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  • How do I create a partial function with generics in scala?

    - by Matteo Caprari
    Hello. I'm trying to write a performance measurements library for Scala. My idea is to transparently 'mark' sections so that the execution time can be collected. Unfortunately I wasn't able to bend the compiler to my will. An admittedly contrived example of what I have in mind: // generate a timing function val myTimer = mkTimer('myTimer) // see how the timing function returns the right type depending on the // type of the function it is passed to it val act = actor { loop { receive { case 'Int => val calc = myTimer { (1 to 100000).sum } val result = calc + 10 // calc must be Int self reply (result) case 'String => val calc = myTimer { (1 to 100000).mkString } val result = calc + " String" // calc must be String self reply (result) } Now, this is the farthest I got: trait Timing { def time[T <: Any](name: Symbol)(op: => T) :T = { val start = System.nanoTime val result = op val elapsed = System.nanoTime - start println(name + ": " + elapsed) result } def mkTimer[T <: Any](name: Symbol) : (() => T) => () => T = { type c = () => T time(name)(_ : c) } } Using the time function directly works and the compiler correctly uses the return type of the anonymous function to type the 'time' function: val bigString = time('timerBigString) { (1 to 100000).mkString("-") } println (bigString) Great as it seems, this pattern has a number of shortcomings: forces the user to reuse the same symbol at each invocation makes it more difficult to do more advanced stuff like predefined project-level timers does not allow the library to initialize once a data structure for 'timerBigString So here it comes mkTimer, that would allow me to partially apply the time function and reuse it. I use mkTimer like this: val myTimer = mkTimer('aTimer) val myString= myTimer { (1 to 100000).mkString("-") } println (myString) But I get a compiler error: error: type mismatch; found : String required: () => Nothing (1 to 100000).mkString("-") I get the same error if I inline the currying: val timerBigString = time('timerBigString) _ val bigString = timerBigString { (1 to 100000).mkString("-") } println (bigString) This works if I do val timerBigString = time('timerBigString) (_: String), but this is not what I want. I'd like to defer typing of the partially applied function until application. I conclude that the compiler is deciding the return type of the partial function when I first create it, chosing "Nothing" because it can't make a better informed choice. So I guess what I'm looking for is a sort of late-binding of the partially applied function. Is there any way to do this? Or maybe is there a completely different path I could follow? Well, thanks for reading this far -teo

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  • How to call a prototyped function from within the prototyped "class"?

    - by Jorge
    function FakeClass(){}; FakeClass.prototype.someMethod = function(){}; FakeClass.prototype.otherMethod = function(){ //need to call someMethod() here. } I need to call someMethod from otherMethod, but apparently it doesn't work. If i build it as a single function (not prototyped), i can call it, but calling a prototyped does not work. How can i do it as if i was treating the function just like a class method?

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  • Function inside .profile results in no log-in

    - by bioShark
    I've created a custom function in my .profile, and I've added right at the bottom, after my custom aliases : # custom functions function eclipse-gtk { cd ~/development/eclipse-juno ./eclipse_wb.sh & cd - } The function starts a custom version of my eclipse. After I've added it, because I didn't wanted to log-out/log-in, I've reloaded my profile with the command: . ~/.profile and then I've tested my function by calling eclipse-gtk and it worked without any issue. Today when I booted, I couldn't log in. After providing my password, in a few seconds I was back at the log-in screen. Dropping to command line using CTR + ALT + F1, I've commented out the function in my .profile and the log-in was possible without any issue. My question is, what did I do wrong when I wrote the function? And if there is something wrong, why did it work yesterday after reloading the profile. Thanks in advance. Using: Ubuntu 12.04

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  • How to get SQL Function run a different query and return value from either query?

