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  • Rails original release source code

    - by user547057
    Hi, I've been looking to read some ruby code(specifically Rails) but I don't want to start with the current version of Rails since it has a lot of stuff I don't need and even more stuff that I wouldn't probably understand. I want to read only the core of Rails and supposedly the early versions were small and kind of easy to wrap one's head around(even for a neophyte like me). I have tried searching for the original release of rails, but have not been able to find it. The github repo consists of thousands of commits and I don't want to wade through those. What I want is to know whether there is any place I can get a zip or tar file with the original rails source or even the other early versions. Pointers to links will be very much appreciated. Thanks. p.s I'm new to ruby programming but not programming in general(I know a little python and scheme) and I understand blocks, lambdas and OO stuff, so I think I can tackle the rails source code. If anyone knows of other ruby projects that make for good code reading, i'd love to know of those too.

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  • converting code from non-(C)ontinuation (P)assing (S)tyle to CPS

    - by Delirium tremens
    before: function sc_startSiteCompare(){ var visitinguri; var validateduri; var downloaduris; var compareuris; var tryinguri; sc_setstatus('started'); visitinguri = sc_getvisitinguri(); validateduri = sc_getvalidateduri(visitinguri); downloaduris = new Array(); downloaduris = sc_generatedownloaduris(validateduri); compareuris = new Array(); compareuris = sc_generatecompareuris(validateduri); tryinguri = 0; sc_finishSiteCompare(downloaduris, compareuris, tryinguri); } function sc_getvisitinguri() { var visitinguri; visitinguri = content.location.href; return visitinguri; } after (I'm trying): function sc_startSiteCompare(){ var visitinguri; sc_setstatus('started'); visitinguri = sc_getvisitinguri(sc_startSiteComparec1); } function sc_startSiteComparec1 (visitinguri) { var validateduri; validateduri = sc_getvalidateduri(visitinguri, sc_startSiteComparec2); } function sc_startSiteComparec2 (visitinguri, c) { var downloaduris; downloaduris = sc_generatedownloaduris(validateduri, sc_startSiteComparec3); } function sc_startSiteComparec3 (validateduri, c) { var compareuris; compareuris = sc_generatecompareuris(downloaduris, validateduri, sc_startSiteComparec4); } function sc_startSiteComparec4 (downloaduris, compareuris, validateduri, c) { var tryinguri; tryinguri = 0; sc_finishSiteCompare(downloaduris, compareuris, tryinguri); } function sc_getvisitinguri(c) { var visitinguri; visitinguri = content.location.href; c(visitinguri); } I'm having to pass lots of arguments to functions now. global in procedural code look like this / self in modular code. Any difference? Will I really have to use OO now? As a last resort, does CPS have an alternative?

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  • Want to add a functional language to my toolchest. Haskell or Erlang?

    - by sean.johnson
    I've been an OO/procedural guy my whole career except in school where I did a lot of logic programming (Prolog). I work on an amazing variety of projects (freelancer) and so I don't want the tools I know and understand to hold me back from using the right tool for the job. I've decided I should know a functional programming language. I've narrowed the field to Haskell and Erlang. What are the pros and cons, advantages and disadvantages, and major trade offs of Haskell and Erlang? How do I decide in a rational way, which is the better path? This is a big time investment, so I'd like to chose wisely. Is there a good case to be made for something else entirely? F#, Scala Ocaml? (BTW, I'm normally a Ruby/C/Obj.C guy, so I'm not terribly impressed or dependent on the JVM as a runtime. It's completely neutral to me. It's a fine runtime, I don't hold it for or against a language. I don't use Microsoft products though, so a .NET runtime would be a negative.)

