotten basic movement) but now I am trying to write a function that will stop the ship based on it's velocity. This is being written in Lua, using the Love2D engine. My code is as follows (note- object.dx is the x-velocity, object.dy is the y-velocity, object.acc is the acceleration, and object.r is the rotation in radians): function stopMoving(object, dt) local targetr = math.atan2(object.dy, object.dx) if targetr == object.r + math.pi then local currentspeed = math.sqrt(object.dx*object.dx+object.dy*object.dy) if currentspeed ~= 0 then object.dx = object.dx + object.acc*dt*math.cos(object.r) object.dy = object.dy + object.acc*dt*math.sin(object.r) end else if (targetr - object.r) >= math.pi then object.r = object.r - object.turnspeed*dt else object.r = object.r + object.turnspeed*dt end end end It is implemented in the update function as: if love.keyboard.isDown("backspace") then stopMoving(player, dt) end The problem is that when I am holding down backspace, it spins the player clockwise (though I am trying to have it go the direction that would be the most efficient at getting to the angle it would have to be) and then it never starts to accelerate the player in the direction opposite to it's velocity. What should I change in this code to get that to work? EDIT : I'm not trying to just stop the player in place, I'm trying to get it to use it's normal commands to neutralize it's existing velocity. I also changed math.atan to math.atan2, apparently it's better. I noticed no difference when running it, though.

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  • Announcing Oracle Retail Reference Model, Version 2.4

    - by Oracle Retail Documentation Team
    The Oracle Retail Reference Model (RRM) collection of established practice business processes has been updated and re-released as RRM, Version 2.4. A permanent link to the My Oracle Support Document ID, 1145264.1, is available on the right side of this blog, in the Bookmarks section. The Oracle Retail Retail Reference Model (RRM) business process designs are intended to support an implementation of the merchandising, stores, and planning products. These designs are a guide for both the business and implementation teams. They explain some scenarios and factors that need to be considered for a successful implementation. The designs are created for a generic retailer, with some considerations made for hardlines, apparel (softlines), grocery, and telecommunications. Oracle Retail Reference Model 2.4 Doc ID 1145264.1This release includes the following: Updates for particular Oracle Retail application releases since August 2011. Updates per feedback received from process users, including Advanced Inventory Planning flow additions. Improvements in the area of standardized role names and organizational units. Please send any questions, comments, and suggestions to [email protected].

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  • OO Design - polymorphism - how to design for handing streams of different file types

    - by Kache4
    I've little experience with advanced OO practices, and I want to design this properly as an exercise. I'm thinking of implementing the following, and I'm asking if I'm going about this the right way. I have a class PImage that holds the raw data and some information I need for an image file. Its header is currently something like this: #include <boost/filesytem.hpp> #include <vector> namespace fs = boost::filesystem; class PImage { public: PImage(const fs::path& path, const unsigned char* buffer, int bufferLen); const vector<char> data() const { return data_; } const char* rawData() const { return &data_[0]; } /*** other assorted accessors ***/ private: fs::path path_; int width_; int height_; int filesize_; vector<char> data_; } I want to fill the width_ and height_ by looking through the file's header. The trivial/inelegant solution would be to have a lot of messy control flow that identifies the type of image file (.gif, .jpg, .png, etc) and then parse the header accordingly. Instead of using vector<char> data_, I was thinking of having PImage use a class, RawImageStream data_ that inherits from vector<char>. Each type of file I plan to support would then inherit from RawImageStream, e.g. RawGifStream, RawPngStream. Each RawXYZStream would encapsulate the respective header-parsing functions, and PImage would only have to do something like height_ = data_.getHeight();. Am I thinking this through correctly? How would I create the proper RawImageStream subclass for data_ to be in the PImage ctor? Is this where I could use an object factory? Anything I'm forgetting?

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  • i m trying to return list<object> from webmethod but gives error

    - by girish
    System.InvalidOperationException: There was an error generating the XML document. --- System.InvalidOperationException: The type WebService.Property.Property_Users was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically. at System.Xml.Serialization.XmlSerializationWriter.WriteTypedPrimitive(String name, String ns, Object o, Boolean xsiType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriter1.Write1_Object(String n, String ns, Object o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriter1.Write8_ArrayOfAnyType(Object o) at Microsoft.Xml.Serialization.GeneratedAssembly.ListOfObjectSerializer.Serialize(Object objectToSerialize, XmlSerializationWriter writer) at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) at System.Xml.Serialization.XmlSerializer.Serialize(TextWriter textWriter, Object o, XmlSerializerNamespaces namespaces) at System.Xml.Serialization.XmlSerializer.Serialize(TextWriter textWriter, Object o) at System.Web.Services.Protocols.XmlReturnWriter.Write(HttpResponse response, Stream outputStream, Object returnValue) at System.Web.Services.Protocols.HttpServerProtocol.WriteReturns(Object[] returnValues, Stream outputStream) at System.Web.Services.Protocols.WebServiceHandler.WriteReturns(Object[] returnValues) at System.Web.Services.Protocols.WebServiceHandler.Invoke() public List<object> GetDataByModuleName(string ModuleName) { List<Property_Users> obj_UserList = new List<Property_Users>(); // performing some operation that add data to obj_UserList List < Object > myList = new List<object>(); return ConvertToObjectList<Property_Users>(obj_UserList); } public List<Object> ConvertToObjectList<N>(List<N> sourceList) { List<Object> result = new List<Object>(); foreach (N item in sourceList) { result.Add(item as Object); } return result; } [WebMethod] public List<object> GetDataByModuleName(string ModuleName) { List<object> obj_list = new List<object>(); obj_list = BAL_GeneralService.GetDataByModuleName(ModuleName); return obj_list; }

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  • Two objects with dependencies for each other. Is that bad?