    - by RoguePlanetoid
    I need a function, but cannot seem to get it quite right, I have looked at examples here and elsewhere and cannot seem to get this just right, I need an optional item to be included in my query, I have this query (which works): SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title AND Manufacturer = @Manufacturer ORDER BY LenDesc DESC This works within a Function, however the Manufacturer is Optional for this search - which is to find the description of a similar item, if none is present, the other query is: SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title ORDER BY LenDesc DESC Which is missing the Manufacturer, how to I get my function to use either query based on the Manufacturer Value being present or not. The reason is I will have a function which first checks an SKU for a Description, if it is not present - it uses this method to get a Description from a Similar Product, then updates the product being added with the similar product's description. Here is the function so far: ALTER FUNCTION [dbo].[GetDescriptionByTitleManufacturer] ( @Title varchar(400), @Manufacturer varchar(160) ) RETURNS TABLE AS RETURN ( SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title AND Manufacturer = @Manufacturer ORDER BY LenDesc DESC ) I've tried adding BEGINs and IF...ELSEs but get errors or syntax problems each way I try it, I want to be able to do something like this pseudo-function (which does not work): ALTER FUNCTION [dbo].[GetDescriptionByTitleManufacturer] ( @Title varchar(400), @Manufacturer varchar(160) ) RETURNS TABLE AS BEGIN IF (@Manufacturer = Null) RETURN ( SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title ORDER BY LenDesc DESC ) ELSE RETURN ( SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title AND Manufacturer = @Manufacturer ORDER BY LenDesc DESC ) END

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  • How can I modify a scalar reference passed to a subroutine reference

    - by Mark
    I have a function to convert documents into different formats, which then calls another function based on the type document. It's pretty straight forward for everything aside from HTML documents which require a bit of cleaning up, and that cleaning up is different based on where it's come from. So I had the idea that I could pass a reference to a subroutine to the convert function so the caller has the opportunity to modify the HTML, kinda like so (I'm not at work so this isn't copy-and-pasted): package Converter; ... sub convert { my ($self, $filename, $coderef) = @_; if ($filename =~ /html?$/i) { $self->_convert_html($filename, $coderef); } } sub _convert_html { my ($self, $filename, $coderef) = @_; my $html = $self->slurp($filename); $coderef->(\$html); #this modifies the html $self->save_to_file($filename, $html); } which is then called by: Converter->new->convert("./whatever.html", sub { s/<html>/<xml>/i }); I've tried a couple of different things along these lines but I keep on getting 'Use of uninitialized value in substitution (s///)'. Is there any way of doing what I'm trying to do? Thanks

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  • invalid scalar hex value 0x8000000 and over

    - by kioto
    Hi. I found a problem getting hex value from yaml file. It couldn't get hex value 0x80000000 and over. Following is a sample C++ program. // ymlparser.cpp #include <iostream> #include <fstream> #include "yaml-cpp/yaml.h" int main(void) { try { std::ifstream fin("hex.yaml"); YAML::Parser parser(fin); YAML::Node doc; parser.GetNextDocument(doc); int num1; doc["hex1"] >> num1; printf("num1 = 0x%x\n", num1); int num2; doc["hex2"] >> num2; printf("num2 = 0x%x\n", num2); return 0; } catch(YAML::ParserException& e) { std::cout << e.what() << "\n"; } } hex.yaml hex1: 0x7FFFFFFF hex2: 0x80000000 Error message is here. $ ./ymlparser num1 = 0x7fffffff terminate called after throwing an instance of 'YAML::InvalidScalar' what(): yaml-cpp: error at line 2, column 7: invalid scalar Aborted Environment yaml-cpp : getting from svn, March.22.2010 or v0.2.5 OS : Ubuntu 9.10 i386 I need to get hex the value on yaml-cpp now, but I have no idea. Please tell me how to get it another way. Thanks,

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  • SQL SERVER – Introduction to PERCENTILE_DISC() – Analytic Functions Introduced in SQL Server 2012