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  • Compromising design & code quality to integrate with existing modules

    - by filip-fku
    Greetings! I inherited a C#.NET application I have been extending and improving for a while now. Overall it was obviously a rush-job (or whoever wrote it was seemingly less competent than myself). The app pulls some data from an embedded device & displays and manipulates it. At the core is a communications thread in the main application form which executes a 600+ lines of code method which calls functions all over the place, implementing a state machine - lots of if-state-then-do type code. Interaction with the device is done by setting the state/mode globally and letting the thread do it's thing. (This is just one example of the badness of the code - overall it is not very OO-like, it reminds of the style of embedded C code the device firmware is written in). My problem is that this piece of code is central to the application. The software, communications protocol or device firmware are not documented at all. Obviously to carry on with my work I have to interact with this code. What I would like some guidance on, is whether it is worth scrapping this code & trying to piece together something more reasonable from the information I can reverse engineer? I can't decide! The reason I don't want to refactor is because the code already works, and changing it will surely be a long, laborious and unpleasant task. On the flip side, not refactoring means I have to sometimes compromise the design of other modules so that I may call my code from this state machine! I've heard of "If it ain't broke don't fix it!", so I am wondering if it should apply when "it" is influencing the design of future code! Any advice would be appreciated! Thanks!

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  • Effective communication in a component-based system

    - by Tesserex
    Yes, this is another question about my game engine, which is coming along very nicely, with much thanks to you guys. So, if you watched the video (or didn't), the objects in the game are composed of various components for things like position, sprites, movement, collision, sounds, health, etc. I have several message types defined for "tell" type communication between entities and components, but this only goes so far. There are plenty of times when I just need to ask for something, for example an entity's position. There are dozens of lines in my code that look like this: SomeComponent comp = (SomeComponent)entity.GetComponent(typeof(SomeComponent)); if (comp != null) comp.GetSomething(); I know this is very ugly, and I know that casting smells of improper OO design. But as complex as things are, there doesn't seem to be a better way. I could of course "hard-code" my component types and just have SomeComponent comp = entity.GetSomeComponent(); but that seems like a cop-out, and a bad one. I literally JUST REALIZED, while writing this, after having my code this way for months with no solution, that a generic will help me. SomeComponent comp = entity.GetComponent<SomeComponent>(); Amazing how that works. Anyway, this is still only a semantic improvement. My questions remain. Is this actually that bad? What's a better alternative?

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  • Modules vs. Classes and their influence on descendants of ActiveRecord::Base

    - by Chris
    Here's a Ruby OO head scratcher for ya, brought about by this Rails scenario: class Product < ActiveRecord::Base has_many(:prices) # define private helper methods end module PrintProduct attr_accessor(:isbn) # override methods in ActiveRecord::Base end class Book < Product include PrintProduct end Product is the base class of all products. Books are kept in the products table via STI. The PrintProduct module brings some common behavior and state to descendants of Product. Book is used inside fields_for blocks in views. This works for me, but I found some odd behavior: After form submission, inside my controller, if I call a method on a book that is defined in PrintProduct, and that method calls a helper method defined in Product, which in turn calls the prices method defined by has_many, I'll get an error complaining that Book#prices is not found. Why is that? Book is a direct descendant of Product! More interesting is the following.. As I developed this hierarchy PrintProduct started to become more of an abstract ActiveRecord::Base, so I thought it prudent to redefine everything as such: class Product < ActiveRecord::Base end class PrintProduct < Product end class Book < PrintProduct end All method definitions, etc. are the same. In this case, however, my web form won't load because the attributes defined by attr_accessor (which are "virtual attributes" referenced by the form but not persisted in the DB) aren't found. I'll get an error saying that there is no method Book#isbn. Why is that?? I can't see a reason why the attr_accessor attributes are not found inside my form's fields_for block when PrintProduct is a class, but they are found when PrintProduct is a Module. Any insight would be appreciated. I'm dying to know why these errors are occurring!

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  • As an Agile Java developer, what should I be looking for when hiring a C++ developer?

    - by agoudzwaard
    I come from an effective team of Agile Java developers. We've had a lot of success in hiring more people like ourselves - people passionate about technology with experience primarily in the Agile Java/J2EE space. We're looking to hire our first C++ developer to serve as an on-shore resource for maintaining and adding to the C++ portion of our code base. Up until now the entirety of our C++ development has been done out of an off-shore location. We consider our interview process to be fairly thorough: A phone screen centered on Object-Oriented Programming and Java A non-trivial at-home code project using Java An in-person interview covering technical and behavioral competency We look for a demonstration of Agile best practices (expressive code, test-driven development, continuous integration) throughout the entire process, however there is a common conception that Agility is primarily practiced by Java developers. If we retrofit our interview process for C++, should we still expect Agile qualities when interviewing for a C++ role? I'm asking on behalf of a team that has worked with Java too long to know what a good C++ developer looks like. Specifically we're looking to answer the following questions: Can we expect a demonstrated understanding of OO design and Separation of Concerns? In the code project we want the candidate to write unit tests. Would a good C++ developer be surprised by this expectation? Are there any "extra" competencies we can look for? For example with Java developers we always look for a familiarity with Dependency Injection.