    - by Kasper Grubbe
    Hi SO. I am learning a lot about design patterns these days. And I want to ask you about a design question that I can't find an answer to. Currently I am building a little Chat-server using sockets, with multiple Clients. Currently I have three classes. Person-class which holds information like nick, age and a Room-object. Room-class which holds information like room-name, topic and a list of Persons currently in that room. Hotel-class which have a list of Persons and a list of Rooms on the server. I have made a diagram to illustrate it (Sorry for the big size!): http://i.imgur.com/Kpq6V.png I have a list of players on the server in the Hotel-class because it would be nice to keep track of how many there are online right now (Without having to iterate through all of the rooms). The persons live in the Hotel-class because I would like to be able to search for a specific Person without searching the rooms. Is this bad design? Is there another way of achieve it? Thanks.

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  • Why does C++ behave this way?

    - by eSKay
    #include<stdio.h> int b = 0; class A { public: int a;}; class B: public A { int c; int d; public: B(){ b++; a = b; printf("B:%d\n",b); } }; int main() { A* a = new B[10]; B* b = new B[10]; printf("\n%d", a->a); a++; printf("\n%d", a->a); // prints junk value printf("\n\n%d", b->a); b++; printf("\n%d", b->a); return 0; } The second printf prints a junk value. It should figure that it is pointing to an object of type B and increment by the sizof(B). Why does that not happen?

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  • Is there a Python module for handling Python object addresses?

    - by cool-RR
    (When I say "object address", I mean the string that you type in Python to access an object. For example 'life.State.step'. Most of the time, all the objects before the last dot will be packages/modules, but in some cases they can be classes or other objects.) In my Python project I often have the need to play around with object addresses. Some tasks that I have to do: Given an object, get its address. Given an address, get the object, importing any needed modules on the way. Shorten an object's address by getting rid of redundant intermediate modules. (For example, 'life.life.State.step' may be the official address of an object, but if 'life.State.step' points at the same object, I'd want to use it instead because it's shorter.) Shorten an object's address by "rooting" a specified module. (For example, 'garlicsim_lib.simpacks.prisoner.prisoner.State.step' may be the official address of an object, but I assume that the user knows where the prisoner package is, so I'd want to use 'prisoner.prisoner.State.step' as the address.) Is there a module/framework that handles things like that? I wrote a few utility modules to do these things, but if someone has already written a more mature module that does this, I'd prefer to use that. One note: Please, don't try to show me a quick implementation of these things. It's more complicated than it seems, there are plenty of gotchas, and any quick-n-dirty code will probably fail for many important cases. These kind of tasks call for battle-tested code. UPDATE: When I say "object", I mostly mean classes, modules, functions, methods, stuff like these. Sorry for not making this clear before.

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  • Is there a Design Pattern for preventing dangling references?

    - by iFreilicht
    I was thinking about a design for custom handles. The thought is to prevent clients from copying around large objects. Now a regular handle class would probably suffice for that, but it doesn't solve the "dangling reference problem"; If a client has multiple handles of the same object and deletes the object via one of them, all the others would be invalid, but not know it, so the client could write or read parts of the memory he shouldn't have access to. Is there a design pattern to prevent this from happening? Two ideas: An observer-like pattern where the destructor of an object would notify all handles. "Handle handles" (does such a thing even exist?). All the handles don't really point to the object, but to another handle. When the object gets destroyed, this "master-handle" invalidates itself and therefore all that point to it.

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  • Object of type "X" cannot be converted to object of type "X"

    - by Benjol
    (Can't believe this hasn't already been asked, but I can't find a dup) In Visual Studio with lots of projects, when I first open the solution, I sometimes get the warning Object of type "X" cannot be converted to object of type "X". Generally rebuilding seems to make it go away, but does anyone know what this is caused by, and how to avoid it? UPDATE I read somewhere that deleting all your resx files and rebuilding can help. I unthinkingly tried this. Not a good idea...

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  • C++ include statement required if defining a map in a headerfile.

    - by Justin
    I was doing a project for computer course on programming concepts. This project was to be completed in C++ using Object Oriented designs we learned throughout the course. Anyhow, I have two files symboltable.h and symboltable.cpp. I want to use a map as the data structure so I define it in the private section of the header file. I #include <map> in the cpp file before I #include "symboltable.h". I get several errors from the compiler (MS VS 2008 Pro) when I go to debug/run the program the first of which is: Error 1 error C2146: syntax error : missing ';' before identifier 'table' c:\users\jsmith\documents\visual studio 2008\projects\project2\project2\symboltable.h 22 Project2 To fix this I had to #include <map> in the header file, which to me seems strange. Here are the relevant code files: // symboltable.h #include <map> class SymbolTable { public: SymbolTable() {} void insert(string variable, double value); double lookUp(string variable); void init(); // Added as part of the spec given in the conference area. private: map<string, double> table; // Our container for variables and their values. }; and // symboltable.cpp #include <map> #include <string> #include <iostream> using namespace std; #include "symboltable.h" void SymbolTable::insert(string variable, double value) { table[variable] = value; // Creates a new map entry, if variable name already exist it overwrites last value. } double SymbolTable::lookUp(string variable) { if(table.find(variable) == table.end()) // Search for the variable, find() returns a position, if thats the end then we didnt find it. throw exception("Error: Uninitialized variable"); else return table[variable]; } void SymbolTable::init() { table.clear(); // Clears the map, removes all elements. }

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