    - by pinaldave
    SQL Server 2012 introduces new analytical function PERCENTILE_DISC(). The book online gives following definition of this function: Computes a specific percentile for sorted values in an entire rowset or within distinct partitions of a rowset in Microsoft SQL Server 2012 Release Candidate 0 (RC 0). For a given percentile value P, PERCENTILE_DISC sorts the values of the expression in the ORDER BY clause and returns the value with the smallest CUME_DIST value (with respect to the same sort specification) that is greater than or equal to P. If you are clear with understanding of the function – no need to read further. If you got lost here is the same in simple words – find value of the column which is equal or more than CUME_DIST. Before you continue reading this blog I strongly suggest you read about CUME_DIST function over here Introduction to CUME_DIST – Analytic Functions Introduced in SQL Server 2012. Now let’s have fun following query: USE AdventureWorks GO SELECT SalesOrderID, OrderQty, ProductID, CUME_DIST() OVER(PARTITION BY SalesOrderID ORDER BY ProductID ) AS CDist, PERCENTILE_DISC(0.5) WITHIN GROUP (ORDER BY ProductID) OVER (PARTITION BY SalesOrderID) AS PercentileDisc FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY SalesOrderID DESC GO The above query will give us the following result: You can see that I have used PERCENTILE_DISC(0.5) in query, which is similar to finding median but not exactly. PERCENTILE_DISC() function takes a percentile as a passing parameters. It returns the value as answer which value is equal or great to the percentile value which is passed into the example. For example in above example we are passing 0.5 into the PERCENTILE_DISC() function. It will go through the resultset and identify which rows has values which are equal to or great than 0.5. In first example it found two rows which are equal to 0.5 and the value of ProductID of that row is the answer of PERCENTILE_DISC(). In some third windowed resultset there is only single row with the CUME_DIST() value as 1 and that is for sure higher than 0.5 making it as a answer. To make sure that we are clear with this example properly. Here is one more example where I am passing 0.6 as a percentile. Now let’s have fun following query: USE AdventureWorks GO SELECT SalesOrderID, OrderQty, ProductID, CUME_DIST() OVER(PARTITION BY SalesOrderID ORDER BY ProductID ) AS CDist, PERCENTILE_DISC(0.6) WITHIN GROUP (ORDER BY ProductID) OVER (PARTITION BY SalesOrderID) AS PercentileDisc FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY SalesOrderID DESC GO The above query will give us the following result: The result of the PERCENTILE_DISC(0.6) is ProductID of which CUME_DIST() is more than 0.6. This means for SalesOrderID 43670 has row with CUME_DIST() 0.75 is the qualified row, resulting answer 773 for ProductID. I hope this explanation makes it further clear. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Error when make "make install" PHP WebDav