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  • Is it acceptable to wrap PHP library functions solely to change the names?

    - by Carson Myers
    I'm going to be starting a fairly large PHP application this summer, on which I'll be the sole developer (so I don't have any coding conventions to conform to aside from my own). PHP 5.3 is a decent language IMO, despite the stupid namespace token. But one thing that has always bothered me about it is the standard library and its lack of a naming convention. So I'm curious, would it be seriously bad practice to wrap some of the most common standard library functions in my own functions/classes to make the names a little better? I suppose it could also add or modify some functionality in some cases, although at the moment I don't have any examples (I figure I will find ways to make them OO or make them work a little differently while I am working). If you saw a PHP developer do this, would you think "Man, this is one shoddy developer?" Additionally, I don't know much (or anything) about if/how PHP is optimized, and I know that usually PHP performace doesn't matter. But would doing something like this have a noticeable impact on the performance of my application?

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  • Re-usable Obj-C classes with custom values: The right way

    - by Prairiedogg
    I'm trying to reuse a group of Obj-C clases between iPhone applications. The values that differ from app to app have been isolated and I'm trying to figure out the best way to apply these custom values to the classes on an app-to-app basis. Should I hold them in code? // I might have 10 customizable values for each class, that's a long signature! CarController *controller = [[CarController alloc] initWithFontName:@"Vroom" engine:@"Diesel" color:@"Red" number:11]; Should I store them in a big settings.plist? // Wasteful! I sometimes only use 2-3 of 50 settings! AllMyAppSettings *settings = [[AllMyAppSettings alloc] initFromDisk:@"settings.plist"]; MyCustomController *controller = [[MyCustomController alloc] initWithSettings:settings]; [settings release]; Should I have little, optional n_settings.plists for each class? // Sometimes I customize CarControllerSettings *carSettings = [[CarControllerSettings alloc] initFromDisk:@"car_settings.plist"]; CarController *controller = [[CarController alloc] initWithSettings:carSettings]; [carSettings release]; // Sometimes I don't, and CarController falls back to internally stored, reasonable defaults. CarController *controller = [[CarController alloc] initWithSettings:nil]; Or is there an OO solution that I'm not thinking of at all that would be better?

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  • Where to place interactive objects in JavaScript?

    - by Chris
    I'm creating a web based application (i.e. JavaScript with jQuery and lots of SVG) where the user interacts with "objects" on the screen (think of DIVs that can be draged around, resized and connected by arraows - like a vector drawing programm or a graphical programming language). As each "object" contains individual information but is allways belonging to a "class" of elements it's obvious that this application should be programmed by using an OOP approach. But where do I store the "objects" best? Should I create a global structure ("registry") with all (JS native) objects and tell them "draw yourself on the DOM"? Or should I avoid such a structure and think of the (relevant) DOM nodes as my objects and attach the relevant data as .data() to them? The first approach is very MVC - but I guess the attachment of all the event handlers will be non trivial. The second approach will handle the events in a trivial way and it doesn't create a duplicate structure, but I guess the usual OO stuff (like methods) will be more complex. What do you recomend? I think the answer will be JavaScript and SVG specific as "usual" programming languages don't have such a highly organized output "canvas".

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  • How to use interfaces in exception handling

    - by vikp
    Hi, I'm working on the exception handling layer for my application. I have read few articles on interfaces and generics. I have used inheritance before quite a lot and I'm comfortable with in that area. I have a very brief design that I'm going to implement: public interface IMyExceptionLogger { public void LogException(); // Helper methods for writing into files,db, xml } I'm slightly confused what I should be doing next. public class FooClass: IMyExceptionLogger { // Fields // Constructors } Should I implement LogException() method within FooClass? If yes, than I'm struggling to see how I'm better of using an interface instead of the concrete class... I have a variety of classes that will make a use of that interface, but I don't want to write an implementation of that interface within each class. In the same time If I implement an interface in one class, and then use that class in different layers of the application I will be still using concrete classes instead of interfaces, which is a bad OO design... I hope this makes sense. Any feedback and suggestions are welcome. Please notice that I'm not interested in using net4log or its competitors because I'm doing this to learn. Thank you Edit: Wrote some more code. So I will implement variety of loggers with this interface, i.e. DBExceptionLogger, CSVExceptionLogger, XMLExceptionLogger etc. Than I will still end up with concrete classes that I will have to use in different layers of my application.

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  • White-box testing in Javascript - how to deal with privacy?

    - by Max Shawabkeh
    I'm writing unit tests for a module in a small Javascript application. In order to keep the interface clean, some of the implementation details are closed over by an anonymous function (the usual JS pattern for privacy). However, while testing I need to access/mock/verify the private parts. Most of the tests I've written previously have been in Python, where there are no real private variables (members, identifiers, whatever you want to call them). One simply suggests privacy via a leading underscore for the users, and freely ignores it while testing the code. In statically typed OO languages I suppose one could make private members accessible to tests by converting them to be protected and subclassing the object to be tested. In Javascript, the latter doesn't apply, while the former seems like bad practice. I could always wall back to black box testing and simply check the final results. It's the simplest and cleanest approach, but unfortunately not really detailed enough for my needs. So, is there a standard way of keeping variables private while still retaining some backdoors for testing in Javascript?

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  • Use of Java [Interfaces / Abstract classes]

    - by Samuel
    Hello, Lately i decided to take a look at Java so i am still pretty new to it and also to the approach of OO programming, so i wanted to get some things straight before learning more, (i guess it's never to soon to start with good practices). I am programming a little 2D game for now but i think my question applies to any non trivial project. For the simplicity i'll provide examples from my game. I have different kinds of zombies, but they all have the same attributes (x, y, health, attack etc) so i wrote an interface Zombie which i implement by WalkingZombie, RunningZombie TeleportingZombie etc. Is this the best thing to do? Am i better of with an abstract class? Or with a super class? (I am not planning to partially implement functions - therefor my choice for an interface instead of an abstract class) I have one class describing the main character (Survivor) and since it is pretty big i wanted to write an interface with the different functions, so that i can easily see and share the structure of it. Is it good practice? Or is it simply a waste of space and time? I hope this question will not be rated as subjective because i thought that experienced programmers won't disagree about this kind of topic since the use of interfaces / super classes / abstract classes follows logical rules and is thereby not simply a personal choice. Thank you for your time -Samuel

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  • Which PHP MVC Framework should I use with MongoDB?

    - by Justin Jenkins
    I have a number of smaller scale PHP projects lined up and would like to take advangtage of a framework. I've read these questions ... What PHP framework would you choose for a new application and why? Picking a PHP MVC Framework I found them useful but I need more specific opinions; here are my major requirements ... MongoDB support (the more 'built-in' the better, a full ORM is not needed however.) MVC (and nice pretty urls ... if you will ... too!) Must work on Apache (2.2) on Ubuntu (10.04.1 LTS), but nginx is also a nice plus. PHP 5.3 or greater. Nice to haves ... I'd prefer more readable code than lots of "shortcut" shorthand coding (that just ends up confusing me later.) I've used PHP for a number of years, but don't use a lot of it's OO (nor do I really care to.) I really love jQuery, so a framework that "thinks" the same way would be nice. Lightweight, I don't need a ton of features ... I just need to make my life easier. I've briefly looked at Lithium, CakePHP, Vork and Symfony ... What would be the best framework for my needs? EDIT: Also docs are pretty important, documentaction with examples! I can't stand to waste time figuring how to use a framework if it would have taken less time to code it myself.

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  • [Rails3] How to do multiple many to many relationships between the same two tables.