    - by kron
    Hi, I'm having issues install PHP WebDAV onto Fedora8 - after downloading and running make install I get the following errors: [root@ip-18-192-114-35 dav]# make install /bin/sh /tmp/dav/libtool --mode=compile gcc -I. -I/tmp/dav -DPHP_ATOM_INC -I/tmp/dav/include -I/tmp/dav/main -I/tmp/dav -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /tmp/dav/dav.c -o dav.lo gcc -I. -I/tmp/dav -DPHP_ATOM_INC -I/tmp/dav/include -I/tmp/dav/main -I/tmp/dav -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /tmp/dav/dav.c -fPIC -DPIC -o .libs/dav.o /tmp/dav/dav.c:21:23: error: ne_socket.h: No such file or directory /tmp/dav/dav.c:22:24: error: ne_session.h: No such file or directory /tmp/dav/dav.c:23:22: error: ne_utils.h: No such file or directory /tmp/dav/dav.c:24:21: error: ne_auth.h: No such file or directory /tmp/dav/dav.c:25:22: error: ne_basic.h: No such file or directory /tmp/dav/dav.c:26:20: error: ne_207.h: No such file or directory /tmp/dav/dav.c:35: error: expected specifier-qualifier-list before 'ne_session' /tmp/dav/dav.c: In function 'dav_destructor_dav_session': /tmp/dav/dav.c:152: error: 'DavSession' has no member named 'sess' /tmp/dav/dav.c:153: error: 'DavSession' has no member named 'sess' /tmp/dav/dav.c:155: error: 'DavSession' has no member named 'base_uri_path' /tmp/dav/dav.c:156: error: 'DavSession' has no member named 'user_name' /tmp/dav/dav.c:157: error: 'DavSession' has no member named 'user_password' /tmp/dav/dav.c:158: error: 'DavSession' has no member named 'sess' /tmp/dav/dav.c: In function 'cb_dav_auth': /tmp/dav/dav.c:194: error: 'DavSession' has no member named 'user_name' /tmp/dav/dav.c:194: error: 'NE_ABUFSIZ' undeclared (first use in this function) /tmp/dav/dav.c:194: error: (Each undeclared identifier is reported only once /tmp/dav/dav.c:194: error: for each function it appears in.) /tmp/dav/dav.c:195: error: 'DavSession' has no member named 'user_password' /tmp/dav/dav.c: In function 'zif_webdav_connect': /tmp/dav/dav.c:212: error: 'ne_session' undeclared (first use in this function) /tmp/dav/dav.c:212: error: 'sess' undeclared (first use in this function) /tmp/dav/dav.c:213: error: 'ne_uri' undeclared (first use in this function) /tmp/dav/dav.c:213: error: expected ';' before 'uri' /tmp/dav/dav.c:215: error: 'uri' undeclared (first use in this function) /tmp/dav/dav.c:259: error: 'DavSession' has no member named 'base_uri_path' /tmp/dav/dav.c:260: error: 'DavSession' has no member named 'base_uri_path_len' /tmp/dav/dav.c:262: error: 'DavSession' has no member named 'user_name' /tmp/dav/dav.c:264: error: 'DavSession' has no member named 'user_name' /tmp/dav/dav.c:267: error: 'DavSession' has no member named 'user_password' /tmp/dav/dav.c:269: error: 'DavSession' has no member named 'user_password' /tmp/dav/dav.c:271: error: 'DavSession' has no member named 'sess' /tmp/dav/dav.c: In function 'get_full_uri': /tmp/dav/dav.c:304: error: 'DavSession' has no member named 'base_uri_path_len' /tmp/dav/dav.c:307: error: 'DavSession' has no member named 'base_uri_path_len' /tmp/dav/dav.c:313: error: 'DavSession' has no member named 'base_uri_path' /tmp/dav/dav.c:313: error: 'DavSession' has no member named 'base_uri_path_len' /tmp/dav/dav.c:314: error: 'DavSession' has no member named 'base_uri_path_len' /tmp/dav/dav.c: In function 'zif_webdav_get': /tmp/dav/dav.c:329: error: 'ne_session' undeclared (first use in this function) /tmp/dav/dav.c:329: error: 'sess' undeclared (first use in this function) /tmp/dav/dav.c:330: error: 'ne_request' undeclared (first use in this function) /tmp/dav/dav.c:330: error: 'req' undeclared (first use in this function) /tmp/dav/dav.c:348: error: 'DavSession' has no member named 'sess' /tmp/dav/dav.c:354: error: 'ne_accept_2xx' undeclared (first use in this function) /tmp/dav/dav.c:359: error: 'NE_OK' undeclared (first use in this function) /tmp/dav/dav.c:359: error: invalid type argument of '->' /tmp/dav/dav.c: In function 'zif_webdav_put': /tmp/dav/dav.c:377: error: 'ne_session' undeclared (first use in this function) /tmp/dav/dav.c:377: error: 'sess' undeclared (first use in this function) /tmp/dav/dav.c:378: error: 'ne_request' undeclared (first use in this function) /tmp/dav/dav.c:378: error: 'req' undeclared (first use in this function) /tmp/dav/dav.c:396: error: 'DavSession' has no member named 'sess' /tmp/dav/dav.c:405: error: 'NE_OK' undeclared (first use in this function) /tmp/dav/dav.c:405: error: invalid type argument of '->' /tmp/dav/dav.c: In function 'zif_webdav_delete': /tmp/dav/dav.c:422: error: 'ne_session' undeclared (first use in this function) /tmp/dav/dav.c:422: error: 'sess' undeclared (first use in this function) /tmp/dav/dav.c:423: error: 'ne_request' undeclared (first use in this function) /tmp/dav/dav.c:423: error: 'req' undeclared (first use in this function) /tmp/dav/dav.c:441: error: 'DavSession' has no member named 'sess' /tmp/dav/dav.c:448: error: 'NE_OK' undeclared (first use in this function) /tmp/dav/dav.c:448: error: invalid type argument of '->' /tmp/dav/dav.c: In function 'zif_webdav_mkcol': /tmp/dav/dav.c:465: error: 'ne_session' undeclared (first use in this function) /tmp/dav/dav.c:465: error: 'sess' undeclared (first use in this function) /tmp/dav/dav.c:466: error: 'ne_request' undeclared (first use in this function) /tmp/dav/dav.c:466: error: 'req' undeclared (first use in this function) /tmp/dav/dav.c:484: error: 'DavSession' has no member named 'sess' /tmp/dav/dav.c:491: error: 'NE_OK' undeclared (first use in this function) /tmp/dav/dav.c:491: error: invalid type argument of '->' /tmp/dav/dav.c: In function 'zif_webdav_copy': /tmp/dav/dav.c:510: error: 'ne_session' undeclared (first use in this function) /tmp/dav/dav.c:510: error: 'sess' undeclared (first use in this function) /tmp/dav/dav.c:511: error: 'ne_request' undeclared (first use in this function) /tmp/dav/dav.c:511: error: 'req' undeclared (first use in this function) /tmp/dav/dav.c:539: error: 'DavSession' has no member named 'sess' /tmp/dav/dav.c:550: error: 'NE_DEPTH_INFINITE' undeclared (first use in this function) /tmp/dav/dav.c:550: error: 'NE_DEPTH_ZERO' undeclared (first use in this function) /tmp/dav/dav.c:554: error: 'NE_OK' undeclared (first use in this function) /tmp/dav/dav.c:554: error: invalid type argument of '->' /tmp/dav/dav.c: In function 'zif_webdav_move': /tmp/dav/dav.c:573: error: 'ne_session' undeclared (first use in this function) /tmp/dav/dav.c:573: error: 'sess' undeclared (first use in this function) /tmp/dav/dav.c:574: error: 'ne_request' undeclared (first use in this function) /tmp/dav/dav.c:574: error: 'req' undeclared (first use in this function) /tmp/dav/dav.c:598: error: 'DavSession' has no member named 'sess' /tmp/dav/dav.c:611: error: 'NE_OK' undeclared (first use in this function) /tmp/dav/dav.c:611: error: invalid type argument of '->' make: *** [dav.lo] Error 1 Any help would be much appreciated. Thanks!

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  • Emacs: Define a function which loads the file where the function itself is defined

    - by damd
    I'm refactoring a bit in my Emacs set up and have come to the conclusion that I want to use a different init file than the default one. So basically, in my ~/.emacs file, I have this: (load "/some/directory/init.el") Up until now, that's been working just fine. However, now I want to redefine an old command that I've used for ages, which opens my init file: (defun conf () "Open a buffer with the user init file." (interactive) (find-file user-init-file)) As you can see, this will open ~/.emacs no matter what I do. I want it to open /some/directory/init.el, or wherever the conf command itself is defined. How would I do that?

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  • Can any function be a deleted-function?

    - by Caspin
    The working draft explicitly calls out that defaulted-functions must be special member functions (eg copy-constructor, default-constructor, etc). Which makes perfect sense. However, I don't see any such restriction on deleted-functions. Is that right? Or in other words are these three examples valid c++0? struct Foo { // 1 int bar( int ) = delete; }; // 2 int baz( int ) = delete; template< typename T > int boo( T t ); // 3 template<> int boo<int>(int t) = delete;

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  • Calling a Function Based on a String Which Contains the Function Name

    - by Phonethics
    var foo1,foo2; switch (fn) { case "fade" : foo1 = "fadeOut"; foo2 = "fadeIn"; break; case "slide" : foo1 = "slideUp"; foo2 = "slideDown"; break; } eval("$('.cls1')." + foo1 + "();"); currentSlideIndex = currentSlideIndex + n; eval("$('.cls1')." + foo2 + "();"); Any better way to achieve this without using eval ? Im not a very big fan of using eval unless absolutely necessary.

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  • How to call function on parent page from iframe using jQuery?

    - by Michael
    I have an upload form that posts to a hidden iframe. I am attempting to call a function on the parent page from the iframe, but am getting the error "top.stopUpload is not a function". What is the correct way to do this? PARENT PAGE: $(document).ready(function() { $('#document_upload').submit( function() { $('#upload_progress').show(); }); function stopUpload(success){ if (success == 1){ $('#result', window.parent.document).html( '<span class="msg">The file was uploaded successfully!<\/span>'); } else { $('#result', window.parent.document).html( '<span class="emsg">There was an error during file upload!<\/span>'); } $('#upload_progress').hide(); return true; } }) IFRAME: $(document).ready(function() { top.stopUpload(<?php echo $result; ?>); }

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  • AS3 - Can I have access to the object (or function) who call me?