    - by Kurt
    Hi. I have a model of a club where I want to model the two entities Meeting and Member. There are actually two many-to-many relationships between these entities though, as for any meeting a Member can either be a Speaker or a Guest. Now I am an OO thinker, so would normally just create the two classes and each one would just have two arrays of the other inside, but rails is making me think a bit more data centric here, so I realise I need to break these M2M relationships up with join tables Speakers and Guests which I have done, but now I am having trouble describing the relationships in the models. The two join table models both have "belongs_to :meeting" and "belongs_to :member" and I think that should be sufficient. I am not however sure about the Meeting and Member models though. Each one has "has_many :guests" and "has_many: speakers" but I am not sure if I also want to go: has_many :members, :through = :guests has_many :members, :through = :speakers But I suspect that this is like declaring two "members" that will clash. I also thought about: has_many :guests, :through = :guests has_many :speakers, :through = :speakers Does that make sense? How would ActiveRecord know that they are in fact Members? I have found heaps of examples of polymorphic m2m relationships and m2m relationships where 1 table references itself, but no good examples to help me mode this situation where two separate tables have two different m2m relationships. Anyone got any tips?

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  • Object model design choice

    - by spinon
    I am currently working on a ASP.NET MVC reporting application using C#. This is a redesign from a PHP application that was just initially thrown together and is now starting to gain some more traction. SowWe are in the process of reworking the backend to have a more OO approach. One of the descisions I am currently wrestling with is how to structure the domain objects. Since 95% of the site is readonly I am not sure if the typical approaches are practical. Should I create domain objects for the primary pieces of the application (ticket, assignment, assignee) and then create static methods off of these areas to pull the reporting data? Or should I just skip that part and create the chart data classes and have some get method off of these classes? It's not a real big application and currenlty I am the only one developing on it. But I feel torn as to which approach. I feel that the first one is the better choice but maybe overkill given that the majority of uses is for aggregate reporting. Anybody have some good insight on why I should go one way or another?

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  • .NET security mechanism to restrict access between two Types in the same project?

    - by jdk
    Question: Is there a mechanism in the .NET Framework to hide one custom Type from another without using separate projects/assemblies? I'm using C# with ASP.NET in a Website project. Note: I'm not talking about access modifiers to hide members of a Type from another type - I mean to hide the Type itself. Background: I'm working in an ASP.NET Website project and the team has decided not to use separate project assemblies for different software layers. Therefore I'm looking for a way to have, for example, a DataAccess/ folder of which I disallow its classes to access other Types in the same ASP.NET Website project. In other words I want to fake the layers and have some kind of security mechanism around each layer to prevent it from accessing another. Obviously there's not a way to enforce this restriction using language-specific OO keywords so I am looking for something else, for example: maybe a permission framework or code access mechanism, maybe something that uses meta data like Attributes. Even something that restricts one namespace from accessing another. I'm unsure the final form it might take. If this were C++ I'd likely be using friend to make as solution, which doesn't translate to C# internal in this case although they're often compared. I don't really care whether the solution actually hides Types from each other or just makes them inaccessible; however I don't want to lock down one Type from all others, another reason access modifiers are not a solution. A runtime or design time answer will suffice. Looking for something easy to implement otherwise it's not worth the effort ...

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  • How do I subtract two dates in Django/Python?

    - by Ryan
    Hi! I'm working on a little fitness tracker in order to teach myself Django. I want to graph my weight over time, so I've decided to use the Python Google Charts Wrapper. Google charts require that you convert your date into a x coordinate. To do this I want to take the number of days in my dataset by subtracting the first weigh-in from the last weigh-in and then using that to figure out the x coords (for example, I could 100 by the result and increment the x coord by the resulting number for each y coord.) Anyway, I need to figure out how to subtract Django datetime objects from one another and so far, I am striking out on both google and here at the stack. I know PHP, but have never gotten a handle on OO programming, so please excuse my ignorance. Here is what my models look like: class Goal(models.Model): goal_weight = models.DecimalField("Goal Weight",max_digits=4, decimal_places=1) target_date = models.DateTimeField("Target Date to Reach Goal") set_date = models.DateTimeField("When did you set your goal?") comments = models.TextField(blank=True) def __unicode__(self): return unicode(self.goal_weight) class Weight(models.Model): """Weight at a given date and time """ goal = models.ForeignKey(Goal) weight = models.DecimalField("Current Weight",max_digits=4, decimal_places=1) weigh_date = models.DateTimeField("Date of Weigh-In") comments = models.TextField(blank=True) def __unicode__(self): return unicode(self.weight) def recorded_today(self): return self.date.date() == datetime.date.today() Any ideas on how to proceed in the view? Thanks so much!

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  • Refactoring huge if ( ... instanceof ...)

    - by Chris
    I'm currently trying to refactor a part of a project that looks like this: Many classes B extends A; C extends A; D extends C; E extends B; F extends A; ... And somewhere in the code: if (x instanceof B){ B n = (B) x; ... }else if (x instanceof C){ C n = (C) x; ... }else if (x instanceof D){ D n = (D) x; ... }else if (x instanceof E){ E n = (E) x; ... }else if (x instanceof G){ G n = (G) x; ... }... Above if-construct currently sits in a function with a CC of 19. Now my question is: Can I split this if-construct up in mutliple functions and let Java's OO do the magic? Or are there any catches I have to look out for? My idea: private void oopMagic(C obj){ ... Do the stuff from the if(x instanceof C) here} private void oopMagic(D obj){ ... Do the stuff from the if(x instanceof D) here} private void oopMagic(E obj){ ... Do the stuff from the if(x instanceof E) here} .... and instead of the huge if: oopMagic(x);

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  • Dynamic Array of Objects Sans Vector Class

    - by Connor Black
    I am doing a homework assignment for my summer OO class and we need to write two classes. One is called Sale and the other is called Register. I've written my Sale class; here's the .h file: enum ItemType {BOOK, DVD, SOFTWARE, CREDIT}; class Sale { public: Sale(); // default constructor, // sets numerical member data to 0 void MakeSale(ItemType x, double amt); ItemType Item(); // Returns the type of item in the sale double Price(); // Returns the price of the sale double Tax(); // Returns the amount of tax on the sale double Total(); // Returns the total price of the sale void Display(); // outputs sale info private: double price; // price of item or amount of credit double tax; // amount of sales tax double total; // final price once tax is added in. ItemType item; // transaction type }; For the Register class we need to include a dynamic array of Sale objects in our member data. We cannot use the vector class. How is this done? Here's my 'Register' '.h' class Register{ public: Register(int ident, int amount); ~Register(); int GetID(){return identification;} int GetAmount(){return amountMoney;} void RingUpSale(ItemType item, int basePrice); void ShowLast(); void ShowAll(); void Cancel(); int SalesTax(int n); private: int identification; int amountMoney; };

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  • Using enum values to represent binary operators (or functions)

    - by Bears will eat you
    I'm looking for an elegant way to use values in a Java enum to represent operations or functions. My guess is, since this is Java, there just isn't going to be a nice way to do it, but here goes anyway. My enum looks something like this: public enum Operator { LT, LTEQ, EQEQ, GT, GTEQ, NEQ; ... } where LT means < (less than), LTEQ means <= (less than or equal to), etc - you get the idea. Now I want to actually use these enum values to apply an operator. I know I could do this just using a whole bunch of if-statements, but that's the ugly, OO way, e.g.: int a = ..., b = ...; Operator foo = ...; // one of the enum values if (foo == Operator.LT) { return a < b; } else if (foo == Operator.LTEQ) { return a <= b; } else if ... // etc What I'd like to be able to do is cut out this structure and use some sort of first-class function or even polymorphism, but I'm not really sure how. Something like: int a = ..., b = ...; Operator foo = ...; return foo.apply(a, b); or even int a = ..., b = ...; Operator foo = ...; return a foo.convertToOperator() b; But as far as I've seen, I don't think it's possible to return an operator or function (at least, not without using some 3rd-party library). Any suggestions?

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  • What's the difference between UI development and front-end development?

    - by Nick Lowman
    I'm a front-end developer and really enjoy jQuery and JavaScript. I've built a lot a websites, done some good jQuery work and built a few JavaScript based applications and would really like to get in UI development. Or so I thought. I guessed it would be pretty similar to what I already do except maybe a little more JavaScript heavy but when I looked into it all the job specs said I needed to know about Scrum or Agile development, knowledge of testing frameworks and a good knowledge of JavaScript frameworks and custom events. So, from the specs I get the idea that a UI developer is actually a dedicated JavaScript developer. Is that the case? I understand (with much help from the users on stackoverflow), about JavaScript OO, inheritance, closures, custom events, debugging in Firefox or Aptana etc, and the people I work with seem to think I pretty OK at what I do but clearly my knowledge is not good enough to go for UI jobs. If anyone could tell me a little more about UI development and if there are any good resources for learning about it I would be most grateful as I couldn't find much on the internet.