    - by lk
    I've asked this same question with Python. Now I like to know if this can be done in AS3. If I have something like this: package { public class SomeClass { private function A():void { C() } private function B():void { C() } private function C():void { // who is the caller, A or B ??? } public function SomeClass() { A() B() } } } Despite the design or other issues, this is only a question of an inquiring mind. Note: This has to be done without changing C signature Note 2: I like to have an access to an instance of the caller function so I can call that caller function (if I want to)

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  • Algorithm to zoom a plotted function

    - by astinx
    I'm making a game in android and I need plot a function, my algorithm is this: @Override protected void onDraw(Canvas canvas) { float e = 0.5f; //from -x axis to +x evaluate f(x) for (float x = -z(canvas.getWidth()); x < z(canvas.getWidth()); x+=e) { float x1,y1; x1 = x; y1 = f(x); canvas.drawPoint((canvas.getWidth()/2)+x1, (canvas.getHeight()/2)-y1, paintWhite); } super.onDraw(canvas); } This is how it works. If my function is, for example f(x)=x^2, then z(x) is sqrt(x). I evaluate each point between -z(x) to z(x) and then I draw them. As you can see I use the half of the size of the screen to put the function in the middle of the screen. The problem isn't that the code isn't working, actually plots the function. But if the screen is of 320*480 then this function will be really tiny like in the image below. My question is: how can I change this algorithm to scale the function?. BTW what I'm really wanting to do is trace a route to later display an animated sprite, so actually scale this image doesnt gonna help me. I need change the algorithm in order to draw the same interval but in a larger space. Any tip helps, thanks! Current working result Desired result UPDATE: I will try explain more in detail what the problem is. Given this interval [-15...15] (-z(x) to z(x)) I need divide this points in a bigger interval [-320...320] (-x to x). For example, when you use some plotting software like this one. Although the div where is contain the function has 640 px of width, you dont see that the interval is from -320 to 320, you see that the interval is from -6 to 6. How can I achieve this?

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  • Using jQuery Live instead of jQuery Hover function

    - by hajan
    Let’s say we have a case where we need to create mouseover / mouseout functionality for a list which will be dynamically filled with data on client-side. We can use jQuery hover function, which handles the mouseover and mouseout events with two functions. See the following example: <!DOCTYPE html> <html lang="en"> <head id="Head1" runat="server">     <title>jQuery Mouseover / Mouseout Demo</title>     <script type="text/javascript" src="http://ajax.aspnetcdn.com/ajax/jquery/jquery-1.4.4.js"></script>     <style type="text/css">         .hover { color:Red; cursor:pointer;}     </style>     <script type="text/javascript">         $(function () {             $("li").hover(               function () {                   $(this).addClass("hover");               },               function () {                   $(this).removeClass("hover");               });         });     </script> </head> <body>     <form id="form2" runat="server">     <ul>         <li>Data 1</li>         <li>Data 2</li>         <li>Data 3</li>         <li>Data 4</li>         <li>Data 5</li>         <li>Data 6</li>     </ul>     </form> </body> </html> Now, if you have situation where you want to add new data dynamically... Lets say you have a button to add new item in the list. Add the following code right bellow the </ul> tag <input type="text" id="txtItem" /> <input type="button" id="addNewItem" value="Add New Item" /> And add the following button click functionality: //button add new item functionality $("#addNewItem").click(function (event) {     event.preventDefault();     $("<li>" + $("#txtItem").val() + "</li>").appendTo("ul"); }); The mouse over effect won't work for the newly added items. Therefore, we need to use live or delegate function. These both do the same job. The main difference is that for some cases delegate is considered a bit faster, and can be used in chaining. In our case, we can use both. I will use live function. $("li").live("mouseover mouseout",   function (event) {       if (event.type == "mouseover") $(this).addClass("hover");       else $(this).removeClass("hover");   }); The complete code is: <!DOCTYPE html> <html lang="en"> <head id="Head1" runat="server">     <title>jQuery Mouseover / Mouseout Demo</title>     <script type="text/javascript" src="http://ajax.aspnetcdn.com/ajax/jquery/jquery-1.4.4.js"></script>     <style type="text/css">         .hover { color:Red; cursor:pointer;}     </style>     <script type="text/javascript">         $(function () {             $("li").live("mouseover mouseout",               function (event) {                   if (event.type == "mouseover") $(this).addClass("hover");                   else $(this).removeClass("hover");               });             //button add new item functionality             $("#addNewItem").click(function (event) {                 event.preventDefault();                 $("<li>" + $("#txtItem").val() + "</li>").appendTo("ul");             });         });     </script> </head> <body>     <form id="form2" runat="server">     <ul>         <li>Data 1</li>         <li>Data 2</li>         <li>Data 3</li>         <li>Data 4</li>         <li>Data 5</li>         <li>Data 6</li>     </ul>          <input type="text" id="txtItem" />     <input type="button" id="addNewItem" value="Add New Item" />     </form> </body> </html> So, basically when replacing hover with live, you see we use the mouseover and mouseout names for both events. Check the working demo which is available HERE. Hope this was useful blog for you. Hope it’s helpful. HajanReference blog: http://codeasp.net/blogs/hajan/microsoft-net/1260/using-jquery-live-instead-of-jquery-hover-function

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  • Why do we use Pythagoras in game physics?

    - by Starkers
    I've recently learned that we use Pythagoras a lot in our physics calculations and I'm afraid I don't really get the point. Here's an example from a book to make sure an object doesn't travel faster than a MAXIMUM_VELOCITY constant in the horizontal plane: MAXIMUM_VELOCITY = <any number>; SQUARED_MAXIMUM_VELOCITY = MAXIMUM_VELOCITY * MAXIMUM_VELOCITY; function animate(){ var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; x_velocity = x_velocity / scalar; z_velocity = x_velocity / scalar; } } Let's try this with some numbers: An object is attempting to move 5 units in x and 5 units in z. It should only be able to move 5 units horizontally in total! MAXIMUM_VELOCITY = 5; SQUARED_MAXIMUM_VELOCITY = 5 * 5; SQUARED_MAXIMUM_VELOCITY = 25; function animate(){ var x_velocity = 5; var z_velocity = 5; var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); var squared_horizontal_velocity = 5 * 5 + 5 * 5; var squared_horizontal_velocity = 25 + 25; var squared_horizontal_velocity = 50; // if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ if( 50 <= 25 ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; scalar = 50 / 25; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Now this works well, but we can do the same thing without Pythagoras: MAXIMUM_VELOCITY = 5; function animate(){ var x_velocity = 5; var z_velocity = 5; var horizontal_velocity = x_velocity + z_velocity; var horizontal_velocity = 5 + 5; var horizontal_velocity = 10; // if( horizontal_velocity >= MAXIMUM_VELOCITY ){ if( 10 >= 5 ){ scalar = horizontal_velocity / MAXIMUM_VELOCITY; scalar = 10 / 5; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Benefits of doing it without Pythagoras: Less lines Within those lines, it's easier to read what's going on ...and it takes less time to compute, as there are less multiplications Seems to me like computers and humans get a better deal without Pythagoras! However, I'm sure I'm wrong as I've seen Pythagoras' theorem in a number of reputable places, so I'd like someone to explain me the benefit of using Pythagoras to a maths newbie. Does this have anything to do with unit vectors? To me a unit vector is when we normalize a vector and turn it into a fraction. We do this by dividing the vector by a larger constant. I'm not sure what constant it is. The total size of the graph? Anyway, because it's a fraction, I take it, a unit vector is basically a graph that can fit inside a 3D grid with the x-axis running from -1 to 1, z-axis running from -1 to 1, and the y-axis running from -1 to 1. That's literally everything I know about unit vectors... not much :P And I fail to see their usefulness. Also, we're not really creating a unit vector in the above examples. Should I be determining the scalar like this: // a mathematical work-around of my own invention. There may be a cleverer way to do this! I've also made up my own terms such as 'divisive_scalar' so don't bother googling var divisive_scalar = (squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY); var divisive_scalar = ( 50 / 25 ); var divisive_scalar = 2; var multiplicative_scalar = (divisive_scalar / (2*divisive_scalar)); var multiplicative_scalar = (2 / (2*2)); var multiplicative_scalar = (2 / 4); var multiplicative_scalar = 0.5; x_velocity = x_velocity * multiplicative_scalar x_velocity = 5 * 0.5 x_velocity = 2.5 Again, I can't see why this is better, but it's more "unit-vector-y" because the multiplicative_scalar is a unit_vector? As you can see, I use words such as "unit-vector-y" so I'm really not a maths whiz! Also aware that unit vectors might have nothing to do with Pythagoras so ignore all of this if I'm barking up the wrong tree. I'm a very visual person (3D modeller and concept artist by trade!) and I find diagrams and graphs really, really helpful so as many as humanely possible please!

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  • Why do we use the Pythagorean theorem in game physics?