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  • self-destructing objects in php5?

    - by user151841
    I am working on a class in php that is basically an interface to a database row. I wanted to create a delete() method that would 1. delete the database row and 2. destroy the instance of itself so that further attempts to manipulate the row via the object would throw warnings. Doing some googling, it seems that, in php5, it's not possible for an object to unset itself. http://bugs.php.net/bug.php?id=36971 In fact they discuss the very situation I was wanting to do :( So how should I proceed? I could make boolean flag as a class property, for whether the row still exists, and have each operation check that flag and throw an error if the row has been deleted. This maintains the oo structure of code, so I would have $objDbRow->delete(); But then I have to put checks at the beginning of each method. Or, I could implement a __destruct method that deletes the row. But that would seem counter-intuitive to me; if I saw in code unset($objDbRow); All I would suspect that's happening is that the object is being discarded, not that a row is being deleted. So that to me would seem like bad practice.

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  • interface abstract in php real world scenario

    - by jason
    The goal is to learn whether to use abstract or interface or both... I'm designing a program which allows a user to de-duplicate all images but in the process rather then I just build classes I'd like to build a set of libraries that will allow me to re-use the code for other possible future purposes. In doing so I would like to learn interface vs abstract and was hoping someone could give me input into using either. Here is what the current program will do: recursive scan directory for all files determine file type is image type compare md5 checksum against all other files found and only keep the ones which are not duplicates Store total duplicates found at the end and display size taken up Copy files that are not duplicates into folder by date example Year, Month folder with filename is file creation date. While I could just create a bunch of classes I'd like to start learning more on interfaces and abstraction in php. So if I take the scan directory class as the first example I have several methods... ScanForFiles($path) FindMD5Checksum() FindAllImageTypes() getFileList() The scanForFiles could be public to allow anyone to access it and it stores in an object the entire directory list of files found and many details about them. example extension, size, filename, path, etc... The FindMD5Checksum runs against the fileList object created from scanForFiles and adds the md5 if needed. The FindAllImageTypes runs against the fileList object as well and adds if they are image types. The findmd5checksum and findallimagetypes are optionally run methods because the user might not intend to run these all the time or at all. The getFileList returns the fileList object itself. While I have a working copy I've revamped it a few times trying to figure out whether I need to go with an interface or abstract or both. I'd like to know how an expert OO developer would design it and why?

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  • Understanding Basic Prototyping & Updating Key/Value pairs

    - by JordanD
    First time poster, long time lurker. I'm trying to learn some more advanced features of .js, and have two ojectives based on the pasted code below: I would like to add methods to a parent class in a specific way (by invoking prototype). I intend to update the declared key/value pairs each time I make an associated method call. execMTAction as seen in TheSuper will execute each function call, regardless. This is by design. Here is the code: function TheSuper(){ this.options = {componentType: "UITabBar", componentName: "Visual Browser", componentMethod: "select", componentValue: null}; execMTAction(this.options.componentType, this.options.componentName, this.options.componentMethod, this.options.componentValue); }; TheSuper.prototype.tapUITextView = function(val1, val2){ this.options = {componentType: "UITextView", componentName: val1, componentMethod: "entertext", componentValue: val2}; }; I would like to execute something like this (very simple): theSuper.executeMTAction(); theSuper.tapUITextView("a", "b"); Unfortunately I am unable to overwrite the "this.options" in the parent, and the .tapUITextView method throws an error saying it cannot find executeMTAction. All I want to do, like I said, is to update the parameters in the parent, then have executeMTAction run each time I make any method call. That's it. Any thoughts? I understand this is basic but I'm coming from a long-time procedural career and .js seems to have this weird confluence of oo/procedural that I'm having a bit of difficulty with. Thanks for any input!

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