    - by Starkers
    I've recently learned that we use Pythagorean theorem a lot in our physics calculations and I'm afraid I don't really get the point. Here's an example from a book to make sure an object doesn't travel faster than a MAXIMUM_VELOCITY constant in the horizontal plane: MAXIMUM_VELOCITY = <any number>; SQUARED_MAXIMUM_VELOCITY = MAXIMUM_VELOCITY * MAXIMUM_VELOCITY; function animate(){ var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; x_velocity = x_velocity / scalar; z_velocity = x_velocity / scalar; } } Let's try this with some numbers: An object is attempting to move 5 units in x and 5 units in z. It should only be able to move 5 units horizontally in total! MAXIMUM_VELOCITY = 5; SQUARED_MAXIMUM_VELOCITY = 5 * 5; SQUARED_MAXIMUM_VELOCITY = 25; function animate(){ var x_velocity = 5; var z_velocity = 5; var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); var squared_horizontal_velocity = 5 * 5 + 5 * 5; var squared_horizontal_velocity = 25 + 25; var squared_horizontal_velocity = 50; // if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ if( 50 <= 25 ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; scalar = 50 / 25; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Now this works well, but we can do the same thing without Pythagoras: MAXIMUM_VELOCITY = 5; function animate(){ var x_velocity = 5; var z_velocity = 5; var horizontal_velocity = x_velocity + z_velocity; var horizontal_velocity = 5 + 5; var horizontal_velocity = 10; // if( horizontal_velocity >= MAXIMUM_VELOCITY ){ if( 10 >= 5 ){ scalar = horizontal_velocity / MAXIMUM_VELOCITY; scalar = 10 / 5; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Benefits of doing it without Pythagoras: Less lines Within those lines, it's easier to read what's going on ...and it takes less time to compute, as there are less multiplications Seems to me like computers and humans get a better deal without Pythagorean theorem! However, I'm sure I'm wrong as I've seen Pythagoras' theorem in a number of reputable places, so I'd like someone to explain me the benefit of using Pythagorean theorem to a maths newbie. Does this have anything to do with unit vectors? To me a unit vector is when we normalize a vector and turn it into a fraction. We do this by dividing the vector by a larger constant. I'm not sure what constant it is. The total size of the graph? Anyway, because it's a fraction, I take it, a unit vector is basically a graph that can fit inside a 3D grid with the x-axis running from -1 to 1, z-axis running from -1 to 1, and the y-axis running from -1 to 1. That's literally everything I know about unit vectors... not much :P And I fail to see their usefulness. Also, we're not really creating a unit vector in the above examples. Should I be determining the scalar like this: // a mathematical work-around of my own invention. There may be a cleverer way to do this! I've also made up my own terms such as 'divisive_scalar' so don't bother googling var divisive_scalar = (squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY); var divisive_scalar = ( 50 / 25 ); var divisive_scalar = 2; var multiplicative_scalar = (divisive_scalar / (2*divisive_scalar)); var multiplicative_scalar = (2 / (2*2)); var multiplicative_scalar = (2 / 4); var multiplicative_scalar = 0.5; x_velocity = x_velocity * multiplicative_scalar x_velocity = 5 * 0.5 x_velocity = 2.5 Again, I can't see why this is better, but it's more "unit-vector-y" because the multiplicative_scalar is a unit_vector? As you can see, I use words such as "unit-vector-y" so I'm really not a maths whiz! Also aware that unit vectors might have nothing to do with Pythagorean theorem so ignore all of this if I'm barking up the wrong tree. I'm a very visual person (3D modeller and concept artist by trade!) and I find diagrams and graphs really, really helpful so as many as humanely possible please!

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  • Fortran 90 How to call a function in a subroutine in a module?

    - by Feynman
    I have a module that "contains" a subroutine that "contains" a function. I say "use themodule" in my main program and I can "call thesubroutine", but how to I get the function that is "contained" in the subroutine? The code looks like this: module useful integer, parameter :: N=2 double precision, parameter :: xmin=1, xmax=10, pi=3.1415926535898 double complex :: green(N,N), solution(N), k=(2.0,0.0) contains subroutine y(n1) contains function x(n1) real :: n1, x x=n1*(xmax-xmin)/N end function x end subroutine y end module useful

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  • How to call a scalar function in a stored procedure

    - by Luke101
    I am wacking y head over the problem with this code. DECLARE @root hierarchyid declare @lastchild hierarchyid SELECT @root = NodeHierarchyID from NodeHierarchy where ID = 1 set @lastchild = getlastchild(@root) it says it does not recognize getlastchild function. What am I doing wrong here

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